Shovel Knight's Signature Moves

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  • čas přidán 13. 06. 2024
  • 🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
    Making a signature move for your platforming hero is hard work: just ask developer Yacht Club Games, who has had to make four of them for Shovel Knight, Plague Knight, Specter Knight, and King Knight. In this video, I talk to Yacht Club about the design decisions behind these iconic platforming actions.
    King of Cards game code provided by Yacht Club Games
    Find out more
    Full Interview with Sean and David (GMTK Patrons Only)
    / 33706351
    Shovel Knight by David L. Craddock | Boss Fight Books
    bossfightbooks.com/products/s...
    Plague Knight Mobility Design | Yacht Club Games
    yachtclubgames.com/2015/08/pl...
    Plague Knight Mobility Tips and Tricks | Yacht Club Games
    yachtclubgames.com/2015/09/pk...
    Specter Knight Mobility Design | Yacht Club Games
    yachtclubgames.com/2017/07/sp...
    Specter of Torment Level Design Deep Dive | Yacht Club Games
    yachtclubgames.com/2020/01/sp...
    Video chapters
    00:00 - Introduction
    01:08 - Shovel Knight
    03:24 - Plague Knight
    06:33 - Specter Knight
    10:25 - King Knight
    14:22 - Conclusion
    Games shown in this episode (in order of appearance)
    Sonic Mania (Sega, 2017)
    Ori and the Blind Forest (Moon Studios, 2015)
    A Hat in Time (Gears for Breakfast, 2017)
    Super Mario Odyssey (Nintendo, 2017)
    Celeste (Matt Makes Games, 2018)
    VVVVVV (Terry Cavanagh, 2010)
    Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017)
    Dandara (Long Hat House, 2018)
    Shovel Knight (Yacht Club Games, 2014)
    Zelda II: The Adventure of Link (Nintendo, 1987)
    DuckTales (Capcom, 1989)
    Super Mario 64 (Nintendo, 1996)
    Mega Man Powered Up (Capcom, 2006)
    Castlevania: Symphony of the Night (Konami, 1997)
    'Splosion Man (Twisted Pixel Games, 2009)
    Super Metroid (Nintendo, 1994)
    Metroid: Zero Mission (Nintendo, 2004)
    Wario Land 4 (Nintendo, 2001)
    Super Mario World (Nintendo, 1990)
    Super Meat Boy (Team Meat, 2010)
    Downwell (Moppin, 2015)
    Music used in this episode
    Celeste soundtrack - Lena Raine (radicaldreamland.bandcamp.com...)
    Shovel Knight soundtrack - Jake Kaufman (virt.bandcamp.com/album/shove...)
    Shovel Knight: Specter of Torment soundtrack - Jake Kaufman (virt.bandcamp.com/album/shove...)
    Shovel Knight: King of Cards soundtrack - Jake Kaufman (virt.bandcamp.com/album/shove...)
    Other credits
    Shovel Knight - Any% World Record in 42:14.6 | Smaugster
    • Shovel Knight - Any% F...
    Shovel Knight: Plague of Shadows by MunchaKoopas in 43:36 | Calithon
    • Shovel Knight: Plague ...
    Contribute translated subtitles - amara.org/v/C3BDz/
  • Hry

Komentáře • 1,4K

  • @Megamean09
    @Megamean09 Před 4 lety +4045

    You should do a video on menu design. It's baffling how despite being such a simple and universal element, people still constantly design menus poorly.

    • @Little1Cave
      @Little1Cave Před 4 lety +214

      Megamean09 Idk if you’ve heard of them before, but check out Design Doc’s series of “Good Design Bad Design” He often goes into a LOT of menu and interface design both good and bad. Lol

    • @jetfuelcantmeltdankmemes8238
      @jetfuelcantmeltdankmemes8238 Před 4 lety +26

      For an example of good menus: The Last of Us (if the backpack gun menu counts)

    • @loganmcgahee6118
      @loganmcgahee6118 Před 4 lety +33

      Good God can video game menus suck. J know hes already covered a lot of the problems in his accessibility videos with things such as text size, but theres so much more shitty practices to be delved into. The worst offenders, generally, are jrpgs. I loved xenoblade chronicals 2, but even after 100 hours of gameplay, I was still getting stuck in menus I didnt want to be in and having to cancel the menu screen and then having to reopen to get back where I wanted to be.

    • @DominiqueGendronLanglois
      @DominiqueGendronLanglois Před 4 lety +30

      And to add to that (Extremely great video idea), menu design is one of the first impression of a game. These days, I can tell you in 1 minute if I'm going to be into a game just by the first menus and main game UI. You just know how a bad UI and menus can be indicative of probably a dozen of other bad choices in the game design. Not all the time, though. Smash 4 was great, but GOD the main menu mess still haunts me. Metroid Prime 1 and 2 are..."Prime" exemple of good menus/UI design. MP3 was hit and miss.
      In this same video, maybe the differences and needs of an immersive versus a practical UI could be touched. Sometime, a game feels like it could greatly benefits from a more immersive and contextual menu/UI.
      Anyway, Good video Mark. extremely in depth and interesting, as always.

    • @plaugish
      @plaugish Před 4 lety +33

      You know, despite him being incredibly goofy, NakeyJakey had a video on it, and I loved his closing statement. "The sign of a good user interface is that you probably didn't even notice it at all." czcams.com/video/8vfbVVkwdQw/video.html

  • @razbuten
    @razbuten Před 4 lety +1199

    tfw you wanted to make this video but are also happy mark made it instead.

    • @butterstik
      @butterstik Před 3 lety +2

      Hello!!

    • @ahmir5798
      @ahmir5798 Před 3 lety +1

      I’d be mad

    • @walkerx1813
      @walkerx1813 Před 3 lety +7

      Just do it, link to his video and expand on the subject

    • @FL-Einhander
      @FL-Einhander Před 3 lety +5

      Haha! so good when different youtubers you just love, acknowledge and like the existence of one another.

    • @sangdrako
      @sangdrako Před 3 lety +5

      Honestly, Make it! You'll have different comments and means to present things

  • @RetroNitro_TV
    @RetroNitro_TV Před 4 lety +813

    14:22
    There is a problem,what do you do?
    Shovel: Solve it
    King: Solve it later
    Plague: Avoid it
    Specter: *Destroy it*

    • @Moss_Dude
      @Moss_Dude Před 3 lety +35

      No, Plague says blow it up, and specter says confront it.

