Inside Star Citizen: First-Person Assertion

Sdílet
Vložit
  • čas přidán 16. 05. 2024
  • Reloading and recoil and scopes, oh my! Join us today as we explore many of the FPS combat-related changes coming in Alpha 3.23
    ------------------------------------------
    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
    Follow us on your favorite platform for the latest Star Citizen updates:
    / robertsspaceindustries
    / robertsspaceind
    / robertsspaceind
    / starcitizen
    / starcitizen
  • Hry

Komentáře • 1,3K

  • @RobertGalloway
    @RobertGalloway Před 2 měsíci +604

    My only input would be that when looking down a magnified scope, the area outside the scope should NOT be magnified as it is in the video. That areas should be 1:1.

    • @theuselessteammate2097
      @theuselessteammate2097 Před 2 měsíci +64

      Real PIP scopes, which is what you are referring to, are not yet live AFAIK. Dunno whether they'll be in the patch, but they will be ingame sooner or later

    • @skorne7682
      @skorne7682 Před 2 měsíci +127

      That unfortunately is a technical limitation in a lot of games, it would tank your fps to render the scene twice at 2 different zoom levels. The only games that currently do it are ones that aren't very graphically demanding... that said with the crazy upscaling tech we are getting lately who knows, maybe they will be able to do it in future.

    • @phxbadash
      @phxbadash Před 2 měsíci +61

      They mentioned in the monthly report about adding a blur to the view outside the scope so that may somewhat solve the issue.

    • @Krolose_hill
      @Krolose_hill Před 2 měsíci +64

      As nice as it would be, I feel like PiP scopes in SC would have my PC throwing out highly immersive sparks every time I picked up a rifle.

    • @forjo
      @forjo Před 2 měsíci +11

      They have render to texture. They should be able to do this without a huge performance hit.

  • @TheSonnyJohn
    @TheSonnyJohn Před 2 měsíci +414

    Backpack reloading with just a longer animation is such a great idea to keep you in the moment.
    Condensing ammo without unnecessary busy work is also a brilliant idea. Great work!

    • @justin-time9630
      @justin-time9630 Před 2 měsíci +22

      It sure is! However I would welcome an increase of the time that it takes.
      What do you think about the time?

    • @ONI09100
      @ONI09100 Před 2 měsíci +11

      hopefully they go feather tho and give us a nice animation especely when we get mag repacking

    • @minecraftprovie5076
      @minecraftprovie5076 Před 2 měsíci +8

      we defnitely need both, longer time and an animation

    • @zarbonthedestroyer7232
      @zarbonthedestroyer7232 Před 2 měsíci +5

      I love it! But spectrum hates it. So many people are calling for individual bullet loading in magazines. Masochists!

    • @justin-time9630
      @justin-time9630 Před 2 měsíci +15

      @@zarbonthedestroyer7232 I think I would actually also prefer that. Otherwise one could have 50 mags stored in a backpack and just shoot for eternity with just reloading a little longer.
      Bullet sorting should be something that is post-fight. Kind of like recycling.

  • @kbomb1235
    @kbomb1235 Před 2 měsíci +443

    On time again. Who are you and what have you done with the old CIG?

    • @benthomson1132
      @benthomson1132 Před 2 měsíci +44

      Right? ISC is rocking so far in 2024.

    • @paytonic1742
      @paytonic1742 Před 2 měsíci +7

      Fired them all lol

    • @trashcompactorYT
      @trashcompactorYT Před 2 měsíci +27

      That $500M is finally kicking in I guess

    • @mrwiseguy7932
      @mrwiseguy7932 Před 2 měsíci +5

      @@Triggerhappy2805 Sounds like ye are trigger happy to me LOL

    • @gnaruto7769
      @gnaruto7769 Před 2 měsíci +15

      ​@@Triggerhappy2805imagine hatewatching

  • @SharpEdgeSoda
    @SharpEdgeSoda Před 2 měsíci +236

    Say the Laser Pistols energize heavy gasses and accelerate them. BAM. LASER RECOIL WITH LORE!

    • @logicalChimp
      @logicalChimp Před 2 měsíci +34

      That's pretty much how all CIG 'laser' weapons work - they fire a projectile of some kind (not a beam of coherent light), and if that projectile has mass (which it must, given it causes impact-reactions on the target), then it will cause recoil (Newtons laws, again).

    • @alexanderdooley5833
      @alexanderdooley5833 Před 2 měsíci +4

      they are energy not lasers. its ez to have recoil as along as they just say they arnt light beams.

    • @Xenopotamus
      @Xenopotamus Před 2 měsíci +11

      if they were light beams, they would look more like laser pointers. CIG 'lasers' are more like blaster weapons in Star Wars. (which we have yet to develop - at least that we're aware of) Totally fictitious, but much more fun to use than standing there with a solid beam of light, holding it on your target.

    • @starbreaker_zed
      @starbreaker_zed Před 2 měsíci +5

      Light does in fact have mass and recoil. That is part of the principal behind solar sails.
      It just needs a heck of a lot of light to make a gun recoil. An unrealistic amount that would be impossible to generate in a hand held weapon.

    • @logicalChimp
      @logicalChimp Před 2 měsíci +2

      @@alexanderdooley5833 Most weapons aren't named for their projectile etc anyway... they're often named either for their inventor, or for the new/innovative/unique component... having 'laser weapons' just be weapons that *use* a laser, without pointing that laser at the target (e.g. the laser excites the plasma, as per the OP)
      In short, this who argument is due to some people lacking imagination and just being dogmatic.

