Deck Driver MTG
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I can't seem to solve this problem | Deck Driver MTG
An interesting question I found myself stumbling upon as I made more decks and tried out more and more cards.
Moxfield:
www.moxfield.com/users/PizzaDriver
zhlédnutí: 6 561

Video

Even more ways to level up your decks! (intermediate) | Deck Driver MTG
zhlédnutí 15KPřed 14 dny
When trying to make your decks better, there are certain DO's and DON'TS to make it that much better. Last video we talked about having a well rounded and balanced deck. In this video we will now talk about how to take it one step further and use a mana curve to it's full effect. Moxfield links: Felix: www.moxfield.com/decks/XO82j1l2vUm2ytKqOtGDmg Jetmir: www.moxfield.com/decks/QjuxVgCNgk6mM6DZ...
Why colors are just a suggestion... | Deck Driver MTG
zhlédnutí 8KPřed měsícem
The color pie is dumb anyways, right guys? Moxfield: www.moxfield.com/users/PizzaDriver
The BEST color combo is... | Deck Driver MTG
zhlédnutí 16KPřed měsícem
So after talking about 5 colors for a bit, what is my preferred amount of colors in my decks? The answer is simple, 3 colors is the best. Rising to the occasion while 5 colors fall short. 3 color allows for plenty of flexibility, identity, and budget needs for everyone playing MTG! These are my thoughts on the matter! Moxfield: Zimone and Dina: www.moxfield.com/decks/dAVtzw-CbUObKT9-GYenkA Jetm...
The Unplayable color combo... | Deck Driver MTG
zhlédnutí 15KPřed měsícem
I am not a fan of 5 color decks within EDH. I find most decks pretty uninspired and very lost in what they define themselves by. In this video I cover why I'm not a huge fan of 5 color! Moxfield: www.moxfield.com/users/PizzaDriver
You own way too many EDH Decks... | DeckDriverMTG
zhlédnutí 28KPřed 2 měsíci
Do you catch yourself pulling up to your LGS with 15 decks, looking to play some games and then never playing all of them? Are there decks you've gone multiple months without playing? YOU my friend might have WAY too many decks in your line up! In this video I talk about how I went about fixing this problem and how you can solve it yourself!
These commanders are stuck... | Deck Driver
zhlédnutí 19KPřed 2 měsíci
Purgatory Commanders is what I like to call these decks. Not quite strong enough for competitive, but so strong in casual you hate seeing them played. What can we do about these decks and why are they so powerful? I answer that today! Moxfield: www.moxfield.com/users/PizzaDriver
Why you can't get over the finish line in EDH | Deck Driver MTG
zhlédnutí 21KPřed 2 měsíci
Today I talk about how I view Card Advantage in the Commander / EDH mtg format! Learn how I look at packing my decks full of valuable Trades, Draw, and Protection to have a well balanced game that goes smoothly! Moxfield Links: Legolas: www.moxfield.com/decks/mpVfxsdzDk6nfth6XgoC2Q Samut: www.moxfield.com/decks/KydsCHuarUq9VUOjWxtpgA
Win more commander games... (Beginner) | Deck Driver MTG
zhlédnutí 104KPřed 3 měsíci
If you've ever felt stuck, or like you didn't know WHY you aren't winning your EDH games, here's how I went on my own journey to learn the game and get better! Today I share my story of growth in MTG and how I personally view playing EDH and building decks to suit my playstyle! Thank you so much for watching! Moxfield: www.moxfield.com/users/PizzaDriver
You're building your budget decks wrong... | Deck Driver MTG
zhlédnutí 19KPřed 3 měsíci
Do you want to build a budget deck but it seems to do absolutely nothing when you play it? I'm here to show you how I have tackled the budget side of the EDH format and how I have found success playing at lower budgets and powers! Thank you for watching! Please like the video, comment your thoughts, and share this with a friend! Kutzil: www.moxfield.com/decks/_zhqy9cQxU-cS_UhOQGXfA Tatyova: www...
How this deck became unstoppable... | Deck Driver
zhlédnutí 98KPřed 3 měsíci
This is my Otharri deck, a simple Aggro EDH deck that tries to take extra combats, proliferates counters, and makes a ton of tokens. This commander deck has served me well in my high power pods and I hope it can give you tons of joy while playing it! Decklist: www.moxfield.com/decks/y4PiGMial0mGEFK-vUArgQ
The problem with monolith commanders (and how to fix it) | Deck Driver MTG
zhlédnutí 87KPřed 3 měsíci
Monolith commanders are very polarizing. Almost all of them are super popular picks in the EDH format, but most fall into the "too strong for casual, too weak for high power". So how do we fix this? How can you sit down at the table and actually strike that fear into your opponents? Today I answer that question with ways I have found best to make a monolith commander of my own viable and effect...
The Problem With Rule Zero in commander | Commander Philosophy | Deck Driver MTG
zhlédnutí 80KPřed 4 měsíci
In EDH, casual settings all across the world are constantly blown out of whack because of a lack of communication before the game starts. This communication is called "Rule Zero" in most cases. "Rule Zero" is an attempt to establish a fair and fun playing field across a pod of 4 players, and Rule Zero often results in lapses in communication and Judgement from players which leads to conflict. I...
Mono Black Devotion | EDH Deck Tech | Deck Driver MTG
zhlédnutí 7KPřed 4 měsíci
Mono Black Devotion | EDH Deck Tech | Deck Driver MTG

