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UV Tools You Didn't Know in Maya 2018

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  • čas přidán 16. 08. 2024
  • Learn how to use some very powerful yet often overlooked UV tools in Maya which can significantly speed up your UV mapping workflow.
    How to Retopologize a Full Character
    flippednormals...
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Komentáře • 144

  • @Gichanasa
    @Gichanasa Před 2 lety +8

    Indeed there are so many great features and tools in Maya that go unnoticed, and this is one of them for sure! They deserve to be introduced at cocktail parties with live bands. Thank you for bringing them to light to make our lives better!

    • @yeahgirl11
      @yeahgirl11 Před 2 lety +1

      I like the way you think lol. "They deserve to be introduced at cocktail parties with live bands." 😆 Pretty creative thinking!

  • @improvementTime10.3.17
    @improvementTime10.3.17 Před 5 lety +9

    7:41 symmetrize to help optimize space usage
    9:20 also having symmetrical UV is helpful if you only want to paint half the model then flip the half over for the other side for a faster workflow

  • @157398andre
    @157398andre Před 5 lety +3

    Probably the most useful video i ever
    seen about uv maps, i've been a slave trying to make a nice UV of a couple of trees in a environment, and u guys just blowed my mind. TNKS SO MUCH

  • @Dedrich
    @Dedrich Před 5 lety +1

    Thanks for the video guys! As a long time Max user it blows me away to see how far ahead Maya is in most departments.

  • @YeoYeo
    @YeoYeo Před 4 lety +3

    That symmetrize UV tool is so satisfying to use!! Thank you ^^

  • @elpidakyriakou1722
    @elpidakyriakou1722 Před 5 lety +7

    don't know what I would do without you guys, thank you! :)

  • @oriolysmedia
    @oriolysmedia Před 4 lety +17

    damn I was working like a savage lmao, thanks for this , cant wait to try this new tool

    • @xavier8762
      @xavier8762 Před 4 lety +2

      jajajaja

    • @yeahgirl11
      @yeahgirl11 Před 2 lety

      "Working like a savage" lmao! Same here though. It sucks just starting out and not even knowing the terminology lol

  • @M0nit0r_2
    @M0nit0r_2 Před 5 lety

    FINALLY. A tool to replace bonus tools' Auto Unwrap UVs tool! Thanks, FlippedNormals for pointing out this new feature! Never would have noticed it otherwise.

  • @MikeBeyene
    @MikeBeyene Před 5 lety +14

    Whaaaaaaaat?!
    That Symmetrical tool is crazy

  • @aliakdogan9426
    @aliakdogan9426 Před 4 lety +3

    3dcoat had this long ago and was the only software i know with it( though its unwrap and packing is terrible). Im so glad Maya adopted this tool aswell. im planing to leave 3ds max for Maya and i'm finding more reasons to do so.

  • @morphtek
    @morphtek Před 5 lety +33

    you should make a video on keeping up with the updates of the program youre working in i keep seeing veterans forgeting to check the update log ,this tool you just found out about is there since 2016 ext2

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter Před 3 lety +1

    Lol. Awesome ! Thanks for posting. I’ve been using Maya since Alpha and had no idea this tool existed

  • @arturperzyna5453
    @arturperzyna5453 Před rokem

    *5:40
    One can sew and cut in the main viewport too, by making a custom script promoting toolproperties first (extra one line of code before sew, cut or any other uv editor command).

  • @TheKinimid
    @TheKinimid Před 5 lety +3

    That randomly floating ai color temperature slider is sooo maya... Great video btw, as always.

  • @ascendria
    @ascendria Před 5 lety +4

    Wow this was helpful. I've lost quite a bit of my hair trying to figure some of this stuff out.

  • @BigHeavyLove
    @BigHeavyLove Před 4 lety +1

    you guys are saviours, why have i not been using these features!

  • @jonathangio9
    @jonathangio9 Před 5 lety +2

    You guys are UNREAL! Thank you for showing us !

  • @llili2903
    @llili2903 Před 4 lety

    Should have watched this 2 years ago, super greatful

  • @jphdez15
    @jphdez15 Před 5 lety +6

    OMG!! Im about to cry. THIS IS SOOO USEFULLLLL T_T
    *subbed*

  • @Sei783
    @Sei783 Před 4 lety +2

    Here's one I'd love to know more about: skin weighting. Particularly in Maya. Now I've done skin weighting for years but I can never find any tips or tricks on it. Most of what I know comes from experience. And whenever I see quality work like Thanos, for example, my jaw hangs open and I wonder how they hell they got such precise deformation.

  • @kidehoward93
    @kidehoward93 Před 5 lety

    you guys have the best tool coverings I've come across. great tip!

  • @Mirakuruuu
    @Mirakuruuu Před 5 lety

    So much knowledge. So little time to discover them all. Thank you

  • @jaydonpro2019
    @jaydonpro2019 Před 5 lety +1

    u guys are basiclly saving lifes right here ty so much

  • @Spag_Zonkman
    @Spag_Zonkman Před 5 lety

    I didn't know about the symmetrize tool, this will make my life so much easier! Thanks for the video!

  • @allenwickey78
    @allenwickey78 Před 2 lety

    This is great! Is there an updated video? Thanks!

  • @kw-bc4ql
    @kw-bc4ql Před 5 lety +1

    Thank you for your tutorial! You guys are awesome! Now i know the new way of UV :)

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      Perfect! We just released a new series too focusing more on UVs.

  • @1thru8
    @1thru8 Před 5 lety +1

    One thing that I couldn't get it to work at all times is the stack option in the UV editor. Not sure if you guys covered that in your class or not.

  • @bearwolffish
    @bearwolffish Před 5 lety +35

    not secret, just end game content.

  • @Sai557
    @Sai557 Před 5 lety +1

    Insanely helpful. Thanks guys!

  • @silvaazarian4296
    @silvaazarian4296 Před 5 lety

    That's super super helpful . Thanks guys .

  • @WillPreston3D
    @WillPreston3D Před 8 měsíci

    this is great but does anyone know how to select a well laid out UV shell on one said of my character's face and mirror the UVs to the other side?
    my mesh has many UDIMs so theres no central line to select in the UV editor,
    theres a symmetrise tool under modify and a symmetrise tool under tools, with different icons and theres one in the UV tool kit which has same icon as the modify one but different options
    id hoped to select a UV shell on one side of the face and hit symmetrise and it'd fix the bad UVs on the other side of the characters face using topology or global mid line/axis
    but i cant get any to work

  • @TimV777
    @TimV777 Před 10 měsíci

    Is there a way to flip half my UVs and overlap them so get more use of the space? I remember there was a blender plugin that did this which I cant find a way for MAYA.

  • @m0rph3u5.
    @m0rph3u5. Před 5 lety

    awesome quick tutorial .. thanks

  • @komradkyle
    @komradkyle Před 3 lety

    Symmetrize amazing. How do you turn off the rainbow 3D move and sew?

  • @Remi97
    @Remi97 Před 5 lety

    Very helpful thanks so much guys😊

  • @user-xz3nu3ql7i
    @user-xz3nu3ql7i Před 4 lety +1

    Outstanding!

  • @MONEYVAL9
    @MONEYVAL9 Před 8 měsíci

    How can you change the uv editor Udim size in maya?

  • @bukchoiii
    @bukchoiii Před 3 lety +1

    getting a "Mesh is not symmetrical around the selected edge" when using symmetry tool

  • @TheCoolsharmaji
    @TheCoolsharmaji Před 5 lety

    Thank you guys.

  • @lawrencelawine9082
    @lawrencelawine9082 Před 4 lety

    I'd like to have similar UV Shells to have the same UV, something like copying uv attributes from one model to another model that share similar geometry. Is there an option for it? I have very simple dino teeth for example they look very similar and I would like to uv just one of them, and copy this shell onto all other teeth

  • @vilemuse
    @vilemuse Před 5 lety

    for some reason 3D cut and sew tool stopped highlighting my selected edges unless double click and select an entire row of edges...any advice on how to use a single LMB edge selection?

