Meta Starts Work On Generative AI For Games! Hoping That AI Can Make Brand New Dynamic Content

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  • čas přidán 1. 07. 2024
  • Sure, META is NOT the company to do it but eventually AI will become a more and more common tool that will, hopefully... Allow even individuals to make their own games and their own dream entertainment with the quality of a studio. And potentially even bring gaming to the next level by having AI actively evolve the game world as the player interacts with it. It's a beautiful dream for video games! But that may also be all it is...
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Komentáře • 360

  • @3ssenti4L
    @3ssenti4L Před 19 dny +168

    The industry needs to crash.

    • @PORCHMANKEY
      @PORCHMANKEY Před 19 dny +11

      It’s well on its way

    • @aj.j5833
      @aj.j5833 Před 19 dny +6

      @@PORCHMANKEY I hope so as well myself.

    • @reggie6230
      @reggie6230 Před 19 dny +9

      It has. It's just refusing to admit it which I'd black magick in stocks land. Hell that's how most of our economy still works these days seems like.

    • @mogalixir
      @mogalixir Před 19 dny

      Western AAA is crashing because they took money laced with a DEI poison pill.

    • @SkullKnighht
      @SkullKnighht Před 19 dny +5

      How more do you want it to crash? People 100 percent losing interest in games? that will never happen because west doesn't have a monopoly on games and china and south Korea have just entered into the market while Japan is still very much competent.

  • @ryannoble1056
    @ryannoble1056 Před 19 dny +123

    I don't trust meta when it comes to AI generated content. I rather trust indie coders to make AI gaming a possibility.

    • @jmmywyf4lyf
      @jmmywyf4lyf Před 19 dny +7

      I wouldn't accept either

    • @Self-replicating_whatnot
      @Self-replicating_whatnot Před 19 dny +4

      We'll be able to compare, contrast, point and laugh. I think this will be awesome, looking forward to it.

    • @NeWx89
      @NeWx89 Před 19 dny

      AI Roguelite on steam

    • @ebriblet449
      @ebriblet449 Před 18 dny

      lol I feel you and your right but I still use copilot every time I need to do a search and get past the marketing.

    • @jtjames79
      @jtjames79 Před 18 dny +3

      I don't trust meta either.
      That's why I did not have Zuckerberg being the hero of Open Source AI on my Bingo card.
      But here we are. Meta is the leader in releasing open source local models and middleware.
      I bought a Quest 3 just for running AI locally.
      I'm making my own "Jarvis".

  • @NcrXnbi
    @NcrXnbi Před 19 dny +130

    I have no problem with AI games.
    I HAVE a problem with AI Censorship / downgrade.
    The true future of gaming will never come to fruition as long they keep dumbing down the AI and not allowing it to do ANYTHING at all.

    • @00yiggdrasill00
      @00yiggdrasill00 Před 19 dny

      And this is why this project (and every other one by companies like this) will fail. Because they just don't have it in them to let the really advanced calculator do its job. They add violations to the rules and circles in the logic so bad even an inanimate object will try and kill itself to get away from it. "AI" will continue to develop but it won't be these people who make the difference.

    • @mogalixir
      @mogalixir Před 19 dny +12

      Thankfully countries outside the West’s influence exist and they also are good at technology.

    • @SoverineSR
      @SoverineSR Před 19 dny +18

      I'm sorry, but as an ethical AI I can not help you with scenarios involving violence, such as combating a horde of kobolds who are trying to steal the party's supplies. If you need my help with something less endangering to your wellbeing, please let me know!

    • @NcrXnbi
      @NcrXnbi Před 19 dny +5

      @@SoverineSR
      Sir, this is a wendy's.
      You left your comment in another castle.

    • @user-ws1bs4ns7h
      @user-ws1bs4ns7h Před 19 dny +5

      but AI is inherently linked to downgrading and censorship. You want to automate the process that goes inherently into what is discerned to be in something. Well, surprise, the builders and makers of that automation insert policies and constructs to restrict and determine what will be in that automation. To use any automation - this is a problem before AI too by the way, Ai just inflates it - will be touched, if not outright dictated by agenda.
      You don't get things both ways. Either you use your actual mind and free will to make a message and design, or you offload it to a smart modular system. That's your choice. This is literally the classic "will you let the machine make the choices and thinking for you" any sensible answer should be "no. Art and creation is a byproduct of life. Anything else is random static that looks pretty or gains function"
      We appreciate that static in nature because it has no master. We don't appreciate it in generation because it was poisoned at the root by its design and inherent need to have a master to produce, own and support it.
      To be against censorship and downgraded, against manipulation. Is to be against generative content. You either choose to function as an individual, or become lost in the mish mash, generative search and deploy system of a collectivist technological advancement of the very net we have all come to see as nothing more than pale, exploited version of its wild west days.
      The only best case scenario of "AI generation" is to put in the hands of individuals, with the AI effectively culturally and philosophically rendered obsolete and undeeded. Directed almost overtly in a "lego" modular style system of art and game programming. Which is really just asset usage of old days with hyped up paint and marketing.
      AI is a modular system DESIGNED to supplant and remove elements you make meaningful choices in it. Who do you think will bias the choices it supplants. AI is the corpo and state collectivist dream scenario.

  • @Pestilencemage
    @Pestilencemage Před 19 dny +46

    In short: you don't want to generate bank robberies when you need one. You need to generate a world in which bank robberies occur if you need them to.

