Empire was meeming. Chorfs have few good options against you and canons are good against all of them. Canons counter chorf artillery hard and are decent against bull centaurs, fireglaives, chorf elite melee infantry, large monsters and trains... And this is perfect canon map, you can control 2 objectives from safe position.
@@fridericusrex6289agreed, it would have gone very different if the Empire went with a master engineer in a steam tank with artillery support. But that could be countered with deathshriekers and more bull centaurs.
@@bryangoh3080 I think chorfs have good options against tanks, landships, griphons etc. as you mentioned, deathshrieks and bull centaurs can get them, fireglaives and blunderbusses as well - Turin killed the enemy lord instantly with them, same would happen to a tank. Empire had very favorable match-up against chorfs even before the new units - I usually (map might change this) do a cheap lord, lot of state troopers (chorfs dont have any solid answer against state troopers), canons to counter their artillery and the rest up to your taste. With master engineer as new lord, this will be even better. I might even bring him on foot.
Everytime you praise the instant opening of the capture points I recall you praising the delayed timing when it got introduced because it was a big boon for slower factions... 😅 But the meta game changed a lot so it's probably for the better. And it's an easy thing to adapt once factions adapt to the new meta
As a massive fan of Chaos Dwarfs, I tend to notice how much more often the Dawi Zharr lose in multiplayer - I thought for sure this was going to be my team being used as punching bags against the shiny new Empire toys. This was surprising, and very satisfying... and maybe a little therapeutic, too!
I really like this, the Magma cannons did exactly what they're supposed to, and it's nice they still have a place. I do think the elimination of the opening timer was needed because it hurt slower ranged play like this which, ironically, is what it was supposed to help.
I watch HBYY, Dahv Plays, Nerd War Room. Every single Chorf game. This is the ONLY game I've seen chorf non-artillery shooting do well. Blunderbusses are usually lucky to get more than two volleys off. Without the extended range of granite guard, bringing regular blunderbusses seem to just be a meme. Infernal Guard fireglaives actually don't have anti-large shooting. They only have +4 anti-large in melee, and for the insane price, they do poorly against all other forms of counter-shooting. Finally a good game here though.
Vs CD as empire you go either to win the artillery war (with cannons and engineer) or with a fast army (with lots of cavalry)... otherwise you will be crashed hard like this by CD firepower
Completely unrelated, but I just watched a spoof video of Eminem singing "without me" as if it was bluegrass and I saw a coment from Turin, life sure works in mysterious ways
This was perfectly textbook. 3 lines which the opponent did not threaten enough, constant resupply of chaff to the front line while also threatening any attacks on the flank successfully.
How does Searing Doom compare to Hailstorm? Based on the stats, the regular casts should be similar or identical, whereas overcast Searing Doom has a wider area and Hailstorm has a longer duration.
Any change to the gamemode that screws over Tim's playstyle is a good change in my book. Also, how viable are the Nuln ironsides in PvP? From Zerkovich's testing they were pretty much beating every other handgun unit including the CD fireglaives.
I really liked the land battle mod where you had a single point in the middle that unlocked. I know it doesn't do with this video but I think about that every now and again cause that really did make land battle more interesting personally. (cuts out the cheesing a bit)
@@Aayren The point is captured slowly enough that you can fight the blob on your own turns. Unless your main complaint is just that you don't know how to deal with blobs in the first place.
Spoilers: Respect for trying to make a very one sided battle as interesting as possible in your cast! GGs! It was great to see you outsmarting your opponent by bringing an “off meta” build 🙂
What advice does anyone have for playing as TK vs C Dwarves. Since elite infantry and monsters melt vs their infantry and guns, would mass ranged fire do better?
did you notice inn 6:30 that spearmen walked into the fire wile their partners were dying, because they try to fill gaps in the formation. Seems something that should be fixed by the developer.
