The Problem With Rule Zero in commander | Commander Philosophy | Deck Driver MTG

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  • čas přidán 5. 03. 2024
  • In EDH, casual settings all across the world are constantly blown out of whack because of a lack of communication before the game starts. This communication is called "Rule Zero" in most cases. "Rule Zero" is an attempt to establish a fair and fun playing field across a pod of 4 players, and Rule Zero often results in lapses in communication and Judgement from players which leads to conflict.
    In this video I dissect why Rule Zero is usually a terrible process and how I would go about fixing it and how I approach the conversation.
    If you enjoy this video please share it with a friend and subscribe to the channel! Thank you for all the support thus far!

Komentáře • 671

  • @Oxygen1004
    @Oxygen1004 Před 3 měsíci +572

    Imo this sounds more like people need to change they way they convey what they are doing rather then a rule 0 issue, rule 0 to me has always been "Hey can I use my Dr. Julius Jumblemorph deck", "Are proxies fine?", or "Can I use MLD in my winning lines" rather then a "Hey I'm playing about a 6"

    • @icholi88
      @icholi88 Před 3 měsíci +31

      No the problem is, no matter what the player says people will never use rule 0 to veto their deck because they are afraid of making someone feel excluded.
      The biggest problem is that the game is designed from the ground up with a simple goal in mind... winning. Stop treating Magic like an RPG, there is only one person who can come out on top and no one will ever agree on what they believe is fair.

    • @DeathSpear
      @DeathSpear Před 3 měsíci +40

      ​@icholi88 Communication is key. The point of the game is to win, however, people do not necessarily play to win. Everyone has different reasons for playing magic, but for most people it ultimately means being able to get to play the game. People are complicated and have different reasons, with no one answer, but being able to communicate and give others options rather than forcing a single unmovable idea results in people having a better time.

    • @icholi88
      @icholi88 Před 3 měsíci +18

      @@DeathSpear That line of thinking is good for a cooperative game, not magic. It is, at its core, a competitive card game and no matter how much you want to invent a soft-paw format for it, it will remain such. If you want an easy way have fun with 4 people, just play a board game or TTRPG, TCGs are meant to be won.
      I don't know why I have to keep reinterating this to people, Commander was never the expressed purpose of Magic. Commander was always just a game to play while waiting for pools to finish in competitive tournaments because you had extra cards on you. The game does not nor ever will fully support how people want to play it and Rule 0 is a tacit admission of this, if you can't deal with events like you describe happening from time to time...tough you can't solve it with any creative ruling unless you create your own card game.

    • @nicolaim4275
      @nicolaim4275 Před 3 měsíci +28

      @@icholi88 You might need to keep telling that to people because they don't agree. All competitive games from chess to football have meaning beyond winning. People might value exploration, socialising, wackiness, pure fun or even getting away with cheating over actually winning the game. Rule 0 is just a way to draw the magic circle for Magic, but it exists in many aspects of life.

    • @icholi88
      @icholi88 Před 3 měsíci +11

      @@nicolaim4275 Do you think grand masters of chess believe it isn't a competitive game? Do you think people who play football don't have the shared expressed goal of winning?
      Fun is circumstantial, a product of the game but the games purpose is to win. There are plenty of co-operative or non-competitive games in the world, Magic was never designed to be one of them. Rule 0 is an admission that you are not playing the game toward its designed purpose, but you can only get away with so much. You are using watercolors to paint a fence.

  • @X20Adam
    @X20Adam Před 3 měsíci +289

    I think that Rule Zero and Power level are 2 fundamentally different conversations.
    Rule Zero: U cards, Walkermanders, Custom Commanders
    Power level: I play 17 tutors and could literally win on turn 3.
    One is about doing something that isn't normally allowed, but is fine as long as everyone agrees, as opposed to the ceiling vs the floor of a person's deck.
    Also yeah giving power level a number is meaningless without context.

    • @Kryptnyt
      @Kryptnyt Před 2 měsíci +4

      I somewhat agree; I think the power level stuff can be packaged into a "Rule zero discussion" and some people might shortcut that to just calling it "The rule zero." "The talk." "Battle preparations."
      I agree that the number stuff is pretty garbage and I've never been able to rate my own decks for sure, but I know kind of what to expect on MTGO if someone puts a number range on their game blurb.

    • @diabeticmonkey
      @diabeticmonkey Před 2 měsíci +2

      I’ve always preferred to call a deck either casual or competitive. Numbers don’t work when everyone’s view on power can be different.

    • @grandpretredesalpagas4665
      @grandpretredesalpagas4665 Před měsícem +2

      ​@@diabeticmonkeyespecially since 1-4 are unplayable and 9-10 near unmakeable so you have most decks at a "7" that range from junk decks that sometimes work to nearly competitive decks

    • @unholybees8084
      @unholybees8084 Před měsícem +1

      Yeah, rule zero is "can I play with these banned cards"

    • @diabeticmonkey
      @diabeticmonkey Před měsícem

      @@grandpretredesalpagas4665 Exactly.

  • @jwarner1469
    @jwarner1469 Před 3 měsíci +237

    Typically our Rule 0 discussion focuses on:
    1. Are there infinite combos?
    2. Is there fast mana?
    3. What turn are you trying to win by?
    That *basically* helps inform the power level. But beyond that, things like what the game plan is, who the Commander is, how much/what style of interaction does the deck run, also help to inform how the deck plays and what we should all expect when going against it.
    For example. My Zhulodok Storm deck is trying to get to infinite mana by turn 5, then storm off with Zhulodok and my card draw engines to draw and play my entire deck. It can be very fast, aggressively pitching cards and self-burning to gain mana advantage and search out my combos as quickly as possible. So I tell my pod that this is the goal of the deck, so they have an understanding of what to expect going into playing against it.

    • @Alexander_Cid
      @Alexander_Cid Před 3 měsíci +3

      I have one with infinite mana and i have the joke that i dont even consider it a danger because it depends of 3-5 cards, and not been countered.
      kinda weak in comparison with the 4-5 decks with wincon at 3-5 turn and the 6 voltrons that win around the same turns xD

    • @Controlqueen31
      @Controlqueen31 Před 3 měsíci +1

      From my experience, I agree with everything you said.
      Interaction is the key. If you play a deck that can "consistenly" combo off by turn 4/5 it's a great deck, no doubts. But if you are playing against decks of the "same level", you should take into consideration that you are not going to combo on turn 5 without protection because people have counters/removals.
      To me, interaction and consistency are what defines the level of a deck. Precons don't usually (except maybe some Universes Beyond decks) have efficient removal (and NO counters. Or maybe one in the whole deck). I suppose Wizards want people to have fun and don't get into the mud in a multiplayer game.

    • @TheIkaruskid
      @TheIkaruskid Před 2 měsíci

      Yep. I get by on 2 questions: How does your deck win? On what turn does it typically win?

    • @joebaumgart1146
      @joebaumgart1146 Před 2 měsíci

      I run Gisela, Blade of Goldnight and bring out a Serra Avatar and Chandra's Ignition combo by turn 3 at the latest using lots of broken fast mana.

    • @st4r3_me
      @st4r3_me Před 2 měsíci

      question, this doesnt really have anything to do with you specifically and isnt supposed to be a criticism. But what is peoples problem with infinite combos specifically?
      Theres about 20 thoracle 2 card combos that just win on the spot, approach of the second sun, whatever.
      Theres also decks that just go super hot and fast without any "combos". Ive seen people say they play high power but ban more or less only infinites.
      I just.. yea i dont really understand that specific focus.
      (it might sound like it but im not implying that you dislike infinites, i just saw this comment and kinda rambled. Sowy kthxbye)

  • @luhcsgrimm8857
    @luhcsgrimm8857 Před 2 měsíci +58

    Thats a "no rule 0 conversation" thats a power level conversation. Which everything is a 7.

    • @afish2281
      @afish2281 Před měsícem +2

      What about the really weird decks? One commander I play is Laughing Jasper Flint. He is maybe a level 4 but can become level 7 or 8 based on what other decks are being played.

    • @afish2281
      @afish2281 Před měsícem

      What about the really weird decks? One commander I play is Laughing Jasper Flint. He is maybe a level 4 but can become level 7 or 8 based on what other decks are being played.