    • @animarblemarblerace9232
      @animarblemarblerace9232 Před 3 lety +41

      Do you know why Shovel Knight solve it?
      Because he is a problem shovelr
      ;)

    • @ProjectSudoku
      @ProjectSudoku Před 3 lety +11

      @@animarblemarblerace9232 Treasure: TAX IT!

    • @slothfulcobra
      @slothfulcobra Před 2 lety +2

      I check out the beat while the DJ revolves it

    • @LovingRonin
      @LovingRonin Před rokem +4

      I think King Knight should be 'solve it, but more fabulous'

  • @evanjamesDX
    @evanjamesDX Před 4 lety +398

    Each knights controls feel like they’re designed that way to fit the character:
    Shovel knight, our hero, uses shovel dropping in a heroic and mighty form
    Plague knight is kind of a shy little prick, so he gets the high ground by jumping high and throwing bombs
    Specter knight in his lifetime was a ninja. Ghosts cannot wall climb, or run up walls, can they?
    King knight has the most royal shoulder bash to show and say “I am glamorous and dangerous, back away!”

    • @GMTK
      @GMTK  Před 4 lety +63

      Zehr gut

    • @tomepsilon
      @tomepsilon Před 3 lety +8

      Nize

    • @Brick_Eater_
      @Brick_Eater_ Před 3 lety +2

      @@GMTK Well now I'm just hungry

    • @GMTK
      @GMTK  Před 3 lety +31

      Why did I write that in German lol

    • @birduwu
      @birduwu Před 3 lety +5

      @@GMTK also wouldn't it be sehr gut?

  • @rachelglennie5667
    @rachelglennie5667 Před 4 lety +1506

    The highlight animations for each character and each of their moves are absolutely delightful and add some real oomph to the video. Great motion design work!

    • @hrothgarnogar
      @hrothgarnogar Před 4 lety +73

      Seriously. As a motion graphics artist myself, I'm in love with Mark's style and technique.

    • @Vilonu
      @Vilonu Před 4 lety +44

      Yeah no kidding, that first one really surprised me. Feels very professional, so cool seeing the way Mark keeps managing to improve his already amazing videos!

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy Před 4 lety +45

      @@hrothgarnogar
      He's getting better and better with each video really neat and clean mographs!

    • @GMTK
      @GMTK  Před 4 lety +145

      Thanks! They were a lot of fun to make

    • @TheGemsbok
      @TheGemsbok Před 4 lety +47

      @@GMTK And don't think that moment when you edited together all four characters interacting with the same cannonball setup went unnoticed. Very sleek stuff.

  • @binchamers
    @binchamers Před 4 lety +1010

    I’m curious how levels made specifically for plague knight would be.

    • @SPM_STG
      @SPM_STG Před 4 lety +75

      Look at his challenges

    • @Hugop_arts
      @Hugop_arts Před 4 lety +108

      If you play the challenges designed for him it can give you a glimpse

    • @peon9584
      @peon9584 Před 4 lety +43

      Compared to the other knights enemies would purely be obstacles since he can’t interact with them besides getting hurt.

    • @Hugop_arts
      @Hugop_arts Před 4 lety +55

      @@peon9584 Potentially. But they could also design around the different bomb combinations and have a very interesting puzzle-solving aspect to it as well

    • @delta3244
      @delta3244 Před 4 lety +19

      @@Hugop_arts that fits the character too. Would be interesting to see!

  • @RedtailArt
    @RedtailArt Před 3 lety +191

    Little tip for those who want to play Shovel Knight but haven't yet: Plague Knight's burst is actually more efficient if you jump, then burst, then double jump. This will give you far more horizontal distance.

    • @darkwing1979
      @darkwing1979 Před 3 lety +19

      Yeah, it's crazy for me to see people double jump before the second burst

    • @DrL5721
      @DrL5721 Před 3 lety +8

      @@darkwing1979 wait people do that? I thought it was just common knowledge to use your second jump after the burst

    • @darkwing1979
      @darkwing1979 Před 3 lety +5

      @@DrL5721 I know right! I see people doing it and falling off ledges and I'm thinking why they didn't just do a double jump

    • @BookWyrmOnAString
      @BookWyrmOnAString Před 2 lety

      Also use the float burst

    • @icetornado7773
      @icetornado7773 Před rokem +2

      @@BookWyrmOnAString n o

  • @axolofa
    @axolofa Před 4 lety +451

    King Knight was a JOY to control. His levels had this elegant, almost waltz-like flow to them. It allows skilled players to get into this bash-spin rhythm and it made me feel awesome. Also, having the shorter levels allowed the devs to experiment with so many different ideas and interactions with the players moveset!
    (and also King Knight has Axolongls yes please)

    • @CSOTeam
      @CSOTeam Před 4 lety +5

      I'd personally say the opposite. King Knight is such a chore for me to go through. Sure, when it works, it works well. But I can't seem to get the flow down, which makes his levels absolutely frustrating. I'd say I died more on the first King Knight level than any other Knight's first. On the other hand the other "difficult" character, Plague Knight, felt rewarding and fun. -shrugs- Just my two cents.

    • @CS_Mango
      @CS_Mango Před 4 lety +6

      I like King knight. His levels are pretty tough tho and I even had to buy one or two hearths to make it through. Needless to say didn't really played specter knight and plague knight before.

    • @willyeeton4390
      @willyeeton4390 Před 3 lety +4

      I love all the campaigns, but definitely see the issues people have with King Knight. I've played through the other campaigns at least 4 times now, so I picked up on his rhythm and movement quickly, but know that folks with less practice had it harder. Joustus has been fun as hell, though, so KoC gets a thumbs up from me. Yacht Club is probably my favorite dev group now and I'm 100% there for anything they do in the future.

    • @jonathanaguirre6508
      @jonathanaguirre6508 Před 3 lety +6

      king of cards is the pinnacle of 2d platforming

  • @Mezurashii5
    @Mezurashii5 Před 4 lety +532

    DUDE
    THE EDITING
    These videos are silly high effort at this point
    Full interviews as supporter perks are a fantastic idea too.

