The Design Behind Super Mario Odyssey

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  • čas pƙidĂĄn 22. 05. 2024
  • 🔮 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔮
    Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game.
    === Sources and Resources ===
    10 Things Nintendo Told Us About Super Mario Odyssey | TIME
    time.com/4816417/super-mario-o...
    The Definition of Idea | 1101
    www.1101.com/iwata/2007-08-31....
    A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design | Amazon
    www.amazon.co.uk/Game-Design-...
    How Nintendo turned Super Mario Odyssey into the ultimate vacation | The Verge
    www.theverge.com/2017/10/31/1...
    === Chapters ===
    00:00 - Intro
    00:31 - Putting Play First
    03:13 - Four Step Level Design
    04:19 - Versatile Verbs
    06:46 - Making a Mechanic the Core of the Game
    10:10 - Mario: Breath of the Wild
    10:48 - Removing the Hat
    11:25 - Conclusion
    12:05 - Patreon Credits
    === Games Shown ===
    Arms (Nintendo, 2017)
    Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
    Super Mario 3D World (Nintendo, 2013)
    The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
    Super Mario Odyssey (Nintendo, 2017)
    The Legend of Zelda: A Link Between Worlds (Nintendo, 2013)
    Splatoon 2 (Nintendo, 2017)
    Luigi's Mansion (Nintendo, 2001)
    Pikmin 3 (Nintendo, 2013)
    Yoshi's Woolly World (Good-Feel, 2015)
    Super Mario Bros. (Nintendo, 1985)
    Super Mario 64 (Nintendo, 1996)
    Super Mario Sunshine (Nintendo, 2002)
    Super Mario Galaxy (Nintendo, 2007)
    New Super Mario Bros. U (Nintendo, 2012)
    Assassin's Creed: Origins (Ubisoft Montreal, 2017)
    Kirby's Epic Yarn (Good-Feel, 2010)
    The Legend of Zelda: Skyward Sword (Nintendo, 2011)
    The Legend of Zelda: The Minish Cap (Nintendo, 2004)
    === Credits ===
    Music used in this episode
    File Select (Super Mario 64)
    To The Next Kingdom (Super Mario Odyssey)
    Steam Gardens (Super Mario Odyssey)
    Bubblaine (Super Mario Odyssey)
    New Donk City: Daytime (Super Mario Odyssey)
    Run, Jump, Throw! 2 (Super Mario Odyssey)
    Caves (Super Mario Odyssey)
    Another World (Super Mario Odyssey)
    Sheikah Tower (The Legend of Zelda: Breath of the Wild)
    Forgotten Isle 2 (Super Mario Odyssey)
    Main Theme (Super Mario Odyssey)
    Jolly Roger Bay (Super Mario 64)
    === Subtitles ===
    Contribute translated subtitles - amara.org/v/C3BEp/
  • Hry

Komentáƙe • 988

  • @darklink1113
    @darklink1113 Pƙed 4 lety +519

    The problem with Cappy is I never want to play another Mario game without him.

    • @AsAventurasdeGui
      @AsAventurasdeGui Pƙed 3 lety +11

      Ikr?

    • @elemangell2981
      @elemangell2981 Pƙed 3 lety +25

      Same. Easily my favorite Mario companion alongside Starlow. I really hope he gets the same treatment in spin-offs like Rosalina did once Galaxy released.

    • @BroadcastingCN
      @BroadcastingCN Pƙed 2 lety +2

      @@elemangell2981 and it still really is till this year's

    • @jonathanwilson7949
      @jonathanwilson7949 Pƙed 2 lety +19

      He really is the best of both worlds. He doesn’t interrupt the gameplay to tell you something important, he’s the main mechanic of the game and he can be pretty funny too. So yeah, I really want him to stay in all future 3D Mario games. Sadly, I doubt that will be the case. Also, how do they make another game when you literally are the power up in Odyssey?

    • @showmeyourmoves8551
      @showmeyourmoves8551 Pƙed 2 lety +7

      Playing 3d world after oddysey feels limiting the ways I can move. 3d world is a masterclass of linear platformer and most of the time have better platforming than oddysey but the later have an amazing movements.

  • @ololreyalple
    @ololreyalple Pƙed 6 lety +612

    I think that when nintendo takes your cap or fludd, they show you just how much you depend on it. When they first took cappy away I tried to do all those crazy moves because I was accustombed to, just to see that now I can't. And that made me feel powerless

    • @laggalot1012
      @laggalot1012 Pƙed 6 lety +96

      It's almost emberrassing to admit that I felt like I was just kind of fumbling around like a fool for the while that Cappy, missing jumps and getting hit that had no real business hitting me. Still, that puts into perspective how much Cappy affects the gameplay in Odyssey, just as FLUDD did in Sunshine.

    • @HaydenTheEeeeeeeeevilEukaryote
      @HaydenTheEeeeeeeeevilEukaryote Pƙed 6 lety +71

      El Player Lolo But when you overcome those challenges, you feel more powerful, like you improved as a player. Then, when you get it back, you feel even more powerful.

    • @lugbzurg8987
      @lugbzurg8987 Pƙed 6 lety +13

      It's very much like in first-person shooters where you can carry every single weapon in the entire game, like Half-Life 2 or Serious Sam 3: BFE, where you lose all your weapons at some point and need to find replacements.

    • @lolindirlink
      @lolindirlink Pƙed 6 lety +10

      Lugbzurg they essentially reward you with nothing and it reminds me of DLC in a way lol.
      It's just brilliant from a pure gameplay standpoint.

    • @k-leb4671
      @k-leb4671 Pƙed 6 lety +29

      There's a very similar feeling when going from any of the newer Super Mario non-3D Land/World games down to Super Mario 64.
      In 64, he has nothing except himself, which is almost crazy to think about considering all the companion moves he's been given in games since. There's barely even any power-ups in that game. Despite that, it's still considered a very versatile game-play experience because he has so many moves and nuances. Thankfully, Super Mario Odyssey adds Cappy almost without taking away anything he could do by himself in Super Mario 64, making Odyssey the most versatile game-play experience we've seen in Super Mario games.

  • @lugbzurg8987
    @lugbzurg8987 Pƙed 6 lety +889

    "The kick in Super Mario 64"
    > Punches

    • @BagelBrain
      @BagelBrain Pƙed 5 lety +31

      This is truly a moment worth recording in a CZcams comment.

