Unreal Engine 5.4 Sneak Peek | GDC 2024

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  • čas přidán 29. 04. 2024
  • Get a first look at the innovative new functionality of Unreal Engine 5.4! Join us for a presentation highlighting the top new features coming to game developers.
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Komentáře • 591

  • @uenote3280
    @uenote3280 Před 12 dny +320

    00:00 intro
    00:58 nanite improvement
    06:23 localized volume fog (new in 5.4)
    07:30 heterogeneous volume improvement
    09:30 animation
    10:34 animation - modular control rig
    20:43 new character retargeting
    22:11 skeleton editor
    23:54 motion matching
    27:12 PCG
    28:26 audio

    • @Khalid_Looby
      @Khalid_Looby Před 12 dny +3

      thx

    • @johndawson6057
      @johndawson6057 Před 12 dny +3

      May your god bless you❤

    • @Kentkent-sd2xr
      @Kentkent-sd2xr Před 11 dny

      🦒

    • @leaivv
      @leaivv Před 10 dny

      @@johndawson6057That‘s funny

    • @fredfinks
      @fredfinks Před 8 dny +1

      How long until we see games like this that can run on say a 4080 equivalent? (or even of the unreal engines from 4 years ago?

  • @Mutant_Fox
    @Mutant_Fox Před 10 dny +233

    17:43 "Control rig, it just works." Woah shots fired!

  • @Sozidar
    @Sozidar Před 13 dny +277

    Guys. New gizmo. Finally. NEW GIZMO.

    • @ryanisanart
      @ryanisanart Před 13 dny +8

      New gizmo doesn’t allow ctrl+mouse movement unfortunately. I think it’s bugged. edit: sorry i'm wrong, alt+drag to duplicate doesn't work, which he even mentions in the video.

    • @ComfortZoneComic
      @ComfortZoneComic Před 12 dny

      Good shout tnx

    • @tjrizvi251
      @tjrizvi251 Před 12 dny +4

      Did they fix vertex snapping?

    • @davinsaputraartandgamedev9453
      @davinsaputraartandgamedev9453 Před 12 dny

      @@ryanisanart omg really

    • @ryanisanart
      @ryanisanart Před 12 dny +1

      @@davinsaputraartandgamedev9453yes, makes it unusable

  • @EVILBUNNY28
    @EVILBUNNY28 Před 10 dny +208

    Unreal is the perfect example of what a game engine should be. Focusing on tools and features to give developers the most creative freedom and control- not wringing out every last cent from them **cough** unity **cough**

    • @pratheepace7832
      @pratheepace7832 Před 9 dny +3

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @handgunpro3195
      @handgunpro3195 Před 9 dny +5

      True, but i've been using unreal engine since you had to pay 20 a month for it, fortnite is the only thing allowing it to be free.

    • @XxZeldaxXXxLinkxX
      @XxZeldaxXXxLinkxX Před 8 dny +6

      ??? Unreal has had royalties way before unity

    • @JamyzGenius
      @JamyzGenius Před 8 dny +1

      ​@@pratheepace7832 Hi! Wrote four replies [in my reply thread] but they seem to be going automatically to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!
      Reddit: www.reddit.com/r/unrealengine/comments/13fmcd7/ue52_quixel_bridge_plugin_not_working/
      Epic Forums: forums.unrealengine.com/t/bridge-importing-error/837237/4
      I linked the resources and put this comment in another reply thread with the linked forum posts. I hope this one goes through! last one before I give up sorry. I hope these help!

    • @mrfatuchi
      @mrfatuchi Před 8 dny +1

      @@handgunpro3195 I'd pay that same money for any engine that has proper support. Tired of all this free nonsense which in the end just makes a product shittier. Unity, in its basic form, lacks so so many features that you could hardly call it an engine. And then you have to install bunch of packages and deal with their shortcomings... But I cant complain because its free...

