Reacting To First Gameplay Footage Of Metal Gear Solid Delta: Snake Eater (MGS3 Remake)

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  • čas přidán 26. 10. 2023
  • PATREON: / yongyea
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    1: • METAL GEAR SOLID Δ: SN...
    2: / 1717702439426572771
    3: • Metal Gear Solid Delta...
    4: / 1717695045254492577
    5: • Metal Gear Solid 3 Rem...
    6: • METAL GEAR SOLID Δ: SN...
    7: • METAL GEAR SOLID 3 Gam...
    8: / 1717553590062215545
    TOP PATRONS
    [CIPHER]
    - Waning Zane
    [BIG BOSS]
    - Devon B
    - Jonathan Ball
    [BOSS]
    - Gerardo Andrade
    - Michael Redmond
    - Peter Vrba
    [LEGENDARY]
    - BattleBladeWar
  • Hry

Komentáře • 1,1K

  • @YongYea
    @YongYea  Před 8 měsíci +282

    Overall I'm getting positive impressions, but after how they released the MGS Collection, I will remain cautiously optimistic.
    PATREON: www.patreon.com/yongyea
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    TOP PATRONS
    [CIPHER]
    - Waning Zane
    [BIG BOSS]
    - Devon B
    - Jonathan Ball
    [BOSS]
    - Gerardo Andrade
    - Michael Redmond
    - Peter Vrba
    [LEGENDARY]
    - BattleBladeWar

    • @Volker_A4
      @Volker_A4 Před 8 měsíci +8

      I'm gonna assume it's garbage until reviews hit, because that's the level of trust Konami deserves.

    • @SecretMarsupial
      @SecretMarsupial Před 8 měsíci +6

      With you on the warmer colors in the original. It has a certain flavor that is lacking in the remake

    • @jondeiconic2552
      @jondeiconic2552 Před 8 měsíci +1

      I don't think they will add back hideo kojima-san name in there. They remove it and disrespectful on everyone. Plus, I don't give high hopes on this game

    • @jondeiconic2552
      @jondeiconic2552 Před 8 měsíci +1

      @@Volker_A4 this I agree

    • @MrMoralTurpitude
      @MrMoralTurpitude Před 8 měsíci +1

      Big Boss looks more like Solid Snake to me..

  • @jacobdelvalle243
    @jacobdelvalle243 Před 8 měsíci +806

    I miss those 2014/2015 'phantom pain' theory days on your channel. The hype was real.

    • @waketp420
      @waketp420 Před 8 měsíci +41

      What a time

    • @camilocdv
      @camilocdv Před 8 měsíci +68

      Those breakdown vids were like heroin 😂

    • @msgtvarela
      @msgtvarela Před 8 měsíci +55

      I remember those days but in the end all we ended up getting from the final product really was a phantom pain

    • @TheEbonyEngineer
      @TheEbonyEngineer Před 8 měsíci +7

      Ya. Then you have to admit that the game is indeed over.

    • @TheEbonyEngineer
      @TheEbonyEngineer Před 8 měsíci +7

      @@msgtvarela Legit harmed me.

  • @Shuyin128MK4
    @Shuyin128MK4 Před 8 měsíci +295

    When it showed Snake in his Squares camouflage, it also looked like he was battle scarred to me.
    He had damage in the form of bruising and cuts on his face, bits of his attire were torn, and it looks like he has blood on his right shoulder and left leg.
    If this is a legit detail, that'll be amazing going forward through the game. That could also just be carryover damage from his HALO jump landing, but I think it's more likely battle damage.

    • @isaiahgarcia2464
      @isaiahgarcia2464 Před 8 měsíci +6

      Oh man I was just thinking where did he get damaged from, and your right I think it might come from the halo jump. Looking at the comparison of MGSV and MGSDELTA, it looks like konami just copy and paste everything. Saying that I believe all Konami did was copy and paste MGSV to MGSDELTA. I hope im wrong. Snake is MGS3 was a younger less experience snake so it should feel completely different from MGSV.

    • @Shuyin128MK4
      @Shuyin128MK4 Před 8 měsíci +12

      @@isaiahgarcia2464 The damage on him could have been from the guards in the bridge area just before this section.
      As for animations, they took what MGSV had, but they did make some adjustments to the animations I noticed. Also it feels like Snake is slower in Delta due to the lack of open world that required higher movement speed.

    • @Krejii05
      @Krejii05 Před 8 měsíci +5

      His hair is so drenched and scuffy too, it looks so sick

    • @actually-will1606
      @actually-will1606 Před 8 měsíci

      I imagine your uniform will stay like that until you change it in the menu

    • @cosmosequation6672
      @cosmosequation6672 Před 8 měsíci

      you're wrong @@isaiahgarcia2464

  • @leadlefthand
    @leadlefthand Před 8 měsíci +134

    Be warned when devs use "in-engine" vs. "real-time gameplay". I'm worried that there could be quite a huge downgrade from the original reveal. Here's hoping the gameplay trailer can still look close to this while running at 60fps

    • @krisridge1985
      @krisridge1985 Před 8 měsíci +5

      Never does

    • @almalone3282
      @almalone3282 Před 8 měsíci +7

      The "gameplay reveals" use a extremely high end PC to hype people up but before release they tone it so it can run on weaker hardware

    • @flyingtypetrainer4072
      @flyingtypetrainer4072 Před 8 měsíci +5

      I wasn't aware of this! Good (and disappointing) to know😬

    • @EpsilonKnight2
      @EpsilonKnight2 Před 8 měsíci +4

      Consoles will most likely get some sizable corners cut but PC may end up having most of the fidelity intact. Even if the foliage and other aspects are not as detailed I have some faith that it will still look pretty damn good.

    • @xohnoezxgaming1402
      @xohnoezxgaming1402 Před 8 měsíci

      ​@@EpsilonKnight2lol

  • @masterofbloopers
    @masterofbloopers Před 8 měsíci +37

    The top comment on Konami's official CZcams video of this gameplay sums it up perfectly.
    "Don't screw it up, Konami."

    • @Dr.Oofers
      @Dr.Oofers Před 8 měsíci +2

      Knowing them, they will.