    • @sasugaoresama2
      @sasugaoresama2 Před měsícem

      ​@@afish2281Ooh, I'm interested in your decklist or advices! I also want to make a deckstealer edh deck

  • @mintspears6714
    @mintspears6714 Před 3 měsíci +60

    Everyone keeps trying to "fix" the rule 0 conversation and power level balance of casual edh, but the problem has never been with the rule 0 itself. It always comes down to the players willingness to share honestly what their decks level is.
    In my almost 10 years of playing this game, power imbalance is never an issue for the same player multiple times if they are an honest player. A newbie who didn't understand the power level of their deck, or an experienced player trying a new brew that was way stronger than they thought, learn from that and more accurately assess their decks level in the next game. I regularly even get apologies from these players for going off a little too early even if they don't win because they show they care about everyone's experience.
    The problem will always be with the dishonest players. The people that keep hush about their deck. The people that have no issue regularly Pub stomping a table for easy wins. The players that give as few details as possible so their game plan isn't disrupted. These players have already made the decision on what they are playing long before anyone else has and will not adjust most of the time.
    I don't mean for this to sound hateful or salty, I'm just very used to all the honest players blaming a system due solely due to the bad eggs that abuse it. We can't make bad eggs respect everyone else's time. So we can only try to avoid them in our pods or play according to the level they have already chosen to play at. Whenever I sit at a table of players that respect others time, I have never had an issue getting fun balanced games.

    • @Saphire_Throated_Carpenter_Ant
      @Saphire_Throated_Carpenter_Ant Před 2 měsíci

      My issue is being told my decks are trash because they dont have removal, and regardless of what cards are in the deck or the decks theme a deck without removal is trash.
      Then I tell people that apparently my decks are trash according to most players I run into, but quite often I wind up making people salty about how I lied about my deck power and my deck is clearly not trash.
      So I wind up just letting them know that the popular belief about decks without removal is that they are inherently garbage, and I continue by pointing out that simply must not be the case and perhaps it is a mentality that people should stop spreading.

    • @johanloubser8138
      @johanloubser8138 Před měsícem +1

      ​@Saphire_Throated_Carpenter_Ant Not an expert but isn't a deck without removal just hard countered sometimes?

    • @jacobesterson
      @jacobesterson Před měsícem +4

      @@Saphire_Throated_Carpenter_Ant One of the big reasons as to why decks without removal are "trash" is because, as johanloubser pointed out, they're almost always feast or famine.
      For example, my brother runs a Hamza setup with practically zero interaction that can play it's entire deck onto the board relatively early into the game assuming he pulls the right cards. The problem is, when dealing with decks that can consistently remove his key pieces his engine melts like cardboard in water. When we play less optimised decks into him it easily has a 70-80%+ winrate, but he flat out refuses to play it against my Jeska/Falthis deck because he knows Hamza simply cannot win against it. Same goes for my mono-blue control deck.
      This is what happens when you build "greedy" and refuse to dedicate enough card space to interaction. You end up with a deck that's probably really good at what it does, but completely falls apart against bad matchups. A deck with interaction can generally at least stop other players from winning long enough to maybe stall out and potentially make a comeback if whoever was countering them gets knocked out before them. Not to mention, a well timed counterspell or doom blade can give you control in a situation where otherwise you'd just be watching Player 1 go infinite.

    • @JohnDoe-og2bt
      @JohnDoe-og2bt Před měsícem

      I get trying to balance the game but im not telling people whats in the deck and usually I wont say what it does. The commander is exposed and that usually narrows down what i could be running/using

    • @silentcartographer5490
      @silentcartographer5490 Před měsícem +5

      @@JohnDoe-og2btif you play enough at a place people will learn your decks anyway. Is it so important for you to get a win you would unbalance the pod for the first few rounds with a deck so you get your first few “gotcha” wins in? Or are you not running enough protection/interaction for your wincon you need people to not see it coming to pull it off?

  • @Seority
    @Seority Před 3 měsíci +58

    Even with a rule 0 discussion, I never expect the game to go perfectly.
    If someone wins before turn 5, scoop and play again with different decks.
    If one gets mana screwed or the game is taking too long and going no where, there's no issue scoping and waiting for next game/pod.
    It's fun getting to play my decks and go off, but most of the time I dont, so I enjoy watching others do so.
    Expecting a "fair" game of commander is commendable, but an overall flawed perspective.

    • @Pandaman64
      @Pandaman64 Před měsícem +3

      I think this is def a problem some have. "I got mana screwed, time for next game" It perfectly acceptable I think, and not enough people do it.

  • @RobbyRobRob42
    @RobbyRobRob42 Před 3 měsíci +34

    I use rule zero to find out what everyone wants to play, explain my primary strategy, warn of infinite combos, and generally decide if the deck I'm wanting to play vibes with the rest of the pod. There are a few at my LGS that try using the number system and most of us stay away from them because it's just a total lie on there part(pubstomping true 7's with their cEDH fully proxied decks). I think your outlook has always been the most effective way to build a pod that everyone can walk away from feeling fulfilled by the experience.

    • @FloridaMan96
      @FloridaMan96 Před 2 měsíci +3

      Bro I hate people like this honestly cause I love cedh as a format but I will never play my cedh deck in a casual pod. They give cedh a really bad rep and all cedh is, is no bars held I’m going to try and win as fast and if possible on top of someone else’s win attempt which on a level playing field is really fun a salt free. The number system is completely arbitrary and garbage and generates so much unnecessary salt.

  • @link4585
    @link4585 Před 2 měsíci +50

    my question I ask is
    "Am I here to play or am I here to WATCH YOU play?"

    • @rey_nemaattori
      @rey_nemaattori Před měsícem +7

      I'd simply retort that it's entirely dependent on the level of interaction you play.

    • @MrToxicB1izzard
      @MrToxicB1izzard Před měsícem

      I would say, if your entire deck has an appropriate amount of removal then you're here to play, otherwise you're definitely here to watch me play.

  • @Chicken_PatPie
    @Chicken_PatPie Před 3 měsíci +31

    This happened to me a few years ago, and it was when I thought Rule Zero was BS. I meet up with a few friends at an LGS to play in a pod, but they were full by the time I got there. One of my buds recommended to play in another pod with guys that he vouched for, so I took his word on their character. The pod introduce themselves, and two of the players tell me that they were teaching the 3rd player magic for the first time. I take that statement to bring out my weak/slow pirates deck, which I valued at a pre-con level. The other two players were on Captain Sisay and a Naya Partner Equipment deck. I thought sure, why not. Those two players forgot to mention they their decks were proxied to be cEDH level, meanwhile their "friend" who was there to learn didn't even get to play anything. I get mad and say "you're teaching a new player with Sol Ring, Arcane Signet, Mana Crypt, Jeweled Lotus, and a T1 Akiri, Line-slinger?" And then I die to that Naya player and I said "you're actually kidding me if you expect to play with you guys again at a pre-con level with your decks." At that point the 3rd player just scooped and said "yeah, magic might not be for me. It feels like Yu-Gi-Oh."
    Nowadays I play with my close friends and our pod can range from jank to mid-range to combo decks and all sorts of fun across the board

    • @certanmike
      @certanmike Před 3 měsíci +4

      i feel like proxies are a bane on non cEDH if you say no proxies it lowers the number of try hard decks and anyone that plays a deck that can win before turn 8 with a new player in the group is not someone i want to play with

    • @arcroy7
      @arcroy7 Před 2 měsíci +9

      @@certanmike 1. Allow proxies
      2. Not allowing proxies for that reason is just being catty, just open your mouth and be verbose about what you want.

    • @ASymbolicSymbol
      @ASymbolicSymbol Před 2 měsíci +1

      It also doesn't help that a lot of the time I secretly suspect someone is lying when they say "Oh I have the real card but just use proxies so I don't have to switch it out from deck to deck. Like I'm tempted sometimes to put them on the spot and say 'show me the card'. I won't do such an anti-social thing, but sorry I honestly think a lot of people are lying who say that's why they're using mostly proxies. @@certanmike

    • @certanmike
      @certanmike Před 2 měsíci

      lol i have a small card binder i am planning on using for this just to free up 2 of my cavern of souls (out of 3) and so i dont need to buy more fetch and other lands @@ASymbolicSymbol

    • @MisterAssasine
      @MisterAssasine Před 2 měsíci

      proxies arent the problem. People are@@certanmike

  • @craigstege6376
    @craigstege6376 Před 3 měsíci +53

    Correct answer - Urza player explains how he wins then bow out to let the other three battle it out for second place.

    • @darkrexkigntstone8773
      @darkrexkigntstone8773 Před 2 měsíci +3

      The right way.

    • @themobiustripper
      @themobiustripper Před 2 měsíci +2

      Fabulous. I'd also award the deck 2 power levels for winning so quickly

    • @GeneralGGD
      @GeneralGGD Před měsícem +1

      Yeah I haven't played commander in public after first time because I learned a couple things:
      People way more prefer playing competitive than casual
      People don't give a shit what you play sometimes, they'll just play whatever they want anyway

    • @byronsmothers8064
      @byronsmothers8064 Před měsícem

      Had a WIP deck that'll have a back-pocket "won't lose" combo: if nobody stops it as it happens or don't have the silver bullet after, I'll assume I'm winning and just let the others play out the game for 2nd.

