Unreal Engine
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Wuthering Waves | Spotlight | Unreal Engine
Developers Kuro Games explain how Unreal Engine helped cross-platform PC and mobile game Wuthering Waves deliver fluid combat mechanics and expansive open-world gameplay 🌊
Eager to learn more about Kuro Games and their use of Unreal Engine in bringing Wuthering Waves to cross-platform on PC and mobile? 🌊
Read our full interview with the team, here: epic.gm/developer-interview-wuthering-waves
#wutheringwaves #kurogames #unrealengine
zhlédnutí: 770

Video

Senua’s Saga: Hellblade II | Game Profile | Unreal Engine
zhlédnutí 7KPřed 2 hodinami
Made with Unreal Engine 5, Senua’s Saga: Hellblade II takes players on Senua’s brutal journey of survival through the myth and torment of 10th century Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without. Learn more about Unreal Engine: www.unrealengine.com/games
An Inside Look at Hogwarts Legacy Unreal Engine Extensions | GDC 2024
zhlédnutí 60KPřed 14 dny
Get an inside look at how Avalanche Software extended Unreal Engine to deliver an open world, cinematic storytelling game experience in Hogwarts Legacy. From developer experience tools, to mission editor workflows, character technologies, and cinematics storytelling editor extensions, you will get a glimpse of how the Hogwarts Legacy team embraced the Unreal Engine and extended it to achieve it...
Nanite for Artists | GDC 2024
zhlédnutí 80KPřed 14 dny
Much has changed with Nanite since it was first released in Early Access. During that time, artists have been exploring what is possible with technology. In this session, we will demonstrate the best way to build with Nanite, explore the tough edge cases, and create assets that work well across all platforms.
Avenged Sevenfold’s ‘We Love You’ FFA | Unreal Editor for Fortnite
zhlédnutí 4,8KPřed 14 dny
Learn why heavy metal band Avenged Sevenfold created an immersive fan experience in UEFN. Heavy metal band Avenged Sevenfold released an interactive exploration of their art and music in Fortnite in just two months using UEFN. The design of the map was inspired by the video for the Avenged Sevenfold song ‘We Love You’ and includes exclusive experiences for their fanbase. Releasing the map enabl...
Persona 3 Reload | Game Profile | Unreal Engine
zhlédnutí 4,9KPřed 21 dnem
Made with Unreal Engine, Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era with cutting-edge graphics and gameplay. Learn more about Unreal Engine: www.unrealengine.com/games #UnrealEngine #UE #persona3reload
Stormgate and SnowPlay: Modernizing RTS on UE5 | GDC 2024
zhlédnutí 11KPřed 21 dnem
Join Tim from Frost Giant Studios for an exclusive preview of their upcoming game, Stormgate, set to launch this summer. Tim will unveil the innovative SnowPlay engine, built atop Unreal Engine 5, showcasing its transformative capabilities in game development. Gain insights into the intricacies of their real-time strategy (RTS) editor as Tim highlights its necessity and the streamlined workflow...
Simple Stylization Techniques in Unreal Engine | GDC 2024
zhlédnutí 40KPřed 21 dnem
Visuals feeling a little too close to default? Join Chris as he steps through a bunch of easy stylization techniques to help your project stand out! Find graphs from the presentation and more information on making the final effect at dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
Beyond Fortnite - Taking Your UEFN Experience to the Next Level | GDC 2024
zhlédnutí 8KPřed 21 dnem
Beyond Fortnite - Taking Your UEFN Experience to the Next Level | GDC 2024
Dragons & Robots - Adding Life to Giant Creatures | GDC 2024
zhlédnutí 29KPřed 21 dnem
Dragons & Robots - Adding Life to Giant Creatures | GDC 2024
Accelerating Your In-Editor Workflows with Editor Utilities | GDC 2024
zhlédnutí 19KPřed 21 dnem
Accelerating Your In-Editor Workflows with Editor Utilities | GDC 2024
Manor Lords | Game Profile | Unreal Engine
zhlédnutí 45KPřed 21 dnem
Manor Lords | Game Profile | Unreal Engine
Creating new islands using LEGO® Elements in UEFN and Creative | GDC 2024
zhlédnutí 3,3KPřed 21 dnem
Creating new islands using LEGO® Elements in UEFN and Creative | GDC 2024
Making Friends and Building Networks with Epic Account Services | GDC 2024
zhlédnutí 6KPřed 21 dnem
Making Friends and Building Networks with Epic Account Services | GDC 2024
Unreal Engine 5.4 Feature Highlights
zhlédnutí 1,8MPřed 28 dny
Unreal Engine 5.4 Feature Highlights
Supercharge Your Game with the Epic Games Store and Services | GDC 2024
zhlédnutí 5KPřed měsícem
Supercharge Your Game with the Epic Games Store and Services | GDC 2024
Unreal Engine 5.4 Sneak Peek | GDC 2024
zhlédnutí 636KPřed měsícem
Unreal Engine 5.4 Sneak Peek | GDC 2024
Army of Ants: The Art and the Craft | GDC 2024
zhlédnutí 10KPřed měsícem
Army of Ants: The Art and the Craft | GDC 2024
Chrono Odyssey | Game Profile | Unreal Engine
zhlédnutí 28KPřed měsícem
Chrono Odyssey | Game Profile | Unreal Engine
Inside UEFN Scene Graph | GDC 2024
zhlédnutí 13KPřed měsícem
Inside UEFN Scene Graph | GDC 2024
News and Community Spotlight | April 12, 2024 | Unreal Engine
zhlédnutí 11KPřed měsícem
News and Community Spotlight | April 12, 2024 | Unreal Engine
Chaos Physics in LEGO® Fortnite: Building A Fully Interactive Sandbox Experience | GDC 2024
zhlédnutí 9KPřed měsícem
Chaos Physics in LEGO® Fortnite: Building A Fully Interactive Sandbox Experience | GDC 2024
The Making of Lunar Horizons with UEFN
zhlédnutí 8KPřed měsícem
The Making of Lunar Horizons with UEFN
Building New Rocket Racing Experiences with UEFN | GDC 2024
zhlédnutí 9KPřed měsícem
Building New Rocket Racing Experiences with UEFN | GDC 2024
Verse Update | GDC 2024
zhlédnutí 16KPřed měsícem
Verse Update | GDC 2024
Creating and Leveraging IP in the Fortnite Ecosystem | GDC 2024
zhlédnutí 4KPřed měsícem
Creating and Leveraging IP in the Fortnite Ecosystem | GDC 2024
A Cultural Heritage Digital Experience Powered by Unreal Engine and the Epic Ecosystem
zhlédnutí 9KPřed měsícem
A Cultural Heritage Digital Experience Powered by Unreal Engine and the Epic Ecosystem
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem | GDC 2024
zhlédnutí 7KPřed měsícem
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem | GDC 2024
Using UEFN to Build New Genres | GDC 2024
zhlédnutí 14KPřed měsícem
Using UEFN to Build New Genres | GDC 2024
Marvel 1943: Rise of Hydra by Skydance New Media | State of Unreal | GDC 2024
zhlédnutí 26KPřed měsícem
Marvel 1943: Rise of Hydra by Skydance New Media | State of Unreal | GDC 2024