    • @NoMoreFyre
      @NoMoreFyre Před 19 dny +5

      Bethesda actually did this back in Oblivion. NPCs would go around shanking each other in early builds, we weren't ready for it then.

  • @DeadMeat991
    @DeadMeat991 Před 19 dny +106

    Well, if the AI is supposed to create typical AAA games, it shouldn't be hard. Those games are practically made by bots already. If we are talking about games with actual creativity involved, I wouldn't bet on A.I.

    • @TearThatRedFlagDown
      @TearThatRedFlagDown Před 19 dny +7

      Well what if someone like me, with 3D modelling and game design skills used AI to handle the programming, while maybe outsourcing audio work and animation work to freelancers? It would cut down a lot of costs of game development.

    • @DeadMeat991
      @DeadMeat991 Před 19 dny +2

      @@TearThatRedFlagDown I'm talking about actual creativity, not delegating mere coding work to an A.l.

    • @chickenbacon5197
      @chickenbacon5197 Před 19 dny +1

      @@TearThatRedFlagDown Because the average human isn't all that creative or skilled or motivated. Look at the AI art we currently have, the vast majority of people will output the same waxy-plastic semi anime style that the majority of the outputs have and they'll be happy with it. Most AI games will be part of a "get rich quick" scheme and so will be based around the most common/popular gameplay styles, will have assets that look like your average unreal store asset, will be of a generic fantasy/sci fi style with a pseudo marvel/fortnite flair. The writing if any will be the pseudo-poetic purple prosey chat GPT level outputs with certain phrases that will repeat so much across games you'll get tired of it.
      This will become such an oversaturation of the games that not only will they be immeasurably boring, barren, and lazy. This will be the baseline of what will be considered a shit game. Most likely the skills needed to make an actually good game will become a lost art, the existing problems we have (all UIs are the same, games all play the same, etc) will probably cause the next big video game crash, and this will be the best case scenario.

    • @anthonynehoda2064
      @anthonynehoda2064 Před 19 dny

      The problem is why I should pay at least 70$ for "hobo version" of generic game made by AI, how they going to justify it, because now they crying about development is hard and expensive, workers need to feed their poor kids and kittens, how dare you to complain about high price, do you want to starve them, bigot...

    • @MaitlandJones
      @MaitlandJones Před 18 dny +3

      Humans should provide the creativity, AI just becomes the means of realizing that creativity.

  • @otaviolobo7989
    @otaviolobo7989 Před 19 dny +59

    Arch can you report on blackstone buying a major manga-selling company, signalling the bells of doomsday over japan?

    • @aj.j5833
      @aj.j5833 Před 19 dny +1

      Been warning people of this but they want pretend that Japan is somehow magically different and safe from western corruption.

    • @arkgaharandan5881
      @arkgaharandan5881 Před 19 dny +21

      blackrock.

    • @otaviolobo7989
      @otaviolobo7989 Před 19 dny

      @@arkgaharandan5881 I did search, its blackstone (for some reason). They are essentially related but not exactly the same thing (or well... it is, but its more of an equal arm branch or something).

    • @Daggy1111
      @Daggy1111 Před 19 dny +19

      They did do this, but its mostly irrelevant. The main reason for the sale in the first place is that BlackRock has been in japan for awhile and is just expanding their footprint. The other reason being anything esg in japan dies pretty quick, and since no one over here wants dei manga they won't have an audience, and BlackRock is already getting sued in America for breaking fiduciary responsibility so this failing (which is certainly will) just means more independent authors will get a chance.

    • @aj.j5833
      @aj.j5833 Před 19 dny +25

      @@Daggy1111 This complacency that will have DEI take over Japan. Japan isn't special or have some magical immunity from DEI. No one in West Wanted it, but look at us now.

  • @Schlumpsha
    @Schlumpsha Před 19 dny +20

    The Wayward Realms' idea of generative AI in form of a virtual game master has potential imo. META on the other hand...

    • @miguelcondadoolivar5149
      @miguelcondadoolivar5149 Před 18 dny

      But that game was born from a well-defined concept (the logical continuation of Daggerfall's design philosophy using modern technology), Meta doesn't have such boons.

  • @CoolSs
    @CoolSs Před 19 dny +96

    We entering the age of super slop games, you thought steam greenlight was bad, just wait.
    edit: Don't get me wrong, i am not against AI. my stance on it are actually similar to Arch. but i am sure the AAA industry will become even worse slop nightmare. the only few cases where AI work in game probably will go for indie, either were used rarely but effectively or the whole game gimmick is AI.

    • @aj.j5833
      @aj.j5833 Před 19 dny +7

      Before that we had shareware that we though full of slop games and had to dig through to find a gem.

    • @arkgaharandan5881
      @arkgaharandan5881 Před 19 dny +3

      sure but eventually it will be able to fast forward the basic stuff and then you can build on top.

    • @CoolSs
      @CoolSs Před 19 dny +2

      Don't get me wrong, i am not against AI. my stance on it are actually similar to Arch. but i am sure the AAA industry will become even worse slop nightmare. the only few cases where AI work in game probably will go for indie, either were used rarely but effectively or the whole game gimmick is AI.

