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How to Use the Wedge Tool in Maya - Part 2
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- čas přidán 16. 08. 2024
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In this video learn how to use the wedge tool to create complex shapes and extrusions in Autodesk Maya even faster than before with a new technique. Also learn how to planarize components on arbitrary angle.
Never really knew about wedge until now. I would have bridged a single division and then added edge loops to it with edge flow. This is much faster and better results. Thanks!
Hey you're welcome thanks for letting me know you found it useful.
@@malcolm341 I've been using Maya professionally for games for 20 years now, still learn new stuff every day.
@@michaell1473 nice! I love it when I find something new that speeds things up.
u can even go simpler and faster with wedge tool , u don't need to create cylinder all u need to do is select an edge (any poly edge) that exist vertically under the selected face and then wedge (u can snap cube there and select its edge), after that u can simply controll the curveture by selecting wedge node and changing centerY attribute in the channel box ,i saw ur 2 parts videos to explain why when selecting 2 edges of the cylinder gives u the expected result is that when selecting 2 edges maya use the middle between the 2 of them which in ur case directly under the face , the selected edge in wedge tool is a rotation axis for the extrude faces ,imgine selecting the face and changing pivot to the edge then rotate the face from there,that's how wedge tool work but with extruding new faces
Nice, your method is even faster. You could even just add a temp edge to your first mesh and not even need a second mesh to select the edge on. Great trick, thanks for sharing.
I tried liking this twice but youtube wouldn't let me. Thanks a ton for that :D
Hey thanks a lot, glad you found this useful.
I would just add an easier way for adjusting the pivot for scaling at the end. You can hold D+Ctrl and then the pivot will align with selected edge but will not change position. That way you can save couple of moves :)
You can also change pivot position without rotating it with D+Shift and aim component with D+Ctrl+Shift.
Anyway, great tutorial for wedging! Thanks a lot.
Good idea, thanks for sharing those tips.
Or just ctrl+shift+rmb marking menu to "component"
Thank you ! Very informative, I didn't know this technique.
Awesome, glad you found the video useful, thanks for commenting.
Woah I didn't even know the wedge tool existed, I also didn't know prevent negative scale was a thing because it's been on by default since forever xD
That's great, thanks for commenting.
finally a perfect tool for curves, thank you so much!
If you have 2022 you can also use the new sweep tool which is better for making curved pipes and other shapes.
@@malcolm341 sadly im using maya 2020 but thanks for the info
@@SaS25596 Dang, it's worth the upgrade if you are extruding pipes or roads, if you just need to do a couple corners wedge will be good enough.
You've changed my life. Thank you lol
That's great, thanks for commenting.
I setup hotkeys to toggle cv's, verts etc. and also you can turn on face centers. It doesn't help the perfect right turn thing but you can snap then to face centers for instance the curve instead of having to sub divide the geo and then change pivot to there. Turn on face centers for that.
Neat idea, thanks for sharing.
So good tutorial! Thank you very much!
Thanks I'm glad you enjoyed it, for pipes in Maya 2022 we can now use the sweep tool which is better for most things.
*Added to Tip Collection* Thanks a ton Malcolm!
Can you share playlist or tell me where can I find this *tip collection*
For sure, you can check out my collection of playlists (a gathering of tips and tricks for 3D) czcams.com/channels/SVZWDpMKVdvRbR6j1EU-gQ.htmlplaylists?view_as=subscriber, hope this helps!
its your tutos are best. easy. strong.
Thank you very much, more to come.
eres lo mejor que le ha pasado a este mundo, gracias, encerio eres muy bueno.
Thanks a lot, glad you're enjoying the channel.
High key gonna try and use this to make classical volutes
You may have better luck using the new sweep tool, give both a try.
Nice! I always tought wedge tool is just a useless crap... OMG was I wrong :O Thanks for that enlightenment!
Thanks, yeah me to I didn't use it for anything until I found this trick.
this is much better and efficent than the first part.
Thanks, yeah, learned it a couple weeks after posting the first video.
@@malcolm341 I should find this useful while designing my cycle frame. like you said its important that there is equal measurements on both sides of things otherwise things go off whack. eye balling and drawing will not be so accurate and some models demand accuracy and symmetry. i play around with maya and often find myself lost in the mesh. most of the times i end up scrapping my work and starting over in a new file. another challenge i face is with applying boolean. some say maya boolean has bugs in it but when it comes to complex models. but boolean is another story. maybe you have explained boolean tips and tricks in another video ill check. Thanks! :)
@@the1trancedemon booleans are a bit sketchy in Maya, sometimes your model will disappear. This is usually caused by the object not being a closed surface or there being no intersecting edges that cross the boolean.