    • @justsomeguywhodoeswhathewa4591
      @justsomeguywhodoeswhathewa4591 Před měsícem

      @@GeneralGGD Most of my time playing commander has been in public, never had competitive people, the ones i played were always very upfront about the powerlevel of their decks and more than willing to switch if needed. Don't know what kind of people you've played with.

  • @deejayf69
    @deejayf69 Před 3 měsíci +15

    Reminds me of a game I play recently with people in my play group.
    One of the only had two of his decks with him. The decks in question were Atraxa, Grand Unifier, and Atraxa, Praetor's voice.
    What really offended me was that he compared his Atraxa, Grand Unifier deck, which wins by turn 6/7/8 to my Henzie "Toolbox" Torre deck.
    Y'know, the Und Beat down deck that tries to grind you out in a long game gets compared to "oh, guess I'll just win"
    They aren't even in the same ballpark when it comes to power.
    I should have been more vocal that day. Remember kids, talking is a free action! Take it.

  • @Gshadewolf14
    @Gshadewolf14 Před 3 měsíci +51

    My least favorite kind of games are those where people aren’t trying to win, and I’ve expressed that in the past that I’d prefer the correct play over the polite one. It’s helped my little playgroup understand that we’re okay with a variety of power levels as long as we all have the same goal, to win and have fun trying to get there

    • @thengine7
      @thengine7 Před 3 měsíci +5

      Can I join with my cedh decks? Sounds like a fun group to stomp on.

    • @thatoneguy9816
      @thatoneguy9816 Před 2 měsíci +4

      So if they all jump you it’s cool?

    • @jben6
      @jben6 Před měsícem +2

      what about the chaotic amusing play over the correct play? I far prefer the former, even if it costs me the game.

    • @sluttyMapleSyrup
      @sluttyMapleSyrup Před měsícem

      ​@@jben6 That's usually my favourite kind of move to make.

    • @kevinwestermann1001
      @kevinwestermann1001 Před měsícem

      @@jben6 It's fine as long as you don't make it everyone but one player cost the the game which usually is what happens when people go for that.

  • @stevenfraielli9869
    @stevenfraielli9869 Před 3 měsíci +23

    Rule 0 only works in a world where people are upfront and honest.
    The problem is that people, especially nerds in a LGS, are not upfront and honest.

    • @toolittletoolate
      @toolittletoolate Před měsícem +3

      Rule Zero still worked. You've now weeded out a person who can't be trusted and know not to play with them in the future as they don't respect other people enough to be honest with them about a casual game to have fun. This isn't a tournament. If it's a tournament there is no Rule Zero and the kid gloves come off. EDH is casual.

  • @robertoso8796
    @robertoso8796 Před 3 měsíci +23

    i think about this a lot. IMO a 4 player game must require extra consideration compared to every mtg game except cedh. again, IMO, a lot of cards are not appropriate for a 4p game because a chunk of players are unable to comprehend what the word casual means. as a relatively newer player who only played 1v1 kitchentable mtg for years before my first 4p edh game, i understand how difficult to slowly teach myself how to respect people's time and consider which cards i use that i also hate playing against.
    you have every right to play your miserable stax control deck that can't win but doesn't let anyone have creatures or tap my artifacts but you're stupid if you think i'm not just gonna grab my cards and look for a different game. if you don't want me to play my shit then i won't. i don't mind losing and i pride myself on giving complements when i see clever plays but i play so much now that i don't have any tolerance for casual decks that only stop others from playing IF it doesn't benefit their game. that's a completely legitimate strategy in every single mtg game EXCEPT casual edh. the cards themselves are usually fine but the problem is a complete lack of prefrontal cortex activity

    • @AlexanderBC42
      @AlexanderBC42 Před 2 měsíci +1

      a lot of words to say you're a bad player

    • @Chonus
      @Chonus Před měsícem

      Definitely going to need those pampers in your pfp, when I play my single copy of blind obedience, and you shit your pants, and accuse me of playing a stax deck.

  • @MCC17011
    @MCC17011 Před 3 měsíci +27

    You kinda went over the issue I have with "rule zero" being used to bandaid problems in the format.
    I show up to my LGS, there's between 10-20 people there and most are already in pods and we form pods simply as people show up or drop out. This means that most of the time no one can afford to be picky apart from the few people who play cEDH who generally have their own pod.
    Games can often go like this:
    P1: I'm playing a deck I just put together and haven't played yet.
    P2: I'm playing a precon I haven't made changes to.
    P3: I'm playing a precon(heavily modified, but not stated).
    P4: I'm playing [random commander] without mentioning power level.
    P4 or P3 will usually dominate the game, but they don't see a power imbalance. They are happy to win, and get upset when focused or targeted. I'm often P1 and as I'm testing I don't mind much playing against stronger deck(as long as they let me play) but feel bad for P2 who is often new and half the time doesn't come back next week.
    The core of the issue IMO is that the collapse of standard has caused people who would be playing a faster more competitive format to be lumped together with people who want a more casual and social game.

    • @MrJerichoPumpkin
      @MrJerichoPumpkin Před 2 měsíci +3

      Competitive players, the bane of this game. That boils down, like any card game, to luck.

    • @JohnnyYeTaecanUktena
      @JohnnyYeTaecanUktena Před 21 dnem +1

      And don't forget the part that everyone at that 4 player pod legitimately think they are playing a casual game and everyone's deck at the table is a 7

  • @peteypgc6522
    @peteypgc6522 Před 3 měsíci +64

    step 1 don’t play against urza no Matter what power level they say it is

    • @Wizi3lizz
      @Wizi3lizz Před 3 měsíci +3

      step 2 if you cannot avoid playing against Urza, make a naya or abzan "anti-urza" insta-cuck deck to make sure they regret ever playing Urza. It only works if you follow through with the design of the deck though.

    • @Nr4747
      @Nr4747 Před 3 měsíci +1

      Urza is at least an 8 on an 1-10 casual commander power level scale (where 9 and 10 still aren't CEDH because including different formats in the same scale is dumb) - unless it's a deliberate meme deck that doesn't build around artifacts. Jetmir is also at least a 7, even if it only includes random crappy creatures (which the vast majority will not, it's almost always tokens instead).

    • @vahnvega1990
      @vahnvega1990 Před 3 měsíci +1

      Even if its Urza Enchantments?

    • @AFailedTuringTest
      @AFailedTuringTest Před 3 měsíci +7

      @@Nr4747cEDH is the same format... same ban list, same legal cards, same deck building restrictions. cEDH is just 4 10/10 decks going after eachother

    • @Nr4747
      @Nr4747 Před 3 měsíci +5

      @@AFailedTuringTestIt's not actually the same format despite the same cardpool, though, because casual Commander is about creating a fun social experience for all 4 players, CEDH is about winning. That's actually what the "C" in CEDH stands for, "competitive". A Korvold deck built fully around treasures and fetchlands is a 10/10 casual deck but still isn't a competitive deck because the aim is to still have a lengthy back-and forth where all 4 players get to have a good time while doing "their thing". A CEDH deck has the explicit goal to tutor for and win with a Thoracle or Breach combo on turn 1, 2 or 3. If other players had a good time or even got to play Magic doesn't matter.

  • @Bladezeromus
    @Bladezeromus Před 3 měsíci +18

    Man, I wish this worked out in the wild. What usually happens is that everyone explains their deck, then the pod gets spooked by what im playing, then they try to target me out.

    • @jarrettdiperna8370
      @jarrettdiperna8370 Před 2 měsíci +1

      This is literally me with my ancient Breya Precon, so I feel you. I cannot like this comment hard enough, so a reply will have to do.

  • @AJ-wh1tw
    @AJ-wh1tw Před 2 měsíci +5

    I am coming in a late here, but I feel like this is less “rule 0 conversations are bad” and more “how can rule 0 conversations be meaningful”. Even in my regular pod where we’re pretty familiar with how we all think about deck building, we still have a “rule 0” conversation when bringing in new decks or when we have new players joining us. One thing I do agree with: power level judgments are meaningless and we do not ever assign them. They’re not only almost always misjudged even by extremely seasoned players, but they’re also heavily dependent upon match-ups that can completely change how a deck stands up against others. When we have these discussions it always boils down to these points:
    1: how much of this deck is built with what we tend to term “power pushing cards”. Fast mana, tutors, other expensive and unusual cards that turn the deck into something wild. If you’re playing green/white token deck and you have Anointed Procession, ok. If you’re playing that deck and have Anointed Procession, Doubling Season, Mondrak, Ojer Taq, AND Parallel Lives, that’s another conversation.
    2: what does your deck do, what does it NOT do. If you’re playing that token deck and I’m playing Judith, Carnage Connoisseur I’m a bad match for you. I’m the one at disadvantage if you’re playing an artifact deck or especially if you’re playing a blue counter spell deck. Can you go infinite with any of your combos? Do you have multiple ways to do so?
    3: how long to you want the game to go? We tend to tune for plays that going to be 10-12 turns, maybe a bit longer, because that’s what we find fun. Faster than that, we’re not really interested. Slower than that, then we are going to leave you very frustrated.
    Tl,dr: you don’t hate rule zero, you hate bad rule zero from idiots or liars.

