AH! I can't even remember how may times I've needed to do this with a precise measurement of the inner curve and the wedge tool is now it. I can't believe how powerful this tool is now that I know how to use it. Thanks for the sure clear description!
I'm so happy I found this channel. Without a doubt the best No bullshit, easy-to-follow, handy tips&tricks channel for intermediate game artists. Some of the stuff I knew, a lot was new. The scripts are a God sent for me, since I don't know how to make my own.
why, in this day and age, the “edge” isn’t just a user-editable axis/offset widget instead of this slightly convoluted (though useful) workaround, is beyond me... and autodesk too, apparently! thanks for for taking the time to put this vid together, though.
Thanks, I guess it's still useful. If you have a recent version of Maya you can use the sweep mesh tool which is also really useful and better in a lot of situations. czcams.com/video/zo0Mc7sS-Ys/video.html
There is no issue with the cylinder to cylinder. It reacts correctly. It's because the center of rotation is not at the right place. When you do it with your extruded face you put the center of rotation in the center of the jig cylinder. That's why it works as you expect. Actually when using a cylinder as a reference you just have to make sure the center point of the rotation is on the same place as the center point of the cap of the cylinder. That's it
Christopher Hélin, very cool, thanks for sharing. The jig is required to measure how big you want the curve to be, but looks you can just use the jig without the extrusion to speed things up which is the fastest way to accurately wedge it.
Thanks, this tool is useful for corners, but if you want to create pipes and tubes and have access to Maya 2022 you should use the new sweep mesh tool czcams.com/video/5OmY4GiT2gI/video.html
U can also do this with a “cheese slice”go side view face mode delete any amount of faces to leave you with a cheese slice. When you select faces click the centre edge of the cheese and wedge. It saves a few more seconds and annoying selects and mode switches
@lawrence9713 for pipes I would recommend sweep mesh which didn't exist in Maya when I made this video, but does now and is great for pipes. czcams.com/video/zo0Mc7sS-Ys/video.html
@@malcolm341 thx for the reply. Yea used this mostly for the model. The changing directions for the pipes were a bit messy for me tho with sweep mesh. Going to check this video out, maybe it shows some settings/tricks I'm missing to get clean curves. Thx :)
i found that after making the wedge, you can manupilate the bend in the attributes section, extra attributes by playing around with the center and axis parameters.
Yes this is true, but there's no way to edit those attributes to align perfectly with anything, also editing the attributes will only work on perfect right angles, if your object is off axis at all editing those values will result in a wonky wedge.
@@malcolm341 Oh ok. I am learning maya and like this feature. Find myself in big mess with bending and attaining crazy shapes and all. But i saw your video and like this wedge feature. it will be useful. ohh yes and i tried one more thing that looks right angle bend and that is by keeping the circle little bit far from the bendable object. i think it is assuming its pivot is somewhere else than desired. you had used the extrusion in your video to fix that. fun stuff. i enjoy experimenting and learning more. hoping to learn more tricks here. :)
@@the1trancedemon make sure to check out part 2 for a better way to use the tool czcams.com/video/bi2QCL861KM/video.html Also if you're new to Maya you will probably find the tips and tricks playlist helpful czcams.com/video/WH3IyUHpAoM/video.html
its nice tool, but you can do that way faster extruding from curves. Not sure how long you have been using maya, but creating pipes from curves been around for a while.
Thanks, I've been using Maya for 20 years professionally, you can't actually use curves to create perfect 45 degree angle pipes in Maya unfortunately. I explain that here in video part 2 czcams.com/video/bi2QCL861KM/video.html
@@malcolm341 yeah i saw your second video later and i was like should i delete my comment but I decided to leave it. It is just when you said that before maya had wedge tool we had to create pipes manually, and it sounded like you were modeling pipes by extruding face 1 by 1. But in second video you have explained what you meant by that nicely. Thanks!
