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The Oldest Unsolved Zelda Mystery

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  • čas přidán 5. 09. 2024
  • Nani?!
    Zelda Jewelry and Monster Maze Pins:
    joyouscrafts.c...
    Special Thanks to:
    - Gail Tilden
    - legends of Localization (legendsoflocal...)
    - You!
    #zelda #thelegendofzelda

Komentáře • 1,7K

  • @aratherbritishdinosaur
    @aratherbritishdinosaur Před měsícem +2258

    I appreciate you spending 4 hours animating a single joke. It was worth it 💯

    • @MonsterMaze
      @MonsterMaze  Před měsícem +323

      Glad to hear that it was worth the time investment

    • @aratherbritishdinosaur
      @aratherbritishdinosaur Před měsícem +98

      @@MonsterMaze You should try incorporating animation into your videos more. You’re really good at it!

    • @GabrielGerbeau
      @GabrielGerbeau Před měsícem +52

      As a 3D artist I can appreciate the effort that went into this.

    • @Big_Dai
      @Big_Dai Před měsícem +11

      Was it?
      The overused JoJo reference that is hardly finny. Simple delivery and execution. And a model that doesn't even look like the original monster.

    • @aratherbritishdinosaur
      @aratherbritishdinosaur Před měsícem +56

      @@Big_Dai Alright genius, no need to be a hater. Let’s see you make a video that’s this well-made.

  • @treelineresearch3387
    @treelineresearch3387 Před měsícem +71

    As as kid in '89 having no idea what a Famicom was or that the controller had a mic, I thought "Pol's Voice doesn't like loud noises" in the instruction book meant use bombs.

    • @illuminatus3125
      @illuminatus3125 Před 13 dny +5

      I always thought it meant to use the flute. I was wrong.

    • @lucyloo2228
      @lucyloo2228 Před 10 dny +4

      I used the flute too. It was the only thing that made a loud noise in my inventory. I blew it like 10 times.

    • @noxxyy
      @noxxyy Před dnem +1

      to be fair, at that point, that should just be a feature

  • @CricketStyleJ
    @CricketStyleJ Před měsícem +924

    Imagine if you contacted the original developers, and they responded with a hint just as cryptic as the one you're asking about.

    • @MonsterMaze
      @MonsterMaze  Před měsícem +199

      That sounds like something the Zelda staff would do xD

    • @atomdecay
      @atomdecay Před měsícem +81

      Lol "Those who question the right things are the same who discover the True Light".
      "Does that answer your question??????"

    • @Bloodstar6078
      @Bloodstar6078 Před měsícem +35

      N.o.A.: The secret is on the Easternmost Island.

    • @phyllotaxis
      @phyllotaxis Před měsícem +25

      Basically what happened with the pendant in Dark Souls lol

    • @MonsterMaze
      @MonsterMaze  Před měsícem +23

      @@phyllotaxis That's FromSoft for ya

  • @AppaTalks
    @AppaTalks Před měsícem +271

    I played Zelda as a kid, I used no guide, I won through painstakingly bombing every wall, burning every bush, blowing the whistle in every location. I was legend.

    • @trucid2
      @trucid2 Před měsícem +14

      I still do this...

    • @Ryan-zh1bo
      @Ryan-zh1bo Před měsícem +12

      Ditto

    • @poolhall9632
      @poolhall9632 Před měsícem +35

      My brother and I use the original map that came in the game and we hand drew the remaining empty sections 😅
      Fun fact, I still have the map and the game booklet.

    • @Brownsauce243
      @Brownsauce243 Před měsícem +6

      My age 4 memories unlocked reading this

    • @tjeisenman4439
      @tjeisenman4439 Před měsícem +9

      Same I was just remembering that game was so amazing! And yes you had to push every statue you had to do. Every Bush burn everything. I mean it was amazing you had to figure out the clues. It was so good

  • @hairball178
    @hairball178 Před měsícem +859

    Lisa Simpson: "I thought Dinosaur Island was just a name!"
    Other guy: "It is! Dinosaur Island is actually a peninsula!"

    • @Iron-Van
      @Iron-Van Před měsícem +4

      ha

    • @deimoslash1337
      @deimoslash1337 Před měsícem +26

      It's Monster Island XD

    • @hairball178
      @hairball178 Před měsícem +5

      @@deimoslash1337 whoops 😬

    • @deimoslash1337
      @deimoslash1337 Před měsícem +8

      @@hairball178 Lol honest mistake. I'm just a fairly big fan of Treehouse of Horror. I used to be able to recite those older episodes 🤣Even if I miss a few episodes during the season, Treehouse is a MUST.

    • @lavarivy2259
      @lavarivy2259 Před měsícem +3

      I'm glad I'm not the only person who thought of that joke 😂

  • @ongakutanuki
    @ongakutanuki Před měsícem +29

    The oldest Zelda mystery is how can you tell a child that it's dangerous to go alone and then actually let him go alone.

    • @excrono
      @excrono Před 23 dny +3

      He didn’t walk alone with that sword. So, if you find yourself alone, get a weapon.

    • @m0nt0y4
      @m0nt0y4 Před 17 dny +4

      It's dangerous to go alone, but I can't stop you from doing it, so at least take this sword

    • @excrono
      @excrono Před 17 dny +1

      @@m0nt0y4 Yep, it’s also a leading statement.

  • @Wyrdwad
    @Wyrdwad Před měsícem +527

    As a professional localizer myself, I really appreciate how in-depth you went here. It really is striking how far game localization has come lo these past 40 years!
    My favorite example of obvious "Engrish" localization in The Legend of Zelda is the classic line "It's a secret to everybody." After I'd learned Japanese and gone back to Zelda 1, I instantly knew exactly what the original Japanese must have said when I read that, and exactly what error was made when translating it. And after looking it up... yep, it was just as I expected! The line should have been translated as something like, "Don't tell anybody about this." Which, when you're trying to save on character count in Japanese, can be abbreviated as "minna ni naishou wo" -- literally, "To everyone, a secret..." It's not a complete sentence, but in Japanese, that's completely fine -- it's perfectly acceptable in Japanese to trail off if the remainder of what you're saying is something that can be easily inferred. And any Japanese person reading this sentence fragment would absolutely be able to tell that the Moblin is trying to say, "Keep this a secret from everyone." As in, don't let other people know I'm helping you, or it'll ruin my reputation as one of Ganon's minions.
    But a non-native speaker of English will just translate what's written, and when all you have to work with is "To everyone, a secret...", it's totally understandable why the final line wound up being the rather nonsensical "It's a secret to everybody."
    ...I don't know if you actually care about any of that, and I think it was gone over in Legends of Localization as well, so I probably didn't need to type all of it, but I love talking about linguistic quirks like this, so I figured I'd share anyway, because why not? ;) You got me thinking about it with this excellent video, after all! So if I can share even a tiny tidbit of vaguely related info as a thank-you, then that works for me!
    Looking forward to future videos from you on similar mysteries, should you decide to make them!