  • @scrie100
    @scrie100 Před 8 dny +8

    Wow just seeing how well thought out and functional this software is makes me wanna become a game dev on it's own

  • @JamyzGenius
    @JamyzGenius Před 12 dny +36

    21:11 - Thank youuuu!!! I was doing some stuff on 5.3 using this tool, which was a little bit tedious, but the updated method looks awesome and much more friendly! It looks so much easier! - Thanks for all the work on this update!

    • @pratheepace7832
      @pratheepace7832 Před 9 dny +1

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @JamyzGenius
      @JamyzGenius Před 8 dny

      ​@@pratheepace7832 Hi! Wrote three replies but they seem to be going to spam sorry. I cannot seem to link resources, but I did this exact google search in Edge. I hope it helps. "quixel bridge but it showing error like asset not available in uasset format"
      I found two great resources I hope they help. One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"
      I will cite a reply/solution from the reddit thread. I hope this helps. From Priamarin: "So, I had the same issue and could fix it. I had to go to the Quixel Bridge website, had to log in with my epic account and activate the free plan."
      Citing from the Epic Forums: From Bananabananapie "I found what’s wrong it looks like I need to go to the Quixel website and sign up from there and choose the unreal engine plan, for it to work, even though I signed up already"
      What seems another solution too. From Hallelujah4Ever "Actually there is no need to sign up again, all you need is to login to Quixel with your whatever account and then hit the blue subscribe button and accept it, that’s all."
      I hope this helps! sorry for not helping further. I haven't used Quixel Bridge since around 5.0/5.1. But truly hoping these fix the issue. If the reddit resource is not helpful, please check the Epic Forums one. It has many replies. But overall, the fix seems to be the same. Cheers!

    • @JamyzGenius
      @JamyzGenius Před 8 dny

      ​@@pratheepace7832 Hi! I cannot seem to reply at all, wrote four detailed replies but all went to spam sorry. Cannot seem to link resources either. But google these two threads below. I hope they help you Pra! Cheers!
      One is from Epic Forums dating April 1st. Title: "Bridge importing error - Plugins"
      Second is from Reddit. It says it is from a year ago - Title: "UE5.2 Quixel Bridge plugin not working"

  • @bruceoberleitner3031
    @bruceoberleitner3031 Před 13 dny +14

    Awesome presentation Daryl! You covered a lot of ground in just 30 minutes. Do you have any other presentations available for us to watch?

  • @terenteborfasul
    @terenteborfasul Před 13 dny +185

    Hey Epic games! As a big fan and daily user of your engine I would be very interested in some critical fixes for older features, like:
    - world partition bugs and performance
    - level streaming bugs and performance
    - BPPs and PLAs breaking all the time from redirector fix
    - HLODs bugs and performance, like not baking along world axis

    • @mootzartdev
      @mootzartdev Před 13 dny +35

      Yeah they really need to fix old stuff before ramming in new features that only people at Epic can seem to use.

    • @javierignite1895
      @javierignite1895 Před 12 dny +5

      yeah it's been ages since a decent update of WP

    • @xvxluka222
      @xvxluka222 Před 12 dny +1

      They should also update the build system to use cmake or sth like that

    • @bee3D
      @bee3D Před 12 dny +1

      @@mootzartdevseriously, it seems like absolutely nobody but the best of the best WITHIN EPIC can even show off the features that they make

    • @Isaacrl67
      @Isaacrl67 Před 12 dny +15

      While I agree that more attention to bugs would be great, even 5.3 had a slew of bug fixes for world partition. They love to show off the features in these videos, but if you review the release notes you can see they are also hunting down bugs.

  • @MegaMiley
    @MegaMiley Před 13 dny +3

    Thanks for showcasing how to use the modular control rigs for vehicles! Literally was trying to do that myself this week and couldn't quite figure out how it was supposed to work :D

  • @King-O-Hell
    @King-O-Hell Před 8 dny +6

    I've always just been a gamer but it's really cool to see behind the veil a little bit, in regard to the graphical side of things.
    I never cease to be impressed by all of this.