  • @seveneternal7988
    @seveneternal7988 Před 2 měsíci +328

    All these new features will make the FPS combat feel way more engaging and dynamic. THANK YOU

    • @minecraftprovie5076
      @minecraftprovie5076 Před 2 měsíci +14

      next thing is to fix server performance, so that the AI is a real threat again

    • @seveneternal7988
      @seveneternal7988 Před 2 měsíci +3

      @@minecraftprovie5076 totally agree mate.. Lets see how go the SM tests

    • @escapetarkov3838
      @escapetarkov3838 Před 2 měsíci +4

      How? You literally can hold w and win 99.9% fps fights.

    • @seveneternal7988
      @seveneternal7988 Před 2 měsíci

      @@escapetarkov3838 I guess u dont do much pvp

    • @joeswanson420
      @joeswanson420 Před 2 měsíci

      ​@@escapetarkov3838not in arena Commander

  • @golmgamer
    @golmgamer Před 2 měsíci +146

    Exactly to the minute. We love how ISC is always on time last few months. Good job, guys!

    • @purefoldnz3070
      @purefoldnz3070 Před 2 měsíci

      pathetic job guys. Please take out FPS from a space sim.

    • @baldmista1907
      @baldmista1907 Před měsícem

      What does the I stand for in the ISC??

    • @baldmista1907
      @baldmista1907 Před měsícem

      @@purefoldnz3070 No

    • @purefoldnz3070
      @purefoldnz3070 Před měsícem

      @@baldmista1907 yes exactly, just say no to this nonsense.

  • @ICircuit64
    @ICircuit64 Před 2 měsíci +57

    I get it that they want to improve performance by not rendering two viewports when you are looking through a scope, but it feels off that your whole vision gets zoomed in and the scope looks just like an overlay.

    • @phxbadash
      @phxbadash Před 2 měsíci +8

      Monthly report mentions blurring the view around the scope when ads

    • @Blondesaxguy
      @Blondesaxguy Před 2 měsíci

      as is done in any shooter?

    • @phxbadash
      @phxbadash Před 2 měsíci

      @@Blondesaxguy in many yes, it literaly just wasn't active when they made the ISC video. they have also said that they still plan to do the separate viewports on scopes at some point but didn't have time to complete it to make it into 3.23

    • @brigadgeneralvoid2508
      @brigadgeneralvoid2508 Před 2 měsíci

      Problem is that pip is very graphically intense

    • @paco1022
      @paco1022 Před 13 dny

      modern warfare 3 does the same thing but their scopes look really good.

  • @Runic-Raven
    @Runic-Raven Před 2 měsíci +37

    YES Backpack reloading will make things sooo much more convenient. A much needed Feature.

    • @mattcurcic5585
      @mattcurcic5585 Před 2 měsíci

      they have bigger probelms they should be working on . i mean the NPCs in this game are a disaster and dont get me started on bugs

  • @davidd406
    @davidd406 Před 2 měsíci +29

    this is great for the 1% of the time when the AI you're shooting at are the rare seal team 6 and not afk NPCs

    • @Beerai
      @Beerai Před 2 měsíci +2

      I've been doing the Retrieval Op missions for the last few nights and feel like I'm running into the seal team 6 at the derelict outposts. Most of my play sessions are waiting for rescue because they continue to totally surprise me.

    • @AshU-ug2fy
      @AshU-ug2fy Před 2 měsíci

      It's gotten better, and with sever meshing testing being successful, it'll get more intense from here. But PVP is also still a thing and Jump Town still happens. I also had a pirate try to steal my ship and had a shootout on my Cat.

    • @derqatarzan4207
      @derqatarzan4207 Před 2 měsíci

      @@AshU-ug2fy Even when they are supposedly hard, you can still literally hold w and they can't hit you, you can run circles around them even on high fps servers, they are simply terrible. Players are equally as easy when you abuse that desync.

  • @DemonKnight94
    @DemonKnight94 Před 2 měsíci +42

    Even tho you decided to go with recoil on the Laser weapons, i think characteristic of energy weapon in most sci fi is: Low recoil, High accuracy and Fast "projectile" speed. And if you want to have it both balanced and more "realistic" this should come at the cost of damage, as energy weapons IRL is not as powerfull as standard projectile based one.

    • @Tekjive
      @Tekjive Před 2 měsíci

      Agreed, as well I see it as the explosion of contained energy being released and focused.
      I heard traditional laser weapons are coming for ships? Would be cool to have both Star Trek and Star Wars lasers at same time 😮‍💨

    • @DemonKnight94
      @DemonKnight94 Před 2 měsíci +5

      @@Tekjive Then they should change the name of Energy Projectiles to Plasma and the Energy Beams to Lasers.

    • @QuotidianStupidity
      @QuotidianStupidity Před 2 měsíci

      @@Tekjivelasers aren’t particularly effective on ships due to fog, air particles, ships moving, power demands etc

    • @festersmith8352
      @festersmith8352 Před 2 měsíci

      I can support this idea.

    • @stinkrat1016
      @stinkrat1016 Před 2 měsíci

      I disagree, I think this type of combat adds a sense of realism and allows for better balancing of different weapon types.
      High speed no recoil is what hackers use to gain an unfair advantage bro, it would be silly in a game that's taking itself half seriously.

  • @joshuaf.3723
    @joshuaf.3723 Před 2 měsíci +56

    We need to be able to interrupt reloads with a weapons change, especially sidearm draw.
    Drawing and firing a sidearm should be quicker than a primary reload. Attachments like a suppressor should add the the draw and fire time.

    • @phxbadash
      @phxbadash Před 2 měsíci +8

      They said it is something they plan to do once these changes are in.

    • @purpleyeti705
      @purpleyeti705 Před 2 měsíci +5

      Capt. Price strikes again 😂

    • @Mandalorian_Man
      @Mandalorian_Man Před 2 měsíci +5

      Also if the animation is interrupted after inserting the mag but before chambering a round, it should remember that and only pull the charging handle when you equip the weapon.

