Let's Play: Chain of Command - Collective Farm 452
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- čas přidán 20. 12. 2017
- Rich from Too Fat Lardies is back for another game of Chain of Command.
It is Autumn of 1942 and Rich's German army are marching east towards the Volga, but first they must push back Justin's Russian forces encountered at Collective Farm 452.
Unlike the rural stone buildings of Normandy these meagre farm buildings offer only light cover for the encamped Russian troops.
This playthrough shows off some of the differences in the Russian army's tactics, the benefits of moving tactically, and defending the motherland.
Would you have played it differently?
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Justin always looks like he has been invited to hang out with the school bully and his gang for the first time but is in constant fear that it's all a big joke and he is going to get a clout any second then have his dinner money stolen
The Russian Antitank Rifle hit and silenced the Stug Gunner, who then shot back on overwatch? But surely he was silenced?
I wondered how that was possible? Was it a memory loss or an actual rule?
Another great battle report with Richard an Justin. Great work guys. This is highly apreciated.
I'd like to see an I Ain't Been Shot Mum lets play. I know they are older rules but I've not seen them.
The German Player was too aggressive with his infantry, especially seeing you had a tank. Let the tank clear the Russians from the buildings, whilst the infantry screen/protect the tank. Have the German infantry deploy with good fields of field and get the MG 34/42s setup to maximise their section firepower. Then slowly, slowly level the Russian strongpoints. Just my thoughts.
i think the german player is actually one of the makers of the game
The game looks like great fun, and it's lots of fun watching you guys.
Justin diddled himself by knocking over a six with a second throw and turning it into a three- he did make up for this by rolling 16 dice when he should have rolled 12...
Thank you for the report. The game really shines here. I wonder where are those lovely Soviet houses and church from?
This does a wonderful job of showing why dice towers aren't a good idea.
It's a poor design to begin with
Kargush 6 - I agree, I think a clear sided Perspex tray with a green felt inner base and a couple of smaller compartments on the side, for dice and marker storage is the best way to go maybe even on legs/stilts so can be placed above the board is the best way to go.
@@guylawrance2216 Stilts! A brilliant idea.
I've never got dice towers.
I really love these games. Keep them coming! :)
Great video- love these- entertaining and instructive- the Handgranartaan CC was a bit of a muddle though, should have only had 2 grenades going in (minus 2 on the dice for hard cover) and Rich didn't test to see if his leader was hit (needed a 6 to survive!) Dice towers are indeed a pita...but I guess they help with your camera work so a necessary evil! - smashing terrain too.
I only recently discovered this game, I don't play myself but still very much enjoyed this! (and the other game on the Orne). Please keep this video's coming!
Love it.... after a day at work its good to watch this... :)
fun game again love how a storyline develops with 2 fat lardies rules
Great game and great looking table.
Great Stuff - more Lard please!!
excellent video on the game, more please.
More Lard!!! Also, I am really glad I got a dice box and not a tower. 😯
Some animals are more equal than others (pigs are)!
Great let's play! Thanks. Where can I get the red tractor?
Well done!
Chain of Command is such a good game
Loving the Lard. Played my first game of Charlie Don't Surf at the weekend. Ivan is terrible lol
Alan Downs - CDS is good. I do like IABSM! (I Ain't Been Shot Mom!) Which is the WWII game...very fun
When Justin fires 'through' the building, as opposed to from the windows, surely the whole squad can't fire as those at the back wouldn't have 2" 'clearance'?
Rich, you allowed the AT rifle to move after removing the shocks... but as it was routing it is pinned as well! So you have to wait for the end of the turn... or am I missing something?
The big guy should have brought his own lighting.
Hey there. Brilliant video.Any chance of knowing which manufacturer are the soviets troops from?
Great game, chain of command for the win!
I think you've been a bit harsh on yourself Rich by remaining outside that concrete building. Surely they'd have jumped through the windows when they first came under fire?
Does anyone know the brand of the dice tower they use in this video?
Is there info somewhere about your recording setup? I'm curious.
Can you actually activate a team to give covering fire on a roll of 2? I'm thinking it has to be a 3, but is that correct?
Love the game.the tower not so much
Which dice tower are you using?
Honestly, I think I would have played the Germans the same as Rich, it was just poor luck, and a AT rifle pinging round after round on the StuG, that made a good plan turn into an awful mess.
Armored car is wheeled so why didn't it move when placed on the table? Not tracked, wheeled?
I'm new to CoC. I have watched 2 games you guys have played. The StuG in both games seems to be not very effective. Is that normal?
A bit Late after all this time, but after the first anti tank rifle shot it was clearly stated that the STUG gunner panics, so how did he get to shoot back? You can't -or should not be able to- return fire and then panic.
What scale do they use for the game?
28mm minis
In the first exchange between the AT rifle and the Stug, the AT hit panics the Stug gunner and causes a shock. The gunner can't fire in the next phase due to being panicked, but returns fire immediately due to being on overwatch. Is this correct? He's panicked next phase but he's not panicked immediately after receiving the hit? Or is the fire considered simultaneous?
Thats what I thought too. Can anyone explain it?
Think it's because it is happening in the same phase, at the same time
Yeah, that is what I thought, it was simultaneous, so the panic didn't happen until after the shot.
The AT rifle was unseen by the Stug (i.e. hadn't been seen to move into the building) so it was unable to fire at it during this phase. The Stug should not have fired imho.
please forgive Ivan, we trained him wrong as a joke
From about 35 mins. Why doesn't the team in the house enter into close combat with ze Germans? Looks like they're within 4"?
were did you get the building from ???
I'm pretty sure Rich has made these himself
Richard also uses buildings from Charlie Foxtrot Models and Warbases.
at 31 minutes when the Russian squad deploy in the building with Germans directly outside of it they are within 4" so why aren't they in close combat?
They do not have a "clear path" to them? We assume that a route to contact requires a door not windows.
@@philrobinson7747 at 39 minutes, how is a charge possible since the soviets are inside the house and you cannot charge someone if there is no door on your side of the charge there, no ?
I have watched a few of the games the bald guy has presented and have to say he has no gaming etiquette. Re-rolls cocked dice when not in his favour, and not re-rolls cocked dice when in his favour. His measuring of distances stinks to the point of cheating.
Lol, Justin's a sneak.
Agreed!
46.3 When the German infantry assaulted the Soviet MMG and killed the Soviets, wouldn't the 4 Germans left be in the building? In hard cover when fired on again by the Soviets.
Random morale is so bizarre. I mean, it’s a neat way to add variety, but I feel that morale difference should be giving some sort of bonuses to the side which has less. More points to spend, or something. Anything.
It's not random. The 'bonus' is that your enemy has fewer command dice.
hahaha rich is right, classic german tactics. Rush too fast and too far into enemy territory!
"The gunner panics and does not fire in the next phase" but he fires straight after being shot at by the AT rifle !! I thought he was panicking ? Great terrain, board features and mini's but as for rules.....Hmmm.....