How to properly Zremesher a Hard Surface object in zbrush / maya

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  • čas přidán 20. 08. 2024
  • hey guys in this tutorial you are going to learn how to zremesh / zremesher a hard surface object in zbrush, hope it helps you #3D Tips #zbrush #Hardsurface #3dtutorial #zremesher #autodesk
    if you like this video then give a thumbs up and pls do subscribe to my channel i need your support
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Komentáře • 117

  • @germanlizunov8759
    @germanlizunov8759 Před rokem +1

    for me, it is the most usefull video about maya/zbrush pipeline :)
    thank you so much!!!!!
    (it is works after 5 years ago)

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq Před 3 měsíci +1

    holy shit....exactly what I needed, my workflow is going to be lot faster now, thanks to you!

  • @roja
    @roja Před 6 lety +13

    Fantastic! I've been trying to figure this out for a while. Thank you so much for this.

    • @3DTips
      @3DTips  Před 6 lety

      rojathepro no problem at all 😊

  • @NME10E
    @NME10E Před rokem +2

    Great video! I’m modeling with CAD and this is exactly what I needed! New Subscriber

  • @RicardoRodriguez-wl8pc
    @RicardoRodriguez-wl8pc Před 5 lety +2

    Thnx a lot!!! I tried it with MOI... and works perfectly!!!

    • @3DTips
      @3DTips  Před 5 lety

      Glad this helps man.. Thanks for this nice comments

  • @yuezhang5551
    @yuezhang5551 Před 3 lety

    start from1:30 and 5:10 is what I need! thanks a lot!

  • @dazwraps8213
    @dazwraps8213 Před rokem +1

    Great video but just a bit of constructive criticism get a better mic and script out the basic bullet points of your explanations.

  • @trym3btch713
    @trym3btch713 Před 4 lety +1

    This video is exactly what I need for my model :)

    • @3DTips
      @3DTips  Před 4 lety

      Glad it works 😁

  • @paintingtutorials2d3dprodu22

    Useful video, thanks 4 sharing

    • @3DTips
      @3DTips  Před 4 lety +1

      Glad it helps 😊

  • @naokiohta466
    @naokiohta466 Před 4 lety +2

    Thanks! This is exactly what I wanted.

    • @3DTips
      @3DTips  Před 4 lety

      Glad it helps 😊

  • @silvaazarian4296
    @silvaazarian4296 Před 5 lety +3

    Thank you very much . Very helpful .

    • @3DTips
      @3DTips  Před 5 lety

      Really glad that it helps

  • @Namidadee
    @Namidadee Před 4 lety +1

    You are a god and I love u

  • @aeko
    @aeko Před 4 lety +2

    Awesome video, thanks so much for this great workflow!

    • @3DTips
      @3DTips  Před 4 lety

      Glad you liked it!

  • @danielramirez4459
    @danielramirez4459 Před rokem

    Awesome man! appreciated!

  • @vinayarya2228
    @vinayarya2228 Před 3 lety

    Very helpful ..Brother..Thanx

  • @antarasengupta4005
    @antarasengupta4005 Před 4 měsíci

    I f I have to texture it then can I do the high poly one in substance?

  • @Elmoman11able
    @Elmoman11able Před 5 lety +2

    Great video! very helpful please make more

  • @jjcaratino
    @jjcaratino Před 5 lety +3

    very good my friend thank you

  • @Glitch-Gremlin
    @Glitch-Gremlin Před rokem +1

    Could you be so kind as to give me a quick and simple explanation of this? Its nothing with you, i got rrally bad ADHD so its been really hard to follow this video. Since its not like, throwing info out 90mph lol.. im sure you know what i mean.. it sucks having ADHD.

  • @gouedallica
    @gouedallica Před 3 lety

    Thanks a lot, great video

  • @Benjamin-vx2ot
    @Benjamin-vx2ot Před rokem

    it gets harder when using dynamesh, and trying to apply group by normals 🙈
    but for this kind of mesh its perfect 👍

  • @codyjacobs3314
    @codyjacobs3314 Před 5 lety +1

    Great video!!!!!!

  • @PauliePizza
    @PauliePizza Před 4 lety +1

    Good tutorial I subscribed.

  • @trauma2980
    @trauma2980 Před 3 měsíci

    Hi it can keep original uv???

  • @clarencezer
    @clarencezer Před 5 lety +4

    Hey man thanks for this, I know it may not be of important but I am wondering if it would be alright if you could boost your recording audio? It is no problem when I use my headphones but sometimes I go back to my stereo audio and it gets quite soft. Once again thank you for doing this up :)!

    • @3DTips
      @3DTips  Před 5 lety +1

      Thanks for the suggestion, am working on this point.. Thanks

  • @molnarmihalyrobert5875

    Thank You!