    • @InjusticeHater
      @InjusticeHater Pƙed 4 lety +7

      Yes and no, if you duck and stood still and push punch Mario would perform some kind of roundhouse kick, also if you combo the punch thereÂŽs a kick at the end.
      But I agree the footage does not fit (in German design stuff we would call this a "Text - Bild (image) - Schere (scissors)".

    • @rage_2000
      @rage_2000 Pƙed 4 lety +9

      That’s the punchline

    • @andrespolancozamora2751
      @andrespolancozamora2751 Pƙed 3 lety +1

      @Rodri G why lol.

  • @kawaiigoomy3487
    @kawaiigoomy3487 Pƙed 6 lety +392

    “Above all, video games are meant to just be one thing: Fun for everyone.”
    - Satoru Iwata
    RIP Mr.Iwata
    I think a lot of what Mr.Iwata believed about video games is still a core philosphy at Nintendo, and that's really cool. :D

  • @rhithym
    @rhithym Pƙed 6 lety +192

    can i just say i appreciate that you don't end the video's last sentence with a dramatic pause like literally every other video essay youtuber.

    • @K16711
      @K16711 Pƙed 6 lety +4

      This is so true, haha xD

    • @dalhar20
      @dalhar20 Pƙed 6 lety

      Oh god yes

    • @lrgogo1517
      @lrgogo1517 Pƙed 6 lety +2

      "Literally"? I'm going to need an example.

    • @SnaggingRaccoon
      @SnaggingRaccoon Pƙed 6 lety +6

      LRGonzales Raycevick tends to finish every video with a grandiose quote and a really dramatic sound effect that cuts the video to black

    • @Hi-uv7nn
      @Hi-uv7nn Pƙed 5 lety +2

      I like it when Let me explain

  • @EmilMacko
    @EmilMacko Pƙed 6 lety +605

    I cannot express my love for that pointy-beaked bird. It's my favorite capture in the entire game.
    As soon as I saw it I was like "gotta capture it", then I saw its attack, and (as planned by clever Nintendo design) I began stabbing the floating coin blocks near the wall. I missed them once, and hit the wall instead, and that's when I instantly out loud said "holy shit". And instead of actually going through the level to reach Bowser, I mostly spent the time exploring every bit of those rooftops and walls. I fucking love that bird, it has the best capture mechanic in the entire game

    • @RealDanteS01
      @RealDanteS01 Pƙed 6 lety +32

      I agree, the Pokio was my favorite capture too, and I had pretty much the same response. It built up using it very well, from scaling small walls, to a bigger wall, and culminating in a boss fight. It also added a few small things like poking your beak into the wall to get moons and small bonuses, repelling bombs to blow up boxes (which is always good fun), and just scaling the walls in general for a bit of exploration that would have been lacking without it.

    • @lrgogo1517
      @lrgogo1517 Pƙed 6 lety +18

      Pokio is such a good capture, because it lets you take one of those Volbonans with you wherever you go! I really wish Cappy didn't outright tell you about its gimmick as soon as you get close to that wall. Like... at least wait five seconds before giving me the clue.

    • @Tomorrow64
      @Tomorrow64 Pƙed 6 lety +4

      I LOVE THAT BIRD!

    • @epic312archive7
      @epic312archive7 Pƙed 6 lety +30

      The Pokio is cool until you reach Darker Side, then it haunts your dreams

    • @menacing_name
      @menacing_name Pƙed 5 lety +2

      Epic312 unless you glided over the entire pipe section with Glydon and skipped right to the Bowser section

  • @notoriouswhitemoth
    @notoriouswhitemoth Pƙed 6 lety +573

    I love how a friend of mine described the game's core mechanics: the enemies _are_ the powerups. The game looks extremely fun, and I'd love to play it when I don't have to break the bank to do it.
    It's important to remember that a low skill floor doesn't imply a low skill ceiling. That's something Nintendo does right.

    • @laggalot1012
      @laggalot1012 Pƙed 6 lety +63

      Nintendo loves the "easy to learn, hard to master" approach to their games. It's evident in the great number of games they put out. Controls are typically made to be as intuitive as possible and the critical path of the game's main campaign is then typically balanced to allow you to make it through with the bare essentials (in this case, that would be just the simple jump and cap throw), while simultaneously rewarding the player for learning other, more complicated techniques by giving them more options, allowing them to be more efficient or opening up further side content (again in this case, that would be certain harder-to-reach Moons). Or if the game in question doesn't have a campaign, they at least make a point of making even just the most basic of controls fun. Smash is an easy example of that.
      Perhaps you've watched a speedrun, but if you haven't, I've seen how fast Odyssey allows you to be if you understand and master its mechanics and techniques, it's really impressive. Speedruns, ignoring glitch abuse which is obviously not part of the deliberate game design, tend to make for a really good showcase of this design philosophy that Nintendo uses so frequently.

    • @doormantdarner7815
      @doormantdarner7815 Pƙed 6 lety +5

      Laggalot101 This game literally has 600+ filler moons that take no effort and are so thoughtless and dull, a blind goldfish could beat it.
      I admire what you're saying, but that doesn't exactly apply to this game.

    • @doormantdarner7815
      @doormantdarner7815 Pƙed 6 lety +4

      Laggalot101 Speedruns that require mastery can be done in any game. It isn't a nintendo specific mechanic, look at games like Clustertruck or Superhot to see how you can be as masterful as possible.

    • @yu_cp8978
      @yu_cp8978 Pƙed 6 lety +2

      It is a really dissapointing game.

    • @AnantoPamungkas
      @AnantoPamungkas Pƙed 4 lety +9

      @@yu_cp8978 ok

  • @Watsuda
    @Watsuda Pƙed 6 lety +856

    The music in the beginning made me think that you're gonna go into what half A-presses are.

    • @stockley_
      @stockley_ Pƙed 6 lety +146

      An A press is an A press, you can't say it's only half

    • @cachotognax3600
      @cachotognax3600 Pƙed 6 lety +174

      But first, we must talk about Parallel Universes

    • @Watsuda
      @Watsuda Pƙed 6 lety +72

      Whatever you say, """""""Marcus""""""" Stockley.