  • @m3rcher
    @m3rcher Před 8 měsíci +109

    I want to see how they deal with the more wacky parts of the original MGS3s visuals, as the introductions of the cobra unit, espeacially The Ends weird eyes or The Fears tongue.
    Delta clearly aims for hyper realism, whereas the original had a distinct artstyle that easily allowed for stylized animations and characters.
    I hope they find a good middleground that doesn't pull you out of the experience.

    • @rogehmarbi
      @rogehmarbi Před 8 měsíci +13

      I wonder if The Fury's death animation will be ported over, along with The Sorrows "psychic attack", whatever it is canonically called.
      Also Tikhogornyj hopefully will be stunning.

    • @TheEbonyEngineer
      @TheEbonyEngineer Před 8 měsíci +5

      I hope they finish V.

    • @Yeshua_is-Cool
      @Yeshua_is-Cool Před 8 měsíci +7

      ​@@TheEbonyEngineerfive is already done get over with it it was made by kojima to make you feel it years later and here you are still talking about it

    • @thetrashcanman7537
      @thetrashcanman7537 Před 8 měsíci +3

      Just look at the slot machine game same graphics

    • @Lord_of_Dread
      @Lord_of_Dread Před 8 měsíci +6

      @@TheEbonyEngineer The only way you'd get a finished version of 5 is if Konami outsource a definitive edition to KojiPro. I would personally love that, even if I have to buy it again, but Konami will see the heat death of the universe before they work with Kojima again. It'd be such an easy way for them to win though. We all get true MGS content and Konami get money. I don't think Kojima is interested in going back to MGS though, sadly.

  • @OtakuParku
    @OtakuParku Před 8 měsíci +483

    I'm glad I wasn't crazy for seeing that many of the animations from MGSV are used here Imo, I'm fine with it, MGSV is one of the best stealth games out there

    • @Volker_A4
      @Volker_A4 Před 8 měsíci +43

      I don't trust them to translate MGSV to Unreal Engine.

    • @devinknox7558
      @devinknox7558 Před 8 měsíci +24

      I just hope they let you slam dudes into the wall.

    • @chapman2001
      @chapman2001 Před 8 měsíci +11

      Nahhhh dishonoured2 >>

    • @crimsonhawk4912
      @crimsonhawk4912 Před 8 měsíci +2

      The story was pretty ok. Wish it was finished

    • @Toschez
      @Toschez Před 8 měsíci +15

      I imagine Konami was like “What else low-effort MGS content can we make recycling MGS5 data after Survive?”

  • @d00gz_
    @d00gz_ Před 8 měsíci +387

    If Konami is being so delicate and faithful with the level recreation than they’re going as far as putting the cracks in the bricks in the exact same spots, it’s safe to say that they REALLY don’t want to fuck this one up.
    It’s nearly exactly 1:1. I’m most curious to see how the cutscene choreography will be, because that’s a big part of this game that needs to be nailed to sell such a good story.

    • @Leostar-Regalius
      @Leostar-Regalius Před 8 měsíci +51

      yeah, because they already damaged the MGS name with survive so badly it isn't even remotely funny, they want to try and prove they don't need kojima, but we'll see

    • @Voltaic_Fire
      @Voltaic_Fire Před 8 měsíci +29

      If they're so faithful here then I reckon it's to compensate for being absolutely vile elsewhere in the product.

    • @jonatanrobledo9812
      @jonatanrobledo9812 Před 8 měsíci +26

      People actually trust modern Konami, of all companies, to make something good.
      We deserve unfinished games filled with mtx.

    • @SoukaDeezNutz
      @SoukaDeezNutz Před 8 měsíci

      @jonatanrobledo9812 Don't pre-order. Wait for Yong to tell us how bad Konami Fucked up. It's free entertainment.

    • @neodiniankatanaflake9666
      @neodiniankatanaflake9666 Před 8 měsíci +3

      I wish they were more adventurous with the remake, the 3rd holds such a place in my heart that id rather see someone improve on it than just remake it, but thats because i dont care how old it is its great. Would be nice to have mgs3.2 rather than a new mgs3. Id get why they dont have the balls though, the fans are a bit insane and its not in a good way, the 3rd game could be better, if anyone would know it would be me, musta completed that game 50+ times as a kid

  • @sjeya96
    @sjeya96 Před 8 měsíci +25

    12:50 I’m hoping that this remake will give us the option of adding different color filters while we play.
    Like for instance a “classic filter” in which the colors of the remake would look closer to the original.

    • @ace9924
      @ace9924 Před 8 měsíci +2

      Assassin's creed mirage did that as well by adding the classic filter from the first game.

  • @DoubleOSpanky
    @DoubleOSpanky Před 8 měsíci +90

    The developers can very easily add post processing filters to the end of the render pipeline to match the soft green hue. I can easily see options for customizable color grading in a graphics menu.

    • @melojei
      @melojei Před 8 měsíci +6

      if not, we always just have reshade.

    • @muninn9674
      @muninn9674 Před 8 měsíci +1

      i hope theres a setting for those that want that, but i am honestly glad the pissfilter is gone lmao it always bugged me

  • @lordodysseus
    @lordodysseus Před 8 měsíci +21

    It's such a joy watching you react to MGS Delta. It's really awesome seeing your genuine passion for the Metal Gear games.

  • @Planag7
    @Planag7 Před 8 měsíci +97

    Cautiously excited for this. I like the new style, but it’s a case by case thing

    • @Exile1a
      @Exile1a Před 8 měsíci +5

      It's a, "I'll wait until the Reviews come in." game. But damn if those reviews are good.

    • @BahhBahhBrownSheep
      @BahhBahhBrownSheep Před 8 měsíci

      @@Exile1athey won’t be

    • @cantsuggestareasonablename9101
      @cantsuggestareasonablename9101 Před 8 měsíci

      @@BahhBahhBrownSheepI mean the remake would have a bad review if it looked like a a typical fan made mgs3 unreal experience or the most common thing would be the game having a lot of bugs which I doubt because unreal engine games by the looks of it have almost no bugs whatsoever.

  • @TheAquarius87
    @TheAquarius87 Před 8 měsíci +10

    Yong mentioning the 3DS version really made me smile!
    That port cant get enough love.