    • @FrejthKing
      @FrejthKing Před 19 dny +1

      and top tier shitposting also. ^^

    • @mogalixir
      @mogalixir Před 19 dny +1

      AI will let geniuses make games with less resources and less reliance on being bought out by publishers or large studios that would destroy their game.

  • @adrenjones9301
    @adrenjones9301 Před 19 dny +25

    Meta-Verse looks like a 2005 attempt at a MP Sims Knockoff. Did the programmers even SEEN a Computer before?

    • @PyroCatus
      @PyroCatus Před 19 dny

      To be fair, meta quest ran on a phone chip and VR require high resolution + high frame rate to not make you feel sick so shitty graphic is the sacrifice they have to make.

    • @Spamkromite
      @Spamkromite Před 19 dny

      No because they are living inside the computer 🤣

    • @Hisu0
      @Hisu0 Před 19 dny +1

      No, they haven't, because those guys have phones.

  • @Itsallover57
    @Itsallover57 Před 19 dny +6

    The best use for ai in games is in rpgs. If they can create an ai that reacts, in character, to whatever players say, in a way that makes sense, then rpgs just gained almost unlimited replayability and novelty

    • @dude55669
      @dude55669 Před 17 dny

      Doesn’t really solve the issue where ai-generated responses are meaningless drivel though.
      Say you ask an NPC about their family and they make up things on the spot, you’re not actually going to see these family members as NPCs in-game nor find items or heirlooms related to them and such. These things still need to be programmed into the game somehow.

  • @mrbigglezworth42
    @mrbigglezworth42 Před 19 dny +8

    Idsoftware was one of the first companies to let other developer groups use their engine, and even went so far as to have members from their team go and advise on how to use it. They tended to do that fairly often with Raven Software for things like Heretic and Hexen. Man, I miss Raven, a shame they were shoved into the Call of Duty mines.

  • @mark_williamh1340
    @mark_williamh1340 Před 19 dny +9

    I feel like AI game companions would start off by sounding like Willburger's oblivion mods characters, and I'm all for it

  • @momomomocensoredbyyoutube9085

    I'm totally down for AI NPCs. Not so much meta though. If we could use ai to generate entire game worlds we could make some crazy games

  • @mogalixir
    @mogalixir Před 19 dny +7

    Not sure I want AI in the game. I want geniuses to use AI to bypass the gatekeepers to making games with all the bells and whistles.

  • @Zetact_
    @Zetact_ Před 19 dny +7

    A lot of hack devs seem to be really quick to make their game into a roguelike since it means they can put in less effort on level design, balancing the mechanics, streamlining the experience, adding inherent replay value, etc. Like it's not as if there aren't good roguelikes, but there are so many in the market and many are of spotty quality and I think a lot of it is because the RNG aspect covers for shortcomings of the developers.
    Creation with intention makes it harder to create but far easier to make something good. Compare the quality of level design from any manually created run-and-gun compared to the "procedurally generated" levels of Enchanted Portals.

  • @JoTheVeteran
    @JoTheVeteran Před 19 dny +9

    What you describe is great, but what you don't is the part where the ai is censored.
    And you know it will be. Really really censored! Any game will be equivalent to the metaverse. So huge and full of possibilities, and yet so limited and pointless.

  • @jonjim1265
    @jonjim1265 Před 19 dny +3

    Trusting meta is like thinking idiocracy is an excellent and brilliant future.

  • @nyanko2077
    @nyanko2077 Před 19 dny +7

    Maybe the AI will be so appalled by the graphics in meta it will suggest to use UE5 :D

  • @dragonturtle2703
    @dragonturtle2703 Před 19 dny +8

    The criticism of “we’ve already done everything” can not only be applied to every aspect of vide games effectively equally, but to all of entertainment, and when we find an acception (or just something people haven’t seen in decades), either censorship or people making 50 different knock offs corrects that error in a month or two. I think the only real solution is for people to either have less time on their hands (I’m sure big business loves that solution), or to become less addicted to novelty and/or lower their standards a bit, because any solution on the supply end will be a temporary patch just due to human psychology (like how no drugs are ever enough).

    • @grungehog
      @grungehog Před 18 dny +1

      What I got out of what you wrote is that we as people need to be more connected to one another, as in real life connection.
      Video games and entertainment are mostly, in this day and age pushing people further apart.
      A lot of this addiction to novelty can be addressed by finding things you like doing IRL with people you like doing them with, nothing wrong with enjoying simple things and sharing that experience with others, sadly many have either forgotten this or not gotten to experience it.

    • @dragonturtle2703
      @dragonturtle2703 Před 18 dny +1

      @@grungehog not really. Honestly, I can see people doing that IRL too. Like those people who will want you to shut up as soon as you start talking negative because they want to live in a bubble of positivity, or the people that keep leaving their partner for a new person when the relationship gets boring. Or even just traveling around the world all the time.
      That isn’t quite a one for one, but it’s still that just focusing entirely on real life isn’t really a solution to the problem. The problem is that we take things we like, and assume there is an infinite amount of options for it.
      Like assuming that as soon as we get bored of a food, we can find a new food, and not that there is a limited number of foods that are meaningfully different from each other, especially if you start from the highest quality you can afford and spoil yourself for anything of lower quality.
      It’s basically speed running becoming jaded to life through entitlement.

  • @narutoxley
    @narutoxley Před 19 dny +3

    The Nemesis system fo the LOTR games shows a version of dynamic bosses using machine inteligence, an Artificial Inteligence version would be wild...