  • @joeeee8838
    @joeeee8838 Před 2 měsíci +4

    Usually I ask for specific cards that are in a higher power list, like it varies on commander. Sometimes I’ll ask “what’s the earliest turn your deck is able to win on?” when I’m not familiar with the commanders more power game plan.
    They aren’t perfect but they usually give me a pretty good idea

  • @LordButtsak
    @LordButtsak Před 2 měsíci +95

    Our rule of thumb for infinite in casual is = if you infinite win, you are counted for a win, but you scoop and the three finish out the pod

    • @Dietchapstick
      @Dietchapstick Před 2 měsíci +6

      I like this for alt win conditions like second sun

    • @biclopse8731
      @biclopse8731 Před 2 měsíci +2

      Actually might start doing this, so in a situation where it's an infinite damage combo do you just write off the effects of the combo entirely?

    • @Rundvelt
      @Rundvelt Před 2 měsíci +6

      I think that infinite combos are kinda shitty in commander. The point of commander is the interaction and the game, it's not about winning. If you have a player who's worried about winning all the time, that's someone you should drop because eventually it just turns toxic.

    • @Dietchapstick
      @Dietchapstick Před 2 měsíci +5

      @@Rundvelt i agree to an extent, theres a line between edh and cedh. like with any game i think powerful maneuvers are ok depending on how much effort goes into them. if your combo involves like 5 separate permanents and doesnt even instantly win you the game thats fine, if you pull that off with nobody stopping you you earned it. then theres 2 card infinites that remove players. the only time that's welcome is hour 4 at 2am and the game needs to end so we can all go to bed

    • @Chonus
      @Chonus Před měsícem +4

      Ya’ll are kind of delusional, it’s 2024 my guys, everything combos now without trying. Just adding synergistic cards without any thought of combo, and in most archetypes you’ll end up with some unintended combos.

  • @charlesmwolf
    @charlesmwolf Před 3 měsíci +4

    Rule Zero for MTG is an adapted system that came from TTRPGs like dungeons and dragons, where a rule zero is where you discuss what your fine and okay with at the table what topics, what custom rules, etc. it is a lot more necessary in TTRPGs when considering the truly open factor of shared imagination.
    for MTG it has been adapted in commander to mean a conversation about custom cards, proxies, and what kind of decks people are intending to play, to see if their power levels are well matched.
    you hit the problem of communication issues many human beings have right at the start. "my deck is a 7" is not a rule zero chat. a rule zero chat is: "Im running tiny bones with quick discard, if you guys dont have a lot of interaction accessible on the fly, ill run away with the game purely due to removing your ability to play cards super quick" - while the rest of the group is running precons. Obviously the tinybones deck does not fit the power of the precons.
    the only way rule zero works is when your open and honest about the big plays your deck can do, how quickly you are likely to run away with the game, and be alert of any super salt cards you have. playing against a graveyard deck with cards that permanently exile instead of touching the graveyard is a quick way to shut some decks right down.
    Remember folks: a person who cant play the game is not going to have fun.

  • @irbricksceo
    @irbricksceo Před 2 měsíci +11

    If somebody sat down at the pods I play with, and said their deck was a 7, then proceeded to go infinite on turn THREE (when most of us are still playing 1 card per turn), we'd call them a filthy liar haha.

    • @Rundvelt
      @Rundvelt Před 2 měsíci +1

      I would also be saying to the person "Hey, we're not playing with you, find someone else." That's the only way they learn.

    • @Rundvelt
      @Rundvelt Před měsícem

      @@Jeremvy You're either a troll or a really sad individual.

    • @JohnDoe-og2bt
      @JohnDoe-og2bt Před měsícem

      I have decks that do that but turn 3 in my case would be blind luck, one combo tossed in for giggles and no tutors lol

    • @sakisaur5091
      @sakisaur5091 Před měsícem

      ​@Jeremvy EDH is the Lorcana version of Magic already buddy,

  • @flaminggorilla909
    @flaminggorilla909 Před 3 měsíci +6

    The best playgroups are grpups that start with precons or a really low power deck and everybody upgrqdes over time. They become pretty spikey over tome but thebdeck powers stay similar. Always my favorite mtg dynamic.

  • @Calico365
    @Calico365 Před 3 měsíci +4

    I feel like I do best by asking "What kind of game are we looking to have?" if nobody has anything in particular they want to play.
    While we figure out what to do, I briefly describe the deck I want to play and what it does, and then I estimate how quickly it goes. I feel like that is a great way to set expectations and have a more balanced game as long as we can get everyone to reasonably participate.

  • @jeancarlo37
    @jeancarlo37 Před měsícem +4

    I think the biggest thing is interaction, people think that lower power means no interaction, and that always leads to bad games

  • @deckdriverMTG
    @deckdriverMTG  Před 3 měsíci +10

    Thank you to everyone for all the support thus far! This channel's main focus will be about Commander and MTG Philosophy as well as deck building/techs! If you enjoy this content please feel free to subscribe and share it with your friends!

    • @alexnas9634
      @alexnas9634 Před 3 měsíci

      commander is the worst format, you have to purposely power down your deck, or not play certain commanders like its the dumbest format, you never hear modern players or legacy players NOT making thier deck the most powerful they can, AND AFTER ALL THAT you still get situations of people politicking to win in every random pods i get in its ALWAYS 1v1v2 so you have to work with the other player to make 2v2 or you lose....yeah fun format

  • @Fopenplop
    @Fopenplop Před 2 měsíci +4

    people talk about "rule zero" a lot, but somehow i've never heard anyone in a Magic context explain what the rule actually is. I first heard it in reference to other games, and particularly RPGs. The idea is that there is one rule in nearly all games that supercedes all other rules: the point of the game is to have fun. "Rule Zero conversations" are called that because they're supposed to be a discussion of what kind of fun everyone wants to have and decide how best to make that happen. Just explaining what your deck is and that's it isn't doing your due diligence.

  • @DonkeyDoormatDrive
    @DonkeyDoormatDrive Před měsícem

    I'm so glad people are having these conversations more and more. Over communication in social games has many many more safety nets in it than under communication. Because under communication happens effectively with the lights off, and over communication happens with the lights on.

  • @Kersakofu
    @Kersakofu Před měsícem

    I never spoke in my group what our decks did. I was always the one experimenting, tweaking a deck until it won consistently. Then I'd go to the next. I think this perfectly explains how to have that conversation even in friend groups. Since I was in a group of cookers, we never said what we were doing. It led to us finding overperforming decks we didn't enjoy. I think this helps a lot with telling other people how powerful the cards I am using are.

  • @Nerobyrne
    @Nerobyrne Před 2 měsíci +2

    Here's how my "Rule 0" conversation goes:
    "I place Nicol Bolas, Dragon God into my Commander zone."

  • @user-wj7uq5st5v
    @user-wj7uq5st5v Před 2 měsíci +3

    In my experience, many people do this on purpose, pretending to be a weaker deck, because their only chance of winning is to pilot a deck that is noticeably stronger than their opponents' decks. In the conditions of equal decks, they are absolutely not competitive.

  • @jonunciate7018
    @jonunciate7018 Před 3 měsíci +1

    Good advice. The LGS I've been playing at has a lot of casual players and I've been having a hell of a time making my decks to level where I feel like everyone is having fun.

  • @TheHawkhead1HunterK
    @TheHawkhead1HunterK Před 2 měsíci +2

    Best solution I've come up with in terms of scaling a deck's power level is actually taking the inverse of the standard "1-10", and asking, "Hypothetically, if you got your perfect starting hand and there was no interaction from the table, what turn could your deck soonest win on?"
    Even if they do not present a solid numerical answer, that will tell you one of two things:
    1) this isn't a deck they have tested before and likely isn't very well tuned to high power.
    2) they don't have an idea of how their deck intends to "win", which will dramatically reduce the overall power of the deck.
    As a general rule using this guide, I put CEDH at turns 0-4, High power at 5-7, average at 8-10, and anything 11 turns or more as casual.

