How to Use the Wedge Tool in Maya - Part 1

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Komentáře • 166

  • @adrinshams8483
    @adrinshams8483 Před 5 lety +83

    I love WTF part😂😂😂

  • @nefwaenre
    @nefwaenre Před rokem +9

    Even after 9 years of doing Maya, i still get to learn these cool new things. So glad i came across your video and your channel!

    • @malcolm341
      @malcolm341  Před rokem +1

      Thanks, make sure to check out part two for a better workflow czcams.com/video/bi2QCL861KM/video.html

    • @nefwaenre
      @nefwaenre Před rokem +1

      @@malcolm341 yes id did!! Immediately after!! Thank you!

    • @malcolm341
      @malcolm341  Před rokem

      @@nefwaenre Oh great, thanks for leaving a comment have a good day.

  • @UtterUnit
    @UtterUnit Před 4 měsíci +2

    That is a really funny workflow that I might try to include. 11 years in maya and I don't think I've ever used the wedge tool.

    • @malcolm341
      @malcolm341  Před 4 měsíci +1

      @UtterUnit check out part 2 for a better wedge workflow with way less clicks czcams.com/video/bi2QCL861KM/video.html

  • @lavivaneau0
    @lavivaneau0 Před 5 lety +3

    AH! I can't even remember how may times I've needed to do this with a precise measurement of the inner curve and the wedge tool is now it. I can't believe how powerful this tool is now that I know how to use it. Thanks for the sure clear description!

    • @malcolm341
      @malcolm341  Před 5 lety

      Such a handy tool, thanks for taking the time to leave a positive comment.

  • @mathiasaxelsson
    @mathiasaxelsson Před 5 lety +4

    I'm so happy I found this channel. Without a doubt the best No bullshit, easy-to-follow, handy tips&tricks channel for intermediate game artists. Some of the stuff I knew, a lot was new. The scripts are a God sent for me, since I don't know how to make my own.

    • @malcolm341
      @malcolm341  Před 5 lety

      Thanks for taking the time to leave that positive comment. I'm glad you're enjoying the channel, stay tuned for more videos.

  • @wheeler6768
    @wheeler6768 Před 3 lety +13

    "aaand wtf" feels like my default state half the time when I'm working in maya😂

    • @malcolm341
      @malcolm341  Před 3 lety +2

      Check out part too for an easier workflow czcams.com/video/bi2QCL861KM/video.html

  • @1080pAdrenalinGaming
    @1080pAdrenalinGaming Před 3 lety +1

    Thanks for the tip! Been using maya for 3 years and had no idea i could do this. Also, really likeable narration.

    • @malcolm341
      @malcolm341  Před 3 lety

      Thanks a lot, we figured out a better solution here in part 2 which saves even more time czcams.com/video/bi2QCL861KM/video.html

  • @boycie18
    @boycie18 Před 2 lety +1

    So glad I found you're channel I'm learning so much that I never knew

    • @malcolm341
      @malcolm341  Před 2 lety

      Better solution here in part 2 czcams.com/video/bi2QCL861KM/video.html

  • @N0nManfiold99
    @N0nManfiold99 Před 5 lety +12

    I fucking pissed myself laughing when you were like, "aaand, wtf..." aha funny and informative.

  • @ad3d332
    @ad3d332 Před rokem +1

    This is awesome, thank you. There's a lot of good stuff on your channel, subscribed for sure!

    • @malcolm341
      @malcolm341  Před rokem

      Thanks for subscribing, make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html

  • @OArtevista
    @OArtevista Před 5 lety +1

    Your videos are helping me as hell man, keep doing it!

    • @malcolm341
      @malcolm341  Před 5 lety

      That's awesome, thanks for commenting. I learned some new tricks with the wedge tool, I'm going to post a part 2 to this video coming soon.