  • @sentientblender
    @sentientblender Před 4 lety +788

    I really admire what they did to make Plague Knight fun to play. Sometimes it feels weird to say Plague of Shadows is my favorite of the four campaigns, but there's really nothing else like the joy of mastering Plague Knight's bonkers momentum. Nothing but praise for the new levels they made to work with Specter and King Knight's movement, but there's just some kind of magic in traversing the exact same levels as Shovel Knight with a move set that makes them an utter breeze.
    Plague of Shadows hands-down has the best story of any of the four as well.

    • @mateusmundstock8225
      @mateusmundstock8225 Před 4 lety +67

      The thing I live the most about Plague of Shadows is the sheer amount of different solutions a single problem presents. That encourages experimentation and well, science, and Plague Knight *is* a scientist.
      Definitely the best campaign.

    • @sentientblender
      @sentientblender Před 4 lety +22

      That’s why I was actually hoping they’d repurpose Specter Knight’s levels for King of Cards. It’s fun and all to navigate through a level in the single rigid way they intend you to, but being given a different tool set and the freedom to solve the same problems however you want feels so right.

    • @nyarlathoteppol2177
      @nyarlathoteppol2177 Před 4 lety +17

      ​@@sentientblender I actally hope for the exact opposite, I loved the mobility of plague knight, and I was hoping that one day (not before long that's for sure), there could be some kind of remake of these games, and plague knight would have level actually suited for it's moveset (well, it would be my second wish for a potential remake in the far future, the other one would be to have the other knight campaign).
      Because while it was really cool to revisit the shovel knight level with this new moveset that can trivialise them, I really liked the new bits of level that were designed specifically for plague knight, and I wanted to see how it could be expanded.

    • @user-dj9id2ij8i
      @user-dj9id2ij8i Před 4 lety +6

      Plague knights campaign was the only one I couldnt finish... Or pass the first level... Because really, making such unresponsive mobility(after Wall jump/bomb jump) and pits is too much for me.
      Maybe because of that I liked Spectre knight campaign more. You Just fly through gaps, spikes and enemies.

    • @harrylane4
      @harrylane4 Před 4 lety +18

      A lot of people dislike plague of shadows, but I stand by my opinion that it has the best movement in the game, and some of the best feeling gameplay of anything I've ever played.
      KoC on the other hand... I still haven't finished it. It feels stiff and unfinished IMO.

  • @channelremoved32
    @channelremoved32 Před 4 lety +72

    i really appreciate how you acknowledged plague knight's steeper learning curve without just writing him off as bad design or having awful controls like a ton of other reviewers i've seen. plague knight's my favorite campaign by far

  • @ReiDuran
    @ReiDuran Před 4 lety +58

    Plague Knight was my favorite. It was such a blast trying to master his jumping and momentum. Seeing how long I could stay airborne was the best part.

  • @ryodestroyer2
    @ryodestroyer2 Před 4 lety +138

    Definitely King Knight. That was a guy that knew how to flow with the area.
    A big hefty bash, his acrobatic spin, it's all just a big cluster of fun.

    • @MissAshley42
      @MissAshley42 Před 4 lety +12

      He was so fun that when I bought his flashy armor, I never took it off. It's the only armor befitting of royalty!

  • @danielleanderson6371
    @danielleanderson6371 Před 4 lety +46

    Watching Plague Knight's little dance animation reminded me how much I love him. He's such a cutie.

  • @alienki3710
    @alienki3710 Před 4 lety +96

    Plague Knight 100% He's got such a great feel to him and mastering the way he moves feels so rewarding

    • @jonathanaguirre6508
      @jonathanaguirre6508 Před 3 lety +2

      The green cloak thing and the spinning bomb burst is the best way to play, trust me

    • @angeloclemente6913
      @angeloclemente6913 Před 3 lety +5

      I would like an open world kinda of game with Plague Knight movement.

  • @ZachAttack6089
    @ZachAttack6089 Před 4 lety +100

    I like how you and the designers talked about how Plague Knight's abilities are hard to master, so they designed Specter Knight to be easier to use. Plague Knight has less mobility when you don't know how to use him and more mobility when you do know how, and Specter Knight has moderate mobility no matter what. Plague Knight is a "high-skill" character and Specter Knight is a "low-skill" character. It would be interesting if you made a video about low-skill characters vs high-skill characters, especially in the context of PvP games.
    Edit: typo

    • @multiphotochronos3748
      @multiphotochronos3748 Před 2 lety +2

      Agreed. I played Plague Knight and died countless times, to the point my frustration got to me and I couldn't finish the game. When I went to spectre knight I immediately felt a sense of control again.

    • @Graphomite
      @Graphomite Před 2 lety +1

      You're asking Mark Brown to explain to competitive gamers how/why their character is objectively "low skill"? Awright. Yeah, that sounds like a GMT video.

    • @aloysiuslim914
      @aloysiuslim914 Před 2 lety

      I think there was something in his "who gets to be awesome?" Video. The low skill floor, low skill ceiling(Spectre knight) vs high skill floor, high skill ceiling (plague knight)

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy Před 4 lety +427

    Ooooh, I like the encroaching study into animation here, *feel* and *fluidity* are really knitted into game design, so animation designs are really important.
    Fantastic work on your graphics this time Mark!

    • @bigbirdbathtime
      @bigbirdbathtime Před 4 lety +11

      I had a feeling you would like this video, Mr. Dan Root.
      I've only played Shovel Knight, but my mind was blown here when Yacht Club mentioned that they didn't incorporate momentum into the physics. It helped explain why Shovel Knight feels both very heavy and very crisp to control, since his run animation is a bit of a trudge but he still moves exactly when you move, and stops exactly when you stop. I think this contradiction adds to the humorous vibe I get from the character animations in general too.
      Anyway, just wanted to say I love your work. Your videos are really thought-provoking and they've opened up for me a whole new vocabulary with which to appreciate games. I used to think certain animations "looked cool," but now I can see them as thoughtful or groundbreaking. I'm cheering for you to keep it up!