Komentáře

  • @mordsven
    @mordsven Před hodinou

    Having it be optimized as well, it's an achievement by itself nowadays

  • @AS_Ekko
    @AS_Ekko Před hodinou

    Unreal Engine 5.4?

  • @So_Stylized
    @So_Stylized Před 2 hodinami

    Now we just need some tutorials/documentation on how to achieve this nice stylized non-PBR look in Unreal Engine. Almost everything I see focuses on PBR and photorealism. Hopefully the team will share some of their tricks!

  • @REXanadu
    @REXanadu Před 2 hodinami

    Had no clue WuWa was made with Unreal. Now, I really hope it succeeds. We need more UE open-world success stories to inspire others to make games with it

    • @user-zg1wm7fj9t
      @user-zg1wm7fj9t Před 2 hodinami

      There are quite a lot of open world games (especially on the UE engine), developers need to add a variety of content, and not just create a 3D visual novel with a gacha system, the whole point of which is to run here and there, I’m already silent about the fact that many of these the games are a copy of The Legend of Zelda.

  • @herrscheroflolly5255
    @herrscheroflolly5255 Před 2 hodinami

    I saw their performance, where they briefly showed how they modernized the engine to create such rich anime graphics. I hope the engine developers will one day add such features as built-in functionality, so that they don’t have to resort to modernization, which not everyone is able to carry out. You see, this will greatly expand the list of projects of this type on this engine.

  • @not_amanullah
    @not_amanullah Před 2 hodinami

    🤍🖤

  • @arrtma
    @arrtma Před 2 hodinami

    high Engine with 2.5 texture style . look Amazing

  • @bitwise_demon
    @bitwise_demon Před 3 hodinami

    wuwu

  • @kazunha9759
    @kazunha9759 Před 3 hodinami

    Já tá baixado pae

  • @TheFroze
    @TheFroze Před 3 hodinami

    первый

  • @user-hn4qr2dd4v
    @user-hn4qr2dd4v Před 4 hodinami

    Release from motion capture

  • @phantomabid
    @phantomabid Před 4 hodinami

    It's gonna deep-fry my RTX 3060! 🔥🔥🔥

  • @Tinchy2024
    @Tinchy2024 Před 4 hodinami

    how to get download link of the open world porject?

  • @gabrielepardi5178
    @gabrielepardi5178 Před 5 hodinami

    Thanks for the video

  • @vonnblagaming984
    @vonnblagaming984 Před 6 hodinami

    Xbox fans thougth Hellblade 2 did it first lol. Literally the creator of the engine that HB2 is using already did it.

  • @ScorpyX
    @ScorpyX Před 7 hodinami

    10:32 - Undo, Ctrl+Z, Transaction

  • @ThePandaGuitar
    @ThePandaGuitar Před 8 hodinami

    Soon to be indistinguishable from reality

  • @shannenmr
    @shannenmr Před 10 hodinami

    Talked a lot about what appears to be new Systems and features in UE5.3 or 5.4 but looking through the Documentation for these key words finds very little results ?