  • @MrSiasman
    @MrSiasman Před 11 dny +12

    Nice to have an animation guy on the game engine team.:)

  • @Nerdsbew4re
    @Nerdsbew4re Před 13 dny +11

    Very cool talk Daryl! I wish all the unreal videos could pack this much detail into 30 minutes

    • @zachansen8293
      @zachansen8293 Před 12 dny

      But don't you want to know more about fortnight? What about fortnight? And don't forget about fortnight. It pays the bills, I guess, but it's super dull.

  • @ThatTechGuy123
    @ThatTechGuy123 Před 10 dny +8

    That was really quick but still got sooooo much out of it! You are really great at explaining just enough to get us started and then we can dive deeper in some documentation and tutorials.

  • @aEtherEater
    @aEtherEater Před 12 dny +4

    Finally getting some vehicle support. It also looks like new animation dataset system is going to make setting up complex characters so much easier!

  • @rtm1619
    @rtm1619 Před 12 dny +95

    I was making a game in unity these past 2 months.. (day job as a c++ quant dev, used to do game dev about 6 years ago, but making a return) I made a huge mistake. Moving over to Unreal guys. It isn't even comparable.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo Před 12 dny +3

      Same there, but currently need to upgrade my GPU as my old 2060 is struggling with detailed scene.

    • @St4rdog
      @St4rdog Před 12 dny

      It is comparable, but Unity are bad at marketing. Epic are good at hyping things up for normies who think they are inventing these features.
      10:00 Control rig - Unity "Animation Rigging" package. Since 2018.
      22:00 Animation Retargeting - Unity Mecanim humanoid retargeting since 10 years ago.
      Lumen (Runtime GI) - Unity Enlighten Realtime GI (yes, it's baked mesh positional information, so no light through a door that opens, but it is fully realtime direct/indirect bounced lighting). Since 10 years ago (czcams.com/video/QNXbAUKkbEc/video.html)
      Also has Screen Space GI in HDRP, but obviously not the same as Lumen, and uses reflection probe information, but still useful, and handles emissive better than Lumen which creates unusable blobs/pulsing from screen space.
      Note how boring and lacking in visuals this talk is compared to Unreal Lumen - czcams.com/video/qcLBFVFUsI8/video.html

    • @indiecore-2022
      @indiecore-2022 Před 10 dny

      I published a game I built in unity, then I decided to try unreal and its not only easier to learn, but Blueprints allow you to never write a line of c++ and the community has custom blueprint plugins for everything literally

    • @mariuspuiu9555
      @mariuspuiu9555 Před 10 dny +1

      it depends on what you want to. both engines are great.

    • @CarTastic-fv6eo
      @CarTastic-fv6eo Před 10 dny

      @@mariuspuiu9555 Unity is nice engine but has bad management and after latest drama with pricing i wont risk on it anymore.

  • @metternich05
    @metternich05 Před 13 dny +70

    I can't wait to see next gen games built on this and using the full potential of the new technology.

    • @WeaponxiD
      @WeaponxiD Před 13 dny +19

      And 4090 in min req for 1080p with dlss performance

    • @magnomliman8114
      @magnomliman8114 Před 13 dny +46

      @@WeaponxiD always the cringe comment that cant understand anything and just know that the 4090 is the fastest gpu .typal Roblox kid comment.

    • @WeaponxiD
      @WeaponxiD Před 13 dny +1

      @@magnomliman8114 wow really? lol

    • @Deliveredmean42
      @Deliveredmean42 Před 13 dny +9

      @@WeaponxiD when these future games comes out that GPU will be seen as a midrange and overly power hungry card.

    • @RealSeanSchumacher
      @RealSeanSchumacher Před 13 dny +1

      @@WeaponxiDI've actually been making a game with my buddy for over a year now and for being unpackaged and pretty unoptimized, it doesn't run terribly. Im ready to try out the new tesselation because before, it was harder to set up and had a pretty big performance impact (I had to take it out). No matter what, we're getting to a point in videogame development where we are doing things we could do 10 years ago but with much less impact on hardware.

  • @Megasteakman
    @Megasteakman Před 13 dny +10

    Wow, this is incredible! Love these features, I'm so excited!

