7 Spiritual Sequels that Embarrassed Big Publishers: Commenter Edition
Vložit
- čas přidán 28. 08. 2024
- We're back with yet more examples of developers taking things into their own hands, as publishers do nothing with the intellectual property they own.
Pervious video: • 7 Spiritual Sequels th...
---
Official Merch Store! store.outsidex...
If you like what we do, you can support us by joining the OX Supporters Club. It's totally optional but it helps us make more of the stuff you love: / oxclub
Outside Xtra is a companion channel to Outside Xbox, covering the wider world of gaming with weekly list videos, Let's Plays and game chats!
Thanks for watching and be excellent to each other in the comments.
Find us at www.outsidextra...
Subscribe to us at / outsidextra
Follow us on Twitter at / outsidextra
Follow us on Instagram: / outsidextra
Like us on Facebook at / outsidextra
Electronic "Arts", truly world class alchemists. Their management ability to turn gold into lead is breathtaking.
Snatching defeat from the jaws of victory
Don't be ridiculous, lead is actually useful and thus interesting to some people! 😋
crap... you mean a pile of steamy runny crap
@@Skorpys365and highly poisonous if ingested
Thats not what I heard. I heard they were the anti-midas. They turn gold into shit.
This episode should be called "EA killed a lot of their franchises so fans do their own version of the games they love"
a good example aside from every franchise they ever made is Titanfall
Their
EA was right to kill Wasteland, having played 2 and 3. Take the absolute worst, least funny joke in the worst Fallout game, now fill your entire game with that kind of humor, make it literally nonstop, and then call it Wasteland.
That is basically saying the same thing.
You’ve got to give props to CA’s partner. While Stardew Valley was being created, she saw the stress he was under while working on everything, and suggested he quit his job to work full time on the game while she covered all of their living expenses.
Did not know that. That is really awesome of her
So he married her right?? Sounds like a keeper to me!
That's a very supportive woman.
Must be great to have a partner who actually is there for you.
Get yourself a partner that support you that much!
But even better, start with being a partner that is willing to be so supportive if it is possible :D
I didn't know this. She must have really seen something in what he was working on. Gotta say though, given she's now worth probably tens of millions, that was one hell of an ROI.
If EA's new company motto should be "We're done with this for now", then Konami's should be "What's a video game?"
And Valve's is "What comes after 2, again?"
Konami would reply with "an Electronic Pachinko Machine"
I know. I'm still mad about Silent Hills. It would have been awesome. If you're not going to do anything with Silent Hill, then, forr the love of god, let someone else do something else with it.
@@demonman905 PULL THE LEVER!
Capcom. How much can we charge for this?
Looking at you Asura’s wrath ending.
y'know its a shame Paradox had to cancel their attempt at a Sims competitor, could you imagine how funny it would be if they managed to beat EA at their own game twice?
They wouldn't, though. Paradox has gotten almost just as greedy if not more than EA. Rather than being better than EA, their following EA's example.
There's a really good-looking Sims-like coming out called "Paralives." I have hope for them.
@@baseballjustin5 InZoi too, for those who would like Sims to have a more Eastern flavour to it.
@@daggern15 I feel like InZoi will become more of a niche game. Yes, the graphics are extremely good, but for what they showed the characters look like modern day k-pop barbie dolls, young, stylish tweens floating around the city. It gives superficial vibes.
@@MaryGershwin To each their own. Personally, I'm looking forward to a change now that The Sims is beyond stale though I don't disagree that InZoi will be a more niche game, I think the biggest factor in that will be the hardware requirements to run it due to those graphics. Either way, Sims players are going to be eating well for a change.
In the year 2009 the game Demon's Souls was released for the Playstation 3. The game's director Hidetaka Miyazaki and his team wanted to make a sequel, but Sony refused because they thought that Demon's Souls didn't sell enough copies to justify making a sequel. So they went to Bandai-Namco and made a spiritual successor by the name of Dark Souls which was very successful.
Yeah people forget that Dark Souls is literally a spiritual successor to Demon's Souls and now we've had Sony Execs essentially kicking themselves over dismissing Fromsoft and the series thus causing them to make Dark Souls...though they did have the common sense enough to get them to make Bloodborne after that...
@@luketfer And now once again Sony is refusing to greenlight a Bloodborne sequel hahaha
To be fair when the remake of Demon's Souls was announced for the Playstation 5, the CEO of Sony admitted that he admitted that he underestimated how popular Demon's Souls and it's successors would be.
@@luketfer and once again Sony has no common sense because they shut down Japan Studio and didn’t even bother to remaster/remake Bloodborne for the PS5 OR EVEN RELEASE a cruddy PC Port! I honestly believe that Jim Ryan is to blame since his tenure as PlayStation’s head includes him saying things like “why would anyone want to play these old ugly PS3 and PS2 games? And EVERY GAME RELEASED in the later half of the PS4’s life cycle looking like a “The Last of Us/Nathan Drake WE ARE HOLLYWOOD! PLEASE TAKE US SERIOUSLY HOLLYWOOD!!” video game that REEKS of insecurity. Seriously NieR: Automata’s shits all over The Last of Us, and that game was made on a shoestring budget!
no its worse then that. Sony did not even want to publish Demon's souls outside of Japan, so fromsoft had to go elsewhere to publish their game in other countries
EA: "Let's buy ***! It's successful, but let's see what WE can do with it."
Person in the back: "What are you going to do with it?"
EA: "..."
It's like TV!
EA: Make it online and put microtrandaction
"Remove as much of its content as we can and sell it separately?
People love aneamic empty games they have to pay to make complete."
"It's MY property to sit on and do nothing with!"
1:40 I love how no matter how obscure a game is, Outside Xbox/Xtra always get their own footage. They're probably the first people in decades to boot up Fountain of Dreams for any reason
Honestly I really appreciate it. Somehow it’s a real value add to these videos.
They don't always get their own footage. I've spotted Oxhorn's Fallout footage in a bunch of their videos.
I actually remember Fountain of Dreams from back in the day, because my best friend back then had it and we played it from time to time. But I had completely forgotten the title. So every now and then I would find myself thinking about it and get really frustrated that I didn't know enough to google the damn thing.
@@shanerasmussen5225 I think what was meant was that they always get footage, and if a game is so obscure that there isn't any available, they make their own. Not that they never use anyone else's footage.
When I played Rollercoaster Tycoon as a kid, I was horrified when one of the rides ended up killing people due to a malfunction, so I designed the parks to be as safe as possible
Meanwhile my park employed the tried and true method of running safety checks so the ride could open only to delete a part of the track before anyone rode on it. Then once people stopped going on it, fix the ride for safety checks only to repeat the whole process again 😆 - weird how the customers never cottoned on to murder park's business practices 🤔
Huh ... Should I be worried about myself that when that happened to me, I immediately made every kind of deadly roller coasters?
@@akmal94ibrahimI used to make deadly zoos like Jurassic Park, but I overcharged for bathrooms and also physically lifted the visitors sometimes lol
Meanwhile I trapped people on paths I built over water with a series of "no exit" signs and then deleted the paths. Guest 227 is drowning! Guest 228 is drowning! Guest 229...
@@Monkeyzforever Never mind the fact that guests had weight that changed the speed of the roller coaster, so what tested as safe might very well still crash.
I love seeing the studio that is told “nobody wants another one of those games” make another one of those games and it crushes. Also Wreckfest is soooo much fun
To be fair, there are probably lots of times the publisher says 'there's no market for that' and the dev does it anyway on their own and it turns out the publishers were absolutely right. We just don't hear about it because OX doesn't do videos on minor indies that flopped.
There was me thinking Wreckfest was a spiritual successor to Destruction Derby. Now I just think that I'm old.
@@macdjord People don't realise this. The vast majority of failures in any industry are never heard about. It's only very specific failures that people hear about at all. Other than that, everyone only knows what succeeded.
Anyone else feel like EA is providing an excellent service in improving other game companies? The gaming world would be a very different place without their abject incompetency.
So they're kind of an anti hero. It's the company no one wants but it's the one we all need? Batman would be proud
@@AlexEdwards-sy4yo I think it's more like: for good to exist, there must be evil.
Nah, half the time it's the old people that gave up and quit their job at a EA owned studio to go make a new studio and then get back at working at the games they always wanted to make. EA just make the industry needlessly confusing and complicated.
I mean, part of the reason I'm getting into game development myself is just to rectify some of the sins that they have committed with Star Wars Battlefront.
what, like the reverse platinum?
By that I mean, platinum feels like they're great at turning other people's ideas into good action titles. Not saying bayonetta sucks, but it feels like their better work is when someone else is doing the story and whatnot.
Ea's instead making their own games that other devs get, ah, inspiration from and do a better job.
''You know how earlier we said we can't do _every_ game that EA F'd up?...Well, God help us, we still gonna try''. That's so savage thou 😭🤣
The fact that they have to pace themselves in order to attempt this goes to show you just how badly EA has just fucked so many series up.
Next time: Syndicate and Satellite Reign.
They did every game Bullfrog made though.
They could probably do an entire list with just EA.
Honestly, why is EA still around? They cant manage their way out of a paper bag
They make money, trucks of money
@@Inevixyep just look at sims 4 alone.
They already announced that for sims 5 they'll splitt the season DLC in four SEPERATE DLC
sports licences print money
52% of gamers are girls. A disproportionate percentage of girls (and also a sizable percentage of non-girls) plays Sims. EA owns Sims. Then there are sports simulators where they don't need to do much except update databases and pretend these wouldn't be better as live services. They can literally drop the ball on _everything_ except these two.
@@kurtwagner4663it's too bad Life by You was cancelled since it would have been great for players to have other options besides giving EA money for each miniscule feature. The Sims 2 Ultimate edition was the last time a Sims game wasn't a middle finger to their player base.
EA = Embarrassed Always?
EA= Early Access . Is so obvious like Bethesta is just a typo their real name is Bug Tester cause thats what u r when u play their games.
Eternally Angry
*If* they were capable of being embarrassed.
Eternal A holes
eventually awful...
no matter the subject matter...