    • @screetchycello
      @screetchycello Před měsícem +32

      oh that's so cool, thank you for this

    • @Bloodstar6078
      @Bloodstar6078 Před měsícem +16

      これはありがとう。おもしろいです。

    • @ryancarlson9680
      @ryancarlson9680 Před měsícem +6

      Very neat. Great insight, very interesting. Thanks

    • @TayoEXE
      @TayoEXE Před měsícem +16

      Sssh, みんなに内緒を

    • @idonnow2
      @idonnow2 Před měsícem +4

      This is amazing, thank you

  • @targetplayer
    @targetplayer Před měsícem +102

    When originally playing, I interpreted it as the location of the boss and triforce. A simple, self-evident 'hint' didn't feel out of place in the game's first and introductory dungeon.

    • @catsbutthole
      @catsbutthole Před měsícem

      exactly, as this is the first level and the first triforce piece. FIRST time would make it a secret

    • @ComputerMD82
      @ComputerMD82 Před měsícem +18

      This is exactly how I always took it. It's the game's way of saying 'Hey, wrong direction.' It's the first level so it made sense.

    • @voulgac
      @voulgac Před 21 dnem +4

      Agreed -
      I interpreted the “peninsula” as that one literal easternmost “block” within the dungeon…. Which could be read as a peninsula of sorts… it is also in line with the mentioned (though unfounded) theory that an American audience might need that extra hint near the beginning of gameplay

    • @lapanthanim
      @lapanthanim Před 20 dny +3

      It never occurred to me anyone would see it any other way. Hints usually appear for the same area they're in, not other areas. So the first dungeon's hint would be for the first dungeon, overworld hints for the overworld, etc.

    • @lucyloo2228
      @lucyloo2228 Před 10 dny

      Yeah, dude wasted a lot of time making this video because the hint was for level 1.

  • @apushman
    @apushman Před měsícem +329

    watch this be a multi-decade old troll by a programmer leaving a message leading you to a meaningless treasure hunt

    • @richierich6389
      @richierich6389 Před měsícem +15

      Reminds me of the Pendant in Dark Souls 🤣

    • @skygalvan1880
      @skygalvan1880 Před měsícem +4

      Yeah but think of all the Snipe you will catch

    • @CleaveTheDragon
      @CleaveTheDragon Před měsícem +4

      It isn't, the answer is clarified pretty quickly what it mot likely refers to, mot of the video is about localization quirks and speculation on the reasoning behind the changes.

    • @Skinflaps_Meatslapper
      @Skinflaps_Meatslapper Před měsícem +1

      trolling is a art

    • @kibosh8774
      @kibosh8774 Před 28 dny

      Respect

  • @aomccaskill81
    @aomccaskill81 Před měsícem +9

    Gail Tilden is awesome.
    I used to write Nintendo Power and ask questions about games. I swear at least one of the responses was from Gail herself. All of them got thrown away at some point or another, but I wish I had kept that one.
    Also, imagine not knowing what to do next in a game and having to wait four weeks for an answer.

  • @NoTimeForGoblins
    @NoTimeForGoblins Před měsícem +302

    "The inferior sequel to Train to Busan" Speaking facts but I didn't expect it lmaoooo

    • @MonsterMaze
      @MonsterMaze  Před měsícem +47

      I was so hyped for Peninsula, but it didn't really live up to the previous movie, haha ^^

  • @AllGlitchdOut
    @AllGlitchdOut Před měsícem +8

    "If all else fails use fire" is the most iconic,

  • @GreenOfFields
    @GreenOfFields Před měsícem +304

    Nothing is more quintessentially “Zelda fan” than taking a single awkward sentence and analyzing it enough to make a nearly half-hour long video to share your findings. Bravo on that, and the excellent Pol’s Voice animation!

    • @onijester56
      @onijester56 Před měsícem +19

      AND THEN getting actual high-level executives to respond to your random email, Like, that alone deserves props.

    • @shenanitims4006
      @shenanitims4006 Před měsícem +10

      Actually, I’d think a bona-ride Zelda fan would just get a Japanese copy and translate it themselves, to see what was actually said.

    • @archerestarcher
      @archerestarcher Před měsícem +17

      @@shenanitims4006 this video already includes the fact that Japanese version has a completely different sentence there

    • @cnnhdlvth9557
      @cnnhdlvth9557 Před měsícem +3

      I respect people who made it to the end but I'm at 4:00 thinking "OF COURSE IT'S OPTION TWO! Broken english doesn't care that peninsulas are in water!" I'm sure the full video is great but I can't.

    • @SELECT289
      @SELECT289 Před měsícem +4

      Was thinking something similar. I mean he basically solved the "secret" in the first 1/3rd, but elaborated on the sidequests he stumbled upon during the process which, with his strong production values and overall cohesive atmosphere led to a really well done and entertaining video.

  • @ytmndan
    @ytmndan Před měsícem +61

    I seriously can NOT be the only 80s/90s kid who
    1: knew what a peninsula was
    2: found the piece of land that reached furthest east (northeast corner of the map)
    3: noticed there was an area to the north, and looked for a way to get there, finding the illusory wall.
    4: associated that discovery with the hint that explicitly described it.
    5: didn't consider it an unsolved mystery for 30 f***ing years.
    I mean seriously. Where did you get the impression that no one else understood this hint?

    • @1Worm_antifurry
      @1Worm_antifurry Před měsícem +4

      You are so cooll:3

    • @ytmndan
      @ytmndan Před měsícem +12

      @@1Worm_antifurry I'm not. I even said as much. I said that I can't be the only one that figured out this stupidly simple puzzle.

    • @Double-X2-Points
      @Double-X2-Points Před 28 dny +5

      Pretty sure the mystery that took decades to figure out refers to the 10th enemy has the bomb, but you likely were too busy trying to correct the grammar of your little rant message during the video to listen carefully. Nobody believes you btw. We all know your babysitter showed you the secret area and you are you using the information that everybody now knows to sound like you figured it out "by yourself". It's easy to look at a solved puzzle and see how it logically fits together. Also, you did this as a kid, so....last year? glhf

    • @ytmndan
      @ytmndan Před 28 dny +9

      @@Double-X2-Points At least 21 other people read my comment and had the same experience. Y'all keep thinking I'm trying to sound special, when its obvious that a ton of people figured it out. Honestly, I wouldn't be surprised if the video creator didn't make this video just to get people arguing over it for engagement.
      And every tenth enemy you killed gave you a bomb. That was self-explanatory. I didn't really do all of the research to figure out which enemies counted towards the ten or what other factors were considered. But I knew enough to know that when I needed bombs, I could farm them by killing enemies.

