How to Quickly Model a Wire/Cable using Maya 2018
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- čas přidán 21. 06. 2018
- Hi Creators,
This is a video request! From offices to telephone poles, cables and wires are found everywhere in our environments. Modeling cables and wires is essential in making your environments look realistic. In this video tutorial, I will show you how to quickly and efficiently model a wire/cable using Maya 2018.
We will be using tools such as EP curves, extrude from curves and more!
Follow along and download the file here: www.academicphoenixplus.com/d...
Software used: Maya 2018, Photoshop and Arnold
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every time. I'm coming back to this video every time.
Thank you for watching!
same, it seems the step i always forget is to select the polygon faces instead of the object itself. normally i just extrude a plane from object mode, but here that doesnt seem to work
Hopefully this helps someone else, but at 3:55, if you can't seem to be able to snap the vertex to the curve, just make sure that you hold C then Middle Mouse Button DIRECTLY ON THE CURVE.
Thank you for the description and tip! I love when the community helps each other out. :)
I still can’t get it to work :/
@@flaser4099 To make things simpler, isolate view both the curve and the cylindrical plane. You can do this by shift selecting both items then hit "CTRL+1".
Now give it a go again. I noticed that sometimes it doesnt work too, I think theres something wrong with the program.
thanks
oh my god thank so you much
This is honestly fantastic. I've been a 3D artist for 5 years and finally made the jump from Max to Maya. Your tutorials are really helping through the process. Just wanted to say a huge thank you (:
Awesome! Transitioning from one software to another can be very challenging! I'm glad my tutorials helped, Jake. :)
You saved me, thank you so much. And you're the first woman teaching Maya that I've ever seen, I loved it
I'm so glad! Hopefully not the only one soon. :)
YAY you saved me from hours of skinning, I was able to quickly model a substitute! Thank you!
Lifesaving tutorial.Simple and easy to follow.
Thank you! You explained this so well that even I could follow along (I'm usually terrible at that).
So happy to hear that Nanna! I really appreciate it. :)
Thank you a lot, I've watched severals of your videos and it's always super helpful !
For anyone else who discovers the problem of the extruding not following the curve, with the menu simply popping up with the normal extrude options: you might be in the object mode. Try selecting the curve, then right click (on the poly object) and chose component mode face, shift-select the right face and then extrude
thank you !!
Thank you so much ! 😄
your comment saved me tysm !!!!
thank you so much for this tips !
ty you save me hahhahaha
This saves me so much trouble doing wires, thanks you so much! i really enjoy your videos :D
I'm so happy to hear that you enjoyed my videos! Comments like yours makes me want to continue. Thank you!
Awesome stuff! Currently trying to model a violin and this really helped me get the wires to look more realistic, thanks!
Violins are so graceful and hard to model. Great job doing something challenging! I'm glad to hear my tutorial helped you. :)
You're awesome ! You inspire me to learn this stuff more and make it more fun to do so. Excellent work.
Exactly what I was looking for, thank you!
You are very welcome, Hogscraper! I'm glad you found it useful! :)
thank you, these videos always save my life
for those who still can't do it this:
- select the curve and set it to control vertex
- then click shift and click the center pivot (make sure the curve and the pivot are selected together)
- drag it to the first vertex
You just got a new subscriber!, honestly only CZcams that is easy to follow for newbies like me 😊 will watch the rest and like! Thank you!!x
thank you fro the concise tutorial, appreciate the plus side too!
Thank you Abdul! I'm not sure if the Plus side helps, but it's a fun addition. :)
Amazing lessons and lovely voice! Thank you so much!
You are too king, Leonid! Thank you for your support!
Awesome tutorial! You could also use Curve Warp 😉 first create for example a cylinder add height divisions, then create the curve, after that you freeze transformations the cylinder, then shift select the curve then go to Deform> Curve Warp.
Top tier tutorials right here. Thanks very much for taking the time and effort to teach people for free :)
Glad it was helpful!
Thanks so much. Simple and to the point. Bravo 👏 👏
you literally saved my career thank you
so much
Thanks Elisa! I'm glad I could help and my tutorials were helpful. :)
Thank you Monica! You are AWESOME!!
Thank you for a great tutorial!
It worked perfectly when i was snapping ”wire” to curve that I drew.
But once I wanted to create the wire along circle, not curve, it worked partly. Most of the circle turned into wire, with the exception of one part....
You can also download maya bonus tools. And there the tab "maya bonus tools/modeling/curve to tube mesh
I have to check that out! Thank you for sharing. :)
Great tutorial! You are truly an awesome animator!
Thank you for your video, exactly what i was looking for :)
Awesome! Glad it was helpful. :)
most helpful video i have found so far. Thanks ! :)
This is a great video for me. I've been doing the long way the whole time! This video just saved me.
I'm so happy it helped! I try to create tutorials that I wish I'd known when I was learning.
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
I use a a script for this but I do like your tutorials, and subscribed on your site.
Can you share the script? I think it would help everyone!
im a first-year uni student doing games art and learning maya and ur tutorials really help with things i find difficult thank you
Ajuda aí Isaac, não estou a conseguir o shift select ahahahah
i'm subscribed, Your content is clear and very helpful. That missing now on CZcams. I was blocked in my work and now is done ! Thank you !
Thank you Tony! I'm so glad to hear you like the content. Thank you for your support!
This is the best free software Ive seen. Respect.
Thank you so much! It's helps a lot!
your voice is perfect for teaching, thank you very much I've learned a lot! awesome content!!
