Dragons & Robots - Adding Life to Giant Creatures | GDC 2024

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  • čas přidán 22. 08. 2024

Komentáře • 76

  • @AlexiosLair
    @AlexiosLair Před 2 měsíci +9

    There is an extreme hunger for a proper animation and control rig course. Epic, please give enough time and resources to knowledgable specialists to talk more about all of these features. We need it.

    • @NastyKnox
      @NastyKnox Před 20 dny

      Yes I agree. We spend hours going in circles trying to figure out things that should be simple.

  • @Tsukasaelk10
    @Tsukasaelk10 Před 3 měsíci +7

    You just sped up workflow by so much for current and future projects. Amazing.

  • @HighlightRiel
    @HighlightRiel Před 3 měsíci +5

    Unreal is godsent. The animation workflow is so much fun and easier. Thank you unreal!!!!

  • @someone_who_looks_like_me
    @someone_who_looks_like_me Před 3 měsíci +22

    The modular rig is a great idea, however I think you should team up with Lincoln Margison and make a procedural animation generator based on it. sort of, in my opinion it would be a logical progression of the idea.

    • @alalmalal
      @alalmalal Před 3 měsíci +2

      🔥🔥🔥

    • @TheBobbyStyles
      @TheBobbyStyles Před 3 měsíci

      There way ahead of you here lol

    • @LimitedPerfection
      @LimitedPerfection Před 3 měsíci +1

      This.
      I can see the combination of the modular rigging and procedural modules being incredibly powerful.

    • @endoflevelboss
      @endoflevelboss Před 3 měsíci

      Also what would be cool would be if they integrated the experimental n-space field-munging beneath the precomputed hierarchy just to get sweet root n compute time 👏

  • @F4Phantom5657
    @F4Phantom5657 Před 3 měsíci +2

    You made a jaded developer go "WOW". 😅
    Awesome job, Epic Games.

  • @perfectionist724
    @perfectionist724 Před 3 měsíci

    This is one of the many reasons I like ue. You guys give so many detailed presentations.
    Thank you epic!
    .. grateful ue developer

  • @FrostedMike
    @FrostedMike Před 3 měsíci +1

    For the question at the start: I am here for both dragons and robots :)
    Couldn't have a better video on what I need for my project.

  • @l_t_m_f
    @l_t_m_f Před 3 měsíci

    Really good tool and great showcase for it.

  • @Copa20777
    @Copa20777 Před 3 měsíci +5

    Humanity has reached its peak, aliens should start showing up by now😂😂😂

    • @kiaranr
      @kiaranr Před 3 měsíci +1

      🤣

    •  Před 3 měsíci +1

      AI

  • @alirezashahali7889
    @alirezashahali7889 Před 3 měsíci

    after some time spent in unity, I can not wait to get back at unreal especially seeing this

  • @DesignsbyElement
    @DesignsbyElement Před 3 měsíci

    Following along with a skeletal mesh and on the first step, the root was placed outside of the skeletal mesh...

  • @DaDarkDragon
    @DaDarkDragon Před 3 měsíci +1

    really hope the new gizmo with respect snapping settings in a future update

  • @Epic6Mepic
    @Epic6Mepic Před 3 měsíci

    Thanks for the demo!

  • @indieguy7297
    @indieguy7297 Před 3 měsíci +40

    WTF has Unity been doing the past 4 years?

  • @artofjhill
    @artofjhill Před 3 měsíci

    wild

  • @Drakuba
    @Drakuba Před 3 měsíci

    very cool, kinda wish he had atlast 2 hours of "in air" so we could make more deeper dives on everything :P

  • @zijun490
    @zijun490 Před 3 měsíci +3

    Where Can I download Chinese "Long" Model

  • @SuperLordee
    @SuperLordee Před 3 měsíci

    This is amazing!

  • @ryanisanart
    @ryanisanart Před 3 měsíci +2

    can we get a flood by polygroup? tough to rig mechs that were kitbashed together when the flood options get cutoff by uvseams/hardnormals

    • @kiaranr
      @kiaranr Před 3 měsíci +3

      Dev here. I'm literally working on that right now.
      So, yes :)

    • @ryanisanart
      @ryanisanart Před 3 měsíci +1

      @@kiaranr hearts, love, all of those things ❤❤❤❤

  • @RationalBike
    @RationalBike Před 3 měsíci +1

    lets go!!

  • @SAURAVVISHNUGITTE
    @SAURAVVISHNUGITTE Před 3 měsíci

    Fast and to the point

  • @chriscosby6612
    @chriscosby6612 Před 3 měsíci

    Geez. Amazing

  • @Lv7-L30N
    @Lv7-L30N Před 3 měsíci

    Thank you

  • @perfectionist724
    @perfectionist724 Před 3 měsíci

    Very cool!

