Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide

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  • čas přidán 16. 07. 2024
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Komentáře • 31

  • @LeeGriggs
    @LeeGriggs Před 10 měsíci +7

    Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).

  • @richmo5d
    @richmo5d Před 10 měsíci +6

    This is awesome that ya'll are doing more Maya stuff!

  • @samcraftYT
    @samcraftYT Před 10 měsíci +5

    The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.

  • @user-eq7bw3kq1r
    @user-eq7bw3kq1r Před 10 měsíci

    Really nice tutorial Henning! love it.

  • @kosh.paints
    @kosh.paints Před 10 měsíci +1

    Amazing! Thank you!

  • @seanakima50515e
    @seanakima50515e Před 10 měsíci

    I have been waiting for this for months, my skins were always missing something now im PUMPED!!!

  • @bakani2218
    @bakani2218 Před 2 měsíci

    This is amazing work!! Thank you

  • @tlilmiztli
    @tlilmiztli Před 10 měsíci

    Great stuff! Thank you!

  • @Sculpted_stache
    @Sculpted_stache Před 10 měsíci

    Holy shit just what I needed when I needed it

  • @nikhilnair5246
    @nikhilnair5246 Před 10 měsíci

    Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .

  • @JonCG
    @JonCG Před 10 měsíci

    Great Tutorials as always.what was the size of model?

  • @ronydey2696
    @ronydey2696 Před 10 měsíci

    Great

  • @narendramistry8034
    @narendramistry8034 Před 10 měsíci +1

    Great sir
    congratulations
    plz Maya course with basic level to professional level plz

    • @FlippedNormals
      @FlippedNormals  Před 10 měsíci

      We actually have two courses you might like! :)
      flippednormals.com/product/introduction-to-modeling-in-maya-16644
      flippednormals.com/product/introduction-to-maya-2435

  • @caseyforster4613
    @caseyforster4613 Před 8 měsíci

    Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.

    • @FlippedNormals
      @FlippedNormals  Před 8 měsíci +2

      Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it

  • @jona3663
    @jona3663 Před 8 měsíci

    what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct

  • @daitya1
    @daitya1 Před 7 měsíci

    Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!

  • @conkerboy
    @conkerboy Před 6 měsíci

    Is arnold in maya and in 3dsmax works the same
    ?

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 Před 8 měsíci

    When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue

  • @ahsanulturzo7783
    @ahsanulturzo7783 Před 10 měsíci

    Why did your skin shading in blemder look better than this?

    • @FlippedNormals
      @FlippedNormals  Před 10 měsíci +1

      The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better

  • @raxlyy6416
    @raxlyy6416 Před 9 měsíci

    how come you didnt use any normal map?

    • @JettzCG
      @JettzCG Před 8 měsíci

      Don't need one with the autobump feature in this engine

  • @ronswanson8293
    @ronswanson8293 Před 9 měsíci

    'promo sm' 😏