  • @makeyourgame2210
    @makeyourgame2210 Před 13 dny +100

    Best Engine Ever. Thank you for your job

    • @ScyrousFX
      @ScyrousFX Před 12 dny +22

      Sure, if we ignore the traversal stutter & shader compilation stutter.

    • @ThreatInteractive
      @ThreatInteractive Před 12 dny

      Best non-proprietary engine* unfortunately for consumers.

    • @piotrek7633
      @piotrek7633 Před 12 dny +13

      everything made with unreal engine 5 is a lag/stutter fiesta, it takes one low detailed texture to break the immersion, and overall i'd rather stick with blocky games than realistic enviroments that literally hurt the eye due to the amount of different details in colors. Realistic detail works with our eyes because we can focus our sight and our brain blocks the rest, with games its simply not the case we see all the detail, and without lying its often giving me a headache, especially if you have post effects turned on. Our bodies don't like to look at too much stuff at once, that's why top games are often simplistic

    • @zachansen8293
      @zachansen8293 Před 12 dny +1

      Best engine ever.... so far.

    • @zachansen8293
      @zachansen8293 Před 12 dny +7

      @@ScyrousFX shader compilation stutter is on the dev's.

  • @prometheus_beard
    @prometheus_beard Před 13 dny +1

    Ohhh kayyy now I'm actually excited... last UE film I uploaded was my 100k GAW video with Maarten from DBK as the blacksmith, but these new upgrades and features are going to make my next offering far better. Thank you all who work on UE. Absolutely amazing.

  • @crs11becausecrs10wastaken
    @crs11becausecrs10wastaken Před 11 dny +19

    Nanite skeletal mesh experimental confirmed in 5.5 💪

    • @pratheepace7832
      @pratheepace7832 Před 9 dny

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

    • @fortnite.burger
      @fortnite.burger Před 8 dny

      Try a different asset​@@pratheepace7832

  • @crub1n0
    @crub1n0 Před 12 dny +4

    I really love that "Skin weights paint and editor" tool, superb!👍👍

  • @Mojo545
    @Mojo545 Před 6 dny +1

    Awesome that we can render snow places so beautiful now. Than the next gen can at least experience snow in the metaverse as we are now doing our best to melt it all!

  • @behrampatel4872
    @behrampatel4872 Před 12 dny +3

    Daryl is to VFX peeps what Chris Murphy is for game devs. They both show you so much cool stuff you don't want to close the tab.
    Cheers for such an informative demo Daryl.
    b

  • @BreakBackReality
    @BreakBackReality Před 12 dny +5

    I've been waiting for motion matching from epic games for a very long time, finally we got it! Thank yout for developing Unreal Engine in the right direction

  • @Liam-fr1lr
    @Liam-fr1lr Před 8 dny +3

    modular control rig setup is absolutely massive

  • @NatJSBelza
    @NatJSBelza Před 7 dny +1

    Glad to see Daryl again. Glad you left Autodesk for Epic. Back in the days, I would watch Autodesk's yearly product presentation, and I always look forward to listening to Daryl showcase new features for Maya.

  • @Immortal_BP
    @Immortal_BP Před 7 dny +1

    unreal never misses with these updates, everytime is crazy good stuff

  • @FitriZainOfficial
    @FitriZainOfficial Před 12 dny +1

    HV already looks good before but painful to work with in previous version, im glad to see some improvement. Looking forward for 5.4!

  • @nekronavt
    @nekronavt Před 13 dny +2

    I would really like to see weights transfer tools in the skeletal mesh editor for modular characters skinning.

  • @Xenthorx
    @Xenthorx Před 13 dny +2

    Great video, covers a lot of things in detail, great presenter !

  • @antonbaton1120
    @antonbaton1120 Před 7 dny +1

    I am not a developer, just a gamer, and i am very impressed of all this works of UE... This mean the games will be more beautiful, more realistic. Because it will be cheaper for developer to implement those wonderful features! So glad of this progress... i hope it all will be implemented on VR to so we can play or enjoy the new, better VR worlds )

  • @michelprins
    @michelprins Před 7 dny +1

    Wow, this is exciting stuff! Thanks, Epic Games!
    As a big fan and daily user of Unreal Engine for years, I'd love to see deeper integration with 3D tools like Blender, as well as built-in AI animation tools similar to Adobe's Mixamo. Back in 2000, I even built a 3D virtual art gallery called the MP-ArtStation .

