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  • čas přidán 27. 08. 2024
  • #AskZBrush - How Can You Maintain Sculpted Details on a Model After Applying ZRemesh?
    This video covers how you can maintain the sculpted detail of a model after performing a ZRemesh.
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Komentáře • 65

  • @Skibir
    @Skibir Před 2 lety +26

    Zbrush is an amazing piece of software, truly.

  • @andrasbaliko
    @andrasbaliko Před 2 lety +23

    started the video with: heh.. i know how to do this. ended the video with: omfg i didn't know this!!! thx the vid! this is dope!

    • @Izmirization
      @Izmirization Před 2 lety +1

      Same here, this is a super streamlined pipeline of the workflow. Love it

  • @akbaragill00
    @akbaragill00 Před 2 lety +12

    I've been doing it the hard way all this time🤣 what I did is that you keep the original high poly mesh > duplicate it> z remesh the duplicate> and THEN hit project
    THANK YOUUU

  • @omniripple
    @omniripple Před rokem +14

    Tip: If your Hi Res mesh has lots of peaks and pointy bits which got flattened in your Low Res mesh, in the Project section, under project all, move the Dist slider up, should fix it right up.
    had me stumped for a while why my spikey bits looked like flat nipples after the projection LOL

    • @iamski
      @iamski Před 8 měsíci

      Thanks for that, I had the exact situation arise, and now gonna use that tip.

  • @orkokillstrike8251
    @orkokillstrike8251 Před 2 lety +9

    I CANT BELIEVE THIS IS A FEATURE. Really zbrush is too good. Thanks again for showing the awesome features the sw has that are not that commonly known

  • @quincyvadan9176
    @quincyvadan9176 Před 2 lety +1

    I wonder how many lives you just made better with this video. Thank you Paul.

  • @brandoncyoung
    @brandoncyoung Před 2 lety +1

    Holy crap. That last bit was amazing

  • @TwistedFatalisMH
    @TwistedFatalisMH Před 2 lety +4

    Ooooh, this is cool. I didn;t know about this. I'm still using the duplicate and reproject method XD.

  • @Virtual_Production
    @Virtual_Production Před 2 lety +2

    That’s a big help. Thanks!

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 Před 2 lety +2

    Thank you

  • @Soonerwrestle1
    @Soonerwrestle1 Před 2 měsíci

    This was so helpful!

  • @JoshPurple
    @JoshPurple Před 2 lety

    Thank You Paul 😁 ! Happy St. Patrick's Day 🍀! (belated🥳)

  • @keithyakouboff8755
    @keithyakouboff8755 Před 2 lety +1

    I'm relatively new to ZBrush, so I have kind of a beginner's question...
    I lost the subdivision history of a model I made. I need it to create a normal map. So, I was told that the process demonstrated in this video restores a low-to-high-rez history. And, so it did.
    Then, I needed to create UVs for the model. It created seams I didn't like, but it came time to close the file down for the night. I opened it up again and that resolution / subdivision history was gone. UV seams are there, but the only thing that exists in this scene is a seamed, low-res version. I still have the scene (lower version #) with the subdivision history restored by the ZRemesher technique, so I can go back and try again.
    Thanks folks.

  • @Haerinaaaaa
    @Haerinaaaaa Před rokem

    No need to duplicate>zremeshed then projectAll.. Thank you zbrush team

  • @nevoroxa1271
    @nevoroxa1271 Před 8 měsíci

    you save my life thank you so much now I can get A grade

  • @hnrique
    @hnrique Před 2 lety +3

    My question is: the mesh is still at 4.8 mil count. Can I have a mesh with lower poly count, but with details?

    • @nymusxuv5373
      @nymusxuv5373 Před rokem +2

      yea i dont understand this.. the mesh ended up having more polygons im very confused

    • @sculpting1128
      @sculpting1128 Před 7 měsíci

      @@nymusxuv5373 in the end you have a multiresolution mesh that in the lower subdivision has less polygons (around 19000) zbrush should works better with subdivision mesh than dynamesh

    • @Binkoboy3
      @Binkoboy3 Před 6 měsíci

      @@nymusxuv5373 Also confused by this, my best thinking is that this is less concerned with polycount and simply wanted to clean up the topology on a high res mesh without leaving zbrush to retopo?

  • @abdulrasheed-id4xk
    @abdulrasheed-id4xk Před rokem

    Love you , you have given really really good info which sorted my long due problem

  • @memoriessomeonewewillnever732

    Thanks a lot for the video it was really helpful.

  • @KarelChytilArt
    @KarelChytilArt Před 2 lety +1

    Hi Paul!