  • @Owen-Innes
    @Owen-Innes Před 14 hodinami

    Make sure you wear headphones if you're going to play it. No question.

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Před 18 hodinami

    Currently, there are many effects in 5.4 motion design. The effects of viewport preview cannot be output by actual rendering. . Various bugs are missing, such as text strokes. Animators are most likely to miss effects in sequencer mode. .

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Před 18 hodinami

    UE5.4.1 The bug issue with the motion graphics function remains unresolved, the same as before; Especially when generating SVG models and opening them after saving, if the axis center point automatically deviates, the use of the animator function above is also prone to failure. When the animator switches to Sequence control, the effect is unstable or ineffective. Material designers cannot save multiple effects, and custom colors for material design become invalid after switching text parameters to semi transparent----Recently, text bugs have been discovered, text animation strokes, the preview window is normal, and the MRQ rendering output has no strokes. After the preview stroke is saved, it directly returns to the default first material when opened, as well as texture cloning, and the preview and rendering output effects are unstable.There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

  • @tokunboayodele1599
    @tokunboayodele1599 Před 21 hodinou

    “BLACK MYTH WUKONG” better look this real too!

  • @shlomon3483
    @shlomon3483 Před 22 hodinami

    This dude is professional asf

  • @xaby996
    @xaby996 Před 22 hodinami

    Face anims dont make a story lol. Game will be a meme

  • @milktruckdriver
    @milktruckdriver Před 23 hodinami

    More than a year of development per an hour of gameplay. Made with Unreal. 😂

    • @LucianoPalacio25
      @LucianoPalacio25 Před 21 hodinou

      bro, son 4 años desde que se anunció, es un equipo de 100 personas, el juego dura entre 7 y 10 horas. No veo tu forma de pensar

  • @user-sb5sl1iz5u
    @user-sb5sl1iz5u Před 23 hodinami

    But 30fps

    • @Jason_Bover9000
      @Jason_Bover9000 Před 20 hodinami

      Yes but not on pc what im playing on i can't wait

  • @AuronDzilk
    @AuronDzilk Před dnem

    I mean why not try it right?

  • @gammaboiz1840
    @gammaboiz1840 Před dnem

    Gonna roast my rtx 3060 ti 😂

    • @Jason_Bover9000
      @Jason_Bover9000 Před 20 hodinami

      Good luck with that was my first gpu now I have 7900xtx you might go 1080p medium with dlss balanced to run that at 60fps but not sure

    • @kishimotodashoppee8632
      @kishimotodashoppee8632 Před 20 hodinami

      ​@Jason_Bover9000 with an AMD gpu, you don't even have decent upscaling.

  • @2pacpolat
    @2pacpolat Před dnem

    Hellblade 2 is xbox exklusiv

  • @joshnevel1504
    @joshnevel1504 Před dnem

    Hellz yeah

  • @xberone9952
    @xberone9952 Před dnem

    Quand EPIC GAMES s'en mêle pour faire la pub de son moteur Enreal Engine 5!!! Hellblade 2, vitrine technologique de l'UE5. Le premier jeu à exploiter comme il faut le moteur le plus performant au monde. Hellblade 2, vitrine technologique de la XBOX SERIES X/S😎 Les pendules sont remise à l'heure!

  • @-41337
    @-41337 Před dnem

    people are rightfully clowning on the funny fact that we still need LoDs with nanite. but that being said, damn is nanite still freaking amazing.

  • @Agnes135
    @Agnes135 Před dnem

    Is this still not out lmao? Was it not announced about 3 years ago

  • @importon
    @importon Před dnem

    cut-scenes are boring

  • @Jason_Bover9000
    @Jason_Bover9000 Před dnem

    I can't wait to play this on my 7900xtx at 1440p

  • @nisargjhatakia5844

    All this hard work just to create an ugly protagonist.

  • @anakinskyguy6582
    @anakinskyguy6582 Před dnem

    Is it UE5.0, or did they later on adapt the new features up to UE5.4??

  • @MSALY-bd3yc
    @MSALY-bd3yc Před dnem

    good job

  • @ECHSBACHS
    @ECHSBACHS Před dnem

    WOW

  • @lucasthegamemasterporterfi84

    Did anyone ever notice that NieR:Automata doesn’t have facial animations in gameplay and just in cutscenes only?

  • @ffabiang
    @ffabiang Před dnem

    The ultimate interactive movie

  • @godmisfortunatechild

    First?

  • @AmirHamzah_MAHBAR
    @AmirHamzah_MAHBAR Před dnem

    Amazing

  • @BarrieBM
    @BarrieBM Před dnem

    Love the behind the scenes damn

  • @npanuhin
    @npanuhin Před dnem

    Lumi Nova is a girl of Hoyoverse (search CZcams for her cute videos). What this video has to do with her? Seems like UE just copied her name

  • @MaximoComperatore
    @MaximoComperatore Před dnem

    this is how i fell in love with game development and computer graphics.

  • @DoctorFu
    @DoctorFu Před dnem

    Well... I guess it's time to reinstall the Unreal Engine 5.2!

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Před dnem

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .