Creative Assembly - Rome 2 Destroyed By Incompetent Leadership! CA Fires 3/4ths Of it's Employees?
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- čas přidán 24. 06. 2024
- Leadership that is still running the show at Creative Assembly or so a new article and glassdoor reviews seam to indicate. It would explain quite a lot about the failures of Rome 2 and more recent shit shows like the Total War Warhammer DLC and Total War Pharaoh and if the people responsible for the controversy and many many terrible decisions are still there! We are unlikely to see the games recover any time soon. If anything CA total war gaming's future might already be dead!
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"ArchWarhammer is a dickhead." ~ Former CA employee on his way out the door. Stunning and brave.
Ahh i remember that. Spilled my beer all over the desk during that zombie pirates DLC showcase for warhammer 2. That was a time when Arch still tried to tell CA how to make their things better, but Grace and other community schmucks were too toxic to understand and weponized reddit against him.
@@RadzioTheGreatplease tell me that Grace got fired
It's so unproffesional lol.
@@s0ulvibes191 Nah, Grace Carroll left CA on her own terms something like 3 years ago. Guess that 60-80k a year "social media manager" was too much for her. Now she works for some upstart mobile game company.
"ArchWarhammer is a icky meaniepants poopyhead!" *throws lollipop*
Manger: "We're in trouble."
Manager: "You know what will fix this?"
Manager: "Hiring more managers?"
Manager: "You're goddamn right."
The sad part is that what happens, when the administration stop fufilling its function and only serving the administration itself becoming a cancer
"No, no, no, dig up, stupid." - Manager
Manager: "We dont have enough pride flags in the game, that must be it".
Man, original Medieval was such a good game 😢
@@m4nt1c0r3s pride flag the clicking game. Click on the pride flag and see your global ranting.
As a systems engineer I can tell you that "middle management" aka "project management" is choking the life out of the tech industry. Agile/scrum/jira/etc are scourges too. There isn't a single time where their pestering of us or other activity benefited us in any way. I and the other engineers spent over half of our time fixing things that we were given wrong information on or demands that change or trying to meet a sudden RIGHT NOW demand that should take a month or just plain promising clients things that are not possible. People with no technical knowledge (and an apparent refusal to accrue any) have taken over middle management of tech companies and the cracks are showing. That isn't even to mention the fact that middle management is the favorite place to force in diversity hires. Which is probably the genesis of this issue.
Took a class on project management and there was a lot of worship of Agile in it. I'm glad I didn't put much value in those areas based on your assessment of that "management" style.
Ya think part of the problem could be what's being taught for management or if there's anything else in addition to people being put in charge who don't know what they're being put on charge of?
My Sister worked for a water bottling company, and they had to follow health standards. Middle management seriously asked her if they still could sell bottles that failed testing... these people are stupid wherever you are
don't forget good ol' nepotism hires. I straight up disregard anything that comes from a PM/PO that hasn't had at least one dev/engineering role previously now, it saves time.
Agile is such shite. It relies upon perfect forecasting of how long a component will take to build, combined with Scrum Leaders' perfect understanding of what the client wants from start to finish. This is impossible without experienced devs and designers, which the whole scrum-leader BS tries to do away with. 🙄
The closer I get to a middle/project management position the more terrified that I will become one of these managers that I myself have complained about countless times.
I'm pretty sure the Creative Assembly got hijacked by gamer-hating alphabet cultists around development of Rome 2 Total War. It's all downhill since.
No the problem started with Shogun II go watch Volund's video on it. Leadership threw their AI dev under the bus before they threw their 2nd AI dev under the bus.
The new woke types are just a symptom of corporate failure. They just need to lose more money for a long time to figure out that there's a problem.
don't forget the GREED that came along with their success....GREED, DEI and throwing their dev under the bus as @sebastianprimomija8375 said
"As you know, Hyenas." -Creative Assembly Firing Letter
Back in Rome 1 days they went after modders for fixing the game and making it better because that meant they couldn't just rerelease a fixed game in the future and call it a new game. Some modders had worked on taking assets from their earlier games and putting them into the new engine, requiring you to own the older games, which meant you could compare the mod version of Medieval in Rome 1 to Medieval 2, and that scared the higher ups. When Sega bought them was when this happened, and this is when they started filling the company with alphabet garbage as their ideals align.
Gaming being destroyed by incompetent managers with a stranglehold over the developers? Wow imagine my shock...
In my country we have a saying.
The fish rots from the head and it's often cleaned from the tail up
would your country be Vietnam?
@@woodwyrm Bulgaria.
Just a reminder, many of these people probably also had a hand in Hyenas. The incredibly expensive "hero" shooter that never even made it to market. Many of them probably deserved to be fired for that, never mind the buggy and often poorly released state of most new Total War games.
Most modern TW games are unplayable without mods
For the cost of development of this abortion they could have developed a brand new TW engine.
Twice
@@Pers0n97 fuck at this point id be open to just seeing the old engine being rolled out of its grave!
As a total war fan, I always knew CA has been in a steady decline and every year we are learning more and more why it is from the staff themselves
I was watching a total war channel and when you look at it, empire yes was a failure, but a failure because of expectation, they try to put everithing in one, a big map, naval battles, and long distance combat, after that, they start to shrink and after total war it is clear that they stop caring, battle maps are a fraction of the maps of the other total wars, mecanics are being removed, no longer is about strategy, but having better units, and lets not even talk the lost of profit with hyenas, is done, is over
I was watching a total war channel and when you look at it, empire yes was a failure, but a failure because of expectation, they try to put everithing in one, a big map, naval battles, and long distance combat, after that, they start to shrink and after total war it is clear that they stop caring, battle maps are a fraction of the maps of the other total wars, mecanics are being removed, no longer is about strategy, but having better units, and lets not even talk the lost of profit with hyenas, is done, is over
I haven't brought a new one since Empire. I only bought RTWR because they couldn't screw up something that was already completed
I feel so bad. Clearly it's our fault for not buying their 20 dollar Warhammer III DLCs for a whopping two chars a pop.
Did you pre order Warhammer 4 yet? As well as it's season passes?
You guys are ridiculous. CA is NOT that greedy...
they're called surprise mechanics, and they give you the joy of seeing what you've earned for only 5 dollars per lootbo- err... surprise mechanic.
@@spiffygonzales5160Surprise mechanics are feeling a lot like Surprise highway bank deposits these days.
@@VioletDeathRei
Hey man, how are the poor little multi million dollar companies gonna afford to make products roughly half as good as the ones they made when they were indie devs if you don't cough up some coin?
Wait you're joking, right?
They aren't taking 20 dollars for a couple of heroes... Are they?
High turnover creates an environment where few know anything about what they had. Worse yet forgotten problems and pitfalls that were previously addressed end up getting recreated and implemented.
"death by middle management", sounds like my last job
Managerialism kills companies.
And has done for 50 years.
It’s a problem with any company that’s on the stock market because investors can choose management.
Every time Arch says "Total", my brain auto fills "Biscuit"...
RIP
God, I still miss him
Salutes total biscuit!!! ❤❤❤
:( Now I have the sadness
Also go look at jim sterling if you want a good laugh
And nothing of value was lost.
Empire Total War is my favorite strategy game ever, which makes it an absolute shame that they could go back and fix it but actively choose not to
they gave rome 2 a good and needed fix, but left attila to rot. both needed more polish but only one really got it.
@@jacobhederstrom8198
Yup, they also abandoned the three kingdoms crowd despite 3K being successful. Numbers man. When a company starts saying stuff like "the numbers need to go up/down" you know they no longer have souls.
Shame about Attila the WRE campaign was my favourite
*DOWN WITH CA AND REDDIT*
Yes!
Down with California!
Wait... oh... Creative Assembly... well.. OK fine that too...
California first though?
@@TchHry As a commifornia inmate, I support this message.
Can we include Canada as well?
@@NogardCodesmith as a Canadian, I second this. I hate the fact that SBI is in my home town
And Twatter. And Discord. And Games Workshop.
Sure you can yell down with California if you're okay with losing over 20% of the United States food supply.
I wonder if there's a law past Price's Law in where 10% of the people do 50% of the work, but where 50% of the people (management) handicap the 10% of the people who actually do work.
it's probably a part of Price's Law, a section in it lel
4:39 'Did extra-terrestrials help shape CA's back catalogue? Ancient Assembly theorists, say yes.'