    • @JohnnyYeTaecanUktena
      @JohnnyYeTaecanUktena Před 21 dnem

      How would that tell you a persons power level knowing what the fastest they would win if they got a god hand? and even then there are literal decks that are 6's or 7's and can win turn 1-3 if they got a literal god and and no interaction from the opponents. And even then people don't actually keep track of it so you can't even ask them what turn their CONSISTENT threat to win is, but even then you can't really translate gold fishing into actual magic playing as people have interactions usually.
      Also the scale for your competitive is off as at times games do go on a bit longer than usual and end on turn 5 thanks to a good control player at the table. And even then control or disruptive decks in general do not follow that turn count as they are usually slower and slow the game down yet they can keep up with competitive decks and win, usually control or disruptive decks are rated competitively on if they can CONSISTANTLY stop someone from winning by turn 4 and preferably all 3 of the opponents. Like competitive control decks can actually make the game drag on for a long time before anyone wins, I have seen a 5 hour game condensed to about 30 min on CZcams that lasted for 21 turns because there were two control players in the pod at the time.
      Then there are Stax decks which is literally the hardest thing to play in Competitive as it is a step beyond control which is already hard as you have to know the game and the Meta game as the wrong Stax Piece or even played at the wrong time literally can and usually do costs you the game. And no the goal of Stax is not to lock your opponents down it is to slow them down so you can win, the lock can happen after you know you can win on the next turn or two and at most 3 that way you ensure you won't be interrupted
      Here is a far fetched example: Say you have Phage the Untouchable in your hand ready to come out with Dragon Shadow waiting to be cast on her giving her Shadow so she is unblockable but you know your opponents will play removal when you kill one person or someone will win the game after. And say you had a Karn the Great Creator because you played it when the blue player had no counter spells available (which slows the game down drastically as it is mostly a fast mana meta meaning artifacts like Mana Crypt, as this Karn disables activated abilities of artifacts even mana abilities) and then you cast Mycosynth Lattice. If that resolves you literally locked everyone out so you can just cast Phage and Dragon shadow and start killing people, or realistically everyone at the table agrees you win and you don't have to do the extra combat phases.
      Like lockdown in stax should shortly follow you winning not take forever for your wincon while the other people just sit there. A bad competitive stax player is just a mild inconvenience that more than likely accidently king made while a good one actually brings the salt to the competitive players after the game. Like again for Disruptive decks you can't just rate them on how fast they can win as they intentionally slow everyone else down
      Hell even with high power decks there are turn 1-4 god hands where they just win so you have to say "What turn does your deck present a threat to win on consistently without interaction?" and even then people don't gold fish like they they just check to see if they get mana flooded or screwed often

  • @maxtaus2885
    @maxtaus2885 Před 3 měsíci +1

    I usually ask do you run tutors, combos, and fast mana to gauge what deck to play against.

  • @Neduous
    @Neduous Před 2 měsíci +2

    What's your thought on a player scooping in the middle of a game because they're mana screwed? (Not drawing lands)

    • @jben6
      @jben6 Před měsícem +2

      has the rule 0 conversation addressed 'tactical scooping' to prevent triggers? It took me a while to accept it, but sometimes, scooping is the only way to enjoy more than one game in a 3-hour play session.

  • @Tauschung
    @Tauschung Před měsícem +1

    This is why I play cEDH. This is the most powerful my deck can possibly be and I’m playing against other decks that are built the same.

  • @davilucas00
    @davilucas00 Před 3 měsíci +1

    Can i get the decklist for that Otharri deck?

  • @DBDpurekiller
    @DBDpurekiller Před 3 měsíci +21

    My biggest problem with the rating system is that no one will ever come to a table and say “yea I’m rocking a 3” because no one wants to underbudget their deck and then in the same token no one will say yea I’m a 10 because they know it’s bad connotation to have a 10.
    I think the problem is the format is so bloated just saying “oh I want to play commander” is not good enough anymore. I think there needs to be 3 formats: entry, mid, and high power commander. Each with 3 separate banlists then you have a basis of things to go off of. Oh we are playing mid power? Then you can’t play with these cards. It helps close the gap on a lot of these situations. Because I’ve been the person who was overpowered and I’ve been the person who was in the underpowered situation both of them suck and it would help the conversation a lot.

    • @johnnoreau3570
      @johnnoreau3570 Před 3 měsíci +4

      Or maybe instead of coming up with fifteen different formats. Find 4-5 people who have a similar play style to you and go with what makes everyone happy

    • @DBDpurekiller
      @DBDpurekiller Před 3 měsíci +2

      @@johnnoreau3570 except that never works. i currently have 15 friends who play commander and each of them have a vast different style on how the format is played. not to mention this also doesnt work if your new to commander and going to say a card shop and your popping out your precon and chad mcgee decides to pull out his turbo naus deck. so having something like low, mid and high power solves that issue. an urza deck even built semi competently is going to trounce most gishath, go-shintai and isshin decks. it literally builts itself.
      like i played in 3 pods within the last week. first pod was zhulodok, laura croft, and indominus rex, alpha. the second pod was blim, damia and saskia. the last pod i went into was strefan, burakos/folkhero, and dr. madison lee (precon)
      thats 9 decks of varying levels of quality. tell me what you would do because im honestly curious as how to solve this.

    • @ProitoOk
      @ProitoOk Před 2 měsíci

      ​@@DBDpurekillerSo far it worked for me. I have a play group of 8 people that all play slightly upgraded precons, or homemade decks of similar lvl. We also have settled that we can proxy cards, but high level mana rocks, infinite mana/combos, tutors and "taxes" cards (rhistic studies and so) are not allowed

  • @Lazydino59
    @Lazydino59 Před měsícem

    The most success I’ve had navigating this conversation is “what does your deck look like on turn 6?” If by turn 6 you’re trying to win (or faster) -> high power, if by turn 6 you got an engine going but still not close to a win consistently -> medium power. If your engine isn’t consistently online or still building -> low power. Matching speed tends to lead to much more enjoyable games than matching power level since the two are loosely correlated and people are there to play and this ensures that reasonably enough.

  • @zackkurre9866
    @zackkurre9866 Před 3 měsíci +8

    Honestly sounds like you would be really into cedh, personally why I like cedh over causal. Even though I do have lots of good memories of causal I like the philosophy of cedh

    • @rey_nemaattori
      @rey_nemaattori Před měsícem +1

      cEDH basically just sets rule 0 to: "We're all trying to win as fast as possible by any means."
      Which saves a lot of discussion or uncertainty.

  • @user-kl4zz6cy8g
    @user-kl4zz6cy8g Před 2 měsíci +2

    Rule zero for me is not me telling people what the power level of the deck im playing is, but telling them if I have a combo (infinite mana/ game winning and if it is with 3 cards or less I tell them specifically with which cards I do that), how consistent the deck is and how much fast mana I have. Granted, I can’t expect everyone to like that- some people like to surprise people with their decks.

  • @nelsikegaming
    @nelsikegaming Před 2 měsíci +2

    The best way to determine power level is to ask "When goldfishing, what turn do you usually pop off/win?"

  • @rossburnett4151
    @rossburnett4151 Před 3 měsíci +5

    Very well put and great video. Rule Zero salt is one of the reasons I am moving towards playing CEDH. I like to play to win.

  • @Uri6060
    @Uri6060 Před 3 měsíci +3

    Rule zeros more than just power level, I mean I love my torens aggro deck but when I would walk up to a table I'd definitely let people know that I am an aggro deck that seeks to threaten life total super duper fast.

    • @Uri6060
      @Uri6060 Před 3 měsíci +1

      Then depending on the enemies decks, I might mention some of my extra spooky cards like genesis wave, itlamoc,etc.
      I also like to make clear what I'm not playing that might make people think my decks scarier than it is (like craterhoof, overrun effects, etc).

  • @cinnamonkittamon
    @cinnamonkittamon Před 2 měsíci +2

    Only rule 0 situations I've ever personally experienced were "Hey, I find mill to be infuriating, could we not use that?" and "Hey I found this commander/commander pair that doesn't actually have partner, can I use it/them?" (I have a cool Jin Gitaxias/Urabrask partner deck focused around spellslinging)

  • @rey_nemaattori
    @rey_nemaattori Před měsícem +1

    'I'm trying to win," is enough intentions stated for me. Anything else should be inferred from the commander that is played.
    Training, testing and tinkering is sth I do with close mates only(because it's generally not even a real game, sometimes we even re-do turns bc you made a mistake or to try different plays)

  • @spudmage4195
    @spudmage4195 Před 3 měsíci +10

    hmm i thought rule zero was where you could play banned cards or like unset cards haha

    • @bwahchannel9746
      @bwahchannel9746 Před 2 měsíci +2

      No that's part of it tho, which lies in what the pod says.

    • @datderpderping501
      @datderpderping501 Před 2 měsíci +1

      My friends and I just have rule zero for using gimili and Legolas as partner commanders cuz it’s cool. It’s probably not even good lmao

    • @spudmage4195
      @spudmage4195 Před 2 měsíci

      @@datderpderping501 love it

  • @SaltyCrocodile
    @SaltyCrocodile Před 3 měsíci

    Got a decklist for that Otharri deck?

