Final Fantasy 7 Remake All Pre Rendered Cutscenes

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  • čas přidán 5. 05. 2020
  • This video is a compilation of all the Pre Rendered Cutscenes in Final Fantasy 7 Remake
    SUBSCRIBE: / digitalxknight
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Komentáře • 109

  • @leonartha03
    @leonartha03 Před 3 lety +132

    somehow the in-game cutscene is so good that i forget there are pre-rendered cutscenes

  • @kermitwithamustache3885
    @kermitwithamustache3885 Před 3 lety +78

    I like how cgi Cloud has softer facial features to match his Crisis Core/Advent Children design

    • @thienphucn1
      @thienphucn1 Před 3 lety +17

      I prefer the in-game models. The pre-rendered models look like they are always smiling or some reason

    • @caizrippin4559
      @caizrippin4559 Před 3 lety +1

      I don’t think the cgi models look as crisp.

    • @iam4026
      @iam4026 Před 2 lety

      CGI Tifa looks hyper realistic, her expressions are Iike in constant 24K

    • @they_fw_lei
      @they_fw_lei Před 2 lety

      @@thienphucn1 ew. They look more anime tho.

    • @lukehart7225
      @lukehart7225 Před rokem

      I love the fact that; cloud says to Aerith; “where are we” and she shakes her head 😂 he asked you a question, why you shaking your head for

  • @Jylstin
    @Jylstin Před 3 lety +42

    These pre rendered cutscenes give so much more life to the whole game. If only the whole game was like this in 60fps on PS5

    • @lukehart7225
      @lukehart7225 Před rokem +2

      You said it bruv! It should be like this, it’s PS4, surely they have good power probably not to it’s extend tho 😅

    • @lukehart7225
      @lukehart7225 Před rokem +1

      @James Phelps these games just continue to look like PS3/PS4 era

  • @lancewinchester1000
    @lancewinchester1000 Před 4 lety +58

    The transition between Full motion scene and game cutscene is incredible. I notice the little différences with the in game graphics really later in the game(Cetras scene 😋) . The Unreal Engine 4 is wonderful. Of course CGI is again more powerfull since Advent Children complete.

    • @DigitalXkNIGHT
      @DigitalXkNIGHT  Před 4 lety +1

      yea game cutscenes get more and more impressive as time goes on

    • @lancewinchester1000
      @lancewinchester1000 Před 4 lety

      @@DigitalXkNIGHT imagine in 2040😅but we will be more older near before retirement !

    • @arvinjay336
      @arvinjay336 Před 4 lety +3

      For the CGI we should praise Square's Visual Works division, hoping to see more in other titles and 7R2!

    • @lancewinchester1000
      @lancewinchester1000 Před 4 lety +2

      @@arvinjay336 Yes the studio is just the best of all for me. Incredible Team Artist.

  • @itstj581
    @itstj581 Před 3 lety +19

    Genuinely the best game Ive ever played, an hour in and i was immediately hooked into the series

  • @igweofart
    @igweofart Před 4 lety +34

    Hopefully FF7 part 2 will look likes this on the PS5 and XBox Series X

  • @miguelruiz3078
    @miguelruiz3078 Před 3 lety +11

    I really love Visual Works' works. The direction is simply majestic in almost every aspect.

  • @AmyJWilliamsx
    @AmyJWilliamsx Před 2 lety

    I was looking for these, thank you!

  • @HaohanH7BranDy
    @HaohanH7BranDy Před 3 lety +16

    10:00 the buster sword design from FF7CC AND AC

    • @julianss550
      @julianss550 Před 11 měsíci +1

      i wonder where that cutscene happens with sephiroth

  • @swagninja6992
    @swagninja6992 Před 4 lety +6

    Thanks for this compilation man!

  • @silverice177
    @silverice177 Před 4 lety +2

    thanks!

  • @kewlozer7979
    @kewlozer7979 Před 3 lety +4

    imagine how good the in game and pre rendered scenes in ff7r part 2

  • @RebelOfRock
    @RebelOfRock Před rokem +1

    Aerith is breathtakingly beautiful in the pre-rendered scenes.