  • @blockschmidt
    @blockschmidt Před měsícem

    What about face rigging of humanoid characters?
    Do the skeletales need to have a proper rig when being imported into the module editor? Or can I just import any eg A pose avatar into UE as a skeletal mesh and then do the module editor magic? :)

  • @syno3608
    @syno3608 Před 3 měsíci

    Amazing

  • @DessertMonkey
    @DessertMonkey Před 3 měsíci +1

    22:18 Adjusting keyframe values like this or with autokey currently eats up RAM for me for some bizarre reason. Had the engine crash a few times because of this, anyone else encounter this?

    • @AlexiosLair
      @AlexiosLair Před 2 měsíci

      Animation Graph is not optimized in UE if you are displaying all of the curves, it eats RAM and never frees it, you need to restart the editor

    • @DessertMonkey
      @DessertMonkey Před měsícem

      @@AlexiosLair This happens whether the curve editor is visible or not unfortunately in multiple cases in 5.4 (autokey, tween tool, tweaking via curve editor). Have to add keyframes manually to mitigate the issue.

  • @warzonemoments4184
    @warzonemoments4184 Před 3 měsíci

    Will you guys be releasing the 'Marsh' character so we can also practice? Would be extremely helpful

  • @_dumb_duck
    @_dumb_duck Před 3 měsíci

    amazing.....

  • @juanmilanese
    @juanmilanese Před 3 měsíci

    with all this tech behind epic could make an auto rigger like the one mixamo has right?
    something that auto skins and rigs to the default manequin for example?

  • @DaDarkDragon
    @DaDarkDragon Před 3 měsíci

    Is there a way to convert/bake a modular to a normal control rig? I'd like to do some rig/model specific edits without having to rely on making a whole bunch of modules that clutter up the window.

  • @gh0stpyram1d
    @gh0stpyram1d Před 3 měsíci

    cool

  • @Kheossun
    @Kheossun Před 3 měsíci

    it really feels like there is someone on the side telling you to go faster

    • @kvickart
      @kvickart Před 3 měsíci +1

      its a gdc presentation so they have a tight schedule to keep to

    • @chasescooper
      @chasescooper Před 3 měsíci +1

      This is actually true 😁

  • @uerenderman
    @uerenderman Před 3 měsíci +3

    Super

  • @mmmuck
    @mmmuck Před 27 dny

    I'm curious if this can be hooked up to Maya easily?

  • @regiluthfi
    @regiluthfi Před 3 měsíci +2

    hi anyone, im new to UE do you rig the model in UE or other software and import them in UE?

    • @casproduksiyoncasoyun4497
      @casproduksiyoncasoyun4497 Před 3 měsíci

      Both yes

    • @sne4ky1337
      @sne4ky1337 Před 3 měsíci

      you can do both. if ur modelling in blender might as well rig in there but now u can also add more bones in unreal without having to go back to blender

    • @regiluthfi
      @regiluthfi Před 3 měsíci

      @@sne4ky1337 noted thanks dude

  • @DesignsbyElement
    @DesignsbyElement Před 3 měsíci

    This would make more sense if I could do this with a static mesh and not just a skeletal mesh

    • @kiaranr
      @kiaranr Před 3 měsíci +1

      You can right click a static mesh and "Convert to Skeletal Mesh". It'll put a root bone at the origin, and weight the whole mesh to it. Just a place to start with.

  • @144digital
    @144digital Před 3 měsíci

    It's nice

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před 3 měsíci

    explain me the diff btw the Houdini APEX ctrl rig components and UE modular ctrl rig as if I were 5yo

  • @ismaillinkin7896
    @ismaillinkin7896 Před 3 měsíci

    Can u make drift tuto.? 😢😅

  • @i.sebastian.c6563
    @i.sebastian.c6563 Před 3 měsíci +1

    Autodesk is under ALERT! :)))

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Před 3 měsíci

    Sadly on my test model it doesn't work as intended (Daz Studio model exported directly as FBX), as controls get huge, but it is experimental yet and I am looking forward to it! Might as well be able to fix it with this video.

    • @metafuel
      @metafuel Před 3 měsíci +1

      Just check the scale of your imported model. Test its size against the ue5 mannequin.
      It could be your scale that's off.

  • @user-cn9jy9hw6z
    @user-cn9jy9hw6z Před 3 měsíci

    ❤❤❤❤❤

  • @ANUBIS_game_dev
    @ANUBIS_game_dev Před 3 měsíci

    Can we use it with 2d ?

  • @AKThem06
    @AKThem06 Před 3 měsíci

    give me my pelvis controller

  • @mpsterprod
    @mpsterprod Před 3 měsíci

    LMAO

  • @eert_wolliw
    @eert_wolliw Před 3 měsíci

  • @arttest0156
    @arttest0156 Před 3 měsíci

    soon unreal will also be a 3d modeling, Photo Editing, and Digital Audio Workstation as well.