  • @EdwardDragon96
    @EdwardDragon96 Před 2 měsíci +116

    -Scopes look good,
    -being able to turn off the crosshair and hitmarkers is great
    -whoever redesigned the P4-AR should get a raise, (seriously it looks great, I was a bit worried when I red the SQ42 report but you managed to both keep at unique and bring it in line with the other behring rifles, great job)

    • @jedi_drifter2988
      @jedi_drifter2988 Před 2 měsíci +8

      As a person with a slight vision impairment, I appreciate all the work going into the sight's & crosshairs.

    • @alankhazam
      @alankhazam Před 2 měsíci +2

      The P4's computer/display being located right on the chamber area seems implausible unless there's some really impressive miniturization, but otherwise yeah great design!

    • @EdwardDragon96
      @EdwardDragon96 Před 2 měsíci

      @@alankhazam
      Well the screen is no more.

    • @alankhazam
      @alankhazam Před 2 měsíci +2

      @@EdwardDragon96 oh really? I missed that. Guess I'll have to re-watch the video again. Thanks!

    • @dr.inspektor3530
      @dr.inspektor3530 Před 2 měsíci +1

      I think that is not the P4-AR. It looks more like a shorter and slightly other Version of the P8-AR.

  • @MultiDizzee
    @MultiDizzee Před 2 měsíci +90

    1:42 BEARD
    13:44 face painting? wuuuuutt

    • @rhetor4mentor13
      @rhetor4mentor13 Před 2 měsíci +3

      oh, good catch about the face painting!

    • @Nitryl44
      @Nitryl44 Před 2 měsíci

      Yup ! That beard is glorious !

    • @DlES-IRAE
      @DlES-IRAE Před 2 měsíci

      5:41 new hair and beard and colors

    • @ToastedLobster
      @ToastedLobster Před měsícem

      @@rhetor4mentor13 It's blue blush makeup not face paint lol

    • @rhetor4mentor13
      @rhetor4mentor13 Před měsícem

      @@ToastedLobster I wish I knew the difference earlier. Lol

  • @LastResortGameNews
    @LastResortGameNews Před 2 měsíci +8

    CIG you nailed eye relief on the scope lens. Any deviation, too close, too far or sliding the eye left or right out of the eye relief sweet spot on a given scope causes the black occlusion effect in a telescopic or prism optic. It would be super cool if you didn't have tritium/H3 irons on all manufacturers, say someone like Kastak would use fiber pipes possibly dual-color that only illuminate in the presence of natural or artificial lighting and a company like Gemini might opt for a futuristic electro-illuminated irons (blueish white hue illumination) With Behring sticking to the classic green tritium bubbles on their irons.

  • @luiscarvalho7899
    @luiscarvalho7899 Před 2 měsíci +45

    There's no need for laser weapons to be just static on screen. Maybe the laser weapon's "recoil" could be something that feels totally different. More like a shake from whatever components are powering the weapons. So instead of having to deal with a standard vertical/backwards recoil and "camera shake" we'd have to control the shaking of the weapon the more it fires.

    • @zarbonthedestroyer7232
      @zarbonthedestroyer7232 Před 2 měsíci +9

      But none of them are "lasers".
      Lasers are single beams of light. These weapons shoot energy balls. Plasma shots. Plasma has mass.

    • @mateusvin
      @mateusvin Před 2 měsíci +6

      @@zarbonthedestroyer7232It is also a video game... so, y'know.

    • @HeathJinkins
      @HeathJinkins Před 2 měsíci +6

      Agreed - I feel like current laser weapons should be relabeled as 'plasma' or something else, and there could be new laser guns that behave like Trace Rifles from Destiny. Gun could shake to reduce accuracy, or even cause HUD distortion if fired too long

    • @emeraldlegion6770
      @emeraldlegion6770 Před 2 měsíci +1

      Funny thing is I like to think it’s the heat system that causes the kick back, mainly if you look at the arc light it shows 2 little Sid vents that open when firing, dumping the heat from the power cell, and for plasma weapons it could be the heat or extra gas is vented as well, also would then lead to larger shoulder weapons ( if they ever were to exist ) could have heat packs or large heat vents that get rid of it faster or more stable causing it to have less or no recoil besides shooting of course

    • @Krolose_hill
      @Krolose_hill Před 2 měsíci

      Maybe if we ever get traditional laser beams, but for how the weapons in game work recoil is the only sane choice.

  • @realnerdethan
    @realnerdethan Před 2 měsíci +20

    It would be nice to have a gun range so we can test out all the changes without having to buy every gun. The changes sound good though!

    • @ericsortzi5669
      @ericsortzi5669 Před 2 měsíci

      What's to test? Every gun now behaves basically the same. They just added random recoil rather than realistic recoil. So you wouldn't need to learn the "personality" of each gun. Just aim the reticule and pull the trigger. The shots will land somewhere around the reticule and the muzzle will stay pointed roughly where you point it without climbing or drifiting.

    • @AshU-ug2fy
      @AshU-ug2fy Před 2 měsíci

      @@ericsortzi5669 This is not true. The LH86 and the Gallant rifle were my two main weapons for the longest until they changed them. The LH86 is now a burst fire weapon and the Gallant rifle can no longer do full auto. If a new player took what you said literally, they would expect the LH86 to be a standard firing pistol instead of an automatic weapon, and they may expect the Gallant to be full auto but now it can only do short burst. Although they changed the recoil, it would still be nice to have a gun range so new players know exactly how the gun shoots, or doing things like using a grenade launcher or learning how to lob grenades in a controlled environment.
      In a game like Helldivers 2 where you get respawns, you can make mistakes as a beginner and figure it out as you go, but in Star Citizen, mistakes can be costly. If you are in a combat situation and you find a grenade launcher for the first time and you've never used it before, you could 100% misjudge the way it fires and kill yourself or a team mate.