Unfortunately, bridge, extrude, and curves all have the same problem. They can't extrude a corner correctly with the exact angle you want or parametric cornering so you always get a wonky shape instead of a perfect 90 degree that would match the jig.
You don't need to extrude the guide faces. You just extrude the guide edge, it will create 1 face, and after the wedge operation, simply delete the face. much practical way, there are no holes for repairing...
It was, feel free to link it here if you like, but we found an even better way to do in default Maya as well, check out the newer video here. czcams.com/video/bi2QCL861KM/video.html
I can't figure out what's going on at 9:41. How are those extruded faces instantly snapping vertical. My faces point snap, but don't line up vertically like that.
@Doug Johnson, if you hold the v key down to inter point snapping mode, then drag along a specific axis to constrain snap the selected components will snap to the closest vert along that one axis, the missing part is that I've turned off keep spacing in the move tool so the verts all snap and become planar. Give it a try, double click the transform tool on the left side of Maya to open the options for it, then under move snap settings, turn off Retain component spacing, this is a great toggle you'll want to use depending on situation. A quicker way to toggle it is hold down the w key then hold down the left mouse button in the viewport, then turn off/on keep spacing.
@@malcolm341 Yes. I am begginner and also have the same problem (after extrude, the face is not plat). So as you say, I turned off the keep spacing which called 'Retain component spacing' in Maya 2019. Now it works. Thank you.
@@malcolm341 Haven't tried it to be honest. I usually do extrusions over a curve when making these kind of shapes. I guess they didn't add the wedge tool for nothing so I'll try them both next time!
The best use I've found for it is that it can create a perfect 45 degree angle for extruding planters, or making a perfect parametric corner which can be very helpful for all types of perfect curved corners. Splines and bridges will always be kind of wonky and hard/impossible to control to make them follow a perfect curved corner.
Doesn't work unfortunately, it doesn't create a perfect curved angle as you can see here in video 2 if you extrude along a curve or use bridge you get a wonky curve czcams.com/video/bi2QCL861KM/video.html
@@perfectastudio6259 cool, can you show me how to make a perfect quarter of a cylinder shape in the side view using extrude on curve, I'd like to start using it if it's possible.
@@malcolm341 first of all, thank you for this video because i used to do it in a rather _roundabout_ way until now. i select the component, adjust the pivot, rotate while holding J + Shift respectively(step snap + extrude)
NOTE TO WATCHERS: A better technique to achieve this same thing (still using wedge tool) is shown at the start of part II. IMO you can safely skip this video and just watch wedge tool part II immediately: czcams.com/video/bi2QCL861KM/video.html
Select the components, then hold v on the keyboard and drag along a specific axis. If you want the verts to flatten double click the move tool icon on the left side of Maya and expand the Move Snap Settings tab and turn off retain component spacing. Also check out part 2 for a much easier way to wedge. czcams.com/video/bi2QCL861KM/video.html
After watching the video Christopher Hélin and Andy Nelson have found an even faster way to use the jig without the need for the extrusion. What a time saver, checkout the new video here. czcams.com/video/bi2QCL861KM/video.html
Maya modeling tools are begging to be modernized as they literally remain untouched since pretty much its inception. Kind of stinks, but Autodesk decided that modeling is on the very bottom of the requests list for years. I used to model in Maya, but moved to rendering. I can't stand some of the modeling functionality in Maya. It's fuckign archaic.
Agree, I think you'll start to see some updates if Autodesk starts to lose market share, but right now they own the majority of the market for video game modeling with Maya and architecture with Max.
I love WTF part😂😂😂
Even after 9 years of doing Maya, i still get to learn these cool new things. So glad i came across your video and your channel!
Thanks, make sure to check out part two for a better workflow czcams.com/video/bi2QCL861KM/video.html
@@malcolm341 yes id did!! Immediately after!! Thank you!
@@nefwaenre Oh great, thanks for leaving a comment have a good day.
That is a really funny workflow that I might try to include. 11 years in maya and I don't think I've ever used the wedge tool.
