"Oi, Da only fing a reel Ork needz ta WIN, iz my choppah, da boyz, and a WAAAAAAAAAAAAAAAAAAAAAAAAGH!" -Sir Greenicus the Ham-fisted, when interviewed about the recent updates to Ork Leadership power.
@@jobvermuyen5382 Read just about any book featuring Khorne worshipers as PoV characters. The vast majority of them aren't having any fun at all. Most of them are near mindless. Those that have enough coherent thought are possessed by a rage that nothing can sate. So... killing is basically an addiction. And a terrible one, at that. Like any chaos worship, it is tortuous.
The boys are not pissed, they are hyped and very very happy when the Waagh! comes ;) I think its like when you are at a show and the main act finally comes on stage and the crowd just roars ^^
Orc Arrer boys are the thing that makes Orcs really strong. Their arrows are like crossbow bolts, they have good speed, good leadership, good melee attack. They have the attribute "Poor Accuracy" but that doesn't affect them whatsoever. In fact I think it allows them to pelt the entire blob on infantry instead of the center of it. Arrer Boys have insane damage for how cheap and effective they are. Savage Arrers can basically become Savage Orc boys with the right buffs
It's noticeable if they are trying to hit a single entity that isn't a large monster, but you generally want different tools against smaller characters anyway.
Much better now with the changes to homing missiles. With Wurzzag no longer a must take, you can take a gobbo shaman for cheap and spam glare on big targets to get pretty good value.
Love seeing the River Trolls get some shine. The aoe nature of the odor forces you to use them in a support fashion, how monstrous Infantry was meant to be used. Stone trolls are so strong that people end up throwing them into fights without mixing them with Infantry, thus minimizing their effectiveness.
your vindictive glare isnt terrible at countering artillery each shot should take out 1 piece. Sometimes i bring 1 or even 2 goblin with just that spell as its only 350 he has stealth. they are good for capture weigh and as they are so cheap if they get targeted makes a good blob for archers or artillery.
Would Vindictive Glare just straight up pay for itself if the great shaman smashed it through the front of this skeleton noodle formation at the start?
I don't play multiplayer, so maybe this will sound dumb, but would it be helpful for the value measurement in the upper left to show something like a percentage based on the deployed units? That way healing and crumbling would have some way of being reflected in a metric. It could provide some context for situations like when a player has a massive value damage score but the opponents army is still really healthy because they have a lot of healing, like Festus.
Or for when a player has a small damage value and the enemy has taken massive losses due to crumbling. Having both a damage recieved and damage dealt display would make it easier to track healing and crumbling, and give you a quick way to measure cost efficiency.
Could you do a guide for the greenskins at some point? Specifically when to use all the different variations of each unit? Greenskins look like alot of fun but i get confused when they have like 6 different types of cavalry or archers.
Great game! Though I've never understood why units like Ushabti and Kroxigors are given such poor melee stats and are so reliant on their bonus vs infantry.
The time of Man is OVER! Now is the time of the ORK! Orks are my favorite. Even in campaign I try other factions and then every other run I am back to the Ork!
so many things in this game make no sense. why do statues animated by magic care about stank, how can undead get poisoned/plagued. would it be "smart" to make a unliving tag and have it negate certain statuses? maybe add some depth to the game mechanics?
No, the tabletop game stated in its books that you would always assume an army would account for its opponent, for example coating their weapons in an effective substance that weakens undead or getting them blessed, but it amounts to the same thing in the end. Same goes for the river trolls, you'd assume that there was something else at play, like a hag's blessing before the fight started, that let them use their abilities. Making some factions straight up immune to effects like poison would be a bad idea and push factions towards mono-builds.
It's because it would be awful and extremely unfair to the slower factions if they needed to run all the way off the map and/or sit there while they're on death's bed/out of magic.
"Oi, Da only fing a reel Ork needz ta WIN, iz my choppah, da boyz, and a WAAAAAAAAAAAAAAAAAAAAAAAAGH!"
-Sir Greenicus the Ham-fisted, when interviewed about the recent updates to Ork Leadership power.
Orcs/Orks - the only factions in any GW universe that are actually having fun.
Khorne is having fun i think, just killing everything is what he likes. And ogres just eating in battle may have a bit of fun as well
@@jobvermuyen5382 Khorne is always angry tho
The answer is 1. Thanks.
Morathi's Cult of Pleasure says hello
@@jobvermuyen5382 Read just about any book featuring Khorne worshipers as PoV characters. The vast majority of them aren't having any fun at all. Most of them are near mindless. Those that have enough coherent thought are possessed by a rage that nothing can sate. So... killing is basically an addiction. And a terrible one, at that. Like any chaos worship, it is tortuous.
Seeing those catapults at work always make me smile. One of the best looking artillary in the game.