  • @SIlent5130
    @SIlent5130 Před rokem +1

    OMG two years of bevelling manually and didnt realize this exist xD thxxx

    • @malcolm341
      @malcolm341  Před rokem

      Make sure to check out part 2 for a faster workflow czcams.com/video/bi2QCL861KM/video.html

  • @bastionmain7254
    @bastionmain7254 Před 4 lety +1

    Thank you so much, you really helped with the problem I was having!!! Keep up the great videos!!!

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks a lot, check out part 2 for an even easier way to wedge and save more time. czcams.com/video/bi2QCL861KM/video.html

  • @polanli1974
    @polanli1974 Před 5 lety +1

    Useful! I can also use a half-cylinder to get the axis instead of extruding the faces.

    • @malcolm341
      @malcolm341  Před 5 lety

      Thanks for commenting, that's a neat idea too.

  • @Winxamitosis
    @Winxamitosis Před 5 lety +5

    why, in this day and age, the “edge” isn’t just a user-editable axis/offset widget instead of this slightly convoluted (though useful) workaround, is beyond me... and autodesk too, apparently! thanks for for taking the time to put this vid together, though.

    • @malcolm341
      @malcolm341  Před 5 lety

      Yes agree very confusing to use this tool, but saves so much time. Thanks for commenting glad you enjoyed the video.

  • @clausbohm9807
    @clausbohm9807 Před 7 měsíci +1

    5 years ago and people are still giving you positive comments. Subscribed! At the end I had to laugh ... not sure why!

    • @malcolm341
      @malcolm341  Před 7 měsíci +1

      Thanks, I guess it's still useful. If you have a recent version of Maya you can use the sweep mesh tool which is also really useful and better in a lot of situations. czcams.com/video/zo0Mc7sS-Ys/video.html

    • @clausbohm9807
      @clausbohm9807 Před 7 měsíci +1

      @@malcolm341 Thank you, I have 2023 and downloaded the video you showed me.

  • @HunterHungry
    @HunterHungry Před 4 měsíci +1

    感谢,非常实用的教程,不过我想 Extrude 操作,可以改 Combine 和 Separate 操作,会更加的方便。

  • @austinjoseph8849
    @austinjoseph8849 Před 4 lety +1

    Thanks man! Never used that tool before

    • @malcolm341
      @malcolm341  Před 4 lety

      You're welcome, check out part 2 for an even easier way to use the tool. czcams.com/video/bi2QCL861KM/video.html

  • @F_itaca9456
    @F_itaca9456 Před 5 lety +1

    Love the lenguaje....didnt know the tool...Thanks!

    • @malcolm341
      @malcolm341  Před 5 lety

      Glad you enjoyed the video, thanks for your comment.

  • @maxgrechkovskiy7798
    @maxgrechkovskiy7798 Před 3 lety

    Brilliant tutorial! Helped me now, Thank You )

    • @malcolm341
      @malcolm341  Před 3 lety

      Don't forget to watch part 2 czcams.com/video/bi2QCL861KM/video.html

  • @christopherhelin
    @christopherhelin Před 5 lety +29

    There is no issue with the cylinder to cylinder. It reacts correctly. It's because the center of rotation is not at the right place. When you do it with your extruded face you put the center of rotation in the center of the jig cylinder. That's why it works as you expect. Actually when using a cylinder as a reference you just have to make sure the center point of the rotation is on the same place as the center point of the cap of the cylinder. That's it

    • @MrCatLady
      @MrCatLady Před 5 lety

      Maybe I'm not understanding it right, but I can't get this method to work. You're changing the pivot point of the cube correct?

    • @christopherhelin
      @christopherhelin Před 5 lety +1

      The edge you select become the center of rotation (not the pivot of the object). Thats why he can compare it with a perfect cylinder

    • @MrCatLady
      @MrCatLady Před 5 lety +15

      Okay so I got it to work like this. I'm guessing it just averages between the two edge selections.
      gyazo.com/eca7edd5960fc20cacadc2ac9acd2de4

    • @malcolm341
      @malcolm341  Před 5 lety +5

      Oh, very interesting. Thanks for sharing this, that is an interesting technique you don't even need the extrusion.