  • @Mulmus_Maximus
    @Mulmus_Maximus Před 2 měsíci +64

    Is the backpack reload really only for backpack or is it also for clothing and armor? Because I really would love to reload with a mag from my jacket :D

    • @alexanderdooley5833
      @alexanderdooley5833 Před 2 měsíci +8

      this is excellent question! we need this answered.

    • @phxbadash
      @phxbadash Před 2 měsíci +13

      I don't see why it should be limited to backpack. I think they just use that because it's easy for people to understand the icon at a glance.

    • @Arthillis
      @Arthillis Před 2 měsíci +10

      Hopefully the backpack icon just means your personal inventory in general.

    • @Liscom
      @Liscom Před 2 měsíci +2

      Obviously I don't KNOW, but from what they said so far I would just assume that the ammo pooling / reloading stuff refers to all mags and ammo you might carry on you.

    • @beanzworld
      @beanzworld Před 2 měsíci

      It's for both

  • @emperortivurnis9161
    @emperortivurnis9161 Před 2 měsíci +9

    We should get recoil reduction for crouching and prone imo, looks good tho

  • @starbreaker_zed
    @starbreaker_zed Před 2 měsíci +11

    11:24 You need to tilt the recoil equal to the tilt of the gun. If I turn a pistol sideways it doesn't still recoil up.

  • @AndreikVlogs
    @AndreikVlogs Před 2 měsíci +12

    love you Jared! hope everyone there has a great day

  • @BunkerSquirrel
    @BunkerSquirrel Před 2 měsíci +11

    I’d personally rather have more of a Tarkov experience where you can have to unload and load ammo into different magazines one round at a time, but this is definitely a step in the right direction. Also Tarkov’s quick reload mechanic where you just discard a mag to pull a new one would be awesome. As for backpack reloading, outstanding decision, love to see it.

    • @shanus11
      @shanus11 Před 2 měsíci

      nooo i don't want tarkov manual mag packing. it's so annoying and hardcore. even tarkov doesn't do it right. takes way too long and they havent even added the animations yet. quick reload would be cool

  • @ParaquatSC
    @ParaquatSC Před 2 měsíci +61

    It's kinda weird that the area outside of the scope is zoomed in now, rather than black. You'd perhaps expect the bit outside the scope to be regular 1x zoom, and perhaps out of focus

    • @forjo
      @forjo Před 2 měsíci +18

      In my view this is immersion breaking. You shouldn’t be able to see outside the scope at the same zoom level as inside the scope. It’s just weird. Uncanny even.

    • @allend1982
      @allend1982 Před 2 měsíci +1

      Don’t forget you have your helmets which offer a lot of aid. It’s not just a visor.

    • @Zentrify
      @Zentrify Před 2 měsíci +27

      @@forjo PIP takes a ton of performance so i'll take it

    • @sneedchuckfeedseed
      @sneedchuckfeedseed Před 2 měsíci +4

      picture in picture scopes are really demanding for performance as you're having to render the game twice at different zoom levels, maybe they could do it later when the game is more optimised but this works for now

    • @matthewthompsonr
      @matthewthompsonr Před 2 měsíci +3

      @@ZentrifyThis.... very few games actually do PIP with scopes because it just wrecks performance. Then people complain about lag and stutters when scoping and missing kills.

  • @LordQuantum
    @LordQuantum Před 2 měsíci +5

    I hope there is a keybind (like hold reload) for backpack reload, so you can use it between engagements and not have to use your suit ammo.

  • @comandante_galaxia
    @comandante_galaxia Před 2 měsíci

    I really like that you bring the relevant information to the corners of the screen. With that perspective it looks very well integrated and congruent.

  • @Gibblets411
    @Gibblets411 Před 2 měsíci +68

    Nobody hates you Jared, you're a treasure!

  • @AricWilisch
    @AricWilisch Před 2 měsíci +4

    I love most of what was here. The backpack loading is great, although is it only backpacks? I would think I'd be keeping extra mags in leg compartments as well.
    Not sure I agree with backpacks not blocking shots though. If I have a backpack on and someone shoots me in the back, I think it's realistic to think that might block it from my torso. That's taking a step back from realism I think.
    How do silencers affect recoil in the new system, or muzzle brakes? Both of those would affect recoil..

    • @rustyneedles643
      @rustyneedles643 Před 2 měsíci

      Irl backpacks don't do anything to stop bullets lol

  • @Brakus14
    @Brakus14 Před 2 měsíci +1

    Been patiently waiting for this game since 2019, I love how much attention to detail the team is putting into this to make it perfect. Can’t wait for the finished product, keep up the good work guys.

  • @Freidenker01
    @Freidenker01 Před 2 měsíci +2

    Than you for leaving us the choice of turning crosshairs and hitmarkers on and off. I hope you consider more of these options for us to adjust the UI to ad much or luttle as we want.

  • @MaugriMGER
    @MaugriMGER Před 2 měsíci +12

    Wait. I like that you see the outside of a scope while using it but it seems like that the outside is also zoomed in. Thats kind of strange.
    So the outside of the scope should be the standard view and only the scope view should be zoomed in.

    • @Kingdomkey123678
      @Kingdomkey123678 Před 2 měsíci +2

      To do that they would have to render the game twice on your screen, which can tank performance

    • @forjo
      @forjo Před 2 měsíci +2

      @@Kingdomkey123678that’s not for certain. There are ways.

    • @MaugriMGER
      @MaugriMGER Před 2 měsíci +2

      @@Kingdomkey123678 there are other ways and there are also Games out there which have it like this.