The boys are not pissed, they are hyped and very very happy when the Waagh! comes ;)
I think its like when you are at a show and the main act finally comes on stage and the crowd just roars ^^
Thanks for turning up the volume across your videos! Really listening to the community
Wow great GS execution! Considering you don't main them that was a clinical GSvsTK play! WP to Catholic - he scraped hard as well
Orc Arrer boys are the thing that makes Orcs really strong. Their arrows are like crossbow bolts, they have good speed, good leadership, good melee attack. They have the attribute "Poor Accuracy" but that doesn't affect them whatsoever. In fact I think it allows them to pelt the entire blob on infantry instead of the center of it. Arrer Boys have insane damage for how cheap and effective they are. Savage Arrers can basically become Savage Orc boys with the right buffs
It's noticeable if they are trying to hit a single entity that isn't a large monster, but you generally want different tools against smaller characters anyway.
so much more interesting without OP Wurrzag! wp
Surprised to see vindictive glare. I always found it to do no damage at all.
Much better now with the changes to homing missiles. With Wurzzag no longer a must take, you can take a gobbo shaman for cheap and spam glare on big targets to get pretty good value.
wait vindictive glare doesn't drop straight to the ground now?
Only if Mork thinks yer muckin' about!@@fishcake4473
What do you think about Savage Orc Big'Uns? Are there matchups where the anti-large is worth the cost, provided that there's no magic damage present?
Love seeing the River Trolls get some shine. The aoe nature of the odor forces you to use them in a support fashion, how monstrous Infantry was meant to be used. Stone trolls are so strong that people end up throwing them into fights without mixing them with Infantry, thus minimizing their effectiveness.
Great batrep. Love seeing non-daemon stuff. Greenskins are Warhammer to me. Can't wait to see your all goblin miniature army.
your vindictive glare isnt terrible at countering artillery each shot should take out 1 piece. Sometimes i bring 1 or even 2 goblin with just that spell as its only 350 he has stealth. they are good for capture weigh and as they are so cheap if they get targeted makes a good blob for archers or artillery.
Would Vindictive Glare just straight up pay for itself if the great shaman smashed it through the front of this skeleton noodle formation at the start?
I don't play multiplayer, so maybe this will sound dumb, but would it be helpful for the value measurement in the upper left to show something like a percentage based on the deployed units? That way healing and crumbling would have some way of being reflected in a metric. It could provide some context for situations like when a player has a massive value damage score but the opponents army is still really healthy because they have a lot of healing, like Festus.
Or for when a player has a small damage value and the enemy has taken massive losses due to crumbling.
Having both a damage recieved and damage dealt display would make it easier to track healing and crumbling, and give you a quick way to measure cost efficiency.
There used to be a replay mod that showed alive armies values in cash which worked well but not sure if it's still alive
Could you do a guide for the greenskins at some point? Specifically when to use all the different variations of each unit? Greenskins look like alot of fun but i get confused when they have like 6 different types of cavalry or archers.
When your stench is so bad that even undead who can't even smell anymore can't stand you.
The Winner, it's you.
Great game! Though I've never understood why units like Ushabti and Kroxigors are given such poor melee stats and are so reliant on their bonus vs infantry.
Because they hit hard and if they had better stats they'd need big price hikes, otherwise there wouldn't be much of a point in bringing anything else.
For Clan Haggard!
The time of Man is OVER! Now is the time of the ORK! Orks are my favorite. Even in campaign I try other factions and then every other run I am back to the Ork!
Would Orc Arrow Boy spam be viable?
Is this matchup winnable for TK? I feel like they don't have the tools to deal with masses of trash given how bad their big constructs are.
Scorpions can do some work
I agree with Mich. But the tomb kings do need a buff/rework
@@Michaentusscorpions suck, their animations are bugged
You need to stack bone giants
in land battle its TK favoured because of the leadership. but also its a bit of army roulette
gg
I said it before and Ill say it again: WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
Terror is usually pretty good against the greenskins
Oh, domination.
Algorithm comment
CA plz buff regular ushabti their base stats are so bad for the cost. So bad.
so many things in this game make no sense. why do statues animated by magic care about stank, how can undead get poisoned/plagued. would it be "smart" to make a unliving tag and have it negate certain statuses? maybe add some depth to the game mechanics?
No, the tabletop game stated in its books that you would always assume an army would account for its opponent, for example coating their weapons in an effective substance that weakens undead or getting them blessed, but it amounts to the same thing in the end. Same goes for the river trolls, you'd assume that there was something else at play, like a hag's blessing before the fight started, that let them use their abilities.
Making some factions straight up immune to effects like poison would be a bad idea and push factions towards mono-builds.
Unsummoning units and lords is the worst. Why does every unit have a transporter device lol?
What a bloody lazy implementation of a mechanic
It's because it would be awful and extremely unfair to the slower factions if they needed to run all the way off the map and/or sit there while they're on death's bed/out of magic.