The key thing is your source might not have uvs, so you can set up uvs on the low poly version before subdividing, then subdivide and reproject. Now you can make displacement or normal maps to use on the low poly version at render.
The downside of remeshing is to lose the Uv's. I would love to know how to remesh a model brought from MD, preserving the UV's, then projecting the details from the hi res version.
We where going over this with my professor and I was struggling with it until i saw this video and learned the only thing I wasn't doing was dividing the low poly version up.
So it has less polygons/triangles. On low poly models requires less load on your pc. And would have more room to add more models without freezing or crashing. You'll have good looking models with low polygons
Smart enough to develop a tool like this but. Not smart enough to add a feature to just import mtl files. So many updates have gone. And it never occured to developers to add a import mtl file. To just skip all this drama and things more simple and efficient.
The key thing is your source might not have uvs, so you can set up uvs on the low poly version before subdividing, then subdivide and reproject. Now you can make displacement or normal maps to use on the low poly version at render.
Yeah extremely handy when you've got a uv'd version
The downside of remeshing is to lose the Uv's. I would love to know how to remesh a model brought from MD, preserving the UV's, then projecting the details from the hi res version.
Beautiful, perfect, concise, thank you Joseph.
Gosh, this is a lifesaver! Many thanks!
Bro you rock, I needed this, thank you so much!!
We where going over this with my professor and I was struggling with it until i saw this video and learned the only thing I wasn't doing was dividing the low poly version up.
Very Amazing Tutorial 😍
thank you so much
helpful
Very helpful
Why doesn't mine work!
if u provide source files will be best.
super, merci
whats the point of transfering the details on low model please?
So it has less polygons/triangles. On low poly models requires less load on your pc. And would have more room to add more models without freezing or crashing. You'll have good looking models with low polygons
Smart enough to develop a tool like this but. Not smart enough to add a feature to just import mtl files. So many updates have gone.
And it never occured to developers to add a import mtl file. To just skip all this drama and things more simple and efficient.
can you guys please get rid of the AskZbrush Poster? It's really annoying when I'm trying to learn stuff quickly. 10 seconds is annoying sorry.