  • @chubakabubaka3226
    @chubakabubaka3226 Před 4 lety +1

    thank you bhai

    • @3DTips
      @3DTips  Před 4 lety +1

      Glad this helps😊

  • @tr3buh
    @tr3buh Před 4 lety +1

    this is good method but unfortunately the wire is way too dense, if we want to make wire less dense there is no other way around than retopology by hand

    • @3DTips
      @3DTips  Před 4 lety

      Yoy can try by putting it on "half" and zremesh it. Or you can try retopo it in zbrush

  • @maxungar516
    @maxungar516 Před rokem

    yaaaasssss kween. remeshing hard surface models for good topology has always been a huge nightmare failure for me. thanks for the info

  • @AniketRajPhotographySpring

    Great video! :)

    • @3DTips
      @3DTips  Před 6 lety +1

      Thank q so much for motivating me 🤗

  • @polygonal-CGI
    @polygonal-CGI Před 5 lety

    Thank you so much for this

    • @3DTips
      @3DTips  Před 5 lety +1

      Glad this helps man

  • @APG1999
    @APG1999 Před 11 měsíci

    This much low poly is sufficient?

  • @Kharazm4th
    @Kharazm4th Před 2 lety

    udumadic jingli bingli hahe gingili bingili hahe... What are you saying?

  • @satriadibasuki
    @satriadibasuki Před 5 lety +1

    Thanks. But do we lost the uv mapping if we do zremesher?

    • @3DTips
      @3DTips  Před 5 lety +1

      Yes u lost the uv.there is a way to get uv back...you can uv transfer in maya on world or local sample space...
      If this helps join my discord for further queries discord.gg/ua5EHqy

  • @TheKevphil
    @TheKevphil Před 3 lety

    Your volume was super low. At first, I thought there was no audio!

  • @s3ntry948
    @s3ntry948 Před 4 lety

    This is pretty cool! But i've been wondering what's your thoughts on ZRemesher Guides compared to this?

    • @3DTips
      @3DTips  Před 4 lety

      Zremesher Guides are pretty cool. But unfortunately it doesn't work perfectly in hardserface things. Atleast for me. But hey it's worth a try. Which ever do the job done. Use that. 😉

    • @s3ntry948
      @s3ntry948 Před 4 lety +1

      @@3DTips Yea i understand you now... I tried it and it didn't work as you've mentioned. But thank you for showing this cool useful tip :)

    • @3DTips
      @3DTips  Před 4 lety +1

      Am glad that this video help 😊 keep learning

  • @ilikeskies
    @ilikeskies Před 4 lety +1

    How can I do the same with a model with fillets? I wasn't able to crease edges because of fillets. Maybe I can mask needed surfaces to make groups? I am completely new to Zbrush, I am CAD user and now I need Zbrush only to remesh models for further UV unwrapping. i.imgur.com/C0RmHGb.jpg P.S. OMG I've spent in Zbrush a few hours and it looks like I had to spend there a few years just to find out how to add precise mask.

  • @DonEsteban3D
    @DonEsteban3D Před 5 lety

    May i ask why we need zremesh at the end? I use only crease subdiv-uncrease all and subdiv again for rounded corners.

    • @3DTips
      @3DTips  Před 5 lety +1

      Zremesh will help you to get even squares everywhere, by that you can apply and scratches alpha on it... It'll apply properly with less divisions.. If you don't zremesh it'll still work in some cases but it'll take more division to get desire results..

    • @DonEsteban3D
      @DonEsteban3D Před 5 lety +1

      @@3DTips i see, thx for reply :)

    • @3DTips
      @3DTips  Před 5 lety

      Glad it helps
      😊

  • @Sludgee9
    @Sludgee9 Před 5 lety

    You failed to give the crispy.

    • @3DTips
      @3DTips  Před 5 lety

      It depends on How much crispy you want...

  • @Eternal_23
    @Eternal_23 Před 6 lety +2

    You just need to properly model this piece in max

    • @3DTips
      @3DTips  Před 6 lety +2

      Ya you can. Use max and maya any 3d program. M nt saying it is the only way to get a result which can achieve in zbrush.. I just want to show you a different technique you can use in zbrush. Hope you understand 😊

    • @Eternal_23
      @Eternal_23 Před 6 lety

      3D Tips I understand, though I really don't like when ZBrush is used for hard-surface work (because of those imperfections, that's because I'm perfectionist)

    • @3DTips
      @3DTips  Před 6 lety +2

      ETERNAL DREAMER i don't like zbrush for hardsurface ether ... But i still use zbrush for hardsurface in some cases.. :D

    • @Eternal_23
      @Eternal_23 Před 6 lety

      3D Tips okay then 😉

    • @kandysman86
      @kandysman86 Před 6 lety +1

      I just use z modeler for hard suface. Works great for what I do