Maya VFX Series: Smoke Effect in Maya

Sdílet
Vložit
  • čas přidán 10. 09. 2024

Komentáře • 45

  • @luchollandsyd
    @luchollandsyd Před 4 lety +4

    Thank you for doing these tutorials Reza

  • @nayanmehta7761
    @nayanmehta7761 Před 4 lety +2

    U are doing great sir

  • @anthemproductions
    @anthemproductions Před 3 lety +1

    Wow, thank you for taking the time creating this tutorial. subscribed

  • @sohankanojiya2586
    @sohankanojiya2586 Před 4 lety +2

    Sir can you please share the expression,which you used to wiggle your camera.

  • @12k-es
    @12k-es Před rokem +1

    thanks

  • @Redrockzz
    @Redrockzz Před rokem

    sir while making i keep resolution 50 but then while doing render i keep 250 it shows some changes in my work ????

  • @aliiraq9655
    @aliiraq9655 Před 4 lety +1

    Awesome .. thank you ..

  • @heetdave6009
    @heetdave6009 Před 4 lety +1

    Thankyou sir

  • @edulopez8512
    @edulopez8512 Před 3 lety +1

    Hi Mr. I have a question. I do it with my ironman model, but, when it's slow fly, it works perfectly. But when i turn it in fast fly, the smoke only appears the first 6 frames, then the emission stops. You know how to solve it? Thank you very much

    • @edulopez8512
      @edulopez8512 Před 3 lety

      I mean that the bounding box appears and the emitter, but no the fluid

    • @sarkamari
      @sarkamari  Před 3 lety

      Try increasing seb step value. It will slow down your Sim though so maybe play last for 10 frames only to begin with and see what you are getting. Never rely on the viewport

    • @TheMagicienWorld
      @TheMagicienWorld Před 3 lety

      You can also create a cache for your fluid that can be calculated in between frames, for example instead of just calculating between frames, you can fraction them so it has more time to generate the fluid according to the speed

  • @BelluSanus
    @BelluSanus Před 4 lety +1

    Awesome! But the camera shake is not good because the distance from the object is too far for it to shake like that

  • @graveticket4444
    @graveticket4444 Před 5 měsíci

    Can i use same settings as u ig my object is just flying in the same direction like in one line only x axis

    • @sarkamari
      @sarkamari  Před 5 měsíci

      Yes you can apply a simple axis field to your 3D fluid container

  • @vivek169
    @vivek169 Před 4 lety

    hi.. why am not able to see smoke why playback after few frames itself. Is any graphics settings is required. or fluid container direction should set properly.

    • @sarkamari
      @sarkamari  Před 4 lety

      Hi Vivek; no requirement for graphic cards. Make sure viewport AO and viewport motion blur is disabled and also you need to be in texture mode. Then playblast and you should be able to see the result

    • @vivek169
      @vivek169 Před 4 lety

      @@sarkamari Thanks for the immediate reply, Even while cache the file am, my emitter moves out of fluid container boundary, and its not cache it. what will be issue. Am trying for 160 frames, after 20th frames, the emitter moves outside it.. each frame cache have more than 400mb. is it right? can I get your mail id. I need your help on this.

  • @daphnediaz5341
    @daphnediaz5341 Před 3 lety

    What can I do if I have an object that I want the particles to collide with?

  • @xZFaithZx
    @xZFaithZx Před 2 měsíci

    can this be rendered with vray or arnold? im not quite sure on the rendering process for this, thanks lovely video

    • @sarkamari
      @sarkamari  Před 2 měsíci +1

      Yes. You but you need to tweak the shading roll out of your fluid otherwise you get a completely different result.
      Check my creating a fire video to know how to tweak fluid shaders using Arnold

    • @xZFaithZx
      @xZFaithZx Před 2 měsíci +1

      @@sarkamari awesome thank you so much for replying

  • @alimerhi6452
    @alimerhi6452 Před 3 lety +1

    Hi Reza, absolutely awesome video. I have a question. Im making a meteor. I've added a rigid (bullet) to the sphere and then follwed your tutorial for smoke effects. When I press playblast for the first it works perfect but su subsequent plays don't work. Would you have any idea why ? Ps do you have a discord or are you on the sae discord at all ?

    • @sarkamari
      @sarkamari  Před 3 lety

      Hi Ali. Best way to see the result is to nCache it (nObj) and only then playblast. Iam not sure if iam part of the sae discord server btw

  • @daphnediaz5341
    @daphnediaz5341 Před 3 lety

    I am using this video as a reference for a project. But I can't see my particles in the viewport but I can in the render, and I need to see it in the viewport because is not finished. My particles are there because you can see the particle dots. I don't know if I pressed a button or something :( but when I make a new project, I can see the effect. I tried with "show all" in display and in Viewport, my visibilities ar on too

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Must be the viewport setting. make sure viewport on shaded is on and ao,motion blur bottoms are all off

    • @daphnediaz5341
      @daphnediaz5341 Před 3 lety +1

      @@sarkamari Omg yes, it was a viewport setting TnT Thaaaanks!

  • @venkataramana8378
    @venkataramana8378 Před 2 lety

    Hi arza awesome video

  • @ThisFnGuyFiend
    @ThisFnGuyFiend Před 3 lety

    Is it supposed to lag after like 80 frames?

    • @sarkamari
      @sarkamari  Před 3 lety

      It can. My suggestion is always n cache and playblast to see the speed in realtime

  • @user-kq2tz1td3y
    @user-kq2tz1td3y Před 4 lety +1

    Want to see more cases about fluids

  • @rcompanyinternational879

    woooow...great 🌹💖💖💖💖💖

  • @ayushagarwal5065
    @ayushagarwal5065 Před 4 lety

    can u give the link of the rocket model if possible

    • @sarkamari
      @sarkamari  Před 4 lety

      Hi Ayush, am afraid I won’t be able to provide the model due to copyright regulations

    • @ayushagarwal5065
      @ayushagarwal5065 Před 4 lety

      @@sarkamari ok i understand

  • @za88y
    @za88y Před 2 lety

    great, but why don't you make smoke that lasts for a few minutes like the real one t, the one you made is more like vape smoke that lasts for a few seconds ..

    • @sarkamari
      @sarkamari  Před 2 lety

      'Look dev' can be done using the attributes we discussed during the video. if you want the smoke to linger just lower the dissipation value in density rollout.
      might still need to apply further adjustment to get the look you want but this should put you off to a good start

  • @BlenderUnreal
    @BlenderUnreal Před 4 lety +1

    thnx