    • @wheedler
      @wheedler Před 23 dny +3

      @@ytmndan "At least 21 other people read my comment and had the same experience." If you're talking about how many people liked your original comment, are you implying that the only reason you ever like comments is to show that it mirrors your own experience? I think "That's an interesting opinion that I never would have thought of myself" is much more common.
      But I am impressed with your memory of this game. I played it about ten years ago and can't remember what I did in relation to this message or the hidden area. Maybe I never found it. Maybe I knew exactly what it meant just as you did as a child.

  • @spectralumbra1568
    @spectralumbra1568 Před měsícem +64

    I remember my brother telling me how frustrating it was that the silver arrows were never mentioned anywhere in the game. He was one of those kids who was frustrated by getting to Gannon and finding out he was unbeatable. he was stuck on it for so long until someone else who had the game finally told him about the arrows. He went on a pretty impressive rant about how it's never mentioned at any point in the game. It's kind of interesting to find out years later that the hint actually did exist in the Japanese version.

    • @KainYusanagi
      @KainYusanagi Před měsícem +7

      Your brother feels a bit like he has poor pattern recognition, because the entire rest of the game has you exploring the dungeons for the hidden item that will help you in the dungeon, so why would the last be any different?

    • @doomtho42
      @doomtho42 Před měsícem +22

      @@KainYusanagi I’m gonna go out on a limb and say it’s probably because his brother was like 10 years old at the time.

    • @JoeMama-st1ro
      @JoeMama-st1ro Před měsícem +12

      Didn't it show them in the scrolling list of items when you turn the game on

    • @KainYusanagi
      @KainYusanagi Před měsícem +3

      @@doomtho42 Back in the day, I knew plenty of kids that had the same or similar problems, and they also had problems with basic pattern recognition that other kids didn't have issues with.

    • @richjordan6461
      @richjordan6461 Před měsícem +2

      ​@JoeMama-st1ro excellent point. Doing a tiny bit of digging, I think it did

  • @GossipGeist
    @GossipGeist Před měsícem +427

    "Sticks and stones may break my bones, but words can never hurt me."
    - Pols Voice
    R.I.P.

    • @jnnx
      @jnnx Před měsícem

      They never said that.

    • @ivaldi13
      @ivaldi13 Před měsícem

      ​@@jnnxWhooosh.

    • @kgrfirdjy
      @kgrfirdjy Před 27 dny +3

      (yells in microphone) although on some devices you can also just blow into it, but why not be an annoying loudmouth? 😂

  • @jharrison3786
    @jharrison3786 Před měsícem +9

    Part of the confusion I think, is it's not obvious the NE portion of the map *is* actually a peninsula during game play. For awhile, the only maps were the ones included with the game, which omitted the NW and NE portions of Hyrule (to include the peninsula).

  • @happysmilesworldandgames8755
    @happysmilesworldandgames8755 Před měsícem +203

    6:20 the moblin literally says "its a secret to everybody"

    • @dominicmoisant8393
      @dominicmoisant8393 Před měsícem +8

      literally days

    • @happysmilesworldandgames8755
      @happysmilesworldandgames8755 Před měsícem +6

      @@dominicmoisant8393 kkkkkkkkkk edited

    • @TheMightySwash
      @TheMightySwash Před měsícem +57

      But it does not say "It's a secret to everybody except the old man in the first dungeon." Checkmate atheists.

    • @russellharrell2747
      @russellharrell2747 Před měsícem +50

      @@TheMightySwashthe old man’s name was Everybody. Paradox initiated.

    • @sgm482
      @sgm482 Před měsícem +11

      yea... would be funny if like.. the guy is just giving out the secret.. and the moblin is like... duh.. old dude tells everyone

  • @tattertot8259
    @tattertot8259 Před měsícem +11

    So new mystery : How do we save Marin from being trapped as a seagull forever ?

  • @TheIdiot-dl9jr
    @TheIdiot-dl9jr Před měsícem +196

    Can’t wait for Zelda to use the wisdom of triforce in echoes of wisdom.

    • @MonsterMaze
      @MonsterMaze  Před měsícem +75

      Wisdom of Echoes

    • @patrickaycock3655
      @patrickaycock3655 Před měsícem +36

      @@MonsterMaze Wand of gamelon 2. change my mind

    • @Viehzerrer
      @Viehzerrer Před měsícem +9

      @@patrickaycock3655 That's already Arzette: The Jewel of Faramore.

    • @Zeppathy
      @Zeppathy Před měsícem +3

      This feels like an AI comment. :/

    • @RF-Ataraxia
      @RF-Ataraxia Před měsícem +3

      ​@@patrickaycock3655 "You've killed meeee...!"

  • @mrmosty5167
    @mrmosty5167 Před měsícem +9

    I always wondered why the sword underneath the title is like a rapier or cutlass when the swords Link uses are more of the broadsword type

  • @CheesyX2
    @CheesyX2 Před měsícem +70

    You also have to take into consideration how games were programmed back then. In simplified terms: You called the function to draw the textbox with a memory pointer and it was most of the times hardcoded to read a fixed number of bytes so in many cases text strings could not be changed at will because it would throw off the entire rest of the textboxes. You could get away with shorter textes if you replace the removed letters with empty spaces but longer texts weren't possible without extensive reprogramming of the text display routines of the game. This is why you often see weird abreviations of words or sentences that aren't really grammatically correct but still convey the meaning.

    • @Edino_Chattino
      @Edino_Chattino Před měsícem +9

      And also why we got so many short-named characters, which I believe led to a long-lasting tradition of fantasy character naming. A good example is Crono (Chrono) from Chrono Trigger.

    • @wheedler
      @wheedler Před 23 dny

      "You also have to take into consideration how games were programmed back then: poorly."

    • @JohnDoe11VII
      @JohnDoe11VII Před 15 hodinami

      I don't know what they were programming with back then but you easily control a string length with a null terminating string instead of a constant with assembly languages I have worked with, and if not you create your own functions. This isn't a big issue. The assembler should easily stack all your data, including strings without wasting space or manually moving things around. What I have seen as an issue is having words break up and run onto the second line poorly, so long names and words are heavily avoided for display purposes in these games. Player names were often extremely short for line runoff and maybe limited space from the number of characters provided by Japanese developers not being aware of the typical length for English names.

  • @CZsWorld
    @CZsWorld Před měsícem +5

    I'm gonna start using the word Eastmost whenever giving people directions.