What's funniest to me about all of these is when the spiritual successor comes out and sells well, the big company hurriedly pushes out a grossly underdeveloped version of the IP they abandoned which makes them look even worse
Yeah it's just sad...
Konami comes to mind
@@jjz814 Azure Dreams .... Sigh....
2022 Nintendo Direct was just 60% "Farm Simulation RPG"
EA being mentioned in what, half of the list?
Yeah.
and you can make another 3 videos easily with just EA titles.
@@fs9553 Do it!
To be fair, their list of failures could fill an entire channel.
Everyone: *Raves about Stardew Valley*
Me: *sad Rune Factory noises*
Stardew Valley owes far more to Rune Factory than it does Harvest Moon.
the thing with stardew valley is it was like the first on PC/steam . if it released on 3DS i'm not sure it would've even had half the sales.
alot of my friends own it but i tried it this year or last year, the default control scheme horrible, so i refunded it.
A friend told me you can rebind keys but you never had to rebind keys back in the day on PC, not starting now.
Have yet to see a Harvest Moon clone that had such broken combat as Rune Factory 4. Could make weapons that crashed the game because of how insane every attack was.
Exactly. Rune Factory is SO GOOD. 4 in particular is a masterpiece.
@@davidmcgill1000RF isn’t a HM clone. They’re made by the same company. And the game play is completely different.
"RIP Asstown."
There's no way you said that with a straight face, Ellen!
There are a lot of real places, quite a number of them in the UK, that have more vulgar names.
Actually, it's spelt Rip-Ass Town.
fartsburg...
st. cloud, minnesota...
anywhere in florida...
I promise you she burst out laughing the moment they had enough footage.
"No one deserves to be stuck in a bin with seaman"
Now we just need a spiritual successor to American McGee’s Alice series
The fact that Asylum was never released still hurts.
Yes
When I'm in a lying competition and my opponents are EA and Peter Molyneux:
And Todd howard
At least good old Peter delivered some creative games.
While EA only put them on the golden throne with false settings and life support at minimum.
@@goldenfiberwheat238 Add Sean Murray to the mix and we've got quite the party.
Something of note though is _one_ of these has shown a willingness to finish a game.
@@goldenfiberwheat238I wonder how Takashi Iizuka, Motomu Toriyama, Tetsuya Nomura, Hideki Kamiya, & Fumihiko Yasuda would handle this…
@@fernie-fernandez quit making up names
Honestly, I'd love to see a video about franchises that we'd love to see a spiritual successor to. Like 'Bully' or 'Star Wars Force unleashed.' Stardew valley honestly gives me hope that all it takes is the manic obsession of a fan to bring a fantastic game.
Star Wars XWing Alliance spiritual succession would be reallly really really nice
One I'd like to see is Brute Force, a squad-based shooter with a Dragon Age-esque party management system... about a decade before Dragon Age, being released in 2003 as an exclusive for the original Xbox.
Black and White. I'd love to see someone actually pull off a Black and White spiritual successor...
Anachronox. I'm still waiting for the sequel.
Front Mission Series
Hexen
I for one can’t wait for the OXtra video “700 times EA screwed up”.
Only 700?
They don't normally have enough time to do 10 hour videos.
Omg!
Talk about job security!😂
literally everything about stardew valley is just... satisfying. one of the best games i've ever played.
Minus starting out in fishing and the combat in general.
@@kalythai Fishing is my least favorite part of sdv. I always use a mod to skip it
Amazing what not having to design by committee can do for a final product. That and actually having passion for your work.
@kalythai easy way to get your fishing level up extremely easily and early is to go up to the mountain lake on the little island with a tree and fish straight down. The most difficult fish you'll attempt to catch is a bass and it's not even difficult. I've gotten level 5 fishing within the first 3 days and it's a hell of a money maker once you do hit level 5 since you can get the perk that makes them worth 25% more. I've gotten 15k from fishing in that short amount of time
@@kalythaiPersonally, i like it. Its a simple minigame that get easier the more you do it(in the levelup sense) and, simultaneously, the more you do it(as in skill).
Of course, its difficult to perfect-hook fish that are designed to be hard to catch in the first place. Thats the point.
The anti-piracy strategy for Sim City 2013 was super effective.
EA proving that the Best Anti-Piracy method is making sure nobody wants to pirate it in the first place
it wasn't actually. it was cracked in a few days. still nobody wanted to play it
@@kiddy1992 Yeah, I do remember that happening, but still, the fact remains that few took advantage of that
This video is WHAT IF EA didn't f**k games
I miss the C&C series and LOTR middle earth
And Wing Commander
This video has filled me with an insatiable desire for a spiritual successor to Alice: Madness Returns. EA I AM INSIDE YOUR WALLS.
Closest thing we’ll ever get to that is that one side quest from Arkham origins
Gotta love the Arkhamverse Mad Hatter levels.
There is an Alice game in the works, called Habromania. It's in development but it looks really good.
OMG!Im not the only one with this oppinion!Im soo glad and sad at the same time!
EA: we are losing money because players are resorting to piracy.
