Top Maya Productivity Tips

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Komentáře • 81

  • @alihossain4209
    @alihossain4209 Před 3 lety

    Liked the soft selection!

  • @Sutatu
    @Sutatu Před 2 lety +1

    I just started with Maya and your tips are super helpful for newbie like me.
    I'm working on a project and you made it much easier and smoother to handle!

  • @flexmcpee
    @flexmcpee Před 3 lety

    Wow amazing. These short precise clips are the best way to learn. Double outliner and soft selection tips are amazing 🤩

  • @Strubey
    @Strubey Před 6 lety +6

    Holy crap the double outliner and 2d zoom is exactly what I need for what i'm doing right now. Thank you so much! How did I not know of these already.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Awesome! Glad it was helpful. Those two features have saved my butt so many times.
      /H

  • @douka3993
    @douka3993 Před 6 lety +22

    yes, i'm waiting for your uploads like a god damn child!!! thank you

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +3

      Amazing! :D More to come in the future.

    • @cody1712re
      @cody1712re Před 6 lety +3

      Same! ^^

    • @markospas
      @markospas Před 5 lety +1

      lol same here, I thought I was pro at maya till came across of this channel. Usually if I'm watching modeling tutorials on youtube I'm like oh man everyone is modeling like grammas. But this guys are awesome, I always learn some new tricks. Thanks guys! Keep creating great content!

  • @clexe3
    @clexe3 Před 4 lety

    the last soft selection helps a lot!! never thought that kind of setting

  • @kaspar033
    @kaspar033 Před 6 lety +2

    I already knew all these except for the double outliner (I've seen it but never got the use for it before and now i will save my life!) and the 2d camera that is going to help me while editing the scene from the render cam..
    and even if it was just 2 it made the video definitely worth watching so thank you and please make more of these tips videos!

  • @DominikV235
    @DominikV235 Před 6 lety +1

    I had an issue with moving fingers and the last tip you guys showed was given few weeks ago from my mentor. There is so much cool tools inside of Maya! Keep up the good job!:)

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +2

      Glad it helped! It's really useful, particularly for what you're talking about here.
      /H

  • @AndraAhi
    @AndraAhi Před 6 lety +1

    Double outline blew my mind. Wish i knew this months ago

  • @Arunkumaryo
    @Arunkumaryo Před 5 lety

    it's great I love your tutorials.

  • @danielevans3165
    @danielevans3165 Před 6 lety

    Really useful video. I never knew about the double outliner, about to rig a sniper rifle with all its internal components so should come in handy then. Thanks. Also the soft fall off I tend to find useful for curving a cycliner inwards to form a tyre and it maintains the extrusions on the plane

  • @elemento_arts
    @elemento_arts Před 3 lety

    Great tips! Thanks

  • @thonex8787
    @thonex8787 Před 4 lety +2

    just watched this and the first thing that came to my mind as a creative use for soft select patterns were water ripples :D

  • @k-vandan4289
    @k-vandan4289 Před 6 lety +21

    the double outliner 👍

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +2

      It's amazing! Super handy.

    • @OneImmortalStudios
      @OneImmortalStudios Před 6 lety

      I may have shouted severally obscenities at this one. So many times where this could have been useful when dealing with hair follicles.

  • @kaptnobvious9812
    @kaptnobvious9812 Před 5 lety +6

    the soft selection one blew my mind lol

    • @garyphelps6048
      @garyphelps6048 Před 4 lety

      Ya, when I first learned about this, I knew "ya, I'll be using THIS for sure!" It makes box building a head soooooooooo much faster (This was prior to me learning Zbrush ---> quad draw retopo in Maya).

  • @ROKIBULHASANTANZIM
    @ROKIBULHASANTANZIM Před 6 lety +1

    This is so helpful.. I am studying Animation and this is really gonna change how fast I can work!!

  • @Landri-rn3tg
    @Landri-rn3tg Před 3 lety

    awesome tutorial.
    can you guys do one showing some tips on character Quick Rig tool and skin weighting in Maya?

  • @harrisonworkman6301
    @harrisonworkman6301 Před 3 lety

    the soft sellect surface option just blew my mind, after painfully trying to do the volume method for lips for a few months lol

  • @nxtlvl2116
    @nxtlvl2116 Před 6 lety +1

    Thanks keep it up we need more like these video

  • @Agyani_21
    @Agyani_21 Před 4 lety

    Thanks man 🙂

  • @nikkytae
    @nikkytae Před 6 lety +1

    for the soft selection, i combine a plane(with some subdiv) onto the mesh i wanna deform then warp the curve accordingly after that, it gets useful when you need specific points to scale or move things but you dont wanna bend it too much

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Ah thats a really cool way of doing it. Thanks for sharing :)

    • @nikkytae
      @nikkytae Před 6 lety

      no problem man, i've learnt lots from your videos, i should be thanking you instead haha.