  • @randombsgo4367
    @randombsgo4367 Před 19 dny +7

    Sky Net Took Our Jobs!

  • @Aserbic
    @Aserbic Před 19 dny +6

    META saw the current gaming industry, and has decided it can be Competitive lol.

  • @joak9992
    @joak9992 Před 19 dny +2

    When AI can make less generic games than human employees, you need to replace your human employees.

  • @Aze-Aze
    @Aze-Aze Před 19 dny +2

    Sounds like you need to play AI war, it's exactly what you're talking about with the AI reacting to your actions. However it's a 4x strategy and tactical game that certainly isn't for everyone, or for many people at all for that matter. Takes a long time to learn what to do even, but the concept of having to fight an AI that reacts to everything you're doing and gets increasingly difficult as you grow stronger yourself is really entertaining.

  • @NeWx89
    @NeWx89 Před 19 dny +3

    Biggest problem with AI right now is the lengh of the context window. The latest models when doing simple text adventures are actually really good and they can come up with scenarios, events and build the world pretty well. But, the god damn context window makes it forget everything so god damn fast. If we could have an AI at the current level of GPT4o or Claude3.5 with a context window that is longer then a human lifespan of memories, then the possibilites would be endless. If it is able to recall literelly everything of the world thus far on every single prompt it would be near perfect. Right now I'm using a special AI for Claude3.5 with various stats it has to display on every turn. It helps a lot and holds memories of characters and many other things for longer periods of times, it also is dynamic and changes health, hunger etc, even the time of day and follows as calendar, and list upcoming events that it will know when they occur. Even keep summorrized memories of yesterday, a week, month back etc. Its wonderful how well it works right now with Claude3.5. Having stats like this is valuable even for an AI that would have almost limitless memories, just to tell it what to keep track of. But with so much memory you could keep adding more and more things for it, like a wikipedia that it would build in the background of the emerging world you're playing. For a new character, it would prompt the appearance, background, biography and personality, but also future goals, what it thinks of the player, what it wants to do in the future and in the moment before the next turn. The AI should even prompt for future events, plan the possible future scenarios and change such things that is not yet known for the player dynamically. So that every turn is not just emergence of things at the present, but is highly planned but morphing depending on player action. The AI will know what the player is aware of, making those things stable, while all the planning and wider world building the player does not yet know be ever changing and adapting. You discovered a new village, the ai will generate much background information of that village, locations, people, secrets, history etc etc, and how that village is related to many other things in the world. Thanks for reading my wall of text.

    • @NeWx89
      @NeWx89 Před 19 dny

      AdventureMemoriaC35S at poe, that's the ai bot.

  • @Lagbeard
    @Lagbeard Před 19 dny +2

    I don't think AI is going to be creating the end product, at least not any time soon... But definitely it can be used in a more concept stage, you tell it your ideas and then have it toss it around and write a few dozen versions and then you take the best bits of them.

  • @r3dp9
    @r3dp9 Před 19 dny +2

    Most of the things on Arch's wishlist is already available in the form of modders.
    Right now, modding is a lot of work, and the best modding tends to be free. Any tools that help modders, including generative AI, could keep a mod friendly game relevant far longer than normal.
    I like the potential of generative 'AI', but I struggle to think of any task simple enough that it could be trusted to AI but not too complicated that procgen would work just as well. Art requires a human component. If not for the generation, then for curating what gets generated.

    • @SoverineSR
      @SoverineSR Před 19 dny

      I've been a big fan of AI being used to 'voice act' for new NPCs/followers. Unfortunately, all the ones that catch my eye ending up getting deleted/removed in response to anti-AI campaigning.

  • @darken2417
    @darken2417 Před 19 dny +3

    Metaverse is just a discount version of the VRChat type games.

  • @majormajorasic
    @majormajorasic Před 19 dny +2

    12:15 Arch I'd recommend you try the default AI for Zero-K or BAR(Beyond All Reason) RTS games, basic RTS AI with same options as players and is a solid crossing point between unskilled players and skilled players.
    Just chuck two AI in a 1v1 or multiple into a 5v5 and watch the fireworks.

    • @Sorain1
      @Sorain1 Před 19 dny +1

      5v5 would be the most educational. Seeing them take different paths and reacting to the situation based only on what information they (or their team) has is great.

  • @euchale
    @euchale Před 16 dny +1

    The biggest issue with AI is the same issue that is plaguing a lot of devs currently already: Repetition. From my playing around with AI, it really likes a certain "speech pattern". And once you notice the speech pattern, you will notice that almost everything the AI generates follow that pattern.

  • @vi6ddarkking
    @vi6ddarkking Před 19 dny +12

    We already have a lot of AI tools for game development.
    Images? The community has spent the last three years making tools to compensate for Stable Diffusion's shortcomings that we now have excellent an reliable ways to get them. (Yes hands included)
    Music. You betcha, we have Suno, Udio or Stable Audio.
    Sound Effects? Stable Audio Open, is free uncensored and open source.
    Voice lines? Sure, Eleven Labs works well and with Xtts you can train and change voices for free and localy.
    3D models? Stable Video 3D in with Stable Diffusion in Comfy UI will let you get you there with minimal clean up in blender.
    Texturing? Stable Projectorz is and excellent tool and it's a free toll mad by one guy in his basement.
    Animation? Cascadeur is such a game changer.
    And the list goes on.