  • @user-qd9yz9xo1w
    @user-qd9yz9xo1w Před 4 lety

    About symmetry, how make the mid line of UV to UV space first ?

  • @OxO0Oo00
    @OxO0Oo00 Před 3 lety

    THANK YOU SO MUCH YOU GUYS👁👄👁❤️❤️❤️

  • @DandelionMedicalAnimation

    Good job,usfull

  • @LuisSOfficial
    @LuisSOfficial Před 5 lety

    Your voice is like coming from a super hero!

  • @GEORGE.M.M
    @GEORGE.M.M Před 5 lety

    Is it possible to cut and sow a uv map to recreate a 3d model with fabric with some form of internal support?

  • @rangergames8349
    @rangergames8349 Před 4 lety

    did you unreaped the retopolozied version of i

  • @mohaddesehdehghani7719

    very useful tnx

  • @Narek373
    @Narek373 Před 2 lety +1

    Thank you for the video!
    I have a question tho.
    How to symmetrize the object's, that do not attached to each other in terms of geometry, but symmetrical in worlds space and geometry? (basically, i have gauntlets on a character, and both of them i want to have symmetrical Uv's, but it doesn't work since it's not one single object in terms of geometry)
    Thank you in advance!

    • @FlippedNormals
      @FlippedNormals  Před 2 lety +3

      Thanks!
      For this, I usually keep them as separate objects instead of merging them. Model one, UV map it, duplicate, mirror along -1x and you should be good to go :)

    • @Narek373
      @Narek373 Před 2 lety

      @@FlippedNormals Thank you! :D

  • @riaan077
    @riaan077 Před 4 lety

    Great Video!

  • @m.yunusvaru9432
    @m.yunusvaru9432 Před 5 lety

    You guys just gave me a cheat for iv mapping now I don’t have to take break every time uv mapping gets too much. This will just improve the uv mapping speed.

  • @harrisonworkman6301
    @harrisonworkman6301 Před 3 lety

    man i wish i knew about this a few years ago, would have saved me a lot of pain on a certain skeleton 😅

  • @yoshiegg6537
    @yoshiegg6537 Před 4 lety +1

    I didn't realize cut tool and 3d cut and sew uv tool are actually different tools lol thanks

  • @XrQ0000000a
    @XrQ0000000a Před 5 lety

    Thank you Guys!!!

  • @flo3549
    @flo3549 Před 5 lety

    this tools change my life

  • @schillertor1
    @schillertor1 Před 3 lety

    The tool is faces for me and not edges. Why?

  • @TheCrimson147
    @TheCrimson147 Před 5 lety +1

    is there a tutorial somewhere for how to UV map props and hard surfaces?

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      We have a few other videos on UV mapping yes, which cover props.

  • @giskavlad
    @giskavlad Před 3 lety

    How to delete UV seam in Maya?

  • @joyceng9268
    @joyceng9268 Před 11 měsíci

    why ur uv shell is colored

  • @jflittlebase414
    @jflittlebase414 Před 3 měsíci

    just know how to do is still so hard to get jobs at malaysia ...dont know where to start

  • @msb7583
    @msb7583 Před 4 lety

    you just changed one person's life

  • @ayurvedicanbscaart7137

    Thank you ☺️

  • @k-vandan4289
    @k-vandan4289 Před 5 lety

    is that also cover about UDIM in maya ?

  • @MSalmanAlvi
    @MSalmanAlvi Před 3 měsíci

    I Need All UV Unwrapping Keya For Maya 2022

  • @abdulkhalilsalik
    @abdulkhalilsalik Před 5 lety

    all the tuto are great , make some comon tutorials it mean start from the scratch to finish ( in zbrush cartoon, to Maya reptopologi and uv back to zbrush texturing ..... to maya for rigg and production ) that all freelancer need know the best way and easy thanks

  • @peklat6934
    @peklat6934 Před 3 lety

    Was Automatic UV mapping good? or manual mapping would be better?