  • @TheAvlis24
    @TheAvlis24 Před 5 lety

    Question! I make a model of a 2d image in Maya with the
    Modeling Toolkit quad tool but is there a way after finish modeling to auto fill the other half of it

  • @sunetrasaike5928
    @sunetrasaike5928 Před 4 lety

    hi I have been watching your videos of a long time and i have learned a lot but I'm a bit of stuck in slump and not getting any ideas how to be productive again any tips to be practice or exercises that can break my slump or anything you guys do when you can't think of any modelling ideas?

  • @MawDesigns
    @MawDesigns Před 6 lety

    Any chance of a video about baking in Substance Painter from Maya, especially on hard surface stuff. Finding it difficult to consistently get decent bakes.

  • @adamdargan
    @adamdargan Před 6 lety

    I always thought the double outliner was just a bug, but this is really useful!

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      It really is! Let us know if you find any other uses for it :)

  • @krisCrashTV
    @krisCrashTV Před 6 lety +3

    Attribute and component spreadsheet is gone in LT, fml, I really liked controlling my skinweights in that. Might be in bonus tools. Speaking of outliners, selection sets for your skinjoints, very yes.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Right! That's also something I use a lot. Thanks for the heads up! :)
      /H

  • @laurettageraldo1970
    @laurettageraldo1970 Před 4 lety

    So goooodd

  • @wukasz91
    @wukasz91 Před 6 lety

    I've combined the double outliner and pure ref while I'm working on props. Pop the second outliner, put pure ref over it, and there is no way that I'd accidentally click it while working. Thank you gents!

  • @komradkyle
    @komradkyle Před 4 lety

    That Soft selection stuff is crazy.

  • @oliveiraluis3540
    @oliveiraluis3540 Před 5 lety +1

    no need for double outliner; with your pointing finger clicking on the left mouse, (holding the pointing finger click) drag the mouse wheel with the middle finger and place the thing where you want.

  • @anonymoususer2634
    @anonymoususer2634 Před 2 lety

    Soft selection sculpting in the metaverse.

  • @picosdrivethru
    @picosdrivethru Před 6 lety +5

    I wish there was a way to "mask" soft selection fall offs in Maya.. i guess similar to the linear fall off and radial fall off in modo. We have deformers but it would be nice to have a mask on soft selection.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      Yes absolutely! That sounds really handy. You can mask all deformers in Maya though :)

    • @Birendraart97
      @Birendraart97 Před 6 lety

      How plse tell us

  • @ikbo
    @ikbo Před 6 lety

    What are you thoughts on Modo vs Maya? I see you guys use both so wondering how you would compare the two in terms of strengths and weaknesses?

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      One of the big differences is that Maya is used a lot in production, while MODO really isnt. Maya is a full 3D software, meaning you can do everything in it, while MODO is far far more limited. MODO generally has a stronger modelling toolset than Maya, and it's significantly easier to learn compared to Maya. The render engine in MODO is also super easy to use, as the preview renderer is fantastic!
      I mostly use Maya today, as I have to due to my job, but MODO is also a fantastic tool. It all depends really what you want to do.
      /Henning

  • @Fengtos
    @Fengtos Před 3 lety

    is the tilde a standard hotkey? for me it doesn't work. hell, even selecting the tool in the top row doesn't do anything. tool doesn't seem to be activated.

  • @e-frame5344
    @e-frame5344 Před 6 lety

    I just started using Maya 2 Month ago and since I have been working as a movie editor I soon wanted to do camera movements and video renders. As far as I´ve experienced so far Maya on Windows doesn´t really output any form of movie file that actually works. Avi is mostly an empty container and mov doesn´t even show up.
    Maya 2016 - on Autodesk Support Page - had an Option for rendering an Animation from fCheck to Mov - but this only worked for OS users.
    Right now I am stuck with rendering the frames and putting them into my "prefered" movie rendering software (Premiere). It works. But I think it´s kind of a long way to go.
    What are your experiences with rendering to movie? Is Maya even the Software for doing that stuff or is it mostly used for still image production?

