Worst Levels Ever # 10
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- čas přidán 24. 09. 2014
- Unfortunately, although there are lots of fantastic levels and stages in video games, there are also a fair few awful ones. This time, we look at a very boring and dull early level from an SRPG.
I will more likely pick bad levels from games that I otherwise enjoy. These are the ones that stick out the most and can bring good games down. - Hry
"I'm sorry, fuck it."
This comment section: 20% bashing shining force 10% reminiscing about shining force fondly 70% wondering if lyn really said 'fuck it'. Honestly proud of you guys
It gets worse in his newer videos.
Me remembering that kajetokun video about the character pizza.
"The Legacy of Great Intention"
Well at least you know your not fighting for the wrong side.
You're
It seems the Instapwn bots are getting smarter.
They can now call their bot friends to lure you in a false sense of security.
"# I should have got a damn pie."
...
XD
Rest in Boredom, Pizza.
RIB Pizza?
Yeah dude show some respect
Mmmm... rib pizza...
Ribs
This is why I tried to find the leader of these battles as fast as possible. The laser eye battle, for example, can be beaten without having to cross the laser bridge if you fly your birdmen over and kill the Silver Knight on the stairs.
I would grind out the whole laser eye level and beat everything for the XP. Took forever! I have played through the games multiple times though because I love it so much.
As far I know, one of the lead developers of Shining Force mentioned that Fire Emblem has horrible pacing. Well, he's right, but most fire emblem games don't have THIS level of slow terrain. I mean Jesus Christ, trekking through mountains surrounded by forests! FE games have slow chapters too, but it's usually 2-3 chapters per game at most, and even then it's not this bad.
Forklauncher that is one of the reasons i prefer advance wars...all is fair and normal...(only on the first and second game...and i have to admit it gets DULL AS @#$& in most stages)
To be fair this is probably the longest level. Later on there will be larger forests to go through but you'll at least have winged warriors and zylo to get through things fast.
The lead developer for this game is basically "ohoho, we're so much better than the PEASANTS who made that ATROCIOUS Fire Emblem game!"
@@hrgrhrhhr And now Camelot's stuck making Mario sports games for all eternity.
@@Magitek1112 i wish they make more golden sun.... :(
I guess in a way, this is an early lesson in differences in terrain types and their effect on movement. A tedious lesson that they could easily have shortened somewhat, but a lesson nonetheless.
Actually, if Max reach the castle you can end the battle early. But yes, it takes a while getting there. X D
But then again, that the whole thing take forever is actually the point storywise.
Those Runefaust soldiers are there to prevent outsider to interfere while their leader is doing stuff in the castle.
When you FINALLY arrive, it's too late to do anything.
Also, you didn't mention Gong could be recruited. It helps making that part easier. :P
iirc (it's been a few years) he can't be recruited until you're already past the second mission.
No you can recruit him as soon as you win the first fight.
@@Gamesmarts194 actually you can recruit gong before winning the first battle. All you have to do is leave the battle, go to the house next to the location of the battle, and talk to him.
Joseph Lunders exactly. when i reach the first fight i egress immediately, walk back to the cabin and recruit Gong so you have two healers, and so he levels up with everyone else
wearetheNormalOnes that's something that I like about Gong. He's the only healer that can do decent damage to enemies.
I love that "DOSH" sound when they attack.
im sorry fuck it XD hahahahaha
I'm Dead xp
You made your name "fuck it" in fire emblem? XD
lmao XD
oh, i thought that was just normal diaglouge.
I called mine "Shit" and I can´t stop laughing XD
I like Shining Force over Fire Emblem for one simple reason: it makes deaths non-permanent and compensates by making the enemies themselves much stronger than your units. Most players will try to keep their entire army intact throughout the duration of the game, but in Fire Emblem, one bad roll of the RNG will force you to rage-quit and start a chapter over. In Shining Force, I know that I will be losing characters in a battle more often than not, but with enemies that are stronger, the challenge is allocating characters as a resource.
Am I the only one who wants to play the game about the Legacy of Bad Intention
Lol me too
I actually beat that level first try, it was the third level that got me, because I didn't even know how to revive all the dead characters that I had.
Those first Shining Force battles are rough. If you think about it, this was a way for them to introduce things like Boss units (Rune Knight), Land Effect and unit types' movement preferences (Horses can't move through mountains easily). It's painful but it implicitly teaches you all this. Your comments even show how you're aiming to have enemies on grass and not mountain so the lessons taught there are working... it's just rough. I hate that second battle so much.