@UtterUnit check out part 2 for a better wedge workflow with way less clicks czcams.com/video/bi2QCL861KM/video.html
AH! I can't even remember how may times I've needed to do this with a precise measurement of the inner curve and the wedge tool is now it. I can't believe how powerful this tool is now that I know how to use it. Thanks for the sure clear description!
Such a handy tool, thanks for taking the time to leave a positive comment.
I'm so happy I found this channel. Without a doubt the best No bullshit, easy-to-follow, handy tips&tricks channel for intermediate game artists. Some of the stuff I knew, a lot was new. The scripts are a God sent for me, since I don't know how to make my own.
Thanks for taking the time to leave that positive comment. I'm glad you're enjoying the channel, stay tuned for more videos.
"aaand wtf" feels like my default state half the time when I'm working in maya😂
Check out part too for an easier workflow czcams.com/video/bi2QCL861KM/video.html
Thanks for the tip! Been using maya for 3 years and had no idea i could do this. Also, really likeable narration.
Thanks a lot, we figured out a better solution here in part 2 which saves even more time czcams.com/video/bi2QCL861KM/video.html
So glad I found you're channel I'm learning so much that I never knew
Better solution here in part 2 czcams.com/video/bi2QCL861KM/video.html
I fucking pissed myself laughing when you were like, "aaand, wtf..." aha funny and informative.
This is awesome, thank you. There's a lot of good stuff on your channel, subscribed for sure!
Thanks for subscribing, make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html
Your videos are helping me as hell man, keep doing it!
That's awesome, thanks for commenting. I learned some new tricks with the wedge tool, I'm going to post a part 2 to this video coming soon.
OMG two years of bevelling manually and didnt realize this exist xD thxxx
Make sure to check out part 2 for a faster workflow czcams.com/video/bi2QCL861KM/video.html
Thank you so much, you really helped with the problem I was having!!! Keep up the great videos!!!
Thanks a lot, check out part 2 for an even easier way to wedge and save more time. czcams.com/video/bi2QCL861KM/video.html
Useful! I can also use a half-cylinder to get the axis instead of extruding the faces.
Thanks for commenting, that's a neat idea too.
why, in this day and age, the “edge” isn’t just a user-editable axis/offset widget instead of this slightly convoluted (though useful) workaround, is beyond me... and autodesk too, apparently! thanks for for taking the time to put this vid together, though.
Yes agree very confusing to use this tool, but saves so much time. Thanks for commenting glad you enjoyed the video.
5 years ago and people are still giving you positive comments. Subscribed! At the end I had to laugh ... not sure why!
Thanks, I guess it's still useful. If you have a recent version of Maya you can use the sweep mesh tool which is also really useful and better in a lot of situations. czcams.com/video/zo0Mc7sS-Ys/video.html
@@malcolm341 Thank you, I have 2023 and downloaded the video you showed me.
感谢,非常实用的教程,不过我想 Extrude 操作,可以改 Combine 和 Separate 操作,会更加的方便。
Thanks man! Never used that tool before
You're welcome, check out part 2 for an even easier way to use the tool. czcams.com/video/bi2QCL861KM/video.html
Love the lenguaje....didnt know the tool...Thanks!
Glad you enjoyed the video, thanks for your comment.
Brilliant tutorial! Helped me now, Thank You )
Don't forget to watch part 2 czcams.com/video/bi2QCL861KM/video.html
There is no issue with the cylinder to cylinder. It reacts correctly. It's because the center of rotation is not at the right place. When you do it with your extruded face you put the center of rotation in the center of the jig cylinder. That's why it works as you expect. Actually when using a cylinder as a reference you just have to make sure the center point of the rotation is on the same place as the center point of the cap of the cylinder. That's it
Maybe I'm not understanding it right, but I can't get this method to work. You're changing the pivot point of the cube correct?