    • @odanemcdonald9874
      @odanemcdonald9874 Před 4 lety +2

      HEYYYYYYYYY

  • @Blackthornprod
    @Blackthornprod Před 4 lety +308

    Fantastic video Mark! I've only played with Shovel Knight so can't really say if I prefer him from the rest- but after watching this new piece I certainly feel like diving back in and experiencing the other characters :)!

  • @llawliet1522
    @llawliet1522 Před 3 lety +64

    Specter's got to be my favourite. He just feels so cool to play as.

    • @drbuni
      @drbuni Před rokem

      To me, it feels like there is someone holding my hands when I play as him. It is just too restrictive.

  • @tristanneal9552
    @tristanneal9552 Před 4 lety +244

    17:23 Did you purposely align the animations of the characters jumping to the upper right of the screen with prompting us to check out the information card in the upper right corner? If so, nice.

  • @drecksbongert4367
    @drecksbongert4367 Před 4 lety +68

    going ballistic with plague knight was one of my most favourite gaming experiences.

  • @caleblatreille8224
    @caleblatreille8224 Před 4 lety +306

    "what makes a good speed running game?" is an amazing question i hadn't considered, please explore. or framed a different way, why have certain games have developed speedrunning communities?

    • @OrigamiPhoenix
      @OrigamiPhoenix Před 4 lety +33

      Predictability (low or high), pacing, and alternate routes are the three things that jump out to me. There's also a big difference between a big speedrunning community and a few people. For example, Roller Coaster Tycoon 2 isn't great for flashy speedruns because of the calendar for most scenario requires a set length every time (four games years, etc) and a mod only makes all scenarios runnable.

    • @TheRedCap30
      @TheRedCap30 Před 4 lety +4

      BLJ's

    • @Kithara1117
      @Kithara1117 Před 4 lety +16

      There are different definitions of "good." Good to run? Good to watch? Those two aren't always in sync.

    • @BackwardsPancake
      @BackwardsPancake Před 4 lety +14

      In addition to what's already mentioned here, there's also the obvious: In a good speed running game, it should actually be possible to consistently save time thanks to your mastery of the game's systems.
      If saving time is all down to RNG and has little to do with player input, what you've got on your hands is a meme run - It may still be entertaining to watch, but it's not exactly "good".

    • @i_fish6657
      @i_fish6657 Před 4 lety +7

      Fluid movement high skill ceilings predictably and complexity while not being grindy or to long

  • @cairill
    @cairill Před 4 lety +19

    Plague Knight was byfar my favourite, easily the most satisfying character to learn and the customisation elements lent itself well the Plague Knight's expressive movement.

  • @enderethan229
    @enderethan229 Před 3 lety +19

    Specter Knight was definitely the most fun to use, at least in my case. Everything felt so fluid and easy to grasp while still having complex applications. I think that the platforming puzzle in the Tower of Fate with Horace demonstrates this perfectly.

  • @duchi882
    @duchi882 Před 4 lety +330

    When you're not even a Game Developer
    but you still watch all of Mark's videos anyway

    • @Megamean09
      @Megamean09 Před 4 lety +63

      Mark DOES make these to be entertaining to consumers as well. Plus, understanding what goes in to good design helps you appreciate it more.

    • @GMTK
      @GMTK  Před 4 lety +116

      GMTK is always intended for a wide audience of gamers and game devs alike! :)

    • @laggalot1012
      @laggalot1012 Před 4 lety +14

      @@Megamean09 No kidding. I'm no dev, but I've learned so much watching Mark's videos and it has lead me to view many games in a very different light than before. They have helped me understand why I like or dislike certain things about games, increasing my appreciation for some games (Breath of the Wild is an example of a game I could gush over near endlessly and my appreciation grows every time I learn more about the thought and design concepts that went into it) and making me more capable of articulating my issues with other things, making me more invested in discussion on such topics.
      I find the theory behind game design immensely fascinating, even if I don't have the means to actually put it to practical use, so I really enjoy these excellently crafted videos.

    • @roomtemperature7096
      @roomtemperature7096 Před 4 lety +9

      @@GMTK did you do the editing and graphics yourself? Cause it's always awesome

    • @GMTK
      @GMTK  Před 4 lety +14

      @@roomtemperature7096 I do! And thank you :)

  • @TomatoBroth
    @TomatoBroth Před 4 lety +344

    On mobility alone:
    Plague (freedom)
    Specter (ease and grinding)
    Shovel
    King (not bad at all though)

    • @harrylane4
      @harrylane4 Před 4 lety +14

      I really, REALLY don't like king's control. Maybe I need to jump back into it and get the hang of it, but it feels very stiff compared to the rest of the characters

    • @ralphthejedimaster
      @ralphthejedimaster Před 4 lety +40

      @@harrylane4 that's the point, king Knight is all about working around his limitations. personally I love the challenge that poses, but I can understand why some don't

    • @nyarlathoteppol2177
      @nyarlathoteppol2177 Před 4 lety +44

      @@ralphthejedimaster Is it weird if I found the king to have more fluid control than shovel knight or even specter knight?
      He had a bit less basic "reach", but his gameplay really felt like some kind of dance to me, really fluid. On the other hand, shovel knight felt more "stiff", with less options and no recoveries, and specter knight, while quick and with a lot of reach, had a very restrictive level design that felt like he was on a rail, which kinda reduce the feeling of fluidity for me.

    • @simono.5698
      @simono.5698 Před 4 lety +14

      @@nyarlathoteppol2177 nah i feel exactly like you once u understand kings knight movement it feels extremely fun to control

    • @mattontop
      @mattontop Před 4 lety +7

      @@nyarlathoteppol2177 I felt the same way. Its the reason why I started to speedrun him

  • @yehuda8589
    @yehuda8589 Před 4 lety +24

    While King of Cards is my favorite campaign, Plague Knight definitively has my favorite movement options. Once you get the hang of the bomb burst it feels incredibly satisfying to clear a section that would've taken Shovel Knight 1 minute to clear, in a couple of seconds.

  • @BaldorfBreakdowns
    @BaldorfBreakdowns Před 4 lety +47

    "When you put a platform somewhere, people go to stand on it." *Look of confusion*

    • @michasengotta2295
      @michasengotta2295 Před 4 lety +8

      I don't think he's confused. It's more like a "duh, sure they do".

    • @dimitridionissiou1000
      @dimitridionissiou1000 Před 3 lety +1

      Then there’s speed runners, who see the platforms, and break through the wall behind them instead

  • @dragonturkey6070
    @dragonturkey6070 Před 4 lety +81

    The most enjoyable character to use for me was king knight. He had the satisfying bounce of shovel knight while also having a wall bounce for quick saves. These attributes gave for a simple playstyle while aspects like resetting the shoulder bash and the roll to do a solid landing gave the complexity to make the character feel fast and fluid once mastered.
    Also compared to specter knight the bash was less rigid than the slash which in turned made it feel like there were more options of traversing the level.
    The levels with few bashable surfaces mostly felt like playing a worse shovel knight though.

  • @FLXEP
    @FLXEP Před 4 lety +386

    I enjoy using Specter Knight than the other, his moveset is just feel responsive, fluid, and looks way cooler in action

    • @FabulousJejmaze
      @FabulousJejmaze Před 4 lety +7

      I dislike how he has to beat almost every room in exactly one way and how I can't control the air dash.

    • @Harpotos
      @Harpotos Před 4 lety +14

      I'm surprised that people found Plague hard to control, he is my favourite and I think he is a lot more versatile than Specter.

    • @FLXEP
      @FLXEP Před 4 lety +3

      @@Harpotos I actually didn't have any problem with plague knight. I beat his story and enjoy his story the most. But I have a little problem with King Knight, somehow even the level is shorter, I feel frustrated with cheap dead because bottomless pit and enemy placement

    • @Harpotos
      @Harpotos Před 4 lety +1

      Sorry if I implied anything, honestly it was more of a response to what was said in the video! Haven't finished King Knights campaign yet, but I'm interested in seeing how he plays.

    • @yehuda8589
      @yehuda8589 Před 4 lety +2

      @@Harpotos I think the reason people feel that way is because you can upgrade plague knight with a floating bomb burst which while it makes him easier to control in mid-air, completely removes the fast and fluid movement that makes him so fun to play as. As such they never mastered his moveset and probably just beat his campaign with the mind-set that they'll never be good enough at the game to control him properly.

  • @pennyfarting
    @pennyfarting Před 4 lety +61

    King Knight is my favorite. There's something inherently hilarious about the abrupt transition between the horizontal bash and vertical twirl that perfectly captures his personality, and I consistently found it the most fun to use and the best-balanced in terms of difficulty and flow. It's more dynamic than Shovel Knight, simpler and more fluid than Plague Knight, and requires more thought and input than Specter Knight.

    • @t8ble498
      @t8ble498 Před 4 lety +8

      I always loved how King's moveset represented his character. He takes every opportunity to appear elegant and king-like, but his methods for approaching any problems he encounters are extremely brutish and barbarian.

    • @thatonepersonwhoeatscheese7348
      @thatonepersonwhoeatscheese7348 Před 4 lety +5

      also the way he interacts with his mother lol

  • @_mint38
    @_mint38 Před 4 lety +8

    I love the splash screens that pop up for each move’s section. This series is presented perfectly

  • @podman36
    @podman36 Před 4 lety +43

    An amazing video again! I've always loved Plague Knight- he's probably one of my favorite playable characters period, not just from Yacht Club. I remember when I started my save on him I must have spent 30+ minutes on the first stage, or even just the first part of the first stage. It forced me to do a bomb burst over a wall and I immediately started thinking of how to combo stuff together in acrobatic chains- and then all of my ideas worked! Having fun with that experimentation and being given the freedom by the foresight of the devs really made me feel fluid, as you put it. Looking forward to the next video!

    • @michaelnelson2976
      @michaelnelson2976 Před 4 lety +3

      YES! I had this experience as well! There was one specific pit that I COULDN'T get past so I spent 10 minutes making myself learn and then I stayed there trying out resultant ideas from what I had guessed and learned! It was an impressive moment of gamedesign

  • @HenNgTr
    @HenNgTr Před 4 lety +63

    I just finished the entire package a couple weeks ago and Shovel Knight has to be one of the top games of the generation. The REAL "Best On-Going" game

    • @MissAshley42
      @MissAshley42 Před 4 lety +8

      Yup, and sadly so many people write it off as a just a "nostalgia game" based upon the pixel art alone. Heck, I still can't forgive Giant Bomb for not awarding it with "Best Soundtrack" the year it came out. It was deemed as just "more chiptunes."

  • @Specter_N
    @Specter_N Před 4 lety +3

    King Knight is fun to use since the levels are made for him and it’s really fun to do combos out of this. Then, Plague Knight is fun to use because of the mobility. These are my favorite characters to use.

  • @Frostmute19
    @Frostmute19 Před 4 lety +9

    Spectre was my favorite overall, everything felt satisfying and quick to learn.

  • @EMPerror403
    @EMPerror403 Před 4 lety +17

    This editing is EPIC. Just like when you buy all fancy Mr. Hat stuff in King of Cards.

  • @WhiteKnuckleRide512
    @WhiteKnuckleRide512 Před 4 lety +342

    Characters often have a single move that defines them, like EA with microtransactions

    • @miksuko
      @miksuko Před 4 lety +27

      Or Bethesda with broken games.

    • @ebbandfloatzel
      @ebbandfloatzel Před 4 lety +5

      Or Blizzard and Qua- OH wait. They picked up Frostmourne and now they're Blizzard and Activirus.

    • @peparony
      @peparony Před 4 lety +2

      Ok redditor

    • @harrylane4
      @harrylane4 Před 4 lety +6

      @@ebbandfloatzel ***blizzard and consistent disregard for human rights

    • @datlad35960
      @datlad35960 Před 4 lety +5

      @@peparony This comment must have given you much pride and accomplishment.

  • @superdude4464
    @superdude4464 Před 4 lety +2

    This is for sure one of my favorite videos that you've done Mark. Information was extremely thorough, the graphics and editing were smooth, and all of your main points flowed super fluidly.

  • @user-sn7yq8ch4j
    @user-sn7yq8ch4j Před 4 lety +5

    Plague was my favorite! Loved the feeling of mastering a character while progressing in the game!