  • @jasonwhyttes1679
    @jasonwhyttes1679 Před 5 lety +1

    is there a tool to help pack shells quicker by any chance XD

  • @enhorningmjolk
    @enhorningmjolk Před 5 lety

    I love u!! i had no idea I was living in the stone age

  • @akashmitra1294
    @akashmitra1294 Před 5 lety +1

    Awsm.....thx

  • @kennethdeveza1472
    @kennethdeveza1472 Před 2 lety

    thank u

  • @EJtheArtist
    @EJtheArtist Před 4 lety

    Guys! Needa hack in maya for mirrored shells and uv layout, thoughts?

  • @Yushataram
    @Yushataram Před 5 lety

    hi sir when we retopo a character we lose all of the detail we did on z brush what we do

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      We have another video on reprojection in ZBrush, which you can find on our channel

  • @andresfelipecalderonfranco2415

    thanks

  • @FlynTie
    @FlynTie Před 5 lety +1

    Are you guys trying to slowly replace Steven Roselle? :D

  • @anastasiiaradchenko9529
    @anastasiiaradchenko9529 Před 5 lety +1

    Thanks)

  • @balzac617
    @balzac617 Před 5 lety

    WOW this is amazing|

  • @PauloHenrique-em2ly
    @PauloHenrique-em2ly Před 5 lety

    Hey guys could you make a rigging for this character to?

  • @AbyNeon
    @AbyNeon Před 5 lety

    would you consider Maya UV tools now as more robust than Headus UV layout?!..sorry if I ask even if apparently it seems You are not familiar with Headus UV layout

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Headus UV Layout is generally a more refined tool-set and it's really good. That said, we find that it's overkill for most things, particularly considering the learning curve. You really need to use it a fair bit in order to benefit properly from it. If you UV map once a month, it's overkill.

    • @AbyNeon
      @AbyNeon Před 5 lety

      Ive been using it regularly, and thanks to this video noticed lots of the same features as if autodesk basically copycatted it in certain aspects, but i want to tahnl you for this video becuase iw ouldnt have lookined furter in the MAYA uv editor tools, and i think for imple quick stuff its definitely convenient and lets say it...ABOUT Time AUTODESk did soemthins really important besides MASH gimmicks...its is just a pity that at autodesk appaently it seesm as if they are trying tomak maya seem user friendly byadding stupid 3ds max like buttuons on it, and then on aothe side feel HOUDINI havign features that at autodesk they envy and now the HEADUS LIE UV editor.... I love maya, but in al honesty it seems that at autodesk all theyr are doing is just copy catting from tehday they bought this suite and copuy catted from blender.....I think for teh cost of MAya it woudl be fair to say that it is AUTODESK who shoudl be avant garde and not others and they playing catch up.
      sorry for typos but on tourist laptop with a totally fucked up keyboard.
      great video thanks!
      p.s. i cant belive how youmust have felt learning abotu thise new UV eidtor features, espeicaly if you have not been using uvlayout instead...god, stuff that takes me a weeek to map for u mut have taken months withotu knowing about these new EDITOR tools

  • @grahamhiggins1816
    @grahamhiggins1816 Před 4 lety

    "make sure 3d plugin is loaded"...could you explain that?

    • @FlippedNormals
      @FlippedNormals  Před 4 lety

      Make sure the Unfold 3D plugin is loaded :) Its a plugin which ships with Maya used to unfold.

  • @polymix2971
    @polymix2971 Před 5 lety

    As good as the UV tools in Maya are the Editor is extremely laggy, i only have 10k tris in the scene. GTX 1060 and i5 7600. moving a UV shell just hogs everything.