    • @Ouvii
      @Ouvii Pƙed 6 lety +53

      It's the "you're about to learn some shit" music

    • @peniddo
      @peniddo Pƙed 6 lety +30

      Well """"""Marcus Stockley""""", hear me out.

  • @DementedDuskull
    @DementedDuskull Pƙed 6 lety +373

    I just realized that the way odyssey handles moons is much closer to how Banjo Kazooie handled jiggles than how mario 64 handled stars

    • @tyson9670
      @tyson9670 Pƙed 4 lety +22

      Demented Duskull Super Mario Odyssey more like Super Banjo Threeie

    • @leonzhao8967
      @leonzhao8967 Pƙed 3 lety +3

      Its also like spongebob bfbb

    • @traviscunningham7062
      @traviscunningham7062 Pƙed 2 lety +1

      @@leonzhao8967 and most LEGO games.

  • @ZodiacXYZ
    @ZodiacXYZ Pƙed 6 lety +61

    0:19 - Just wanna appreciate making Mario flip in front of the logo like that. Very nice, hasn't gone unnoticed.

    • @laylover7621
      @laylover7621 Pƙed 3 lety +1

      Yeah, must have been a bitch to edit

    • @michasengotta2295
      @michasengotta2295 Pƙed 3 lety +2

      I don't think it took too long if he used a color mask, because the background is a light blue color that doesn't exist in Mario's clothes. You can actually see some articafts of it in slow motion. But still, awesome idea!

  • @Zimaras
    @Zimaras Pƙed 6 lety +1595

    YOU CAN BE A GOOMBAS

  • @LinkEX
    @LinkEX Pƙed 6 lety +31

    0:20 Good, stealthy delivery right there.
    Pausing _just_ for the fraction of a second for emphasis to make clear that this pun wasn't accidental, but not being blatant about it by keeping the flow of speech.

  • @ND62511
    @ND62511 Pƙed 3 lety +31

    The platforming in this game is some of the best in any game I’ve ever played. It allows for an amazing self-imposed challenge to beat the game with as few captures as possible because the platforming, when mastered, can bypass things you’d normally need a capture to do. Not to mention moving around as Mario in Odyssey is fun as hell, which honestly shouldn’t be overlooked; if you can make something as basic as moving your character around a room super fun, you know you’ve done a good job.

  • @subprogram32
    @subprogram32 Pƙed 6 lety +721

    I feel like you could almost make a graph based off of everything the cap adds to Mario's base moveset and play options, cos it's so much stuff! Same with the Fludd too, and even the Spin Attack to a lesser extent.

    • @Melkac
      @Melkac Pƙed 6 lety +13

      "Same with the FLUDD too"
      No, not really.
      Cappy ADDS platforming options. Fludd does the complete opposite.

    • @billypersistent6127
      @billypersistent6127 Pƙed 6 lety +13

      Oh boy, more graphs!

    • @junaidx
      @junaidx Pƙed 6 lety +3

      subprogram32 Nintendo rocking it! Haven't owned a Nintendo home console since the playstation 1. Want the switch, but barley have time for my ps4 these days (massive backlog)

    • @snakebite2000
      @snakebite2000 Pƙed 6 lety +20

      Cappy clearly builds off FLUDD but also learns to streamline things. Instead of switching between "offensive mode" (spraying water) and "vertical mode" (hovering) Cappy does both simultaneously with the same input.

    • @Begeaux
      @Begeaux Pƙed 6 lety +5

      Fludd adds more gameplay options than Cappy is adding platforming options.

  • @KrynexYT
    @KrynexYT Pƙed 6 lety +98

    It's always super satisfying being able to perform some wall jumping, really enjoyed the alternative route clip at 6:07. Great video as always!

    • @doormantdarner7815
      @doormantdarner7815 Pƙed 6 lety

      Krynex This game has the worst wall jumping mechanic in the series, it isn't even worthwhile to use.

    • @xxmemexmachinexx8472
      @xxmemexmachinexx8472 Pƙed 4 lety +1

      @@doormantdarner7815 are you ok?

    • @lama99654
      @lama99654 Pƙed 3 lety

      @@doormantdarner7815 It is literally the same in almost every game?

    • @chunkymonkey7983
      @chunkymonkey7983 Pƙed 2 lety

      @@doormantdarner7815 what?

  • @CurtisCummings
    @CurtisCummings Pƙed 6 lety +8

    "A cheeky chap who turns into Mario's hat"
    That's such a pleasant sentence. I love you, Mark

  • @fatefulseven
    @fatefulseven Pƙed 6 lety +298

    HE CAN BE A TAXI?!

    • @hiredsword
      @hiredsword Pƙed 6 lety +52

      He sure can, though it's more of a warp to a different area mechanic than an actual controlling a taxi and taking it for a ride type of thing. He can ride around the city on a scooter though.

    • @riddleiddle
      @riddleiddle Pƙed 6 lety +20

      Not really...you can pocess a taxi that brings you to a new level automatically. Kind of lame.

    • @Garbagehead5
      @Garbagehead5 Pƙed 6 lety

      YA YA YA YA YA

    • @Alphasoldier
      @Alphasoldier Pƙed 6 lety +8

      And a rock, a christmas tree, a manhole cover, aaaaand a cactus.

    • @JM-us3fr
      @JM-us3fr Pƙed 6 lety +8

      YOU CAN BE A GOOMBAS

  • @Igorcastrochucre
    @Igorcastrochucre Pƙed 6 lety +63

    Hats off to you mr. Brown.

  • @tahamohammad8842
    @tahamohammad8842 Pƙed 3 lety +16

    One of my favorite things about oddessy is how it’s handles difficulty’s and skill ceiling . In my opinion skill ceiling is far more important than difficulty because difficulty is subjective and on later play throughs it naturally lessens. Skill ceiling never gets any less engaging if the game has proper skill ceiling and oddeseyy does that skill ceiling excellently. For example take the broodal boss fights. Instead of the traditional 3 hit attack defense phase boss formula the broodals have skill ceiling that makes them always engaging on repeat play throughs despite their easy difficulty. Instead of waiting for their defense phase to end skilled players can end the phase early and end the fight much faster than a player who isn’t skilled. This makes It so repeat play throughs remain engaging,even with the player being a lot more skilled than they originally were

    • @tz4601
      @tz4601 Pƙed 2 lety +1

      Just so you know it's "skill ceiling," as in the ceiling of a room.