    • @malcolm341
      @malcolm341  Před 5 lety +3

      Christopher Hélin, very cool, thanks for sharing. The jig is required to measure how big you want the curve to be, but looks you can just use the jig without the extrusion to speed things up which is the fastest way to accurately wedge it.

  • @nk-nitinkumarshrivastav7127

    Very knowledgeable video thanks for providing your knowledge to us🙏😊

    • @malcolm341
      @malcolm341  Před 4 lety

      Hey you're welcome, I have a better way to do it in part 2 here czcams.com/video/bi2QCL861KM/video.html

  • @S-I-T
    @S-I-T Před 4 lety +1

    Excellent video. Many thanks. Have subscribed.

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks, check out part 2 we found a better way to do this in much less time. czcams.com/video/bi2QCL861KM/video.html

  • @Manny_Morales
    @Manny_Morales Před 2 lety +1

    Ma'men! You are hilarious. And! Resourceful, thanks! 🌟

    • @malcolm341
      @malcolm341  Před 2 lety +1

      Thanks, here's a better workflow we found later. czcams.com/video/bi2QCL861KM/video.html

  • @jeromemamolo7059
    @jeromemamolo7059 Před 5 lety +1

    Thanks for sharing this! Life saver hehe!

    • @malcolm341
      @malcolm341  Před 5 lety

      Glad it helped. Thanks for your positive comment.

  • @SantaAgain77
    @SantaAgain77 Před 3 lety +1

    Wooooow ! Thanks !! GOD bless You !

    • @malcolm341
      @malcolm341  Před 3 lety

      Make sure to check out part 2 for a much better workflow czcams.com/video/bi2QCL861KM/video.html

  • @mohammedqadir6187
    @mohammedqadir6187 Před 4 lety +1

    Beautiful and good lesson

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks very much, glad it helped. Make sure to check out part 2. czcams.com/video/bi2QCL861KM/video.html

  • @Varlamon
    @Varlamon Před 2 lety +1

    Wow, thanks a lot, i'm just started to learn Maya and 2 days ago i was creating crooked pipes without this tool, that was really painfull)

    • @malcolm341
      @malcolm341  Před 2 lety +1

      Thanks, this tool is useful for corners, but if you want to create pipes and tubes and have access to Maya 2022 you should use the new sweep mesh tool czcams.com/video/5OmY4GiT2gI/video.html

    • @Varlamon
      @Varlamon Před 2 lety +1

      @@malcolm341 Thanks for the info)

    • @malcolm341
      @malcolm341  Před 2 lety +1

      @@Varlamon also be sure to check out part 2 of this tutorial for an easier workflow czcams.com/video/bi2QCL861KM/video.html

  • @bobanonymous9425
    @bobanonymous9425 Před 4 lety +1

    very useful tutorial for beginner

    • @malcolm341
      @malcolm341  Před 4 lety

      Thanks, make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html

  • @dukenecromancer245
    @dukenecromancer245 Před 4 lety +1

    U can also do this with a “cheese slice”go side view face mode delete any amount of faces to leave you with a cheese slice. When you select faces click the centre edge of the cheese and wedge. It saves a few more seconds and annoying selects and mode switches

    • @dukenecromancer245
      @dukenecromancer245 Před 4 lety

      Ofc its only if u want a preview of the curvature so still two step s more than using a box.

    • @malcolm341
      @malcolm341  Před 4 lety

      Good tip, thanks for sharing. Something similar is covered in the newer video czcams.com/video/bi2QCL861KM/video.html

  • @jonnyquest8774
    @jonnyquest8774 Před 3 lety +2

    LOL @4:00! First time I've LOL'd during a tutorial!