  • @raccoonofmotivation20
    @raccoonofmotivation20 Před 8 měsíci +92

    Well, lets see what happens, i will imagine this will be a close to 1:1 remake since i dont think konami wants to risk anything.

    • @JoaoVictor-rg5ix
      @JoaoVictor-rg5ix Před 8 měsíci +25

      Its already a BIG risk remaking this game without Kojibro, honestly. Just saying.

    • @wisdoom9153
      @wisdoom9153 Před 8 měsíci +2

      ​@@JoaoVictor-rg5ixoftentimes, there's probably a different feel on the cinematic cutscenes

    • @Shuyin128MK4
      @Shuyin128MK4 Před 8 měsíci +15

      Messing up MGS3 is like inviting a riot to their door.

    • @JoaoVictor-rg5ix
      @JoaoVictor-rg5ix Před 8 měsíci

      @@wisdoom9153 pretty sure about that.

    • @JoaoVictor-rg5ix
      @JoaoVictor-rg5ix Před 8 měsíci +4

      @@Shuyin128MK4 might as well buy popcorn brother.

  • @joshualighttime604
    @joshualighttime604 Před 8 měsíci +22

    It's Konami still so be careful

  • @devinknox7558
    @devinknox7558 Před 8 měsíci +10

    in the og he seems to almost be happy or at least grinning, where in the remake he seems much more serious, or angry.

  • @shiguriyamamo6730
    @shiguriyamamo6730 Před 8 měsíci +6

    I wonder how buffed the Bosses would become.
    Obviously they'll probably remove alot of the Fear cheesing, like The torch, flash bang instant kill with the ak. I saw an interesting suggestion that the fear might try to also throw Chaff Grenades on higher difficulties so you can't just Heat goggles the entire fight.
    As for the other fights. I have a feeling they might make the Menu no longer pause time. Since it made the debuffs of the bullet bees, Burn injuries, Tranq bullets, broken bones, and Poisoned bolts a bit meaningless if you can just stop time to instantly remove them. It'd feel alot of intense if you have to choose to remove those debuffs while in the middle of battle of all things. So you really have to go into stealth to try and remove those debuffs.

  • @puddingcatsteamboat6393
    @puddingcatsteamboat6393 Před 8 měsíci +10

    i do not miss that yellow filter that seemingly everyone was using back then but i also cannot deny that it does lend a certain atmosphere to some environments. perhaps they could use it selectively instead of everywhere because i think the mountain top area looks way better without that yellow tint applied to it.

    • @Ulqui_210
      @Ulqui_210 Před 8 měsíci +5

      It can also be dependent of weather and time of day.
      Felt perfect during the Virtuous Mission segments

  • @nakedbigbosssnake92
    @nakedbigbosssnake92 Před 8 měsíci +6

    Something many in the trailer missed are the floating objects. When Snake passes the aligator in the swamp, you can see the objects float on the left side. The same goes with the objects under the bridge, after you passed it. They are still there and in the trailer you can see them. And the collectable frogs return to. When it shows the Boss area of The End you can see the frog.
    It seems as if they´ll keep this silly stuff in, because it has always been a huge part of Metal Gear as a franchise.

  • @Basstyle1
    @Basstyle1 Před 8 měsíci +7

    Honestly, always thought that the MGSV engine should be what’s used from now on. They really made movement amazing in V, having the ability to prone, crouch, walking while crouching, it’s amazing

  • @SOGBigBoss
    @SOGBigBoss Před 8 měsíci +5

    i kinda like the new look to the old look of the swamp. the old swamp looked more like a rainforest than a russian forest. im just so hyped for one of my favorite games ever to be remade

  • @theotherdemon7844
    @theotherdemon7844 Před 8 měsíci +10

    One detail that I noticed during the comparison is the artistic choice to make the bridge weathered in the remake. When playing the original I hadn't given it much thought that Snake could easily slip to the side and almost fall off the bridge when crossing, given that the bride looks to be in decent condition it doesn't make much sense. However the state of the bridge in the remake definitely looks as thought Snake could loose his footing. Just a small detail that gives me hope that the artistic liberties of Virtuos could make for a more immersive experience.

  • @vaktuzv.7527
    @vaktuzv.7527 Před 8 měsíci +27

    Shen i saw this i was rhinking they used the fox engine for this, but seeing as its on UE5 im curious to see what gets ported over from FE , alot of the animation looks like FE so im guessing it might play very similar with some small changes (no sprinting? Actually opening the radio menu, survival viewer, etc) looks great IMO , ill remain sceptical as Konami is known to do some shady stuff but overall im interested in MGS delta

  • @zbug84
    @zbug84 Před 8 měsíci +4

    I first found Yong when he was doing MGS V breakdowns....the nostalgia is real right now

  • @falmanna
    @falmanna Před 8 měsíci +7

    I have mixed feelings of wanting it to be the same, but also want them to expand the map and gameplay design to give us a MGSV similar stealth experience.

  • @shido_ishida
    @shido_ishida Před 8 měsíci +8

    Snake the man himself said it the best "I want some more!!!"

  • @sleeper6000
    @sleeper6000 Před 8 měsíci +25

    I think I prefer the original art direction over the new one. It feels like they pushed realism over style which is a personal preference thing. But the old MGS3 felt like you were playing a game shot on 16mm film or something more visually analogue than realistic 3D high fidelity graphics. I'm definitely interested in trying this out as a Metal Gear fan, but my only nitpick would be this.

    • @jaythomas468
      @jaythomas468 Před 8 měsíci +1

      Keep in mind MGS3 was like 4 WHOLE CONSOLE GENERATIONS AGO, so it’s difficult to compare graphics that were cutting-edge for the PS2 to graphics that are cutting-edge for the PS5 and just be like, “well, one looks MORE STYLIZED.”
      YEA, NO SHIT.

  • @AvatarSnake
    @AvatarSnake Před 8 měsíci +13

    Something was confusing me about that new mud physics they've got going on, and I realized what it looks like: it's the tech they use to part snow in things like Horizon, Destiny, and Death Stranding, among others. It just looks...... weird with mud. Agree that they should stylize the lighting more.
    I'm not against this or anything, I'm just wondering how the dialogue will transition to UE5. Also curious about how they'll do the camo system.

