How Cuphead's Bosses (Try to) Kill You

Sdílet
Vložit
  • čas přidán 1. 06. 2024
  • 🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
    Cuphead is a master class in boss attacks. Let's look at the game’s patterns, phases, telegraphing, predictability, and more. This video shows off bosses from the game’s first three areas.
    === Chapters ===
    00:00 - Intro
    01:33 - Making you Move
    03:05 - Unpredictable Patterns
    04:23 - Layering on Multiple Patterns
    05:04 - Different Boss Phases
    05:48 - Baroness Von Bon Bon
    08:13 - Getting it Wrong
    08:41 - Defeating vs Surviving
    09:46 - Patreon Credits
    === Games Shown ===
    Cuphead (2017)
    The Adventures of Batman & Robin (Genesis version) (1994)
    Contra III: The Alien Wars (1992)
    Gunstar Heroes (1993)
    Contra: Hard Corps (1994)
    Disney's Magical Quest 3 Starring Mickey & Donald (1995)
    Hollow Knight (2017)
    Super Meat Boy (2010)
    Dark Souls (2011)
    Shadow of the Colossus (2005)
    Portal (2007)
    Undertale (2015)
    === Credits ===
    Music from Cuphead OST
    See How Cuphead's Incredible Cartoon Graphics Are Made | Time
    time.com/4123150/cuphead-preview/
    Minnie the Moocher, Paramount
    Silly Symphony, Disney
    The Old Man of the Mountain, Paramount
    Bimbo’s Initiation, Paramount
    Balloon Land, Celebrity
    Swing You Sinners!, Paramount
    Opening Night, Van Beuren
    === Subtitles ===
    Contribute translated subtitles - amara.org/v/C3BEq/
  • Hry

Komentáře • 1,2K

  • @CPTHAP
    @CPTHAP Před 6 lety +4674

    "You don't have to parry to win"
    Mr. King Dice would like a word with you.

    • @Czesnek
      @Czesnek Před 6 lety +239

      You don't have to. You can just hide behind his hand and not getting hitted.

    • @qqng8840
      @qqng8840 Před 6 lety +311

      *H I T T E D*

    • @sasdagreat8052
      @sasdagreat8052 Před 6 lety +62

      Parrying, along with that Coffee perk, makes bosses much easier, though.

    • @AlexRiversMusic
      @AlexRiversMusic Před 5 lety +20

      CPTHAP You don't have to parry king dice to win though

    • @trondordoesstuff
      @trondordoesstuff Před 5 lety +56

      @@AlexRiversMusic The dice.

  • @NathanScott
    @NathanScott Před 6 lety +4081

    I also love the voice acting in Cuphead. It's sparse, but stuff like the "Knockout!" when you defeat a boss is so satisfying.

    • @Index154
      @Index154 Před 6 lety +253

      This match will get red hot!
      A brawl is surely brewing!
      You're up!

    • @mandyg4144
      @mandyg4144 Před 4 lety +149

      A good day for a swell battle! Now go!

    • @dalemonshateu6948
      @dalemonshateu6948 Před 4 lety +45

      Nathan Scott
      And when you clear a level the satisfying voice clip that sounds like it says cuphead and mugman at the same time

    • @jjrambles683
      @jjrambles683 Před 4 lety +45

      The weird gibberish the bosses say sometimes is also really fun for some reason but I don't know why

    • @superdoofus
      @superdoofus Před 4 lety +22

      a great slam and then some! it's on!

  • @MuriloMatos95
    @MuriloMatos95 Před 6 lety +3958

    "Just giving the boss a million health points is rarely that fun" I want this in my gravestone

    • @Roxor128
      @Roxor128 Před 6 lety +29

      I expect this would cover most of the examples on the "Marathon Boss" page at TV Tropes.

    • @asperRader
      @asperRader Před 6 lety +62

      square enix

    • @MuriloMatos95
      @MuriloMatos95 Před 6 lety +27

      exactly, destiny and the division instantly came to my mind

    • @grodon909
      @grodon909 Před 6 lety +6

      CoughMidirCough

    • @sandwich1601
      @sandwich1601 Před 6 lety +52

      Gravestone? You mean like for when you die?
      Git gud.

  • @lizard81288
    @lizard81288 Před 6 lety +1908

    You mean, I could have parried the giant peppermint?!

    • @DIRTY-MERLIN
      @DIRTY-MERLIN Před 6 lety +33

      same yo

    • @bratsampson
      @bratsampson Před 6 lety +53

      [Guybrush]It's... pink![/Guybrush]

    • @DandaMan2022
      @DandaMan2022 Před 5 lety +27

      I know I luckily accidentally did when I fought her

    • @ericoliver1603
      @ericoliver1603 Před 5 lety +47

      Learning this literally right now. Its very frustrating

    • @boxfox4879
      @boxfox4879 Před 4 lety +25

      this information has allowed me to finally beat Baroness Von Bon Bon

  • @0turi
    @0turi Před 5 lety +1720

    tHaT FRoG jUSt TurNeD iNtO a sLot maCHiNe. *W H A T*

  • @chilliicecream5456
    @chilliicecream5456 Před 4 lety +214

    As angry as Cuphead can make me, I feel like it’s unfair for me to be angry at the game because it’s both firm and fair. Yes the bosses are very tricky to beat, but they almost always follow the same patterns, so I often just get angry at my inability to see through what the boss throws at me.

    • @Stinkoman87
      @Stinkoman87 Před 2 lety +22

      Unlike other games, like I Wanna Be the Guy, Cuphead never feels unfair. Every attack is telegraphed, and each telegraph only means one thing. It never tries to trick you.

    • @Pixelation_9008
      @Pixelation_9008 Před 2 lety

      The only boss that is not fair and firm is that bitch the green dragon

    • @11clocky
      @11clocky Před rokem +1

      @@Stinkoman87 Actually I Wanna Be the Guy’s bosses are quite fair in design. It’s the level design itself that’s… well the opposite of that.

