Solasta CoTM: What are the Best 2nd Level Spells?
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- čas přidán 9. 07. 2024
- In this video I cover all the 2nd level spells available in Solasta, and give my opinion on which are my favorites and which are terrible. .
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Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find - down to the decoration and lighting of each room or the music track playing - everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
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Blindness has no concentration, nothing is immune and up leveling it gives bonus target.
The former is very useful because you drop a large control spell and keep controlling with blindness while concentrating your good spell
Moreover there is no repeating save each turn to avoid it unlike things like hold dominate
Appreciate the feedback and clarification. This does make this a strong spell for sure. Cheers!
agree: not needing concentration made this my most used level 2 spell next to misty step and hold person. The cc is good and using this to fish for crits for paladin smites, while having, for instance, haste up is just godly
Flaming sphere is an action to cast, bonus action to move or ram an enemy afterwards. Bonus action can be used on the same turn it’s cast.
Can be useful for low level area denial or AOE damage if precisely placed in a bottle neck.
I do like Flaming Sphere and have used it a lot more often than Moonbeam since it is a bonus action to move. Cheers!
I personally find invisibility more useful at higher level usage, where you can make your whole party invisible, and thus begin a round with advantage
You can accomplish the same thing with group stealth. Pass without a trace added makes it even better. than upcasting invisibility. Cheers!
Fans of your lvl spell series, keep it up mate!
Thanks, will do! Cheers!
Love those videos, very helpful!
I am so glad you like them! Cheers!
Calm emotions on opponents.
They don't get to save each turn
Very nice. Thanks for the tip! Cheers!
These videos are great!
Glad you like them! Cheers!
I use levitate with a archer. Very good, plenty of uses in Lost Valley DLC so cheese enemies with it.
That is a good idea I have not tried. Cheers!
Yeah, there's one instance where Darkness is legitimately great, which is when you're a warlock with Devil's Sight (but I'm guessing this video predates the DLC that put warlocks in). It's a combo that's arguably better in Solasta than at a table. It's great fun to rain advantaged EBs onto unsuspecting enemies, but you may become unpopular with other players, whose characters are also now disadvantaged to hit anything. :P
Thanks for the post. Originally the Devil Sight Darkness was not working. Glad they got it figured out. Cheers!
Flaming Blade is an amazing Spell!... On anyone but your Druid tho LOL. I pick it up for my Bard at level six and go to town on lesser enemies or finish off heavier ones that my frontline team have weakened
Haha, I love flame blade as well, but I cannot see wasting a Bards magical secrets on it. Cheers!
Levitation is really good to use for your caster if you are facing melee only opponents, like most orcs, animals and vermin, oozes and Minotaurs and the like.
And man, I dunno what 4th edition did to people's perception of invisibility, but like here it's really short-selling the power it grants on just pure reconnaissance. Invisibility lasting an hour is amazing for sending your rogue out and scanning the upcoming enemies and lay of the land and instead of just returning he can take the most comfortable position from where he can duck in and out of combat and snipe enemies and hide with cunning action.
This really shortsells that utility.
THanks for the feedback - I agree that levitation does add some tactical advantage unless they hit you and you lose concentration and you fall. Invisibility is great for recon, but I just do not think it has a place in Solasta. Cheers!
Thx for the video, really awesome for a noob like me, I'm completely lost in this kind of game middle lvl difficult. Like tactical games, but D&D are absolutely different to xcom like games. Keep trying to improv and learn though.
Yeah - Hopefully this video was helpful. Cheers!