I aint saying it was aliums, buuuuuuuuuuuut ALIUMS!
Rome II was a shitshow for the ages during its initial release.
Go watch Volound's video on this article if you want more context. CA has been mismanaged before Shogun II. Many devs that spoke out to Volound in private interviews were surprised how much Total War players tolerated their shit. They knew they were running on fumes.
Many AI devs were not trained by the original team thats why you got shit AI in Empire and so on, there was so much technical debt in the code and no one in the AI staff knew how to fix it. The management kept on running out people from the company and there were no devs with built up skill with the engine. CA was doing what 343 was doing with Halo Infinite.
Tldr: CA was already rotted before we saw the signs.
His videos made me realize why I preferred the older total wars to the new ones.
I watch his videos and specialy how he test the AI and more important how total war is no longer about tactics and strategy, but more about numbers, and how he surrounded units and in old total wars yes an army of basic units can win, and now is not so much about strategy and tactics but numbers
i do definetly agree. though i must admit my views of him has been affected by his video about warhammer... calling sieg marxism good guys and utterly failing to understand what the god emp trump memes were.
Volound cherry picks the shit out of everything - the AI in the older games wasn't "better" as anyone who's played the damn things can attest.
the last CA game i bought was Shogun 2 funnily enough, i thought it was an unintuitive mess of a game where i felt it had regressed since the OG rome 1 and medieval II. I didn't enjoy playing it, i didnt understand the button layout and it was boring as shit watching animations i hadnt seen an improvement on since Rome1.
I was shocked at how mediocre the product i'd overpaid for was, and made the mistake of buying the rome remaster too, which was awful and had all the same problems.
The modding community I was a part of was ruined by a small group that got into CA. One got in and used their position to backdoor in the rest. I expected this to happen back in 2017. You need dedicated removal teams to remove this kind of pest.
Empire at least was a beautifull, original, very fun mess.
Rome 2 shipped with the bug of a unit cap of 6 large legionary ships....that was already full.
I refuse to believe it was playtested at all.
Odd the rest of the business world figured out middle management bloat was a problem in the '90s but tech apparently thought they were immune and 30 yrs later getting the same lesson...
It’s a vicious cycle friend 😂.
It's because tech originally barely had management and ended up hiring the shedded middle managers of other industries.
The rest is trivial to conclude.
1) Executives make bad decisions.
2) Only their executive peers are allowed to call them out, but those don't because it's not their department.
3) Blame for failure is passed down to the people tasked with carrying out those bad decisions.
Defines the corporate culture of CA, Anheuser-Busch, Disney, Comcast, EA, Norfolk Southern, Amazon, Google, Union Pacific, Netflix, Wells Fargo, the NFL and many others.
I never understand why publishers make their sub companies cut employees over the managers that put said companies into the position of needing to make staff cuts to begin with.
Self-preservation. No manager wants to set a precedent of holding managers accountable for their failures, because they know their turn will come eventually. So they normalize throwing low-level employees under the bus to save their own executive perks, even at the cost of running the company into the ground. There are always plenty of other companies to jump ship to when this one goes down, after all.
@@duralumin594 i suppose, guess it just feels like bad business to me, every dog has its day type beat
@@duralumin594 you still have to fire the managers regardless.
@@SkullivanBones Oh, yeah, it's terrible. I'm explaining it, not defending it. But in the current era of "failing upward", there's no reason for managers to be loyal to any particular company; their incentives are to grab as much as they can and move on to another company just before the one they're in implodes, not to make personal sacrifices for long-term growth and stability.
People are rational and follow incentives (even managers). Figure out what incentives are driving someone, and you'll understand their behavior.
@@SkullivanBones Yep, these are the sorts of folk who have no place, and have nothing they really care about beyond a bigger paycheck. I call it burn the house down style management, where they make decisions that are almost explicitly a poor decision for the long term health of a company to make a particular report look better so they can leverage that for a new job.
While i hope they would hire the right guy this time around, idk if i their recents anti consumer comment and attitude earned them the merit of trust and forgiveness
If I worked at CA I would leak the tools so that modders could create their own patches and expansions. That is the only way we would get some decent fixes for WH3.
The "modding comminity" of TW is compromised.