    • @tahamohammad8842
      @tahamohammad8842 Pƙed 2 lety

      @@tz4601 ah, my bad

  • @Ruby_Coast
    @Ruby_Coast Pƙed 6 lety +12

    One thing I want to add, though. You definitely made the point about how each world starts with a sort of story driven "action stage" path (which I will be calling gauntlets) that follows the four step design of Mario Level design, and that Mario's further refined core move set plus Cappy make Mario's movement more powerful than ever before, allowing Mario to reach once unreachable places. But I think you could've either segued from the "4 step design" section to "Mario's jump", or make a call back to the "4 step design" while talking about Mario's movement options, by bringing up that there is sort of a "5th/alt 1st" step in the 4 step design of most of the game's gauntlets.
    The player encounters this special, or rather "alternative" step to the level design philosophy either as they play and learn the moves, go back to gauntlet areas post-game/post story objective, or in a second playthrough. When the player has mastery of Mario's movement suite, they can not only circumnavigate (ha, get it?) most platforming obstacles and world/stage gimmicks, and even complete chunks of a gauntlet's path in the story objectives or action stages.
    The game has been meticulously designed to not only suit normal play through the 4 step level design, but also suit high level play with alternate shortcuts, hidden reward areas and completely capture/gimmick free solutions and paths that completely negate the 4 step level design. A grand majority of walls and gaps are designed to be just tall enough or wide enough that they normally completely block Mario from getting past, but can be overcome using Mario's full range of movement. The capture tutorial with the frogs can be completely skipped with Mario's advanced movement techniques only, and the whole of the Tostarena gauntlet can be completed without a single capture. I can't say for sure but I'd bet almost every level can be beaten without using the capture ability.
    I call it the "5th/alternative 1st" step because of it's nature as a world of options locked off by a gradually developed, yet always accessible skill set. It's a blanket "alternate route" designed with speed runners and challenge seekers in mind. This alternate route brilliantly coexists with, yet completely replaces the "4 step" path and it makes either play style optional.
    My only problem from this is that as far as I could tell, there isn't an alternate way to beat any of the bosses without the capture ability. It would've been the cherry on top to have a challenging but interesting way to beat each boss.

    • @Ruby_Coast
      @Ruby_Coast Pƙed 6 lety +9

      Actually! I was wrong! This speedrunner design mentality plays into the bosses as well! There are many very fast ways to beat the bosses without waiting for the obvious attack period weakness opening! I'm so glad these bosses can be fought efficiently and are par for advanced technique players!!

    • @shirshanyaroy287
      @shirshanyaroy287 Pƙed 6 lety

      An intelligent CZcams comment that is a very pleasing and interesting read! I'm pleasantly surprised! :)

  • @mugflub
    @mugflub Pƙed 4 lety +10

    Honestly one of the most well-designed games I've ever played. Pretty much pure fun the whole way through.

  • @MirrorsEdgeworth2
    @MirrorsEdgeworth2 Pƙed 6 lety +4

    You sure are a fan of masking, aint ya Markyboy? Mario falling in front of the Odyssey logo, the Hat Throw text appearing behind him. As an editor, I'm sure that took you ages and I bet there aren't enough comments praising that, so WELL DONE! Super nice job of making it all look seamless.

  • @telekinesticman
    @telekinesticman Pƙed 6 lety +4

    Your motion graphics work is honestly so impressive to me, it adds such a layer of "huh that's really neat" to your content. None of those cool little transitions or logos are "needed" bit they really do add to the feel of these videos. Maybe that's also because I just completed a university semester of doing motion graphics work so I realise just how much of a pain it is to mask things frame-by-frame.

  • @onism2898
    @onism2898 Pƙed 3 lety +5

    its crazy to think that this legendary game came out 4 years ago

  • @EchosideLP
    @EchosideLP Pƙed 6 lety +17

    The production value of your videos gets more crazy every time I watch a new video. Really an excellent format. Great topic, great video, great job!

    • @doormantdarner7815
      @doormantdarner7815 Pƙed 6 lety

      MikeFeyrer What production value? It's literally copy pasting clips, text and photos.

    • @chunkymonkey7983
      @chunkymonkey7983 Pƙed 2 lety

      @@doormantdarner7815 Bro, calm down, no need to hate on every comment you see.

  • @ChrisGorski
    @ChrisGorski Pƙed 6 lety +3

    Your channel is truly fantastic. I sincerely enjoy the peek behind the curtain in game design. You have quite the talent for breaking down complex ideas into digestible chunks.

  • @mitori
    @mitori Pƙed 6 lety +26

    this ties in really well with your video about putting play first.

  • @Igorcastrochucre
    @Igorcastrochucre Pƙed 6 lety +55

    Could you talk about Steamworld Dig 1 & 2 with the topic of procedural generation vs. hand-crafted experiences?

    • @GMTK
      @GMTK  Pƙed 6 lety +35

      that's not a bad idea

    • @GMTK
      @GMTK  Pƙed 6 lety +7

      check the playlists section, they're all in there under stream archives

    • @salty_3k506
      @salty_3k506 Pƙed 2 lety

      @@GMTK I know this was 3 years ago but Steam World 1&2 were some of my fav games back then so seeing a video about them would be cool and the suggested topic also seems interesting to me.

  • @neuroKip
    @neuroKip Pƙed 6 lety +7

    Great video as always, thanks for making this.
    One thing that I'd like to add, is that the co-op mode is actually more interesting than it might seem at a first glance.
    For starters, It slightly extends Mario's move set, which I'm curious to see how it will be exploited by speedrunners, a demographic to which the game design winks at more than once in my opinion.
    But to me the most remarkable part is how it enabled two players of different skill level to play together. More specifically, an advanced player playing as cappy, is able to help out a beginner Mario player by correcting her jumps, and fending off enemies with more ease.
    I played most of the main story as cappy, with my less experienced girlfriend playing as Mario, and I was truly impressed on how the design of the challenges sustained co-op mode without making it feel too reductive or oversimplified.
    While playing I couldn't stop thinking about veteran players helping out their children playing their first Mario. Amazing stuff.