  • @cjaquino28
    @cjaquino28 Před 8 měsíci +52

    I'm not a huge fan of MGS as a saga, but I tell you, Big Boss might be the best written character in all of video game media. The story of MGS itself is amazing, but the descent of Big Boss from national hero to public enemy number 1 is nothing short of a masterpiece. If this game ends up being good, I hope Konami remasters Peace Walker, too.

    • @TheRedCap30
      @TheRedCap30 Před 8 měsíci +11

      The ending of MGS 3 lives rent free in my head

    • @venomshake8187
      @venomshake8187 Před 8 měsíci +10

      That’s like more than half that saga 😂you are a huge fan of the saga

    • @TheEbonyEngineer
      @TheEbonyEngineer Před 8 měsíci +4

      Then they robbed of him in V. V was supposed reveal more about this purpose and goals. Hidden and open. But no.

    • @venomshake8187
      @venomshake8187 Před 8 měsíci +4

      @@TheEbonyEngineer it did?? Did you even play the game?

    • @brycemallumakopp
      @brycemallumakopp Před 8 měsíci +6

      ​@venomshake8187 in about 5 more years MGSV is gonna be the new MGS2 to some people. By that I mean they didn't like/understand the story at the time but will then look back and think holy shit no way

  • @ubersheep6517
    @ubersheep6517 Před 8 měsíci +316

    Since it’s Konami, I have VERY low expectations for this game

    • @Shuyin128MK4
      @Shuyin128MK4 Před 8 měsíci +35

      Low expectations, very high hype.

    • @frankmarano1118
      @frankmarano1118 Před 8 měsíci +21

      That's why they know to not change any part of it though. Glad they know their place now after metal gear survive lol

    • @BosGaurus05
      @BosGaurus05 Před 8 měsíci +2

      They are being supported by other dev too

    • @LowGodd
      @LowGodd Před 8 měsíci +29

      It looks great but I have ZERO faith in Konami. I would be pleasantly surprised if its good. But man, after Konami just being Konami
      After every game lately weve been shown before launch to be great, and then we get it and its no where near that
      After cyberpunks big gameplay reveal, and what we got on launch
      I just cant trust the corpos man

    • @TheSpeedfoever
      @TheSpeedfoever Před 8 měsíci +1

      ​@@LowGoddhave faith man they got this! The hype is really real!

  • @the_real_Kurt_Yarish
    @the_real_Kurt_Yarish Před 8 měsíci +64

    MGS3 relied more on art design than full "realism" to sell it's setting with the technical restrictions they had to work with at the time. Delta seems to be going the other way, leaning more on technological progress and capability. Not necessarily bad, but a notable change that could be divisive for fans. I think there's a place for either, seeing MGS3 interpreted this way is at least interesting.

    • @revolverocelot9891
      @revolverocelot9891 Před 8 měsíci +4

      Art? Kojima always used what was best available. They scanned real assets in the FOX Engine. UE is no different other than having more detailed assets.

    • @the_real_Kurt_Yarish
      @the_real_Kurt_Yarish Před 8 měsíci +23

      @@revolverocelot9891 They were still limited by the rendering capabilities of the technology they had available. While "realism" and a "grounded" atmosphere was always their targeted goal, they faced limitations in achieving that goal, and so supplemented the game's atmosphere with evocative art design. The original MGS is a great example of this. MGS3's textures, color pallet, and environmental design may not have been as "true to life" to the area they were depicting as they may have wanted, but it's art is evocative enough of that area that we can fill in the gaps and it becomes "realistic" in the eyes of the player. It's immersive, but it was not fully "realistic" in the sense of being "true to life".
      I was basically comparing the "photorealistic" style of MGS Delta to MGS3's stylized realism, and saying there is merits to doing either but fans may be divided on what they prefer.

    • @TheBig451
      @TheBig451 Před 8 měsíci +15

      You better believe that if Kojima could have achieved photo realism on the PS2 he absolutely would have done it. This has nothing to do with a different approach to art design so much as just hardware improving. MGS3 was absolutely aiming to be as "realistic" as possible considering what they were working with in 2004.
      Any MGS fans complaining about the more realistic visuals or finding them controversial are just being pedantic. Though that's pretty common for this fan base.

    • @IAmNeomic
      @IAmNeomic Před 8 měsíci +9

      I think MGS3 at the time relied more on the green color-timing as a way to keep the eye from noticing flaws and limitations in the fidelity, especially on CRT TVs. While I can see people wanting the new remake to lean more towards that direction to be more faithful to the style of MGS3, I think people would eventually get a little bored of it, especially now that HDR and Dolby Vision is far more commonplace and the average player is becoming more accustomed to games that strike a more natural looking HDR grade.

    • @TheKing8608_
      @TheKing8608_ Před 8 měsíci +1

      @@TheBig451exactly

  • @GrandMasterJon
    @GrandMasterJon Před 8 měsíci +19

    Kojima over at his studio laughing at every small misstep without his direction

    • @dyIanrs
      @dyIanrs Před 8 měsíci +5

      Kojima is nothing anymore

    • @NetBattler
      @NetBattler Před 8 měsíci +3

      ​@@dyIanrs*angry Kojima fans noises*

    • @puddingcatsteamboat6393
      @puddingcatsteamboat6393 Před 8 měsíci +6

      i have a feeling he’s way to busy to give a crap about any of this stuff, wether positive or negative.

    • @Miuranger1
      @Miuranger1 Před 8 měsíci

      ​@@dyIanrshis latest game was a flop too

    • @paulheap1982
      @paulheap1982 Před 8 měsíci +6

      ​​@@Miuranger1it wasn't a flop. Not a huge success, but now way was it a flop. , it had more sales than the original mgs3 had.

  • @Brown95P
    @Brown95P Před 8 měsíci +4

    The thing about the original is that the contrast was turned up to eleven and beyond, so it got really weird in some cutscenes where it's cloudy and raining but the models look like they have a literal spotlight in front of them; this more nuanced tone will be very preferred imo.
    Also, can we talk about how this Snake looks like Metal Gear 1/2's concept art of Solid Snake? So good.