Player: pirate old games cause the new one suck
For awhile, wasn't Ghost of Tsushima often touted by fans as the Japanese Assassin's Creed that they had been clamoring for for years?
Hence why they put it on steam recently (ie, right after that new assassins creed game in Japan got announced)
Which is hilarious cause of all of the controversy with AC Shadows and not just the yasuke thing either
spiritual sequels that DON'T embarrassed big publishers
1- Mighty no 9
Civilization Beyond Earth?
The Callisto Protocol?
Still no mention of Bug Fables? That game was the classic "we'll make it ourselves" answer to modern Paper Mario.
Absolutely!! They better make a third one and include Team Snakemouth
That could be a reason for why NIntendo is focusing so much on Mario RPGs sagas. We had a SMRPG and PM:TTYD remakes and a secuel to Mario & Luigi.
Bug Fables is honestly the best Paper Mario game
@@aardbei54 bad take
honestly they should go back to the Super Paper Mario style
Wohoo, thanks for the shout-out! Fun fact: War for the Overworld also brought back the voice of the original Dungeon Keeper games, Richard Ridings, perhaps better known as the voice of Daddy Pig on Peppa Pig.
Then there's the parody series, Dungeons. Played all of the games except for Dungeons 4. Kevan Brighting's sarcastic delivery in narration (just like he did for The Stanley Parable) is absolutely wonderful.
EA being dicks for the best part of three decades.
"It's My IP To Sit On and Do Nothing With"
I hated EA long before -i've stopped paying for the crap they make and pirated the rest of their nonsense.- That was cool.
If a company doesn't use its IP for a decade, then it should become public domain.
That's stupid.
They'll just do a tiny arbitrary pointless thing every 9 years and 11 months.
@@TheNikoNik Yep. That already happens with film rights.
Copyright changed from 28 years to 67 years in 1978, it has now been extended to 95, 120 or the life of the author + 70 years depending on category. Notice a pattern?
@@TallDarknGruesome We got lucky Congress is so dysfunctional it literally can't do anything right now (and that Sonny Bono is dead), because stuff is FINALLY falling into the public domain again
The Electronic Arts mass grave is deep. Though for something NOT from them, Overload as a successor to Descent - even while Descent: Underground was being stolen from the developers by shady publishers.
Activison's is about as deep... King's Quest, Mastercook, Police Quest, Gabriel Knight(just out of the Sierra bought and shelved)
I’m still sad that Spore hasn’t been revived, I’d love to see a remastered maybe even slightly reimagined Spore.
There's been a few takes on it, mostly of the ones I've seen have been mobile. The majority focus on one stage instead of a whole progression which sort of makes sense since Spore is actually 4-5 games in a trench coat.
Needs a reumagine it had failedfora reason
The biggest issue is how cumbersome gameplay feels in the late stage
CA is one of the most dedicated game devs out there. He released a massive update that added a new quest source, another reward system, late game content that extends several skills, new events and more; 3 months ago. He did this after saying that he would take a step back from Stardew to focus on his sequel idea, Haunted Chocolatier. Consider this an ad for Stardew (on PC), it's amazing and so is CA.
Stardew also releases as native on Linux, no need for Proton!
@@ThePlayerOfGames Thanks, tech friend. I trust that you know what you just said means; because I sure don't.
It seems crazy that he's still releasing updates all these years later. But I suppose he's set for life, so he can do literally whatever he wants.
@@aniyn He's also really relatable. "This will be a small update as I need to focus on Haunted Chocolatier". Proceeds to release one of if not the largest updates he's ever made. Feels like "Just one more" before you go overboard.
Yeah it's a tossup between him or the Vampire Survivors guy.
Cities Skylines is an interesting case given how badly the developers shat the bed with the sequel. Turns out with a bit of success, they became the thing they had embarrassed.
Sounds like Star Control III.
I mean from what little I’ve heard through the grapevine it was actually the publisher paradox that made them release the game before it was really ready. I honestly have very little idea how true that is, but I’d believe it.
@@Noblemartel Even before the sequel, they were already going the way of EA and releasing tonnes and tonnes of dlc packs for the original game. They became the thing they were originally against.
I'm still playing Simcity 4 (the last good simcity before the Simcity series got ruined)
@@ChadSlampiece
That was more Paradox's usual MO than the developers themselves.
On the topic of Fallout, let's not forget The Outer Worlds from Obsidian. It may lack the open world but they do a pretty great job at recapturing the feeling of exploring a world devastated from forces beyond thei control, with many different planetary settlements suffering the consequences of late stage galactic capitalism instead of one planet suffering from nuclear detonations
Its way worse than any fallout tbh
@@garten Just wait until the sequel... we'll see if they improve.
For me The Outer Worlds was somewhat mediocre. Still it was way better than vanilla Fallout 4. It is not better than heavily modded Fallout 4 that the community and not Bethesda had to fix. Story wise, The Outer Worlds was far more coherent. With every new Falllout game, Bethesda seems to forgot more and more Fallout lore.
Ironically it was stardew valley that made me want to buy a story of sessions game.
Same. I hadn't played a Harvest Moon game in over a decade but Stardew was so good that I wanted to check out other games in the genre.