@@malcolm341 so true. if i do booleans after modifying a object, something has to go wrong. as a solution, i do booleans on fresh objects before any modifications and try to work on each part separately. but thanks for letting me know the actual reason why booleans make objects disappear. i used to wonder.
@@the1trancedemon I found closing the surface of both objects is the main thing that can fix it, and sometimes it just won't work.
Awesome channel, keep up the good work! congratulations.
Thanks a lot, and thanks for leaving a comment.
U can extrude lower edges downwards and wedge to them (then delete them) without using jig
Yeah I showed that technique in the previous video, but then you can't really tell how the curve will look until after you wedge it.
Thanks for explaining and sharing it, it is very useful.
You're welcome, thanks for letting me know you enjoyed it.
Saved my life
That's great, thanks for commenting.
Awesome tips thanks!!
Thanks a lot for leaving a comment.
Thanks again!
Thanks for leaving a comment and letting me know it's useful.
Anyone who kept forgetting how to do this? I always come back to this video from time to time lol ahahah
Sweet, thanks for commenting and re-watching.
“Purrfect”!
Thanks.
Hi! About Bridge Tool, you can just use Curve Type: Blend and add the Divisions as many as you need)
Unfortunately that doesn't work, blend does not create the correct elbow shape, the proportions are off from the side view.
@@malcolm341 Oh, ok) Thanks for the reply! I haven't tried your method yet, but I will definitely try!
@@irenmischenko5024 If you don't care about the exact shape and just need a curv then other methods will work fine, but I need the shape to be exact for certain models and the wedge tool is the only one I could find that would create the correct shape.
@@malcolm341 I didn't even notice the wedge tool before I saw your video, so thank you for it!
感谢分享。
You're welcome, thanks for leaving a comment and letting me know you found the video useful.
superb
Thanks I'm glad you found this useful.
Thx for the info sir 👍
You got it.
extrude and bridge ways so painful to watch, omg
Duuuuuuuuuuuuuud thank you!
You're welcome man, enjoy.
which is the best 3d software?
i love maya cuz haven't used any other software
do you have a patreon, i'd love to support you there also
Thanks a lot, I don't have a Patreon because I couldn't think of any perks to offer people. I think on gumroad I can set up a monthly subscription though, is this something you think people would be interested in? And as a subscriber would you expect extra perks or are you just looking for somewhere to give a monthly donation? In the mean time you can always buy more of my products if you want to give extra support. I plan to do some paid tutorials in the near future as well which would be project based and take a prop from start to finish. That will hopefully be coming sometime next year. To answer your question about the best 3D software, for me the best 3D software is the one you know how to use, period. I've seen amazing art come out of all softwares so just stick with the one you know, it's usually the artist skill rather than the software anyways. I know Maya the best so I can get my stuff done the quickest, so Maya is the best for me. I've also used Max professionally and the stack is amazing, but it's not worth me switching for since I'm just more comfortable in Maya. If I was going to switch to a new software for some reason I would seriously consider Blender, it is looking more and more like Maya with the latest update and it has the power of the history stack from Max, and it has a lot of cool plugins. Professionally it doesn't matter what software you know, most studios will train you on the software they use if you land the job. On the last game I worked on we used Maya exclusively, but we hired three Max artists and then they had to learn Maya, it wasn't an issue, they just had to give up on Max if they wanted to work on our game.
@@malcolm341 thanks you,
i have seen tutors create specific tutorials requested by the patreon, like i was asking for foliage tutorial that is guaranteed to be released, and yeah i have always been impressed by blender on how incredibly powerful it is, on community support, addon support, powerful renderer and viewport, i have heard it's not the best software to get your mind around,
great =)
Thanks.
I love it
Thanks a lot for your comment.
rotate with J+Shift
Rotate what?
I wish the bevel just had a switch between the way it works, and the kind of result you get from the wedge
Could be cool, you can press Ctrl + b to bevel as a built in hot key.
@@malcolm341 btw, not sure if you know. But in bevel setting you can set the "mitering mode" to none, and the set "force parallel" to 1 and that will make a lot of bevels more clean
@@cosmotect I'll give it a try.
hi
Hello, did you have a question about the video?
12:26 I feel attacked uahahahah
17:10 I don't get this part. I mean, it's a lot of steps and options to check no? Wouldn't it be faster to just grab the two vertices (on the left or the right) and make them coincide with the position of other two? boom, flat
Try it on a sphere by selecting multiple verts on a non-right angle part of the sphere and it will make more sense, it allows you to planarize any group of components to any specific angle so you don't need a script to do this. Oh wait, I made a video about this that describes it better, ha ha! czcams.com/video/yMyPsgaXstM/video.html
Use bend or some other deformers. Too complicated your workflow