Unreal Engine 5.4 Feature Highlights
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- čas přidán 20. 05. 2024
- Unreal Engine 5.4 is packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. Find out more at unrealengine.com/whats-new.
With this release, we’re delivering the toolsets we’ve been using internally to build and ship ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite.’
Highlights include substantial updates to both in-editor and gameplay animation features, significant rendering enhancements, an extended virtual production toolset, improved developer iteration, and much more.
#unrealengine #ue5 #ue #unrealengine5 - Hry
Congrats to Andy and the team on releasing the motion design tools! 🎉🤙🏾
Your tutorials have been a huge help!
Thanks Winbush!!! Huge thanks to all the Beta testers
@@andyblondin7384 absolutely thanks for having me along for the ride I'm excited these tools are now out in the community!
Hello winbush How to do it now nanites shadings, optimize shader, hardware ray tracing How do I do?
@@Matthewfurry how do you do what in particular?
This is the best time to be a 3D animator and I really want to use unreal engine 5 to animate things.
got 5.4 ....opened a few existing projects...all things seem okay....thanks !
At this point i'm convinced they're gonna release new and improved real lives with UE 6.
UE6 is just gonna be one giant megacomputer which controls reallife weather, volumetric clouds and sun rays XD
unreal updates with new features, is faster than me learning it..
Holy crap that Nanite improvement is insane!
tesselation: how many subdivisions would you like?
nanite: yes!
I understand nothing, but everything is awesome ❤
Animation rigging and displacement maps are exactly what I was hoping for 🎉
It's Finaly out!! Can't wait to test the Motion Matching and Motion design more, amzing job!
This is awesome! Upgrading to 5.4 right now. Cheers!
would fun to see more and better 2D support in the engine :)
Godot
@@andrew8253 godot is ok, but i want work with Unreal :)
Have you tried paper zd? I thought about it but eventually decided to abandon 2d altogether.
"Finally" is right, the movie render graph has been a long time coming!
Really curious to see how it works
Hey guys, Amazing job. But the engine is so heavy on some systems (at least mine.), I really hope that you take optimization in mind.
I cant even begin how amazing this update is. The motion graphics, sequencer, viewport, outliner, quick retarget.. just amazing.
Two words: Hell. Yeah.
the retargeting, tessellation, & rendering upgrades 😍
For the unification of 3D... Holy😮
JUICY!
you all should try one day to play a future videogame named "Portugal: Rise of the Ornurenses" that will launch on Steam and it will be made on Unreal Engine 5 in a few years
This game is a sci fi game set in Portugal where a young man named Sérgio created several robots in shape of mythical creatures for an exposition at the Web Summit... in this game players can play as one of this robotic mythical creatures like Griffins, Chimeras, Werewolves, Gargoyles and many others and complete quests across places like Sintra... I should not give too much spoilers but this game in the future will have expansions and players will be able to explore the full Portugal from north to south and even some alien planets as well in this new "pagan and robotic Portugal"
fake
Amazing!! Can't wait to dive deeper into Motion Matching! 🔥💪
We are waiting Motion Matching 500+ Animations Project from EPIC to work on a Parkour Project 😉
As an animator who just started learning CG character animation a couple years ago in Blender, these new UE animation tools look very approachable!
Thank you for the motion matching system. it will help us a LOT 😍❤
Been loving this app! Green screen is so easy, fast and has amazing results in a short time.
Noice ! But...Anytime for the promised Epic Laucher overhaul though...
this, we needed that overhaul 4 years ago.
I’ve only just got into Unreal as a motion designer and loving it 👌
UE 5.4 is ❤
As always there will be no disappointment in UE ever seen
Amazing work! Now the only thing’s missing is the motion matching sample with the animations so we can study more of this tool.
Very Exciting Update Can't Wait to Use It
This Is the Only Thing That Gives Me Excitement and Motivation Nowadays
Very awesome unreal engine 5.4 nanites shadings and rendering
Awesome! just updated few minutes ago.
okay the movie render graph is probably the biggest update for vfx people.
Nice Qol improvement , crazy update again.
Retargeting is huge! Also interested in the cloud DDC
Those are great news especially the ones on the optimization
Looking forward to this update and cobgratz to rhe team for their hard work
when Nanites are able to work with all the characters, it`s game over for retopology! Some day....
"setting up a leg in just a few steps" Ohhhhhh 😅
JUST TO MAKE SURE SOMEONE READS THIS. The Motion Movement Component (Mover 2.0) is now included but theres ZERO documentation on how to get it even into the Player Character Blueprint... Not even on reddit nor discord anybody knew how to do this. Again great documentation from Epic releasing CRITICAL stuff that was needed years ago and then not giving any examples.
That terrain ;0
I have been looking forward to UE 5.4 and these enhancements to VR/XR. It is time to build!
Great, I hope we can continue to enhance the character animation function, I really like using it!
Imagine making your own Halo animated movie
Epic! As always
Thank you Epic.
Epic updates! As always 😉 Go-Go Unreal Engine!