    • @ghouldrago360
      @ghouldrago360 Pƙed 3 lety

      Although I'm 2 years late, 2 player makes a a lot of levels significantly faster to the point that a lot of the cips that were edited to make the fastest speedrun possible are done in 2 player mode either with 1 guy playing with hands and feet 2 people
      I can't do anything with the punctuation I'm mobile

  • @oscargiese3516
    @oscargiese3516 Pƙed 4 lety +5

    8:57 best rap Mark ever did

  • @kylethescientist
    @kylethescientist Pƙed 6 lety +1

    This is amazing. Your videos are so high-quality it feels like I should have to pay for them. They're so well edited well written, and insightful. Not only that, they continue to improve past a point that I even thought was possible. The look and theme of your videos are SO GODDAMN SLEEK! I feel like there could be a "Video Makers Toolkit" channel just about the graphical style and content of your videos. As soon as I have more than $10 in my wallet you better believe I'm going to be a patron of this channel. You make me think about design in a whole new light, where simplicity is as valuable as complexity. Thank you for this fantastic service, and keep up the good work. It is not going unnoticed.
    Also the fact that you paused for a few seconds to say "Goombettes" at 2:33 had me rolling. Not sure why.

  • @justinadams8353
    @justinadams8353 Pƙed 6 lety

    I gotta say, I absolutely love how you edit all of these videos. It's so crisp and flows nicely!

  • @dizzyhungry
    @dizzyhungry Pƙed 6 lety +6

    I love your videos, your smooth voice is just the icing on the cake.

  • @Gidaio
    @Gidaio Pƙed 6 lety +46

    Alright, fine. I was kinda holding out on this game, because I'm not the biggest fan of Mario games, but it looks like I'll have to add it to the ever-growing list of "Games That I Want to Play But I Rarely Have Time For." Way to go, Mark. Way to go. :P

    • @raveoreynolds6049
      @raveoreynolds6049 Pƙed 6 lety +3

      To be fair, as great as Odyssey is, if you didn't care for prior 3d marios then there's nothing here that will really change your mind. The same general gameplay, just done "better" for the most part.

    • @DeathnoteBB
      @DeathnoteBB Pƙed 6 lety +1

      Gidaio The 3D mario games tend to be amazing

    • @owlredshift
      @owlredshift Pƙed 6 lety +1

      ya only bbies like MARIO what a bab game am i right evr1

    • @DeathnoteBB
      @DeathnoteBB Pƙed 6 lety

      Leaf tailed Geckos are my favourite By telling us Mario is a kids game? Um we know lol

    • @SnaggingRaccoon
      @SnaggingRaccoon Pƙed 6 lety +2

      Spectral Gatekeeper Who are you to tell people not to “waste” their money on games? Get over yourself.

  • @nebulous4155
    @nebulous4155 Pƙed 6 lety +2

    Thats one thing I love about Mario (or Nintendo in general), they can always be nearly the same, IE Mario 64 and Mario sunshine where both have to collect an object to complete a level. But then all of a sudden they add a new mechanic in their game. Flood, Luma, and Cappy are all strikingly different. One is a water based jetpack/squirt gun. One is a living star that helps you spin jump. And one is a cap that can make you turn into a creature then to Mario AND help you make nearly impossible jumps.
    Heck even Pikmin has the same concept ofOlimar using pikmin to help him get his space ship repared, but the use of different colors of them have diffrent abilities. Yellow can be thrown higher while the white are resistant to poison and and are poisonous themselves.
    I could go on and on about every single Nintendo game out there but that would take so long. By the way, great video!

  • @bradbailey5481
    @bradbailey5481 Pƙed 6 lety +21

    Odyssey is like,
    30% Sunshine
    20% 64
    25% Galaxy 1& 2
    25% 3D Land/3D World
    I love it. It’s the perfect combo.

    • @perttutunkkari3275
      @perttutunkkari3275 Pƙed 4 lety

      What exactly makes it galaxy?
      The only "galaxy" thing what I see is starbits as coins and those "planets" which are required to get 2 moons

    • @ImAFKPlayz
      @ImAFKPlayz Pƙed 3 lety +1

      The intuitive gameplay, easy to learn yet hard to master controls, the spin dash and cap throw being surprisingly similar, the way enemies are handled (such as the yellow goombas) and the overall aesthetic of the game

  • @igorthelight
    @igorthelight Pƙed 6 lety +21

    Now we have two games about hats:
    * Team Fortress 2
    * Super Mario Odyssey
    P.S. There is also game called "A Hat in Time".

  • @andrewchang7194
    @andrewchang7194 Pƙed 6 lety +3

    Cappy makes odyssey extremely fun. I’ve spent at least half of my time attempting to make some crazy jumps and using my action moves in place of capturing something in the environment and it adds a whole new dimension of replayability. The beauty of odyssey (IMO) is that you DONT have to actively obtain moons to have fun. It’s a whole, complete experience trying to push the limits of mario and his physical abilities. That’s why I think this iteration of mario is the most successful at being a sandbox game. Sunshine, 64, galaxy were all wonderful, but in terms of being the definitive mario, odyssey has it down

  • @PianuReeves
    @PianuReeves Pƙed 6 lety

    the cap-based screen wipes in this episode are WAY more effort than was necessary but I LOVE it! Great editing & design as always, Mark.

  • @Ruby_Coast
    @Ruby_Coast Pƙed 6 lety +2

    Fantastic video, Mark! Much like Super Mario Odyssey, this video feels like it's retroactively what all of your other amazing Nintendo design videos have been leading towards! Both are culminations of everything we know and love about how Nintendo makes games.

  • @MeaslyMender
    @MeaslyMender Pƙed 6 lety +17

    One quick note about the piranha plants: you can just run up and kick them while they're eating Cappy. I think it was intended to be an easier way of dealing with them compared to precisely jumping on their heads.

    • @akirabaes4644
      @akirabaes4644 Pƙed 6 lety +10

      You can also feed them rocks to get the same effect. While they are eating the rock, you can even properly capture them.