  • @rawrdino7046
    @rawrdino7046 Před 3 lety +12

    These look good they should make a cg movie

  • @aaronstallings4996
    @aaronstallings4996 Před 3 lety +6

    Genuinely didn't notice that these were pre rendered since the majority of the in game cutscenes looked just as good

    • @AdamW-eo2yq
      @AdamW-eo2yq Před 2 lety

      Tbh the only real noticeable difference between pre-rendered and in game is the hair, even then only Tifa’s hair looks very real in the cgi compared to game engine. Also their faces are slightly different shapes as well but that’s less noticeable

    • @sephiroth0409
      @sephiroth0409 Před rokem

      @@AdamW-eo2yq sephiroth would like to have a word with you

  • @salverobosa7135
    @salverobosa7135 Před 2 lety

    I hope we get to see more pre-rendered cutscene of Sephiroth in Remake Part 2

  • @HaohanH7BranDy
    @HaohanH7BranDy Před 3 lety +7

    10:36 I see cloud’s pores

  • @davadh
    @davadh Před rokem

    You can tell they use different character models on the pre-rendered cutscenes. Like, Aerith's face is very different between the game model and the pre-render. I like them both, but I prefer the pre-rendered model more. I think only Tifa looks exactly the same in both models

  • @miguelruiz3078
    @miguelruiz3078 Před 3 lety +6

    I actually think that the CGI models are downgraded on purpose to pair better the in-game transition.
    Don't get me wrong, but they still are anime-ish characters.

    • @adamazmi6340
      @adamazmi6340 Před 3 lety +9

      Not gonna lie, Cloud and Barret look better in the CGI. Not a fan of Tifa's though, Aerith is half decent but his in game design is better

    • @miguelruiz3078
      @miguelruiz3078 Před 3 lety

      @James Phelps Besides the full 4K textures, probably more VFX effects.

    • @Senshisan
      @Senshisan Před rokem

      The fact that they look anime-ish is a style, not a limitation.

  • @michaelwhite4810
    @michaelwhite4810 Před 4 lety +4

    Where are these pre-render files located in umodel folder view?

    • @DigitalXkNIGHT
      @DigitalXkNIGHT  Před 4 lety +3

      I don't know anything about an umodel folder view I just played the game and recorded these as I went

    • @michaelwhite4810
      @michaelwhite4810 Před 4 lety +1

      @@DigitalXkNIGHT it's OK,I thought you extracted game files because you said pre-rendered files- -

    • @RatedRLoquender
      @RatedRLoquender Před 3 lety

      @@zoomie7 Are this scenes like The Last of Us 1 cutscenes where character models look more detailed than in other cutscenes? Don´t know if I´m explaining any good.

    • @quinoah_
      @quinoah_ Před 3 lety +1

      No, not exactly. I'll explain the difference to you here.
      Games, unlike 3D movies, essentially need to be rendered as they're being played. I'll explain more in a bit.
      For 3D movies, the rendering is done per-pixel, so basically the computer will render one pixel, render the next pixel, and will keep repeating this process until the current frame has been rendered. Then, it does this all over again for every other frame, until the whole movie is done. This process takes days, sometimes even weeks for a really long movie. We call this approach to rendering "pre-rendering".
      So, why are games different? Well, if the computer that you're playing a game on had to render each pixel individually, you literally wouldn't be able to play the game.
      whenresponsible for rendering everything in real time. This is also why in game trailers you'll see the little text at the top saying "in-game footage".
      Of course, real time rendering has its limitations. You can't have as realistic reflections, light and shadow quality is much less good, the list goes on.
      As for the Last of Us 1, the game doesn't have any pre rendered cutscenes at all. Everything happens in-engine. The reasons the cutscenes look more detailed than the game is mainly due to the animations. The game animations are created by hand, whereas the cutscene animations are captured directly from an actor in real life that is wearing a special suit that captures his or her movements. This is called motion capture, but it's a whole other subject. I'll link some useful links if you're interested.
      czcams.com/video/l9Mx67fCr5I/video.html
      czcams.com/video/GVNnfZG4riw/video.html
      czcams.com/video/cvcAjgMUPUA/video.html
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  • @starbeard5538
    @starbeard5538 Před 2 lety

    I believe Unreal engine 5 or 6 will be able to do this kind of graphics

  • @ekoms108
    @ekoms108 Před 3 lety

    Just FYI the shot of Aerith in the alley is not Prerendered.