  • @Phychologik
    @Phychologik Před 4 lety +44

    This is kinda off topic but this reminded me of how much depth ability refreshing mechanics can add to an otherwise simple ability. One example aside from the ones covered in this video is genji from overwatch. Hear me out for a second.
    The premise of genji's kit is that he has an ability that not only dashes him forward, but also deals damage. It has a relatively decent cooldown time, coming at 8 seconds but if he gets a kill, not just with the dash but in general, he refreshes this cooldown immediately.
    With this ability you can do things like dashing into enemy territory to confirm a kill then safely dash away.
    And his other abilities along with damage buffs from a teammate, allow him to one shot enemy teammates, possibly chaining kills into a complete team wipe.
    This mechanic is so fun to use and we need more things like this in games. Things that have the ability to exponentially increase their output with the right execution.

    • @Sambhaid
      @Sambhaid Před 4 lety

      I personally dont like this kind of stuff and prefer consistent abilities that can be learned into muscle memory but perhaps this is just because I suck :P

    • @heintz223
      @heintz223 Před 4 lety +2

      Yes this is off topic apart from the fact it allies movement and combat ability but it's still interesting, you did well
      *pat on the head*

    • @yoshiisland8263
      @yoshiisland8263 Před 2 lety

      So like Demo Knight from TF2

  • @DarylTalksGames
    @DarylTalksGames Před 4 lety +3

    0:57-1:11 Mark why you gotta flex on us with your editing like that

  • @39ocean
    @39ocean Před 4 lety +3

    I love that you talk to the game developers! It’s not something I see outside of promotional material, and even then, it’s a pitch, not an interview. Combined with the well thought out analysis, it makes these videos super interesting and informative!

  • @MaykoJester
    @MaykoJester Před 4 lety +7

    Plague Knight felt like I earned my movement options after learning the kit and distances. Once I learned how to press down on the floor with Spectre Knight I was instantly a badass.

  • @TheWayOfShawn
    @TheWayOfShawn Před 4 lety +13

    I JUST got done re-binging older episodes to come back to a new episode.
    I love ya Mark.

  • @cogginsnuff
    @cogginsnuff Před 4 lety +12

    I haven't actually played Shovel Knight though I've watched bits and pieces of it played, Plague Knight looks the most fun to me. The two you talk about after look like almost as much fun but with less control or freedom, the movement of Plague Knight is a type of movement I've seen in other games and always love, the freedom and creativity it lends to the player feels unmatched and a raised skill floor that isn't crazy high is right where I feel like I can be challenged but still have fun without burning out or fully committing all my energy to getting good.
    Side note, I overuse commas and underuse full-stops.

    • @multiphotochronos3748
      @multiphotochronos3748 Před 2 lety

      Haha you might think twice after dying many many times 😂

    • @KitsuneFaroe
      @KitsuneFaroe Před rokem

      Which other Games use similar type of movemwnt as Plague Knight? I freaking love to play with him and would like to know!

    • @cogginsnuff
      @cogginsnuff Před rokem

      @@KitsuneFaroe oh god I haven't played a 2D platformer in a while I forget what game I was thinking about at the time, but Junkrat from OW is what comes to mind now because for better r worse (worse) that's what I tend to play these days

  • @EarthRyno
    @EarthRyno Před 4 lety +1

    Plague is my absolute favorite. You nailed it on the head with the closing remarks. There’s a joy in mastering complex movement and using those skills to get through various types of levels. The other three are fun, but there’s not much room for deviation with your route.
    A lot of people are wondering what Plague specific levels could be like, but, honestly, I think I’m pretty happy with the open levels we got and the freedom to navigate how you want. What I’d really love is to have Plague do Richter mode through Spectre and King’s levels.

  • @nathanieldellapenta8200
    @nathanieldellapenta8200 Před 3 lety +5

    By far King knight is my favorite. His moveset is very fluid and feels amazing to control. I also love to clear a long section of stage without touching the ground at all. His movement options just make it feel almost as if I'm controlling water.

  • @skywardmarcus
    @skywardmarcus Před 4 lety +6

    Spectre Knight makes me feel like a boss. Love playing as him more than anyone.

  • @mm7967
    @mm7967 Před 4 lety +4

    Gmtk is the most organized channel I've seen and I always learn and enjoy from it I hope they reach the one million subs and continue the great work

  • @GoneFishingAmalgam
    @GoneFishingAmalgam Před 4 lety

    Thank you for putting out this amazing content, and its so cool to see you actually reached out to score an interview with the developers.

  • @Stewerrvideos
    @Stewerrvideos Před 4 lety +1

    13:02 dude, I want that frame on my wall with all the characters. Looks dope!

  • @floatingpyro2050
    @floatingpyro2050 Před 4 lety +13

    Damn bro early on one of my favourite channels covering one of my faviroute games!

  • @Zackapo
    @Zackapo Před 4 lety +16

    I'm torn between Spectre and King Knight. Spectre felt a bit like cheating sometimes, with the wall climbing, and levels seemed a bit too deliberate, but it's just *really* cool. King Knight confused me with the double shoulder bash, but it was the most interesting of them all, mastering switching between vertical and horizontal movement feels the best.

    • @melwugon3687
      @melwugon3687 Před 4 lety

      You are torn between them but king knight is the best? That doesn’t sound like being torn between to me.

  • @geannicolasvenegascalderon7561

    These kind videos make my whole day and def pump up the inspiration gauge. Keep up the top notch work!

  • @bobmcbob8044
    @bobmcbob8044 Před 2 lety +2

    King knight's moveset is used used in the most consistently interesting and varied ways in my opinion, and I really like the back and forth of bouncing and bashing leading into each other, even if it can occasionally be confusing or frustrating.

  • @engineer-of-souls
    @engineer-of-souls Před 4 lety +63

    3:08 seasnake? Isn't that clearly a tentacle? or a Grapps if we go by the official enemy name. Do other people see that as a seasnake?

    • @noahabry619
      @noahabry619 Před 4 lety +9

      Yes, I "sea" them

    • @jackdunn3127
      @jackdunn3127 Před 4 lety +8

      Engineer-of-Souls I think it looks like a snake. It can’t be a tentacle because it has an eye.