  • @Balomis
    @Balomis Před 6 lety +326

    Cuphead has got to have one of the most beautifully unique aesthetics I've ever seen in a game. They absolutely nailed the look and feel of the reference material! And Mark, your thoughts, editing, and flair are top notch as always!

    • @retrogamerdad9621
      @retrogamerdad9621 Před 3 lety +10

      I've heard they nailed it by using the exact same materials and techniques as period artists. There really is no way to fake it.

  • @CAyou
    @CAyou Před 6 lety +1596

    Ok man, I've been following you for quite a long time now, and you should know that my company is working on Cuphead (iLLOGIKA), helping them finishing the game and now fixing bugs. This is one of the best video you made, I love how you analyzed these boss fights and the conclusion is.... Perfect. Thanks for making us proud of creating games.

    • @GMTK
      @GMTK  Před 6 lety +242

      Congrats on the launch!

    • @JonnyBeoulve
      @JonnyBeoulve Před 6 lety +32

      Super cool guy over here!

    • @youreallinsane
      @youreallinsane Před 6 lety +10

      Awesome! Can I ask what causes the freezing? Is it an elusive memory spike?

    • @toinedonders3203
      @toinedonders3203 Před 5 lety +2

      Explain to me what is so special about this video. He just brings up things you should know if you have played any videogame.

    • @otakamerd1220
      @otakamerd1220 Před 5 lety +49

      @@toinedonders3203 Evidently not otherwise every game would have perfect design

  • @theimitators1507
    @theimitators1507 Před 4 lety +147

    “It’s not that hard to kill a lot of these guys”
    Me: (laughs in every goddam boss)

  • @corporalkills
    @corporalkills Před 3 lety +44

    “Man this video makes me want to play again.”
    *sees Matchstick*
    “Never mind”

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy Před 6 lety +2254

    Yeah, this was really well made. Love the pencil tests you pulled from the background in the editing.
    Great points, too.

    • @Josh-vw9jo
      @Josh-vw9jo Před 6 lety

      I follow you on instagram lol

    • @tasoganedude
      @tasoganedude Před 6 lety

      Hey! You're here too, Dan Root!

    • @Fireafyanimations299
      @Fireafyanimations299 Před 6 lety +1

      Dan Root m

    • @Krong
      @Krong Před 6 lety +4

      I'm ROOTing for you, DAN.
      Edit: sorry ill leave

    • @brobro9069
      @brobro9069 Před 5 lety +4

      lol, what points? all he did was say "The enemies in Cuphead shoot you" there was absolutely no thought that went into this video, it just states stuff that everybody already knows

  • @13mungoman13
    @13mungoman13 Před 6 lety +955

    Alright, if you'll allow me to be an absolutely obnoxious person for a second:
    2:41 They're just smaller cats, modeled after scarabs.
    4:39 They're not sea urchins, they're pufferfish.
    4:52 It's a barrel, not a treasure chest.
    6:28 okay you noticed that one yourself, good on ya
    I apologize in advance for how annoying these kinda corrections are, your main point is still well-presented and nicely worded.

    • @GMTK
      @GMTK  Před 6 lety +192

      Thanks. Pinning this so there’s only one comment with all the mistakes :P

    • @GMTK
      @GMTK  Před 6 lety +279

      I mean “hearting” this. Add that to the list of mistakes

    • @gir2195
      @gir2195 Před 6 lety +31

      And isn't the chocolate in Baroness' fight a waffle?

    • @13mungoman13
      @13mungoman13 Před 6 lety +15

      No worries man, we're all just human ain't we
      ... a-ain't we

    • @13mungoman13
      @13mungoman13 Před 6 lety +21

      Robert, if you click read more on my comment you might see something you haven't noticed before

  • @hemangchauhan2864
    @hemangchauhan2864 Před 6 lety +779

    I highly recommend checking out the 16 bit run-n-gun games that Mark presented at the start.
    Why? So that you can see how these design philosophies were 20 years back. These run-n-guns were top of their line back in the day, and are still classics.

    • @Gilman93
      @Gilman93 Před 6 lety +26

      it surprised me he didn't show sunset riders at the start, my childhood game and it was coop too, when i saw cuphead the first time it instantly reminded me of that beautifull game

    • @xdjrunner
      @xdjrunner Před 6 lety +4

      they're arguably the best in the genre still.

    • @White_Tiger93
      @White_Tiger93 Před 6 lety

      people said this game, Cuphead really does com-par to Megaman 1 NES.

    • @felipe.arenas
      @felipe.arenas Před 6 lety +21

      im surprised that no one compares cuphead With alien soldier. damn, that game is a freaking boss Rush in old sega style. from treasure, creators of gunstar heroes

    • @hassanihsan6863
      @hassanihsan6863 Před 6 lety +10

      I encourage people to also check out some danmaku games like Touhou and the like. I found the boss fights between Cuphead and them pretty similar.

  • @Lukeormaybenath
    @Lukeormaybenath Před 6 lety +12

    In animation, this is called antecipation :) and this is actually what I like the most about any boss fight in any game. It feels fair when you get a glimpse of what's coming towards you.

  • @subprogram32
    @subprogram32 Před 6 lety +896

    I really loved the visual design you did on this video, with all the pattern lines and the like, and *especially* the editing done to isolate the bosses from the level background.

    • @moses3167
      @moses3167 Před 6 lety +11

      Agreed with everything in this comment! The visual presentation of this series is fantastic as always. I'm looking forward to future boss fight videos as boss fights are far and away my favorite parts of video games.
      P.S: Furi is one of my favorite games of all time. Liked it so much I bought it on Steam even though I'd already gotten it for free on PS+

    • @bobbarker8405
      @bobbarker8405 Před 6 lety +19

      I agree that this video was well done but he didn't actually isolate the bosses themselves or do any of that graphic design. He just pulled clips from the developer's behind the scenes videos.