    • @auburn8833
      @auburn8833 Před 2 měsíci +1

      @@Kingdomkey123678 most mid range PC's these days can handle PIP at that scale fine

    • @Kingdomkey123678
      @Kingdomkey123678 Před 2 měsíci +2

      @@auburn8833
      Consider how poorly optimized SC is right now

  • @PoutyJinx
    @PoutyJinx Před 2 měsíci +3

    I love that we can decide to keep it on or not, more games should allow us to change our UI for ourself

    • @oO0Xenos0Oo
      @oO0Xenos0Oo Před 2 měsíci

      It does not solve everything. Not having a crosshait puts you in a disadvantage, when everyone else is using it. It is fine for squadron, but in the PU you cant just throw in features and make them optional, when it comes to pvp. This is like saying if you dont like auto gimbal on all wepaons it can be turned of , so you have to aim by yourself.

    • @arsailor89
      @arsailor89 Před 2 měsíci

      @@oO0Xenos0Oo I'm not really sure I get your point. This seems like an excellent solution. Now, people who want to be "sweaty" in PvP can toggle crosshair on, while those who don't care (and prefer immersion) can toggle it off.

    • @oO0Xenos0Oo
      @oO0Xenos0Oo Před 2 měsíci

      @@arsailor89 My point is, that a crosshair gives you an obvious advantage ober other players in pvp. This is like saying, if you dont like very fast moving characters just slow down your walking speed via the mousewheel. Yes you can do it, but it would turn you into a sitting duck while everyone else is outrunning you. Making everything a toggle to fit everyones taste is not the solution, since this is a multiplayer game.

    • @arsailor89
      @arsailor89 Před 2 měsíci

      @@oO0Xenos0Oo I still don't see what the issue is. If someone hates visible crosshairs that much, they turn it off and accept the fact they will be disadvantaged in combat. If they care enough about winning combat they turn it on and accept the decrease in immersion.
      It's a similar idea to your example of walking/running. They aren't going to remove walking just because running gives a clear advantage in combat.

  • @spaceborito
    @spaceborito Před 2 měsíci +1

    in the previous ''inside star citizen'' i saw a clip off gun racks and the UI on those racks whas amazing, quickly access, realy amazing. good work

  • @CMDR_MURR
    @CMDR_MURR Před 2 měsíci

    So excited for the suite of updates I'm 3.23, y'all are doing awesome!

  • @chrisalexander2478
    @chrisalexander2478 Před 2 měsíci +32

    LOL The pink mustached Karen at 5:41 Epic :)

    • @idn
      @idn Před 2 měsíci

      I missed that--- thank you! The thumbs up got me!!!!

    • @cromlek6977
      @cromlek6977 Před 2 měsíci

      🤣

  • @MattA-fi5qe
    @MattA-fi5qe Před 2 měsíci +6

    What about picture in picture for scopes? Is thay planned? Thats so much more immersive and realistic.

    • @shanus11
      @shanus11 Před 2 měsíci

      hmm PiP is so hard to do, especially for a demanding game like SC, id rather not have massive stuttering when ADSing. unless they can do it perfectly i'd rather they didnt

  • @ZykaDeter
    @ZykaDeter Před 2 měsíci +29

    Very nice episode, can't wait for 3.23 !

  • @eavdmeer
    @eavdmeer Před 2 měsíci +3

    Thanks for adding the option to disable the crosshair stuff! 👍🏻

  • @jedi_drifter2988
    @jedi_drifter2988 Před 2 měsíci +4

    As a person with a slight vision impairment, I appreciate all the work going into the sight's & crosshairs.

    • @festersmith8352
      @festersmith8352 Před 2 měsíci +1

      Being colorblind I hope for the ability to change colors.

    • @jedi_drifter2988
      @jedi_drifter2988 Před 2 měsíci

      @@festersmith8352 Yes, I've heard something about red, green and blue.

  • @lbaronXL
    @lbaronXL Před 2 měsíci +7

    Any plans to implement LPVO's? variable power optics that go from 1x red dot looking sight to we have them up to 10x in the real world so whatever you want in game.

  • @BadTactics101
    @BadTactics101 Před 2 měsíci +2

    I always prepare my combat. I check the server fps, and then go naked into the bunker and come out fully kitted.

  • @CitizenScott
    @CitizenScott Před 2 měsíci +8

    I sure hope backpack reloading works with pockets of clothing as well...

    • @Gm-ce5kg
      @Gm-ce5kg Před 2 měsíci

      🤓

    • @zyloctal
      @zyloctal Před 2 měsíci

      From my understanding it's any storage.

  • @michu1247
    @michu1247 Před 2 měsíci +3

    So how are these new gun sights different from old ones?
    I thought that we will get zoom in the sight instead of zooming entire camera but looks like that was wrong and we are still zooming the entire view no matter if its in or outside of the scope.
    Is it just fancy shader on them?

  • @Aztaable
    @Aztaable Před 2 měsíci +6

    I wish ADS with a scope didn't zoom in the whole screen with it, just the scope. At least don't fully zoom in.

    • @festersmith8352
      @festersmith8352 Před 2 měsíci

      Its well discussed here.
      It has a big performance hit on games, when its done as you requested. There is hope for something in the future though.

  • @st5pr0
    @st5pr0 Před 2 měsíci +2

    seem TTK is lowered now - great to see the guys are adding stuff like more recoil instead of targets being bullet sponges . Great stuff CIG !

  • @matthewlevine5134
    @matthewlevine5134 Před 2 měsíci +1

    I think what Jared was looking to say, "More of the Pew pew, less of the QQ"
    Loving the Ammo reload options.

  • @CitizenScott
    @CitizenScott Před 2 měsíci +5

    Okay. You sold me. Dynamic crosshair is sick af.

  • @CuuchCRUSHER
    @CuuchCRUSHER Před 2 měsíci +3

    Why does the peripheral vision zoom? Only the scope should zoom.