    • @blinkingberry9591
      @blinkingberry9591 Před 4 lety +8

      I thought it was a snake, but it does look like a squid arm with an eye, now that you mention it. And ycg's blog post mentioned hitting the eye, not hitting the head. Hm, thanks. Then again I thought the blue dragons with the red throat were blue birds with red noses.

    • @norp34
      @norp34 Před 4 lety +1

      i just call it "that thing"

    • @Jetswitch
      @Jetswitch Před 4 lety +6

      At first glance that's obviously a tentacle to me, one of the longer ones on a giant squid as it has suction cups and that distinct shape. Take away the eye and that's clearly what it is. However, since it does have an eye it seems more likely that it's its own thing like a mix between tentacle and sea snake.

  • @An0therGuy100
    @An0therGuy100 Před 4 lety +8

    Im split. I think overall, I had fun with specter straight away, he was very smooth and satisfying to play, but after figuring out plague, Was definitely my favorite character.

  • @K1Cartoons
    @K1Cartoons Před 4 lety +2

    I absolutely loved loved LOVED King Knight, the spinning animation is just SOOOOO satisfing, I love the acting on his running, bashing and spinning animations, specially with the armor that makes it all beautiful and fabulous.

  • @ramherrump
    @ramherrump Před 4 lety

    The editing is fantastic in this one! Cheers!

  • @Spritesuit
    @Spritesuit Před 4 lety +8

    Shovel Knight benefits heavily from the simplicity, but can be a bit dull compared to the others.
    Plague Knight is perhaps the most inherently fun to play around with, but harder to grasp. It's almost a blessing you don't also have to learn new level designs for that character.
    Specter Knight is the most "slick" of the four, to the point of being 8-bit _too_ easy to use (basically becoming Showdown's Answer to Brawl's Meta Knight).
    King Knight has a distinct, forward motion and looks fab doing it, but there is an issue on telegraphing the extra bashes. I think a simple flash would have done it, but the player does quickly get used to it.
    I'd probably say King Knight is my favorite. I think his movement gets the best of being simple enough to intuitively execute and complex enough to combo into the level design.

  • @AtomicToucan
    @AtomicToucan Před 4 lety +3

    Specter Knight, Especially when paired with the rail mail

  • @genericfriend2568
    @genericfriend2568 Před 4 lety

    This is honestly a gorgeously made video, the transitions are excellent and this video made things so clear without being obnoxiously over-verbose.

  • @flawbertrobert
    @flawbertrobert Před 4 lety

    Can I say, I'm super happy you are including interviews now.

    • @GMTK
      @GMTK  Před 4 lety

      I've had interviews in previous episodes too! Check out my videos on Celeste's movement and Hitman 2's Miami level :)

  • @ThatsJustLikeYourOpinionMan

    I actually really enjoy Plague the best, followed by King, then Specter, then Shovel.

  • @ysquaredyobozo
    @ysquaredyobozo Před 4 lety +5

    havent played king knight, but plague is by far my favorite, i never really had trouble controlling him, its one of the few platformers im actually pretty decent at

  • @E_Fig05
    @E_Fig05 Před 3 měsíci

    I know this is an older video, but I've watched this one at least five times. It's very helpful for me (who's making a fan-game of Shovel Knight with a character who will have their own movement mechanics) so I want to say, thank you Mark, this video has helped a lot.

  • @noidea796
    @noidea796 Před 4 lety

    This is one of my favorite videos. And the way you decided to showcase the different abilities? 👌🏾👌🏾

  • @erok0809
    @erok0809 Před 4 lety +4

    I think specter knight's movement is my favorite in the early stages, since it's so intuitive and fluid, but plague knight becomes my favorite once you actually get over the learning curve. I like king knight's next, but only because I'm simply better at controlling him than shovel knight, I like shovel knight too.

  • @firebadger4191
    @firebadger4191 Před 4 lety +3

    Ok, for my ranking of each characters mobility at least for me it was:
    Specture (ease of movemnt)
    King (shoulder bashing)
    Shovel
    Plague

  • @ganaham9144
    @ganaham9144 Před 4 lety +2

    14:21 This little clip is a really nice touch, I bet it took a some setup. I have to put Plague Knight as my favorite, the insane amount of options you have once you get into all the different bombs, bursts, etc really makes him an interesting character throughout the whole game.

  • @oscarmorales7406
    @oscarmorales7406 Před 4 lety +2

    Plague knight was my favorite knight overall.
    It felt amazing to be able move so freely, if you can manage to understand how his bomb hover mechanic works, that you only have 1 second jump no matter what, screen transitions, and how to optimize the bomb burts, you can stay in the air forever (you wont beat the stage that way, but still).

  • @AbbreviatedReviews
    @AbbreviatedReviews Před 4 lety +10

    I guess I'll have to pull this out of the acrid dark abyss of my backlog and play it so I can come back to this video long after anyone cares and post which one is my favorite...

  • @a_person5668
    @a_person5668 Před 3 lety +3

    Worst to best (based on movement alone):
    4. Shovel knight: Boring, never feels cool, slow, just... no thanks.
    3. Specter Knight: Feels really good like 10% of the time, but the moves are way to circumstantial to use often.
    2. Plague Knight: Feels really good like 40% of the time, and you feel so good once you get the hang of it.
    1. King Knight: The best movement I’ve seen in a 2D platformer ever. No issues at all.

  • @ArtistGamedev
    @ArtistGamedev Před 4 lety

    Great job. I really liked how you broke down the state machine for the characters.

  • @isaacbryce2748
    @isaacbryce2748 Před 4 lety +2

    Specter Knight was so much fun to play as. To this day he's the only character I've finished all the challenges for, not because I find it particularly easier, but because I just love how he feels.

  • @LaZodiac
    @LaZodiac Před 4 lety +7

    "You don't have to hold down to hold that position"
    Shit that's news to me.

    • @LaZodiac
      @LaZodiac Před 4 lety +3

      Also I'll be honest, "which was the most fun to control" is a hard question since the most recent one I played is King Knight, so "that one" but I know at the time of release, every single character has felt WONDERFUL. They all give not only a powerfully good mechanical feeling, but they also FEEL like the bosses, when you're fighting against them. Even King Knight, who is mostly divorced from his actual boss fight in terms of mechanics, he still caries this feeling of "utterly straight forward and outlandish".
      I feel like the favorite of them for me is probably King Knight, but they're all so good I'm really not sure I CAN pick.