    • @subprogram32
      @subprogram32 Před 6 lety +7

      Ah I was wondering where it came from! Still, it really made the video look nice. :D

    • @edwardnewtonLA
      @edwardnewtonLA Před 6 lety +11

      Thank goodness. I was having a mild panic attack thinking about rotoscoping all those characters.

    • @TheMoi
      @TheMoi Před 6 lety +1

      Hahaha same, PS+ then Steam and then I got the Limited Run version. Incredible game!

  • @RriityGaming47
    @RriityGaming47 Před 6 lety +31

    9:38 "Don't be suprised if you die a few times when your'e looking at them"
    yeah...a few, totally

  • @sgetti845
    @sgetti845 Před 4 lety +122

    No need for “try to” they were pretty successful

    • @dragonispurple6075
      @dragonispurple6075 Před 4 lety +4

      Yep I've died like over 600 times(i checked by interacting with the well person (or whatever they are)

  • @lucasgreer1736
    @lucasgreer1736 Před 3 lety +11

    "predict and outsmart the boss" ah, that reminds me of when I was camping without internet and I memorized hoy quarlow's boss pattern in super punch out

  • @josiuwu
    @josiuwu Před 2 lety +4

    I love how when he mentioned the music near the end of the video, he showed a clip of Mettaton. his boss song is literally my favorite song in the Undertale soundtrack.

  • @zjacob60
    @zjacob60 Před 6 lety +80

    Great breakdown of the baroness von bon bon fight.

    • @zSTALKn
      @zSTALKn Před 6 lety +2

      **inhale**
      *OH MY GOD THE FUC- THE FUCKING JELLYBEAN!!!*

    • @ItsKevin183
      @ItsKevin183 Před 4 lety

      zSTALKn Gaming wasn't that a streamer xD

  • @EVacStation
    @EVacStation Před 6 lety +18

    I've been enjoying the deep looks in Zelda games, but after seeing this I'd love to see a deep look into various game bosses to see what works and what doesn't and why.

  • @BoHorror
    @BoHorror Před 6 lety +169

    Don't forget the metal slug bossfights

  • @christophergyamfi7550
    @christophergyamfi7550 Před 5 lety +6

    Now this is why I love this game, the bosses test you on your memory, reactions, and skills in order to overcome them, they last long enough to leave an impact on you, they keep you on your toes in different ways, and the game gives you infinite chances to come back to what to do better when restarting the level.

  • @danielbuch1301
    @danielbuch1301 Před 6 lety +49

    just bought cuphead today and played it with my roommate for 4 hours straight. we noticed the same things as mark in this video (just not as elaborate of course ;) the fights are hard, but it always feels like you made the mistake and not the game screw you over. afterwards you think to yourself: that was wrong but next time i'm gonna do it better. and once you beat the level, it feels earned and deserved

  • @chamwow168
    @chamwow168 Před 4 lety +16

    “Your current position is about to become, deadly,” great line

    • @RucaDoo
      @RucaDoo Před 3 lety +1

      Ik I’m late, but that sounds like something GLaDOS would say before dropping a ton of turrets on top of you.

  • @dgdgdgdgcooh
    @dgdgdgdgcooh Před 6 lety +279

    "actually that's probably a waffle" damn it mark of course it's a waffle. how did you get chocolate from that?

    • @coastersplus
      @coastersplus Před 6 lety +93

      If you ignore the butter, it makes sense that it would be candy like everything else.

    • @ethgru
      @ethgru Před 5 lety +29

      It kind of looks like a Hershey’s bar

    • @GetiniYT
      @GetiniYT Před 4 lety +32

      Well since it has brown like shade on it it’s hard to tell if it’s a waffle without the butter

    • @marhola100
      @marhola100 Před 4 lety +9

      I think I have eaten waffles only once in my life. In my country they are not common. I thought it was chocolate, too, until now.

    • @sylver8919
      @sylver8919 Před 4 lety +2

      I thought it was a chocolate bar almost until now :p(I love chocolate btw)

  • @twistedbiscuit69
    @twistedbiscuit69 Před 6 lety +4

    I would say in response to that last point that over the course of the game the location of the bosses hit boxes gradually moves to more difficult places to aim at and hit. This is especially apparent in Isle 3, with diagonal aiming for the pirate and cat, downwards aiming for the bee, and almost completely upwards aiming for the train boss at the very end, just to make some examples. Aiming in any direction other than horizontal makes it significantly more difficult to move, which adds to the challenge

  • @drpancake4103
    @drpancake4103 Před 2 lety +2

    I had not heard of this game until I recently saw this video. So I decided to give it a go.
    Its now one of my favourite games of all time. It feels like an actual accomplishment to complete it.

  • @BigBossD4wg
    @BigBossD4wg Před 6 lety +161

    I just discovered your channel yesterday, had to binge them all :D You're a great CZcamsr Mark, keep up the quality, keep up the good work.

    • @charliefazzari6389
      @charliefazzari6389 Před 6 lety +7

      Knives&Snipes I've never seen a more respectful comment section 😂

    • @peppy619
      @peppy619 Před 6 lety +3

      Welcome to the group of followers!

    • @LyssTheCorgi
      @LyssTheCorgi Před 4 lety

      D4wg? You're here? Hello!
      Love ur channel!

  • @brettd2308
    @brettd2308 Před 6 lety +4

    The visual design on this video is mindblowing. Keep up the great work, Mark!

  • @LinkEX
    @LinkEX Před 6 lety +11

    This was a great analysis.
    As Mark presented the many aspects of creating engaging boss fights by example of Cuphead, I could immediately recognize and agree upon his arguments.
    It's the kind of things many people subconsciously already noticed, but won't quite appreciate until the various intricacies are identified by analysis.