Turin, do you think land battles should have a central control point (just the one) instead of domination type battles? It would give an area to fight over and remoge the kiting for 15 minutes issue of land battles. And turn a very arcady and meh mode back into true total war battles
So far I haven't seen a single hochland longrifle unit making use of the snipe trait. Maybe they should be given the vanguard trait too so you can actually place them somewhere sneaky. I think that would be really cool.
@@alexanderf8451 it works in the sense that they can't target them back with ranged troops and actually have to send something out to scout them, and also could be kind of difficult to notice them if you have them hold fire until the battle starts properly
@Turin I just had a thought after playing some DOTA 2: what do you think about the army building process being a back and forth draft? Starts with the Factions, which are chosen simultaneously, then Lords back and forth, then onto the army selection. Would help with the Rock Paper Scissors element of the Army Selection process. What do ya think?
Please for the love of Sigmar add these maps to ladder. I am hopeful given the finally revised the capture points being locked at the beginning. But I'll believe it when I see it.
Regular Dwarves call themselves the Dawi, which has a bit of an 'ow' vowel sound in the Northern English accent. Chaos Dwarves are then casually Chawi. Not loreful, just cute.
The new gun units for the Empire seem like such a liability in every scenario. There are just too many fast flankers, flyers, point-and-click damage spells and abilities, characters, etc. and they get murdered by anything that touches them. Every game I've seen with them so far had the opponent shut them down with limited effort and instantly take the value lead.
This game shows perfectly the definition of a build order loss. This was over right when the game started. Your opponent is good but he's not that incredibly good.
I’m no multiplayer player But damn I had a feeling this was one sided as hell Empire had nothing going for him here just ran his troops straight into their deaths
Chaos dwarfs need some price reductions across the heavy elite infantry board, whilst kislev have so many cheap effective options chaos dwarfs are left in the sand. Tbh Ushabti could also do with a tad buff to melee attack imo.
Because they're literally long rifles. They're handguns made to have longer range, as opposed to something like Deck Gunners which have an entirely different calibre, or Jezzails which use a different calibre and Warpstone.
i do believe magmacannons are grossly overdone, it looks so excessive, like for the same price and amount of units it didn't feel at all like a balanced fight, i do know one build was made to counter the other but still
Most niche units are "overpowered" when facing the things they are designed for and not facing the things that they suck against. A different empire build and we'd be hearing how magma cannons still suck.
Heavy armored Goblins would be unbelievably cool for the Chaos Dwarves. Make them slightly faster than dwarves small units as lore wise only the "verteran" labours that have been moving metal and rock for years amd have gained muscle mass equal to small orcs or something.
Sorry Turin, but whenever I hear CHOW-EE, I just can't help but be triggered into feelings of white-knuckled, unbridled rage, and then I have to turn off the video and unsubscribe. But then like a junkie, I immediately return the next day for that good-good content you produce.
Chaos Dwarves still need tuning, no way those magma cannons should be that effective with that range, same goes with the blunderbus units, they're way more effective than the new dwarf ones
I love the dichotomy in this game where some matchups are medieval french and others are just world war 1
Haha yeah. More like Napoleonic Wars but its quite interesting how different styles of warfare exist in one game.
The barbarian Norsca vs WW1 Chaos Dwarves is even more unusual, the other match ups are within a couple hundred years of each other.
@@ricoarmstrong7440dinosaurs vs steam tanks and airships lmao
More like Renaissance era. Guns with dedicated melee troops, artillery, and cavalry.
@@commanderkei953766 million years match up
Holy Cow. That army pick and how the game played out was masterfully done. It just all worked so well together. From the first shot it was all over.
Chaos dwarves: we shall counter your sniper rifles with lava cannons
Franco - Prussian war (1870) colorized.
Total War Warhammer is a good game.
This game was over at unit selection. Top tier mind games!
Empire was meeming. Chorfs have few good options against you and canons are good against all of them. Canons counter chorf artillery hard and are decent against bull centaurs, fireglaives, chorf elite melee infantry, large monsters and trains... And this is perfect canon map, you can control 2 objectives from safe position.
