Arnold Tutorial - Rendering Clouds using the Volume Shader

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  • čas přidán 10. 09. 2024
  • This simple tutorial demonstrates how to create a cloud effect using a combination of the volume_shader with a Maya cloud 3d node. It is possible to achieve a wide range of cloudy skies using this setup.
    docs.arnoldren...
    docs.arnoldren...
    #arnoldrenderer #cloud #shading

Komentáře • 23

  • @kiyansahandi6630
    @kiyansahandi6630 Před 2 lety +5

    the sub explanation for attributes is awesome ! thanks for that

  • @jameschan4279
    @jameschan4279 Před 2 měsíci +1

    For those using 2023 or newer, create an aiStandardVolume node AND an aiStandardSurface node in the hypershade. Then plug the output of your aiStandardVolume into the 'Volume Shader' Input of your aiStandardSurfaceSG.

  • @tlilmiztli
    @tlilmiztli Před 2 lety +4

    Its almost too easy :D Thank you!

  • @itdoesanimation
    @itdoesanimation Před 2 lety +4

    Nice!

  • @Brisaciers
    @Brisaciers Před rokem +1

    Hello i would try to do this on my version of MAYA 2023 with arnold but it looks like in my material attribut i have only Arnold Shader Surface available Volume is not showing up and i don tt know why

    • @isabelsong
      @isabelsong Před rokem +1

      use hypershade instead of assign new material

  • @EvelynHernandez
    @EvelynHernandez Před 8 měsíci

    has anyone tried this on Maya 2024 or newer?? this method seems to not be working for me rn :/

  • @mubsharameen1860
    @mubsharameen1860 Před rokem +1

    does this method sport maya2020 or not? because I have different settings here

  • @KintaroTakanori
    @KintaroTakanori Před 7 měsíci +3

    ok after a mental breakdown i figured out why it doesnt work when i do it. its 100% autodesk again. in the latest maya version 24 something something, you have to create a standard surface first and then create the volume shader and connect that to the first shading group node of the sphere. THEN you get the results. otherwise you see shait. veeeeeeeeeery frustrating and cant mention enough how im done with maya. basic things just seem to not work. or worse. someone shows something in maya and then 1 year later its not working. this cant be happening. a multi billion dollar company cant get it straight. i personally think its horrible that these things happen. absolutely hurts the product which is a great one when it works. but so many basic things are screwed up and i started recording them and i plan on making a video about it. hope autodesk wakes up from its coma. c4d and blender running circles around them *shrug*

  • @itsthatYEStoogoodguy
    @itsthatYEStoogoodguy Před 2 lety +1

    You used a sphere for the environment why?

    • @LeeGriggs
      @LeeGriggs Před 2 lety +2

      Why not? :)

    • @itsthatYEStoogoodguy
      @itsthatYEStoogoodguy Před 2 lety +3

      @@LeeGriggs I just wanted to know if there's any advantage using this method over using an HDRI in the environment slot.

  • @mrabintom
    @mrabintom Před rokem +1

    Either explain what you're selecting, or type it. Where on earth is the aiStandardVolume?

  • @Addi.obj737
    @Addi.obj737 Před rokem +1

    is this render on gpu ?

    • @Fyveonit
      @Fyveonit Před 11 měsíci +1

      No, im hitting this wall currently and GPU does not support cloud node or aiNoise...Arnold GPU support has me re-thinking my next software upgrade tbh. I need to look into where it is currently compared to my tired old software.

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 Před 6 měsíci

      @@Fyveonit Arnold GPU gotta be the worst GPU renderer out there lol. Just go with Redshift/Octane

  • @keI-wq9ke
    @keI-wq9ke Před 2 lety +3

    3ds max no?

  • @VPT2
    @VPT2 Před 9 měsíci

    Sphere stays a sphere for some reason.

  • @callum4479
    @callum4479 Před 7 měsíci

    Autodesk not updating there tutorials is so annoying

  • @mathewmatic364
    @mathewmatic364 Před 2 lety +1

    Nice but not realistic. Somehow Arnold cannot make cloud realistic like Hyperion. I don't know why.

    • @LeeGriggs
      @LeeGriggs Před 2 lety +4

      This tutorial goes into more detail on realistic cloud rendering docs.arnoldrenderer.com/display/A5AFMUG/Rendering+a+Cloud

  • @olpkol
    @olpkol Před 2 lety +1

    Like a Bryce 3 in 2001 year.