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HOW TO RETOPOLOGIZE A CHARACTER WITH ZBRUSH (ZREMESHER) FOR BEGINNERS

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  • čas přidán 16. 01. 2020
  • in this tutorials, i will show you haw to retopologizes a full body character with zbrush zremesher. enjoy!
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Komentáře • 14

  • @jcmgstudio
    @jcmgstudio Před 3 lety +4

    The Mask Lasso tool would work a bit better for creating poly groups. If you want a feathered edge you can also blur your masks by a desired amount. Also sculpting a character in the T pose position would also speed up the masking retopo method.

  • @binnasser9277
    @binnasser9277 Před 3 lety +1

    great video
    for the masking part, you can turn on mask by polygroups from automasking in brush.
    this way masking will be a lot easier, as it masks only the first polygroup you clicked on.

  • @Onuoha697
    @Onuoha697 Před 4 lety

    nice.. i love it very simple

  • @mellowmk84
    @mellowmk84 Před 3 lety

    Dope tut!

  • @gbengaajetomobi5509
    @gbengaajetomobi5509 Před 4 lety +3

    Topnotch I still use 3D coat 🤣🤣🤣🤣, perhaps time as come to try other approach

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety +1

      Thanks bro, you do very high deformation, it might not work for you

  • @ustadgammer7416
    @ustadgammer7416 Před 4 lety

    Hi going good....can you please tell me how you can unwrap this kind of mesh?

  • @jfotogs
    @jfotogs Před 6 měsíci

    That end result doesn't look like it has proper flow for animating

  • @kittytheloaf2946
    @kittytheloaf2946 Před 4 lety

    There’s some triangles is there any way to disable triangles when zremeshing?

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety

      please look closely, there no triangles, zbrush doesn't generate triangles when re meshing

    • @jfotogs
      @jfotogs Před 6 měsíci

      zBrush absolurely can and often does generate tris when re-meshing, hence why sometimes you remesh a few times and then get an error saying "Mesh contains tris, cannot remesh" when you can't go any further. @@GenesisWilliams

  • @ricarldoharris6037
    @ricarldoharris6037 Před 4 lety +1

    Is that Mandela

  • @Onuoha697
    @Onuoha697 Před 4 lety

    not 100% perfect but its automatic calculation is cool. but in blender is done manually. thanks big bro