  • @Reurbo
    @Reurbo Před 2 měsíci +2

    I do hope with the reloading, you'll have the option to quick reload from magazines on you or to use backpack reloads, so if you have a longer pause between areas you can opt for a backpack reload while if you're in the middle of a firefight you can use the quick reload if you still have some equipped to your suit. Have a keybind to quick reload but hold the same key to backpack reload

  • @user-bj2zw5wh7m
    @user-bj2zw5wh7m Před 2 měsíci +1

    Wow, this is excellent. My only note is please fix the shadow at 8:30 on the crime alert box. 11:30 is much easier to read. Also, I would love to get another peek at the FPS quickloot window in a near future ISC!
    Edit: Same with the mission notification on the right hand side at 8:30. Looks good, it just needs to be more legible!

  • @ZackFisherTV
    @ZackFisherTV Před 2 měsíci +4

    Everything looks amazing, dynamic cross hair, and the new recoil adds so much life to the game.

  • @healthyjibbit
    @healthyjibbit Před 2 měsíci +11

    9:40 why are you zoomed in outside the scope? Shouldnt it be just normal outside??

    • @templeislandriven
      @templeislandriven Před 2 měsíci +2

      good point - that kinda defeats the whole purpose of viewing down the scope. seems like a cheap way to just zoom the entire view?

    • @Broccoli_32
      @Broccoli_32 Před 2 měsíci +1

      Because they’d have to render the game twice if it didn’t

    • @ThePkmage
      @ThePkmage Před 2 měsíci

      it's not really possible, i mean it is but it would kill your frames

  • @ethansparks8825
    @ethansparks8825 Před 2 měsíci +3

    holy! alone that new hud bringst the game to a whole another lvl! Cannot wait!

  • @Saturn-6
    @Saturn-6 Před 2 měsíci

    Fantastic update. Jared I Loved the Pulp Fiction Reference at the end

  • @saevvey1354
    @saevvey1354 Před 2 měsíci +12

    if the laser weapons were relabeled as plasma weapons, then that would make more sense that it has recoil.

    • @DemonKnight94
      @DemonKnight94 Před 2 měsíci

      Yes, because Plasma actually has Mass and is a state of matter and not just energy.

    • @alexanderdooley5833
      @alexanderdooley5833 Před 2 měsíci

      they Arnt Lasor weapons i believe they are states as just "energy" weapons.

    • @Valen-vl5ds
      @Valen-vl5ds Před 2 měsíci +6

      they are actually plasma weapons. In the lore they are called laser weapons because they use a laser to create the plasma bolts that they shoot. So in the same way that firearms dont shoot fire laser weapons dont shoot lasers. there are actually weapons that shoot a laser beam but those are referred to as beam weapons not laser weapons.

    • @baldmista1907
      @baldmista1907 Před měsícem

      @@Valen-vl5dsI haven’t played sc in a while, do beam weapons have recoil?

  • @TeambitDK
    @TeambitDK Před 2 měsíci +5

    I get the feeling we’re moving in the direction of a more arcaded playstyle

    • @hedzsooo
      @hedzsooo Před 2 měsíci

      Said no one. The game will be fully customizable to any style u like, HUD, UI... Also, the S42, so the Single-player title also will get a "little" support from modders too, I can bet on that... Then with mods and tweaks you can make more hardcore your sim/survivor gaming experience...

  • @EvilAszu
    @EvilAszu Před 2 měsíci +5

    That update to FPS looks sick man!

  • @handsomehatter3413
    @handsomehatter3413 Před 2 měsíci

    I"m predominantly a FPS player, so this all makes me so happy and excited. Hats off to everyone who's been hard at work bringing the FPS gameplay to the next level.

  • @astronotics531
    @astronotics531 Před 2 měsíci +4

    first

  • @nemesis851_
    @nemesis851_ Před 2 měsíci

    THANK YOU 🙏 For giving the player the option of seeing hit/target markers

  • @Strange-Viking
    @Strange-Viking Před 2 měsíci +1

    AWESOME! Hipfiring angles are great, so are handguns. But looking down the scope where transition seems like you put the whole gun to the centre of your chest in 1st person, everything else is bloody great!

  • @xtal5297
    @xtal5297 Před 2 měsíci +1

    Some time ago I was wondering about the idea of personal energy shield. Just as ships, players would have it and for the balance purposes, it would go in backpack slot. So you have to decide, if you want more inventory, or sacrifice it for more defense and survivability. This shield devices would be carried on the back, they'd be visible on the back and would be in a shape of a backpack, ofc with their own models/design and quirks. Ofc shield capacity would be limited, depending on it's power supply and specs... You could choose between more sturdy shield with more capacity but less regeneration... or light shield with faster regeneration - these attributes would determine what's inside the backpack shield unit (for example a small shield generator with big regeneration unit or vice versa, a big shield generator with small regeneration unit)... It's just a basic idea which would have to be taken further but with proper development and a group of smart minds - new cool feature for FPS part of the game?

  • @finnwagner208
    @finnwagner208 Před 2 měsíci +3

    The ammo condensing is a great feature but please increase the time and give it an animation

  • @Mandalorian_Man
    @Mandalorian_Man Před 2 měsíci +1

    Thanks for making the crosshair/hit markers a menu option. I'll still use them, but it shows you're paying attention to what some people in the community are saying.

    • @latjolajban81
      @latjolajban81 Před 2 měsíci

      It won't be an option if they implement crosshair and hit markers. It's such an advantage you have to use it because everyone else will. It's like implementing auto aim and saying it's optional.

  • @valoraz
    @valoraz Před 2 měsíci

    Sooo much better! well done, cant wait to try it out

  • @hirudo881
    @hirudo881 Před 2 měsíci +2

    We love you Jared! Never change!

  • @maXXXjacker
    @maXXXjacker Před 2 měsíci +12

    I went into this episode thinking it was going to be boring but that frown was quickly turned upside down, nothing but a big smile. Backback reloads is an amazing idea.