    • @IlIBonesIlI
      @IlIBonesIlI Před 8 měsíci +2

      Those game covers were actually modelled after Kyle Reese, played by Michael Biehn in The Terminator

  • @KillerTacos54
    @KillerTacos54 Před 8 měsíci +24

    The lack of Kojima does still worry me, and it was very apparent in the dull trailer, but there's no denying how absolutely beautiful and breathtaking the game looks. Can't wait to see more.

    • @BosGaurus05
      @BosGaurus05 Před 8 měsíci +10

      This is just to showcase the graphic side of the game. The first trailer was a banger though

    • @VogtTD
      @VogtTD Před 8 měsíci +12

      I don't know. I think they're smart to let their work speak for itself. Trying to emulate Kojima marketing would be a disastrous mistake.

    • @000mjd
      @000mjd Před 8 měsíci +5

      Kojima isn't indispensable here, this Is a Remake just need to be faithfull and Add some QoL upgrades, they just need be rigorous enough

    • @AngryCosmonaut
      @AngryCosmonaut Před 8 měsíci +4

      Kojima was just a small part of the team that made mgs3. If we learned anything about kojima since he left konami it's that his staff under him Did a ton of work to keep him focused and on track.

    • @theshagohod
      @theshagohod Před 8 měsíci +5

      People need to realize that Kojima didn't make the entire MGS series all by himself in a dumpster with no internet

  • @GorkyWings
    @GorkyWings Před 8 měsíci +2

    They should make the green filter an option so people who have experienced the OG Snake Eater can still have that option while people who's first experience can still feel familiar with the "modern style" of games. Just making it an option would be perfect imo

  • @BigSmiggles
    @BigSmiggles Před 8 měsíci +15

    Every part of this game looks like a beautiful frame of nature you see in pictures or films it's incredible.
    Also my animal nerd brain hurt you calling a Gharial an Alligator

  • @James-gj8rn
    @James-gj8rn Před 8 měsíci +45

    This looks incredible but i don't trust Konami, i'm cautiously optomistic :)

  • @JakeMeller
    @JakeMeller Před 8 měsíci +31

    As a unreal developer, the fix for the game to look closer to the older one is in 3 areas,
    1. Post proccessing and filters (Pretty straight forward, greener hue, changing depending on the level and enviroment, all can be done dynamically in unreal)
    2. Fog color, another thing you can change in unreal, comparing both the fog also has a greener tint, also can change dynamically in unreal so should be easy to fix
    3. Sky light color, also straight forward, by default you can change the color the sky emits, in mgs3 its more cartoony/stylized and less realistic, definitely possible to do in unreal
    All in all, should not be an issue on launch if they arent lazy about it, hell id do it for free. The issue is only that the game is aiming for more realism so adding these would actually have a side effect of making everything else's issues and faults show, an uncanny valley of sorts for everything else such as assets and characters, lighting is the most important thing in realism so if everything looks realistic except it has cartoony/stylized post proccess filters and light color then the rest of the game would look weird and in an uncanny valley. MGS3 original doesnt have this issue as it is all unrealistic so it can afford to be less stylized. I believe if they do fix it, they should atleast allow us to disable filters, for the effect of being able to compare, and also have a less realistic but closer to the original art direction, and the option to switch to the new art direction that is headed towards realism.

  • @jonathansalazar4630
    @jonathansalazar4630 Před 8 měsíci +6

    It looks good to me but im still not very convinced this will be a home run because of how Konami didn't give good care to the master collection, I'm still very hopeful but still on my guard how this will turn out.

  • @vasilisvenompapadopoulos
    @vasilisvenompapadopoulos Před 8 měsíci +2

    Yong. The crouch walk is from Peace Walker first time show it. Then, they release MGS3 on 3ds, with basically gameplay from PW.

  • @Gonagonad
    @Gonagonad Před 8 měsíci +5

    would be cool to have an option in the menus to apply the old green filter imo

  • @zuriswalker614
    @zuriswalker614 Před 8 měsíci +8

    Im more curious about how they gonna do the facial capture and the overall character performance since they'll be using old voices. Is it going to be hand crafted? Performance captured? Really wanna see this one

    • @TheAmazonicOld
      @TheAmazonicOld Před 8 měsíci +4

      Absolutely, yeah. One of the biggest questions is probably how the cutscenes will be like. Perhaps including some audio improvements - although that's not necessary. Also seriously interested in how well Hayter's voice is going to work with a much more natural looking Snake, as it's certainly a bit unusual imho (in a very good way).

  • @jyasensky
    @jyasensky Před 8 měsíci +1

    Dang, dude, your channel is going back to its roots. Takes me back. Love it.

  • @StripedAssedApe
    @StripedAssedApe Před 8 měsíci +2

    "Rise of Kong Mode" will be where Snake has to capture all the Kongs, like that Ape Escape one
    But his net is still the same size

  • @rahvlanthal8583
    @rahvlanthal8583 Před 8 měsíci +3

    I have never played this game but listened to all the music, so it's going to be basically a brand new experience for me and I'm looking forward to it.

  • @Atrus999
    @Atrus999 Před 8 měsíci +7

    After the MGS Master Collection dumpster fire I trust Konami about as much as I did when Metal Gear Survive came out. So I don't have ANY hope that the MGS3 remake will be any good.

  • @tonyhinojosa666
    @tonyhinojosa666 Před 8 měsíci +1

    That green hue you gotta remember, it came out during crt tvs so it looked entirely different. I can confirm on my ps2 and ps3

  • @vincent9384
    @vincent9384 Před 8 měsíci +2

    Man I was here since all of your MGSV videos, I cant help but feel nostalgic for this one. :)

  • @casavilla458
    @casavilla458 Před 8 měsíci +3

    There could be a day and night cycle like MGS V, that will change the color up in certain areas

    • @actually-will1606
      @actually-will1606 Před 8 měsíci

      There was elements of that in 3 (after you meet with EVA) but I think adding more nature effects like day/night and weather would actually add a lot to the game.

  • @townnet
    @townnet Před 8 měsíci +3

    Wondering how the camouflage, weapon and item switching system works.

