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HOW TO RETOPOLOGIZE A CHARACTER WITH ZBRUSH (ZREMESHER) FOR BEGINNERS
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- čas přidán 16. 01. 2020
- in this tutorials, i will show you haw to retopologizes a full body character with zbrush zremesher. enjoy!
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The Mask Lasso tool would work a bit better for creating poly groups. If you want a feathered edge you can also blur your masks by a desired amount. Also sculpting a character in the T pose position would also speed up the masking retopo method.
great video
for the masking part, you can turn on mask by polygroups from automasking in brush.
this way masking will be a lot easier, as it masks only the first polygroup you clicked on.
nice.. i love it very simple
Dope tut!
Topnotch I still use 3D coat 🤣🤣🤣🤣, perhaps time as come to try other approach
Thanks bro, you do very high deformation, it might not work for you
Hi going good....can you please tell me how you can unwrap this kind of mesh?
That end result doesn't look like it has proper flow for animating
There’s some triangles is there any way to disable triangles when zremeshing?
please look closely, there no triangles, zbrush doesn't generate triangles when re meshing
zBrush absolurely can and often does generate tris when re-meshing, hence why sometimes you remesh a few times and then get an error saying "Mesh contains tris, cannot remesh" when you can't go any further. @@GenesisWilliams
Is that Mandela
No, just a regular old man
not 100% perfect but its automatic calculation is cool. but in blender is done manually. thanks big bro