    • @MonsterMaze
      @MonsterMaze  Před měsícem +3

      Eastmost streetcorner is McDonalds

  • @MonsterMaze
    @MonsterMaze  Před měsícem +296

    Sorry I'm late folks! My dog ate my computer...
    Hope you all had a great weekend

    • @sorryiateyourgoldfish
      @sorryiateyourgoldfish Před měsícem +27

      happens to the best of us

    • @Timberwolf69
      @Timberwolf69 Před měsícem +19

      I sure hope your new computer doesn't resemble a biscuit like the old one.😉

    • @jruler93
      @jruler93 Před měsícem +15

      Excellent video, man, and that Pols Voice bit was very well animated and honestly pretty funny too.

    • @MonsterMaze
      @MonsterMaze  Před měsícem +13

      @@jruler93 Thank you!

    • @Timberwolf69
      @Timberwolf69 Před měsícem +3

      @phxdowner Interesting. My computer is a potato. Coincidence?

  • @AustinKukay
    @AustinKukay Před měsícem +2

    Man I love deep-dive Zelda videos into oddly specific topics. One of my favourite types on content on CZcams 😁

  • @Troggbot
    @Troggbot Před měsícem +23

    I loved the little animation, not because it was silly and goofy but because it really shows that you care and have passion about the videos you make.

  • @youtubeuniversity3638
    @youtubeuniversity3638 Před měsícem +2

    Imagine the devs responded "You're giving us too much credit. If your theory doesn't make you lose respect for us it is strictly wrong."

  • @TaylorFalk21
    @TaylorFalk21 Před měsícem +21

    That's pretty cool you got a response from Gail and that she actually gave to some useful information

  • @dlpi9212
    @dlpi9212 Před 28 dny +9

    Funny, I got this game in 1987, and managed to beat both adventures with no trouble. My friends and I paid no mind to anything that didn’t make sense. It’s interesting how generations who didn’t grow up during this time seem to worry about all these in-depth details kids during the 70s and 80s never cared about.

    • @EnjoySackLunch
      @EnjoySackLunch Před 24 dny +2

      We’re all so proud of you!

    • @goldengrill769
      @goldengrill769 Před 16 dny

      @@EnjoySackLunch ​ Enjoy admitting you are some big game baby and your mental illnesses that are common to your generation held you back good for you too, good for you get to not know anything, can't figure anything out yourself and need hand holding and then get sarcastic that people not at your level of idiocy explain that its mindblowing people can be this pathetic, then you have to reply and say yes I fucking AM.

  • @ericpeterson6520
    @ericpeterson6520 Před měsícem +329

    You know what unsolved Zelda mystery has always perplexed me? Why is Link's hair pink in LttP. People have given all sorts of explanations, but none of them make any sense - it can't be a pallet limitation because Link's sprite already has enough brown and yellow tones to give him blond hair, people say it's not visible on old CRTs but that's just not true, etc. I just can't imagine why they'd make such an odd decision for the sprite of one of their biggest mascots in one of their system-seller bombshell games, and then not even reflect it in the official art

    • @MonsterMaze
      @MonsterMaze  Před měsícem +139

      That IS a good question... especially since Link's hair is blond in the official artwork.

    • @Clyde-S-Wilcox
      @Clyde-S-Wilcox Před měsícem +211

      He was young and rebelling against his uncle. Notice how quick he disobeyed his order to stay home. If he'd said anything it would have been "you're not my real dad!"

    • @MonsterMaze
      @MonsterMaze  Před měsícem +93

      @@Clyde-S-Wilcox Thank you for the new headcanon

    • @DAVO360
      @DAVO360 Před měsícem +94

      My guess is it just stood out better with the game graphics

    • @mistermike4023
      @mistermike4023 Před měsícem +61

      Perhaps it has something to do with the Bunny form in the Dark World? Maybe the bunny was supposed to have a normal, blonde color at first to reflect Link's hair as well as real world rabbits, but it was changed to pink for some reason, perhaps because they thought pink would make it look cuter. Maybe the color change happened late into development and nobody cared to fix it

  • @nict4343
    @nict4343 Před měsícem +4

    I always assumed he was referring to the location or the dungeon boss. I didn't even know there was a mystery lol.

  • @ganonfan
    @ganonfan Před měsícem +112

    You should make more of these classic Zelda mysteries. I actually learned so much from this video alone, and I thought I knew a lot about the original Legend of Zelda!

    • @MonsterMaze
      @MonsterMaze  Před měsícem +29

      More is on the way! The next video will be an old Link to the Past mystery ^^

    • @ganonfan
      @ganonfan Před měsícem +1

      @@MonsterMaze I can't wait!!

    • @cristianmedina1416
      @cristianmedina1416 Před měsícem +4

      And people say games aren't educational 😂

    • @BlueMoon1890
      @BlueMoon1890 Před měsícem +1

      ​@@MonsterMazeis it why Link's hair is pink? I've always wondered why, even though it doesn't have any bearing on the game

    • @homerman76
      @homerman76 Před měsícem +2

      Agreed, I keep finding out there's still more to explore with these games from videos like this

  • @StegDarkhorse
    @StegDarkhorse Před měsícem +1

    Always cool when someone actually responds to an email for stuff like this. It's nice to get some insight into things that would otherwise be speculation.

  • @407BRR
    @407BRR Před měsícem +13

    I never new there was a debate about that hint. I always assumed it was direction the player to the first triforce piece. But you made a compelling argument.
    The only thing I'd say is that hint, in that location, is very obtuse if it refers to the overworld peninsula because the only map in game are the dungeon maps.

  • @LeviDSmith
    @LeviDSmith Před měsícem +10

    Eastmost Peninsula is the location of the Triforce in level 1. I figured that out when I was a kid 35 years ago.

    • @fiendz9116
      @fiendz9116 Před měsícem +1

      I never thought of that, but it also makes sense.

  • @senordivinebeast646
    @senordivinebeast646 Před měsícem +36

    I didn’t even know about this topic at all so it’s fun to see you cover a mystery that I didn’t know even existed 😂

  • @larrysaylor6770
    @larrysaylor6770 Před měsícem +1

    That tenth bomb thing was well known when I was a kid, me and all my friends knew about it, and that's when Zelda was new. It was pretty self-explanatory.

    • @mrgreatbigmoose
      @mrgreatbigmoose Před měsícem

      I'm curious if all of this data mining was not international. If the data miners spoke to you, or those Japanese players who also knew the 10th bomb thing would have been easy to nail down.

  • @balaam_7087
    @balaam_7087 Před měsícem +23

    That’s awesome that Gail Tilden replied to you and corroborated your thoughts. You are Great champion and super constancy!