The edge you select become the center of rotation (not the pivot of the object). Thats why he can compare it with a perfect cylinder
Okay so I got it to work like this. I'm guessing it just averages between the two edge selections.
gyazo.com/eca7edd5960fc20cacadc2ac9acd2de4
Oh, very interesting. Thanks for sharing this, that is an interesting technique you don't even need the extrusion.
Christopher Hélin, very cool, thanks for sharing. The jig is required to measure how big you want the curve to be, but looks you can just use the jig without the extrusion to speed things up which is the fastest way to accurately wedge it.
Very knowledgeable video thanks for providing your knowledge to us🙏😊
Hey you're welcome, I have a better way to do it in part 2 here czcams.com/video/bi2QCL861KM/video.html
Excellent video. Many thanks. Have subscribed.
Thanks, check out part 2 we found a better way to do this in much less time. czcams.com/video/bi2QCL861KM/video.html
Ma'men! You are hilarious. And! Resourceful, thanks! 🌟
Thanks, here's a better workflow we found later. czcams.com/video/bi2QCL861KM/video.html
Thanks for sharing this! Life saver hehe!
Glad it helped. Thanks for your positive comment.
Wooooow ! Thanks !! GOD bless You !
Make sure to check out part 2 for a much better workflow czcams.com/video/bi2QCL861KM/video.html
Beautiful and good lesson
Thanks very much, glad it helped. Make sure to check out part 2. czcams.com/video/bi2QCL861KM/video.html
Wow, thanks a lot, i'm just started to learn Maya and 2 days ago i was creating crooked pipes without this tool, that was really painfull)
Thanks, this tool is useful for corners, but if you want to create pipes and tubes and have access to Maya 2022 you should use the new sweep mesh tool czcams.com/video/5OmY4GiT2gI/video.html
@@malcolm341 Thanks for the info)
@@Varlamon also be sure to check out part 2 of this tutorial for an easier workflow czcams.com/video/bi2QCL861KM/video.html
very useful tutorial for beginner
Thanks, make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html
U can also do this with a “cheese slice”go side view face mode delete any amount of faces to leave you with a cheese slice. When you select faces click the centre edge of the cheese and wedge. It saves a few more seconds and annoying selects and mode switches
Ofc its only if u want a preview of the curvature so still two step s more than using a box.
Good tip, thanks for sharing. Something similar is covered in the newer video czcams.com/video/bi2QCL861KM/video.html
LOL @4:00! First time I've LOL'd during a tutorial!
Thanks, make sure to check out part 2 for a better workflow czcams.com/video/bi2QCL861KM/video.html
awesome thanks you
Now that I finished my steam punk airship with lots of pipes, this one pops up 👍
@lawrence9713 for pipes I would recommend sweep mesh which didn't exist in Maya when I made this video, but does now and is great for pipes. czcams.com/video/zo0Mc7sS-Ys/video.html
@@malcolm341 thx for the reply. Yea used this mostly for the model. The changing directions for the pipes were a bit messy for me tho with sweep mesh.
Going to check this video out, maybe it shows some settings/tricks I'm missing to get clean curves. Thx :)
@@lawrence9713 Make sure to have a look at part 2 czcams.com/video/bi2QCL861KM/video.html
4:00 is the kind of premium content I come here for
Thanks, a better faster workflow we discovered here. czcams.com/video/bi2QCL861KM/video.html
Esse cara é demais
Good thing for making roads
For roads I'd recommend the sweep tool in Maya 2022.
good job
Thanks, glad you enjoyed the video.
i found that after making the wedge, you can manupilate the bend in the attributes section, extra attributes by playing around with the center and axis parameters.
Yes this is true, but there's no way to edit those attributes to align perfectly with anything, also editing the attributes will only work on perfect right angles, if your object is off axis at all editing those values will result in a wonky wedge.
