Creating Clean Topology using Booleans, ZRemesher and ZModeler - ZBrush Top Tips - Stephen Anderson

Sdílet
Vložit
  • čas přidán 2. 06. 2024
  • This tip was streamed during the 2020 ZBrush Summit - view the playlist:
    • 2020 ZBrush Summit
    More from Stephen:
    pixologic.com/zbrushlive/auth...
    Pixologic links for more information:
    Experience 3D for Free! ZBrushCoreMini: zbrushcore.com/mini/
    Try ZBrush for 30 days!: pixologic.com/zbrush/trial/
    Visit our site: pixologic.com/
    Visit our store: store.pixologic.com/
    Official ZBrush Discord: / discord
    Get ZBrush! zbru.sh/3df
    Follow & Subscribe to us!
    Facebook: / pixologic
    Twitter: / pixologic
    Twitch: / pixologic
    Instagram: / zbrushatpixologic
    #ZBrush2021 #ZBrushLIVE #ZBrush #Pixologic
    zbrush,zbrush tutorial,zbrush beginner tutorial,zbrush 2020,pixologic,zbrush free,z brush,sculptris,pixelogic,zbrush live,zbrush download,zbrush core,zbrush trial,zbrush brushes,3d modeling,digital sculpting,zbrush student,etsy,zbrush character modeling,zbrush character,zbrush sculpting,3d printing software,3d modeling software,zbrushcoremini,zbrushcore mini,zbrush mini,figurine,zbrush 2021,summit,sculpt-off

Komentáře • 43

  • @NickEnchev
    @NickEnchev Před 3 měsíci

    I can't believe how useful this video actually is! Thank you guys!

  • @nojavi8821
    @nojavi8821 Před 8 měsíci +1

    Спасибо за видео! Ждём продолжение! Обещаю жирный репост)

  • @bencoomer2000
    @bencoomer2000 Před 3 lety +3

    Wow. Like 4 things I needed. Thank you!

  • @leongponce
    @leongponce Před 3 lety +4

    Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.

  • @rupertenberg6694
    @rupertenberg6694 Před 3 lety +8

    Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!

  • @Arvolve
    @Arvolve Před 3 lety

    Love it! Great workflow, thanks for sharing!

  • @graemeh6345
    @graemeh6345 Před 3 lety +1

    Very cool workflow. Thanks for sharing!

  • @toddlawrimore3577
    @toddlawrimore3577 Před 3 lety +1

    Nice. It's great to see other peoples workflows. Thank you for sharing.

  • @KimoKatArt
    @KimoKatArt Před 3 lety +1

    I had no idea what "adapt" did. Thanks for the video!

  • @janspaperheart
    @janspaperheart Před 3 lety

    great video!! thanks stephen

  • @hiredgunsg6178
    @hiredgunsg6178 Před 2 lety +3

    This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!

  • @Apiovani
    @Apiovani Před 3 lety

    Amazing tips!!!

  • @David0gden
    @David0gden Před 3 lety +5

    I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!!
    BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?

  • @summerlee6724
    @summerlee6724 Před 3 lety

    thank you for useful tips!!

  • @avtpro
    @avtpro Před 3 lety

    Nice and clean. Thanks.

  • @crysllee
    @crysllee Před 3 lety

    Thanks Stephen!!!!

  • @TheHamt
    @TheHamt Před 3 lety

    amazing, thanks so much!

  • @sirinepeace9086
    @sirinepeace9086 Před rokem

    just amazing

  • @Annatar0
    @Annatar0 Před rokem +1

    its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.

  • @Timmen8e7
    @Timmen8e7 Před 2 lety

    learned some very useful tips

  • @vinzvita8
    @vinzvita8 Před 3 lety

    Thank u this is all i need

  • @dominiekdr
    @dominiekdr Před 3 lety

    Awesome! Thank you for sharing thata workflow! =D

  • @DeSommeil
    @DeSommeil Před 3 lety

    Thank you, pro

  • @croswalk4583
    @croswalk4583 Před 2 lety +1

    This is magic

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq Před 2 lety

    My life just got a little happy after this....

  • @joshua42777
    @joshua42777 Před 11 měsíci

    Thnaks for sharing when I get the $$ I might subscribe for zbrush

  • @narutoninetails9
    @narutoninetails9 Před 3 lety +3

    The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.

  • @saschasteenaart7589
    @saschasteenaart7589 Před 3 lety +3

    Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.

  • @ntxdgo4627
    @ntxdgo4627 Před 2 lety

    monster!

  • @yoloesad76
    @yoloesad76 Před 9 měsíci

    one thing we all must do, TAKE ACTION!

  • @ShelLuser
    @ShelLuser Před 3 lety

    If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...

  • @TheKevphil
    @TheKevphil Před 3 lety +1

    You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)

  • @nickchrys5527
    @nickchrys5527 Před 3 lety +1

    teach me more master ! ! !

  • @Art_911
    @Art_911 Před 3 lety +1

    Well that was out of my league LOL, but good tips and insight.

  • @PropheticGamesProductions

    Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?

  • @iCamSkiEz
    @iCamSkiEz Před 3 lety

    at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?

    • @Vladimir-sr8dl
      @Vladimir-sr8dl Před 3 lety

      D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels.
      It's also "Dynamic Subdiv" button in Geometry tab.

  • @christopherstapleton1459

    Why is it important to have clean topology?

  • @mezimforte79boribay79

    great content. but why do the developers ignore disabled people who only have one hand.
    My suggestion is to let the author of the channel try to do it all with one hand.
    Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once

  • @creativestudios3d
    @creativestudios3d Před 2 lety

    I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.

  • @phantomapprentice6749
    @phantomapprentice6749 Před 3 lety +2

    Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.

    • @mariorad529
      @mariorad529 Před 3 lety +4

      Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.