  • @notalexus8125
    @notalexus8125 Před měsícem +6

    this is such a minor thing in the video, but i just wanna say that katakana is not just a "simplified" version of japanese. it's one of the fundamental alphabets, and it's also likely that nintendo avoided kanji because children are unlikely to know most kanji that are on the more complicated side, and having the traditional kanji+hiragana would take way too much space. also... pixelated kanji... i shudder to think of trying to read even simple words like 家 (water)

    • @dasheru
      @dasheru Před měsícem +1

      Was looking for this comment!
      Glad someone mentioned this because I kept thinking about it as I was watching the video.
      To add to what you were saying for those who are interested in this kind of thing:
      - Katakana is not an alphabet, it is a syllabary. An alphabet is a writing system where each character maps onto a phoneme (the smallest unit of sound in language). However, in a syllabary, each character maps onto a syllable (or a mora in the case of Japanese). The Japanese writing system contains three scripts: hiragana, katakana, and kanji. Hiragana and katakana are syllabaries, whereas kanji is a logographical script.
      - 家 is not "water," it actually means "house." "Water" would be 水.

    • @alansmithee6273
      @alansmithee6273 Před 27 dny +1

      ​@@dasheru Legitimate question, how do you think this guy wrote 家 in his comment? Like, how do you think it got there?
      That's impossible to get from a typo. Maybe blind copy/pasting something he couldn't read, but highlighting the wrong line by mistake?

    • @dasheru
      @dasheru Před 27 dny

      @@alansmithee6273 That is a good question. Maybe their source was a table of kanji characters and their corresponding meanings, and they just read the table wrong by accident?

    • @GromDarkwater
      @GromDarkwater Před 24 dny +1

      Katakana is the simplified japanese alphabet. I was taught this as fact by my Japanese teacher who was from Kyoto. It came about originally for that very purpose.

    • @dasheru
      @dasheru Před 24 dny

      @@GromDarkwater That's not true.
      Katakana is not an alphabet, it is a syllabary. In an alphabet, each character maps onto a possible phoneme (the smallest unit of sound in a language). In a syllabary, each character maps onto a syllable (or a mora in the case of Japanese).
      Katakana originally arose as a means for Buddhist monks in Japan to transcribe Sanskrit texts from India. Over time, it was integrated into Japanese schools to help students better grasp kanji. From there, katakana gradually saw use in various applications. In modern Japanese, katakana is used for loanwords and foreign names, scientific names of flora and fauna, to represent onyomi readings of kanji, as a way to denote emphasis or accent, similar to italics in English, and also to write certain proper nouns and counters.
      Katakana is not an alphabet, and its usage is not that of a simplified script.

  • @RoninCatholic
    @RoninCatholic Před měsícem +13

    Pol's Voice was always one of my favorite enemies in the game, glad to see that cute little animation of it.

  • @soggysoup2087
    @soggysoup2087 Před 18 dny +1

    I love when CZcamsrs give a little love to the OG's of LOZ franchise. They seem to a lost legend all in themselves.

  • @dirtywhitellama
    @dirtywhitellama Před měsícem +285

    "Eastmost" is a word that, according to multiple online dictionaries, has been used since before the 12th century, so calling it not a word seems a little rude 😂

    • @MonsterMaze
      @MonsterMaze  Před měsícem +70

      I guess I was being "wordist" then, haha

    • @dirtywhitellama
      @dirtywhitellama Před měsícem +25

      @@MonsterMaze 😱 how could you 😂 Enjoyed the video though, including the animation that took 4 hours! Your clip will probably be viewed for a greater amount of time than it took you to build it, when you total between all viewers ...maybe that makes you feel better?!

    • @atomdecay
      @atomdecay Před měsícem +10

      I think we are all in AGREEANCE that "eastmost" definitely is a word 😉

    • @russellharrell2747
      @russellharrell2747 Před měsícem +11

      If someone speaks it or writes it, it’s a word. That’s how language works. If enough usage is noted, it’s recognized by ‘authorities’. That’s all.
      The dictionary is descriptive, not prescriptive

    • @knurlgnar24
      @knurlgnar24 Před měsícem +10

      @@russellharrell2747 I've speaked many o wurds that wernet wurds. If a word is commonly used it becomes part of language. If not, that language is unique to you and not really anything useful except for your own purposes. Eastmost is a deprecated word and linguists would generally consider easternmost to be the proper substitute today. In fact, google does NOT recognize eastmost as a word, correctly so.

  • @pirojfmifhghek566
    @pirojfmifhghek566 Před 29 dny +1

    The real unsolved mystery of Zelda is why they made the boomerang look so much cooler in the first game, but so awkward in all the others.

  • @Hero_of_Legend
    @Hero_of_Legend Před měsícem +92

    You missed the point, entirely, when you call the 100 rupee prize "subpar".
    Remember that this is the VERY FIRST dungeon in the game. So a new player would not be especially well equipped to handle most challenges, and a lot of useful items cost money that so early in the game is hard to raise. So a whopping 100 rupees is a pretty substantial find at that point. That can single-handedly afford you the arrows, or blue candle, and in tandem with other "Secret to Everybody" rooms, can effortlessly afford you the blue ring armor upgrade, which literally makes the game half as difficult to survive.
    Especially given that 255 is the maximum amount of rupees you can hold, a secret that can give you almost half of the max wallet by itself? That is absolutely not "subpar" by any stretch of imagination. And *definitively* the meaning behind the hint. It's never even been a question. It's literally one of the most straightforward hints in the game.

    • @FRANCIS4117.
      @FRANCIS4117. Před měsícem +1

      it may be referring to that but you still have to find it the only reason I did was i was holding up-left and link ran up it

    • @Hadoken.
      @Hadoken. Před měsícem +1

      How in hell would any new player even know the peninsula was all the way up there man? Only someone having gone through the over world a couple of times MIGHT think of it.

    • @Hero_of_Legend
      @Hero_of_Legend Před měsícem +3

      @@Hadoken. Because it’s the EASTMOST point. Pretty easy to follow that clue.

    • @trucid2
      @trucid2 Před měsícem +2

      The hint forces you to go out and explore the easternmost side of the map.

    • @Maibuwolf
      @Maibuwolf Před měsícem +2

      @@Hadoken. Its not that hard. Step 1: go east as far as you can. Step 2: Travel north and south along the east coast looking for a peninsula. It could be frustrating without a full map but certainly not "hard".

  • @sethfulton7011
    @sethfulton7011 Před měsícem +1

    the 5 second clip is what made me subscribe. definitely worth the effort

  • @ericfrancisrock9974
    @ericfrancisrock9974 Před měsícem +46

    I never questioned this quote, I always thought it was talking about the triforce location in the first dungeon. The secret in the northeast of the map has the hint of there being another spot above it on overworld map.

    • @Joooooooooooosh
      @Joooooooooooosh Před měsícem +12

      This is 100% what it refers to. I can't believe I had to scroll this far to see this comment.