Meanwhile there's me sitting here counting the hours to an SoS/pokemon hybrid indie game going EA on Tuesday(Ova Magica)
@@Blue-EyesWhitePrivilege Stardew valley single handedly revitalized the farming sim genre there are several other indie titles that even expand on the premise
Did Peter Molyneux guarantee that War for the Overworld wouldn’t be on rails?
To be fair, Sea Man was instrumental in saving a little mermaid girl in Arifuretta: from Commonplace to World's Strongest.
A reference to the henpecked fish, out in the wild?
crazy.
14:31 Why not a rollercoaster in a zoo where assorted animals can snap at you?
Yes! I thought Bomb Rush Cyberpunk felt like Jet Set Radio! So glad others are enjoying this game! So much fun 😊
So much fun and an amazing soundtrack!!!
Sure, A**town is off the table, but what about Bumsberg?
Lest we forget Heiniehaven.
Buttingham
Bumbliburg?
Buttesville!
Outside xbox is the spiritual sequel to inside xbox
Fun fact the original lead developer of Fallout 1 and 2 said that Wasteland was not really a factor while people did mention it they were more focused on the GURPS and later trying to figure out how to make a game without the system when they lost the license.
If I said "You too" in response to a waitress telling me to enjoy my food, I would not be able to, nor want to, stop them from doing just that.
I'm with Ellen. Thanking EA for anything just feels wrong.
And leaves an incredibly bad taste in your mouth.
I mean that's true but without them being complete bumblefucks we wouldn't get some of the games we have now
@@darknesswave100 You're not wrong, but it still feels really wrong to thank EA for anything.
It is EA after all.
Certainly wasn't on my bingo card yet I've gotten three games I actually was sorta interested for free on PS Plus and they were...enjoyable?
*Narrows eyes*
"RiP Asstown" no way ya'll kept a straight face for long LOL
Bloodstained: Ritual of the Night is another good example. Konami refused to let Koji Igarashi make a new 2D style Castlevania game as they thought no one wants to play those kinds of games anymore. So Igarashi left Konami, and started a very successful kickstarter campaign for the game, and eventually got a publisher on board as well. While not as big as something like Fallout, it's still a great example of a publisher refusing to revisit an older title, and then getting proven wrong. There was indeed an audience for the game and since then, we've also seen Nintendo revisit the genre with Metroid Dread.
saddest part is, the last Castlevania game, Lords of Shadow 2 (which had amazing potential, but missed the mark by quite a bit) is over a decade old now.
Agreed, I was amazed it wasn’t one of the featured games
With the mention of the Frontier Jurassic World games, it's worth noting that Zoo Tycoon had an expansion called "Dinosaur Digs" so...Frontier wooped them there too.
"Thank you, EA" in anything but the most sarcastic of tones would see you forcibly removed from any number of respectable establishments, literally anywhere that has electricity that is not EA's own HQ.
“RIP, Ass Town.” I’m dead. 😂
Speaking of Tycoon games... Rollercoaster Tycoon's original Dev created Transport Tycoon, which was amazing, which then was made into Locomotion. :D
I'd say the real successor of "Transport Tycoon" is "Open Transport Tycoon". One of the examples where players loved a game so much, they reverse engineered it for a free version and keep making it better even decades later. Other examples include Doom (id software helped by making the code public though) and, weirdly enough: Advance Wars. To play competitive Advance Wars these days, you don't boot up Advance Wars, you visit a fan website that recreated Advance Wars.
@@theshinken Although you're not wrong, the subject was games that spawned spiritual successors when the studio dropped the game and this was Chris Sawyer redoing his own game at another studio so it fits better 👍
Stardew Valley is nice, but (and this may be an unpopular opinion) I prefer the "Rune Factory: A Fantasy Harvest Moon" spin-offs for the DS and the Switch. Man, those were great!
they're still being put out. 3 just got a remake.
Tim Cain just did an interview with How to Drink, where he said they really didn't have any real interest in the Wasteland IP and were actually a bit relieved to not have to use it.
On his own channel he pretty much debunks that wasteland was as big an influence as everyone seems to think.
Concerned Ape showed the world the value of a free market and how quality and respect for your customers results in both success and loyalty.
It's as it should be: The best find well-earned success.
What amuses me is that even years before Stardew Valley, we already had a series of games that was essentially "Harvest Moon, but with combat and quests". Yet I almost never hear anyone talk about the Rune Factory series. Hell, afaik, Rune Factory 6 is currently in development. Everyone acts as if SV was unique in what it did, but it honestly wasn't all that unique (no hate here, I love both, SV AND RF)
@@Windmelodiefunnily enough rune factory belongs to marvellous if I'm not mistaken (the company behind HM/Story of Seasons)
@@keit99yes, it's an official spin-off series. the first Rune Factory even had "A Fantasy Harvest Moon" in the title.