    • @YaGenezis
      @YaGenezis Před 6 lety

      you'd want to export as a tiff or png sequence 99,99% of the times. I can't see any advantage in rendering directly to video... only disadvantages (ex.1 frame corrupted, have to render again the whole movie)

    • @e-frame5344
      @e-frame5344 Před 6 lety

      I got a pretty neat pc system set up just for that matter and for me its not logical, that every time I want to show a customer a preview movie I need to go through all that trouble to do it. The rest of your argument is still valid though :)

    • @YaGenezis
      @YaGenezis Před 6 lety

      well, usually people want to perform some form of compositing/post production (color correction, layering, lighting, masking,etc) after the output from Maya. Either way, if you want to show your customer a preview movie you can use the 'playblast' feature found under the 'Windows' menu in Maya. It's very handy and I use it to have an idea of what my animations will look like without the time and hassle of having to render in Maya>import to afterEffects>render in afterEffects. You can find more info on the 'playblast' feature here: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Animation/files/GUID-1C6EDC8D-DA67-490E-81F1-1205336DEBD9-htm.html

    • @e-frame5344
      @e-frame5344 Před 6 lety

      I will check it out :) Ty for the insight!

  • @user-fuckoffffffff4590

    thanks, god

  • @IGarrettI
    @IGarrettI Před 6 lety

    That camera zoom one. You said it's for matching reference, so can't you just go to the front view and match it from there? Sorry I still dont understand the purpose of it

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      I understand the confusion. So if you're dealing with photogrammetry or general image planes, chances are that you won't just have a front or a side view, but instead a bunch of cameras in your scene which are locked. You now have to match your model to the reference perfectly, so you need to zoom in a lot to see all the details. This camera is in a random spot in 3D space, so you cant use the regular ortho views here.
      Does this clear it up? :)
      /H

  • @ubermatik
    @ubermatik Před 6 lety

    What's the difference in using 2D zoom vs. orthographic views?

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      It's essentially the same thing, except that using a 2D zoom is so much faster than setting up an ortho camera. We use the 2D zoom when you already have a perspective camera which is locked in place and most likely has an image plane attached to it. You could of course use an ortho cam here, but with a single key (\), you can now access the 2D zoom tool. It's insanely useful whenever you're dealing with matching anything to image planes - which in VFX is quite a lot.
      Hope this helps!
      /H

  • @sanrokalv213
    @sanrokalv213 Před 4 lety

    why i couldn't move scale with my mouse?

  • @reststroke
    @reststroke Před 6 lety

    i work everyday with locked cameras and didn't know the trick for that. thanks

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      I honestly wouldn't be able to work with locked cameras without this feature. I'd go nuts!
      /H

  • @pawpotsRS
    @pawpotsRS Před 5 lety

    The Studio I'm applying for brings me here to re-learn Maya over Blender because they said it was Industry Standard and they can't accept Blender User. wtf

  • @OscarChabrand
    @OscarChabrand Před 5 lety

    I've been waiting for years that they add a 2d zoom into Modo... whenever I suggest it on the forums the reaction is something like "well why would anybody need that?" : \

  • @cg.destroyer
    @cg.destroyer Před 6 lety

    About outliner, you can have multiple completely independent outliners, just in one of your window to panels->panel->outliner then Panels ->Tear off copy
    There was a bug in maya 2017 or first 2018 that everytime you opened outliner in floating window it opened as new instance but they finally fixed it :)
    and about 2dzoom it is not tylda key but back slash key :)
    www.google.pl/search?q=tylda+key&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiWndbtqvLZAhWDbZoKHfBECyYQ_AUICigB&biw=1463&bih=736
    www.google.pl/search?biw=1463&bih=736&tbm=isch&sa=1&ei=-ICsWrnKHcWn6AS25oygCA&q=back+slash+key&oq=back+slash+key&gs_l=psy-ab.3..0j0i7i30k1j0i8i30k1j0i10i24k1l4.3126.3912.0.4624.4.4.0.0.0.0.68.256.4.4.0....0...1c.1.64.psy-ab..0.4.254...0i13k1j0i8i13i30k1.0.yN1gt-siNxw

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      Great, thanks for the correction! :) Appreciated.
      Also, thanks for the outliner tip. I actually didnt know that one. Always more maya tricks to learn!
      /Henning

  • @jozseflaszlo7445
    @jozseflaszlo7445 Před 6 lety

    Yas! Moar plz! :D

  • @pOgOstyle
    @pOgOstyle Před 6 lety +1

    Sad story that we still have to use the attribute editor for multiobject changes. :D

    • @FlippedNormals
      @FlippedNormals  Před 6 lety

      It really is! That's one of my favorite thing about MODO actually; you can change attributes on all the objects at once. Super neat.

  • @jayachakkaravarthy
    @jayachakkaravarthy Před 6 lety

    How to enable orthographic view in Maya.

    • @FlippedNormals
      @FlippedNormals  Před 6 lety +1

      www.techwalla.com/articles/how-do-i-change-views-in-autodesk-maya
      You can check this out to learn everything there is to know about it :)

    • @jayachakkaravarthy
      @jayachakkaravarthy Před 6 lety

      Thanks guys

  • @camel259
    @camel259 Před 3 lety

    There are not tips, but basic Maya functions.
    Attribute spread scheet... as a tip, seriously?