  • @Citizen-Nurseman
    @Citizen-Nurseman Před 2 měsíci +9

    You guys really hit it out of the park, it looks so good

  • @danmcdonald3723
    @danmcdonald3723 Před 2 měsíci +1

    Love that Last Starfighter t-shirt, Jared!

  • @omni_0101
    @omni_0101 Před 2 měsíci +1

    Feels like we're leaving the tech demo phase and entering the game phase. Love it!

  • @KindredBrujah
    @KindredBrujah Před 2 měsíci +1

    I think this is going in the right direction for sure and I'm excited to try out the new features. One thing I did notice though - the new render for scopes appears to zoom in the background around the scope as well as the target area within the scope. Obviously that wouldn't actually happen. Hopefully that's resolved in a future patch.

  • @user-gf1zg5yc7r
    @user-gf1zg5yc7r Před 2 měsíci

    Been following this game for years casually but have been waiting to play it, I think this year is the year I finally dive in!

  • @SpeedFragger
    @SpeedFragger Před 2 měsíci +1

    Kudos to NPC animation team , the transition is so smooth now ! well done o7

  • @Beatvictor
    @Beatvictor Před 2 měsíci +1

    Wow massive changes! Take a moment to appreciate how the game looks and feel rn because it's all going to change ❤

  • @robsonclark9678
    @robsonclark9678 Před 2 měsíci

    Love all of these inprovements... excrpt the kill confirm hit marker. It might be kinda fun to havw yo do a quivk longrange "scan" to confirm if a far off target is truely dead or just knocked out/playing dead.
    Excited for updates very much still!

  • @shaneedwards596
    @shaneedwards596 Před 2 měsíci +2

    definitely looking forward to the new optics, however looking through a magnified optic doesn't also magnify the image on the external picture that would be visible so maybe worth giving that a little TLC and adjusting the image outside of the sight picture
    but that's probably me just nitpicking, the ability to grab ammo and stuff direct from the backpack, while in combat but it take a little extra time.... I'm looking forward to that 🙂
    for laser weapons though like the Arclight, Lupin V, Galant and Demeco, instead of recoil why not using a system of more likely to overheat more, I know some already have that... but recoil would be ok with the Karna and the Custodian due to the type of ammo they use... but purely laser weapons not so much

    • @phxbadash
      @phxbadash Před 2 měsíci +1

      It's very difficult performance wize to make scopes that are different viewports. They are working on bluring the view around the scope so it's not as obvious

    • @shaneedwards596
      @shaneedwards596 Před 2 měsíci

      @@phxbadash like i said... "probably me just nitpicking" but it may be, but with CIG's record for actually pulling off the difficult and impossible things..... may be something they work on later down the road

  • @juz3r1
    @juz3r1 Před 2 měsíci +2

    I watched it! But! Just I can think about is the Evocati team going from Stanton to Pyro via the jump point on Friday... It will be a historic day!

  • @micromouse39
    @micromouse39 Před 2 měsíci

    Great show and great work guys. Keep it up.

  • @ubercommandotrav2192
    @ubercommandotrav2192 Před 2 měsíci +2

    I wish scopes were actual Picture in Picture, tv screens with refresh rate and different modes, I like what they did with 1x scopes they showed during citcon.

  • @Odeezee
    @Odeezee Před 2 měsíci +1

    this is the type of progress that i love to see CIG! keep up this fantastic work. i mainly fps in the game, so i am *really* looking forward to this update. a lot of really great changes and qol features coming, but CIG when can we get those npc behaviors and that smooth performance? Star Citizen definitely looks modern and even next gen, but it doesn't yet feel smooth enough to directly compare it to other fps games. i know you guys are working on it, just encouraging you guys to keep at it, because with more updates like this, you are getting ever closer to realizing that goal!
    3.23 is looking like it is going to be an incredible first patch, if this is how it started, can't wait to see how it ends O7

  • @AlexandreLmbt
    @AlexandreLmbt Před 2 měsíci

    I haven't played at SC at all apart from a test many years ago where my computer was struggling to render the game, but I'm so looking forward to play this game once I built myself a new PC. Also sorry if I'm suggesting for something that's already there.
    I'd like to suggest some features though :
    - In a team being able to reload from a friends backpack, without a time penalty if magazines are on a "external" pocket.
    - Switching your weapon from shoulder to better approach corners.
    - Have a dump pouch for magazines that aren't completely depleted (when reloading) ...
    - ... to collect ammo and reload remaining magazines in-between fights
    - For backpack reloading maybe an animation where you remove one of the backpack's strap bring it in front of you, look for the magazine and then restrap the backpack ?

  • @Hydraclone
    @Hydraclone Před 2 měsíci

    As somebody who loves doing fps content in SC, I am SO excited for this.

  • @elfwyn8707
    @elfwyn8707 Před 2 měsíci

    Thanks for hosting these videos for us every week Jarod. Its nice to see your face at least once a week. O7

  • @jbirdmax
    @jbirdmax Před 2 měsíci +3

    That’s a badass helmet collection Jared. 👍

  • @axelmousti5812
    @axelmousti5812 Před 2 měsíci

    Lasers was a great oportunity to bring cooling mechanic instead of recoil. Making everything the same is a good way to balance things.
    Also lasers are still inflicting bleeding status ? It's like trace bullets atm, pretty cool.

  • @afikhan5172
    @afikhan5172 Před 2 měsíci

    At this pace and rate sc will always be fresh ! Thank you CIG and thank you Jared !

  • @Taladays37
    @Taladays37 Před 2 měsíci +2

    I live and breathe FPS updates. Everything shown is so good. Main thing I was worried about SC was if the FPS gameplay would eventually meet today's standards of FPS games but since last Citizen con and up today I don't have to worry.