@Windmelodie people don't talk about it cause some people just don't like those games. I tried a couple of them and, obviously just my opinion here, those games suck. I'll take stardew valley by itself over every rune factory game put together
@@keit99 Yeah, up until RF4 it was developed by Neverland and published by Marvelous, then with RF5 it was also developed with Marvelous. Coincidentally, RF5 was seen as a bit of a flop due to the deviation from the standard design, pressure through localisers that affected the original Japanese audience retroactively and generally bad game performance (stuttering, crashing, slow loading times etc.)
I once wrote, decades ago, a 3D clone of a 2D game popularized by a juggernaut of publishing. A few years later, said publisher closed down that franchise division, and its (very respectable and likeable) project director applied for a job at my company. I had to painstakingly explain to him that I had done everything by myself and wasn't planning on expanding.
I didn't sell 30 million copies like Concerned Ape did, and I'm pretty sure my game wasn't what killed the original that inspired it, but I thought it was at least worth a mention here. :-)
What game
@@nif4345 it was a puzzle game. Back then they were more popular.
I love how this entire list is just subtly crapping all over AAA.
Don't you mean AAAA.... What a stupid comment by gUbisoft
EAAA
In no way is that what it's doing. Do you even know what AAA means?
@kunimitsune177 Indie games have been killing the AAA studios lately in terms of better games.
There's more passion behind the indie devs then the Corporate Greed of AAA.
@@kunimitsune177 The video is literally called "7 Spiritual Sequels that Embarrassed Big Publishers". How is it *not?*
If you want to get wasted on a Friday night, take a shot for every time EA "does a oopsie" just in this episode
Wait a minute, if I remember correctly EA's "Dungeons" was meant to be the "sequel" to "Dungeon Keeper" but the game was nothing like its predecessors and flopped. After a metric ton of bad reviews and the success of " War for the Overworld" EA "learned" of its mistakes and the next installments: Dungeons II and Dungeons III actually used the proven Dungeon Keeper formula and turned out to be quite decent games.
Oh, I didn't realise those were EA games, why throw away the DK brand then? Yeah, Dungeons 2 and 3 are good, though quite on-rail as strategy/management games go.
Uh, no. Dungeons is published by Kalypso, not EA. The first game was okay-ish but Dungeons 2 and 3 are great. I wanna play Dungeons 4.
Ellen's sardonic "RIP Asstown" gave me life 😂
The fact ea has closed that many studios down due to their own incompetence is crazy.
I'm a little surprised Bug Fables has yet to be mentioned.
It was no secret that it was, at the time, a tribute to the first two Paper Mario games. Before each of the newer entries started having radically different mechanics.
I love this channel! I'm not sure if G4 was an international channel, but I know for this American, you have filled the hole and scratched the itch left from XPlay. Thank y'all so much!
Cities in motion was itself a spiritual successor to transport tycoon.
My favorite thing about these videos is that as publishers shutter dozens of game studios and blame fans for not liking games anymore, OX rocks up with "ya know publisher mishandling has killed sales for decades and we've got receipts".
I hope devs see this and are encouraged. ❤
I know it's not quite the same, but...
Bethesda embarrassed EA for creating Fallout. Then Obsidian embarrassed Bethesda, and not only created the best Fallout, but made their own version of Fallout in space (Outerworlds). Which not turned out to be better than the latest Fallout 4, but also Bethesdas' brand new Space Opera "Starfield.
Which is wild because you're not wrong, but Outer Worlds is extremely mediocre. But it IS still better than Starfield.
@@MidlifeCrisisJoe my thoughts too. Not a big fan, but it's better than F4 & Starfield imo
@@MidlifeCrisisJoe Probably because by the time they made the game, most of the original developers who worked on classic fallout and nv already left apart from Tim Cain, from what I remember.
Never wanted to be a Stardew NPC more than when I found out Mike might pick me to flirt with =D
After many years of bad, gimmicky, and personality-void entries in the Paper Mario series, we got Bug Fables: The Everlasting Sapling, a game that felt like a proper successor to Paper Mario's more classic style of gameplay, and, I like to think, helped remind Nintendo that people *do* like Mario RPG titles (as proven by the SMRPG Remake, Paper Mario 2 Remake, and newly-announced Mario + Luigi: Brothership).
Stardew Valley reviving the farm sim genre singlehandedly (literally since it was made by one guy) was so amazing and I'm so grateful. I can't wait for his new projects!
11:06 can we please just pause to acknowledge he fact that there is a real, actual person in this world with the name 'Ocean Quigley'?
Harvest Moon is the localization name that Natsume came up with, Story of Seasons is closer to the original Japanese name Bokujō Monogatari, which basically translates to Ranch Story. After the distribution change-up, Natsume has continued to produce Harvest Moon games to rival the Story of Seasons series, though they've been cheaply made games sometimes with vastly different gameplay.
the current Harvest Moon games are made by random western developers.
Might be a bit of a contested point, but I would argue that after the... lackluster nature of dragon age: inquisition, and long development time for whatever they're calling DA:4 now, BG3 stepped in to fill that niche so thoroughly that you can now even tell from the DA:4 trailers how hard they're trying to match the fun vibes and character-focused draw of BG3
Soon, my guy/gal, it won't be contested, for it will be gospel, the DA sequels not being enjoyable anymore.