The biggest discords are controled by literal CA drones that will ban anything CA doesnt like, and CA will go out of its way to swing the ban hammer on anything they don't like on the workshop.
The market will self-correct once investors grow tired of throwing money into the toilet.
Technical debt. Engine worked fine with limited number of features, but as time goes on, they added more and more features, and hacked together more and more fixes. Its a common problem, when studio keeps using old engine, without trying to completely overhaul it, because "hey its still works, and it will cost too much for a complete rework".
And a lot of studios(not only gamedev) love dlc, and consider releasing broken games lacking necessary features to be most profitable strategy. "Remember that bug you tolerated for a year? We finally fixed it, come back and play with our brand new dlc!". How many times they promised that sieges are fixed?
I hope It's my fault for not buying their game.
edit:
Awww It's their fault again. When will it be my fault like what the media always say?
The media is so bad they make certain politicians look like honest and upstanding people
I dont feel bad! After the second warhammer release total war forgot how to make good historical titles. That ship is sinking faster the Titanic and the only ones abandoning the ship are the rats.
Remember that company is funded by British tax dollars as a "small company"
Apparently that is false information, or so iv been told.
and probably subject to Irish law for some reason or the other.
Probably given money during lockdown, as most companies were, to pay staff while furloughed
@@James-sk4db yeah a "small" gaming company was a "necessary industry" to be funded by taxes apparently
@@summer7603 every company got those subsidies.
When you really think about it, CA made one engine and one game... then sold us the reskin 50 times with mods as dlc.
Im not saying the iterations of the game dont have sparks of greatness in them, I played a ton of total war warhammer myself.
But the modders for medieval are at this point putting in so much more creativity than creative assembly its laughable.
Ca wins on attacking its community for politics though, gotta give em that.
You know it's bad when AI is a major issue in the modern Total War games. They made Alien Isolation, a game that had one of the most impressive AI of it's time with the Xenomorph. Granted that was the CA of 10 years ago. Seems they went downhill after they made that game.
"Legend of Total War here, and today we've got a 'Saving Your Disaster Companies'..."
"Okay so hear me out, I have very solid leaks from a very reliable source (but still take it with a pinch of salt)"
> Proceed to spew the most inane pile of bullshit with a straight face.
I wish CA would bring back the army system from older games. I miss being able to just put more units in a city as a garrison.
This, I miss being able to move populations on mass to artificially generate growth, decide which towns I’ll upgrade by disbanding peasants (they go into the towns population) so I can build that next villa and hold a garrison to keep repression until the upgrade completes and we can support that many people, start recruiting peasants to send to the next town.
The battle mechanics peaked with medieval 1 and the campaign mechanics peaked with medieval 2. Empire and Napoleon were fun deviations that should've led to another type of game that focused on ranged warfare, but they did really need to improve melee.
I highly disagree with victory point style systems. What made medieval 1 so good was that terrain actually mattered. The battles were mostly about acquiring good positioning and the AI did it's best not to be in a terrible position. That, is how you make fun battlefields.
Sadly a thing we see in many industries. To many management layers are added that contribute zero point nothing to anything other then making things complex and worse. At my company we reached a point where the manager had a manager, who had a manager, who had a manager who had another manager who oversaw a whole bunch of managers, and he had a boss above him who had the CEO above them....and people wonder why bus tickets went up in price. Heck my parents worked in the healthcare, in the past you had a Director, and he had maybe 2 or 3 who had a management position and things ran great. Then they had to start adding more managers cause some political parties wanted to please their friends with easy money making positions. Things turned to shit, costs a shit ton more cause those managers have to get paid and in the end no one benefited from it beside the people who hold those positions cause they get paid very well while a lot of money meant for healthcare is spend on those crooks.
It already started BEFORE Rome 2 as CA Management took Shogun 2 as win for their way, without realizing that Empire and Napoleon hardly survived thanks to them and Nostalgie about Shogun saved their asses.
People with lots of money but no talent,
hiring pople with less money and just as little talent,
to tell the people with no money but all the talent how to do the job.