  • @monomanamaniac
    @monomanamaniac Před 3 měsíci +1

    Funny enough, my main commander deck is actually most of those things you mentioned at the why is it hard part of the video. My Galea Kindler of Hope deck is a Voltron aggro deck, but it does play a lot of value stuff, and it has a little bit of control and some blow out spells and infinite combos. It's not the deck I typically pull out at a table though, but it would be the deck I would grab to answer urza lord high artificer (he's in my Galea deck btw, because he works well with equipment). If I do pull it out, I generally say it's a 9 or it doesn't have a power limit so that people get the idea.

  • @vincentxu8217
    @vincentxu8217 Před měsícem

    I can definitely resonate. There was one time I was playing in my lgs with a friend and against another guy. And this guy said he's gonna play a garbage deck he just threw together so my friend and I brought out our weeker decks. But somewhere during the game this other guy played a demonic tutor and my friend and I sort of rolled our eyes a bit. And it's not because we have problems with tutors or we so easily become salty whenever we see someone play a powerful card, it's that if you're truly playing a low power level (or "garbage") deck, D tutor should not be in there. Because if you're playing something like D tutor or V tutor that means there're some highly impactful cards in your deck that are worth tutoring for, otherwise, you're probably better off just playing some draw or value engine. And I don't even think this guy was actively trying to lie about his deck in favor of an easy win, because I met him a couple of times after that and found him to be a genuinely chill and nice person. Instead I think this might be a classic case of "fail to communicate". Maybe he was trying to modest, or maybe he's played in high-power pods a lot, but this was probably not how you should be communicating with strangers.

  • @Vendavalez
    @Vendavalez Před měsícem

    I think there are two metrics that can make the power level conversation a lot clearer. Those being: assuming the best case scenario for you, up to and including you getting perfect draws and that all your opponents just choose to not play anything, how many turns before you can defeat one player? And how many turns before you can win the game outright.
    Sure, it is not perfect, but there is a huge difference between one player saying that they could probably kill a player by turn 7 and that they don’t have a condition to outright win the game and someone else saying that they wouldn’t bother killing a player and that they could win the game outright by turn 5 if they could fix their draws.
    I fact, I would argue that for casual games not having a combo where you just win if it goes off should be a requirement.

  • @BepisBoi69
    @BepisBoi69 Před 3 měsíci +3

    I *do* actually use a "power 6" urza deck- while it will "do the thing" I made an effort to avoid infinite combos, particularly non-deterministic ones. It was originally a Sai, Master Thopterist deck but with urza it's more consistently able to set itself up and start cranking out thopters.

    • @Seority
      @Seority Před 3 měsíci

      I'd still going target you out first game however.
      That hate just comes with some commanders ya know?

    • @BepisBoi69
      @BepisBoi69 Před 3 měsíci +3

      @@Seority Yeah, when I sit down at a pod like that I usually just Don't Play Urza. I use a powerful commander to make the jank work, but if I'm going to get stomped out before I play the game I'm going to use a more optimized deck with a less powerful commander. For example, I generally consider my Carmen deck to be significantly more powerful than my Urza deck. The urzacopter pile is a 3-4 with a 7-10 commander, so I call it a 6. My Carmen deck can comfortably rub shoulders with most power levels that run any sort of creature heavy strategy, despite being on a tight budget- it's extremely heavy on removal and threat management, because the commander benefits greatly from it.
      With Urza, I just want to make funny tokens, and I'm using a strong engine to get that online.
      With Carmen, I'm forcing asymmetrical sacrifice/boardwipe effects every turn, enabling swings for lethal commander damage across an empty board on turn six pretty consistently.
      Different pods, different ideas of a fun deck.

  • @InfinityRift7
    @InfinityRift7 Před 2 měsíci +2

    I've never been a fan of the number scale for Commander deck power levels; when someone asks me what the power level of my deck is, I say "precon", "mid-power", "high power", or "CEDH". I'm always descriptive about my deck's power level, because it will inform the other players at the table in the best way possible. As long as the game isn't CEDH, I am very descriptive about the game plan of my decks. I approach CEDH differently because the expectations that come with playing CEDH are very different than at casual tables, not to mention nobody would give away what their deck does at a competitive table just to hamstring themselves in the game.
    Since I've mentioned CEDH, I just want to state an observation I've been having. From the various videos I've come across on channels featuring CEDH and playing with many people through Spelltable and IRL in LGS', I'm getting the impression that there's been an uptick in CEDH players and an increasing interest in CEDH partly because there isn't a Rule 0 discussion in CEDH. In fact, when players sit down at the table and agree on playing CEDH, those four letters ARE THE RULE 0 DISCUSSION because of the expectations people have when playing at that power level. You're expected to have your deck to be as tuned as possible, as powerful as possible, as fast as possible, be able to interact as early as possible, and to play to win. There is no salt at the CEDH table because of poorly communicated power levels in the pre-game discussion; it just doesn't happen.

    • @JohnnyYeTaecanUktena
      @JohnnyYeTaecanUktena Před 21 dnem

      To be fair a cEDH player would look at your commander and summarize what your decks wincon is. Also what you say is false people do give away what their deck does a lot in competitive unless going to actual tournaments because people take pride in their decks

    • @InfinityRift7
      @InfinityRift7 Před 21 dnem

      @@JohnnyYeTaecanUktena What you're saying would be true if a CEDH player plays the popular metagame decks with all the typical meta-influenced deck constructions. However if you're playing a lesser known or even a never-seen-before deck for the top end of the format, people will not know what to expect most of the time and as a result will not know what your lines are, what your wincons are, what your engines are, etc. This is especially true if you are a brewer who seeks to diverge from the common play patterns seen in CEDH.
      I myself am not at the aforementioned level of brewer, but I do seek to play less popular and heavily underrepresented decks, and withholding information before and during games works in my favor. I personally don't gloat about my decks, and for the most part the metas I've been a part of aren't big on divulging deck information, whether to gloat or to be informative. I am speaking from my own experience and observations; if you disagree that's fine.

  • @jacobjensen7704
    @jacobjensen7704 Před 2 měsíci

    That’s awesome, I’m not the only one who does rule zero this way.
    I don’t care how strong your deck is. I wanna know: are we playing to win, or have fun? Are we playing tight or playing loose? Because it’s a good play or for the lols?

  • @zerorequiem42
    @zerorequiem42 Před 2 měsíci +1

    The fact you suggest I should ask people if they are trying to win is crazy to me.

  • @steeveedragoon
    @steeveedragoon Před měsícem

    I was playing with a friend yesterday and he was playing a Muldrotha commander deck.
    After 2 games he decided that it wasn't exactly fun having that one card that exiles Muldrotha and brings it back constantly, creating an infinite mana loop.
    It was also fun playing against them, but the difference it power level was exceptionally clear. His deck was actually quite good, even without infinite loop thing, and then here's me playing funny Gonti deck that tries (and honestly fails) at swarming the field with Eldrazi Scions and Thopter tokens.
    I will note that we're both pretty new to Magic. His deck seems to have been made with a bit of research and all that, and mine started with a pre-con and was changed over time with cards that looked good and a very vague idea of what I wanted to do.
    Either way, I plan on looking around a bit more, and as much as I love Gonti, I'll probably keep an eye out for a more fitting commander since he no longer really fits with how I want to play.

  • @chomper1329
    @chomper1329 Před měsícem

    I typically ask, how many infinite combos, when do they usually go off, what turn do you try to win by? Typically my decks are turn 5-7 wins in 1v1 sessions. Very rarely is it a turn 4 win. 0-10 power levels are too subjective and not transparent enough. I also usually keep 1 infinite combo in each deck limited to 3 or 4 cards so it's hard to set-up.

  • @projoker999
    @projoker999 Před měsícem

    In my pod we play two types of decks. The first type are tournament winning cedh decks such as tymna kraum, sisay or tayam. The other kind of decks are fringe competitive decks to allow for some more variety. I think for my group this was the best way to handle rule zero since we had a hard time balancing the power level.

  • @wesleyjudson599
    @wesleyjudson599 Před měsícem

    I actually had a similar issue to this in the most recent game of EDH MTG. I asked the player what level deck they were playing, out of 10, I said I had mostly 4 to 7 for my decks. they said yeah, that's about right, but also said they are never sure where their decks are at.
    We played one game, with four players, and one of the players were new, so I played the lower end.
    I was playing blue, and never really got to "go off", but I had interaction and it was fine.
    After that game, the player who did well, but not crazy, played a different deck, but I say how good their previous deck was. Ask if this one was similar, and they said yes, so I played my hardcore deck in a few 1v1 EDH games.
    There wasn't a single game, of something like 6, that lasted longer than turn 6. The new deck they were testing was an aggro deck, designed to win against three other players. My "Power 7" Karador deck never did anything.
    So, if you are going to rule 0, a major aspect should instead be "If I did nothing, what turn would you kill me by?" That is a much better way to understand how fun the game will be.