  • @shrederman9838
    @shrederman9838 Pƙed 6 lety +14

    Why does everyone shit on the motion controls? In my opinion, this is the best implement of motion controls not just in a nintendo game, but ever. Yes the joycons can get a bit out of sync, but if you go to controls and just reconnect, they resync. Also, they are very fluid. I've noticed how in Mario Galaxy, it felt better to swing the controller inward towards myself, but in Odyssey for some odd reason, I throw outward, as if throwing the hat myself, and feels unnatural to do the same as Galaxy, and ive clocked some heavy hours. Throw up to throw up, to the side to spin instantly, and down for down. Best part is none of the motion controls are needed for platforming, simply to make getting moons more fluid and easy. Only complaint I would have is that with motion controls i cant extend the time for cappy to fly as to jump on him, and with pushing Y I can't do a homing attack.

    • @snakevenom56
      @snakevenom56 Pƙed 5 lety +5

      I know this shit is a year old, but tell me one thing that actually needs to be motion based in SMO? If anything they've made things worse, by making for example the spin throw, which had a better responding version in Sunshine. And if you want a look at a game that not only implements its motion controls in a necessary way, but actually makes the game *better,* look no further than JapanStudio's VR title Astrobot. They're not only used consistent and are needed to complete the game, it makes the game a far better and more memorable experience in just using the Dualshock. Let alone the VR head movements

    • @davidkonevky7372
      @davidkonevky7372 Pƙed 3 lety +2

      The circular hat throw is fucking useless in portable mode

  • @jenningsasyetuntitled9052
    @jenningsasyetuntitled9052 Pƙed 2 lety +2

    another great thematic visual motif in this game is the moon - you constantly collect power moons, then once you slow down and look at the background you realise that the moon is always visible somewhere in the sky, no matter the kingdom, and culminates in the game's climax taking place ON the moon itself. what a good game

  • @jugzster
    @jugzster Pƙed 3 lety +1

    Binging on your videos. They’re so well-done and engaging!

  • @Peppiinait
    @Peppiinait Pƙed 6 lety +7

    An option to pull off all moves in handheld mode would be much appreciated, Nintendo.
    Great vid.

    • @lama99654
      @lama99654 Pƙed 3 lety

      Yeah that sucks. At least those moves are fairly niche though

  • @thekingslayer1831
    @thekingslayer1831 Pƙed 6 lety +8

    The only problem with Odyssey is beating it and going back to playing 3D World. I can’t tell you how many times I’ve jumped into pits thinking I could use my cap to get across that ledge.

  • @fluff2897
    @fluff2897 Pƙed 6 lety +2

    Small Details like you masking out Mario just to put him in front of the logo at the beginning make me so fucking happy. Good stuff.

  • @davidartrip85
    @davidartrip85 Pƙed 6 lety

    I’ve been waiting for this :) Of course you didn’t disappoint. Great work!

  • @andrearossi6564
    @andrearossi6564 Pƙed 6 lety +55

    For the first time I'm early so I want to say thank you, I love your content

  • @TheMadMadman
    @TheMadMadman Pƙed 6 lety +3

    9:34
    So THAT'S what the Luma popping up means? Hell, I went 10 years without realizing that...

  • @thelovejalopy1671
    @thelovejalopy1671 Pƙed 6 lety +1

    That song you played at the end.. Jolly Rogers Bay. Does things to me... I love it so much.

  • @tyke7324
    @tyke7324 Pƙed 6 lety

    Another killer GMTK! Great job, Mark!

  • @hemangchauhan2864
    @hemangchauhan2864 Pƙed 6 lety +14

    Oh damn
    That's the term I was looking for. *Orphaned Verbs*
    You get an item/ability, but since you are already overload or have a preference, you forget about them

    • @MajkaSrajka
      @MajkaSrajka Pƙed 6 lety +1

      It is interesting how for some weird reason slap in Cuphead became Orphaned Verb to the lot of people (just like to the lesser extent dash).

    • @uwnbaw
      @uwnbaw Pƙed 3 lety +1

      Yeah that's what Hollow Knight lacks too.
      You get to use every ability throughout the game

    • @davidkonevky7372
      @davidkonevky7372 Pƙed 3 lety +1

      There were two orphaned verbs I never used on this game, but they were so obscure and useless that they didn't change anything. It was the one that let you make a long jump from behind and then that obscure weird circular hat throw that doesn't work properly on portable mode.

  • @caviersim3806
    @caviersim3806 Pƙed 2 lety +3

    When I first saw my cousin play it and played it myself, I wanted to just say that it's a silly kids game but when I saw the art book I was floored at the variety and care they give each world

  • @Bradbradhehe
    @Bradbradhehe Pƙed 6 lety

    This was a great episode, I got chills towards the end... Good job :]]

  • @MarcManGames
    @MarcManGames Pƙed 6 lety +2

    I have played tons of great games this year. I don't care if a game that is fun is on PlayStation or Switch or whatever. But the one thing I enjoy about Mario Odyssey so much is the simple fact that you actually play. I mean, just running around and throwing your hat is fun. You don't even have to look for moons or follow the "story". Thank you for that, Nintendo. Oh and thank you for BOTW, too, which felt the same way to me.

  • @forgototherpassword
    @forgototherpassword Pƙed 6 lety +5

    Do you think that lakitu cameraman is still following Mario all these years later?

  • @raph2550
    @raph2550 Pƙed 6 lety +21

    Ok i see now two reasons to buy a switch

  • @ZerosiiniFIN
    @ZerosiiniFIN Pƙed 6 lety

    This video is extremely well edited!!

  • @AmarMah
    @AmarMah Pƙed 6 lety +1

    Finally, someone who is just passionate about Nintendo. No bull, no drama, just good honest gaming passion. Nice work.

  • @StiffAftermath
    @StiffAftermath Pƙed 6 lety +7

    10:40 - How comw no one seems to mention this in reviews. I feel that this lone change alters the whole progressive cohesion of gameplay objectives, instead of segregating the gameplay sessions.

  • @BrownieX001
    @BrownieX001 Pƙed 6 lety +3

    Could you do a video on Nintendo colour theory? Everything from SNES Kirby Dream Course to BOTW. How the bright colour and colour choices make it iconic as a Nintendo game.