If we're talking Warhammer Total War, they absolutely need bigger maps. I'm tired of not having enough room to maneuver with cavalry. Hell some of them are so small you can't even move stealth units, like shadow warriors, around an enemy line without being spotted.
at least back then they tried to fix rome 2 after its failure of a launch and today its actually quite decent , unlike Warhammer 3
tbh Rome 2 semi recovered from it's horrible launch with Imprator and is actually great with the historical mods, it's actually one of the most played modern Total War games according to steam charts.It's after Rome 2 it actually went total shit, although Rome 2 was the first indicator it would.
But the real issues started after Empire, see Empire uses a totally different battle engine that previously used, which doesn't have natural unit collision in place and works with kill moves which lock units into being unkillable while preforming the move, while in previous additions these moves where very short but also, interuptable by an other unit. This was fine for Empire because well, mostly ranged combat which didn't need this as much.
Shogun 2 they got away with it because they polished it so much up front and forced formations and artificial unit collision, that it wasn't a major issue.
But they straight up forgot with Rome 2 and made so much more mistakes with it, and that underlying engine thing can simply never patched out, but after the Imperator update they like with Shogun 2 at least simulate this again.
Now add greed and trying to make the game more accesible to normies that would never hear about to game to begin with alienating it's actual core audiance, and you have the mess we have now.
They NEVER fixed empire... yes im still salty about it.
I always remind people.
Warhammer total war is succesfull because it is warhammer.
You can milk warhammer fans.
To be fair, our tits are huge but in the end I drop the games fairly quickly and there's nothing that interesting in the DLC for the already broken underlying game. Shogun 2 Fall of the Samurai was the last truly enjoyable Total War
Exactly.
TWW is an objectively mediocre TW game and the only reason it sold well is because of the franchise.
and it has now such a expansive entry point that it can hardly make any new players , because if you want to unlock a full faction with every unit you are looking at a pretty high price and most people just pass then.
@@Nonpain I'm still dazed to this day that CA didn't release a "Old World Edition" (ie a goty of TWW1 with all the dlc) when TWW2 released, shocked that they didn't do it when TWW3 released (at which point a "New World Edition" should have been added as TWW2 goty) and just baffled that it took the total crash and burn of that awful chaos realm map for them to FINALLY drop their inane idea that Immortal Empire, the MAIN MAP of the game, should be paywalled behind 2 other games.
This is downright insulting.
Having played the game, i could totally tell. Thankfully DEI, not that kind but the mod, exists.
CA while awful has nothing on GW.
All fall's mirror Rome's lol.
If CA had put off combined land/naval battles for a year or two instead of rushing it into Rome II, then we wouldn't be here today.
Ah, time for the lore master to battle one of his most ancient foes once again.
Managers who have any sort of contact with software development reality are rare and precious in product driven mainstream. In videogames you have 3-5 active per generation.
Dare we call them... Richard Heads? If you know what I mean...😉
Same thing as my place of work. More managers, more high priced consultants, more paperwork. It's hard to fathom how these 'people' can think this sort of thing will work and make things more efficient.
If I was to improve the maps in some way I'd probably add some landmarks that can change various things. For example you can add a "muddy field" terrain feature the slows down units moving through it, meaning that it would be a pretty good location to try to get your enemies to march through.
You could add small barriers like farmhouses with some fences that prevent units moving through them unless you destroy the fences.
Hell add trench systems or similar that infantry can move through!!
They should remake Empire or make an Empire 2 in a new engine. Or make a brand new Pike & Shot TW (with a new engine), and rework the battle system into a blend of traditional TW combat and the battles from Cossacks 2: Battle for Europe of all things but in 3d.
Larger maps representing a province with with strategical points to take. Not arbitrary countdown timers like introduced in Rome 2 but mills ,villages etc which can be captured and produce supplies like food, gunpowder etc to make your army stay longer in the field. And choke points like fords, rivers and bridges. Armies should march faster in columns along roads and form up on suitable fields and places on the map when the enemy which are doing the same thing are spotted.
You should check out Cossacks 2 (Battle for Europe) if you haven't seen/played it to understand what I mean. The game is really arcady due to it being an expansion to the base game which is more of a typical RTS formula. But Battle for Europe captures the feel of a napoleonic battle really well with the scouting and skirmishing outside of and in between farmsteads and towns before both armies commit to battle over a bigger strech of land (represented in isometric 2d) than TW battles.