When I saw Shining Force I thought it was going to be the BS Circus Tent fight that happens pretty early in the game and is really damn brutal, but I agree that the first game had way too many levels where the terrain grinds the pace to a screeching halt... and this is a turn based strategy game! These games are not known for their blindingly fast gameplay!
That boss in the circus hit like a truck. X D
That being said, it's not so bad if you remember that equipment can also be used as item.
One of the ring can boost attack which helps taking down the boss fast.
***** It would explain why the boss is so damn tough and why you don't see anything even close to it for another two chapters.
At first I wondered if that was a hack of FE or something....then I remembered that you just named "Mark" as "fuck it" in all lowercase, lol.
5:57 also: a first time player wouldn't have known that some characters can be recruited. however some of them have requirements that are less obvious then others, you basically passed right over gong the monk, which you just talk to him to recruit him, in that chateau you resurrected your characters at unless you didn't for the sake of the episode
Unless you get gong from the get go, he's basically useless
Gong is pretty strong though. He's almost as strong as Max in the beginning, and he can heal too. He even gets the Aura spell.
Gong is one of the most badass characters on the game. Hanzo would be as good if he didn't appear that late on the game.
This is one of the biggest reasons I like SFII better.
More awesome attack animations and the ability to summon Apollo and ORAORAORAORA enemies with him may have something to do with it, too.
That reminds me. Git, what's your opinion on the infamous Chessboard Battle?
I know this comment is 5 years old but as a seasoned SRPG and SF1 vet, wow that chessboard caught me off guard the first time. That was rough.
@@tiredstories It's never late for some good ol' chessboard PTSD!
YES i love it when who is this git talks about shining force
As much as I like the classic Shining Force 1, it's true that some stages are not as fun as others, mostly because it takes a while to reach the enemies, and as you point out, with all those terrains it takes even more.
Although that's not a problem of this game only, saddly no S-RPG is safe from that flaw in some way or another.
Another thing I didn't like as much is the stat growth system, just like FE, you can have very bad luck; unfortunatelly that's one of the most usual things in this genre, even when it only serves to make a good chunk of the characters on this games not very useful/ just a fucking joke. At least in my eyes, of course.
In Shining Force 1 is more about the level up system being a dick with the player and not that much about each character, but in case of FE it's more about the developers making the characters bad at their own will.
Why the developers create so many characters just to fuck them in the stat/gameplay department? I always thought it was a total waste of time for both, the developers and the players.
If you're going to make characters, don't waste your time doing them bad and don't add them to the game just to fill spaces.
Wouldn't it be great if you had a lot of good choices to create your own team instead of choosing "the ones that doesn't suck"?
Anyway... I find Shining Force 2 being much better and enjoyable in general (Stat Growth fixed for the most part too), although I still love the cast of characters from the first one, it is quite varied and bizarre, with things like a Squid Wizard, a flying Don Quijote, that Knight-Tank Armadillo guy, Jay Leno as a centaur,... And the best thing in the universe, JOGURT! i'm sure you'll agree!
While far from perfect I still like the game, and I even would choose SF1 over some of the Fire Emblem titles.
And sorry for the rant, lol.
I feel that despite GBA's soundtrack being choppy , it does fix some flaws of the game.
"Jay Leno as a centaur"
Pelle?
Solitude in E Minor.
Yeah, E Minor, all right yeah!
(inhale) 🎼🎵🎶*SNORE*😴
Burst out laughing at the "even the music feels bored" part haha! :D Have to say it's funny observations like that which also helps make your videos so enjoyable. :)
i should watch this video to sleep at a healthy time.
Oh God... battle 10... make it stop!!
I'm playing the GBA version now. They added OPTIONAL TURN LIMITS to all these damn maps without changing the size of the maps. So if you want the cool rewards you have to blitz through the map, meaning your low movement units (including healers) get left in the dust. Kinda reminds me of FE4.
On the bright side, you get a shaman who can boost movement for the battle in then GBA version, which really helps.
Well....at least the remake has the option of allowing you to succed the mission upon reaching the home town. Other than that, WHO THOUGHT THAT WOULD BE A GOOD IDEA?!
I simpithize with you on this.
When we come back to this video after The Weakest Characters in Gaming Ever #16, it felt like an elaboration of the intro of this video.
I thankfully watched this before playing through shining force on the Genesis Classic, thanks for mentioning that hidden spell. This was, believe it or not, my first strategy RPG with a level-up system, and I played it first a few months ago. I don't know why I waited this long.
