How to get your Players to Roleplay in Dungeons and Dragons

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  • čas přidán 17. 05. 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We discuss ways to have more roleplaying at your Dungeons and Dragons game, sharing our methods for encouraging character-driven decision making, fostering character development, and having engaging in-character dialog.
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Komentáře • 402

  • @ericvyskocil7428
    @ericvyskocil7428 Před 5 lety +776

    My 5 year old son just ran by my TV while this video was on and yelled, "Dungeon Duuuuuuudes" you guys have a fan.

    • @Sophia-vk5bq
      @Sophia-vk5bq Před 4 lety +13

      lol Cute.

    • @fleetcenturion
      @fleetcenturion Před 4 lety +2

      You sure he wasn't mocking them? Did he say it with a lisp, like the rest of us secretly do? =P

    • @starbugmechanic5236
      @starbugmechanic5236 Před rokem +1

      I wonder if this guy now has an eight year old watching dungeon dudes now.

    • @tylerlabombard9092
      @tylerlabombard9092 Před rokem +2

      That is so damn adorable lol.

    • @ericvyskocil7428
      @ericvyskocil7428 Před rokem +10

      I now have an 8 year old who asks to paint dnd minis with dad

  • @kelbydurnin165
    @kelbydurnin165 Před 5 lety +623

    It's strangely satisfying that the video is exactly 30 minutes

    • @DungeonDudes
      @DungeonDudes  Před 5 lety +191

      As the editor..... a thousand times yes.

    • @Alresu
      @Alresu Před 4 lety +21

      @@DungeonDudes 29:59... Either it shrunk or the lenght is user specific.... I am very disappointed!

    • @MayhemPenguin
      @MayhemPenguin Před 4 lety +24

      @@Alresu yeah it's 29:59 here too
      which bothers me for some reason

    • @mynameluvsdragonscancelled6759
      @mynameluvsdragonscancelled6759 Před 4 lety +4

      MayhemPenguin that’s odd

    • @k9l9b17
      @k9l9b17 Před 4 lety +1

      It Was strangely satisfying that this comment Had 111 likes. Oops.

  • @bassett_green
    @bassett_green Před 5 lety +450

    I'm glad you hit the key point - you can RP a character without "acting". Yes, voices make it more obvious, but any in-character decisions are good RP

    • @nickwilliams8302
      @nickwilliams8302 Před 5 lety +30

      I'd go further. It's perfectly possible do to awesome voice acting while failing to roleplay. It's the decisions that make the roleplay.

    • @georgeriley7197
      @georgeriley7197 Před 5 lety +5

      Definitely. Voices are great, but for characters/players it is making decisions that reinforce the character you're playing. Doing that drives your character's story and in the end means no one has to ask why you did anything you chose to do. Roleplaying does not mean just going off in a pub, it means being consistent with your character when the *bleep* goes down, in the moment, in the tomb or dungeon. Sure, it might also mean NOT doing the expected to save the party but then later making sure the party knows why you made that decision. That roleplaying moment might really drive your party nuts but might also make for other roleplaying moments.

    • @gentrylee8493
      @gentrylee8493 Před 5 lety +9

      My players always know when an NPC is important, because they have a developed voice. If it is someone random, it is just a slightly higher or lower version of my voice.

    • @hyserbomb
      @hyserbomb Před 4 lety +1

      Gentry Lee I try to look the player I'm talking to in the eye, and talk to their characters, making every NPC important.

    • @samwagner7837
      @samwagner7837 Před 4 lety +1

      I'd say voices are just useful to distinguish in charecter and out of charecter dialogue

  • @Takapon218
    @Takapon218 Před 5 lety +317

    I love the point that roleplay is different for everyone.
    I have one player that always speaks of the character in third person: “Tazri does [x.] Tazri says [x.]” and it was jarring for me at first because I’m a very first-person roleplayer
    But I noticed his decisions were ALWAYS in character. He didn’t metagame and he still interacted with other characters in a very in-character way.

    • @M0ebius
      @M0ebius Před 5 lety +31

      As a male, I noticed that I always RP male characters in first person, but RP female character often in third person.

    • @francoisgagnonlemieux3135
      @francoisgagnonlemieux3135 Před 5 lety +13

      Introverts will often RP in third person I guess

    • @jklappenbach
      @jklappenbach Před 5 lety +1

      I would discourage this. Or, rather, I encourage first person discourse.

    • @nickwilliams8302
      @nickwilliams8302 Před 5 lety +38

      The key is to remember that the roleplay lies in making the decisions for your character that you think they would make if they and their world were real. Third-person, first-person, immersive acting, the're all just the method being used.

    • @Lionrhod212
      @Lionrhod212 Před 5 lety +4

      In one of my games we had one character (okay he was an NPC kobold who joined the party as a helper because at the time we only had 2 PCs in the game. ) who always referred to himself in 3rd person.
      I don't see this as a PROBLEM for your RPer, but instead as a potential for even more and better role play. First off, it's fun, and your player is obviously RPing. Then I'd start to ask questions,like WHY did the character start to "step outside himself" and see himself in the 3rd person. Was there some early childhood abuse or trauma that causes Tazri to speak about himself in a distanced way? Or is it just the natural way his particular tribe/nation speaks? If the former, it could be a pretty neat character arc From Tazri in 3rd person, to Tazri in first person, enabling his ownership of himself.
      Either way,, I'd take a bit of out of game time to talk to the player and ask WHY Tazri speaks in 3rd person, "This is very cool, but is there a particular reason you character ta;ls this way?

  • @darienb1127
    @darienb1127 Před 5 lety +262

    The only reason Kelly role plays is to escape the fact that he's dead inside.

  • @stevemcstevens1279
    @stevemcstevens1279 Před 5 lety +273

    Best strategy I feel is to roleplay heavily yourself as DM
    Always works

    • @christreedee
      @christreedee Před 5 lety +1

      agree

    • @ashenwuss1651
      @ashenwuss1651 Před 5 lety +7

      Taking the lead!