    • @malcolm341
      @malcolm341  Před 3 lety +1

      Thanks, make sure to check out part 2 for a better workflow czcams.com/video/bi2QCL861KM/video.html

  • @Blender3D_Specialist
    @Blender3D_Specialist Před rokem +1

    awesome thanks you

  • @lawrence9713
    @lawrence9713 Před 5 měsíci +1

    Now that I finished my steam punk airship with lots of pipes, this one pops up 👍

    • @malcolm341
      @malcolm341  Před 5 měsíci

      @lawrence9713 for pipes I would recommend sweep mesh which didn't exist in Maya when I made this video, but does now and is great for pipes. czcams.com/video/zo0Mc7sS-Ys/video.html

    • @lawrence9713
      @lawrence9713 Před 5 měsíci +1

      @@malcolm341 thx for the reply. Yea used this mostly for the model. The changing directions for the pipes were a bit messy for me tho with sweep mesh.
      Going to check this video out, maybe it shows some settings/tricks I'm missing to get clean curves. Thx :)

    • @malcolm341
      @malcolm341  Před 5 měsíci

      @@lawrence9713 Make sure to have a look at part 2 czcams.com/video/bi2QCL861KM/video.html

  • @carlossuzara6161
    @carlossuzara6161 Před 3 měsíci +1

    4:00 is the kind of premium content I come here for

    • @malcolm341
      @malcolm341  Před 3 měsíci +1

      Thanks, a better faster workflow we discovered here. czcams.com/video/bi2QCL861KM/video.html

  • @rdgtak8243
    @rdgtak8243 Před 5 lety

    Esse cara é demais

  • @Millu30
    @Millu30 Před 2 lety +1

    Good thing for making roads

    • @malcolm341
      @malcolm341  Před 2 lety

      For roads I'd recommend the sweep tool in Maya 2022.

  • @tradingblood
    @tradingblood Před 5 lety +1

    good job

    • @malcolm341
      @malcolm341  Před 5 lety

      Thanks, glad you enjoyed the video.

  • @the1trancedemon
    @the1trancedemon Před 4 lety +1

    i found that after making the wedge, you can manupilate the bend in the attributes section, extra attributes by playing around with the center and axis parameters.

    • @malcolm341
      @malcolm341  Před 4 lety +1

      Yes this is true, but there's no way to edit those attributes to align perfectly with anything, also editing the attributes will only work on perfect right angles, if your object is off axis at all editing those values will result in a wonky wedge.

    • @the1trancedemon
      @the1trancedemon Před 4 lety +1

      @@malcolm341 Oh ok. I am learning maya and like this feature. Find myself in big mess with bending and attaining crazy shapes and all. But i saw your video and like this wedge feature. it will be useful. ohh yes and i tried one more thing that looks right angle bend and that is by keeping the circle little bit far from the bendable object. i think it is assuming its pivot is somewhere else than desired. you had used the extrusion in your video to fix that. fun stuff. i enjoy experimenting and learning more. hoping to learn more tricks here. :)

    • @malcolm341
      @malcolm341  Před 4 lety +1

      @@the1trancedemon make sure to check out part 2 for a better way to use the tool czcams.com/video/bi2QCL861KM/video.html
      Also if you're new to Maya you will probably find the tips and tricks playlist helpful czcams.com/video/WH3IyUHpAoM/video.html

    • @the1trancedemon
      @the1trancedemon Před 4 lety +1

      @@malcolm341 hey thanks Malcolm. I'll definately check it out.

  • @GmanGavin1
    @GmanGavin1 Před 3 lety +2

    My favorite part is 4:00

    • @malcolm341
      @malcolm341  Před 3 lety

      Be sure to check out part 2 for a better workflow. czcams.com/video/bi2QCL861KM/video.html

  • @issacdhan
    @issacdhan Před 4 lety

    The last selected Edge decides the center of the Arc which the face will follow. Using a second cylinder is ok for reference purpose only.