  • @cauanorbiato1713
    @cauanorbiato1713 Před 2 lety

    Another crazy workflow.

  • @thebluehorizon9719
    @thebluehorizon9719 Před rokem

    I was searching for this , thanks

  • @arthurny3914
    @arthurny3914 Před 2 lety +4

    Is there a big difference between using the project history method vs just using the Project option with the high poly model being shown? I guess what are the Pros of this approach as opposed to the older approach before Project History was an option?

    • @michaelantonio6643
      @michaelantonio6643 Před 2 lety

      It appears there's none but I assume there's no waiting time 😳, correct me if I'm wrong

  • @nmallamn
    @nmallamn Před 3 měsíci

    thanks you so much

  • @saschi8x4
    @saschi8x4 Před 8 měsíci

    Yeah, thx - didn't know that😮

  • @_TetKaneda
    @_TetKaneda Před 9 měsíci

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @kuptsovdanil6861
    @kuptsovdanil6861 Před rokem

    Paul is the best!

  • @michaelantonio6643
    @michaelantonio6643 Před 2 lety

    Awesome tip Paul thanks ✌️

  • @abexu2346
    @abexu2346 Před 3 měsíci

    Is this way can keep the UV of the low res one to hir res projected one

  • @respair1385
    @respair1385 Před 2 lety +1

    now is there a way to maintain polygroups after zremeshing? that's my biggest concern right now.
    thanks as always for the awesome tutorial

    • @dikaqq
      @dikaqq Před rokem +3

      "KeepGroups" in the ZRemesher menu?

  • @cjadams7434
    @cjadams7434 Před 2 lety +2

    how is this any different than re-projecting detail from higher to lower meshes we've done in the past?

    • @MaxonZBrush
      @MaxonZBrush  Před 2 lety +6

      you don't have to make a duplicate and this allows you to pick the history point you want sculpted detail from but you can use the other method as well.

  • @ShawarmaBaby
    @ShawarmaBaby Před 2 lety

    Love it. Thank you

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn Před 2 lety +1

    amazing

  • @octaviordz9160
    @octaviordz9160 Před rokem

    why i haven´t my undohistory in orange like u do. mine is gray

  •  Před rokem

    thanks !

  • @lunch7553
    @lunch7553 Před rokem

    should I turn PA blur off when projecting?

  • @truthseeker9738
    @truthseeker9738 Před 2 lety +3

    Anyone recognised Paul's voice😁😁

  • @tornadotut1745
    @tornadotut1745 Před rokem

    Please how I can collect uv's map in one map in zbrush ?

  • @jurandfantom
    @jurandfantom Před 2 lety +2

    Wait what? end? Why not talk about difference project history vs project all - if there is any difference. Freeze borders as well etc.

  • @TimV777
    @TimV777 Před 2 lety

    amazing,. now i dont have to duplicate and project each subd one by one

  • @sujoysantra1771
    @sujoysantra1771 Před rokem

    How much time to learn zbous

  • @MRCarlosFactory
    @MRCarlosFactory Před 3 měsíci

    I love you bro

  • @toufans
    @toufans Před 2 lety

    fantastic

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol Před 2 lety

    Dunno why, but I kinda miss the vibe that Joseph's AskZBrush series gave

  • @nimasarlak
    @nimasarlak Před 4 měsíci

    is there anyone else who is missing Joseph's voice?!

  • @Zettoman
    @Zettoman Před 2 lety +1

    IS ZBRUSHCORE DEAD?

  • @rafar8110
    @rafar8110 Před 2 lety +1

    Waaaaaaaaat :0

  • @user-nm6ry5pk6o
    @user-nm6ry5pk6o Před rokem

    개쩐다

  • @quinnm1374
    @quinnm1374 Před rokem +1

    doesn't work. disliked. :(

  • @user-lr3is3nh8z
    @user-lr3is3nh8z Před 2 lety

    Whaaaaaat

  • @malibar1
    @malibar1 Před 11 měsíci

    5:07 the rest is just useless fluff

  • @batka50515051
    @batka50515051 Před 6 měsíci

    ok, not a big deal/hold my beer! Can you do the same trick in real life?!? to repoject our younger details onto our...you know... BIG thanks! yeah, zbrush rules!

  • @AV-ll4ip
    @AV-ll4ip Před 3 měsíci

    What a horrible, unintuitive workflow.... one of many workflow methods from zbrush that make very little sense

  • @aurorelephilipponnat
    @aurorelephilipponnat Před 2 měsíci

    thank you so much!

  • @SaM-tl5nz
    @SaM-tl5nz Před 4 měsíci

    I've been doing this wrong the whole time 🫥