    • @yoyoyo88665
      @yoyoyo88665 Před 2 lety +2

      What? Yes it is.

    • @ekoms108
      @ekoms108 Před 2 lety +1

      @@yoyoyo88665 ahh that was last year and I got confused about the terms.

  • @carlbrerian
    @carlbrerian Před 3 lety +4

    i think that the ingame facials are beter than the cgi ones

  • @lordjyscal
    @lordjyscal Před 2 lety

    7:26

  • @RatedRLoquender
    @RatedRLoquender Před 3 lety +1

    So is this using the engine itself to create this cutscenes or is this full CGI?

    • @roxas2sora45
      @roxas2sora45 Před 3 lety +3

      Full CGI, where it can be seen most is in the hair shader.
      UE4 is not able to do this.
      They have probably rendered it in arnold

    • @ekoms108
      @ekoms108 Před 3 lety

      @@roxas2sora45 Areith in alley isn't pre-rendered. Her pre-rendered face looks way different. Also the devs changed her face a little because of crowd reaction. It in engine.

    • @roxas2sora45
      @roxas2sora45 Před 3 lety

      @@ekoms108 It is pre-rendered, the sss is very noticeable that it is not burley from ue 4, the translucency of the hair is noticeable that is cgi, and the physics of the clothes are totally baked, probably marvelous designer, because the sleeves and the aerith dress never get to move like this in game or cutscenes.

    • @roxas2sora45
      @roxas2sora45 Před 3 lety

      @@ekoms108 As for the change of face in CGI, CG is managed by an internal team of square enix, visual work studio... and I am sure that the structure of the face does not change so much in terms of the cgi model and the in-game model, what makes it look different are the shaders, textures and lighting, but i'm not 100% sure about that, because i don't have access to the cg model xD

    • @ekoms108
      @ekoms108 Před 3 lety

      @@roxas2sora45 okay... But why is the Aerith in alley different from every other Aerith CGI scene? (That's probably just the ending sequences)

  • @nojolie
    @nojolie Před 3 lety +8

    5:20 who tf is that?

    • @DigitalXkNIGHT
      @DigitalXkNIGHT  Před 3 lety +8

      Cait Sith

    • @nojolie
      @nojolie Před 3 lety

      DigitalXkNIGHT who?

    • @DigitalXkNIGHT
      @DigitalXkNIGHT  Před 3 lety

      @@nojolie look him up if you want to know

    • @nojolie
      @nojolie Před 3 lety

      I would but I’m worried it will be a spoiler

    • @EstebanMasis
      @EstebanMasis Před 3 lety +1

      @@nojolie it will be, don't do it if you haven't already

  • @MarcoLongoMusic
    @MarcoLongoMusic Před rokem +1

    With the exception of Aerith I still prefer the in-game models

  • @zenith5048
    @zenith5048 Před 3 lety +7

    This ending is such a convoluted mess at least it looks beautiful

    • @DigitalXkNIGHT
      @DigitalXkNIGHT  Před 3 lety +5

      your right about that and hopefully it will get even more beautiful and less confusing at time goes on

    • @GameoftheYear-fx4mq
      @GameoftheYear-fx4mq Před 3 lety +7

      Convoluted? I never played the original and I understood 100% of everything.

    • @zenith5048
      @zenith5048 Před 3 lety

      Jörmungandr, The World Serpent what is there to understand then? You’re more lost than me holy shit that was kinda of dumb of you to say...

    • @zenith5048
      @zenith5048 Před 3 lety

      Jörmungandr, The World Serpent they are adding alternate time lines and dimension. Have you seen endgame and the fucking mess they had with that shit? I can understand what they’re trying to do but that shit contradicts itself it’s a fucking mess of an ending. It’s kingdom hearts Mumbo jumbo in a game that had a cohesive story to begin with it didn’t need this nonsense.

    • @grandimations7309
      @grandimations7309 Před 3 lety +1

      It's complicated for sure, but it still may not quite be a mess.