  • @andrewstewart7078
    @andrewstewart7078 Pƙed 6 lety

    So glad to see you reference my favourite game design book :)

  • @lincelp
    @lincelp Pƙed 6 lety +1

    "Dire Dire Docks" always hit the right spot. Nice video

  • @specknacken6507
    @specknacken6507 Pƙed 6 lety +18

    *The Design Behind Sonic Forces | Game Maker's Opposite Day*

  • @giogaul63
    @giogaul63 Pƙed 6 lety +4

    I knew this video is coming

  • @ShitsandGigglesi
    @ShitsandGigglesi Pƙed 6 lety

    Dammit, man, you never cease to refresh my inspiration to get into and learn philosophies of game design. Definitely gonna sign up for Patreon

  • @1gnore_me.
    @1gnore_me. Pƙed 6 lety

    dude your editing skills are amazing

  • @benwasserman8223
    @benwasserman8223 Pƙed 6 lety +11

    Super Mario Odyssey + Breath of the Wild= Nintendo is BACK everyone!!

    • @milddiffuse
      @milddiffuse Pƙed 6 lety

      Ben Wasserman More like Mario + Metroid.

    • @milddiffuse
      @milddiffuse Pƙed 6 lety

      Breath of the Wild was completely OpenWorld, while Metroid and Odyssey have a order in which you explore this world and your not just thrown into it... there are also a lot of other comparisons to draw between Odyssey and Super Metroid, for example how "tricking the Game" or just doing stuff the developers wouldn't think most people would do or could pull of is rewarded.

    • @Doodoovessel
      @Doodoovessel Pƙed 6 lety +3

      Ben Wasserman They never left though

  • @0ctopusComp1etely
    @0ctopusComp1etely Pƙed 6 lety +4

    You can possess the Pirahna Plants. Throw a rock in their mouth first, and they can't eat the hat. Voila.

  • @teamcyeborg
    @teamcyeborg Pƙed 2 měsĂ­ci

    One other thing I like about Odyssey is how the capturing mechanic leads very naturally to clear showcases of new mechanics. You know right away what you can do as an Uproot before you even capture it, because when you walk into a room with them they start extending their legs, Pan bros. jump around and throw things at you, and Goombas waddle around in stacks, so their unique mechanics are naturally shown to you as the enemies do it.
    Some other Mario games try this to some extent, Galaxy especially comes to mind, but it seems to come across a bit more awkwardly in those games than in Odyssey

  • @hrgrhrhhr
    @hrgrhrhhr Pƙed 6 lety +1

    playing fetch with a dog using your hat in this game is adorable.

  • @luk3y935
    @luk3y935 Pƙed 3 lety +6

    Mario Odyssey is one of those rare games I'd describe as pretty much perfect

  • @drdunngg
    @drdunngg Pƙed 6 lety +3

    Glad to know I'm not alone with the horrendous motion controls while in portable mode.

    • @NGScoob
      @NGScoob Pƙed 6 lety +1

      Dr Dunn It’s best in TV mode with a pro controller.

    • @laggalot1012
      @laggalot1012 Pƙed 6 lety +5

      It's clear to me that the game doesn't really intend you to use the motion controls while in handheld mode, though thankfully, as far as I can tell, you don't really need the motion controls for much of anything, though they can certainly help.

    • @k-leb4671
      @k-leb4671 Pƙed 6 lety +3

      I'm surprised they never fixed that. Tying moves to motion controls when some controller set-ups are counter-intuitive to motion controls just seems stupid.

  • @Kathkere
    @Kathkere Pƙed 6 lety

    Excellent video! As someone who studies game design, your videos are really helpful and insightful. :)

    • @GMTK
      @GMTK  Pƙed 6 lety

      Thanks! Glad to be of assistance!

  • @theoverallsite
    @theoverallsite Pƙed 4 lety

    Man u have done a lot of work to make this video. Great Job!

  • @thorn_lekoh
    @thorn_lekoh Pƙed 6 lety +10

    Even though mechanically speaking, this game is great, I often felt disappointed with the creative aspect. It's been kind of a "oh, that sounds cool !" to "huh ? that's it ?" rollercoaster world after world. There is a slight twist to the mario world stereotype each time, like "forest world but with robots", "beach world but with sparkling water", but for the most part it doesn't go any further (except the low poly food world and the oriental bowser world).
    The best example of that would be the ruins. There's this awesome looking dragon Bowser shows up with in the middle of a cutscene that wrecks your shit once more, then you land on a superb bloodborne-looking ruins world, and then you find out that it's only going to be a boss room for the dragon, that actually is only going to throw small electric saws at you. Even though it looks awesome, the creativity of Galaxy's bosses for example just crushes Odyssey's. Not even talking about the rabbit bosses, that was just a waste of time and potential, they're as interesting to fight as the koopalings in mario 3.

    • @k-leb4671
      @k-leb4671 Pƙed 6 lety +2

      TimtheEnchanter
      I agree, although conceptually I think the Galaxy games have the best set of bosses in the 3D games.

    • @thorn_lekoh
      @thorn_lekoh Pƙed 6 lety +2

      Caleb Jaaniste that huge ghost with rock hands in galaxy 1 was just awesome, I thought entering the ruins world in odyssey that the dragon would be kind of an equivalent to this one. That makes me think : odyssey has no ghosts ??

    • @deathonion404
      @deathonion404 Pƙed 3 lety

      Yeah the dragon boss was insanely underwhelming and off

  • @AlienXtream1
    @AlienXtream1 Pƙed 3 lety +3

    my only critique of the game was how easy the "story" was. all in all you only need a couple hundred moons at most to finish the games story. there are over 900 unique moons in the whole game... and if you cant be bothered doing that you can just.... buy them.... so yeh. my only critique is that it has too MANY moons making anything but a 100% or min captures run trivial. yeh, i know mario games arent renowned for their difficulty and i dont feel its "too easy" for a mario game. i just feel like it hands out too many freebee moons such that you have no need to try. would have prefered a more limited number of moons that took longer to get. same gameplay length but just something more meaningful when you DO get them.

  • @funnyproductions450
    @funnyproductions450 Pƙed 6 lety +2

    Hey Mark, I think I know of another game that tries to delve into the same kind of open world design seen in Mario Odyssey and Zelda: Breath of the wild, which takes form of a DigDug/Metroidvania hybrid. It's Steamworld Dig 2 of course. I have only put some few hours into the game but what captivated me is that like previously mentioned games, they have little rooms sprinkled around the world, so if you're interested enough of entering them you would have to overcome a little challenge that plays with the mechanics a lot. With the many hours of playing Mario Odyssey, this kind of design really makes me think of how other game developers would approach open world games.