Wait a minute! Did Lyn say "Fuck it"?! Is that a fan translation?
I think he named his character that.
It's the player Name
*****
It took me a few seconds to realise that. For some stupid reason I thought it was a mod.
i'm pretty sure it must be a mod of some sort, though. look at the damage output of Lyn, she's only doing a single point of damage to the boss, which is just going to be healed up on the enemy turn! not even Hard Mode is that cruel, the enemy values are mostly unchanged in Lyn's story from what i know.
Viscra Maelstrom t
Incorrect. He named his player character "fuck it".
God I wanna rage so hard for "Giving Shining Force to much hate" even though it's just an opinion and It's true the 2nd fight does suck. I still love SF1 and SF2 is my favorite game of all time.
I remember this battle. At least you could argue we finally had a video game "war"-esque battlr built to scale.
Hmmm, you made lyrics for this beautiful music. Do you mind if I make a fansong out of this?
Capt'n Neckbeard If you want.
whoisthisgit That's the spirit! So full of passion, just like this level!
i mainly love rpgs for 2 reasons
1. the excitement when getting a new cool spell/skill...
2. the bosses
Every time I play this game, I cringe when I get the second battle and all the other annoying mountain fights lol. Still love this game a lot though
Shining Force was actually one of the first SRPGs that I played, and I thought it was really neat. HOWEVER, I distinctively remember many more battles that you didn't list that were terribly long and dull, and I couldn't even complete the game because almost every battle took entirely too long.
i really enjoyed the shining force series alot but it seriously had also another really bad level the one with the laser eye
Strange, I don't remember Shining Force having any tedious/dull levels. Then again, I only played the GBA remake, did they fix it in that?
A little.
Didn't thr GBA version have that turn thing?
Moment I saw that you put my first rpg ever on here, I had to watch it...& agree with you lol
HA! You almost had me with that Fire Emblem trick you did there! (the 'f**k it' bit.)
Thankfully, the internet is a very useful tool in these situations ;)
Hard to trick people while we have access to it!
I must say though, how annoying (or amusing) must it be to go through the whole game, while constantly being called 'f**k it'. :P
Achievement good old naming in video games.
oh my gods i forgot just how terrible a good number of Shining Force 1's maps are D:
good thing Shining Force 2 doesn't repeat that mistake
"I'm sorry, fuck it."
lel
Shining Force: The Legacy of Great Intentions
wut???
Well it was called "The legacy of the gods" in the Japanese version.
They changed that for the U.S. version.
"Sego does what Nintendon't"? Yeah, right. :P
"Seeego!"
It's true what they say about the road to hell in this particular case...
Mewseeker "Nintendo does what Segon't."
...Wait, WTF?
Nintendo is doing what Sega Genesisn't?
The music makes me think of soliders slowly crawling through a muddy river well its raining
I saw Shining Force in the thumbnail, and I had to wonder which level you were referring to. It has been years since I last played this one, and yes, the pacing of that level is TERRIBLE.
But the game gets so much better as it goes on. The whole chapter in Shade Abbey remains my favorite in any SRPG.
So this game is basically a lot like FE: Geneology of the Holy War in several ways. Geneology is just painful and so slow, many very good ideas, but awful execution.
AdamEEntertainment Actually, I thought Geneology of the Holy War executed it a lot better. At least majority of your starting characters were mounted, so it didn't take that long to reach your enemies.
+bobbyblabby13 Doesn't fix that chapters take several hours to beat.
FireIcarus
Yeah, I wished most of the maps were cut in half and the number of chapters were doubled, because each chapter felt like 2 or 3. It was like you seize a castle and somewhere else on the map a new castle becomes hostile, you seize that one and another castle becomes hostile halfway across the map. God forbid you lose a character late in a chapter and want to restart.
+AdamEEntertainment And that's why I save after seizing a castle.
*at least the game recommends you to save after seizing a castle*
Ahh, the Armads crit never gets old
I've done the GBA version and it seems they lowered Map size.
But even with those problem this game is one of my all time favorite. On gba i loved replaying with different characters. One of my favourite was arthur. terrible stat at the beginning (like donnel in FE awakening), but begin to learn magic and got decend Level up stat rating.
For the Shining Force 1 game, if you exit the first battle before beating it, you can travel to the right to find a cabin with an guy chopping wood. Talk to him and he'll join your team, which is the only time you can get him.