    • @LinkEX
      @LinkEX Před 6 lety +1

      Now that I think about it, it's more obvious to me why so many people found Super Meat Boy's Little Horn boss so boring, but not say Lil' Slugger for example.
      That one provided more of an obstacle course that also demanded some skill (like timing some [wall] jumps), while Littlehorn just involved simple movements.
      It was basically just a predetermined "round 10 of Simon Says".

  • @Joshua.Rogers
    @Joshua.Rogers Před 6 lety

    Mark, really liked how you do the graphics to show what you are referring to like the directions of attacks in this video. You are getting really good at that and it’s really appreciated and helpful!
    Thanks!

  • @MrPhish21
    @MrPhish21 Před 6 lety +5

    just wanted to say that you were a huge inspiration for me in realizing that i wanted to get into game design. Applied for a game design college at the beginning of this month, now im just hoping to get accepted! So thank you for making me realize that this is exactly what ive always loved, keep up the fantastic work.

    • @GMTK
      @GMTK  Před 6 lety +1

      Good luck!

  • @OtakuUnitedStudio
    @OtakuUnitedStudio Před 5 lety +4

    I love how the other games at the beginning fit the music so well, especially that skeleton boss.

  • @GustavoSilva-ny8jc
    @GustavoSilva-ny8jc Před rokem

    I think the narration of this video was probably my favorite, i loved the "character break", your honesty, and how you appeared to be really having fun.

  • @PewPew_McPewster
    @PewPew_McPewster Před 5 lety +5

    That last point you made was very interesting. I've been trying to categorize boss fights so far. I had "puzzle-oriented" and "combat-oriented" down pat, but "endurance-oriented" seems to be a category of it's own that I've failed to identify. And indeed Cuphead's bosses all lean heavily into the "endurance-oriented" style of bosses intrinsically, where it's more about surviving long enough than it is seizing the offensive windows.
    Another thing I want to sort of raise up is the metric "relative hitbox occupancy": what % of the screen is your hurtbox, and what % of the screen is Enemy hitboxes. In an easy game, you would have minimal hurtbox occupancy and minimal Enemy hitbox occu. Cuphead must have a high hitbox occupancy as far as this metric goes.

  • @tylersmith2121
    @tylersmith2121 Před 6 lety +4

    I always look forward to your content and my day is just a bit better whenever I see you've made something new. Keep up the good work!

  • @TheVacras
    @TheVacras Před 6 lety +3

    The amount of high quality content you keep putting out is crazy! Keep it up Mark :)

  • @tubaina021
    @tubaina021 Před 6 lety +1

    That was very well done mate! Never played the game, but you gave me knowledge on things I did not know how to explain to other people. Keep up the good work!

  • @Verhosander
    @Verhosander Před 5 lety +1

    Great video! It actually made me realise how much I enjoyed the fight with von Bonbon (which to my shame took me a lot longer than it should have)! Thanks for the sensible ideas =)

  • @ianflint2010
    @ianflint2010 Před 4 lety +6

    Did you know that whenever the candy corn opens its mouth in the Baroness von Bon Bon boss battle, a mini candycorn pops out?

  • @Phantom_Kraken
    @Phantom_Kraken Před 4 lety +4

    It’s nice to see someone else who appreciates the boss design

  • @Changetheling
    @Changetheling Před 6 lety +1

    Your analysis is great as always,
    but I honestly cannot believe how incredibly well done the animations are.
    God. Outstanding every time I watch it.

  • @TheMightySilverback_
    @TheMightySilverback_ Před 6 lety +1

    This may be my favourite video of yours yet, honestly Mark you're a great creator.

  • @NightOfTheLiving8bit
    @NightOfTheLiving8bit Před 6 lety +8

    Another fantastic video that reminds me how much ingenuity, complexity and creatively is used when making (good) games.
    It also fuels my rage with these ‘copy and paste’ games out there, that have barely any coding experience, and rely solely on the game engine they’re using to make their game, while rarely going beyond the limits of the engines front facing utilities.

    • @samuelstephens6904
      @samuelstephens6904 Před 6 lety

      I actually much prefer games that are built around a consistent design space with a set of gameplay elements and rules rather than games like _Cuphead_ which are pretty much 'whatever' moment-to-moment. It's why the _Halo_ games are such good FPSs. You've got your your weapons and grenades, your Elites and Grunts, your vehicles, and all these cool dynamics and interplay between them (e.g. hijacking), and then you build interesting set-pieces just by mixing and matching these things in various ways.
      _Cuphead_ doesn't really have any depth like that. The bosses do their own thing, unique as they may look and act from each other, and the player just avoids their attacks. No dynamics. No interplay. No reactivity. Just hold the fire button and avoid. The bosses look great, but man, if only the actual challange on display was as expressive as their animations.

  • @VulgoPJ
    @VulgoPJ Před 6 lety +12

    As a game design teacher, i find this video amazingly helpful! Thank you so much, and I can't wait for the next one!

  • @honeytsubame
    @honeytsubame Před 6 lety +1

    Lovely video, Mark! Super happy to have been newly able to support you on Patreon.

    • @GMTK
      @GMTK  Před 6 lety

      Thank you!

  • @juanacevedo9592
    @juanacevedo9592 Před 3 lety +1

    Man just one video and you convince me to subscribe. This analysis is so well done as maybe future game-designer I have the feeling you have a lot to teach me

  • @nonlegend
    @nonlegend Před 6 lety +90

    Guessing Mark was a graphic designer before he started GMTK.

    • @youreallinsane
      @youreallinsane Před 6 lety +1

      uh, what? What makes you guess that?

    • @doom5895
      @doom5895 Před 6 lety +1

      I've been waiting for you starfox

    • @highestsettings
      @highestsettings Před 6 lety +21

      youreallinsane
      The fact that this is all presented like a really well done infographic is probably why. It's very clean and well designed. All the information is presented in an extremely readable and appealing way.
      But I'm pretty sure Mark was a games journalist before this, I could be wrong though. I'm guessing graphic design was a hobby of his.

    • @KyleHarmieson
      @KyleHarmieson Před 6 lety +5

      +youreallinsane Probably the cool effects, like singling out the bosses on a white background, "drawing" on the screen, and so on.

  • @jimmykeffer7401
    @jimmykeffer7401 Před 6 lety +121

    The most poorly designed boss in this game has to go to the bee queen. This fight has the opposite problem compared to the meatboy fight. Multiple elements in this fight are random and unreactable, making for a frustrating and luck based fight.
    The worst of these is the randomly missing platforms. These platforms are often missing in large chunks, meaning the area you're supposed to use to dodge a screen sized attack could be gone, putting you in a terrible position.
    The worker bees that come out of the sides have no warning, so they can kill you before you can react if a massive attack lines up with a lack of platforms.
    In the queen's second phase, she can either pop out of one side with a finger as a tell, or pop down to the middle with no warning.
    If you jump near the top of the screen (very necessary in some sections) you could land on an offscreen platform, or try to land on a platform that should appear, only for it to be a missing one.
    All of these elements overlap and make for an unenjoyable, random, and generally bad boss fight. I think if they got rid of the random platforms being gone it would make the fight ten times better.

    • @vexjlproductions9444
      @vexjlproductions9444 Před 5 lety +21

      I'm probably going to disagree with removing the randomly missing platforms. I just think that it adds that extra bit of depth that makes the boss fight better. Being able to jump to and from platforms without thinking removes a whole lot of difficulty especially since the honey at the bottom is supposed to be a part of the boss fight. Besides, cuphead's movement options are so varied that it isn't hard to platform (one jump can get you to jump 3 platforms and you have the dash for horizontal movement).
      As for the queen's second phase, her dropping down straight down the middle should give enough time to react to and dash out of the way if you are in the middle. It doesn't work for if you're at the very top of the screen, but there really aren't many chances you would jump to *and predict* a platform at the very top (being at the top where you can barely even see cuphead is obviously not a good idea). Besides, she always goes from her spell phase to her bullet phase interchangeably in a consistent fashion. Worker bees are pretty easy to dodge especially since you would be in the middle for most of phase 1 since being on the edges would mean you'll get cornered and have no movement options if the platforms would disappear or if the police bee travels right towards you. Neither of these is unfair because the game gives incentives to *not* be exactly where they spawn.
      You're pretty much complaining that you're bad at platforming. Luck has nothing to do with the ultimate difficulty of Rumor Honeybottom's fight.

    • @ujangprakoso2925
      @ujangprakoso2925 Před 5 lety +5

      Maybe you meant Rumor Honeybottoms.
      Okay, this might be frustrating. Freaking platform boss fight as you said, plus her unpredictable behavior that makes battle unfunny become the factor.
      Since the dangers appear from any side of the screen, my suggestion is to remain on the middle of the battlefield. Keep your eyes on the upcoming dangers, and you're good to go.

    • @DaStrangeWeasel
      @DaStrangeWeasel Před 5 lety +8

      All the points you stated here explain why I hated Rumor the most out of every boss in the game. She was one of the only ones that I didn't feel victorious after defeating, just very relieved it was over.

    • @sharif47
      @sharif47 Před 5 lety +5

      I'd like to say that the worst bosses are Cala Maria (so dependent on RNG mechanics that sometimes you might not even have enough space to move (or stay); and King Dice since... if you can't master the timing of parry, you're doomed in that fight.
      Also, it since they are RNG heavy, it's possible that your friend may have beaten these bosses faster simply because they were lucky.

    • @TheBlueStarGal2
      @TheBlueStarGal2 Před 5 lety +5

      Everyone is saying how hard Rumor Honeybottoms was, but I actually had a easier time with her than literally any boss in world 2. She wasn't easy per say, I just somehow spend a lot less time defeating her in comparison. In my opinion, almost all her attacks are super predictable, with exception of that pink ball thing that always got me cause of its weird pattern. The platforms could cause problems, but I never had too much trouble with them, and had much more trouble with that darn Dragon's platforms. Everyone has something different to say on what they found to be hard in this game, I wouldn't just write off one boss as poorly designed just cause you had more trouble on certain aspects than others (especially since that IS a late game boss). I find Grim and Cala Maria to be some of the hardest, other have found them super easy but hated many of the ones I found super easy. I think its more of a matter of who can adapt to what better....
      Granted, maybe I just got super lucky.....¯\_(ツ)_/¯

  • @HayTatsuko
    @HayTatsuko Před 6 lety +1

    This is a brilliant dissection of another element -- besides the artwork, humor, and great music -- that makes Cuphead an awesome game. Thanks!

  • @hyper-thermal
    @hyper-thermal Před 6 lety +1

    Excellent video! Can't wait for other videos about boss fights

  • @firstnamelastname9550
    @firstnamelastname9550 Před 6 lety +8

    9:18 dang it you were so close to not bringing that up

    • @Holographiq
      @Holographiq Před 6 lety +1

      "the boss won't die unless you get in there and kill it" Instantly brought me a memory of me looking down at the electric eel boss from the top of the tower. I felt shivers down my spine as the next frame was SoTC...

  • @naonna1
    @naonna1 Před 6 lety +6

    after your xcom discussion, I'd advise looking at Atlas Reactor's game mechanics. It's multiplayer turn-based, but all moves resolve at the same time, in stages.

  • @pedroscoponi4905
    @pedroscoponi4905 Před 6 lety +1

    Oh, man, the rest of these videos on boss fights can't come soon enough. This was so good.

