WH 40K Rogue Trader Colony Development Profit Factor, Reputation, Resources, Contracts Economy Guide
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- čas přidán 14. 07. 2024
- In this WH 40K Rogue Trader colony development video I teach you everything you need to know about profit factor, reputation, resources, contracts, extractors (extractum) and how it all comes together for for your Rogue Trader economy.
Timestamps:
0:00 - WH 40K Rogue Trader Colony Development Guide
02:36 - End Result = Profit, reputation and loot
04:38 - How to increase Reputation
06:28 - How to increase Profit Factor
10:22 - Resources Explained
14:56 - Contracts
16:35 - Colony Projects and development
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#warhammer40k #roguetrader #owlcatgames - Hry
The omnissiah is displeased by how you pronounce him 😂
His pronouncements have a hint of chaos n heresy in my opinion. Someone should probably drop a dime to the Inquisition.
3:55 the machine spirits are crying 😂
*Commissar breathing intensifies*
Great guide! Keep it up!
AMAZING guide thank thank thanks!
Thank you for clarifying some of the confusion I had!
This was great information that so far isnt out there in much depth yet. Not that its nothing you can't learn yourself in game but this is a great primer guide for before you start act 2.
3:55 omni-siah
i knew id get called out on it lol
Great information thank you
Thank you!
Great game indeept! Thx a ton!
this is awesome, thanks, helps alot
Glad it helped!
Thanks for the info man.
You got it!
Thanks!
now looting everything actually is benificial, and there is no weight limit!
packrats rejoice!
exactly, its awesome
Thanks for the video
Very welcome :)
Very helpful
Glad you think so!
Thank you Sir :) I now know I was doing this totally wrong lol :)
This is very helpful. Thanks! I will stop dropping extractums willy nilly now! Lol
Glad I could assist.
good stuff
thank you:)
Finally bought the game cpl days ago. Don't want to jinx it but no crashes or bugs on Xbox thru the first 4 locations or so. Jst found Pascal last night. Slowly learning how to play
Great video! You mention time passes as you travel, does this affect main and side quests at all?
I wish this was available earlier, I'm in the middle of act 2 and never been able to develop a colony...
Well it is required to progress through the main quest line so I’m sure you’ll get it soon.
Same. But this was a very useful video nonetheless.
lol same with me.. i did not know how to get to the Starmap and warp jump around the sector like 55hours in the game.. jokes on me😅 The game mechanics is a bit wonky.
Be that as it may, i LOVE this game, its Lore and backstory is great. I've read half of the books so far, i love Warhammer❤ 20:38
It's easy to get Foulstone going. Close to where you start and just some common sense text choices. Then Dragons is easy too assuming you know how to get there. The other 3 require some kind of fighting to get going.
Wish i watched this 2 days ago, before I used all 8 of my extracters
Me about to enter act 2 is happy
its about to start to get good. prepare for a ton of new mechanics lol
So just to check...if I place an Extractum on a given resource location I get a permanent increase to that resource? Also, if I decide I wish to re-deploy Extractums, can I move them to a different planet?
My other problem is that I cannot recall where I dropped them previously and the interface doesn't allow you to easily see this!
👍
did secret of the winterscales project actually work for you? when i completed it, it didn't give me anything. no chems or promethion was given. no contract too.
Are colony characteristics modifier applying bonuses to the project rewards retroactive?
im actually not sure. I assumed it recalculated based on current and future choices. If anyone does some testing, let us know.
For three of my four colonies it is said there is a special event (showing in the left panel of colony management e.g. From Darkness) which needs Rogue trader's personal intervention. I have gone to the specific planet as soon as I can. But I cannot understand how to resolve the event. There is no pop up. Please suggest what to do.
Click on the planet and then click on the event
Thank you
I’m 12 minutes in.
I have got Janus and Foulstone colony. But I do not know how to start or choose the colony.
Just completed Janus world in chapter 2. Do I have to wait until I get farther.
I see the colonies but can’t put them in the plus block.
as you complete each world you unlocked the related colony
So if a colony project requirement is xenotech 1 it’s a permanent reduction? (Ditto for contracts?). I assumed that the requirement number was a threshold like profit factor.
Yes permanent reductions on both fronts
I have the "you need to come to the colony in person to settle the event" but I dont see what to do or where. Hoping you cover it here.
Literally fly to the colony location, click on it, and on the left side of the colony interface click on the event text to resolve.
@@LeeroyGaming thanks, I just thought too much into it.
om-neesha?
omni - ssiah like messiah lol not Felecia
Not gonna use the fact that English was my 3rd language as an excuse, boy do I suck at pronouncing that though 😂
This game is broken still got bunch glitches. I got my characters standing step behind npc enemies missed five times one got damn step away still missed and another one holds gun straight bloody bullets flying right or left not straight at enemies how is that possible?
Are you using burst fire?
@LeeroyGaming no laser pistol but I will understand if beams shoot straight and misses target but beams shoots left or right not straight no b.s. in another cases my character stands in front target like breathing in npc face my character shoots and missed four times its not even registering as dodgef49m npc. This game is broken even after second patch they released few days back.
Pay attention to wepon skills, buff from Perks, and equipment. Ballistic and bolt wepon has recoil, so burst fire will be inaccurat.
A new patch is out now, perhaps they fixed this
@@Battlenude there are a lot of ways to lower recoil, including low lvl gloves that lower recoil by 50%, combine with Pasquale innate ability that aoe decreases recoil
its omni-sigh-ah not om-nisha, there is not sh in it
Complacency is a bad name for that trait. To me it sounds like a negative, being complacent is not good in the real world. Here though, higher complacency is good for your colonies.
I’m sorry but if you cannot pronounce Omnissiah you cannot teach about warhammer related content
oh im a filthy heretic that spits in the face of expectations.
@@LeeroyGaming“Abelard, cut off his balls“
Dude sarcasm is tricky in comments section. Chill Winston..
This is a superb in game breakdown video