I really couldn't think I'd run into this list, and find a worse game than the Taz Mania one, but looks like I did.
I know I'm late, but I have something to add. The GBA version is worse, since you have to complete it in 12 turns or less, so you have to trudge through at a fast pace, which is very painful.
"I'm sorry, fuck it" Nice one hahahahahhaa
I played the GBA version of Shining Force. It was a little more bearable since the map looks a little smaller. Also, you should have mentioned that you can get Gong at the small house outside the first battle. That might makes things easier.
To quote a favored line from Ed Edd n Eddy, Snoresville!
Gah, watching this video reminds me of why every time I have tried to pick up Shining Force, I just quit. I have never seen beyond the second battle because of the reasons you mentioned. At least in FE they are small maps with 3-5 enemies total in the beginning boring tutorial stuff.
Eventually it gets better and you get a shitload of other characters and some of the battles are actually intense, the worst battle in my opinion is when you have to fight a boss with like 90 hit points and infinite magic and she constantly used heal. Worst part is you also just faced a, and I mean this very literally, hellish onslaught of the toughest normal enemies in the game.
I once made a custom Advance Wars 2 level which involved a U-shaped pattern. It took me 10 turns just to get to the center of the map. *sigh*
10:10 Hey they are making me tired to! If there wern't lots of fighting the forest should a become the quiet forest. And you included a sleeping Kirby despite the fact you have yet to play battle royale for the 3DS
Sorta sets the tone for all of the game. Shining Force was my first encounter with SRPGs, so I didn't really care. I figured that kind of pacing was the norm in the genre, and it sorta shaped my play-style all around. (Defensive, conserving, and cautious.)
I'm far more aggressive, but I do try to preserve my resources.
+Kibchi Redanlae Would you recommend this game to me? You know me pretty well, I think.
D MAS Probably not. Speed is a determining factor in turn order, and that would mean there may be a time when you have to wait several turns before you get a turn. I think that would bore you.
Kibchi Redanlae Yeah I already posted a comment after this that said I probably wouldn't get into this, sadly... Though I do like Speed being a determining factor, there's no real way see who will go next, like Final Fantasy Tactics (Which I have not played...)
Speaking of first impressions, I keep hearing about people who quit Shin Megami Tensei: Nocturne because of Matador, Though I haven't seen any person complaining about him myself but I can see why.
Early game boss(Like the 3rd or 4th)
You don't get Dekunda(The skill the removes buffs from the enemy) yet
Matador uses Red Capote(Maximum Hit/Evasion, Equal to using the Hit/Evasion buff 4 times) as an opener
Even if you decrease his Hit/Evasion by the debuff, You need to do it 4 Times to neutralize it
The battle system punishes you for missing, If you attack and miss, You lose 2 Mini-turns(Each turn you get mini-turns equal to the party members number) without doing damage
He can use Red Capote anytime he wants in the battle even if you make his Hit/Evasion normal
RIP pizza 1827-20X6
Oh, and as a person who played that remake!
The long and boring battle is not an oversight, mistake, or mess-up.
It's even in the remake, and it's just as boring as ever.
Now that I think about it, I don't think I ever got past Battle 2. Ironically, it wasn't from boredom but from being just plain bad at the game, lol
It's probably best to just train your characters on the first map. No long walks to get to the enemy.
The music sounds like your trudging through mud that is up to your ankels
This song is soooo epic !
Im surprised you have never played shining in the darkness. It is really good too!
Come to think of it; I don't even remember you sharing your opinion on FE:A with us, Whois. I actually really like it, and the 3D effect is done really well. Support marriage can be kinda creepy but it's a nice mechanic. What's your impression?
It's a really fun and detailed game, but it has some serious balance issues. (The Avatar outclasses just about everyone, though he/she is a lot of fun to use)
I'll never have problems with SF series, even in that second battle or on the other giant maps. But i agree, they are SO GIANT!
To avoid that two final enemies, put two characters that attack from distance behind the river (like Hans and Tao) and attack from there.
Also, Ken has a spear, so he can attack the rune knights safely (good if Tao's out of MP).
Took me a full 30 seconds to realize "fuck it" was your name and not the actual dialogue.
I saw this one was shining force and knew exactly which level it would be. Agreed 100% here, this level never put me off the game, but its too slow too early in the game. Never a good combination.
I admit it, when I first played Shining Force on Sonic's Ultimate Genesis Collection, either the game was hard for me, or I didn't know where to go, or the very first battle was a bit of a bore. I NEED to get back to this game. Maybe, though.