    • @drewmccrea9235
      @drewmccrea9235 Před 5 lety +2

      @@elgatochurro if they have the personality of a log... dont play with them.

    • @agsilverradio2225
      @agsilverradio2225 Před 4 lety

      I have had the experience of a game where most of the players were roleplaying more than the DM, who was growing frustrated with it, presumably because it was derailing the campaign.

    • @agsilverradio2225
      @agsilverradio2225 Před 4 lety +3

      @@elgatochurro There's noting inherently wrong with that.

  • @Ninebreaker56
    @Ninebreaker56 Před 5 lety +40

    I actually started my current campaign with my players being childhood friends, and the beginning of the campaign took place at their hometown during a festival!

  • @kingconker7924
    @kingconker7924 Před 3 lety +45

    Guys, I've only played 2 games of dnd in my life, and I'm about to be a DM for the first time ever and I'm scared lol. These videos are very helpful :)

    • @DungeonDudes
      @DungeonDudes  Před 3 lety +22

      Just have fun with your friends. Don’t worry so much about memorizing the rules, just know what notes you want the story to hit, and be open to adapting to what your players want to do. Good luck, and happy rolling!

  • @Ninebreaker56
    @Ninebreaker56 Před 5 lety +72

    Hahaha that shirt tho "I'm dead inside" pink dolphins and smiling suns. 😊

  • @Kaiyuni
    @Kaiyuni Před 5 lety +66

    I'm personally not a voice actor, but I still rather enjoy acting as my character 'should'. A while ago I nearly had an in-character scuffle with another PC over an ideological difference. And while our characters (mine in particular) were about to come out swinging and really tense, out of character we were rather enjoying ourselves and having fun. The other player told me after the fact that he actually WANTED his guy to get his ass kicked in because he was a snobby elf wizard (currently badly injured and easy to beat to boot) who pretty much deserved it.
    It was actually a really intense moment that was about to escalate and the other PCs caught on and were attempting to diffuse the situation before it came to blows as actual travel friends would and should. When they quickly failed, they even picked sides! Something that actually changed my outlook of another PC when they sided against me and simultaneously changed my view of another PC who sided with me (2v2). My 'side' was rather stacked though. The 2 against me were badly injured and had lower AC. Even at level 3, I could have taken them both out single-handedly. With or without being hit myself as I was still in reasonable shape. It was 2 totally spent full casters who are both under 5 HP against 2 martial classes (fighter + bard) with nearly full HP.
    This was a rather silent yet intense RP situation going on that even the DM didn't pick up on as he was caught up explaining things as we just ended the 'boss encounter'. And while this was all said and done in like 3-4 minutes; it's the most memorable moment of that entire session for the entire group and we were discussing it for days on discord (at least I was).
    But back on topic of the video now that story time's over, the other 2 PCs were pretty damn quiet for most of the session and our more RP-heavy player was absent. This RP situation brought them in and the weight of it even carried over to the following session.

  • @maiacostea3624
    @maiacostea3624 Před 4 lety +47

    Thanks for mentioning the "It's what my character would do" excuse for bad behaviour, it's a problem sometimes when people are not on the same page as far as campaign/one shot tone or general behaviour at the table.
    It's a collaborative game first and a personal one second, and that balance can take a while to understand sometimes.
    That being said, it works great when a PC has a secret or certain elements of the backstory have not been revealed to that point. Apparently "shocking" decisions can be made if it fits the character, but never at the expense of the general atmosphere at the table.

  • @BeCurieUs
    @BeCurieUs Před 3 lety +11

    My DM bought some LED orbs that get activated whenever you are inspired. It fun and not only reminds you to use your inspiration, it feels inspirational and you want to earn it! He is in the "give it when you do good role-playing" strategy and I like it as a player

  • @agsilverradio2225
    @agsilverradio2225 Před 4 lety +20

    Somtimes I like to discover my character's personallity, ideals, bonds, flaws, and alignment, as I play them.

  • @darklightstudio
    @darklightstudio Před 5 lety +46

    Some important GM Hints for encouraging RP, especially regarding NPCs:
    1. Ask your players "What would your character do in this situation..?"
    2. Speak to your player friends in character, directly. In the eyes, as the npc!
    3. Personality/Attitude is better effective than a direct impersonation (Meaning: how you portray a NPC is more about the way things are said, as opposed to trying to create a personality simply by using (an often stereotypical) voice..)
    Hope this helps someone!

  • @DragonKnightJin
    @DragonKnightJin Před 5 lety +14

    Something about Inspiration: When I DM'd the one-shot I did, I've given out 1 instance of Inspiration.
    What did I do to encourage RP regardless? If they give me a good explanation or RP out what their character does? They'll get Advantage on the check, and I might lower the DC.
    The most impactful one: A Goliath that had to re-kill their entire clan after a necromancer desecrated them by turning them into his undead thralls.. Gave an earnest and heartfelt speech to the deity the party was tasked with freeing from captivity, about not seeking vengeance on the race that trapped it there.
    Honestly, being their god, and KNOWING what that character has gone through.. I didn't even make them roll. There was NO CHANCE they could fail with that kinda speech.
    And I think that's something that a lot of players and DMs don't really appreciate or use. If you can manage an amazing bit of RP with an NPC? Sometimes the usual check isn't needed, because you've removed the chance of failure.

    • @AllThingsFascinate
      @AllThingsFascinate Před 5 lety +1

      People often don't do this. They just give advantage. I love it. Thanks for sharing.

    • @DragonKnightJin
      @DragonKnightJin Před 5 lety

      @@AllThingsFascinate A lot of DMs forget that not everything needs a roll.
      Climbing a tree? Don't need a roll. Unless it's raining and there's not much in the way of branches to hold on to.
      ..But then there'd be no roll because it's pretty much impossible to get up there anyway.

  • @420benj
    @420benj Před 4 lety +21

    I DMed a game with my family for my birthday recently. Two of the players are seven so I simpified some things for them. I definitely learned a lot from the Dungeon Dudes from these videos and their Dungeons of Drakkenheim Episodes. I love you guys and love that you're Canadian. Just the fact that you mentioned Meeplemart in your miniatures video blew me away lol.

  • @Styxintheriver
    @Styxintheriver Před měsícem

    One of my favorite moments is when two of my players were arguing about the ideologies of their respective home countries in character. That feels so good, that they took the time to learn about their settings and to internalize those ideals into their characters

  • @thoughtgaming492
    @thoughtgaming492 Před 5 lety +72

    Love the shirt Kelly.

    • @Hellkite422
      @Hellkite422 Před 5 lety +2

      Seriously where do we get that shirt?

  • @buddhaape6499
    @buddhaape6499 Před 5 lety +5

    Watching my players roleplay and take over the lead is a great moment for me, I always have a small icebreaker conversation at the begining of every session with a usually non important npc. I usually turn to the stronger roleplayers first and make sure to speak to all the party in my voices that I do for my NPCs. The sillier I get with my roleplay, tends to make the party ease up and start roleplaying as well

  • @denzildk
    @denzildk Před 4 lety +24

    a thing that helps me roleplay is describing my actions, i dont "attack", i hit the goblin over the head with my staff, or do a jumpkick to his face (monks yo!).
    And for my sorcerer i descripe what i do, then tell the gm the spell and roll the dice, then explain the effect. Counterspell is a small below freezing degrees water orb that i will through the air to the caster i want to interrupt, and if i hit it lands on their forehead, freezing instantly and disrupts their cast. or the mini meteors i can make, they come from me holding my arcane focus (an arcane orb sat on my staff) in my hand and then leading the orb in an arch above my head infront of me, creating the meteors as it goes along, and they stay there floating untill i use them.
    It's also super fun to come up with thiese effects that fits for my characters.

  • @matthewshroba1511
    @matthewshroba1511 Před 3 lety +4

    My players love to pick flaws like “loves food” and “honorable to a fault” lol. They usually end up discovering flaws during the campaign.

  • @loxodonwizard9867
    @loxodonwizard9867 Před 3 lety +1

    That Dice Camera Action reference in the intro feels like an honor but also cuts really deep.

  • @sulthanfatah7802
    @sulthanfatah7802 Před 3 lety +3

    I've been watching you on 2x speed the whole time, and whenever it's on normal speed I honest to god feel you two are talking in slow motion

  • @felixc543
    @felixc543 Před 4 lety +2

    Flaws are one of the most interesting aspects of any character!! It's important to make sure you're not letting them be too disruptive, but they're a great way to shake things up and introduce difficult situations

  • @OrangeyChocolate
    @OrangeyChocolate Před 5 lety +2

    I DMed my first group session yesterday, and it was terrifying at first. However, the work I had put in to developing the NPCs and the adventure itself meant that the players really engaged with it and got into character, and we all had a smashing time. I've been playing for about three years now, and running my own game has been one of the most rewarding experiences I've had so far.

  • @jamesward9499
    @jamesward9499 Před 5 lety +4

    Great advice! I would add a couple more tips from my experience. 1) Let Role Play Trump the Dice: when making deception, persuasion, or intimidation checks I will ask the player what their characters say and if they do a good job I will give them advantage on the roll or even hand-wave the roll entirely. Many people don't role play because they feel intimidated or inadequate. This really helps build their confidence and it helps to mitigate bad rolls. Oh, and I never punish bad role play... ever. 2) Hidden Information: to get the players to start interacting with each other I will use secret info. I will pull them aside to whisper or text them under the table what they saw or heard with their perception or insight checks. This is especially powerful if its because of a passive check. Then it is up to the player how and when to share what they know.

  • @Insert_Bland_Name_Here
    @Insert_Bland_Name_Here Před měsícem

    I believe in the idea of leading by example. As a DM, I want to encourage my players to roleplay, so I roleplay all the interactions and provide cool descriptions of what happens during battle to make it a little more immersive than just rolling dice. And both my players love it.
    I also did the "How do you want to do this" thing for the final blow of every battle, and it was another thing they seemed to really love. I'm pretty sure I'm not giving them the most honest introduction to D&D 5E, but I sure am giving them what I'd consider a fun and enjoyable introduction to the game.

  • @matthewIhorn
    @matthewIhorn Před 5 lety +10

    I really do love this channel. Your so much more casually honest with the game, and what you should expect.

  • @fransgaard
    @fransgaard Před 4 lety +2

    Guys, I just want to say a huge "thank you". I've literally been sitting texting my players while watching this as ideas has been springing to mind. So good.

  • @thetreeboy.
    @thetreeboy. Před 2 lety +2

    at my school we where playing our first session of dnd hosted by one of the teachers (its a weird school) and I had made a cowardly young human bard who is obsessed with folk tales and stories of hero's he wishes to be like them and is brave by linking everything to a story and reminding himself of them. I practiced speaking with a stammer and learned a bunch of dnd stories and had the dm write/steal me some folk stories and songs from the setting he was running.
    so when I rolled up to the first session and started roleplaying my character one of my friends started playing along after a while which made me really happy.

  • @Gegi1992
    @Gegi1992 Před 3 lety

    In my country there are little packs of chocolate milk called "Alex". They cost about 50 cents and are very well liked by basically everyone because they taste good and cause nostalgia because it is also the go-to-drink for schoolkids.
    What I started doing was I bought a 20 pack of those, put them in the refridgerator and whenever I felt like there was good roleplaying, they got one "Alex" instead of inspiration. The effekt was exactly the same, but instead of just being a roll with advantage they get a pack of chocolate milk on top. Which caused WAY more envy by other players than just getting the roll would do.
    It worked out not just good, but incredible. My players liked it so much that they quickly offered to do a little "rotation" on who is next to buy a 20-pack. I can only encourage you guys to find something similar that is not expensive but everyone in your group likes.

  • @jacquesbraz4801
    @jacquesbraz4801 Před 4 lety +2

    This was a very helpful video, guys! I have this problem at my table... My players are long time players, but I often feel the need to move them towards role playing, or they'll just hunt and kill every enemy-like thing that appears in the way.
    I've been talking to them a lot about our expectations on this current campaign and the talking is helping, but I really needed these practical advices to improve the RP on my table.
    Thanks a lot! Yours is my favorite rpg CZcams channel!

  • @RegalRegex
    @RegalRegex Před 5 lety +23

    So many great points, as usual! Nice video guys--love the shirt Kelly!

  • @ap0calypse5
    @ap0calypse5 Před 3 lety +1

    One of my favourite things that my DM has ever done was this:
    I had my noble human paladin get into a random relationship with a general store owner (I flirted my way into some good discounts) and, several sessions later, he ended up getting kidnapped by some slave traders. We ended up using my nobility to trick the slave traders into giving him back to us. It was one of the most intense sessions of DND I've ever had.

  • @rickchisholm59
    @rickchisholm59 Před 3 lety +2

    I love watching you guys! Ive been the designated DM for our group for the past three years and I have learned so much from you guys. Thank you for your inspiration and vast wealth of knowledge guys!

  • @michaelramey8436
    @michaelramey8436 Před 5 lety +5

    Back story can offer missions for sessions when all the players can't attend. It pauses the campaign with fun relevant stuff. Foils/personal grudges/etc. shouldn't get completely resolved, so they become a recurring event. Mix up which chars get the focus.

  • @commonweakness9060
    @commonweakness9060 Před 5 lety +12

    another great vid guys. and good tip on inspiration...and the dreaded, "it's what my character would do" line.

  • @taylorstrategos2834
    @taylorstrategos2834 Před 5 lety +4

    Your videos are always so helpful. Especially for me, a first time DM running a campaign with first time players. I find myself wishing they’d get into character a bit more and I think these tips will make a huge difference. Keep it up, Dudes!

  • @rcschmidt668
    @rcschmidt668 Před 4 lety +1

    Thank you, Dungeon Dudes, for this video! RP is so important.
    In the game I am playing, I am banished from my home, and I am seeking to restore my name. The DM keeps finding my people (who hate me) in places where we go, and I have to get my party to buy supplies for me. Slowly, behaviors are changing as our fame grows... I appreciate this as someone who enjoys the story aspect of the RPG. I am learning so much from you!

  • @lynxfirenze4994
    @lynxfirenze4994 Před rokem +1

    Going the "Your X was kidnapped, oh no!!!" Route can work but it has to be handled very carefully.
    Doing it *badly* or with the wrong players is a surefire way to end up with a party of unattached orphans

  • @nicholasschoonbeck6866
    @nicholasschoonbeck6866 Před 5 lety +1

    Speaking as someone who came from a bad family, many of us find a new 'family' among friends. Its that sort of bond that connects everyone from soldiers in an army, to members of a gang, to members of a cult, to addicts, to the homelesss, to street kids & to the other side of those experiences to mental health groups, a community of sobriety, etc. Family is something most people want to have, but many of us are not that lucky but you can certainly use that as a great character origin.

  • @br41nc3ll
    @br41nc3ll Před 3 lety

    The part about "woooaAAh thAt'S WhaT mY PlAyeR WOuLD dO!" was the most important part I believe. You all saved the best for last I see 🤙

  • @streetness
    @streetness Před 5 lety +1

    Love this video! And the channel! The way you lay out situations and how we as players can better role play helps a great deal! Thanks guys, keep up the great work

  • @vibedudey2k710
    @vibedudey2k710 Před 2 lety +1

    I've been setting up a home game with a few friends who are interested in trying the game for the first time. Been binging your tips videos and they're extremely helpful, thanks guys!

  • @leopoldjenkins
    @leopoldjenkins Před 4 lety +2

    Really helpful. I've got my first DM session this coming weekend. My friends are all pretty up for a laugh but I was struggling for ideas on how to make this immersive. Great job guys and great channel

  • @JimMonsanto
    @JimMonsanto Před 2 lety

    I've been really enjoying your guys's content! Such great advice for both players and DMs and done really nicely and helpfully.

  • @stephenclements6158
    @stephenclements6158 Před 5 lety +5

    This was an excellent episode. Added concrete examples to a sometimes intimidating and hard-to-pin down practice.

  • @leodouskyron5671
    @leodouskyron5671 Před 5 lety +16

    There are many options but here is my POV. It is long as always because I am an old guy and we never speak with brevity. I hope it helps but if it does ‘t - no refunds.
    Give permission to both role play and not if they don’t want to. Be clear that you like it and they will to. But no one expects you to be a genius writer, actor or stand up comedian. No one will hate on a player for trying to RP and you expect them to not be great at it if you do. After all you do it a lot and trying and having fun with it is all that they need to do. Just have fun. You see people like to be invited but hate being demanded.
    An tangential point is do tell them if the do try you will help them do a fun job of it. Things like RPing a minority person or a lady also feel off to people that are not those things and make sure when you are reviewing characters that you give help and if you have a person of that type (or near enough) that they can always get feedback if they want it to RP that character. This minimizes possible friction and a meta story of all of us against the story.
    Next, consider “Instant inspiration”. If they don’t have a skill and want to do something in a clutch if they describe it better from the way there character can see it then give instant advantage. This can lead so some excellent moments. It does not break the game they likely are not good at it and advantage may actually make an major difference.
    Next, at the beginning when they are setting up a character you need some basics (as you said) but the reason people try to have no weaknesses is so the dm does not use them against them. Before you talk about weaknesses remind them that they are going to be okay with almost any personal weakness because they have a group to cover them. And that you will disallow any weaknesses that is debilitating. The key here is you as DM always are on the PC’s side make sure they know that. People (especially tactical players) fear weakness and try to move away from it. They want to have a fear of water - cool you say but your character can swim poorly and float “well enough”. And make it clear that they can help each other in role playing and not just combat. Give examples and do yourself a favor - write it down.
    Inspiration (list) also works great just think about what you want to reward for and you should let the players nominate when the OTHER player gets is and then you just say yes or no.
    1) Make Half the players laugh or one/two player cry about your in character speech or character defining action
    2) do something that supports any of your character points
    ... you get the idea. Use them or loose them as always but having a list makes it concrete and just remind them these are examples. The fun thing is by letting the group nominate the group mind will remember what you like (aka the inspiration list) and takes that off the DM’s todo list.
    Lastly. Just cause the players don’t “want to” does not mean they won’t. And give them many second chances to do so by asking them for *their character* What and how does your player say that? How do you approach the Princess? Even the currently iconic how to you dispatch the dragon?
    Thanks for reading and have fun
    (FYI Dead family is almost never a weakness blocker. Between extended family and raise dead - family always is an issue. 😈)

  • @ppk3882
    @ppk3882 Před 5 lety +2

    One thing I do as a DM for promoting roleplaying is give out an XP bonus. At the end of every session all players and I vote for the best roleplayer, and players are not allowed to vote for themselves. The character with the most votes gets an XP bonus. (Currently 100 XP per level, but I'm still figuring out what the best value is in 5e.)
    This worked fine in an earlier 3e campaign - the bonus was fairly evenly distributed in the long run, since all players had their moments. Rcently the first vote of my new 5e campaign (with 14-15 year old players on their first or second D&D campaign) took place. It's too early to tell whether it will work as well as in the earlier campaign, but I have hopes that it does.

  • @GuchU17
    @GuchU17 Před 5 lety +1

    I've been needing this video for sooo long. Thank youu!!

  • @TacticalTokens
    @TacticalTokens Před 4 lety +1

    25:37 TOKENS! Totally biased opinion here obviously but I think giving out inspiration tokens is a wonderful way to encourage and reward players. So glad to see you mention it.

    • @eave01
      @eave01 Před 4 lety +1

      That's what I do at my table. Players use their tokens to re-roll

    • @TacticalTokens
      @TacticalTokens Před 4 lety

      @@eave01 Right on!

  • @dale199
    @dale199 Před 3 lety

    thank you so much for these videos. this one was just what I needed, as my party struggles with rp-ing because they're all very shy. I can't wait to put these tips to the test next session!

  • @MCmamont90
    @MCmamont90 Před rokem

    Give inspiration tokens often, for acting out your weaknesses, character, etc. You guys invented Fate Core.

  • @srvfan17
    @srvfan17 Před 4 lety +1

    I might just be really lucky but my players are all really strong roleplayers, it's super nice to see even the relatively weaker take on a character. One that I've known for years was never a particularly strong one, but this campaign has really proven how much he's grown and improved, they've had really emotional discussions of his dead brother and subsequent pact with an archfey to save his own life

  • @cyanmanta
    @cyanmanta Před 3 lety

    As a DM who loves RP:
    1) I reward player curiosity and gift inspiration for good RP exchanges, especially PCs taking actions in line with their traits, flaws, goals, values, etc.
    2) I let my stronger roleplayers declare their courses of action, then before playing out the RP, I say to each of my remaining players in turn "While that's happening, what are you doing?". I then run each scene in the most logical order.

  • @GreenEyeCinema
    @GreenEyeCinema Před rokem +2

    One of the biggest problems I have while playing is making the "right" choices in a session. Any time I want to do something, my DM responds with "You wanna do what?!" Indicating that my choices are illogical and wrong.
    Ex. I was playing a rogue and we needed to get an important artifact. Obviously the tower was guarded so I told the DM I wanted to stealth so I can sneak in. His answer:
    "There's five guards blocking the door. You want to stealth in front of them?!"
    So I asked him if I can go around and sneak in through a window.
    "The walls are bare and there's nothing to climb. What else?"
    All the while, the more experienced players were snickering at me. At this point I learned that despite being told there are no right or wrong answers, games like these prove otherwise. I couldn't attack without starting a fight, I couldn't sneak in, couldn't figure out anything.

    • @lesouth0348
      @lesouth0348 Před rokem +1

      That doesn't always mean it's wrong. They might just be trying to confirm that's what you're doing

    • @Overused_Toothbrush
      @Overused_Toothbrush Před rokem +1

      Your table sounds really disrespectful. Other players shouldn’t be laughing at how you want to do things, and the DM shouldn’t shut down all of your ideas. No dnd>bad dnd, so maybe this one should be left behind.

  • @kateflake
    @kateflake Před 5 lety +1

    The creating bonds between characters is something that is a major component in other types of rpgs, particularly pbta games. They are a literal game mechanic. I think they are really cool and should be included in all rpgs

    • @MCmamont90
      @MCmamont90 Před rokem

      The advice is good, but the guys essentially invented on DnD - Fatе Core and PbtA

  • @ashleyrichards9339
    @ashleyrichards9339 Před 5 lety +1

    Some really great ideas that I’m totally going to use for the campaign we’ve just started!

  • @powerhouse04330
    @powerhouse04330 Před 5 lety +2

    Lead by example if you as the DM Role play all NPCs as though they are all fully formed characters. players will often follow that lead.
    If you talk as the NPCs in the first person, then PC's will often follow.

