Getting better topology using Zremesher in Zbrush 2019

Sdílet
Vložit
  • čas přidán 20. 08. 2024
  • I've been messing around in Zremesher since Zbrush 2019 was released and I wanted to share my findings on how to get nice loops.
    I took a cue from Steve James, whose video you can find here: • Steve James: Go With t...
    I'm on Artstation: www.artstation...
    Follow me on IG, yo: / polyjunky

Komentáře • 58

  • @MindOverMinis
    @MindOverMinis Před 5 lety +3

    Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!

  • @SheWasAHoowa
    @SheWasAHoowa Před 5 lety +1

    I'm gonna try this right now, it looks like a pretty solid method. Thanks for sharing!

  • @elliem4629
    @elliem4629 Před 5 lety +1

    Thanks for this. Love Zremesher 3.0

  • @Mllet3d
    @Mllet3d Před 5 lety +1

    Great zbrush tutorial

  • @MovingDungeons
    @MovingDungeons Před 5 lety +2

    Amazing, very helpful, thanks for the share. You the man!!

  • @LucaResto
    @LucaResto Před 3 lety +1

    Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed

  • @piker78
    @piker78 Před 5 lety

    thanks for sharing this tut, great workflow

  • @armanfarahani8571
    @armanfarahani8571 Před 4 lety +2

    Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)

  • @MichaelWildeVFX
    @MichaelWildeVFX Před 4 lety +1

    Thanks for this! Really helpful for a project I'm on at the moment :)

    • @Polyjunky
      @Polyjunky  Před 4 lety +1

      Good stuff! I enjoyed watching your Mari content. 👍

    • @MichaelWildeVFX
      @MichaelWildeVFX Před 4 lety

      @@Polyjunky Haha cheers man! :)

  • @MrMuBot
    @MrMuBot Před 5 lety +3

    Thanks man!

  • @mdsanima
    @mdsanima Před 5 lety +1

    very nice stuff here! Now I following you and like this. Keep going!

  • @OscarTorresWork
    @OscarTorresWork Před 5 lety

    Reminds me of nurbs patches....for facial modeling. It was extremely difficult. Even with Maya's Global stich..

  • @yongchengao
    @yongchengao Před 4 lety

    very good

  • @wwritza666
    @wwritza666 Před 5 lety +2

    thank you!

  • @MouradLahlali
    @MouradLahlali Před 4 lety

    Thank you

  • @redflag4255
    @redflag4255 Před 5 lety +1

    Gracias!

  • @powerdark3996
    @powerdark3996 Před 5 lety

    thanks you , i love this model ^^

  • @mik4Hft
    @mik4Hft Před 4 lety +1

    the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!

    • @Polyjunky
      @Polyjunky  Před 4 lety +1

      Make sure the object is white or fill the object with white if it isn't already, then paint in black. Should work then.

    • @mik4Hft
      @mik4Hft Před 4 lety

      @@Polyjunky Thank you for the reply! i'll look onto it very soon!

  • @marcusmanningtv
    @marcusmanningtv Před rokem

    I'm kind of a novice. Recently got this awesome tool.. is there a video walk through of how to intal and start up?

    • @Polyjunky
      @Polyjunky  Před rokem +1

      There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.

    • @marcusmanningtv
      @marcusmanningtv Před rokem

      @@Polyjunky thanks!

  • @eucharistenjoyer
    @eucharistenjoyer Před 4 lety +1

    Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.

    • @Polyjunky
      @Polyjunky  Před 4 lety

      Fill the subtool with white first, then paint with black.

  • @alteraz1355
    @alteraz1355 Před 4 lety +1

    Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?

  • @gugasuss
    @gugasuss Před 5 lety +1

    Tks bro!!!

  • @Eternal_23
    @Eternal_23 Před 5 lety +1

    Very nice! Does new zremesher also create spiral loops instead of closed?

    • @Polyjunky
      @Polyjunky  Před 5 lety +1

      No Spirals.

    • @Eternal_23
      @Eternal_23 Před 5 lety

      Polyjunky datz good. Previous did it pretty often

  • @allison552
    @allison552 Před 5 lety

    It's helpful. thanks

  • @delantonucci
    @delantonucci Před 5 lety

    nice tutorial!, its not a topology for animation, ok, but can I use it for pose character with some standard rig, right?

  • @control.animator
    @control.animator Před 11 měsíci

    Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!

  • @pabletesoy
    @pabletesoy Před 4 lety

    Hello,
    testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use.
    Thanks you for this great tutorial and sorry for me english.

    • @Polyjunky
      @Polyjunky  Před 4 lety

      Check out my other video about using Tessimate. It's also size dependant so if your model is too small it will react differently.

    • @pabletesoy
      @pabletesoy Před 4 lety

      @@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...

    • @pabletesoy
      @pabletesoy Před 4 lety

      ¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?

  • @yusulfliu9850
    @yusulfliu9850 Před 5 lety +1

    thX for your sahre.can you tell me what are you doing in9:43?the mesh get polish well

    • @Polyjunky
      @Polyjunky  Před 5 lety

      I turned on Dynamic Subdivision by pressing "D"

    • @yusulfliu9850
      @yusulfliu9850 Před 5 lety

      @@Polyjunky haha!thank you, learn a lot for your video!!

  • @ChristophWerner
    @ChristophWerner Před 5 lety +1

    Very nice, but you should increase the volume next time. :)

  • @joysanimationstudio2375

    With this topology can use face rig? And not heavy?

  • @723alb
    @723alb Před 5 lety

    Video is cool, but can you help a newman, with what color and tool you draw the paint lines?

    • @Polyjunky
      @Polyjunky  Před 5 lety +1

      I used the standard brush with Zadd off. I painted the lines in black. I also used Lazy Mouse to help keep the lines clean.

    • @723alb
      @723alb Před 5 lety

      Thanks for your reply, it really helped

  • @NotCoolHandleSystem
    @NotCoolHandleSystem Před 3 lety

    Omg.... Look at Her??......

  • @joysanimationstudio2375

    please somebody tell me whats name tools for draw masking like that

    • @wanashthegash
      @wanashthegash Před 3 lety

      If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.

  • @hookflash699
    @hookflash699 Před 5 lety

    Seems like it might be just as quick to just do the retopo manually. Nice ideas, though!

    • @Polyjunky
      @Polyjunky  Před 5 lety +2

      This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.

    • @DisgruntledPigumon
      @DisgruntledPigumon Před 5 lety

      Nowhere near as quick to retopo. I wish.

  • @xrx2023
    @xrx2023 Před 3 lety

    this is so not beginner friendly 😫

  • @rafaelreis456
    @rafaelreis456 Před 3 lety

    Thanks man!

  • @VoidloniXaarii
    @VoidloniXaarii Před 5 lety

    Thank you