  • @LATEXXJUGGERNUT
    @LATEXXJUGGERNUT Před 6 lety

    Drawing those lines made so much sense of some of those attacks, awesome way to analyse!

  • @matty6866
    @matty6866 Před 6 lety +56

    Always have to have that obligatory Hollow Knight clip! ;) just a mastaapieceeee

    • @cogigo
      @cogigo Před 6 lety +3

      Hollow Knight clips have to be in every video. Gosh I´m so excited for the Grim Troupe DLC next week. YES!

    • @matty6866
      @matty6866 Před 6 lety

      Me too, I can't wait!

  • @cogigo
    @cogigo Před 6 lety +45

    So when are we getting a video about "Why is Hollow Knight so damn amazing? Go play it now!"?

  • @johnleecooper8520
    @johnleecooper8520 Před 6 lety +2

    great video, and I'm excited for more boss related content in the future

  • @notoriouswhitemoth
    @notoriouswhitemoth Před 6 lety +1

    I've wanted something like this for a long time! Videos like this are why I love this series.

  • @alexrushdy2751
    @alexrushdy2751 Před 6 lety +4

    I would be interested in seeing these bosses contrasted with Treasure's best. Because some Treasure battles aren't just about surviving, but actually finding the "Sweet spot" or correct spacing/timing to attack. Like Black in Gunstar Super Heroes, or some of the various bosses in Alien Soldier.
    I think Alien Soldier has some of the most exciting 2D run n gun boss battles, thanks to a mix of classic pattern recognition, weak-point exploitation, and the game's parry/health-regen attack mixed with the invincible super dash that can almost one-shot kill a boss. It's a beautiful game to watch speedrun and allows for more flexibility of approach than other games of its ilk.

    • @otooandoh9556
      @otooandoh9556 Před 6 lety +1

      alien soldier is insane! I definitely got vibes of that game and other classic treasure run and gun games when watching cuphead

  • @ArceusDX
    @ArceusDX Před 6 lety +12

    No mention of Alien Soldier? That was the game they were trying to beat in the number of boss battles in a run n gun :P

    • @gir2195
      @gir2195 Před 6 lety +2

      ArceusDX mentioning Gunstar is pretty much taking you there.

    • @retrosoul8770
      @retrosoul8770 Před 6 lety +2

      Genesis masterpiece, arguably best game in library and Top 3 16-bit title but no US physical release because Sega= incredibly stupid during 90s

    • @shards-of-glass-man
      @shards-of-glass-man Před 6 lety +1

      VISUALSHOCK! SPEEDSHOCK! SOUNDSHOCK!
      NOW IS TIME TO THE 68000 HEART ON FIRE!

    • @saynotop2w
      @saynotop2w Před 6 lety

      AS has different gameplay because of ammo management.

  • @robinsintherain3419
    @robinsintherain3419 Před 6 lety +1

    Great video my friend, i can see the effort you put in every second. cant wait to see more!

  • @sindle36
    @sindle36 Před 6 lety +1

    This is easily the best video essay channel about games. Great work!

  • @myellumayog1977
    @myellumayog1977 Před 4 lety +3

    "And can't recover any hitpoints during the fight."
    Super II and King Dice: *That's where you're wrong, buddy.*

  • @MrSynesthesia
    @MrSynesthesia Před 6 lety +4

    "There's this *hateful* pattern."
    You said it, MB, you said it... That goddamn fishboat...

  • @tarquinnff3
    @tarquinnff3 Před 6 lety +1

    Great video. Looking forward to the rest of the series.

  • @MisterAppleEsq
    @MisterAppleEsq Před 6 lety +1

    Wow, this insanely well explained and edited!

  • @reggiemass909
    @reggiemass909 Před 6 lety +8

    Wish this was on Nintendo Switch. Would love to play it on the plane.
    Also, your videos are really good...I learn something new every time and they make my gaming experiences better...as well as my game purchase choices!

    • @CaptainBagman
      @CaptainBagman Před 6 lety +4

      Rejean Masciangelo I bet it would be great for a plane ride when you can focus on perfecting the bosses.

    • @reggiemass909
      @reggiemass909 Před 6 lety +4

      Jugal With my family + my company; the best place for me for perfect these bosses is either on the plane or on the toilet....either or. Lol!

    • @OgreJoe
      @OgreJoe Před 5 lety +3

      Happy your wish came true?

    • @sphixy8577
      @sphixy8577 Před 2 lety +1

      ITS IS

  • @zzcorrode
    @zzcorrode Před 6 lety +3

    I think that Little Horn in Super Meat Boy was designed intentionally to be the same every time because it fits the rest of Super Meat Boy. Every level in the game plays out exactly the same way every time, to the point where you could probably beat the whole game blindfolded. It's purely an exercise in execution, as opposed to this which requires reacting to telegraphs and randomness.

  • @yogissjkaio
    @yogissjkaio Před 4 lety +1

    The way you make video content and the details.. superbly amazing !! This cuphead video my fav+ :)

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 Před 6 lety +2

    i love when there are small elements of randomness in otherwise very linear games. pools of alternate mini-bosses to draw from, random orders of scripted attack patterns, and stuff like weather affecting stage hazards etc. can make a game last for countless hours for me.