  • @curtloadblower
    @curtloadblower Před 8 měsíci +1

    been waiting for your take on this all day. just got off of work. lets go

  • @nowonmetube
    @nowonmetube Před 8 měsíci +2

    12:12 it's interesting that Yong points out that Snake continues to move forward. In Zelda Twilight Princess (released in 2006) Link keeps walking when swinging the sword. In Breath of the Wild and Tears of the Kingdom he stops, like Snake in MGS3 2004. It's weird how things change throughout the times.

  • @SecretMarsupial
    @SecretMarsupial Před 8 měsíci +5

    Dealing with modern day Konami: Tempered expectations.

  • @qizeaqfile
    @qizeaqfile Před 8 měsíci +16

    The lighting hue of the original MGS3 is based on the 80s James Bond movies, making it look like an older movies. As it's intended.

    • @01What10
      @01What10 Před 8 měsíci +5

      Definitely makes sense they went that direction visually. Hell, the Snake Eater theme sounds like it could be a James Bond theme.

    • @fre3kshow133
      @fre3kshow133 Před 8 měsíci +8

      80s Bond movies didn't look like that. This is the infamous mid-2000s piss filter that Japan was obsessed with for some reason.

    • @roflBeck
      @roflBeck Před 8 měsíci +3

      @@fre3kshow133 It wasn't just Japan. Lots of games from that time had that kind of color filter. For example, my favorite game ever, Need for Speed Most Wanted.

    • @fre3kshow133
      @fre3kshow133 Před 8 měsíci +2

      @@roflBeck Shit, you're right. I guess I was mostly playing Japanese games at the time. What was it about 2004-2007 that made devs want their games look like a tornado was about to roll in?

    • @thesidneychan
      @thesidneychan Před 8 měsíci +2

      ​@@01What10Major Zero was always shilling about James Bond if I recall correctly. So it all fits thematically. Not sure about the color grading though.

  • @TrunkFilms
    @TrunkFilms Před 8 měsíci

    Yongyea i got a question, why didn;t they use the Fox engine? has it been outdated too much?

  • @NeonSupernovaUPW
    @NeonSupernovaUPW Před 8 měsíci

    So good to hear you covering Metal Gear again!

  • @VCV95
    @VCV95 Před 8 měsíci +10

    MGS3's color warm, vibrant grading and lighting is so iconic, the new one feels very... Surgical? Like, it's too "clean" maybe.
    Everything else besides Snake's face and the colors looks great so far imo. I hope different shots of him give a more recognizable profile and face, but the gameplay looks great.

    • @HanDaimond
      @HanDaimond Před 8 měsíci +6

      That's what I hated from the original, everything was either brown or green; I get Kojima wanted to give a feeling of nostalgia or vintage with the filter, but it was overused, things have colors.

    • @Voltaic_Fire
      @Voltaic_Fire Před 8 měsíci +2

      I see what you mean, it is like removing a film grain effect for a more crisp picture but losing the feel instead.

    • @TheRedCap30
      @TheRedCap30 Před 8 měsíci +1

      I enjoy the new look tbh.

    • @Whithbrin355
      @Whithbrin355 Před 8 měsíci

      I'm hoping they let you change the filters like the Demon's Souls remake does. ...It *could* happen.

    • @VCV95
      @VCV95 Před 8 měsíci +1

      @@TheRedCap30 it's not bad, just doesn't have pplsome of the flavor of the original, like a brand new cast iron pan vs an old, well seasoned one.

  • @Slimeonian
    @Slimeonian Před 8 měsíci +10

    I’m glad that they seem to be taking cues from Phantom Pain’s gameplay. Imo the gameplay in that game is by far the best in the series

    • @Magnusfication
      @Magnusfication Před 8 měsíci

      I agrew. Except for the controls being more sluggish. Felt like a stepback from MGS4 to mee

    • @jonathansalazar4630
      @jonathansalazar4630 Před 8 měsíci +1

      Gamplay wise V it is the best

  • @andyghkfilm2287
    @andyghkfilm2287 Před 8 měsíci +1

    1:59 pog. Just pog.
    11:01 I wonder if they’ll be able to make the mud part of the Active Camo system?? Like if you roll in mud and crawl on the ground you get slight boosts or something.

  • @andrewecko
    @andrewecko Před 8 měsíci

    It's crazy to think I've been watching your videos since you were covering MGSV. Thanks for nearly a decade of amazing journalism.

  • @DarqStalker
    @DarqStalker Před 8 měsíci +5

    Good to hear someone that is an expert on the game talk about it. I haven't played much of any of the series so this insight is pretty cool. Good to see they are doing a great job with the remake.

  • @yodudeyo100
    @yodudeyo100 Před 8 měsíci +6

    The lighting esthetic also helped to make it feel like it took place in the past to me. I mean the game takes place in the 60s. But the look and esthetic in the original really helped convey that. Through the lighting filter or whatever.

  • @HukkitukkiUK
    @HukkitukkiUK Před 8 měsíci +1

    The game looks insanely good even now, I’m extremely excited for this, all the mgs games are excellent and I’m sure this will be a fantastic remake of HKs masterpiece. The master collection has been a blast to go back and play the games as they were so can’t wait to add this to my collection

  • @AustinQuest
    @AustinQuest Před 8 měsíci +2

    I’m looking forward to playin these levels in a 1:1 design where it’s all open and traversable without loading between environments. That seamlessness is going to be a game changer

  • @jamesduffy8381
    @jamesduffy8381 Před 8 měsíci +22

    The colour grading was more to give the impression of a dense forest on limited technology in the original. It’s not needed anymore so I think that’s why it’s different. I’m happy!

    • @AmesShareButton
      @AmesShareButton Před 8 měsíci +5

      Exactly! Some people seem to be really hung up on the original color grading of MGS3. As if without it, it damages the game as a whole and all is lost with this remake. Let's add a piss filter to make these people happy. The RE4 remake had some of the same insane people nitpicking color grading like the devs completely messed up the remake. The original versions of these games came out at different time, with different hardware and tech.

  • @shuraamano
    @shuraamano Před 8 měsíci +3

    What a solid damage control move by Konami.

  • @JhowBoy
    @JhowBoy Před 8 měsíci +2

    I wonder if you will be able to aim over the shoulder like peace walker or phantom pain, i really hope so, specially when you take into account moving while doing so.