    • @destructodisk9074
      @destructodisk9074 Před měsícem +7

      Absolutely. Its the first dungeon. It is giving you the basics of the game. Everyone I have ever seen play the game thought the same. “Ah so I have to head to the end of the eastern wing of this dungeon”. In those days they didn’t hit you over the head with tutorials, but instead in the beginning of the game, gave you tools and mechanics right near where you could use them. The first rooms have keys and then immediately after, locked doors. There is an obvious block to push near a closed door with no key hole, so you know you can push blocks to open up secrets.
      They didnt put a secret in the first dungeon having to do with something complex and far away. The game opens up like that later as you get more comfortable and know whats going on, it will let you have more complexity, but the first dungeon is all about itself and learning how a dungeon works. The secret to dungeons is the triforce peace at the end.
      Also peninsulas can refer to bodies on maps. It doesn’t have to be land and water. We were all looking at our in game map of the dungeon to see the eastern peninsula of the dungeon.
      The other thing he is talking about in the overworld is not a peninsula. The outer edge is impassable rock, not water or even an empty body on a map.

    • @doomtho42
      @doomtho42 Před měsícem +2

      I’ve never played a Zelda game in my life and I’m only 5 minutes into this video, but to me it seems abundantly obvious that this is the correct answer. The use of the word “peninsula” a) makes much more sense than the video creator implies, and b) may just be an unmodified translation that doesn’t have a direct 1-to-1 match in English. Maybe the rest of the video will have more information that changes things, but so far the other possible meaning seems like a huge reach.

    • @RollingCalf
      @RollingCalf Před měsícem +1

      Same. And the hint about "the tip". The first boss dies so much faster if you strike the horn

  • @Grimkeeper17
    @Grimkeeper17 Před měsícem +1

    It's crazy how such small things can change entire contexts of the story.

  • @saffronnie3969
    @saffronnie3969 Před měsícem +54

    I love that you mentioned they mess up even now. Because, in BOTW... When Zelda says that Ganon has given up on reincarnation... It was actually supposed to be he is trying to reincarnate now, or more than ever or something along those lines. So for poor English players that did not know the translation mistake....... TOTK is probably SUPER confusing...

    • @MonsterMaze
      @MonsterMaze  Před měsícem +10

      Yes! I was actually gonna use that clip during that section, but I couldn't find it in my archive and was already running out of time. So I settled for a random shot of the ending, haha

    • @saffronnie3969
      @saffronnie3969 Před měsícem +2

      @@MonsterMaze It still conveyed the message! I love that attention to detail! When TOTK was announced, knowing the translation error I was like... Well aint this confusing for English players XD

    • @Jotari
      @Jotari Před měsícem +4

      I love how you're criticizing their translation for being ambiguous while simultaneously conveying the actual information in the most ambiguous way imaginable.

    • @saffronnie3969
      @saffronnie3969 Před měsícem +3

      @@Jotari "Given up on reincarnation" is ambiguous? I also forgot the exact quote. Want me to go find it? The point of the comment is that the English version straight up says Ganon gave up on reincarnation.. And yet he reincarnates in the sequel... Where as the Japanese version makes it more clear he is trying to reincarnate.

    • @CJ-mk3nf
      @CJ-mk3nf Před měsícem +6

      Just to give your comment a bit more depth and context, here's the relevant lines:
      (the preceding lines from Zelda in this scene are pretty much the same, except I would maybe say that the jp version has more emphasis on the fact that he's revived no matter how times his destruction is attempted)
      Eng: "He has given up on reincarnation and assumed his pure, enraged form."
      Jp: "復活を諦めない妄念から暴走した姿。。。"
      By a rough translation, "A rampaging form born from a corrupted will that never gives up on reincarnation"
      Essentially, exactly the opposite lmao. I really don't quite get how a professional translator got that one wrong, it's not particularly out of the way grammar or something. It's basically just "won't give up on reincarnation" being attributed to something.
      Ah well, at least we get some fun facts out of it

  • @BlackIce420
    @BlackIce420 Před 14 dny +1

    your 5 second blob joke was awesome lol

  • @ctsamurai
    @ctsamurai Před měsícem +37

    Its so weird that the "10th enemy bonb" secret only works if the player *uses* a bomb on that tenth enemy. So theyd need to have a bomb to get a bomb. 🤷‍♂️

    • @NIMPAK1
      @NIMPAK1 Před měsícem +24

      Bomb drops in Zelda 1 give you four bombs, so only needing one bomb is well worth the trade off.

    • @loudgoat5241
      @loudgoat5241 Před měsícem +18

      Being able to force a bomb with that trick is huge for speedrunners. Also if you kill the 10th enemy regularly, its a forced 5 rupees. 16th enemy is a fairy, which resets the counter. Unless you skip the fairy then you can force a bomb/5 rupee on 20. It's actually a fairly complex thing.

    • @dansmith1661
      @dansmith1661 Před měsícem +1

      Should have said blue enemies may drop bombs.

    • @loudgoat5241
      @loudgoat5241 Před měsícem +1

      @@dansmith1661 That's not quite the case though. Its the "B" group in the chart at 11:25, and there are a few red enemies in there.

  • @roybatty-
    @roybatty- Před měsícem +2

    The programmers simply did not know how to write what they wanted to say.

  • @thomasmarenda6651
    @thomasmarenda6651 Před měsícem +8

    It wasn't until the internet, that I learned about game creators scrapping things that they initially wanted in the game. On a play thought few years after, I started thinking about why the developers would have made such a hard secret to find be only a reward of rupees. Then I came up with the theory that maybe it was supposed to hide something scrapped from the final game. Maybe an item that would have been so powerful it would have made the game to easy if it was discovered early on or an item that just wouldn't work do to software limitations. Possibly a more detailed map of the over word or one that points to dungeon locations, which would have made the hidden dungeons to easy to find.

    • @kaiseremotion854
      @kaiseremotion854 Před měsícem +3

      I wonder, could the bow have originally been there, but test players couldn't find it, so the moved the bow into the dungeon itself. This would make even more sense with the translation, as both have to do with the bow.

  • @umIaufer
    @umIaufer Před 26 dny +6

    Due to the fact that both words are misspelled, I immediately suspected that "EASTMOST PENNINSULA" was an anagram.

  • @UltirianWren
    @UltirianWren Před měsícem +8

    Honestly, I want more of that animation you made. It was amazing! :D

  • @PowerStar004
    @PowerStar004 Před měsícem +21

    I think that they wanted "Spetical Rock is an entrance to Death" to be in level 8 because most hints at the location of a dungeon are in the prior dungeon (ex: the hint to the location of level 7 being in level 6). For this same reason, I genuinely thought the peninsula hint was about the location of level 2.