Komentáře

  • @khathecleric
    @khathecleric Před 10 hodinami

    Play Magda and you'll understand why Sol Ring is still being run.

  • @joshbowdish9851
    @joshbowdish9851 Před 17 hodinami

    As the resident Sol Ring hater, I took Sol Ring out of all my decks. (TLDR - it's broken and shouldn't have ever been printed). I found this extremely freeing, because I didn't have to tune my deck to the 1/99 chance of having a Sol Ring and how I'd have to twist my mana curve to capitalize on the extra mana. In my mind, if you have a Sol Ring, the next best thing to do on top of that is T1 Sol Ring > Talisman/Signet/etc. This starts to eat at all of the ramp slots. Without Sol Ring, I can just focus on like, Llanowar Elves-> Cultivate -> 5 drop, or Signet -> 4 drop or whatever the deck is trying to. This is possible because like 99% of non-sol ring cards cmc 1-3 make ONE FUCKING MANA. Except for like, Eladamri's Vineyard and Worn Powerstone. The card is simply not like the others. It's using meters and everyone else is using feet. I guess my point is it is impossible to plan around Sol Ring. There's games where you draw Sol Ring, and then there's all the rest. The math for Sol Ring games does not apply to the math for non-Sol Ring games. You can't have a curve that fully supports Sol Ring and the rest of the ramp available to you in magic. Obviously it will usually overshoot so its a bit of a first world problem but there's always that feeling for me where I didn't make full use of the card. Taking it out of all the decks really felt like a weight was lifted from the design space of all the decks because it closed off that 1% chance (i guess 8% with your starting hand) that the deck would turn into a different deck. Edit: forgot mana crypt and vault exist also. Same basic problem, but I don't have 25 of them lying around.

  • @saleen12
    @saleen12 Před 18 hodinami

    Simply don't play it turn one

  • @sun332s7
    @sun332s7 Před dnem

    This whole video how I built my Syr Gywn deck lmao

  • @sun332s7
    @sun332s7 Před dnem

    Rule zero shit is why I stopped going to LGS

  • @HugHeist
    @HugHeist Před dnem

    Establishing your commander is almost always an important step to furthering your game plan and sol ring almost always assists in doing so quickly. You can also just not play sol ring t1 if there's a better option. You may want to prioritize a creature to remove summoning sickness for t2, but then you can play sol ring t2 and play a 3 drop. Additionally an exceptionally powerful play pattern is playing sol ring, an arcane signet, fellear stone, or a talisman into a 1 drop t1.

  • @brunorichardson97
    @brunorichardson97 Před dnem

    MADMAN!!!!! 🔥🔥🔥 (haven't watched past 1:30 [yes, I disliked and unsubscribed {Btw I'm doxxing you rn]})

  • @lemodyne1072
    @lemodyne1072 Před dnem

    I stopped running sol ring in most of my decks because i tend to be low enough to the ground with my curve and hungry enough for colored mana that im usually only getting 1 generic out of an activation of it, which makes my curve feel clunky and awkward. It ultimately accelerates my gameplan by maybe a single turn at the cost of me being targeted in the early game, which is probably going to cost me more tempo than the sol ring gained me.