    • @malcolm341
      @malcolm341  Před 4 lety

      It's actually the average of all the selected edges there's a better video explaining this here czcams.com/video/bi2QCL861KM/video.html

  • @mustafaabdo504
    @mustafaabdo504 Před 5 lety +1

    Thanks

    • @malcolm341
      @malcolm341  Před 5 lety +1

      You're welcome, thanks for letting me know you enjoyed the video.

  • @AllDayBikes
    @AllDayBikes Před 5 lety +1

    "aaaaaand what the fuck?" I had a good laugh

    • @malcolm341
      @malcolm341  Před 5 lety

      Ha ha, glad you enjoyed the video.

  • @ranger7460
    @ranger7460 Před 2 lety +1

    cheers

    • @malcolm341
      @malcolm341  Před 2 lety

      Watch part 2 for a better solution, or use the new sweep tool in Maya 2022. czcams.com/video/bi2QCL861KM/video.html

  • @devjitpaul1191
    @devjitpaul1191 Před 5 lety +1

    4:00
    what the fuck
    im ded
    hahahahahahah
    btw damn good tutorial

  • @TripalYT
    @TripalYT Před 4 lety +15

    4:00 we've all been here

  • @markospas
    @markospas Před 3 lety

    its nice tool, but you can do that way faster extruding from curves. Not sure how long you have been using maya, but creating pipes from curves been around for a while.

    • @malcolm341
      @malcolm341  Před 3 lety

      Thanks, I've been using Maya for 20 years professionally, you can't actually use curves to create perfect 45 degree angle pipes in Maya unfortunately. I explain that here in video part 2 czcams.com/video/bi2QCL861KM/video.html

    • @markospas
      @markospas Před 3 lety

      @@malcolm341 yeah i saw your second video later and i was like should i delete my comment but I decided to leave it. It is just when you said that before maya had wedge tool we had to create pipes manually, and it sounded like you were modeling pipes by extruding face 1 by 1. But in second video you have explained what you meant by that nicely. Thanks!

    • @malcolm341
      @malcolm341  Před 3 lety

      @@markospas Sure no problem, using curves is best for pipes and tubes, but for corner wedges they don't work for whatever reason.

  • @MidgetsHerpes
    @MidgetsHerpes Před 5 lety

    This tool seems to make the process so much longer :/ Bridge? Extrude? Curves? So many quicker ways to do this

    • @malcolm341
      @malcolm341  Před 5 lety

      Unfortunately, bridge, extrude, and curves all have the same problem. They can't extrude a corner correctly with the exact angle you want or parametric cornering so you always get a wonky shape instead of a perfect 90 degree that would match the jig.

  • @eyaldavid7532
    @eyaldavid7532 Před 4 lety +2

    Thank you for softening my landing into maya

    • @malcolm341
      @malcolm341  Před 4 lety

      Hey you're welcome make sure to check out part 2 czcams.com/video/bi2QCL861KM/video.html

  • @nothankyoutube
    @nothankyoutube Před 3 lety

    Could you use bridge to do this? Pros/cons?

    • @malcolm341
      @malcolm341  Před 3 lety

      No unfortunately bridge does not create a perfect elbow, discussed here in part 2 czcams.com/video/bi2QCL861KM/video.html

  • @cosmotect
    @cosmotect Před 4 lety +1

    oh god, and I did this manually all this time

    • @malcolm341
      @malcolm341  Před 4 lety

      Check out part two, even easier to do this. czcams.com/video/bi2QCL861KM/video.html

  • @FluFilmPro
    @FluFilmPro Před 2 lety

    You don't need to extrude the guide faces. You just extrude the guide edge, it will create 1 face, and after the wedge operation, simply delete the face. much practical way, there are no holes for repairing...