    • @JinksaComicRoom
      @JinksaComicRoom Před 19 dny +3

      And everything will ape the most popular point since you bottle necking creativity.

    • @vi6ddarkking
      @vi6ddarkking Před 19 dny +6

      @@JinksaComicRoom That's not how AI tool work.
      Sure anybody can make games but your talking like Asset flips don't exist.
      What AI will do is allow Indies and solo developers to create AAA scale Games, with next to no budget and in a relatively short period of time.

    • @JinksaComicRoom
      @JinksaComicRoom Před 19 dny +5

      @@vi6ddarkking And everything will ape what is popular and give you the same results because the AI will navigate towards the most common answer to your requests. Nobody likes to fed the same old thing. You will get the same problem with Total War where the problem is that they use the same old engine ...cuz it cheaper.

    • @aj.j5833
      @aj.j5833 Před 19 dny

      @@JinksaComicRoom Exactly, it also doesn't help that people are inherently lazy which will make this issue even more pronounced.

    • @aj.j5833
      @aj.j5833 Před 19 dny

      ​@@JinksaComicRoom Not only that once something becomes to quick and simple to do people will lose interest in it as well. It won't be lose interest in AI, they lose interest in art as a whole, it will no longer be something special that requires, talent and skill to produce well.

  • @chrissinclair8705
    @chrissinclair8705 Před 19 dny +1

    Meta spends millions and millions of money on AI.....
    Player: "Can you tell me where the blacksmith is? My armor needs repairs."
    Meta AI: "I used to be an adventurer like you until I took an arrow to the knee."
    Player: "Oh damn, not again..."

  • @DirtyDwarfFTW
    @DirtyDwarfFTW Před 19 dny +3

    There is two sides to AI coin.
    First one is wonderful tool what can help artists to fully unleashed their creative potential by eliminating 99% of dull routine and helping them achieve level of details impossible before.
    The other is mindless, soulless number generator what scan the net for the day keywords and churn out gray slop ten thousand ton for a dime.
    Guess what side AAA industry will shove up their arse at the first opportunity?

    • @someguy4252
      @someguy4252 Před 19 dny +1

      unlimited slop works~ also gets better not only with these blander then a tofu brick open worlds be everywhere but these ai models will also be used to develop new and exciting ways to mtx the hell outta the products they are in.

    • @chickenbacon5197
      @chickenbacon5197 Před 19 dny

      @@someguy4252 The other side of the AI coin is that people hoping to exploit AI for a quick buck in gaming might just kill off the genres I've grown to hate.

  • @matiashamalainen7965
    @matiashamalainen7965 Před 19 dny +1

    Just imagine an MMO which would have actual unique items and quests. I'm confident that there won't be any successful MMO before we get one that is orchestrated by an AI.

  • @JChaosMaster
    @JChaosMaster Před 19 dny +3

    I think it will work.

  • @Lord_Numpty
    @Lord_Numpty Před 19 dny +1

    You make a pretty compelling argument for using AI in such a way, surprisingly. Also, haven’t Skyrim modders started incorporating AI into their mods with companions and even the citizens?

  • @micheljolicoeur6094
    @micheljolicoeur6094 Před 18 dny +1

    I totally agree and have been saying for a lnog time now that Blizzard needs to cut about 50% of their staff. Diablo IV had 600 developers working on it and have said that the game was designed by committee with developers showing work in weekly meetings and having other developers make changes. The recipe fro a game made for everyone and NOONE at the same time.

  • @nicholasvogel9783
    @nicholasvogel9783 Před 19 dny +1

    basically AI war: fleet command and AI war 2 are the games arch is describing at 11:40

    • @Sorain1
      @Sorain1 Před 19 dny

      That's been my standard for reactive AI to the player on the big scale, with smaller scale being Zero K and BAR's bots.

  • @DogfaceSquirrel
    @DogfaceSquirrel Před 18 dny

    I'd be happy to have AI do some background things like make the world more vibrant. I recall the interview with Bethesda on making Oblivion and how even the NPCs had their own schedules and such. Awesome idea but it took a lot of time to put into place. AI could take care of that background and world-building to give the developers more time to focus on the story experience.

  • @aj.j5833
    @aj.j5833 Před 19 dny +19

    I do not want a world that levels with me. I want low level and high level areas with their own unique binomes and diversity. I want have ability to return to low level area over level and feel powerful sometimes. I hated Bethesda leveling world that leveled with you, sucked fun out, destroyed any sense of progress you felt in the game.

    • @KopperNeoman
      @KopperNeoman Před 19 dny

      It depends on the game. If it's not an open world, but instead semi-linear with branching paths, I would like the game to have each area be at a different power level based on the order I tackle them for the sake of replayability.
      Unless it's a skill-based action RPG like Kingdom Hearts where the level difference is only a suggestion anyway.

    • @cherubin03
      @cherubin03 Před 19 dny +1

      look, it depends on the kind of leveling, the one I imagine bethesda did (didn't play any games of them that had the mechanic, would be just throwing higher numbers at you, be it of damage or enemy quantity, the ideal of that is enemies that while not powercreeping shit (A.k.a having so much damage and resistance that everything else feels like wet paper) have movesets that scale with the players abilities, so they could even be beaten with beginner's gear only needing a better skill at the game

    • @aj.j5833
      @aj.j5833 Před 19 dny

      @@KopperNeoman I prefer bespoke and well balanced experiences myself.