That’s a whole lot to take in!! Awesome release🎉
Add a video editing suite.
very cool updates
Woo!!! Updating now
Everyday is a new improvement
🥰😍🙏
Great! Will be nice to play games using this technology. Does anyone knows why the old dotted Sony log appears with the word Sting on the ship at the end of the video? XD
Unreal Engine needs an official chatbot ai that can help noobs like me with blueprints
Wheeeeeen???))
This is mind-blowing.
Anytime I see developments in Motion Design I immediately await new sports graphics packages for NCAA sports broadcasts 😂
Awww yiss... now we just wait on that sweet motion matching animation demo coming later.
It takes me more to download the new Unreal version, than Epic to release the next one.
That snow scene with the truck will be downloadable?
Update the image plate issue
MAN this is UNREAAAAAAAAL (6)
Is motion matching performant or should i just stick to the classic state machines for my parkour game?
some great improvements. cgi will become more and more accessible, also with ai, as time flows
Every 5.x update so far was really a banger! way to go!
Awesome updates! Thank you ❤
Guess I'm learning C++ now?
Is Direct Storage something you can add within this or is that entirely done through Direct X 12 programming?
Animation tools that every engine likely would want.
Also nice to virtual scene improvements, but still feels like distance still has its faults or background type used.
Hi could unreal engine 5 get cloud coverage update where shadows or daytime gets dim when clouds go over
Wow 🎉🎉🎉 you guys are insane!
What about bugfixes? 😅, can't wait to test it! 🎉
Thanks
I wish adding HDR support became mandatory for all new games
So cool, the features are crazy!!!!!!
Do the performance improvements in UE5.4 mean that
Wonderful stuff. You guys need to work on your Water Plugin though. It needs some serious improvements.
I think it's depreciated or something lol
@@martinibomb that's an understatement. Any modification to it and you'll see the water breaking
Bhvr is having a field day with this update
Any links to guides on setting up or getting started with a lot of this? I'm going to be doing A LOT of animating soon.
Great news! Have you switched Fortnite to it yet?
What unreal engine 5.5 needs is to automatically detect the humanoid character
And with a click of a button explain it which are the knees, the elbows and also the neck
So it should scan the body and create a humanoid skeleton and also automatically apply those same features being explained, so the knees the elbows the neck all is autonomously added on its own,
And also to have voice commands
Where we tell it and it speaks back
A virtual assistant SOPFiA
So we explain
This robot is made of steel, and it automatically makes it all steel frames, and that the steel is destructible
And we explain it to procedurally generate a city and it generates a city on its own.
Thank you! :)
MacOS full screen? iOS push notifications without needing to build from source? Right clicking on Magic Mouse / magic track pad?
Exciting times!
wow
can anybody tell me that should i use blender or unreal to make animation, my type is to make cinemaric shot like movie not gammes. please tell
Helloo, will you use AI real time animations for NPC and main characters to have a hyper cool realistic scene? Will unreal 5 work with Qualcomm VR GPU for VR standalone games?
Looks great! But I can't find the free animation pack mentioned in your show on the UE marketplace?
These dudes are genius's.
Or somebody cheatin with a time machine bringin technology back from the future.
This is huge as always!
Unreal Engine should be a complete out of the box package! Like Dreams on PS4! which I think they are doing it! We should be able to use SDF, Voxel, all sorts of polygon modeling/sculpting, UV Mapping, Texture painting with Quixel inside Unreal, Baking Textures! Rigging, Animation, VFX, Motion Graphic, Making Music, Sound FX, even 2D animation Hand Drawing (which I saw plugin for Unreal doing that!) and Spire rigging and animation like Moho, Simulations like Houdini and other things I don't off! all inside Unreal! We achieved some of these, but we can achieve more! especially the game dev workflow! We should have a decent modeling, sculpting already in Unreal! Unreal users shouldn't leave Unreal to make stuff and import! I think all should be done in Unreal! Please make that happen!
Is unreal trying to become the new blender?
Awesome 🤩
new TRS gizmos dont allow you to alt+click and drag to create duplicate?
I am so convinced life is a simulation
Does anyone know how to control gizmos with middle mouse button like in the video? When I press mmb it just do panning like before. Is there a setting for it?
Apparently, it's a new plugin. You gotta enable in in the plugins. Called TRS Gizmo. Then again enable it in the editor preferences. Search for gizmo and you'll see it. It doesn't support snapping though.
if you have to drag and drop everything.
that means everything was pre packed in other platforms.
not really created in ue4.
so instead of sayin g"creat" you might want to saay " use assets effeciently"
Next up is UE5.5, you can now experience life 2
I don't understand the in-editor animation and rigging stuff.
From what I gather, can you automatically rig the unrigged model in-editor by just adding the module asset to the project?
Or does the skeletal mesh need to have bones and weight paint integrated before bringing the assets in?
I believe the model should be rigged before hand and then you can easily animate the character using the new IK feature which move the adjuscent body part accordingly
I would like to see an improvement in upgrading the project to a new engine version without corrupting the project, I had problem from 5.0 > to 5.1 > to 5.2 and now I don't trust it anymore
Shit's crazy.