@@fridericusrex6289agreed, it would have gone very different if the Empire went with a master engineer in a steam tank with artillery support.
But that could be countered with deathshriekers and more bull centaurs.
@@bryangoh3080 I think chorfs have good options against tanks, landships, griphons etc. as you mentioned, deathshrieks and bull centaurs can get them, fireglaives and blunderbusses as well - Turin killed the enemy lord instantly with them, same would happen to a tank. Empire had very favorable match-up against chorfs even before the new units - I usually (map might change this) do a cheap lord, lot of state troopers (chorfs dont have any solid answer against state troopers), canons to counter their artillery and the rest up to your taste. With master engineer as new lord, this will be even better. I might even bring him on foot.
Everytime you praise the instant opening of the capture points I recall you praising the delayed timing when it got introduced because it was a big boon for slower factions... 😅
But the meta game changed a lot so it's probably for the better. And it's an easy thing to adapt once factions adapt to the new meta
When they originally delayed timings, I think dom was completely different in terms of points, etc?
@@turinRTS for sure, I just noticed 😂
As a massive fan of Chaos Dwarfs, I tend to notice how much more often the Dawi Zharr lose in multiplayer - I thought for sure this was going to be my team being used as punching bags against the shiny new Empire toys. This was surprising, and very satisfying... and maybe a little therapeutic, too!
bro, spoiler alert :D
Beautiful play, from the great concaves to the magma targeting, to some very effective searing doom hits.
damn thats a lot of fire power
Excelnt
He'll never see the 4th Magma cannon coming
I really like this, the Magma cannons did exactly what they're supposed to, and it's nice they still have a place. I do think the elimination of the opening timer was needed because it hurt slower ranged play like this which, ironically, is what it was supposed to help.
I watch HBYY, Dahv Plays, Nerd War Room. Every single Chorf game. This is the ONLY game I've seen chorf non-artillery shooting do well. Blunderbusses are usually lucky to get more than two volleys off. Without the extended range of granite guard, bringing regular blunderbusses seem to just be a meme. Infernal Guard fireglaives actually don't have anti-large shooting. They only have +4 anti-large in melee, and for the insane price, they do poorly against all other forms of counter-shooting. Finally a good game here though.
Vs CD as empire you go either to win the artillery war (with cannons and engineer) or with a fast army (with lots of cavalry)... otherwise you will be crashed hard like this by CD firepower
Yeah, that's strange troops spam... looks weird
The multi Magma Cannon was very cinematic
Completely unrelated, but I just watched a spoof video of Eminem singing "without me" as if it was bluegrass and I saw a coment from Turin, life sure works in mysterious ways
Nasty cannon fire!
Chaos Dwarfs teaching the Empire that they are still the kings of gunpowder
This was perfectly textbook. 3 lines which the opponent did not threaten enough, constant resupply of chaff to the front line while also threatening any attacks on the flank successfully.
How does Searing Doom compare to Hailstorm? Based on the stats, the regular casts should be similar or identical, whereas overcast Searing Doom has a wider area and Hailstorm has a longer duration.
Any change to the gamemode that screws over Tim's playstyle is a good change in my book. Also, how viable are the Nuln ironsides in PvP? From Zerkovich's testing they were pretty much beating every other handgun unit including the CD fireglaives.
In a direct fight they would win, but they will getting kited and shot into pieces.
Turin doesn't like them because they usually aren't allowed to sit and shoot. You will need to move them from point to point or chase targets.
They are very expensive
I haven't felt this much hype for the game in well over a year, and your battles are no small part of that. Keep 'em coming brother!
I really liked the land battle mod where you had a single point in the middle that unlocked.
I know it doesn't do with this video but I think about that every now and again cause that really did make land battle more interesting personally. (cuts out the cheesing a bit)
Sadly only a bit, it still stays open for one big blob of an army like VC. 3 points is a must to make both player move around.