  • @antoniosomera
    @antoniosomera Před 8 měsíci

    Nice video man good work 👍🏻👍🏻

  • @chronosoul1837
    @chronosoul1837 Před 8 měsíci +5

    When it comes to the artistic choice of the color filter of the game, in the beginning, the yellow filter in the original MGS3 wasn't pleasing & sort of broke immersion for me.
    But over time, that filter grew on me, but it never brought me into the full immersion of the game, unlike MGS2's more cold/blue filter or MGSV's warm/orange filter.
    The yellow filter in MGS3 helped make it feel like an old film, which was successful in leaning into the James Bond feel.
    But personally, I think the more neutral, realistic lighting of MGSDelta helps with being more immersive in the jungle, since the Green & Brown colors of the jungle will pop more, like it did in Peace Walker.
    Though, I do think a very small blue or orange filter might help the game feel more cinematic, without losing much of the realism, similar to the Africa map in MGSV.

  • @wallyblaster1289
    @wallyblaster1289 Před 8 měsíci +3

    I’m really wondering how the new controls will affect the challenge of the game. Part of what made the gameplay fun and challenging in the originals were the clunky controls. Having better MGS5 mechanics might make the levels and enemies too easy. Personally, I wouldn’t mind more enemies or different routes in certain spots.

    • @arustyitalianhairyasscheek5305
      @arustyitalianhairyasscheek5305 Před 8 měsíci

      I think we're dealing with another Twin snakes situation in those regards , but at least the twin snakes ended up being a decent and fun remake especially in the cutscene department and that was Konami back then , can't trust them with this one though.

    • @EpsilonKnight2
      @EpsilonKnight2 Před 8 měsíci

      If they're updating the mechanics they could still have difficulty settings but also update the AI and detection methods for the enemies so that the camo index isn't as OP as it originally was so you can't just be standing in grass 5 feet in front of a soldier and they still don't see you. Movement could also be a bigger factor than it used to be.

  • @jhosioja
    @jhosioja Před 8 měsíci +1

    A lot of the changes were really premiered in MGS4, like crouch walk and over the shoulder aiming. That was before the 3DS version.

  • @Rogue-76
    @Rogue-76 Před 6 měsíci

    a little thing i think everyone missed is the fact at 3:57 you can see they brought back the fixed camera option with it trailing behind snake instead of it being stuck to his back

  • @Simte
    @Simte Před 8 měsíci +8

    Never trust Konami.

  • @KevinAccetta
    @KevinAccetta Před 8 měsíci +14

    It's important to note that Delta is being developed by a team that had nothing to do with the collection. And this team has worked on a number of recent well-received AAA games, like Horizon Zero Dawn and Forbidden West dlc, and something with Nier Automata, Outer Worlds, Xcom 1 and 2, Batman, and FF10+10-2 ports, etc.
    So I guess I still have *some* hope they won't fk it up. The developers who worked on the collection don't seem to have a similarly refined background.

    • @joshuatealeaves
      @joshuatealeaves Před 8 měsíci +6

      The only thing missing is the original development team & Kojima behind the wheel to steer everything. I think the game is going to suck. I want to eat my words

    • @KevinAccetta
      @KevinAccetta Před 8 měsíci +1

      @@joshuatealeaves I mean, thankfully they don't need to touch *anything* other than the visuals. They're not redoing voices at all, and it seems they're not reworking the gameplay (thankfully). If they were adding/removing/changing gameplay, *then* I'd be really worried.
      I'd love if Kojima were involved, but really he doesn't need to be.

    • @joshuatealeaves
      @joshuatealeaves Před 8 měsíci +3

      @@KevinAccetta I hear you. One of my fav bands “Gang of Four” remade songs from their seminal 1979 album ‘Entertainment’. All the notes were the same but the magic was lost. They had the songs to go off of but band members were missing. Different recordings methods were taken advantage off. All the magic…vacuumed away & thrown in the bin. To me Kojima is the missing band member. Unreal Engine 5 is the different recording method. I can already feel the magic of the original sucked away. But the original still exist and i’m literally playing the collection as I reply to you so I’m happy 😁

    • @Dgero
      @Dgero Před 8 měsíci

      Ah thanks for bringing that up, I should start doing my own research cause hearing about collection really had me nervous about what might happen to this.

    • @KevinAccetta
      @KevinAccetta Před 8 měsíci

      @@Dgero You're welcome. I'm surprised Yong hasn't looked this up for these vids (no hating on him, just genuinely surprised since he loves mgs, and I do too).
      I googled the teams who worked on the collection and not a single big game came up. It was a long list, but mostly 90s stuff, mobile, and arcade games

  • @spiranomad
    @spiranomad Před 8 měsíci

    I love that we're watching this footage and can tell what part of the game the footage would be at in the game's timeline.

  • @nerdynick314
    @nerdynick314 Před 8 měsíci +1

    YongYea doing analysis on this trailer brings back memories 😄

  • @SkullOfTheRaven
    @SkullOfTheRaven Před 8 měsíci +13

    The original always looked to have an almost sepia filter on it, even the sky had it. The remake definitely looks way more realistic, definitely looks better without a green sky

    • @tranquilway7958
      @tranquilway7958 Před 8 měsíci +1

      I dont know if this remake is coming out on pc or not, but if it is...presumably a mod could be made for the game to change the hue/colours? I wonder would this be possible...

    • @mydogbuddy07
      @mydogbuddy07 Před 8 měsíci

      ​@@tranquilway7958
      The tool "Reshade" could probably do that

  • @slamindorf5478
    @slamindorf5478 Před 8 měsíci +7

    They better have David Hayter as snake again, i swear to god

    • @solidsnake8008
      @solidsnake8008 Před 8 měsíci

      They're reusing the original's voicelines, you can even hear one of Hayter's grunts in the trailer.

  • @Nurolight
    @Nurolight Před 8 měsíci

    I love that the Snake face model is a mid-point between MGSV Snake and MGS4’s Young Snake face camo.

  • @xenoplayz4524
    @xenoplayz4524 Před 8 měsíci

    Looks amazing so far can't wait to try it. Wonder how they will handle the uniforms and healing.

  • @ResidentEvilFanJoe
    @ResidentEvilFanJoe Před 8 měsíci +12

    I'm very excited about Metal Gear Solid Delta Snake Eater hopefully konami and virtuous knock it out of the park.