Thanks Pedro! I appreciate it and glad you are learning and enjoying the content :)
This really helped me a lot! Thanks for sharing. :)
Awesome! You are very welcome, Daniel. :)
This was of great help! Thanks a lot!
You are very welcome Karr! Glad it worked out for you!
thx much, i was looking exactly for this
Awesome! Glad it helped. :)
Very helpful, Thank you!
Thank you . I follow from Istanbul. I'm waiting for your lessons
Istanbul? So cool! Thank you for your comment, Emrah! I try to release a video every week, so keep an eye out for more! :)
this is great thank you so much!
Fantastic video! Thanks a lot! 😀
thanks a lot mam!
I was anxious for animating but when you tell the plus point that we may able to manipulate after the divisions .. thanks a lot
This was really helpful, Thankyou 🐦☺
Thanks Doodle! :D
this was so helpful thank u so much!!!!
Thank you for making this video it really helped me
Thanks for that tip , it is really helpful
Such a great video! Thank you
You are so welcome! Glad you liked it!
thanks this was simple to understand cool to learn
This is actually so useful, thank you
Glad you think so! 💖
Your videos and tutorials are so helpful and perfect for quick learning lessons. I am wondering though could you do he same thing with a circular plane instead of deleting all those faces off of a cylinder? Also, can/should you delete the curb from the cylinder or would that mess up the mesh?
it was so cute being taught by you!! you just earned a subscriber
Thanks for subbing!
Thank you very much 🤗😄 awesome stuff!
Hey! Thanks so much for this video!
Very helpful ❤
U got 1 more subscriber lol. Thank you!, I was on that issue for about 30mins like what is it that is not being doing correctly lol.
Thanks Chris! I'm glad it worked, and I appreciate the support! :)
You are the best!
Thanks! I am not good at english but you explain very simply, that's really good.Thanks again.
Glad it was helpful!
AWESOME!!!!
YOU ROCK
omg.. That's the video I was looking for!
thankyou ㅠㅠ !!
Yey! Glad you found it!
U SAVED MEEEEEEE THANK YOUUUUUUU
really good tutorials
Thanks it was really helpful
Glad it helped! 😄
Perfect!!!
Awesome!
That curve tool is powerful af
agreed!
that is helpful thanks for this tutorial
Thank you, very good instruction, it worked for me, I am recreating the scene from Back to the Future when Doc to catch the lightning, so I use this tutorial to create that cable which was used to catch the lightening
That sounds really cool! Good luck in your scene Katia
For some reason when I am on Face I cant shift select the curve
OMG!!!! Thanks!!!!! :D You saved a life!
You're welcome!
Suuuuuper helpful. Thanks!
You are very welcome. Thank you for watching!
its really helpful Thanks For Such A Good Tutorial (Y)
Awesome vids :) great tutor!
Thank you!!
is there a way to add another point once you have made your curve?
Cool!! 🤩
Thank you! :)
useful thank you monica
I was looking at a way to create nerves roots in the human body where pain is radiating form one end to the other, and I think I can use this technique for the modelling part. Question I have though, is how would I simulate the radiating pain ? How would you do it ?
Hi Jo, thank you for the comment! I think this tutorial would also help you create veins. It’s a tutorial on creating vines, so it would be similar to veins. :). czcams.com/video/BiwUnfCTaVQ/video.html
As for radiating pain, I would make it glow red/yellow rapidly, so it looks like pain flares. If pain is running down the leg, I would make the pulsing color slide down the leg. What about you? What did you do?
thank you so much for this video. it really helped me.
Glad it helped! Thank you for watching :)
thank you ! , very helpful !
You are very welcome, Ivan! Thank you so much
Thankyouuuu you are saving me
Yey! Glad it helped, Just! :)
thank you so much,
thank you so much
muy bien, muchas gracias!!!
thank you so much!!
nicely done as usual
Thank you! Cheers!
thank u so much
Thank you Ms. Academic. I never knew pressing "c" would lock something to a curve. I was only aware of "x" and "v". I wonder how many other letters work in a similar fashion within Maya :D. I also did not know you could extrude a polygonal face along a curve. I keep trying to extrude NURBS circles along curves, and it's always a frick'n battle trying to make that work. This was so simple yet so helpful.
Thanks so much, Keith! It's really helpful. C = curve, x = maya grid, v = vertex. so you just have to play around and see what works. :) Thank you for your comment!
@@AcademicPhoenixPlus Thank you for your work on our behalf.
great vid thank you
You are very welcome, coco. I appreciate your comment!
great really love it but while i ma moving both the model is changing how can i fix it ???
Thank you for the comment Komal. Try deleting the history. That way the geometry no longer follows the curve information. :)
🤩 Thank you
You’re welcome 😊
Thank you so much I am so sorry that it took this long to respond. I will subscribed to your channel.
No worries at all! We are all very busy, Justin. I do appreciate your sub and support! :)
Helpful
Many thanks.
Thank you for the comment, Sumro. :)
Thank you!
Thank you Mónica!
You are very welcome, Sanic! Thank you for the support. :)
Thank you 💖💖
Ugh her mind an absolute queen of Maya purrr✨💅❤️🌈💕💕💕
💕💕
Very helpful video mam
THANK YOU SO MUCH!!!
You are very welcome, Bridget! Thank you for watching :)
Still helpful in 2022. Thank you!!
Thank you so much 🙏🏻🙏🏻👌👌👌👸🏻👸🏻