  • @fryingpanda9103
    @fryingpanda9103 Před 4 lety +3

    I get ptsd every time you show that dragon on screen

  • @joshuacurrey4722
    @joshuacurrey4722 Před 6 lety +5

    My big question concerning boss fights is, what are some design principles to put into a boss fight in an FPS? There have been many attempts, but they don't usually feel as good. Hitscan weapons hurt gameplay flow against a super tough enemy. When tough enemies occur in other points of FPS games that is an enemy which generally demands the player use special weapons or valuable resources to kill the tough enemy as fast as possible.
    This is because with hitscan weapons you make your character vulnerable for as short at time to deal as much damage to the enemy. Commonly this involves getting a good spray of damage to kill a smaller enemy, thus weakening the enemy in a significant way.
    So it is important to weaken the enemy using as little time in the line of enemies. So when a heavy armored enemy in Wolfenstien comes out you pull out the dual grenade launchers to unload on them, but that isn't always rewarding.
    Now how can boss fights in FPS games feel fun? Personally I love agility that allows me to feel as aggressive as possible as long as I can avoid attacks. The new DOOM boss fights were all about evasion and I felt that the they were more fun than the tentacles in Half-Life's blast pit, which applied the idea of pulling the focus away from the boss and on to smaller tasks.
    This was rather mindless of a post but I felt inspired by the video to ask this question. I love your channel! Your analysis videos are very well informed and thought out with a constant stream of interesting and applicable ideas. You deserve more publicity for the AMAZINGLY high quality you consistently put into your videos.
    I watched an episode of the H3H3 podcast and on it videogamedunkey made the point that people who like a video will not often do more than like the video, but people who hate the video can easily write a quick hurtful comment with no effort. Because of this I want to put in some work to consistently show how much I love your channel to give you a better understanding of your videos from the majority of people who watch the video, and move on.
    Your videos are great! Love Ya!

    • @Cptn_Fabulous
      @Cptn_Fabulous Před 2 lety

      Ideally, a boss fight is a test of all the skills you've been learning. Since Cuphead is about dodging attacks while pouring fire into the enemy in order to outlast them, the challenge of the boss fights is reflected by throwing large amounts of attacks that you need to avoid simultaneously. So making an FPS boss fight good would depend on the core skills being trained.
      DOOM 2016 is also a game about running around dodging attacks, so boss fights like the Cyberdemon and Hell Guards are set in large open arenas and primarily make use of big area attacks with obvious telegraphs and attack zones so you know how to move out of the way. So in a FPS centered around a different kind of gameplay, you'd tweak the attacks and abilities to challenge those specific skills, in a way that the player has to constantly analyse and adapt to an ever changing situation.
      In an FPS with hitscan enemies and reliance on cover, you'd probably want something where you're continuously keeping track of the enemy position and firing lines as well as a shifting level layout to ensure you can always find cover from the boss' attacks while still being able to deal damage to them.

  • @northrain0462
    @northrain0462 Před 6 lety

    A lot of interesting points to think about, thanks Mark!

  • @eclipserepeater2466
    @eclipserepeater2466 Před 6 lety

    Ooh. Super hype for more videos on boss fights.

  • @darksaiyan2006
    @darksaiyan2006 Před 6 lety +7

    I would add to that the fact that even though many of the patterns are randomized, even the parameters of the moves within those patterns are slightly randomized as well - the blob boss never jumps the same distance twice (nor height, nor do you ever know exactly if once he reaches the wall he'll reflect or go straight down). It makes it so it's all down to the execution, like any other good boss.

  • @James.Stark.Ben.Edition
    @James.Stark.Ben.Edition Před 6 lety +11

    "... Amazing knowledge of the game's mechanics."
    *shows bell gargoyles*
    Lol, every newbie died there quite a lot.

  • @mr.budders8740
    @mr.budders8740 Před 4 lety +1

    This video is so helpful, I just recently finished "Hollow Knight" and was wondering what the fights were missing. The fights were good but some of them felt tedious and this video helped me figure out why, there are a lot of bosses in that game that do the same attacks over and over with a ton of hit-points or just add more of the same attack. Some of them still do this well but, there are quite a few that don't the same thing over and over with tons of hit points. But I was trying to figure out why the other fights weren't fun.
    This helped me figure out what was wrong, thx for the awesome video.

  • @crab-dogjones4659
    @crab-dogjones4659 Před 3 lety +1

    I think Gunstar Heroes is the most obvious influence, what with emphasis on weapon switching, the rng depended board game stage, and the whole boss rush formula to begin with. Alien Soldier, also by Treasure, is another clear touch-point. Great video, btw.

  • @GameScoreFanfare
    @GameScoreFanfare Před 6 lety +204

    Was that... a Madeline reference at the end?

    • @MacZephyrZ
      @MacZephyrZ Před 6 lety +6

      Game Score Fanfare Oh dang I completely forgot that show existed. My little sister loved it to bits.
      Thanks for the unexpected nostalgia trip.

    • @gab_gallard
      @gab_gallard Před 6 lety +2

      +Game Score Fanfare I love your channel dude :)

    • @AtomicToucan
      @AtomicToucan Před 6 lety +8

      So I'm not the only one who was thinking that!?

  • @sundrythis
    @sundrythis Před 6 lety +10

    THEY ARE PUFFERFISH, MARK.

  • @ronen6206
    @ronen6206 Před 2 lety +1

    Mark: "Will be back in the future to talk about bosses"
    Me: "But 4 years have passed..."

  • @Artersa
    @Artersa Před 6 lety

    Wondeful editing mark!

  • @BlueBoy0
    @BlueBoy0 Před 6 lety +19

    Awesome video, as always. Forgive my nitpick, but I can't help myself: pretty sure those are kittens and not mice.
    Also: blowfish, not sea urchins.

    • @GMTK
      @GMTK  Před 6 lety +19

      I've gotta start checking my script against the footage and now just relying on my (terrible) memory :P

    • @xefillion
      @xefillion Před 6 lety +9

      Also waffle not chocolate?

    • @hrothgarnogar
      @hrothgarnogar Před 6 lety +6

      xefillion He corrected that already in the video though

    • @BlueBoy0
      @BlueBoy0 Před 6 lety +1

      Yeah, but I ignored chocolate/waffle because I made the same mistake. :)

  • @dankwojak3689
    @dankwojak3689 Před 6 lety +15

    Mark, how do you feel about Dr. Kahl's robot? I hated that boss. On regular and expert his final stage is so long and tedious.