The way EA fumbled the ball with SimCity is honestly kind of impressive. It takes _skill_ to fuck up that badly.
The fact that the dungeon keeper mobile game was recognized as being basically free advertisement for WFOW is my favorite part out of this whole video
I like how they reference JW Evolution, but a little disappointed nobody talked about how it's the spiritual sequel to JP Operation Genesis.
A lackluster spiritual sequel. In JPOG raptors would climb unelectrified fences. In JPE they headbash reinforced concrete until it breaks. Then there are all the behaviors of the dinosaurs that are missing. Flocking, playing, hunting, establishing territory. In JPE carnivores are killing machines that kill on sight while in JPOG they only killed to fulfill their need to hunt, their hunger, or in dealing with a persistent rival.
Guests were nuanced with specific needs. Herbivore lovers, thrillseekers, nerds who care about authenticity.
There also wasn't so much damned mobile game style micromanagement. Nor was there a ridiculous system of sabotage and ego stroking from department heads. The new games are like the new movies: all style and no substance.
@@SecretRaginMan Not to be that guy, but JW Evo 2 improves a lot of the first games mechanics, I’d call the second one a worthy sequel to Op Gen.
Now we need a spiritual successor to Cities Skylines 2.
More so, KSP2.
With as many changes as paradox has been putting into cs2 it's gonna he a brand new game by then. If only they'd done that in the first place then the launch wouldn't have been as god awful as it was
I gotta give a special shout out to Bug Fables. Paper Mario wasn't necessarily dead, but the series was experimenting and people really wanted an RPG similar to the first 2 for a while. And considering how fun the game is, I'd say they succeeded!
Speaking of Bullfrog: Syndicate was entirely abandoned after the 2012 FPS game... so 5 Lives Studios made Satellite Reign.
I thought Satellite Reign's ending sucked.
Because apparently chapters and timestamps are hard :
0:42 Fallout, as successor to Wasteland
3:53 Stardew Valley, as successor to Harvest Moon
7:00 Cities: Skylines, as successor to SimCity
11:25 Planet Coaster, as successor to RollerCoaster Tycoon/Theme Park, and Planet Zoo as successor to Zoo Tycoon
14:32 Bomb Rush Cyberfunk, as successor to Jet Set Radio
17:08 Wreckfest, as successor to FlatOut
20:19 War for the Overworld, as successor to Dungeon Keeper
But, Sega has said that Jet Set and Crazy Taxi will be multiplayer live service games. So, fingers crossed for Bombrush Cyberfunk Future
On this episode, we are reminded why EA is the place you go to end a series.
A sequel publishing a sequel about sequels. Sequelception!
empires of the undergrowth is another great example. EA had simant and never did anything with it but here we are with an amazing ant game all these years later
Whoa whoa whoa Mike, Story of Seasons and Harvest Moon are two entirely different games. They split and the crappy games got to keep the name while Story of Seasons got to keep the somewhat better stories and gameplay. Admittedly Stardew Valley does have a lot neither has. 😅
They aren't. Story of Seasons _is_ Harvest Moon, the games that go by Harvest Moon now are just shittier versions of the old games. Even in your comment you realize that Story of Seasons is the game that kept all the good mechanics and story, that means it is Harvest Moon just with another name.
@@Blue-EyesWhitePrivilege right, so they are two different games. One company got to keep the name Harvest Moon and are still making titles. Whereas Story of Seasons kept making games with similar mechanics and story elements but had to switch to a different name. Both are still being made so two different games.
Was it ever confirmed whether the split actually was because the devs of the worse series were too opposed to same-sex relationships? That's the version I heard, or something like that at least.
@@garrettbussey879 I'm sorry, but for me Story of Seasons is just remakes of the old Harvest Moon games.
And I like the newer Harvest Moon games, however, i'm not blinded by nostalgia like a lot of people are, bc the older Harvest Moon games are great for their time, but for modern times they are... not good.
@@EvaHoshizora fair 😆
The current spiritual successor for Dungeon Keeper is a series called Dungeons which brought in the Stanley Parable VA as the narrator and rivals Deadpool for 4th wall jokes. Dungeons 4 was released in Q4 last year to give you a sense of how it's going.
I'd never heard of Flatout. I thought Wreckfest was a spiritual successor to the old Destruction Derby game on N64.
The FlatOut series was always in the shadow of the Burnout series, which were similar but with some distinct differences.
I don`t think mega-large billion-trillion net worth international corporations can feel embarrassment. They only understand one language - money.
They perhaps CAN feel the ache of realizing they're missing out on more money though. Which this list proves they have.
@@ZaCloud-Animations___she-her Well, missing out on such a microscopic/ very minor fraction of the entire profits pie chart of $183 billion (2023 G. industry total profits) is kinda sad for them but I think the will mange somehow.
@@diamondhamster4320 Are you only counting the crowdfunding amounts raised? Not everyone who's interested donates to crowdfunding (for various reasons), & many donations are smaller than the price of the game (though some are also way bigger). So, a better metric is adding how much the released games made from sales. Or the number of sales + donators who received the game, multiplied by how much profit they'd likely make per sale.