  • @SEAASER
    @SEAASER Před měsícem

    coming from someone who has a lower power edgar markov deck, I 100% agree. If I get good draws it goes from a decent deck to an insane deck instantly so people should always approach those commanders for what they could be despite what someone tells you it is.

  • @LembarHeals
    @LembarHeals Před měsícem

    I had this conversation with my friends and their answers were all over the place, wanting fast games but not too fast, no spicy strats or interaction unless it was the ones they wanted to play. Just real vague stuff and i said "so were just here for the vibes but noone can point to specifically what they want just that its different from what everyone else wants?" So i ignored all of it and now just do theme nights. Dont like the theme dont come but now everyone gets a night to play how they want

  • @MrToxicB1izzard
    @MrToxicB1izzard Před měsícem

    I run a budget Yorion deck. It doesn't have a wincon, it doesn't have extremely fast mana, it doesn't win until like turn 40 and only does it by accident (it's meant to win by forcing everyone to scoop out of frustration). If someone asks me any rule 0 questions I just go "don't worry, this deck is not trying to win and won't win unless you scoop".
    Most rule 0 questions are useless. The only questions you should be asking people are: "Is your deck fun to play AGAINST?" "How often do people complain about your deck and are backed up by the rest of the table?"

  • @adrianmelo7768
    @adrianmelo7768 Před 2 měsíci

    When I play with new people at my LGS I just aks “what are we playing casaully or super optimized?” and based on their answer you can get a good grasp of what everyone is doing. People who play combos and tutors tend to know they are doing powerful stuff and can elaborate better.
    I dont mind playing against stax, extra turns or whatever you have, I just want to know if that's gonna be happening on turn 3 or turn 7.

  • @jonathanalbee8127
    @jonathanalbee8127 Před měsícem +1

    Rule zero is fine when you are all having the same conversation. Power levels are pointless and hard to judge no matter how experienced you are with magic. I don’t think I have a single deck over a 7 or 8 but I’m sure some players would disagree. When asked about a decks power lvl I always respond with WHAT the deck does. It’s a weird Rube Goldberg machine, its a sac outlet combo deck, it’s korvold landfall, highly tuned locust god etc etc. Rule zero for me usually just involves me explaining I run proxies, many of which I design and make myself for theming purposes and I have the original versions of every card I proxy in a binder in my bag. If needed I can swap out the proxies for the real ones, but I don’t have the $$$ to have multiple copies of expensive cards for all the commander decks I make.

  • @Dessarius
    @Dessarius Před měsícem

    I generally agree, if someone starts off their pre-game conversation with "My deck's a 7", that's not what I want to know. Tell me what your deck's theme is, is it fast? Is it meant to slow the game down? If I'm asking the table what the game plan is, I want to know how fast you're trying to win.
    For example, in my personal situation, I walk up to any table with three decks (I only have three); a "Nekusar, the Mindrazer" deck, a "Marwyn, the Nurturer" deck, and an unchanged "Abaddon" precon. They are three VERY different decks that fill very different purposes, but they're all roughly the same power level, surprisingly.
    My Nekusar? very tuned, but because I'm not very good (and I lack the funds to purchase fast mana) it regularly takes me 6-10 turns to get the combo online and get to burning people for any amount of health that matters. Sometimes I can get it out faster if I get lucky, but often times it takes me a good chunk of the game to get started and my game plan requires me slowing other people down so I can get my stuff out and not have it countered.
    My Marwyn? Relatively tuned, she's fast, she's consistent, BUT, it's elfball, and I don't have many (read: really any) protections. If you wipe my board twice, I'm out of the game and top decking until you take me out of the match. If I'm playing marwyn, my goal is to ramp her out fast and get a win before anyone can interrupt me, but if someone has a response early, then I get to sit there and watch someone else win. This isn't a flaw of the deck, it's a trade-off that's fun for me.
    Finally, my Abaddon deck; Abaddon is a really good precon, not as good as the Necrons precon that came out at the same time, but I've won with him against my friend's more powerful deck; but he's still slow. I didn't change out a single card in him, so that if I'm showing up to a table with newer players, or players that want to play with lower power decks, I can pull him out and have a good chance to win, but not absolutely stomp the table with something like my Marwyn, or my Nekusar.
    But like I said, they all average out to being relatively the same in terms of power level. None of them have really fast mana, my Marwyn has a jeweled lotus (that I was lucky to pull back when CMDLegends was new), and most of the cards that I run in those decks cost less than $15 per card. I bought budget versions of a lot of the effects that I want to run.
    Speaking of which, really should look into Triumph of the Hordes for my Marwyn deck. Cheaper than craterhoof, and I don't have to break theme to add in a non-elf.

  • @chrisbenson6753
    @chrisbenson6753 Před měsícem

    Power level is nonsense because it’s completely subjective. The best solution I’ve come across is discussing about what turn your deck regularly wins at (or can deal with decks that win at about whatever turn) and wether or not your deck wins by taking everyone out single-handedly or if it needs other players to help.

  • @tableknight0715
    @tableknight0715 Před 3 měsíci

    There was this guy who used to go to my local game store on commander night. While everyone else was playing semi casual decks, he was playing stuff like Mox Diamond on turn one. He said that he didn't have any Infinite Combos, but the way his decks where built it wouldn't have mattered if he did.

  • @SwedeRacerDC
    @SwedeRacerDC Před 2 měsíci

    I don't think Rule 0 is bad. I think I might have called this "How to Do a Proper Rule Zero Convo" or something like that. Of course negative stuff gets more views, but it could still have been worded to convey that. I really think you have a great approach to these convos. The problems to me are simply with the power level system. It's very subjective.

  • @tyrellgordon9670
    @tyrellgordon9670 Před 2 měsíci +1

    If you’re looking at an Urza and your opponent says it’s a 7, turn 3 might be a little soon, but turn 4 or 5 he’s going off if you don’t have anything to stop it

  • @henrik2943
    @henrik2943 Před měsícem

    My friends had this problem where some people loved playing casually while others become more and more cedh decks. We sat down and agreed to try out 25€ challenge decks in commander instead. Its really really funny and so much fair than who has the biggest wallet. We have a unspoken rule that no one plays infinite combos or combo decks

  • @user-xq5vb7wf7d
    @user-xq5vb7wf7d Před 26 dny

    My pod always keeps some board wipe cards in hand and usually when a person trys to pull an infinite mana play on anyone we board wipe then the other players destroy that guy so checks and balances comes into effect

  • @Knights_Oath
    @Knights_Oath Před měsícem

    When I first played my new Massacre Girl deck I did not realize how strong it was. I told the other players I honestly had no idea how it woukd run. Turn 5 I could have won the game. I let the other players know this, apologized that it was stupid strong. Then gave the option to keep playing and I would get rid of my win con.

  • @NTJ1984
    @NTJ1984 Před 2 měsíci +1

    I've always been under the impression that Rule 0 is where you discuss house rules such as: The legality of proxies, are any cards or strategies banned/restricted/or fully legal, is land destruction ok and other such things. I have never seen rule zero done the way you've described....

  • @SecondDraft
    @SecondDraft Před měsícem

    My favorite deck is a Ghalta, Primal Hunger deck. I use cards like Wayward Swordtooth to reduce her cost quickly but also included indestructible cards like Predator Ooze, Rhonas the Indomitable and Impervious Greatwurm so that I'm not so debilitated by boardwipes. I regularly played against a dude who is so damn good, he's like pro level. I learned a LOT from playing him over the years and I got my deck to a level that I thought was casual.
    My first match against a solo player saw what I was doing and whipped out a slivers deck. (I didn't stand a chance) but against a new pod, many people complained about my deck. I thought that as long as I spread out the damage and didn't target anyone, it'd be ok... but I was wrong. They really didn't like it since they couldn't get rid of her. Her commander tax was always at zero thanks to my boardstate, no matter what they did, I'd always just pay 2 and replay her.
    Then one of my opponents added some cards that would permanently take control of her from me and I was just helpless after that.

  • @ERBanmech
    @ERBanmech Před měsícem

    For me if I run infinites in my deck, I don’t run tutors. It means that the necessary cards show up less frequently and are more manageable during play and even then I only run 1-3 alternate win conditions, even when I do most of those decks are commander dependent for combo so killing them kills the combo.

  • @OG_13RAX
    @OG_13RAX Před 2 měsíci +1

    I agree with this take. I don’t have friends to play commander with so I play at my LGS at pods where we pay $2 and the winner gets a draft pack. Since there’s a prize, as much as I hate it, wouldn’t it be justifiable for someone to pub stomp me with their korvold every game? In the same vein, I should try to win but I’m mostly just there to play with ppl.