  • @muviing5427
    @muviing5427 Před 11 dny +1

    He's explanation is so great to understand and exciting. I can grab more information from his clear and easy to understand explanations..

  • @DeJayAnim
    @DeJayAnim Před 13 dny +6

    So amped for this!

  • @SonnyBear5
    @SonnyBear5 Před 12 dny +4

    5.4 seems like the BEST time to get into UE5. I’ve been dabbling with the engine and wow there is so much to learn. Still working on basic mechanics and understanding the spaghetti code haha

    • @pratheepace7832
      @pratheepace7832 Před 9 dny

      i downlode ue5.3 im new to ue i triede to downlode asset from quixel bridge but it showing error like asset not available in uasset format plzz help me to solve this

  • @DenisKhoninov
    @DenisKhoninov Před 11 dny +16

    That NEW GIZMO!
    HYYYYYPE HYPE HYPE!
    Maybe 5 years later we can have also quick snapping....

  • @tywins3669
    @tywins3669 Před 7 dny +1

    I know nothing about game development but seeing this gives me a greater appreciation for the work and technology that goes into making the games i enjoy.

  • @jaymac7203
    @jaymac7203 Před 8 dny +3

    This setting would be great for "The Thing" game 🤔

  • @ArtVandelayInc
    @ArtVandelayInc Před 11 dny +1

    Just wow! Mind-blowing stuff as always

  • @Im_Ninooo
    @Im_Ninooo Před 10 dny

    amazing update! I just hope they manage to fix attenuated audio being silent when exported with the Movie Render Queue :/

  • @RiderZer0
    @RiderZer0 Před 7 dny +1

    Man I might need to learn this program. I’ve always wanted to make my own game, it seems like epic has made a platform easy enough for someone to learn without going to a university.

  • @JM_Traslo
    @JM_Traslo Před 13 dny +15

    Any chance we can see uploads go into 1440p format for CZcams? even if the underlying video is 1080p, the bitrate of 1440p youtube would help so much when there's a lot of dense detail and smaller text.

  • @getshotUK
    @getshotUK Před 12 dny +2

    Awesome thanks for the great presentation :)

  • @inmatejason
    @inmatejason Před 7 dny +1

    wow, i remember the days of being amazed at 3DFX games.

  • @ChrisM541
    @ChrisM541 Před 8 dny +2

    Fantastic. Superb programmers clearly proud of their work, and remember, only the tip of this update iceberg was shown here.

  • @MaleOreo
    @MaleOreo Před 7 dny +1

    motion matching is going to be amazing

  • @philipxxxdj
    @philipxxxdj Před 12 dny +3

    proud ue4 developer since 2014

  • @n1lknarf
    @n1lknarf Před 13 dny

    Would also be cool if you added a min/max input for radius in the nodes "get random nav mesh point". It's impossible to get a higher number than 1 without crazy acrobatics.

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost Před 13 dny +2

    Gonna have so much fun with this tools on my character

  • @btarg1
    @btarg1 Před 12 dny +1

    Modular rigging is incredible!!! ❤

  • @DOKTORFUZZEL
    @DOKTORFUZZEL Před 7 dny +1

    I didn't understand a single word that was said, but I'm just fascinated by the technological progress.

  • @camaxide
    @camaxide Před 12 dny

    Looks really good that the smoke cast shadow - but looks equally odd that the fire from the barrel does not generate any lighting - I would wish for that before the fog really :D

  • @perfectionist724
    @perfectionist724 Před 12 dny +2

    Great presentation!
    Thank you very much!

    • @darylobert
      @darylobert Před 12 dny +1

      Thanks for the kind words, had so much fun making this content.

    • @perfectionist724
      @perfectionist724 Před 12 dny +1

      @@darylobert will that scene be available to download?