  • @jainabraina
    @jainabraina Před dnem

    These are all great arguments against playing too many weaker rocks, but Sol Ring is just that much better than the rest. I'm disappointed by the shallow level of analysis in this video - why can't you just play your Sol Ring on turn 2? Why is it so much better to have your turn 1 play out on turn 1 than it is to have it out on turn 2 and be up 2 mana for the rest of the game? Sol Ring, being fast mana, doesn't slow you down, and doesn't actually dilute the synergy pieces in your deck, because it generally fits into a land slot (being cheap, fast, permanent mana).

  • @z-super4782
    @z-super4782 Před dnem

    Well and also sol ring to play your commander immediately you definitely need to get into a better position before going into game plan mode.

  • @z-super4782
    @z-super4782 Před dnem

    Okay this whole idea that sol ring is bad , or is toooo good .... Is funny. Look some of my decks want that god hand Sol ring , signet , into 1 drop creature. Turn 2, 4 resources and commander. ( Ixhel, Scion of Atraxa ) Not only keeps me up curve but also lets me get in for early poisoning on my opponents. sol ring is bad in bad hands/draws, and Sol ring takes okay-ish hands to omg I can play that turn 2/3!!!

  • @jessewills7441
    @jessewills7441 Před dnem

    For Varina (tempo) if I have a 1 cost zombie and sol ring in opening hand, I'm more likely to play the zombie. Cause having as many zombies out before I play Varina is the focus. So I play sol ring on a turn that supports this.

  • @ThatWeirdAtom
    @ThatWeirdAtom Před dnem

    I was already considering reducing how many decks I have just to concentrate the power of my decks in fewer of them

  • @joaobispo2602
    @joaobispo2602 Před dnem

    Sol ring is still good in all hos examples, the strefan one he explains himself in the video that the problem is strefan turn 1 not sol ring turn 2, the agressive deck example sol ring turn 1 is probably bad, but sol ring turn 2 to get a turn 3 creature on turn 2 accelerating your hyper aggressive strategy is awesome. ( in the specific case of a two mana commander with no generic mana cost, you probably want sol ring on turn 3 to get a 4 mana spell out, or two 2 mana spells. )

  • @Zachlareef
    @Zachlareef Před dnem

    I get sol ring and my opponent burns single target removal on my commander, the one card I will have access to later in the game even if they spend removal on it? Deal.

  • @Gonzakoable
    @Gonzakoable Před dnem

    turn 1 sol ring: I sleep turn 2 sol ring with a 3 drop: real shit

  • @JanterCyrano
    @JanterCyrano Před dnem

    I don't play Sol Ring, nothing against the people who does, I just don't

  • @kevincraig6794
    @kevincraig6794 Před 2 dny

    Ive been playing since 98 and im still not that good, but I like your strategy

  • @GreatWhiteElf
    @GreatWhiteElf Před 2 dny

    I think a lot of casual players dont realize just how good sol ring is. It's so good I play it in my Hogaak deck despite the fact that mana can't be used to cast hogaak. It accelerates everything your deck does, not just the turn you drop your commander. It can make it so you have mana to play your turn 2 spell AND have mana left to answer a treat from an opponent. It's one of the best cards ever printed.

  • @PrudenSkate
    @PrudenSkate Před 2 dny

    Nice vid! I'm playing braids and i'd love to focus the deck into sacrifice. My question is, why Kokusho, junji or grave pact are not on the list? Is a matter or budget or simply you don't like them? Thanks!

  • @SwedeRacerDC
    @SwedeRacerDC Před 2 dny

    I think the point of this video is to really ask the question, does Sol Ring belong in my deck and that sometimes the answer will be no. I do see the benefit to not playing it right away and jumping ahead of the curve, which wasn't really covered here. If you're playing casual commander, Sandbagging is an important and overlooked strategy. Don't be the first to jump ahead or you will be ganged up on. Sometimesz just leave Sol Ring at home. Many of your decks will thank you

  • @BudgetPubStomper-lr7nh

    Any argument like this breaks completely when you are talking about “high power” a.k.a. “Not cedh”. “What’s the best way to build a not that good deck?” Is just kind of a non starter. If you mean “objectively” then look at cedh decks. I play exclusively cedh. I have seen a couple people play no sol ring in a couple decks; Yuriko and a guy who was trying to play Rakdos, Lord of riots as a cedh deck. They both ended up back on sol ring to help cast the bigger bombier things in Yuriko (you don’t actually HAVE to play sol ring turn 1. And in order to power out two mana rocks or hard cast big things in Rakdos. You are confusing these questions; 1) should I always play sol ring turn one 2) is sol ring a good card. Plain and simple. You shouldn’t always play sol ring turn one. Not in all strategies. Sol ring is a broken card and there may be literally zero decks that shouldn’t play it. But you shouldn’t always play it turn one.