Why have I never played this game it looks fantastic
Hey, John Doe, didya know there's a remake on GBA? It's called "Shining Force: Resurrection of the Dark Dragon"
"I´m sorry, fuck it...." Lyn 2014.
Also, this game is considered a classic though right? Good reviews all round. Maybe I guess because it was so novel at the time? Love the music though.
this is one of those games where the sequel really became better
Those levels just look like hell to have to sit through with all those terrain cutting fields. This is one of the reasons why I'm reluctant to get into SRPGs, because the fun depends heavily on good game (and level) design. Missions shouldn't feel like a sluggish grind fest or a chore to play through like you want to get it over with as soon as possible. What I've seen in this video looks like a terrible mix of both.
Also "I'm sorry, fuck it" -- best line ever. Would have been my reaction to this game if I were playing that awful looking second level.
Not all SRPGs are that slow, though. It's just that Shining Force put something you should be seeing mid/late-game during early-game.
Most Fire Emblem games might have a slow start, but some chapters later you will already notice a speed up on the pace. Except for FE7 (or just Fire Emblem in the west) and Lyn's Tale, as Lyn herself said, "Fuck it". Fuck that overly long tutorial. I was glad when I actually started the game on Eliwood's Tale. It's so much more fun.
The legacy of good intentions
Appropriate
You now you can get your next career at that house
Wait till you see Ozma on FF9, the battle is based on luck so even the strongest parties can struggle.
#DamnPie
Was considering getting Shining Force on Steam because it's only a dollar and it's a genre I like despite being terrible at it. Still considering getting it, but thanks for the warning.
I should have bought a damn pie.
I'm at Chapter 5 and I've just about figured out how to determine what a stage will be like based on the music:
Map 1 (example: the battle featured in this video): Relentlessly boring
Battle 1: Always a castle level, cool layout
Battle 2: Standard battle, usually forgettable (except the Laser Eye battle)
Battle 3 (example: Marionette battle): Either hilariously easy or hair-pullingly frustrating, there is no in-between
Lol "Im sorry, fuck it"
D.V.: My brother used to play this game all the time because it was one of his favorite games but I do see where you are coming from where it would detour people from wanting to continue because it is so slow....
"I'm sorry... Fuck it..." WHAT?!
One of the worst levels that happens early was in Enter the matrix, after the epic fighting and snipping if the airport you need to chase Axel who is in a plan "oh this sounds fun, I'm gonna be epic and do stunts in the car and it's gonna be fun!", Oh how wrong was I, here you can go to slow as your chasing it but you can't be fast as there's bumps and sharp turns and then you had to avoid anything in your way, including pillars and metal boxes, finally if the torment couldn't get worse you get hunted down by the police theeeen you chase a agent! This happens on a early part and to top it off it's with a character that should not be able the mission is called aqueduct and the game is for Ps2 but after that horrible part it gets alot better.
Fun fact the game is made made completely out of motion control for the movements of the characters!
Lub Lub gets what Lub Lub wants
So... the remake has those tedious battle maps?
Who thought it was a good idea to have the music reset every time a turn ends?
me and my friend play these games while sharing screen over discord and really fun to see what each others do, we use the rules with "if u die, u reload game, and kill all units" and in sfII always on the ouch diff xD pretty easy, the hardest battle in sfII is the chess battle.. that bloody king.. xD
Have you ever considered doing XCOM or Disgaea for one of your videos? Both are SRPG's (the latter more than the former, though), both have bad endings in their games and both have awesome/boring levels.
You also lose half your gold if you die in SF lol
The gba remake of this particular shining game fixes many of the issues of the original. Its like the shining force equivalent of the love FE got on gba.
Still better than "Liberation" and "Factory Blues" and "Final Front" any day of the week.
Liberation HC and Final Front NC, right?
Factory Blues is assholish on either difficulty though. I couldn't even wtfh4x it with Kanbei until I decided to just waste the silos and then just control things.
***** After beating the game and starting again, Liberation gets much easier after you figure out what to do..
Dunno about the others. I hated Liberation because of that difficulty spike so early on.
Im still waiting for you to talk about my favorite and first srpg final fantasy tactics advance for the gba
As much as I like this game (although I'm stuck on that second tedious battle), There is an old saying...The Road to Hell is paved with Good Intentions...Considering the title points out it it the "Legacy of Great Intention"...
1:30 YOU SHALL NOT PASS