  • @cHelllo4eK
    @cHelllo4eK Před 3 dny

    Огромное спасибо за такое обновления , мне всегда нравился стиль Unreal Engine , и я сейчас не только за движок а вообще за все , все максимально просто и удобно делают , нету лишний информации как у других , даже локализацию движка сделали , а для новичка это просто супер , одним словом просто молодцы хлопаю стоя 👏

  • @remedyrenders5746
    @remedyrenders5746 Před 12 dny +3

    Great presentation!!

  • @seanspitzer5537
    @seanspitzer5537 Před 12 dny +3

    That Daryl guy is pretty cool! :P

  • @supremebeme
    @supremebeme Před 10 dny

    damn that localized fog is nice. also a 2x speed improvement since 5.0?! noice.

  • @Neotrax_City
    @Neotrax_City Před 4 dny

    I started testing the new features in version 5.4, the most interesting option for me is Motion Graphics. Welcome to our new Neotrax city, it's being created in Unreal Engine ! :)

  • @HBasch
    @HBasch Před 13 dny +3

    AMAZING ! When is 5.4 going to be out ? thanks guys amazing work

  • @checkerbene
    @checkerbene Před 12 dny +1

    Any plans on easy Vertex to Vertex snapping?

  • @fddesign
    @fddesign Před 13 dny +2

    Awesome new features :D

  • @user-nn5kq1kj7r
    @user-nn5kq1kj7r Před 8 dny +1

    Fantastic presentation

  • @Vartazian360
    @Vartazian360 Před 9 dny +1

    How about fixing cpu optimization, shadse and traversal stutter in the engine?

  • @TheRoadDogII
    @TheRoadDogII Před 2 dny +1

    cant wait till it is 5 years later so we can all enjoy a smoth game experience.

  • @Tethmes
    @Tethmes Před 6 dny +1

    I'm glad there are people out there who know what tf this all means so that I don't have to.

  • @clinteverett4729
    @clinteverett4729 Před 5 dny +3

    Bring back Unreal Tournament.

  • @enermaxstephens1051
    @enermaxstephens1051 Před 11 dny +3

    Just one question - When will it use Ai to take voice commands? Instead of building the whole scene from scratch, by hand, when can I simply tell this program what to do?

  • @TheMarauderOfficial
    @TheMarauderOfficial Před 7 dny

    sincere question prior to localised fog did ue games just use billboard textures for “localised fog”?

  • @SixthFourthEighty
    @SixthFourthEighty Před 12 dny +1

    you can use the debugger to make video scenes too? if u cant program a scene. just do it in game and then use the rewind and capture what you want ?

  • @MaticTheProto
    @MaticTheProto Před 9 dny +1

    1:11 UNIMOG WOHOOOOO :D

  • @unreolog8699
    @unreolog8699 Před 12 dny

    Where can I find the mentioned "Jasper" demo?

  • @SuperZymantas
    @SuperZymantas Před 13 dny +2

    Epic UE eatch time i fell like x-max eatch time inovation! Well done Team!

  • @immortal3164
    @immortal3164 Před 12 dny +2

    cant wait for 5.4!!!

  • @everymadestuff4298
    @everymadestuff4298 Před 12 dny

    Localized Fog Volume is looking really promising!!

  • @MVEProducties
    @MVEProducties Před 7 dny +1

    Hopefully more support for macOS and M3 Macs?

  • @arikanidjar
    @arikanidjar Před 7 dny +1

    Leaps and bounds!!!!! ue just keeps evolving.

  • @blocbonbon
    @blocbonbon Před 10 dny +1

    Man I want to drive that truck through that snow!!!

  • @GUGUCOLOR
    @GUGUCOLOR Před 10 dny

    What is the name of this winter asset?

  • @egretfx
    @egretfx Před 12 dny +1

    there's no way unity engine will be able to catch up with how good the graphics are in-engine. absolutely phenomenal!

  • @mangaming1942
    @mangaming1942 Před 13 dny +9

    Nice job guys!!!

