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Make see-through fog patches by using Maya fluids and render in Arnold

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  • čas přidán 30. 11. 2018

Komentáře • 13

  • @RobertSzczerba-th6lb
    @RobertSzczerba-th6lb Před 3 měsíci

    Excellent, thank you!

  • @YellowDogltd
    @YellowDogltd Před 5 lety +1

    Just found you after you commented on our XGEN Tutorial - looks like you've been 'squirreling' away a few awesome tutorials yourself. Got yourself a new sub right here!

    • @glowfly3d-floraandfaunatut532
      @glowfly3d-floraandfaunatut532  Před 5 lety +1

      He-he. Thanks! Its mostly Blender tutorials. But recently started to work more with Maya and other software.

  • @Climberfx
    @Climberfx Před 4 lety +3

    It's easier to put a texture on the color of the fog, a 3D texture, like brownian, or other 3d texture you like, on the AIfog itself. aifog works using a from direction, like the raster fog you want, from the ground, Y+, then apply the texture to it and adjust it.

    • @sarulaplays6861
      @sarulaplays6861 Před 11 měsíci

      I wasn't able to get this to work? My scene scale is rather large not sure if that's coming into play. But would love if you could explain this further!

  • @Anakondaa72
    @Anakondaa72 Před 3 lety +1

    This is so helpful! Thank you, man

  • @minuscolochao1557
    @minuscolochao1557 Před 4 lety +1

    thanks this is very helpful for me

  • @ekehchibuzo
    @ekehchibuzo Před 4 lety

    Thanks a lot
    Finally, after 3 days of searching

  • @chienyukuo6389
    @chienyukuo6389 Před 5 lety +1

    thank you so much! It helps a lot.

  • @idipped2521
    @idipped2521 Před rokem

    slavic genius

  • @anastasiaanautodidact9856

    I had a hard time telling whether this is CGI or not 1:40 OMG

  • @Xtreame_Magician
    @Xtreame_Magician Před měsícem

    Please help me in this. This is working only in CPU and not in GPU, how to fix this

  • @CallMeMrX
    @CallMeMrX Před 3 lety

    Great video!
    Do you know of a way to get depth haze/fog combined with physical sun and sky and HDRIs in IPR?
    I can't seem to find how to do it, but it can be achieved in many other renderers..