I never blame one developer. I blame the studio. Because one broken cog breaks the whole machine.
Total War was my favourite strategy franchise, but I've refused to touch any game by Creative Assembly post Shogun 2.
Couldn't have happened to a more woke group of people...anyways
I've only played Total War: Rome - Alexander, and I sucked beyond belief, so I'll admit I have no dog in this fight. However, any time a woke company fails is a benefit to mankind, so this is great.
Well, time to start up another campaign of Fall of the Samurai. Thank goodness all the old games still exist.
Everything going on with CA scream awful management.
From their (failed) attempt to start pumping out overpriced trash DLC for TWW, the horrendous mismanagement of the historical TW games, the disbanding of the console team after the massively successful Alien Isolation and ofc the record shattering failure that was the Hyena project.
This company is on its deathbed and was put there by incompetent managers
The big problem with the later Total War games is the transformation the strategy elements into a hero moba game. The game was never 1:1 with reality, but at least it tried to pretend it was trying to simulate large scale warfare. I get tge Warhammer games are fantasy, but fantasy built on realism in the mundane elements create a nice contrast with the fantastical elements that could be actually satisfying.
well the bigger battle maps is good or bad depending on tactics and units. In Rome 1 the horse archers fell off in power because the map size kept large armies from being able to skirmish. So just having bigger maps, even if the area is not used is a plus. The extra features could be a good thing, or they could screw things up. Really Rome 1 remade with a modern engine with some bigger maps and the ability to use mods natively would be a great game and one of the best Total War games in a long time.
The bigger maps thing is about chariots, previously you barely could flank since the maps were just too small
Not that that is a positive, just a very minor, very late correction of an extremely stupid and immediately visible problem
a total war game with the battle system of Grand Tactician CIVIL WAR would be awesome
Arch over here like "Here's my application for consultant for CA...possibly CEO" XD.
Not that surprised by this, but still entertaining to watch
17:19
Yes. The thing is, for a company, nothing matters but the *current and/or potential stock value* (and *minimizing costs* is the clearest thing everyone involved understands).
An “Ltd.” lasts until it can either only raise its price tags without a proper reason or stops their true progress, and then the company is sold.
I wonder what's going to happen with the Star wars game.
Gonna be shite, everything after Warhammer 1 has become trash.
I like the idea, but with how disney star wars are ruining it. I fear this is not the best bet by CA. If the game has. Scent of disney star wars in it. It's a NO from me! Will never accept disney star wars. And I think many are at the same level, gatekeep ffs.
@@Paisa231 The Rome2 "women of history" or whatever dlcs and patches. That but times ten.
There is no starwars games, that was an obvious fake just like the 40k games.
Worst thing is I've got a fair few of their recent releases for free. (Britannica, troy, Pharaoh)
I started Troy dropped it and not even touched the others and basically no desire to play them either.
If you cant get players that get it for free to play them good luck getting paying players to play 🤦
Repeating the same mistakes over and over again. Truly a bold strategy.
And suddenly a load of bad total war games make a lot more sense of what happened.
They tried “different objectives” in rome 2, the “new” domination mode. It was terrible and in every single land battle basically.
Some new game modes and strategies would be nice, but their best bet is removing the parties causing issues and a new engine. That would allow some more strategies then what we have now.
yeah the game is going to be bad, but do you REALLY want to be called a raysis for not buying it? Come on. Pay the toll.
now we simply have to see if this will change anything, for better or worse, if everything stays the same or that this is the mere deathrattle of a once great company and franchise. if the rumours are true that they are working on a tw star wars and/or 40k, or anyting else for that matter one wounders if this will leave visable effects or scars on it.
Removing features they fail to work reminds me of modern day Blizzard, especially with Overwatch. Paradox and isn't much better with City skylines either.
Strongly disagree on Empire; everything post-Empire was a step down and worse than the high point of Empire.
Sometimes things do get fixed before the game ships, and a manager makes the decision that its too much hassle to implement the fix.
Developers from Brisbane, Australia, who made Med 2 Totalwar must be feeling chuffed considering that was the best moddable game CA produced, it has been all downhill since then.