@@malcolm341 Oh ok. I am learning maya and like this feature. Find myself in big mess with bending and attaining crazy shapes and all. But i saw your video and like this wedge feature. it will be useful. ohh yes and i tried one more thing that looks right angle bend and that is by keeping the circle little bit far from the bendable object. i think it is assuming its pivot is somewhere else than desired. you had used the extrusion in your video to fix that. fun stuff. i enjoy experimenting and learning more. hoping to learn more tricks here. :)
@@the1trancedemon make sure to check out part 2 for a better way to use the tool czcams.com/video/bi2QCL861KM/video.html
Also if you're new to Maya you will probably find the tips and tricks playlist helpful czcams.com/video/WH3IyUHpAoM/video.html
@@malcolm341 hey thanks Malcolm. I'll definately check it out.
My favorite part is 4:00
Be sure to check out part 2 for a better workflow. czcams.com/video/bi2QCL861KM/video.html
The last selected Edge decides the center of the Arc which the face will follow. Using a second cylinder is ok for reference purpose only.
It's actually the average of all the selected edges there's a better video explaining this here czcams.com/video/bi2QCL861KM/video.html
Thanks
You're welcome, thanks for letting me know you enjoyed the video.
"aaaaaand what the fuck?" I had a good laugh
Ha ha, glad you enjoyed the video.
cheers
Watch part 2 for a better solution, or use the new sweep tool in Maya 2022. czcams.com/video/bi2QCL861KM/video.html
4:00
what the fuck
im ded
hahahahahahah
btw damn good tutorial
Thanks!
4:00 we've all been here
its nice tool, but you can do that way faster extruding from curves. Not sure how long you have been using maya, but creating pipes from curves been around for a while.
Thanks, I've been using Maya for 20 years professionally, you can't actually use curves to create perfect 45 degree angle pipes in Maya unfortunately. I explain that here in video part 2 czcams.com/video/bi2QCL861KM/video.html
@@malcolm341 yeah i saw your second video later and i was like should i delete my comment but I decided to leave it. It is just when you said that before maya had wedge tool we had to create pipes manually, and it sounded like you were modeling pipes by extruding face 1 by 1. But in second video you have explained what you meant by that nicely. Thanks!
@@markospas Sure no problem, using curves is best for pipes and tubes, but for corner wedges they don't work for whatever reason.
This tool seems to make the process so much longer :/ Bridge? Extrude? Curves? So many quicker ways to do this
Unfortunately, bridge, extrude, and curves all have the same problem. They can't extrude a corner correctly with the exact angle you want or parametric cornering so you always get a wonky shape instead of a perfect 90 degree that would match the jig.
Thank you for softening my landing into maya
Hey you're welcome make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html
Could you use bridge to do this? Pros/cons?
No unfortunately bridge does not create a perfect elbow, discussed here in part 2 czcams.com/video/bi2QCL861KM/video.html
oh god, and I did this manually all this time
Check out part two, even easier to do this. czcams.com/video/bi2QCL861KM/video.html
You don't need to extrude the guide faces. You just extrude the guide edge, it will create 1 face, and after the wedge operation, simply delete the face. much practical way, there are no holes for repairing...
There's actually an even easier way to do this discussed in part 2 where you don't extrude anything czcams.com/video/bi2QCL861KM/video.html
so funny how maya can make all kinds of complex forms but up till now had no viable solution for simple angles changes on extrusions
Yeah agree with that, extrusion along a path in Maya is awful.
Got to this and thanks but i think i have a script somewhere to manage this stuff… anyone heard of that?
Probably already posted here but there is a great script from Klaudio Ladavac that is faster.
It was, feel free to link it here if you like, but we found an even better way to do in default Maya as well, check out the newer video here. czcams.com/video/bi2QCL861KM/video.html
I can't figure out what's going on at 9:41. How are those extruded faces instantly snapping vertical. My faces point snap, but don't line up vertically like that.
@Doug Johnson, if you hold the v key down to inter point snapping mode, then drag along a specific axis to constrain snap the selected components will snap to the closest vert along that one axis, the missing part is that I've turned off keep spacing in the move tool so the verts all snap and become planar. Give it a try, double click the transform tool on the left side of Maya to open the options for it, then under move snap settings, turn off Retain component spacing, this is a great toggle you'll want to use depending on situation. A quicker way to toggle it is hold down the w key then hold down the left mouse button in the viewport, then turn off/on keep spacing.