  • @mattstreet4104
    @mattstreet4104 Před 12 dny +1

    Man youe guys videos are so helpful honestly have learned so much from stumbling across 5 various ones. Have now subbed and will check out some of your tabletop sessions

  • @Reindow
    @Reindow Před 2 lety

    I had fun 2 weeks ago,
    When one of the players, out of the blue, tries to steal a breakfast-sausage from another player, but the other one had rolled a higher perception-roll against the fist player and smacked his hand with a fork.
    And last week one player, who has a obsession with his pocketwatch, had his watch stolen and the thief broke it.
    The player was devastated, luckly there was a handy tinkering hermit in the city, and he made the watch, add a little crystal to it an made it into a Clockwork Amulet, but in a pocketwatch form. The player was ecstatic

  • @Larkitect_
    @Larkitect_ Před 5 lety +1

    Dungeon Dudes!!! I know it was only a week but it felt a lot longer. Can’t wait to dive into this.

  • @lehtamohan3595
    @lehtamohan3595 Před 2 měsíci

    Really wonderful content here. I'm looking forward to using it in my next campaign!

  • @McSmacks
    @McSmacks Před 5 lety +1

    Hey, guys. Another great vid! Love the shirt. I've been wanting to get into your streaming campaign, but don't really have the opportunity. Have you thought about taking the audio and making a podcast? I could definitely listen to that on commutes and during the workday.

  • @Insanalyst
    @Insanalyst Před 3 lety

    My friends and I have been playing for over 30 years. We live far apart and play online in Fantasy Grounds for each session but we RP between sessions on Discord. During this between time we fill in a lot of the space between the characters and their backstories and when we hit the “table” we know each other as characters beyond what has happened at the table. As a result, when we’re in session we’re thinking in character which creates some really interesting moments.

  • @frownpig8347
    @frownpig8347 Před 4 lety

    Thank you guys, keep up the good work! these tips are awesome and have been a great help building my campaign, world, characters and describing the world which I have built, I'm playing my first ever game and stepping into the role of DM on my very first game tomorrow and all your videos have been a great help with the whole process, thank you and best of luck in the future.

    • @DungeonDudes
      @DungeonDudes  Před 4 lety +1

      Good luck with the game! Hope it’s an awesome time for all involved!

  • @scaredghost
    @scaredghost Před 5 lety +1

    Thanks for another great video guys. I am a new DM and using what I learn from you has helped a lot.

  • @rickthompson3843
    @rickthompson3843 Před 5 lety

    Great video guys! Lots of useful info for any rpg here. Two points really stood out to me. First, having a character with flaws. Not only does this add personality, it gives the character someplace to GO later on. They can confront those flaws, or perhaps give in to them, making the player feel his toon had a nice arc. 2nd, I really like having an actual physical thing to give out when you award inspiration. One game I ran (7th Sea and drama dice, but nearly the exact same idea as D&D inspiration) I went to the candy store and found the lil chocolates that are wrapped up in gold foil so they look like ancient coins. Flavorful AND flavorful.

  • @garyfagan9609
    @garyfagan9609 Před 4 lety

    I've recently created a variant human noble Hexblade Warlock. I know that doesn't sound intriguing. But the thing is, his family are all (excluding him) Eldritch Knights. His pact with a family heirloom longsword allowed him to convince most of his family with numerous Deception checks that he was just like them (Bonus feat was Magic Initiate (Wizard)) and so he just persuaded them to think he just didn't have the strength to wear the Heavy Family armor. His older sister/heir of the family was the only one not fooled by his deception but went along with it in order to keep the family from being shamed...The character is still at level one, has just struck out on his own after coming of age and is on the road with his sword, a chain shirt (a final gift from his family) and is waiting for a game to join...

  • @taylorpeppers5012
    @taylorpeppers5012 Před 5 lety

    Hey, I watch your videos about the top 5 underrated cantrips too, but this felt like a much more useful video than that sort. Thanks much Dungeon Dudes, hope to see you discuss this sort of esoteric material more!

    • @DungeonDudes
      @DungeonDudes  Před 5 lety +1

      Thank you! Our "spells" videos are very popular, but we really enjoy covering DM advice and roleplaying tips in addition to mechanics and character building. A nice balance is our goal!

  • @elricengquist9989
    @elricengquist9989 Před 4 lety

    I was running a clue-like adventure where the pces awake in the manor with no idea how they got there, and another character dead on the ground nearby. Once they had time to move around an look at the room, and they start asking each other things. I would have them each pick cards (five to seven) with each card giving info to them first on their character traits/personality, but also on history an reasons or issues they had (not all of these were for their character), and the last card was sealed till later on , an would be opened to show what they would remember had happened before they awoke. This was so interesting seeing them rp an use those character traits, but also seeing the new players actually learn how to develop their characters even more from such a experience as they now can use cards to keep track of things. It can also get players our of meta gaming as they have concrete points of what they know via the cards that they can look back to, instead of trying to figure out if what they know is character or player knowledge.

  • @clusterchuck7346
    @clusterchuck7346 Před 9 měsíci

    I've done that before made decisions. I wouldn't make myself but it just made sense for the character I was playing at the time. Wasn't happy about it but I was the role who chose the role

  • @govannioften1148
    @govannioften1148 Před rokem

    Adding to the story is the best part of the game for me.

  • @ianwood5362
    @ianwood5362 Před 3 lety

    This was touched on very lightly and admittedly not the focus on the video, but sometimes at the end of the day there are some players have little to no interest in roleplaying and get enjoyment from other aspects of the game such as character building, the mechanics and combat, exploration or even simply hanging out with friends, and that is perfectly ok. In the same way trying to outright force (encourage is fine) player to RP won't help and make things worse. As mentioned in the vid as well there are some groups that might take roleplaying too far and that can just as quickly turn people off to RPing and sadly that is something I have had experience with (one group I attempted to break out of my shell and roleplay in the other players literally kept telling me to shut up because the aliens we were talking to considered me a heretic simply due my character class despite the fact that my character in theory still had equal standing at the negotiating table and sadly that is one example).