I like Rome 2 despite its flaws, but I don't buy WH3. It's not about quality. Quality is important, but the respect the company give me is horrible and to me, respect is over anything else. I remember how they treat players feedback, the ban and the blame. That's when I stop and never go back. I won't buy 40K anymore neither. It's a matter of respect.
Listen, I’ve been happy playing moded Rome total war for for 20 years, I don’t need anything else
Thinking of that sinking ship quote you used at the start and the turds CA have realeased lately could CA possibly be in the same state as hms barham moments before it exploded? As an example
8:00 I disagree arch, though I didn’t like empire it was one of their most popular games empire wasn’t a failure
Putting this on top, people who are not programmers don't understand how many THOUSAND hours it takes to make these game and there is no " agile" management , if you are talking about being agile lyou need to talk about where you were STUPID and you can't let marketing and sales foist off their laziness and outright mistakes and sloppy judgement where they demand massive or 180 degree instant changes at the last second in zero time.
After hyenas the managment team should have been canned right there as even a team of programming genius couldn't save a totally flawed idea.
But most companies i've been at want production/ engineering/programming to completely redo a product that was constructed EXACTLY as management/sales/ marketing specified and now that they are off their 10 month drug trip and remember they've been spouting total nonsense they pulled out of their ass they need something completely different that isn't humanly possibe in the time given
My experience in EVERY large company i'ver ever heard about or been peraonally involved in.
19:30 high time preferences strike again!
If we could say anything good, in its current post-release state TW Pharaoh is still MILES ahead of Troy which isn't much but at least is a step in a right direction, my largest grip is that when CA adds any improvements that actually work, they don't make it to the next release in most cases
3K diplomacy? Really cool!
Resource system? Also cool!
Attila fertility system? Yup yup!
People complain about mechanics from old TW games but we don't have good ones from new ones being carried to next game too!
They probably fired the one guy who wrote the engine, for not trimming his beard or somesuch nonsense.
I'm still dazed to this day that CA didn't release a "Old World Edition" (ie a goty of TWW1 with all the dlc) when TWW2 released.
Shocked that they didn't do it when TWW3 released (at which point a "New World Edition" should have been added as TWW2 goty).
And just baffled that it took the total crash and burn of that awful chaos realm map for them to FINALLY drop their inane idea that Immortal Empire, the MAIN MAP of the game, should be paywalled behind 2 other games.
This is downright insulting.
I mean, the most telling notation to how FUCKED UP CA IS among many: in Rome 2, they wanted to "encourage" people to use the Cinematic Camera, so they wanted to make it give a COMBAT BONUS on the unit you used it on. WHAT THE FUCK?! No Sane Dev would DO THAT! After getting push back on it, the Cinematic camera button SAYS it gives a combat bonus to this day, but it actually doesn't.
I LOVE Rome 2, fun game!
As always with big bloated companies. People that don't know how games work have too much power.
Whats the background music?
Imagine my surprise.
There is a business cycle where a company starts lean with only developers. Then it starts to gain management as necessary as the company grows. Then it hits a tipping point where managers grow more powerful than developers and start making business decisions for the company. After this, management (dead weight) becomes "more important" than the developers (producers) simply because they are the ones making the decisions and they start to cut development to save their own jobs and the company folds. This is a well known business life cycle that has been scrubbed from the internet. Now you can only find infinite growth business cycles, which are just wishful thinking.
But but line go up 😂.
infinite growth with limited resources is just impossible .
Fascinating
The most fun I've ever had playing total war was the Napoleonic Total War 3 mod with my friends.
also napoleon isnt a failure,sure sure it doesnt have the grand scope of empire and the ottomans arent even playable without mods but its far,FAR better than empire in everyway even in the ai departament if anything napoleon is a functional 18th century total war in europe.
*Slow clap*
thy guy from the ai department is lying,there has been for example the darth mod for earlier total war titles, that made the ai much better. they could have just copied things the modder did and they didnt,so all his excuses are basically a sign of great incompetence or he is just lying.i tend to think the latter
and rome 2 still sucks,13 patches wont fix what is broken on a game mechanics level i dont care if the performance got better and if the ai also got better,on a mechanical level its still worse than rome 1 and barely improve on anything rome 2 apologists can go to hell.
So whats the good Total War game i should get?
Whats the definitive one to get?
rome and medieval
alot people love shogun