    • @OG_13RAX
      @OG_13RAX Před 2 měsíci

      Also, In this video your P’s go hard. Do you have a pop filter? I think it would help with that. Keep going with the great content!

  • @thatzombifiedpotato4925
    @thatzombifiedpotato4925 Před měsícem

    when it comes to rule zero, my muldrotha the gravetide and zurgo helmsmasher decks are high power (power level 8 to 9). But, i also have 6 mono-color decks that range from power level 4 to 6. to make the games interesting, i let my group vote for the deck that im using, because they are less experienced then i am. that being said, all 8 of my decks are open to be looked at before the game starts and they can freely ask questions about each deck. another thing to point out, is that my group like to use pre-cons with minor adjustments.

  • @RagecowY
    @RagecowY Před 2 měsíci

    any otharri decklist? :D

  • @theofficialchannel4368

    I remember a time on spelltable i made a room called "precon games". Bro came in with the prismatic bridge secret lair "precon" 💀

  • @nathantripathy
    @nathantripathy Před měsícem

    Years ago when I used to play casually at my LGS, when sitting down at a pod I would ask everyone one question, "Without interaction, on what turn can you deck win?" Then I pick a deck based on what feels fun with what the board says.
    I like the idea of having a little discussion, but more than a seemingly casual question wasn't possible

  • @steel5315
    @steel5315 Před 2 měsíci +1

    I play alot of online and this is why I don't play standard online bc the power level between that and Alchemy, what I usually play, is no where close.

  • @Lando-My-Love
    @Lando-My-Love Před 3 měsíci

    Great video!
    Only feedback I've got is that this vid is pretty darn quiet, have to crank it so much that when ads came up they blew my eardrums out lmao.
    Again, great vid otherwise

  • @kieranheaton4951
    @kieranheaton4951 Před 2 měsíci

    I like to include my commanders overall rank in tier when I decide to play with friends and especially people I don't know. I always include when I'm playing fast mana

  • @steven3814
    @steven3814 Před měsícem +1

    Always play high power and sandbag an infinite or insta win depending on the power level of the pod based on playing with strangers. Then if someone is also misleading about their power level you can counter them and stop them.

  • @christopherflanagan9626

    As a casual player I wouldn't have the first clue what people are telling me about their decks in a rule zero conversation. All I know is I always lose against decks with proxy cards.

  • @hammerhyena4207
    @hammerhyena4207 Před 3 měsíci +3

    My deck is called "Everybody eats it."

  • @DaxVerus
    @DaxVerus Před měsícem

    I try and just tell someone I'm either playing a casual, higher power, or Cedh deck. This is usually enough for other players to reply with "I don't have that power of deck" or "I'm looking for casual over high power" or even "I only have a budget deck" and since everyone is there for fun we play the deck we want around the most voted general power level.
    Also, for me; cedh = top of the line.
    High power = fast, no infinite combos but finite power combo's are solid.
    And casual = slightly updated precon but it's gonna go to turn 10 easily.

  • @HoboKing
    @HoboKing Před měsícem

    I ask four questions, and those four have resolved any and all "rule zero" mismatch situations ive had since.
    1. Fast mana?
    2. Tutors?
    3. Infinite Combos?
    What turn does your deck like to win on?
    with those four alone I learn everything I need to know about someone's deck without them having to explicitly tell me what the cards are in it, everything else can be derived from the commander they are playing.

    • @kendrickvickers2610
      @kendrickvickers2610 Před měsícem

      with my deck id say, kinda, 1 for 4 mana, a single 2 card infinite combo, and i actually dont know since it heavily relies on the responses of others, if i get my cards onto the board without anyone really doing anything it can go fast, if you remove a single one it can take an additional 10 turns

  • @DVS57REBEL
    @DVS57REBEL Před 2 měsíci +1

    I typically Present/Offer
    Fast Combo/ No to slow Combo
    Stax or Stax mild to none
    Punch Hard AF or Stare Down Pass 😅

  • @Garl_Vinland
    @Garl_Vinland Před měsícem

    “Hey, it’s just a green white cat tribal deck”
    *Swings for 7 infect turn 3*

    • @kiba6601
      @kiba6601 Před měsícem

      Lost leonin attacking hard

  • @Deedri169
    @Deedri169 Před měsícem

    This is the reason I play with a small group of friends.

  • @__-nd5qi
    @__-nd5qi Před 3 měsíci +11

    Player three just lied tho

    • @dreamlight7634
      @dreamlight7634 Před 2 měsíci +1

      Why? What is wrong with having a combo. If nobody has any interaction you are just gonna die if they luck into their combo

    • @__-nd5qi
      @__-nd5qi Před 2 měsíci

      @@dreamlight7634 it’s the lying that made it wrong imo

  • @ashineer8697
    @ashineer8697 Před 2 měsíci

    5:45 This just reminds me of something that happened recently, we were all playing a bit high power, combos and good synergies, and one guy played codie, vociferous codex and had a turn 4 or 5 win with extra turns and a reshape the earth/maze's end combo. Nobody left that game feeling good, and it sucked because I specified I wasn't playing competitive. It's times like that where I wish people would have a more in depth convo about power levels/what the deck does

  • @lukewhitehouse4103
    @lukewhitehouse4103 Před měsícem

    We do pre game chats, we also provide decklists and we allow the person to look through the deck.
    Some players in our group have also produced pre game cards outlining what the deck does, how the deck does it (tutors/fast mana) if its combo deck, does it have an infinite game winning combo and when it can and does win.
    If you are being cagey about what the deck does or how it wins then you are not being open and transparent.

  • @milkshakes93
    @milkshakes93 Před 2 měsíci

    Thank you! I Rule Zero and the number system.
    I feel like the closest you can make Rule Zero "kinda" work is just ask how fast can your deck win? 1-4 is cEDH, 5-10 is high power, 11+ is mid to casual.
    I know what I listed isn't the best but to me it feels a lot closer than trying to say "My Kinnan deck is a 7". I was this player and realizing my Kinnan Simic Stompy with infinite mana combos was too good for a pod I was in once. They thought they had powerful decks. I didn't know they didn't run infinites and was never told. All I was told was I was playing against their 9s and I had a 7. Clearly that didn't work.

  • @TheLuckySpades
    @TheLuckySpades Před 3 měsíci

    I have never used the number system, I explain the deck a bit and if it's on the faster/slower side
    Aside from the small league where there is a small prize I often take stuff I feel matches the opponents' decks

  • @JohnnyYeTaecanUktena
    @JohnnyYeTaecanUktena Před 21 dnem

    I usually in the past when i had game stores not closed down by covid tell people "I am playing my fav deck gang up on me if you wish"

  • @AnthonyMontoya21403
    @AnthonyMontoya21403 Před měsícem +4

    Sounds like people need to stop lying about their decks

  • @stupidstutesman2444
    @stupidstutesman2444 Před 2 měsíci +2

    General style?
    Fun or Competitive?
    What turn are you hoping to win by?
    Power relative to Precon power?

  • @last2nkow
    @last2nkow Před 2 měsíci

    I'm not used to calling that rule zero, as in larp that's a different thing. I'm used to it being "don't be a d!ck", so learning about this conversation is interesting as a concept.
    I'm only getting back into commander after a long time away (I remember return to mirrodin as my last set), and my local pod of friends have really chilled out with the power of their decks since I was chased away last time.
    So my expectation of the game was these super competitive, butt kicking decks full of hideous infinites and expensive powerful cards I couldn't compete wit, soi came out the gate with everything I could muster against them, fueled by knowing how they used to mercilessly trash me when we were younger.
    But... my mothman deck just... freaking ate them.
    They got stumbled at like 4 mana, I hit 38 +1/+1s on lily and mothman ramped itself to lethal power and honestly... I felt like a bully.
    I came out loaded for bear, but found a bunch of puppies.
    It was horrible.
    So yeah, setting expectations of games is super important, and details matter. We use kind of keywords.
    Sharp decks are competitive, go for the throat, no holds barred, play to win decks.
    Spicy decks are ones that have cards that are a bit crazy occasionally, or of they combo off crazy, buy are not set up to competitively just kick ass. If they get the combo, yeah, it goes off and it's a bit good, but they are not going to focus on the spicy strat.
    And then there are friendly decks, that try to keep their power level down a bit, not a Victor focused deck, but more focused on doing something really fun. There is good stuff in there sure but not a lot of undeniable power that makes games unfun. They take setup and give opportunities for opponents to stop them while they are doing cool fun stuff.
    It's not perfect, but it helps.
    We aim for Friendly decks and warn our opponents about the spicy cards, as we all play a few bits that can get out of hand pretty fast (turns out greaves on a mothman is rather good and everyone has to deal with that right the hell now before he commander damages them to death. Its a tad spicy)