  • @alexgorman13
    @alexgorman13 Před rokem

    I have recently employed a homebrew rule to encourage some role-playing called "Campfire Stories". Basically when the party takes a long rest, I ask the party if they'd rather do a random encounter or have one player chosen at random answer a question concerning their character which can result in bonuses for the next day

  • @dinglefangus2612
    @dinglefangus2612 Před 2 lety

    Lots of goods tips I’m going to use, I currently have a party of first timers. They love the game, they love being creative now I want to bring more role play into it so they really get a feel for what dnd can be. This video helps a lot with my approach thank you

  • @adamholcomb1906
    @adamholcomb1906 Před 5 lety +2

    This video was great and I felt great for new D&D players and new DMs👍🏼👍🏼💯...I RP with voice acting and use improvs to interact with players at the table. I’ve had acting in my past and D&D is my way to still enjoy this favorite pastime of mine👍🏼👍🏼😎💯

  • @Elluem
    @Elluem Před 4 lety

    Lack of trusting new people can be a really fun flaw if it's used correctly. A good flaw causes the player to interact, not avoid interaction. If lacking trust is interpreted as the player saying "I don't trust you, bye." to everyone new they encounter then it'll cause them to avoid interaction. However, if the player takes their character's lack of trust as an opportunity to take actions it can be very interesting.
    For example, the character could behave in a paranoid fashion and constantly lie about themselves to new people while probing for information from them to try and catch them in their own lie. If it plays out right this could just end up being some very fun interaction that can get the player into trouble or maybe they'll be right about their paranoia for once and advance the plot lol

  • @GoodOldGamer
    @GoodOldGamer Před 4 lety +1

    Another aspect is in combat. Lots of people are shy about RP outside of it but nearly everyone plays for the combat.
    So when they have epic moments, encourage them to describe how their characters pull those off.
    It's a classic line from Matt Mercer that can mean so much:
    How do you wanna do this?
    They'll form their characters over time doing this, even if they don't realize. Then encourage them to retell and embellish the tales back in town to wow or intimidate the commoners.
    And that's your in!

    • @GoodOldGamer
      @GoodOldGamer Před 4 lety +1

      Haha. I posted the above as the video was playing and you guys practically said it word for word. Nice!

  • @fritzthelibrarygoblin
    @fritzthelibrarygoblin Před 5 lety

    I had my first session DMing a couple weeks ago, and it went *super* well, which was all the more gratifying considering we were all a bunch of noobs. One interesting thing though was everyone did a good job roleplaying once we all got past those first few minutes of jitters, but only two of my players had backstories; out of the other three, two of them made their characters but had no idea how to go about making a backstory beyond their background (both of them chose Haunted One from Curse of Strahd, lol) and the third didn't have access to the books and wasn't sure it they were going to play beyond the first session anyway, so I built a character with two different variants for them to pick from before the session started, and they ended up really getting into it! No clue yet when our next session will be, but everyone's looking forward to it when it comes.

  • @utopia2112
    @utopia2112 Před 4 lety

    Arguably this was your best/most important and helpful video yet (aside from Session Zero). Well done!

  • @TodlicheVerwuste
    @TodlicheVerwuste Před 5 lety

    @18:35 a very good point. I find myself playing the cliche orphan often and had this pointed out to me. My newest character has strong ties to an adoptive family and a nation to which he served as a navy shipwright for nearly 50yrs before being called upon by his faith

  • @Korhanne
    @Korhanne Před 4 lety +1

    things worth noting:
    If your character is motivated by revenge, it does make sense to make it the ending stage of the game if that's what makes sense. if the enemy is a big enough threat, it's completely fine. eg, conan the barbarian would kinda suck if thulsa doom died in the first or second act.
    Flaws create chaos. this is a good thing in D&D, and makes for more fun. it's more fun to struggle against your flaws than it is to win forever with your good traits. sometimes flaws are there to be conquered. the only flaw I really wouldn't recommend is mute. kinda sucks the fun out of things having a character that can't really communicate. that said, it worked in the one game where it came up (they were playing a pilot. hilarity ensued. it was a firefly game.)

  • @GodlikePoet
    @GodlikePoet Před 5 lety

    I'm a First Time DM. Have been playing in a game for about 9 months with a mate who DMs me and a small group of friends (his girlfriend, his brother, me and two others), who is now also one of my players. He helps me out at the table a bit because my other players (group of friends from work) are a bit new to D&D (two were complete virgins when we started) and the one who wasn't is quite shy, though really starting to become more confident.
    I've been trying to encourage more roleplay and honestly this video has helped me a lot with some ideas going forward! So thanks guys!
    Tonight they were heading into what they knew was going to be their first proper BBEG encounter to level them up to Level 3 (I'm doing milestones) and on the walk down the long stairway, my Bard (DM Mate) randomly struck up a conversation with our Barbarian about his life (I have kept their backstories secret from each other OOC) and it turned into a half-hour long session of them just roleplaying and telling each other about their lives - "because hey, they may well be about to end!" It was honestly so beautiful to watch. I barely said a word for the entire duration.

  • @Alresu
    @Alresu Před 4 lety

    Something I like is the idea of giving players experience points for good roleplay. Of course not all the time, but in instances where they really did a great job. Saw this in the webcomic Darth and Droids and hope to be able to use it with my players.

  • @sweaterhugger
    @sweaterhugger Před 3 lety

    I use the idea of handing out "tokens" for inspiration, with cool looking dice that the players get to roll in addition to their roll for the advantage, turning it back in when they have used the inspiration.

  • @johnr7279
    @johnr7279 Před 4 lety +1

    I think this one got past me. I remedied that and watched! Great stuff as always and Like button clicked now! ;-) Awesome job Dudes!