@@Aayren The point is captured slowly enough that you can fight the blob on your own turns. Unless your main complaint is just that you don't know how to deal with blobs in the first place.
@@adamperdue3178 See you get it, I just like it cause it stops people from corner camping or super noob boxing and staying put
@@wyattwelton8599 Or from taking their 3 model cav + flying lord and just running away until time runs out.
Bring back buildings. You don't need to have a points system if the capture points gave you enough of a buff to counter a box or corner camping
Nice to see a good amount of ranged combat once in a while! :D
Those magma cannons were disgusting. Great batrep!
Great cast as always!
I came for Hashut then I came for Hashut. 10/10 loved the barbecue.
Ugh I want flame cannons to do even a fraction of the damage that magma cannons do haha. Only Turin can pull of the triple Magma goodness baby.
And CA seems to hate them, considering how bad the reworked version looks.
Will there be a dreaded Tournament with some casting when the DLC drops for everyone? :) Keep up the great work, loving the content!
Unlocking the control points early makes Domination so much more interesting to watch.
Why’s deathclaw not got his tiger stripes anymore?
Spoilers:
Respect for trying to make a very one sided battle as interesting as possible in your cast!
GGs! It was great to see you outsmarting your opponent by bringing an “off meta” build 🙂
What advice does anyone have for playing as TK vs C Dwarves.
Since elite infantry and monsters melt vs their infantry and guns, would mass ranged fire do better?
Por lord Chicken. Turin is in the zone these past 2 games.
did you notice inn 6:30 that spearmen walked into the fire wile their partners were dying, because they try to fill gaps in the formation.
Seems something that should be fixed by the developer.
Lord chicken certainly feasted on some magma this battle!
I notice that the units in the video have visible heathbars above their banners, I can't for the life of me figure out how to toggle that on in-game.
Turin, do you think land battles should have a central control point (just the one) instead of domination type battles? It would give an area to fight over and remoge the kiting for 15 minutes issue of land battles.
And turn a very arcady and meh mode back into true total war battles
That was not an outcome I was expecting!
Chorf artillery never gets old. Ggs
Nice to see domination again, even though I'm not a land battle hater
Unsommon the elector counts
Empire players only chance there was to call in more cavalry and dive the back with them and Franz to tie up the artillery and guns.
That battle was won before the units even loaded in, good off meta picks.
keeping karl franz honest... on his deathbed.
Magma Canons good tech into GS maybe or do they have too many fast disruptive tools like squig hoppers?
So far I haven't seen a single hochland longrifle unit making use of the snipe trait. Maybe they should be given the vanguard trait too so you can actually place them somewhere sneaky. I think that would be really cool.
Snipe doesn't work against (skilled) human players because they can see the bullet trails.
@@alexanderf8451 it works in the sense that they can't target them back with ranged troops and actually have to send something out to scout them, and also could be kind of difficult to notice them if you have them hold fire until the battle starts properly
Your opponent pretty much threw Karl Franz in the trash can when he tried to gank your lord, sad Sigmarite noises
dang, the Chawi showed they are the true WW1 faction XD
Man statetroopers need some texture rework, ever since I heard someone say that they look terrible I can't unsee it!
I feel like a blind pick mode would be cool. So you dont know what faction each player is picking
@Turin I just had a thought after playing some DOTA 2: what do you think about the army building process being a back and forth draft? Starts with the Factions, which are chosen simultaneously, then Lords back and forth, then onto the army selection. Would help with the Rock Paper Scissors element of the Army Selection process.
What do ya think?
Actually Siring doom is best use against cavalery type, you used it at one time in the video whit the basic cast and it Destroyed that empire knight!
Please for the love of Sigmar add these maps to ladder. I am hopeful given the finally revised the capture points being locked at the beginning. But I'll believe it when I see it.
It sounds like he's saying 'Chowie', where does that come from?