    • @hostiusasinhostilityhostil7853
      @hostiusasinhostilityhostil7853 Před 4 lety +3

      I still haven't beaten Dr. Kahl's Robot on Regular. I put the game down months ago and haven't picked it up since. To put things into perspective, I somehow beat Cala Maria on my third try - all her phases, and I got hit only once.

    • @bl4ccj4cc4
      @bl4ccj4cc4 Před 2 lety

      Don't kill the head part with the laser first, go gut-head-heart because the bombs and the blasting screws after you beat up the head and gut is much easier to avoid while still having the pink laser disposer from the heart active instead of the magnet or the extending arm. Also, save up your super for the heart when it pops out

  • @JimmyGoodYT
    @JimmyGoodYT Před 3 lety +1

    Such a good game! You make a great point about the game being focused on the concept of dodging. Good video!

  • @DubCrime
    @DubCrime Před 6 lety

    Holy shit, you blew up... I remember when you had just a couple of thousand subscribers.
    Much deserved, though and the quality of the content hasn't fallen as it usually does, so congrats and keep it up!
    Thank you for all the priceless information you share with us.

  • @AdvancePlays
    @AdvancePlays Před 6 lety +56

    Anyone who enjoyed Cuphead is guaranteed to enjoy something like Contra, Alien Soldier, Gunstar Heroes and so on. They play pretty much identically, besides getting used to the slight differences in jump arc and bullet speed and so on. To be brutally honest, this is somewhat of a detriment to Cuphead, which really does nothing new or exceptional in this regard. If it was presented without its gorgeous art, I doubt it would have had anywhere near the fanfare it's gotten.

    • @MrSkinnyWhale
      @MrSkinnyWhale Před 6 lety +15

      Pretty much the only thing that got me through ~70% of the game is the visual style, animation, music and general presentation. Honestly can't be bothered completing it now.

    • @Katana314
      @Katana314 Před 6 lety +22

      Classic games like that relied very heavily on the lives system, which utterly ruined their fun levels for people like me. Being given a game over was never, ever, ever a motivating point that made me ready to gear up another 20 minutes of game time to getting back to where I was. 100% of the time, it was a de-motivator that made me stop for the night, and likely never want to come back to the game.

    • @AdvancePlays
      @AdvancePlays Před 6 lety +2

      Back in the day I'd have totally agreed with you. Not because there weren't solutions, plenty in the form of cheat codes for extra lives or level selects, but because access to them was more limited than today with the internet. Just a quick google and you're good to go, and that's even if you're not gonna use save states to completely cut out the middle man - which is all that eliminating the life system really does.

    • @theSato
      @theSato Před 6 lety +8

      You are 100% right. Cuphead deserves the praise for its visual style, but *not* for its difficulty (its just trial and error, its not that hard) and not for its originality (there is almost none)

    • @Katana314
      @Katana314 Před 6 lety +6

      @Sato Obvious troll is obvious.

  • @remem95
    @remem95 Před 5 lety +6

    I'd argue that “Memory, reaction and skill“ is a bit misleading, wording wise. Memory and reaction are also skills (if they weren't, there wouldn't be a challenge to master these aspects of the game)
    I guess what would describe the last point better is “control“ or “dexterity“.

    • @Jolgeable
      @Jolgeable Před 4 lety

      I didn't know the word dexterity (still learning english, I had to search for it hahaha). Thanks! =)

  • @VILK1N
    @VILK1N Před 6 lety

    I like this channel, because of content and have subtitles in videos!
    Great Job!! I'm from Brazil.

  • @IllinoisTrafficAttorney

    Love the shoutout to Gunstar heroes. Definitely one of my favorite games for bosses and Seven force is probably the best boss fight I've ever had =D

  • @spoongebubbles9380
    @spoongebubbles9380 Před 6 lety +5

    4:37 Pretty sure that's a dolphin

  • @KnightEix
    @KnightEix Před 6 lety +4

    ITS A BARREL NOT A CHEST

  • @Phartonium
    @Phartonium Před 6 lety

    Cool video ! I'm eager to ear what else you will say about various bosses :)

  • @PaddyMcMe
    @PaddyMcMe Před 6 lety +1

    1:55 Those yellow circles that surround the boss' attacks are a brilliant way of understanding the game's attack systems. I wish that was included as a training feature or something. For a lot of us with only a low amount of skill in these kinds of games understanding even just understanding a few of the boss' attacks would be an immense help.

  • @James-mi5qt
    @James-mi5qt Před 6 lety +141

    Mark brown, i will give you 30$ for your bro-fist t-shirt from your closet.
    ...and i betta get it too.

    • @candyeater3382
      @candyeater3382 Před 6 lety +7

      gottem

    • @ryanboguslavsky5215
      @ryanboguslavsky5215 Před 6 lety +16

      Hey man wheres my PIZZA

    • @James-mi5qt
      @James-mi5qt Před 6 lety +5

      I'll really make a breakthrough with this new video on a guide to find girls in League of Giants

    • @igotcrabsyeup
      @igotcrabsyeup Před 6 lety +4

      Dustyredman well, after a long day of fighting bosses, I like to go to CZcams.com/videogamedunkey and-

    • @zakkthebeaniegod8538
      @zakkthebeaniegod8538 Před 6 lety +5

      KNACK 2 BABY ISSA MASTAPIECE

  • @imaginaryboy2000
    @imaginaryboy2000 Před 6 lety +3

    "Things like parrying and EX attacks are optional"
    I don't think he finished the game...

  • @gwenxel4434
    @gwenxel4434 Před 2 lety

    Thanks so much for making this!

  • @hotcyder
    @hotcyder Před 6 lety

    Great Stuff! Nice use of pencil test animation - lots of great points made.