  • @johncameron1935
    @johncameron1935 Před měsícem +12

    Why would a character in the first dungeon talk about a secret not only outside of the dungeon they're in but not even really relevant until quest 2? That whole thing seems like a pretty big stretch honestly.

    • @wheedler
      @wheedler Před 23 dny

      They're just trying to be helpful.

  • @HeadRedShot
    @HeadRedShot Před měsícem +7

    the heart container secret feels like its on its own little island tbh. i know its technically connected to the mainland but there is no way to actually see that in game right?

    • @MonsterMaze
      @MonsterMaze  Před měsícem +6

      True, you can only see the connection when you look at a zoomed out overworld map. In-game it appears as its own thing.

  • @Dethneko
    @Dethneko Před měsícem +1

    Eastmost peninsula is the secret.
    When I first saw this, I looked at the map of level 1 (where the text is found) and if you view the dungeon as an island, then the eastmost peninsula is where the triforce piece is.
    But, if you look at the world map, the ocean starts somewhere in the southeast and curves to run up the entire east side. When you get near the top, a river curves in, so if you look at the northeast of the map, you have a strip of land that is now implied to have water to the south, east, and north, so we officially have a peninsula, and it's eastmost of the map. Looking at the north side of the section, it looks like there's no way to go north, except there is, via a hidden path (i.e. a section of "impassible" terrain you can actually walk on). I believe that is the secret.
    In the first quest, it's 100 rupies. In the second quest, it's where you buy the blue ring.

  • @tazien
    @tazien Před měsícem +8

    Definitely make more of these, this stuff is super fascinating and i love seeing your thought process and dedication in your research. Also that four hours you put into that lil animation def paid off, i watched it like four times XD

  • @georgejackson4426
    @georgejackson4426 Před 26 dny +1

    Here's a much bigger mystery. Why are people cool with someone armed with a bow and arrow, sword and bombs just waltzing into their house and taking things?

  • @badbuiltbq
    @badbuiltbq Před měsícem +5

    The east-most peninsula in Hyrule in ToTK is where a pretty huge secret consequential to the series plot is revealed. THEY KNEW.

  • @fiendz9116
    @fiendz9116 Před měsícem +1

    It's not a mystery at all, it's a direct reference to the level on the east-most peninsula.

  • @elnurgling
    @elnurgling Před měsícem +12

    Another mystery from the original Legend of Zelda is on who's side the dungeon monsters are if Zelda herself hid the Triforce pieces in there, to be guarded by Gleeoks, Gohmas, Dodongos and expertly animated Pol's Voices and whatnot. Makes me think that this particular Link is happily going around murdering Zelda's underlings...

  • @jasommer4348
    @jasommer4348 Před měsícem +1

    I would love to see more old Zelda mysteries!! Good vid

  • @AzurePip
    @AzurePip Před měsícem +76

    I honestly never bothered to question that Old Man's quote, always thinking he was referring to the location of the Triforce in the easternmost peninsula of the Level 1 dungeon.

    • @bryantmcdiarmid
      @bryantmcdiarmid Před měsícem +16

      This! This right here! I always thought that is exactly what it meant.

    • @circeciernova1712
      @circeciernova1712 Před měsícem +23

      Given how they were trying to make the game easier for American release, it really wouldn't shock me if they decided the Compass wasn't enough, and so added an extra hint to the first dungeon to help guide players.

    • @wfchannel4673
      @wfchannel4673 Před měsícem +8

      same. considering it's the first dungeon and really important not to miss. doubling down on making sure players know to go there makes the most sense, especially in light of the goblin nose clue.

    • @Agret
      @Agret Před měsícem +9

      This is the real answer but it doesn't make for half an hr of video content does it 😂

    • @xGOKOPx
      @xGOKOPx Před měsícem +6

      Why do yall act like he didn't literally talk about it in the video

  • @livefreeprintguns
    @livefreeprintguns Před 18 dny +1

    "I am Error" has been living rent free in my head for over 35 years now.

  • @ZipplyZane
    @ZipplyZane Před měsícem +5

    I can agree with the Eastmost peninsula. But the arrow hint has to be about Pols Voice. There's no other hint anywhere to tell you that the arrow would work against them, and it's replacing a hint that was about the Pols Voice.

  • @swordbladez
    @swordbladez Před 22 dny

    I’ve never thought this meant anything other than the fake wall in the very top corner of the map. As a kid, it helped me find it.

  • @underdarkness7692
    @underdarkness7692 Před měsícem +24

    If I had to guess why some of them were changed it was exactly the fact that it's people that don't know English very well using phrase books combined with the limited memory and difficulty of manually changing the text.
    Assembly, especially early assembly, can be kind of fucky to work with and changing even how much text there is in a given message can have consequences. If only a certain amount was allocated, you kind of have to cram the text into that space or it gets very complicated very quickly to grow and shrink buffers and make sure the data is still reachable from where it's needed (esp when taking into account bus switching etc). I wouldn't be surprised if they had translated the text, found it wouldn't fit, and didn't really know how to properly rephrase it to fit.
    It's possible this is also the reason some of the text got shifted around - they found that a translated message in area A didn't fit in the space they had allocated, but *did* fit in area B's message space, so they moved it without thinking too hard about the consequences. Especially if they don't remember *exactly* what the message originally said before they translated it.
    E: To be clear I'm not saying the messages have to be exactly as long, just at most as long as the buffer, you can pad the end with blanks/spaces

    • @joelwarren6005
      @joelwarren6005 Před měsícem +8

      Castlevania 2: Simon's Quest suffered from a lot of the same translation limitations that Zelda did. English speakers often forget that Japanese kanji is a symbolic text, able to express more information in a single symbol than English words often can. Spacing and storage limitations led to compromises that affect the accuracy of translations, especially in the earliest days of international game development.

  • @screetchycello
    @screetchycello Před měsícem +2

    13:51 YES WE WERE lol. Baby me got stuck on exactly this thing. We begged Mom to let us call the official hint line (which cost money!!) and she let us just this once.
    I remember the guy was like _long sigh_ and patiently (and nicely) explained it to us. Thanks, random help desk dude in the 80s. 😂

  • @thesonofdormammu5475
    @thesonofdormammu5475 Před měsícem

    I have a friend who shares my "have to get 100% on every game" mentality, he picked this game up on release and we played it a LOT. Finding all of the heart containers on the second quest was the hardest part, I remember finally finding the last one on a random wall across some water (using a bomb and the ladder), we celebrated for a couple of minutes, beat Gannon shortly after (we had completed everything else) and we basically never played it again.

    • @MonsterMaze
      @MonsterMaze  Před měsícem

      That is quite the achievement! I myself never beat the 2nd quest without a guide. It was absolutely brutal.