  • @Protofall
    @Protofall Před 4 lety +10

    "No one ever calls Specter knight uncontrollable"
    I must be that one person who had an issue with his movement, I died far too many times because he would start a wall run when I didn't expect it, and because I didn't expect it I usually fell to my death.
    Aside from that he was good, but yeah not my favourite knight. (EDIT: My favourite character was Plague, but its been a while since I last played him)

    • @michaelbesser5348
      @michaelbesser5348 Před 4 lety +2

      Yeah, Plague was my favorite also. I really loved his cloak that made you bounce off of walls in a bomb burst especially. It really opened up even more movement options for him.

    • @Protofall
      @Protofall Před 4 lety

      @@michaelbesser5348 I think why I like plague so much is because his attacks are unconventional and also explosions are fun. We've seen every other knight's playstyles in other retro game (King is Wario + Mario, Shovel is Link/Ducktales plus some new shovel moves, Specter is Ninja Gaiden) so Plague feels much newer.

  • @jack8162
    @jack8162 Před 4 lety

    Ok, this is my new favorite channel on youtube. You do an amazing job on every video you do, really high quality stuff.

  • @GameDevYal
    @GameDevYal Před 4 lety

    I've only watched one second of the video and I'm already blown away! Didn't expect that stylish retro edit of the channel's intro xD

  • @Madderthanjoker
    @Madderthanjoker Před 4 lety +3

    Favorite knight has got to be Hollow Knight, there's nothing beating that good ol Dream nail.

  • @PatMB6969
    @PatMB6969 Před 4 lety +3

    :)

  • @hiteshk1
    @hiteshk1 Před 4 lety

    wow!! i never thought about their movement and maneuverability so deeply. Thanks man!

  • @jerowns
    @jerowns Před 4 lety

    Your channel made me consider starting a game dev journey. Every video you put out is pure gold and so informative! I’ve got a notebook full of game ideas and mechanics, level layout, maps etc. etc. Absorbing all content and hoping to put out a few (easy to make) games this year to build a basis for my “masterpiece”. I can’t wait for all the upcoming content you’ll put out. Maybe you could try out podcasting so we can enjoy your knowledge while in the car or at work.
    Greetings a new total fan

    • @GMTK
      @GMTK  Před 4 lety +1

      Cheers!

  • @morgen3369
    @morgen3369 Před 4 lety +5

    13:01
    When he asks the developpers about this they seem a bit at loss for words ahaha.
    kinda feels like they just didn't think of making a different effect or animation to indicate the player for the bash.
    Although it might just be my impression of it. It's also a total valid choice to choose not to indicate it and just leave it at the player's focus

  • @floppydysk
    @floppydysk Před 4 lety

    Hey GMK I'd just like to say that I'd absolutely LOVE if you made a video about the relation between technical movesets and speedrunning like you suggested near the end. Awesome vid as always.

  • @pentbot
    @pentbot Před 4 lety

    I just want to shout out to the devs for Plague Knight's dance animation @ 3:24, nice work!

  • @apollolux
    @apollolux Před 3 lety +1

    I think a way they could've delineated King Knight's spinning states more obviously is if they had the sprite flash white every other frame and/or if they added an extra set of "shield" pixels for one version of the state.

  • @user-lt3op3uy1w
    @user-lt3op3uy1w Před 4 lety +1

    Great video as always. Shovel Knight is one of my top ten favorite games ever made, so it's always awesome to hear about the mentality Yacht Club had while creating each campaign.

  • @HeroOfLegend115
    @HeroOfLegend115 Před 3 lety

    Specter Knight's dash and wall run were my absolute JAM

  • @Eidings-Mc
    @Eidings-Mc Před 4 lety

    Great editing! Can't praise that enough

    • @GMTK
      @GMTK  Před 4 lety

      Thank you :)

  • @shadowself88
    @shadowself88 Před 4 lety +1

    Great video!
    I think I like Plague Knight's movement the best. It definitely has the highest learning curve, but there's a lot of freedom when you get it down and it feels rewarding to master. Combine that with all the attack modifiers, and he's a character you can really make your own.

  • @sprucefruit
    @sprucefruit Před 4 lety

    Mark, those signature move freeze frames were so good!

  • @matthewbraselman4289
    @matthewbraselman4289 Před 4 lety +1

    King Knight’s gameplay captivated me the most, but I felt an awesome sense of accomplishment feeling in control of Plague Knight’s bomb burst. It’s between the two for me.

  • @cr33p3rhd6
    @cr33p3rhd6 Před 4 lety

    I appreciate the rotoscoping work on those character titlecards ;)

  • @ethanhayes7038
    @ethanhayes7038 Před 4 lety

    Plague Knight's movement is my favorite. Knowing just how to chain together his abilities for maximum effect is incredibly satisfying.
    [Bomb Throw/Begin Charge -> Jump -> Burst -> Bomb Throw/Begin Charge -> Double Jump -> Burst -> Bomb Throw] can get you insane distance. I recently tested its height and you can scale an 11 block wall if you get it just right.

  • @sonicbelmont300
    @sonicbelmont300 Před 3 lety

    I absolutely love Plague Knight's playstyle. He's so challenging to get the hang of but once you master it, his mobility feels so good. Combine that with the "mad scientist" feeling you get mixing and mashing together bomb combinations. And he's not even my favorite boss, King Knight is (I've yet to play King of Cards) but Plague Knight's gameplay has me coming back again and again.

  • @yesno4628
    @yesno4628 Před 3 lety

    I played shovel knight and the extra characters a long time ago, or at least 3 years, and I don’t remember too much about the intricacies about the games, but something that has stuck with me was how fun, easy, and cool spectre knights movement was. I don’t even remember how, just that it *was* that cool. I think that’s a testament to how good it is

  • @cleavesley
    @cleavesley Před 3 lety +1

    My favorite was absolutely Specter Knight. He made me feel so awesome. Mobility and recovery are my two favorite things though, so it makes sense.

  • @duwang3195
    @duwang3195 Před 4 lety +1

    When in the first ten seconds of a video, you have a parody of yacht club games' logo, sonic mania and ori and the blind forest footage, and celeste music, you know you're in for a good video.