  • @bryceduyvewaardt8136

    This is why I play with Magmite and Ornithopter in my Kamiz deck 😅

  • @sweatyluxury4701
    @sweatyluxury4701 Před 2 dny

    I think the real argument here is 'how' you play sol ring. The real challenge is understanding when to show value and when to become a threat. Much like cedh, and seeing your 'opportunity to win', is how you should play strong cards like this or dockside.

  • @harrisonheppelmann7938

    I have one deck that does not have sol ring. It’s 4 color omnath that cares about activating land abilities to control the game until I can reach a land-based combo. I have received multiple questions and comments on the fact that it is not there saying I am actively losing out in n power for excluding it. But I have a few reasons. 0) At the beginning it was because my deck had a restriction of “every card says the word land on it” but I since broke that rule, so I can’t use that anymore. There’s non personal-restriction reasons as well. 1) The deck is very color-specific mana hungry. I NEED green and sol ring doesn’t make that. I also run a ton of colorless utility lands, which does not help the issue. Omnath is 4 mana of specific pips. Plus needing over 70% green mana just to function. Any more colorless mana in the mix is just too tough. 2) It’s a dead draw. Late game, I might need a land to cast a spell with retrace or to trigger a tatyova. A ramp spell like explore or growth spiral gives me another shot at a land if I don’t draw one. Sol ring can’t help with that. 3) My deck is already very good at ramping on turn 2 and I have tap lands to help with my fixing. I often don’t need or want a turn one play. I wouldn’t be able to use it even if I had it because I’m trying to play a triome to get access to green and two other colors. This is a highly synergistic landscape deck that relies on a density of land-based effects to build an engine and close out games. My deck just doesn’t want the effect of ‘add two colorless mana’. It’s always a good idea to take a look at what kinds of effects your deck needs.

    • @harrisonheppelmann7938
      @harrisonheppelmann7938 Před 2 dny

      I also have a Marisi, breaker of the coil deck that is low to the ground and aggressive. The game plan is to make tokens and make them evasive by making extra rules for blocking. The deck has a lot of power cards in the 4-5 mana range that, if landed ahead of curve, catapult my game plan way ahead. If I’m ahead of curve, I would much rather play those than my commander. My commander needs those abilities already on the field when he arrives. This deck loves an early sol ring to help push out aggressive creatures ahead of my opponents ability to deal with them. The deck can curve out, and when it does it is a pretty brutal force. But dropping 4 drops on turn 2 and 3 into a commander on turn 4 (still on curve, probably with protection) is just as scary, if not worse. I think more than anything you have to look at your synergy pieces and how much they use colorless mana. Need to ramp out big things with 3-4 generic in their casting cost? Go right ahead. Need to hit 4 green pips by the time you have 5 mana? Probably not worth it

  • @polarsouls6881
    @polarsouls6881 Před 2 dny

    Thumbnail call out i woke up on the right side of the bed square up bro lol

  • @SphealTV
    @SphealTV Před 3 dny

    Yeah while it can mess up your turn one curve it can lead to a double spell turn 2 with 2 2 drops

  • @troybone6849
    @troybone6849 Před 3 dny

    Sol ring bad no, mana vault bad yes lol

  • @icefoxy-9435
    @icefoxy-9435 Před 3 dny

    what about just not casting your commander trun 2, instead get out more value pieces?

  • @glaucoruzzetti9630
    @glaucoruzzetti9630 Před 3 dny

    Maybe is a stupid idea of a noob player but I'll put world fire in the deck. Since otharri has haste and since he create token tapped and attacking during combat phase (pretty much they have haste), if u have at least 2 exp counter on you, playing world fire u can reset the table and put your adversaries at 1, cast otharri from commander zone and attack immediatly with him and 2 more creature 1 for each adversary. End game!

