Solasta CoTM: What are the Best 1st Level Spells?
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- čas přidán 5. 07. 2024
- In this video I cover all the 1st level spells available in Solasta, and give my opinion on which are my favorites and which are terrible. .
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Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
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Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
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Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find - down to the decoration and lighting of each room or the music track playing - everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
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Heroism is a nice defensive boost at low levels when maximum hitpoints are low. If making use of defensive strategies and doorway blocking. it can sponge more health than most healing spells can restore at its level if given a few rounds.
It’s also potentially useful in situations where save for half damage effects or damage reflection features bypass your AC.
Agreed. Thanks for the comments as always. Cheers!
I read the description the first time and kinda skimmed it after reading it again a while ago....its op especially at lower levels....the temp hit points come back each turn...kinda like a free rejuvenating shield!
Ready for the video. My hype is huge for next dlc.
I wish they let people make classes and subclasses and spells.
Charm person is a stun. A single target stun.
Some of the Subclasses are from the community based on votes. Charm person is a single target stun until you do damage to it. You get more mileage out of sleep since there are no resists and if they are asleep all melee attacks will be automatic crits if they hit. Cheers!
@@VaniverseGaming
The problem is sleep can sleep my own people. I use charm person to just stun the boss or strong enemy.
13:00 - Minor correction: every attack *in melee range (5ft/one cell) will be an automatic crit on a sleeping target. It's not limited to melee attacks, spells work too.
Additionally, I've been playing with a mod that adds polearms. A melee attack with a reach weapon from 10ft away does not automatically crit, because it's technically not in melee range.
Appreciate the comment ands feedback. Cheers!
Watching your videos, (which are great I think), just want to know before I jump in the game, the spells you pick, are you able to swap them out later if you don't like?
Cantrips no. Spells no if unless you are a warlock, Druid, or cleric. As a wizard you can add spells to your spell book down the road. As any other arcane spell caster you are stuck with what you choose. Cheers!
Shield of faith can be a great buff for a tanky character blocking a tunnel or door way while dodging.
The cleric can even use it in themselves in an emergency or if the cleric is the tank since shield of faith is a bonus action and dodge is an action.
Yes, if cast on another member I agree. Cheers!
great review as always ...only spell i disagree is protect vs evil and good...its bad for wiards yes but i had it on a cleric and it get me out of a really stinky situation on the main campain..its not amazing but it can be used on many situations depending the party combo
Appreciate the feedback and comments. Cheers!
It’s basically the lvl 2 blur spell vs those creature types. Can be quite good considering it’s a 1st level spell and Solasta environment can be taken advantage of by bottlenecking foes.
Man I was really confused with detect magic at first. So if I cast it, it'll show me if anything that looks mundane I have is actually magical? Or are there only unique items the detect magic will work on?
Also I could've sworn I used fog cloud once (thinking it did what was described here) But it gave my party disadvantage to hit the enemies as well?
So detect magic will make anything that is magical glow so you can "identify" it. In most cases magical items usually say some tag phrase on them that alerts you to the fact that they are magical like "magnificent." Have a wizard in your party who can ritual cast detect magic and identify without needing it prepared and not using up a spell slot really helps.
Fog cloud would give you disadvantage as well since they are "Heavily Obscured." It is a good spell to force ranged and spell caster to have to move out of the fog to have a better chance of hitting you with spells and ranged attacks. Cheers!
@@VaniverseGaming Thank you so much! Now I just gotta teach the spell to my wizard next time she levels up :)))
You are welcome. Cheers!
I use Entangle a lot, it makes some encounters with a chokepoint quite easier.
Its a good spell for sure. but after level 1 spike growth is better so I usually do not take it. Cheers!
Charm person is just better hideous laughter. It takes them out of the fight and forces them to attack their allies instead of just doing nothing.
Thanks for the comments. Cheers!
When did concentration spells come in? Don't remember them from AD&D.
Probably 4th edition. Cheers!
concentration has been around since 3rd edition dnd
@@JesseS. Last pnp I played was AD&D.
Thanks Jess S. Cheers!
The law of Inflict wound states that you always miss inflict wounds and the enemy always rolls high damage or crits.
haha 100% agreed! Cheers!
using your playlist while playing BG3 , and still trying to learn solasta before jumping in , so far tutorial..
kinda pissed you cant multiclass in solasta
There is a Mod that lets you mulit-class, but that's it. The dev team was much smaller and had less money lol
goodberrys is probably the BEST spell of all:P
I never felt like I really needed them ... not in one single situation.
@@v3vedi-vidi-vici735 It's not mandatory but, after i plated with it , it s very difficult for me to not have it in the party,specially on low lvls with little weight limit
I love me some good berries. Main reason is the weight of rations is stupid. Does suck though when you use your last spell slot and have not rations lol. Cheers!
@@VaniverseGaming true that .I always have 5 rations to the strength character and i think best class for berries is ranger cause he casts less
Detect Magic besides playing the game for the first time is useless. Once you know that magical weapons and armor and items are named superb or magnificent you can just cast identify on them.
Agreed, but I guess I am OCD. I like to see the ? then case identify even though I have 400 hours in and I know what is magical and what is not lol Cheers!
Great Video! But I think you're downplaying Hideous Laughter it's a spell that scales great not the best at level 1 but if you're a level 10 wizard it's the best offensive use of a 1st level slot since you can skip a single creatures turn(s) I'd prepare Shield and Hideous Laughter for sure! Also I find Divine Favor to be a waste of a spell slot you'd have to make 4 successful hits just to average 10 damage while a single smite is 9 damage and is guaranteed to hit and doesn't use you concentration which Paladins aren't proficient even with a +3 to Con you're looking at only a 70% chance to make a DC 10 save
Thanks Robert. I tend to stay away from spells that allow a save to end them. You are right that at higher level when you have a ton of level 1 spell slots it might be worth taking something out of the fight for 1 or more rounds. That is if it hits of course :) Cheers!
guiding bolt....it never hits when it MUst ...
Haha, that is why I make sure I have advantage and bless on before I even attempt. Same with inflict wounds. Cheers!
@@VaniverseGaming yeah that's true
you deliver your analysis reallyl well but you tend to flip your voice UP (high terminATION) every few WORD, its a habit that you can break. Its hard to listen TO after WHIle... here.... i'll type it in CAPS to SHOW how high termATION accents WORDS.... for example around 2:42... for every additional DICE at every LEVEL.... blahblah ...8D10... blah HELP YOU... 3:03.. as a WIZARD to MemorIZE or PREPARE rituals SPELLS. and good luck.
Thanks for pointing that out. I will try and work on it, did not even know I was doing it. Cheers!