@@malcolm341 Yes. I am begginner and also have the same problem (after extrude, the face is not plat). So as you say, I turned off the keep spacing which called 'Retain component spacing' in Maya 2019. Now it works. Thank you.
Wouldn’t it be faster to duplicate the shape, put it somewhere and use the bridge tool?
I've found the bridge tool can't create perfect corner shapes, do you know of a trick to do it?
@@malcolm341 Haven't tried it to be honest. I usually do extrusions over a curve when making these kind of shapes. I guess they didn't add the wedge tool for nothing so I'll try them both next time!
The best use I've found for it is that it can create a perfect 45 degree angle for extruding planters, or making a perfect parametric corner which can be very helpful for all types of perfect curved corners. Splines and bridges will always be kind of wonky and hard/impossible to control to make them follow a perfect curved corner.
I prefer extrude the face using a curve.
Doesn't work unfortunately, it doesn't create a perfect curved angle as you can see here in video 2 if you extrude along a curve or use bridge you get a wonky curve czcams.com/video/bi2QCL861KM/video.html
@@malcolm341 Like Wedge, depending on how the curve is made and where it is positioned it works very well for me.
@@perfectastudio6259 cool, can you show me how to make a perfect quarter of a cylinder shape in the side view using extrude on curve, I'd like to start using it if it's possible.
@@malcolm341 first of all, thank you for this video because i used to do it in a rather _roundabout_ way until now. i select the component, adjust the pivot, rotate while holding J + Shift respectively(step snap + extrude)
adjusting the angle as i see fit in modeling toolkit > step snap > relative:
NOTE TO WATCHERS: A better technique to achieve this same thing (still using wedge tool) is shown at the start of part II. IMO you can safely skip this video and just watch wedge tool part II immediately: czcams.com/video/bi2QCL861KM/video.html
Yes agree, newer video has the newer technique I learned. Unfortunately view count drives people to this older video.
they need to remake this shit
Not the greatest interface to a very useful tool.
@@malcolm341 Thanks for the great tutorials :) !
Thanks! Glad you're liking the channel.
pardon me, but how to snap and flat at the same time like him at 07:12
Select the components, then hold v on the keyboard and drag along a specific axis. If you want the verts to flatten double click the move tool icon on the left side of Maya and expand the Move Snap Settings tab and turn off retain component spacing. Also check out part 2 for a much easier way to wedge. czcams.com/video/bi2QCL861KM/video.html
@@malcolm341 thank you so much for reply, your tutorial has alway been helpful
@@sng9262 That's great, thanks for leaving a comment.
can't do it in maya 2016 :(
Sorry, I haven't used 2016 in quite some time.
Тут в комментарии, я ответил как сделать это проще без extrude и fill hole
vk.com/wall-142786256_453
Good technique that will be much faster.
After watching the video Christopher Hélin and Andy Nelson have found an even faster way to use the jig without the need for the extrusion. What a time saver, checkout the new video here. czcams.com/video/bi2QCL861KM/video.html
Wtf ahaha
Andddd wtf xD
Yep.
Lmao "WTF?"
Check out part 2 czcams.com/video/bi2QCL861KM/video.html
Wtf 😂😂
Be sure to check out part 2 for some better tips. czcams.com/video/bi2QCL861KM/video.html
Maya modeling tools are begging to be modernized as they literally remain untouched since pretty much its inception. Kind of stinks, but Autodesk decided that modeling is on the very bottom of the requests list for years. I used to model in Maya, but moved to rendering. I can't stand some of the modeling functionality in Maya. It's fuckign archaic.
Agree, I think you'll start to see some updates if Autodesk starts to lose market share, but right now they own the majority of the market for video game modeling with Maya and architecture with Max.