  • @ZootBeta-kl2xq
    @ZootBeta-kl2xq Před 3 dny

    It's pronounced MarChesa, like the C in "Caspian" or "Card"

  • @asdf-pd1uj
    @asdf-pd1uj Před 3 dny

    I feel this a little bit. I took out cultivate from my mothman deck just because it shuts out the many INCREDIBLE 3-drops that when mothman comes out the turn after, generate incredible damage or value.

  • @adventuresinthedark

    It was such a good deck right out of the precon

  • @ericyang8474
    @ericyang8474 Před 3 dny

    This should have just been a series on overextension and removal. If you play your commander into removal, that's dumb. If you play turn land + 1 sol ring into 2 cmc synergy, turn 2 into 4cmc synergy, turn 3 into commander and 1cmc synergy, then you're above the curve by as much as 8 mana. Even if you skip turn 1 cause you can't play into 2 colorless, you can still cast a 4 cmc on turn 2. If you play into removal, you risk it/bait it out, or you punish those who are more casual and refuse to run any removal. Play politics so that you aren't making it 3 vs 1 by turn 3 or be prepared to end the game fast. Have removal so that an opponent with turn 1 Sol Ring isn't going to end the game. Sol Ring is bad if players are bad.

  • @ShockedLogic
    @ShockedLogic Před 3 dny

    Its just a situation of improving as a driver for your deck. There might be a situation whre you can either do sol ring or a one drop that actually furthers the plan, and analyzing what the sol rings mana is actually going to do for you. Sol gives 2 colorless, but its colorless. so unless theres something you can do with that colorless like playing another manarock, it might be a better turn one to play that one drop and save the Ring for turn two or three

  • @BACON-nf2rr
    @BACON-nf2rr Před 3 dny

    I am a 5 deck enjoyer :D

  • @drunkcapybara7004
    @drunkcapybara7004 Před 3 dny

    You actually provided a pretty good argument against too much ramp. For example, i took almost all ramp spells out of my Kathril, Aspect Warper deck because playing my commander on turn 4 with like 1-2 keywords is nonsensical, so i'd rather spend turns 2 and 3 playing self-mill cards like Grisly Salvage or Crawling Infestation than ramp. Sol Ring is still in the deck however, as it's too good at making my setup cards come out earlier. A good reason for exclusion is that of power, which you also mentioned. Sol Ring is an insanely strong card and i don't understand Wizards' decision to make it an auto-include with so many reprints, Mana Crypt is almost identical but didn't get the same treatment. This has actually been a common topic of discussion on my friend groups' commander tables, and i hope we will all agree to exclude the card one day.

  • @Marchesa0
    @Marchesa0 Před 4 dny

    Do you think Kamiz, obscura oculus, is an example of a deck that doesn't want the early ramp since it wants to play cheap creatures then the commander?

  • @aenubiis
    @aenubiis Před 4 dny

    cureve haha 1:22

  • @IIIHUSKIII
    @IIIHUSKIII Před 4 dny

    There are precisely ZERO decks that benefit without Sol Ring. There is no argument to be made, unless you are going for peak hipster subversion.

    • @Zumteifl
      @Zumteifl Před 3 dny

      How about an enchantress deck? There are enough options for enchantments that ramp you, and since they are drawing you like 1 or even more cards simply on cast the synergy outvalues sol ring.

  • @jcstaff1007
    @jcstaff1007 Před 4 dny

    100% agree. My willowdusk deck cuts sol ring bc im making plays turns 1-4 that require only pips. It’s for the most part a wasted slot. A land/dork does more.