  • @Caiquebarsil
    @Caiquebarsil Pƙed 6 lety +1

    Great video! I'd love if you could make one about the game's "odyssey" theme too (traveling the world, changing clothes, buying souvenirs). I feel it reflects the "Nintendo" creative process behind mechanics quite perfectly, only this time in the narrative (and I have the feeling that they did it with Breath of the Wild too)

  • @EricSisti
    @EricSisti Pƙed 6 lety +12

    Most importantly, this game is so damn fun - something most modern games forget about.

    • @mwperk02
      @mwperk02 Pƙed 6 lety +10

      well most modern games are designed around being unfun so you buy microtransactions so you skip over the unfun parts.

    • @chunkymonkey7983
      @chunkymonkey7983 Pƙed 2 lety

      I disagree. I find almost every Nintendo game fun, new or old. :D

  • @SplitScreenDocumentaries
    @SplitScreenDocumentaries Pƙed 6 lety +7

    Did you really fucking ROTOSCOPED the hat to make the "hat" title ?
    Bro you did not win the game, you are the game.

    • @GMTK
      @GMTK  Pƙed 6 lety +15

      i shouldn't be allowed near Adobe After Effects

  • @nobu9705
    @nobu9705 Pƙed 5 lety

    Great video, great analysis! 👏

  • @MyLittleWalrus
    @MyLittleWalrus Pƙed 6 lety

    Mark,
    Great video! While playing Odyssey, I actually often thought back to your videos on Nintendo.
    I've noticed that in several of your videos you've mentioned speedrunning, and you seem to be familiar with it. Have you considered making a video about games which are designed with speedrunning in mind? For example, you could cover games which incorporate individual level time trials, leaderboards, replays, dedicated speedrunning modes, or even just speedrunning integrated into the level design itself. Many indie games are developed with these in mind, and some bigger games do as well. In the speedrunning event Games Done Quick, some runs even have commentary from the developers that provide insight into the design. I think it would be a very interesting topic to make a video about.
    Thanks for reading, and thanks for the wonderful video!

  • @spartanq7781
    @spartanq7781 Pƙed 5 lety +3

    God I need to get a Switch and play this already. Sucks to be broke.

  • @Blackthornprod
    @Blackthornprod Pƙed 6 lety +7

    You didn't mention that in your live videos you played the amazing SPELUNKY :) ! You left it
    for the part "and more" :D !

  • @bennetmcgravey-vanlauwe9514

    The best part about the move set is that there is entire moves that aren’t talked about like how when you press the jump button when you’ve just caught your hat mid-air Mario will do a tiny spin giving you a bit more distance. It rewards players who experiment and push Mario’s move set to the max.

  • @quantumhornet211
    @quantumhornet211 Pƙed 5 lety +1

    I love the freedom of movement in this fame and all the trickjumps

  • @NeverduskX
    @NeverduskX Pƙed 6 lety +5

    YOU CAN BE A TREE

    • @artman40
      @artman40 Pƙed 6 lety +1

      You can be a rock.

  • @ha8810yato
    @ha8810yato Pƙed 3 lety +5

    æ—„æœŹèȘžć­—ćč•ă‚ă‚ŠăŒăšă†

  • @vijaydizzle
    @vijaydizzle Pƙed 6 lety

    Great videos Mark Thank you so much!

  • @dddmemaybe
    @dddmemaybe Pƙed 6 lety

    The ending song you chose is perfect. To me it's is as if a statement, that progress and the new thing, can never assume form the magic that's come before it. Regardless of improvement, there are always small yet important things lost upon change. To me this is an optimistic feeling of balance of strengths.

  • @maximus4158
    @maximus4158 Pƙed 6 lety +263

    “MASTAPIECE”

    • @glomman
      @glomman Pƙed 6 lety +25

      MAXIMUS Knack 3 Babyyy!

    • @LucasDarkGiygas
      @LucasDarkGiygas Pƙed 6 lety +24

      5 out of 5 hohly SHIT!!

    • @ddanenel
      @ddanenel Pƙed 6 lety +8

      *knackstapiece

    • @BeowulfCav
      @BeowulfCav Pƙed 6 lety +5

      M A S T A P E E C E
      A
      S
      T
      A
      P
      E
      E
      C
      E

    • @mr_ekshun
      @mr_ekshun Pƙed 6 lety +6

      Lol, saw this comment and totally forgot for a moment that this is the GMT channel, not Dunkey's.
      "FAHV OUTTA FAHHHV, babee"

  • @blablabla5632
    @blablabla5632 Pƙed 6 lety +4

    "But... Super Mario Odyssey is so overrated! The reviews were certainly paid! They've just hyped up the developer! How I hate professional critics, me, as an expert gamer that obviously studied design, I'm a more reliable source!"

    • @legrandliseurtri7495
      @legrandliseurtri7495 Pƙed 3 lety +3

      I mean, uh... Critics generally play only a few hours and they do it as fast as they can so they can get the review done before others. The result is often a rush mess. I mean, really:Are you gonna tell me that a 5 min IGN video is better than a big analysis by Game makers toolkit?

    • @tcrpgfan
      @tcrpgfan Pƙed 2 lety +1

      @@legrandliseurtri7495 It's why I trust the completionist. Sure he doesn't always get it right, but dammit he's fucking thorough.

  • @KiyoshiDaichi
    @KiyoshiDaichi Pƙed 6 lety

    A pinnacle of game design. Masterful work.

  • @marcelolopes4822
    @marcelolopes4822 Pƙed 5 lety

    Nossa, um dos melhores canais de games que ja vi.
    Muito obrigado Arthur por legendar os videos pra portugues.

  • @drakep.5857
    @drakep.5857 Pƙed 5 lety +9

    8:47 tf2 in a nutshell

  • @hamzamaken9323
    @hamzamaken9323 Pƙed 6 lety +7

    Can you please make a video about how to do video game sequels right? Gamespot's Reboot made a video on it but they didn't go deep enough and didn't give much practical advice, would love to see you take that one

  • @GeddyRC
    @GeddyRC Pƙed 6 lety

    Terrific video, as always!

  • @jelle7224
    @jelle7224 Pƙed 6 lety

    This video has been on my Watch Later list since it came out but after taking my time to finish the main story of Odyssey I can now finally watch it.