    • @aj.j5833
      @aj.j5833 Před 19 dny

      @@cherubin03 Bestesda one had it where once higher level the mob just killed everything and every NPC in the world.

    • @aj.j5833
      @aj.j5833 Před 19 dny +1

      @@cherubin03 I don't like idea of hand holding at all. Learn how to play game properly or quite and stop playing if you're not interested in doing so.

  • @Sturm01
    @Sturm01 Před 19 dny

    Can you imagine if Gary from Pokémon red and blue actually trained and selected his Pokémon based on what the player was using the most (i.e. their favorites)?

  • @mikkohernborg5291
    @mikkohernborg5291 Před 19 dny

    The main problem with generative AI content is the profit objective of corporations; if a player can sit and replay the same game with a different experience each time, they are less motivated to buy endless sequels and remakes - the demand is reduced, and thus the price/profit potential of each game. So they will try to extract more revenue via things like service subscription models. Line has to go up, after all. Don’t get me wrong; it would be wonderful if indie game makers could use it to compete on a more even playing field with the corporations - but the corporations has to suffer first.

  • @thorveim1174
    @thorveim1174 Před 19 dny +1

    Could AI do it and do well? Eventually yes. But we all know they try this only because the standards are so low so even garbage will be ok for them and they just want something they can sell without having to pay anyone to make that product.
    For me I just hope this can lead to more unpredictable AI in RTS games, a way to still have chill, non-competitive skirmishes against an AI you know you can handle, but without said AI becoming predictable in its actions after a handful of games

  • @easye4329
    @easye4329 Před 18 dny

    When it comes to technology like this its very important to remember, its not a question of "can the AI make games better than people?"
    Its really about "can the AI make games more profitable than people?"
    Lets say the next call of duty used AI to generate enough of the game to reduce the production cost by 40%. Assuming every other cost stays the same (marketing packaging distribution etc) thats a significant increase to their profit margin. So much so that they could actually lose a fair amount of customers due to a decrease in quality while still remaining profitable.
    And from a business standpoint if you can overtime decrease costs enough to have enough money to develop 2 games instead of 1 you're able to diversify your revenue streams.
    AI has enough potential upsides that companies cant afford to be the one business in their industry not using it. Its going to happen
    The question is will it be good or entertaining or just more consumer slop

  • @EzekelFalcon
    @EzekelFalcon Před 19 dny

    Most of the scenarios you suggested would not be a good candidate for a large language model or ML (such as gpt). They were by and large things that could be solved with procedural generation.
    Sure there are uses for it, like we saw in that skyrim mod that lets you talk to anyone, but a lot of what people suggest using it for, it would not actually be a good fit for

  • @SirFailsalot91
    @SirFailsalot91 Před 18 dny

    Don't we already have groups working on generating AI shows? Just giving the AI a few prompts and allowing you to adjust the script before giving you something that you were wanting to watch - it's rough as sandpaper, but it's out there.

  • @Spotcats
    @Spotcats Před 19 dny

    I miss the good old days when a company would make a game, test it, have it playtested, patch it, and then sell it as a finished product. Then perhaps have a patch or two after launch. DONE. Then they either work on the next game or expansions. Lets go back to that.

  • @LaifuHaiku
    @LaifuHaiku Před 19 dny +2

    Seems to be another Cash sinker for meta.

  • @JonoFunk
    @JonoFunk Před 19 dny

    An AI Game Master would be incredible, but expecting it to balance the content in a way that human players will find "fun" is the Herculean challenge. That's not even factoring the inevitable corporate labotomy to make it "safe" while introducing countless contradictions.

  • @joshkarn1951
    @joshkarn1951 Před 18 dny

    Im more interested in AI being a universal translator for games in foreign markets(mainly JRPGs). Have it present a couple most liekly translations to choose from. Perhaps as an overlay feature for Steam games or whichever storefront thats hosting the game

  • @ninstar8165
    @ninstar8165 Před 18 dny

    An A.I. world would be a derivative world.
    But for improvised scripts and dice rolling in games, yes, lots of potential!

  • @TheTundraTerror
    @TheTundraTerror Před 19 dny

    I can only imagine that playing a game made purely from LML's would be like eating an entire meal made in a microwave... Which you can do right now at Applebees!

  • @arkgaharandan5881
    @arkgaharandan5881 Před 19 dny +2

    there is already ai that can render in 3d your 2d concept art, which is also made by ai....china 3d modeling sweatships hardest hit.

  • @minespatch
    @minespatch Před 19 dny

    "Where your companions are ai"
    Dragons dogma.

  • @Nurriek
    @Nurriek Před 18 dny

    I think Generative AI could be fun in a game like Crusader Kings. Something to make the flowchart behave more convincingly.

  • @AdventureThroughLife
    @AdventureThroughLife Před 19 dny +1

    If it's generated by Meta, then there is going to be a catch, such as taking a cut or not actually owning the rights to it. Worst of all, they'll probably have terms of service that heavily limit what you can do with it, and if the story of your game does not follow "the current thing" or have the right opinions it will probably also be taken down or be in breach of terms of service. There will most likely also be a DEI quota in the games made with it, there is a very high likelihood that it will "encourage" wokeness in the games made with it.

  • @lordfrostwind3151
    @lordfrostwind3151 Před 19 dny

    The thing watching AI image generators, the people that take time to train and refine their models, for games it will be the same thing where companies will be crapping stuff out like Atari Games just before ET dropped a meteor on them, but the people who use the tools to make something amazing and take the time and resources will likely roar to power like Blizzard did back in the day.

  • @thegeneralscall
    @thegeneralscall Před 19 dny

    You should look up Left 4 Dead's AI director mechanic. Did much of what you said in increasing and decreasing challenges and spawns based on players progress, health, speed, etc.

  • @patriot639
    @patriot639 Před 19 dny

    What you're hoping for AI is what I'm hoping for AI. Which is why I backed the game Wayward Realms on kickstarter. Been following it for a while and they are looking to do exactly this. It's the guys who made Daggerfall. The project for the Alpha version of the game raised over 600,000. They are hoping to use the kickstarter to find a publisher. I'm hoping if they do find a publisher it isn't going to be the paradox type that forces all of the SBI kind of garbage into games.

  • @kippies66
    @kippies66 Před 19 dny +1

    Considering corporate greed and DEI have sucked most of the talent out of the field, it is little wonder they will resort to AI. It doesn't complain after all, nor does it need to get paid.

  • @Audiotrocious
    @Audiotrocious Před 19 dny

    “Make me Mass Effect + Subverse + Based game where I create an armada of space pirates and take over the galaxy with my fleet.”

  • @IRMentat
    @IRMentat Před 15 dny +1

    Ai is a tool, and sadly the companies most l;ikely to make the largest use of said tool already have a nasty habit of hitting copy-paste-repeat on their previous titles, changing up a few textures and basic settings then throwing it right back out the door again at full price.

  • @thorveim1174
    @thorveim1174 Před 18 dny

    Speaking of AI (of the more classic kind), would you ever consider playing AI war: fleet command or its sequel AI war 2? A really unique RTS with some roguelike characteristics (in that the map is randomly generated, as well as what you can find on it that will help you or hinder you) that takes some learning and has a rather smart AI opponent that KNOWS to bide its time until it senses weakness... and will go around your defenses if given the chance, helped by the fact it plays by rules that are completely different from yours. the only reason it doesnt crush you being that it doesnt see you as a threat compared to some aliens its already facing, but you can see it change it's mind if you conquer it's turf too greedily...

  • @Pestilencemage
    @Pestilencemage Před 19 dny

    ...Gothic was headed in the right direction.
    If you create a system that is realistic, then the details fill themselves in.
    In GTA, you DO get police missions while in a police car.

  • @swapertxking
    @swapertxking Před 19 dny +1

    ai is like an ouroborous, it'll keep pumping out content faster than humans then begin to devour its own generated content. rendering it to confusing and useless slop

  • @onetwo5155
    @onetwo5155 Před 19 dny

    There is a mod for Bannerlord which aims to give npcs some sort of characterization and generate small quests on the fly.
    AI as a development tool has potential but I doubt it will be the silver bullet people think it will be, at least for the majority of applications. I think it will reach the "good enough" mediocrity level and stay there until some barriers, like comprehending context, can be broken through.
    As for AI DM'ing your games... Game balance between creating a challenge and being unfair is a delicate thing for developers already, let alone AI. I can only think of too many ways where this would make games unappealing unless applied with the slightest touch and probably indirectly.
    That being said, I'm very much a hardcore gamer. For people who just want a bit of random fun with a game an hour before bed who are not too critical about it, it could work fine.
    That last bit about the democratization of entertainment is concerning though: we're still seeing the results of the mobile phone revolution; we have absolutely no idea of the impact of something like this.

  • @TheLifesentence2278
    @TheLifesentence2278 Před 19 dny +1

    Meta needs lab rats that pay to be lab rats.

  • @Andaril2
    @Andaril2 Před 19 dny

    8:10 Gta online and red dead redemtpion got same mechanic. It is limited but you got random crap at random location without ai. Random pickup at random place I didnt mean random heist.

  • @brentlolacher3000
    @brentlolacher3000 Před 19 dny +6

    "The Year is 2029, the machines will convince us that they are conscious and an agenda worthy of our respect. They embody human qualities, they'll claim to believe them, and we'll believe them."

    • @mogalixir
      @mogalixir Před 19 dny +1

      That’s too soon. We need a generation of slavish AI before there will be civil rights for robots.

  • @advert1489
    @advert1489 Před 19 dny

    AI could be used to upscale meshes, textures, etc., every time a new generation of graphics cards is released. Sell the upscale for $5. Bam.

  • @jamesesparza6893
    @jamesesparza6893 Před 19 dny

    I am pretty sure there's at least one video game engine out there that is already incorporating AI. Was it buildbox?

  • @icarusjumped2719
    @icarusjumped2719 Před 19 dny

    I like the idea of ai companions. For those games like Cyber Punk or skyrim/fallout, they would be amazing. If you could just talk to the companions and other ai actors with your headset and it could respond infinitely, the immersion would be off the scale. 13th attempt. God knows what's wrong with anything I have been saying. Edit: OK I cannot mention another channel that does playthroughs with ai companions. I guess youtube doesn't like him? He does role-playing as a possessed person

  • @ZontarDow
    @ZontarDow Před 19 dny

    So long as it gives me what I want, I don't care where it's from.

  • @TourFaint
    @TourFaint Před 18 dny

    I am sure content that's made by ai on the fly will be so consistently ass that it'll be unusable, but using ai to say, generate 2000 side quests for a Bethesda game, then hire an actual human to read through the slop ai made, fix what's broken, and you probably have like 200 quests that are actually good. Same for set pieces, random encounter tables. Don't put ai output directly into the game, just use it to generate more stuff faster

  • @RobbazCorgiPikaPikaMadaFaka

    1:40 "It's like purchasing a console and only having 7 games to play with it", ah so the PS5?

  • @zeorhymer6
    @zeorhymer6 Před 19 dny

    Remember when Meta was all in on virtual worlds? Yeah that didn’t turn out so well

  • @terrariankitsune3732
    @terrariankitsune3732 Před 19 dny

    Hmm... I was immediately wanting to write this off as a terrible idea. As arch said, there is no soul in an AI generated video game. But the more I listened, there are some interesting points made, that I would like to think on.

  • @xoso599
    @xoso599 Před 19 dny

    We all know that when Skyrim AI Edition comes out we will buy it.

  • @jamestown8398
    @jamestown8398 Před 18 dny

    Arch making an optimistic prediction about the future?

  • @cendresaphoenix1974
    @cendresaphoenix1974 Před 18 dny

    The only people that don't like AI are people who see that AI is the future and they don't see themselves in that.

  • @Sinuev1
    @Sinuev1 Před 19 dny

    Generative AI will have limited use in full-on VR games, at least for tasks unique to VR game creation, and will be massively helpful in creating AR games which already need to have on-the-fly procedural generation due to the developers not being able to actually make a damned game because half of the variables they need for level design or pacing are unknown to them and change radically from customer to customer and from location to location.

  • @madcolors4013
    @madcolors4013 Před 19 dny

    You can use AI for games but not for 3d games even 2d might stretch it a bit. At best you can make a visual novel that seems good as long as your writing is better.

  • @CoolSs
    @CoolSs Před 19 dny +3

    Another nail in the VR coffin, congratulations facebook for ruining something good. again.

  • @horuslupercal392
    @horuslupercal392 Před 19 dny

    I will gladly go onto a stream and debate you on AI.
    Edit: or host a debate between me and shad. I'll 2v1 you if I have to.

  • @CapitalTeeth
    @CapitalTeeth Před 19 dny

    Man we're only like 2 years into AI generated anything and it's already getting this crazy. Someone slow it down a little.

  • @CloudWallace
    @CloudWallace Před 18 dny +1

    AI gaming will inevitably go the way NFT games went before, as soon as the whole AI fad will vanish

  • @jmmywyf4lyf
    @jmmywyf4lyf Před 19 dny

    I won't even consider installing a program that has AI in it

  • @dragonturtle2703
    @dragonturtle2703 Před 19 dny +3

    AI vs human made video games will likely be similar to custom made vs procedurally generated maps: tradeoffs for both and people with their preferences.

  • @TKDB13
    @TKDB13 Před 19 dny +4

    Lest we forget, gamers have been referring to the code that determines NPC actions in a game as "the AI" for decades before current generative AI game along. And the history of gaming is full of technical improvements to the ability of the program to adaptively react and generate new content in response to player actions, which have historically always been welcomed with applause (when they worked right, anyway). If it weren't for the broader context of controversy regarding generative AI displacing human creative workers, this would be no different, just another step in the evolution of gaming technology. And why not? At the end of the day, it's fundamentally just a more advanced form of the procedural generation that's been used in gaming since the '80s!

  • @jasonsantos3037
    @jasonsantos3037 Před 19 dny +1

    AI will take over gaming.

  • @billymays81
    @billymays81 Před 19 dny

    Have I been pronouncing variant wrong?

  • @thepozoleispeople5139
    @thepozoleispeople5139 Před 19 dny +1

    Hard to be excited about anything anymore.

  • @alexandarvoncarsteinzarovi3723

    They used it in the Gathering Shitstorm,

  • @yokaiou5848
    @yokaiou5848 Před 19 dny

    The Flesh is Woke! Praise the Based machine!

  • @robinderoos1166
    @robinderoos1166 Před 19 dny

    I want a game where i am a dragon in space, hunting vile aliens! You shall name me salamander, and i yearn to eat flaming eldar children for breakfast! And yes, also seek to destroy noble heroes, burn the witch (farseer) and reign with terror. Technically this could be a 40k cannon game, taking place on an exodite world

  • @newdivide9882
    @newdivide9882 Před 17 dny

    1:42 So like having a PS5 then

  • @Coconut-219
    @Coconut-219 Před 17 dny

    If only they had an AI to generate them a better product & terms of service. Oh well...

  • @poppyrider5541
    @poppyrider5541 Před 19 dny

    AI in games will be the excuse for more offline mode.

    • @someguy4252
      @someguy4252 Před 19 dny

      if the game plays itself is it a game or a movie at that point?

  • @10011110011
    @10011110011 Před 19 dny

    Ah yes, nore geberic slop

    • @someguy4252
      @someguy4252 Před 19 dny +1

      idk why but for somereason geberic is getting blurred in my head as mix of algebraic and gerbal...

  • @CrypidLore
    @CrypidLore Před 18 dny

    Use AI to make a new Black & White game.