  • @simulacrumgames
    @simulacrumgames Před 12 dny +1

    UE just keeps getting more insane! Unrealer?

  • @Rodutchi
    @Rodutchi Před 13 dny +6

    You guys are incredible damn, if only I could use these features on my 1650. So sad

    • @overwatch540
      @overwatch540 Před 13 dny +3

      I'm using it on 1650s

    • @Joeballs187
      @Joeballs187 Před 13 dny +2

      Unreal 4.3 probably run just fine I had a 1650 and I did alot with unreal and the cryteck engine is good with lower end tech as well

    • @Rodutchi
      @Rodutchi Před 13 dny

      I didn't say am not using it or that I want it to run, am talking about these features...bruh

    • @blinkrogue1344
      @blinkrogue1344 Před 12 dny

      Why can't you use these features? ​@@Rodutchi

  • @ryanisanart
    @ryanisanart Před 12 dny +1

    When will localized volumetric fog work with the Path Tracer?

  • @VrilyaSS
    @VrilyaSS Před 7 dny +1

    PLEASE MAKE IT EASIER FOR VR-INTEGRATION,like UEVR, ty!

  • @e11world
    @e11world Před 12 dny +1

    This is next level stuff!

  • @El.Duder-ino
    @El.Duder-ino Před 9 dny

    It looked already amazing with 5.0 and now it's truly "Unreal"😉😁

  • @jonzie24
    @jonzie24 Před 12 dny

    You could see some of those features in that Marvel 1943 game. I wonder if those advancements were made because of the help that Epic was supposed to get from the likes of Coalition and CD Project Red. Can't wait for Gears 6 and Witcher 4!

  • @btbarr16
    @btbarr16 Před 7 dny +1

    I can't wait to see what CDPR produces with this engine.

  • @supremebeme
    @supremebeme Před 10 dny

    modular control rig is insane!

    • @supremebeme
      @supremebeme Před 10 dny

      and the retargeting ... good god it's improved!!!!!

  • @meezemusic
    @meezemusic Před 13 dny +6

    Nice presentation, cant wait for 5.4

  • @diegogomez6634
    @diegogomez6634 Před 12 dny +1

    I remember that I use to follow this guy, Daryl, several years ago when he was a Maya evangelist, I was wondering what happened to him, it is Great to see him again with smoking guns on his hands!

    • @darylobert
      @darylobert Před 12 dny +3

      Yes, it's me; I was working on Maya for over 20 years. Been over at Epic for almost 6 years now, time is flying and the tech is moving so fast.

  • @pezz0tti
    @pezz0tti Před 12 dny +1

    New gizmo is the best feature!!

  • @sadboy_dev
    @sadboy_dev Před 9 dny

    looks great on presentation, we're yet to see some games that actually look that good using unreal 5

  • @chagaze7199
    @chagaze7199 Před 7 dny +1

    AMAZING!!!!!!!

  • @gameswownow7213
    @gameswownow7213 Před 12 dny

    ca we use rewind to record action and make a movie with it? :D

  • @pacocarrion7869
    @pacocarrion7869 Před 6 dny

    Buff Unreal Engine versions are changing so fast, now I'm finishing the 4.23!! (released in 2019) for years later we have 5 more versions!!!
    Edit: we have 5 versions in just 2 years

  • @Starlightsanju
    @Starlightsanju Před 13 dny +3

    Interesting topics

  • @Newa113
    @Newa113 Před 12 dny +3

    It’s my dream to make games but I cannot even afford a pc to start :(

    • @Pro4Sound
      @Pro4Sound Před 5 dny

      Really? PCs are like 100 bucks now? Who can’t afford a 100 dollar computer.
      When I was growing up in the 80z computers were like 2500! That would be about 10k in today’s cost. That’s understandable.

  • @NoobahSteve
    @NoobahSteve Před 13 dny +5

    will this project be downloadable content eventually?

  • @TheMehranKhan
    @TheMehranKhan Před 8 dny

    That's great but on mac Sonoma many people have issues even *launching Epic Games Launcher, keeps crashing