Even then, the price & sales numbers could've potentially been even higher had those big corps been the ones producing/selling the games due to title familiarity & more production resources.
@@ZaCloud-Animations___she-her That is some hard Cope.
@@diamondhamster4320 Wow, no need for insults, I'm only asking which math you used to calculate how minor of a fraction you had in mind for your previous reply, & whether you'd considered those other factors or not.
So Interplay loses the rights to Wasteland, makes Fallout, sells Fallout, and then buys back Wasteland? So now they can’t make any more Fallout games, but they can make more Wasteland games, and if anyone complains about those being similar to Fallout they can just say, “Yeah, Fallout really took a lot of inspiration from Wasteland, didn’t it?”
Good gravy that’s brilliant.
And FO76 only exists because otherwise it would've invalidated an old lawsuit that would've reverted all Fallout rights back to Interplay after Bethesda breached their contract by trying to sue them for making a Fallout MMO which their contract explicitly allowed them to do (claiming that they had their own Fallout MMO in the works). Since Beth planned to bleed them dry with friviolous lawsuits they kept losing, Interplay eventually agreed to settle on the condition that Bethesda HAD to release the "Fallout MMO" they were allegedly working on at the same time that Interplay was working on their Fallout MMO, with in a specific time-frame or it would completely invalidate the original IP purchasing agreement.
@@ZanathKariashi Seems quite odd that Bethesda would push to gain full rights for the franchise, its almost as if Bethesda knew the potential and wanted to make as much as they could from it, probably didn't have any other ideas.
@@danpaz9485 It is no secret that Zenimax, the company behind Bethesda, wishes so hard that they were EA. They also wish that they managed to create the new Fortnite and could rake in millions upon millions of dollars selling digital trinkets as microtransactions. Fallout and Elder Scrolls may be functionally dead going forward so long as 76 and ESO continue providing microtransaction revenue.
You've left out the best bit from the Planet Coaster story:
Planet Coaster's announcement attracted so much attention that Atari hurriedly greenlit "Rollercoaster Tycoon World" hoping to cash in on the hype. This was an absolute train wreck not least because they started out copying the previous poor attempts and then, when Planet Coaster released into early access - revealing how far behind they were in features - started a panicked attempt to rip off as many of Planet Coasters features as possible. This turned their game into a hideous, frankensteinian mess. As a last ditch effort the release date of their title was changed to the day before Planet Coaster's release, it could be argued to try and confuse some customers into buying the wrong game.
This did not work out too well... Atari of course took this gracefully. Just kidding they, we shall assume entirely unrelatedly, started to, we shall assume by honest mistake, miscalculate how many copies of Rollercoaster Tycoon 3 they were selling, thereby reducing royalties payable to Frontier. Unfortunately for them, SteamDB exists, Frontier found out, sued, and won.
Now for all devs out there. Can you take on the old abandoned Konami IPs? So many to choose from… Castlevania, Zombies ate my neighbors, Gradius, Zone of the Enders, Contra, etc…
Bloodstained, N/A, Touhou, N/A, Cuphead. There's your answer.
For ZAMN, there was something called Monster Maddness (subtitled Battle for Suburbia) that came out in 2007, but it wasn't that well received, nor good in my opinion. A later version that was PS3 and Android exclusive with the subtitle Grave Danger came out in 2008 and 2011, but that also had mixed ratings.
Grain of salt due to wikipedia, but Ghoul Patrol in 1994 was a sequel to it, and apparently a spiritual sequel called Demons Ate My Neighbours is in development sincce 2020, and it's on steam as to be announced...
I've bought Stardew Valley four times, because it's a good enough game that I want the ability to play it no matter what's going on around me. I own it on Switch, mobile, Steam, and Xbox. A cheap game that constantly gets new content from it's single developer, I'll take a few.
Same! I have it on all the platforms 💜
I, too, have several copies and have bought copies for friends
I feel like there just needs to be an entire video for just EA fuck ups but like, everyone’s favorite EA fuck up (like the “scary moments that made us quit playing” video) lmfao
EA's quest for cash usually means always online, DRM nightmares, and microtransactions. Which equals poor launches, poor sales, and gamers leaving in droves, ironically leading to less cash. Well, who would have guessed that?
But seriously, what is EA's goal? They do this SO MUCH that it feels like it has to be on purpose.
It is, they buy up popular titles, cut corners on the series because it will sell anyway, eventually stop making the series because people stop buying it. They are all about short term profits not long term
EA consists of corporate raiders. They find something shiny and successful and kill it for the sake of quarterly profits in an attempt to satisfy shareholders who care not one wit about what gets destroyed in order to funnel money to their accounts. They, among others, have failed to adapt to a world where the markets are 'saturated' so they have no interest in viable long term strategies; can't damage that quarterly report.
Gear box needs to use it's ip or make it public
Hoping to one day hear these kinds of stories relating to the spiritual sequels to Wild Arms and Breath of Fire.
Stardew Valley was made because a musician wanted to sell his music though. He learned how to make games so people would listen to his music.
Completely unrelated. I absolutely love Ellens Shirt ♥