  • @ZAD3N0
    @ZAD3N0 Před 2 měsíci +1

    This looks incredible and very clean!

  • @donk8961
    @donk8961 Před 2 měsíci

    Great stuff. The first person is what gives the ships and their scale meaning.

  • @WingZeroType
    @WingZeroType Před 2 měsíci

    That was an awesome update, excited to see all the crosshair and reloading stuff come through, excited for guns to have more character, excited to have options to turn things on or off to be more personalized. The one main piece of feedback I had here was that the dynamic crosshair just being thin and white on the game screen didn't quite feel like it belonged. Maybe it needs to be a slightly thicker or a different color matching the HUD

  • @TheFartanSpartan
    @TheFartanSpartan Před 2 měsíci

    Ok, please never stop never stopping. These bits at the end of the videos are hilarious. Jared, you're like our fun, nutty Uncle, that may be a little corny, but we love every minute of it lol

  • @Atlas_UK
    @Atlas_UK Před 2 měsíci +7

    Would like to see the Armours have a complete mitigation based on a weapon you are hit by.
    Like side arms of a certain size be completely mitigated by heavy armour, for example.

    • @ErikLiberty
      @ErikLiberty Před 2 měsíci

      Yeah, though I think there should be small parts of the heavy armor that are vulnerable and which require precise aiming. Like in the scene from Robin Hood: Prince of Thieves.
      Bull:
      They got armor.
      Robin Hood:
      They got armor, Bull? Even this boy can be taught to find the chinks in every suit of armor.

  • @toastbrot21016
    @toastbrot21016 Před 2 měsíci

    To the scope zoom: I loved to learn the more realistic implementation of zoom for example in EFT.
    The actual zoom only happens inside the scope rather than zooming in the whole screen. This also allows to turn your head while zoomed in, without exploiting the camera. Also it just looks so right.
    Please CIG, think about it 😊

  • @Sentrme
    @Sentrme Před 2 měsíci +2

    Great work!! Team. Hoping I can come join dev team in future.

  • @mattstephen7494
    @mattstephen7494 Před 2 měsíci +1

    The new recoil looks great. Some feedback: Bullet impacts from high caliber sniper rifles could be a lot more "impactful". I'd prefer more blood mist effects too.

  • @BradAhrens
    @BradAhrens Před 2 měsíci +2

    GOD, the scopes looks so dang good!

  • @SafetyRabbit
    @SafetyRabbit Před 2 měsíci

    Dang, that all looks really nice! Can't wait to see Jonathan Ferguson give the Star Citizen guns a look over ;)

  • @mndeg
    @mndeg Před 2 měsíci

    looks great. i'm def gonna go with whatever feels like the counter-strike AK

  • @parkerxgps8101
    @parkerxgps8101 Před 2 měsíci +2

    interesting the recoil doesnt follow the lean of the player and gun. Makes sense that would be next level harder stuff.
    Soo looking forward to the steps forward to come. Even if some of the ui looks a bit wip. (big crime stat notification)

  • @Citizen-Nurseman
    @Citizen-Nurseman Před 2 měsíci +1

    that p6 Recoil!
    WELL DONE THANK YOU

  • @sereusalpha2758
    @sereusalpha2758 Před 2 měsíci +10

    is it possible to have the area around the scope but not in the optics not be zoomed in?

    • @Kingdomkey123678
      @Kingdomkey123678 Před 2 měsíci

      To do that they would have to render the game twice on your screen
      Which would halve the performance of the game

    • @sereusalpha2758
      @sereusalpha2758 Před 2 měsíci +1

      @@Kingdomkey123678 I mean... I understand that method but I was wondering if there is a cropping or some other method that could be used. I'm sure there is a resource conservative method but if that's the only practical option then I'd rather have the inaccurate view of the world zooming in

    • @123reivaj
      @123reivaj Před 2 měsíci +1

      @@sereusalpha2758 Games like Escape from Tarkov do it, i suppose CIG will implement it in the future when there is a better framerate, here comes DLSS tech to help

    • @sereusalpha2758
      @sereusalpha2758 Před 2 měsíci +1

      @@123reivaj I've never played EFT. I'll have to look into that. but good to know its already done elsewhere so its not a "New" tech that has to be developed. I'll 100% take this state over another delay to get SQ42 in our hands.

    • @gian.4388
      @gian.4388 Před 2 měsíci +1

      @@123reivaj they will, they already mentioned it at citizencon iirc

  • @OrionKaelinClips
    @OrionKaelinClips Před 2 měsíci +2

    - Just from what was shown here I feel the backpack reload should be even a bit longer. Though that depends if whether opening the inventory UI you can do it faster, unless you accounted for that and if you use the UI f to drag a mag to your gun from the backpack it does the same longer reload animation too. Also when dragging from backpack to attach new mags to your armor slots. That should be also slower than the instantaneous movement it is now.
    - The Wowblast toy gun should have even less recoil or, rather than recoiling back, its kicks _forward_ as if it's similar many to real world toy blasters, as it appears here, a plunger pushes forward to push air to eject the dart.
    - I think the decision to keep recoil on laser/energy weapons makes sense. A true laser would be recoilless but also invisible in many situations. Not particularly exciting gameplay. I could see an implementation of recoilless, and/or invisible, laser/energy/beam weaponry working to some extent but their damage to target would be lower and their range more limited than other energy weapons and ballistics of similar size. High capacity and if you can keep on target for long enough you could down someone only somewhat slower. But I could also see medium to heavy, or certain types, of armor being more effective against them by reducing damage.
    - That dynamic crosshair is quite interesting. I can't think of any games I've seen a similar mechanic in, though I'm not a particularly avid FPS player either. In my experience crosshairs/reticles just stay center screen for where your weapon will fire when it returns to position.