  • @jaceg810
    @jaceg810 Před 4 dny

    I would say the the biggest crime of sol ring is that it goes mana positive the turn you play it. As in, it is like a colorless rite of flame that did 3 lines. My main point is this: Take the Fynn the fangbearer for example, you probably do not want to turn 1 sol ring. However turn two, you might want to play sol ring, and use it to cast Fynn, and use the leftover mana for a 1 mana colorless thing. You might not have this, so you can keep sol ring for a 4 mana card on turn 3. And unlike rite of flame, which is temporary, it will help you on your future turns. To further put light to this argument, it is banned in vintage and restricted in legacy for general power level concerns. Which to me is an easy sign this card is very strong, probably on par with moxxen. Regardless, there are decks it could be bad in, but even in my 4 color Lurrus as companion deck where the curve ends at 2, it is still worth it, if I didn't cut it because I think the card is not "unique" enough. I do not think that even in a low to the ground deck, sol ring can be bad. The only reason I can see sol ring being bad is if you have no consistent use for colorless mana. As sol ring makes more mana than a normal land, and even the turn you play it, it goes mana positive just like an untapped land. TLDR: If you have a hard time using colorless mana, sol ring can be bad in that specific scenerio, in any deck that wants at least some colorless mana, sol ring is generally better than any ramp, and most lands and rituals. Its bad because: "The quality is so high it really should not be allowed in something like commander on a casual level". The quality being high and it being too strong is I think the single most backwards way of justifying something is not good. Is it fair? No, it is the power level of a mox, arguably a card on the level of the power 9. Is it really that good? Yes, it is a cedh staple, restricted in legacy for power level reasons and overall a powerhouse. All the way at the end, you bring up a deck that only wins if it is two turns ahead (provided by sol ring). I would agree that could be problematic, and might be a reason to cut sol ring, however that would be a feels concern, and not one of sol rings power level.

  • @schwarzertee7586
    @schwarzertee7586 Před 4 dny

    I play an Alesha Aristocrats deck with an average mana cost of 2.57 and a Zada deck with an average mana cost of 1.88. My decks usually have low mana curves. Sol Ring is broken. Sol Ring is not Ramp, Sol Ring is fast Mana. If you can make use of the 2 colorless then it is worth it. I wouldn't play Sol Ring in a Mono Color deck where you overwhelmingly play cards that only cost mana pips. LIke White Wheenie or Elves. Otherwise: Sol Ring is broken. I mean, Land, Sol Ring, Talisman is a crazy fast start for anyone, playing a 5cmc Commander on Turn 2, or your Turn 2 and Turn 3 play on Turn 2, and having Mana up for interaction (Swords, PTE, Stifle, Spell Pierce..) on turn 1 is nothing to sneeze at either.

  • @CrystalLily1302
    @CrystalLily1302 Před 4 dny

    I think the real issue here is that after playing a turn one sol ring you are misplaying in the examples, that's not sol ring being bad, that's just bad execution.

  • @karlon7132
    @karlon7132 Před 4 dny

    If you know your Commander is going to be removed as soon as it hits the battlefield...just dont play it If you cant protect it? Just because you have 4 Mana doesn't mean you have to Play your 4 CMC Commander, simply play other Setup/ Playoff pieces.

  • @slashersoul2380
    @slashersoul2380 Před 4 dny

    Your argument is so flawed its not even funny anymore. Stop arguing under the assumption of a perfect world and start realizing we dont get those hands alot. Card draw is rng. And as others have said too, then dont play ur damn sol ring turn 1 if u got smth better to do. Play it turn 2 together with ur 2 drop so that turn 3 u can suddenly do more then expected.

  • @TepaCu
    @TepaCu Před 4 dny

    I like somring turn 2 or 3 Turn 1 only if i got nothing else even after mulling to 5

  • @Yaeshi
    @Yaeshi Před 4 dny

    The thing is, in given scenario , if you have enough lands + cards to go from turn 1 to 4 and a sol ring on top of it, playing it turn 1 wont disrupt you, since you should be able to play your original turn 1 and 2 together on turn 2 because you have enough mana. Only way you wouldnt would be if you need double of one color mana plus one of the other color

  • @jerryperdomo8407
    @jerryperdomo8407 Před 4 dny

    The example you gave with Strefan and sol ring is really dumb, us as the player chose what to play if we are so ahead on mana and we know our game plan, knowing thta playing our commander is a bad idea, just dont play it and play the engine.

  • @alexgosan5707
    @alexgosan5707 Před 4 dny

    If your commander beeing out early doesn’t do anything then don’t play him early. In this situation where the sol ring makes you skip your turn 1 and 2 play and instead turns them into „do nothing“ turns that’s just a bad decision. You cannot judge a card based on what it does in case of a player misplaying. You don’t even have to play the sol ring turn 1. it always makes +1 in mana so you can play it at any turn you like. If you don’t want the attention early game just treat it as a ritual with upside. Anyway regarding the last point. I stopped putting fast mana in my decks long ago and also don’t play the ring anymore