Regular Dwarves call themselves the Dawi, which has a bit of an 'ow' vowel sound in the Northern English accent. Chaos Dwarves are then casually Chawi. Not loreful, just cute.
@@arathain2 ah of course, thanks!
Their name according to themselves is "Dawi-Zharr" if you wanted to know
There's one major problem I have with Turin's uploads.
...
There too short.
SIGMAR BLESS THAT IT ISNT ANOTHER GREENSKINS GAME
love the magma cannon pick. its always fun to blow up line of infantry
The new gun units for the Empire seem like such a liability in every scenario. There are just too many fast flankers, flyers, point-and-click damage spells and abilities, characters, etc. and they get murdered by anything that touches them. Every game I've seen with them so far had the opponent shut them down with limited effort and instantly take the value lead.
Magma cannon way to accurate compared to almost every other arty in the game.
This game shows perfectly the definition of a build order loss. This was over right when the game started. Your opponent is good but he's not that incredibly good.
I’m no multiplayer player
But damn I had a feeling this was one sided as hell
Empire had nothing going for him here just ran his troops straight into their deaths
The Empire was built to counter an army that didn't exist, and Turin built his to counter the Meta army that the Empire was most likely going for.
Magma Cannons eating good this game.
Still no kislev replays. That means its still broken af.
Thank you for a chorf win! I love the chorfs but I feel like most of their units are over priced or under tuned for multiplayer.
Chaos dwarfs need some price reductions across the heavy elite infantry board, whilst kislev have so many cheap effective options chaos dwarfs are left in the sand. Tbh Ushabti could also do with a tad buff to melee attack imo.
Fighting the urge to dislike - I’ll watch the next one where the empire wins
Why do long rifles not have shield breaker??
They got -stalk- snipe instead. that's the simplest anser.
@@Phijkchu_Dialga Snipe*
@@Justostar9 fat lot of good it does em.
Because they're literally long rifles. They're handguns made to have longer range, as opposed to something like Deck Gunners which have an entirely different calibre, or Jezzails which use a different calibre and Warpstone.
@@lich109 so. The loud Crack of a musket equates to snipe then?
Magma cannon go brrrrrrrrr
3 magma-cannons sounds cancerous to fight against
Even when falling from the sky with zero kills, Franz is still a true hero: czcams.com/video/2lvs2FzF64o/video.html
chaos dawi mechanics...
That was depressing to watch ...
hahahaha
Turin why do call them hogland rifles. Its a german word which means highlands.
i do believe magmacannons are grossly overdone, it looks so excessive, like for the same price and amount of units it didn't feel at all like a balanced fight, i do know one build was made to counter the other but still
Most niche units are "overpowered" when facing the things they are designed for and not facing the things that they suck against. A different empire build and we'd be hearing how magma cannons still suck.
@@timothymallory6706 do they? because they seem to overperform against infatry, and all factions(except brets) got a lot of infantry
Hahaha Franz shows his true worth ! 🤣🤣🤣
Now we gonna have to continue listening to you complain he's too squishy in the future ? 😉
He's fine
Heavy armored Goblins would be unbelievably cool for the Chaos Dwarves. Make them slightly faster than dwarves small units as lore wise only the "verteran" labours that have been moving metal and rock for years amd have gained muscle mass equal to small orcs or something.
No. Goblins are the lowest tier of slave, they don't get armor. An armored Hobgoblin, maybe. But not armored goblins or orcs.
Sorry Turin, but whenever I hear CHOW-EE, I just can't help but be triggered into feelings of white-knuckled, unbridled rage, and then I have to turn off the video and unsubscribe. But then like a junkie, I immediately return the next day for that good-good content you produce.
Chaos Dwarves still need tuning, no way those magma cannons should be that effective with that range, same goes with the blunderbus units, they're way more effective than the new dwarf ones
The more i watch mp battles, the more i realize its 70% based o. Rock paper scissors with what you bring. And you can never bring all 3.
Can't wait for tournament streams on this patch!