  • @somik5
    @somik5 Před 3 lety

    I hated UV unwrap, until i found this video

  • @RavenWhiteThibaultV
    @RavenWhiteThibaultV Před 5 lety +2

    Alright, I will never make my UV's like before now...

  • @Valenspire
    @Valenspire Před 4 lety

    If only there was an automatic tool to spread out a stack of overlapping UVs for baking in substance painter.

  • @blackbox8683
    @blackbox8683 Před 5 lety

    3dsmax please

  • @maazzzable
    @maazzzable Před 5 lety

    How do you disable the damn tool???

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      In the tool settings for it you can disable the colors for it

  • @LivingintheVan
    @LivingintheVan Před 5 lety

    I don't know how to write it and not sound like an ass. Don't mean it in a "this program is better than that one" way. I love Maya. But this is why I use 3dCoat for UV mapping and retopology. And with Maya 2018 autodesk just brought these features from 3d Coat. Looks very similar. But at this point Im just too used to 3d Coat.

  • @LordAlanttt
    @LordAlanttt Před 2 lety

    ohh my goood, nnn-ice

  • @rakeshr3683
    @rakeshr3683 Před 5 lety

    when r u guys gonna do some scripting tutorials?

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      Probably no scripting tutorial for quite some time.

    • @rakeshr3683
      @rakeshr3683 Před 5 lety

      @@FlippedNormals no that's very bad

  • @Toetech0
    @Toetech0 Před 5 lety

    why life just got like 10 times easier

  • @getrekt8365
    @getrekt8365 Před 5 lety

    Well, i did know about them :P

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      Not bad! What other tools are you keeping secret from the rest of us? :D

    • @getrekt8365
      @getrekt8365 Před 5 lety +1

      @@FlippedNormals Welp, I'm going to reveal all of them in my new video series! Please redirect all of your 43k to me :P
      On a more serious note, something from the top of my head, i love the new (kind of) feature where u can slide a vertex or an edge by holding shift+ctrl instead of going into "move option" and changing it from there. Im not sure if you mentioned that in a previous modelling video (although something tells me you did).
      Btw, love your channel and especially the interviews/insights into the industry, keep up the good work!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      That's a great feature!
      And thanks - much appreciated :)

  • @tanisaguinsin
    @tanisaguinsin Před 5 lety

    D8 Sorcery!

  • @goodstuffbadstuff2304
    @goodstuffbadstuff2304 Před 3 lety

    Why the hell are there two people???

  • @BamBam-je4yf
    @BamBam-je4yf Před 4 lety

    what? ? ?

  • @aniqaslam
    @aniqaslam Před 5 lety +1

    first

  • @ramiz9067
    @ramiz9067 Před 4 lety

    if I say truth for uv creation maya is totally waste of time ,because it doesnt work . Using 3d coat or uv layout much better than maya... maybe it can only be use for udims.

  • @jeffreyspinner5437
    @jeffreyspinner5437 Před 5 lety

    The Rizom guys said that they made the current Maya UV system, so why not go all the way and use RizomUV or RS? I actually like it better, and don't have to open Maya for just UVs anymore. Thanks for another demon model, just seriously...someday, maybe you can be the "guest of honor" in a Marina Abramovic dinner and be the dinner...and then you'll see fairy tales can come true, it could happen to you...

    • @yeahgirl11
      @yeahgirl11 Před 2 lety

      Wtf are you on about? I know who Marina Abramovic is, but seriously, you're really stretching here and you sound like a religious nut job (I'm Christian and I'm saying that). How do you know these guys aren't Christian? Stop reading too much into things.

  • @TonyFlanagan69
    @TonyFlanagan69 Před 2 lety

    Due to the support this channel has shown for the Nazi regime in Ukraine, I am closing my subscription. Please keep politics and propaganda out of the Industry.

  • @M0nit0r_2
    @M0nit0r_2 Před 5 lety

    FINALLY. A tool to replace bonus tools' Auto Unwrap UVs tool! Thanks, FlippedNormals for pointing out this new feature! Never would have noticed it otherwise.