    • @malcolm341
      @malcolm341  Před 2 lety

      There's actually an even easier way to do this discussed in part 2 where you don't extrude anything czcams.com/video/bi2QCL861KM/video.html

  • @whatwouldjeebusdo377
    @whatwouldjeebusdo377 Před 5 lety +5

    so funny how maya can make all kinds of complex forms but up till now had no viable solution for simple angles changes on extrusions

    • @malcolm341
      @malcolm341  Před 4 lety +1

      Yeah agree with that, extrusion along a path in Maya is awful.

  • @stefanovietina1403
    @stefanovietina1403 Před 5 lety

    Got to this and thanks but i think i have a script somewhere to manage this stuff… anyone heard of that?

  • @synriser6742
    @synriser6742 Před 4 lety

    Probably already posted here but there is a great script from Klaudio Ladavac that is faster.

    • @malcolm341
      @malcolm341  Před 4 lety

      It was, feel free to link it here if you like, but we found an even better way to do in default Maya as well, check out the newer video here. czcams.com/video/bi2QCL861KM/video.html

  • @dougjohnson1517
    @dougjohnson1517 Před 5 lety

    I can't figure out what's going on at 9:41. How are those extruded faces instantly snapping vertical. My faces point snap, but don't line up vertically like that.

    • @malcolm341
      @malcolm341  Před 5 lety +1

      @Doug Johnson, if you hold the v key down to inter point snapping mode, then drag along a specific axis to constrain snap the selected components will snap to the closest vert along that one axis, the missing part is that I've turned off keep spacing in the move tool so the verts all snap and become planar. Give it a try, double click the transform tool on the left side of Maya to open the options for it, then under move snap settings, turn off Retain component spacing, this is a great toggle you'll want to use depending on situation. A quicker way to toggle it is hold down the w key then hold down the left mouse button in the viewport, then turn off/on keep spacing.

    • @bobanonymous9425
      @bobanonymous9425 Před 4 lety +1

      @@malcolm341 Yes. I am begginner and also have the same problem (after extrude, the face is not plat). So as you say, I turned off the keep spacing which called 'Retain component spacing' in Maya 2019. Now it works. Thank you.

  • @gherat
    @gherat Před 5 lety

    Wouldn’t it be faster to duplicate the shape, put it somewhere and use the bridge tool?

    • @malcolm341
      @malcolm341  Před 5 lety

      I've found the bridge tool can't create perfect corner shapes, do you know of a trick to do it?

    • @gherat
      @gherat Před 5 lety

      @@malcolm341 Haven't tried it to be honest. I usually do extrusions over a curve when making these kind of shapes. I guess they didn't add the wedge tool for nothing so I'll try them both next time!

    • @malcolm341
      @malcolm341  Před 5 lety

      The best use I've found for it is that it can create a perfect 45 degree angle for extruding planters, or making a perfect parametric corner which can be very helpful for all types of perfect curved corners. Splines and bridges will always be kind of wonky and hard/impossible to control to make them follow a perfect curved corner.

  • @perfectastudio6259
    @perfectastudio6259 Před 3 lety

    I prefer extrude the face using a curve.

    • @malcolm341
      @malcolm341  Před 3 lety

      Doesn't work unfortunately, it doesn't create a perfect curved angle as you can see here in video 2 if you extrude along a curve or use bridge you get a wonky curve czcams.com/video/bi2QCL861KM/video.html

    • @perfectastudio6259
      @perfectastudio6259 Před 3 lety

      @@malcolm341 Like Wedge, depending on how the curve is made and where it is positioned it works very well for me.

    • @malcolm341
      @malcolm341  Před 3 lety

      @@perfectastudio6259 cool, can you show me how to make a perfect quarter of a cylinder shape in the side view using extrude on curve, I'd like to start using it if it's possible.