  • @Kazanimation
    @Kazanimation Před 5 lety

    In regards to Inspiration, a DM friend of mine gives it out often but instead of players having advantage with it he gives it out similar to bardic inspiration. But instead of just having a dice based on level, his players get to hold onto them and they stack up. Starting at a d4 and increasing up to a d12, once used the inspiration is gone but it allows him to encourage lots of role playing and players can use it for a big role that doesn't go their way even if they already had advantage on it.

  • @Cadkinsbass
    @Cadkinsbass Před 5 lety

    Great video! Please make another video with tips for Players on how to roleplay!

  • @trikkinikki6843
    @trikkinikki6843 Před 5 lety

    I'd like to tell a story from a session that happened just yesterday.
    I'm playing as Gorlen, the Hobgoblin wizard of Enchantment. In a nutshell, he is far from a smooth talker, often thinking out loud and going on tangents (to the point where a couple party members got so annoyed that they actually threatened to attack him) and generally not understanding social norms and expectations, but he desperately wants to resolve conflicts with peace and wants people to get along pretty much on a global scale.
    Last session there was an Ogre in the way of where we needed to go, but we hadn't been spotted yet, so we had time to plan among ourselves. Gorlen suggested trying to explain to the Ogre that we were just passing through, but literally nobody was liking that plan. So we fought it, killed it, and that's when we saw it had a huge stash of gold, and among the stash was a greatsword. The paladin likes greatswords, so he touched it, and we ended up getting a kind of glimpse into the past, where a woman we defending a burning village, and she began attacking us. Gorlen was immediately trying to think of how he can use magic to subdue her long enough for his team to pin her down, that way we could at least talk. Tasha's Hideous Laughter? Maybe. Hypnotic Gaze? Risky. Reduce her size and have someone grapple her? She might make the save.
    And while Gorlen was thinking about this and waiting for his turn in initiative, our bard walks up to her, and gives this honestly astounding speech about how we both have things to defend and that she understands her, and tbh we were all in awe, both in and out of character, and I could hear the bard's player tearing up over the microphone so it must have really struck a cord with her to. It was such a good speech that the DM didn't even make her roll for it. And we got a bunch of info that we will will probably try to investigate when we get back into town.
    But honestly, Gorlen has been given a lot to think about. He's now not sure if he's been going about his goal of peace the right way, or if he is even the right person to be striving for peace, that maybe he is just making things worse. And out of character, I've been a little uncomfortable with amplifying his flaws. I don't want to make a Mary (or I guess Mark) Sue, "uwu i just want friendship and happiness" character, but I have just been kind of feeling like an annoyance? Both in and out of character tbh. And honestly, what you guys said in this video about up-playing your flaws has really helped me be comfortable with it out of character. But in character, Gorlen is gonna still need to have a chat with our bard, and i'm still trying to wrap my head around how he is handling it all.
    But honestly, this has kind of made me feel better. So, sorry for the paragraph, but if you two are reading this? Thanks. I love my nerdy wizard boy and I would hate to stop playing as him.

  • @yuricalebhemarquesdealmeid4890

    Thanks for the tips

  • @PrestonWillis
    @PrestonWillis Před 2 lety

    Kelly’s shirt is amazing 🤣

  • @AuntLoopy123
    @AuntLoopy123 Před 3 lety

    I just made a sign to print out on the front of my DM screen, so all my players can see it, at all times. It says:
    "The essence of role-playing is making character-driven choices. Not adopting a funny voice, putting on a weird costume, and pretending to be your character in the first person."
    -Monty Martin, The Dungeon Dudes
    "It may help to do those things, but when it comes down to it, simply asking yourself, "What would my character do," and then doing it, IS role-playing. Nothing more is requested or required from anyone at my table."
    I am hoping this will help to loosen them up, as they realize (especially my mother, who has never played RPG, even on a computer) that they are doing fine, so long as they are doing something, and not just sitting there watching. Unless just sitting there watching is what their character would do. ;-)
    I believe the biggest obstacle to role-playing is the fear of failure, and "not doing it right." If they can get past the fear of failure, I think they'll do just fine, and we'll have fun, which is the only reason to play.

  • @TabooX1984
    @TabooX1984 Před 4 lety

    Re 11:20 When you brought that up I envisioned Malak (the thief from Conan the Destroyer) plunging his dagger into the dead body of Dagoth.
    😄

  • @jjhimself6830
    @jjhimself6830 Před 3 lety +2

    I need that shirt I love it

  • @SpaceTrump
    @SpaceTrump Před 5 lety +3

    I. Need. That. Shirt.
    GAWD DAMN IT!

  • @edcliffe2988
    @edcliffe2988 Před 3 lety

    Flawed characters in our groups' campaigns are essential. So too are the developments in each character to deal with or ultimately overcome a flaw that is undesirable. All the points and examples offered in this video have been done by our extended group. I do approve. I just didn't really get anything new. Upside; I can recommend this video for new players. New gamers should always team up with an experienced GM and at least one experienced player who does not seek to dominate the party.

  • @gabrielshervo678
    @gabrielshervo678 Před 5 lety

    Thanks guys. Good stuff as always. My lady's solo campaign is specifically to get her working those imagination muscles.

  • @dxgypsyful
    @dxgypsyful Před 2 lety

    I have a minotaur Oath of Vengeance Paladin/Tempest Cleric/Storm Sorcerer who longs to be a standup cowmedian but his flaws are that he a) tells nothing but cow based dad jokes, and b) has anger management issues so he gets enraged and violent if nobody laughs at his jokes. He's an absolute riot to play

  • @darkmagiks3605
    @darkmagiks3605 Před 4 lety

    I like to give "DM Inspiration" offering either a giant die or a poker chip and I award multiple inspiration die that have to be used during the session and they all start the session with 1. When they hand it in, itcan be used on any "non-damage" die roll and the DM will roll 1d8 and they add that to their roll.
    Gives incentive to role play their characters a little bit more so and everytime they are affected and act the way their character should they get awarded a chip. Keeps everyone on their toes trying to get their next chance to gain one.