    • @LooneyTunesBackInActionWasGood
      @LooneyTunesBackInActionWasGood Před 8 měsíci +5

      It is 2023 Konami we're talking about here so I wouldn't be too optimistic, god I hope they don't fuck it up.

  • @TheRealmDrifter
    @TheRealmDrifter Před 8 měsíci +4

    I prefer the new lighting & hue. The original felt too much like a blurry, hazy dream with no contrast. Even the sky looked green, which is weird. It felt more cartoonish-looking, like an old western with an old-timey filter on.

    • @actually-will1606
      @actually-will1606 Před 8 měsíci

      I think it definitely fit the vibe of the game - adding to the atmosphere of 60s Cold War spy thriller. Would be nice if you can turn it on or off in the remake.

  • @Steffox1312
    @Steffox1312 Před 8 měsíci +2

    We can see it's a 1:1 recreation of MGS3... but will they keep the "zones" separated by loading screen, or will they create seamless area??

  • @jayrising442
    @jayrising442 Před 8 měsíci +1

    I hope that with the modernized game play + the smooth transitions with snakes positioning that we get harder difficulty in the game. Mgs3 on the hardest difficulty is actually pretty easy once you've beaten the game a few times. I really hope there's a big challenge mode for subsequent playthroughs this time around.

  • @Agent-mb1xx
    @Agent-mb1xx Před 8 měsíci +3

    Not buying, I'd rather play the original Subsistence on my phone

  • @qqq4200
    @qqq4200 Před 8 měsíci +4

    its not gameplay footage, its in-engine footage which can be very different.

  • @lewisparry4992
    @lewisparry4992 Před 8 měsíci

    Wonder if you can press r2 and l2 at the same time to go on your tiptoes when in first person.

  • @Mic.vencer
    @Mic.vencer Před 8 měsíci +1

    I knew I saw it when I watched the pre alpha footage, but it makes me even more happy seeing Naked and venom’s movement side by side. Spoiled as I might have been, going from V to 3 was rough for me and really hampered my experience a bit, very happy to see they are making the safe and obvious choice of making it MGSV responsiveness and mechanically designed gameplay

  • @buzzy-ears
    @buzzy-ears Před 8 měsíci +1

    Agreed. I wanna say "what a thrill" but these guys have been running the franchise into the ground lately, so I'm gonna sit and wait first

  • @langleymneely
    @langleymneely Před 8 měsíci +1

    Please correct me if I’m wrong but did I see Yong Yea listed in the closing credits of Spiderman 2 as one of the numerous physical mocap performers? 😳👍🏾❤️

  • @148years
    @148years Před 5 měsíci

    i remember being so confused first playing og mgs3 cs i skipped all the calls and didnt know to climb the tree for the bag (this was a week ago)

  • @ThatGuyYouShouldKnow
    @ThatGuyYouShouldKnow Před 8 měsíci

    I wanna know if the sections are seemless now. Like open environment.

  • @osirisbarrita
    @osirisbarrita Před 7 měsíci

    Haven’t seen your videos since HS god damn time flies stud muffin.

  • @setlik3gaming80
    @setlik3gaming80 Před 8 měsíci

    Excellent analysis 👍

  • @rattlesnake3d
    @rattlesnake3d Před 8 měsíci +1

    Congrats to the Konami team for the results so far, graphics look insane for a real-time game!
    And personally I think they should have an option to turn on and off the Hue filter for the player to decide, I think it looks more realistic without it so I would play it without filter for the most part, but for some players that want to remember the style of the original it would be cool to just be able to put it on.

  • @nohero1339
    @nohero1339 Před 8 měsíci

    Ahh back to your roots
    I first started watching you when you were doing Phantom Pain theories

  • @Communistdoctrine
    @Communistdoctrine Před 8 měsíci

    It’s the same voice actor audio as well when snake is seen climbing up the ledge he makes the same grunting noise as mgs3 and same with the yell that the enemy makes when grabbed

  • @SpekUL8Gaming
    @SpekUL8Gaming Před 8 měsíci

    pretty sure the color hue could be a filter you can change in the settings if konami adds that much thought to it lol

  • @ultgamercw6759
    @ultgamercw6759 Před 8 měsíci +2

    I still haven't played Metal gear solid 3 but I am intending to play the old versions rather than the remake so I get a more authentic experience. I am however considering emulating it rather than getting the master collection due to how poor the options on those version are. I'm currently split between buying the ps2 version or the 3ds version though as they have a few different features. Which one do you think would be better for a first time player?

    • @IlIBonesIlI
      @IlIBonesIlI Před 8 měsíci

      The 3DS version seems to chug along at a sluggish 15 FPS when I tried it, I wrote it off as entirely unplayable, and that was on the "new" model.
      Might be different with emulation.
      PS2 version relies on pressure sensitive button inputs for some mechanics, else you won't be able to interrogate guards, only kill or KO the one you've currently grabbed. This isn't a major problem, as the game can be beaten without a single interrogation, they mostly just give things like gameplay hints, and a few hidden codec numbers that play some music to restore Health and Stamina. You also won't be able to point and aim some weapons without just going full auto, as softly pressing Square raises the gun, and hard pressing fires.
      Beyond that, it plays pretty good! Definitely gotta recommend the PS2 version

    • @spas9001
      @spas9001 Před 8 měsíci

      If you search for "mgs3 on pc" on CZcams, you'll come across an informative video from a channel named Ocelot that goes through the pros and cons of emulating each version of the game (PS2, PS3, Xbox 360, PS Vita, 3DS).
      I recommend watching it.

  • @nonamecc79
    @nonamecc79 Před 8 měsíci +1

    Despite the updated textures and fidelity of Delta, the graphics and attention to detail of the original PS2 version is truly mind boggling. To think that this comparison holds up so well considering the limitations of the PS2 (300mhz CPU, 32mb RAM, 4mb VRAM) is a credit to the originals development. They managed to draw a surprising amount of detail on screen (individual grass blades, wildlife and guards with their own logic, good draw distance etc.). I suspect that given a bit more VRAM and RAM to play with, the PS2 original games could have easily passed as an early PS3 release.