    • @ai_zj
      @ai_zj Před 2 lety +1

      @@malcolm341 first of all, thank you for this video because i used to do it in a rather _roundabout_ way until now. i select the component, adjust the pivot, rotate while holding J + Shift respectively(step snap + extrude)

    • @ai_zj
      @ai_zj Před 2 lety +1

      adjusting the angle as i see fit in modeling toolkit > step snap > relative:

  • @secoif
    @secoif Před 4 lety +1

    NOTE TO WATCHERS: A better technique to achieve this same thing (still using wedge tool) is shown at the start of part II. IMO you can safely skip this video and just watch wedge tool part II immediately: czcams.com/video/bi2QCL861KM/video.html

    • @malcolm341
      @malcolm341  Před 4 lety +1

      Yes agree, newer video has the newer technique I learned. Unfortunately view count drives people to this older video.

  • @stevejjd
    @stevejjd Před 5 lety +1

    they need to remake this shit

    • @malcolm341
      @malcolm341  Před 5 lety +1

      Not the greatest interface to a very useful tool.

    • @stevejjd
      @stevejjd Před 5 lety +1

      @@malcolm341 Thanks for the great tutorials :) !

    • @malcolm341
      @malcolm341  Před 5 lety +1

      Thanks! Glad you're liking the channel.

  • @sng9262
    @sng9262 Před 2 lety +1

    pardon me, but how to snap and flat at the same time like him at 07:12

    • @malcolm341
      @malcolm341  Před 2 lety +1

      Select the components, then hold v on the keyboard and drag along a specific axis. If you want the verts to flatten double click the move tool icon on the left side of Maya and expand the Move Snap Settings tab and turn off retain component spacing. Also check out part 2 for a much easier way to wedge. czcams.com/video/bi2QCL861KM/video.html

    • @sng9262
      @sng9262 Před 2 lety +1

      @@malcolm341 thank you so much for reply, your tutorial has alway been helpful

    • @malcolm341
      @malcolm341  Před 2 lety

      @@sng9262 That's great, thanks for leaving a comment.

  • @anwarsadat5639
    @anwarsadat5639 Před 4 lety

    can't do it in maya 2016 :(

    • @malcolm341
      @malcolm341  Před 4 lety

      Sorry, I haven't used 2016 in quite some time.

  • @rhino_game_
    @rhino_game_ Před 5 lety +1

    Тут в комментарии, я ответил как сделать это проще без extrude и fill hole
    vk.com/wall-142786256_453

    • @malcolm341
      @malcolm341  Před 5 lety

      Good technique that will be much faster.

  • @malcolm341
    @malcolm341  Před 5 lety

    After watching the video Christopher Hélin and Andy Nelson have found an even faster way to use the jig without the need for the extrusion. What a time saver, checkout the new video here. czcams.com/video/bi2QCL861KM/video.html

  • @christianOmy
    @christianOmy Před 5 lety

    Wtf ahaha

  • @chano2567
    @chano2567 Před 3 lety +2

    Andddd wtf xD

  • @batman96ism
    @batman96ism Před 3 lety

    Lmao "WTF?"

    • @malcolm341
      @malcolm341  Před 3 lety

      Check out part 2 czcams.com/video/bi2QCL861KM/video.html

  • @Agyani_21
    @Agyani_21 Před 3 lety

    Wtf 😂😂

    • @malcolm341
      @malcolm341  Před 3 lety

      Be sure to check out part 2 for some better tips. czcams.com/video/bi2QCL861KM/video.html

  • @Prez3D
    @Prez3D Před 3 lety

    Maya modeling tools are begging to be modernized as they literally remain untouched since pretty much its inception. Kind of stinks, but Autodesk decided that modeling is on the very bottom of the requests list for years. I used to model in Maya, but moved to rendering. I can't stand some of the modeling functionality in Maya. It's fuckign archaic.

    • @malcolm341
      @malcolm341  Před 3 lety

      Agree, I think you'll start to see some updates if Autodesk starts to lose market share, but right now they own the majority of the market for video game modeling with Maya and architecture with Max.