  • @lyricbread
    @lyricbread Před měsícem +4

    I played the game when it was first released in the USA. Option 2 is how I always viewed it. Given that it was Level-1, it was an honest hint for a new player who might have gotten lost (or hadn’t yet found the compass or map).

  • @geogemini8528
    @geogemini8528 Před měsícem +1

    I've thought it was option 2 since the 80s. I never thought more of it.

  • @TheDrexxus
    @TheDrexxus Před měsícem +8

    I always assumed it was referring to where that triforce piece was in that particular dungeon. I had no idea there was a tinfoil hat community that rejected this and have been desperately looking for an alternate meaning for the past 40 years.

  • @sirenastellataa
    @sirenastellataa Před měsícem

    As a translator, I love seeing translation/localization mistakes being pointed out; it really makes you admire how important a well-informed and hardworking translator is. Also i just love watching a video about one of my interests and it turning out to be about translation. much love!

  • @r_i_e_n_a1471
    @r_i_e_n_a1471 Před měsícem +7

    This was interesting! Localization back in the day sure was something...the mistakes in zelda 1 are somehow very endearing😂❤

    • @MonsterMaze
      @MonsterMaze  Před měsícem +1

      It really is a product of its time. And a good product at that!

  • @BenFenner
    @BenFenner Před měsícem

    2:57 - You're describing either a cape, or a peninsula. You've left out the part that differentiates them. Capes get narrower and narrower as they taper off, where peninsulas first get wider, then taper off.

  • @farideh4698
    @farideh4698 Před měsícem +19

    12:30 Sincerely, that was time well spent Don

  • @HooktonFonnix
    @HooktonFonnix Před 21 dnem

    I had a chance to hang out with Don James a couple weeks ago. Very friendly and genuine guy. I got him to sign my NES Classic. Fun fact: James did the English localization of the game Star Tropics, which had to be done by snail mail over a period of several months

  • @cravdraa
    @cravdraa Před měsícem +8

    I could see peninsula referring to dungeon 1 if they didn't understand the meaning of peninsula. Like maybe, it was just intended to be something that sticks out.
    Apparently "Donkey Kong" was meant to be something to effect of "Stubborn Monkey" and got it though a translation dictionary.

    • @kaiseremotion854
      @kaiseremotion854 Před měsícem +2

      its possible the typo also is from that.

    • @spermplant
      @spermplant Před měsícem

      I think this was even in a guide back then. It was at least the commonly accepted answer amongst the neighborhood, because a path to progress was there.

  • @Wanderer_Rogue
    @Wanderer_Rogue Před měsícem

    I'm a Zelda (and Nintendo) fan since 1986 (being 11 years old at the time) so I crave every bit of new tips, tricks, secrets, lore, but especially "things you didn't know" type information as well. Thanks for a great video and yes, please continue with the others you mentioned possibly creating on the subject.

  • @Malory-Malicious
    @Malory-Malicious Před měsícem +14

    Good music choice

    • @whitejacket9725
      @whitejacket9725 Před měsícem

      What's the song that plays in the ending credits of the video? thank you

  • @napoleonion
    @napoleonion Před měsícem +1

    If you check out Pop Fiction: Season 3: Episode 32, you can see around 9:30 that one of the development materials for LoZ included the treasure drop chart (8th enemy has the bomb) meaning this was at least easily accessible to the Japanese developers. Nintendo developers often continue tweaking a game before its localized releases, which sometimes get back-ported to later revised Japanese editions - it's very feasible to assume these hints were put in to help clarify certain things, but with the lack of proper English localization just made things more confusing instead. Literally translating "dejima" to "peninsula" (as the name could easily also have been in the development materials, but never provided to NoA for inclusion in translated print materials) is likely to have been done by a Japanese developer with a dictionary to clarify a confusing secret.

  • @BirdieParTee
    @BirdieParTee Před měsícem +12

    It is 1000% the "2nd option" where it is telling you that the TriForce piece is hidden in the eastmost portion of level 1. It's not a mystery, that's what he's saying. It's all about context. He's IN the dungeon. If he was referring to the overworld, he would be IN the overworld. And you said it yourself....the old men in the dungeons provide a clue to what you are looking for along the way. Consistently, they do this in every dungeon. The ones where they give you hints like "did you get the sword outside" are because THIS is the point in the game where you need the extra damage to reliably take out the boss of THIS dungeon. It's still to help you with the progression curve of the current dungeon. Making any other assumption is just ignoring the context of the rest of the entire game. It's the very first dungeon. It's essentially a tutorial. That's why it's so obvious and straightforward. It's a game from 1985. Analyzing it with the depth that we do with a "modern" game in terms of analyzing terms like peninsula for accuracy is a fool's errand.

    • @MatthewCobalt
      @MatthewCobalt Před měsícem +3

      Obvious and straightforward? My man, he just presented evidence which would attempt to validate his perspective, yet you only use an implication and downplaying his own understanding of the reason for why it was like this.

    • @0shark096
      @0shark096 Před měsícem

      I never thought it was anything but a reference to the TriForce location. As for it being obvious and straightforward, yes, it is because you just need to play the game for it to be obvious. You don't need to research how games are developed and localized to come up with a plausible alternative.

  • @Primordial_Radiance
    @Primordial_Radiance Před měsícem +134

    Thank you for animating that blob.

  • @jeremyofficer5038
    @jeremyofficer5038 Před měsícem

    From what I remember, if you had space in your inventory for another bomb, the tenth fallen foe would drop one, and it wasn't a big mystery in 86

  • @shay3878
    @shay3878 Před měsícem +11

    You know rent is due when monster maze finally uploads 🗿

  • @rockyrococo2584
    @rockyrococo2584 Před měsícem

    I always felt the odd translations and syntax errors helped with the immersion aspect. It just felt right in many games. It made the worlds and characters seem more their own.

  • @gabriel_filipe
    @gabriel_filipe Před měsícem +4

    I've watched your 4 second animation about 10 times. Hope that it makes your time worth it🙏🙏🙏

  • @RamseyDewey
    @RamseyDewey Před měsícem

    Were my little brother and I the only ones who figured out the 10th bomb thing from the old man's hint back in the 80's? That was essential for getting enough bombs to test all the walls in the game for hidden tunnels. We spent so much time trying to blow up everything in the game just to see if we could find all the secret entrances.

  • @AnimusBehemoth
    @AnimusBehemoth Před měsícem +11

    As someone who is like two months into learning Blender, After Effects, and Photoshop just to animate a 10min video about Hollow Knight that maaaybe 10k people will see… I can’t tell you why you’re like this, but I can tell you you’re not the only one.
    Goede video!

  • @niagargoyle
    @niagargoyle Před 23 dny

    I think it's interesting how at least three hints in The Legend of Zelda are sufficiently cryptic that they can refer to multiple secrets in the game:
    1. Eastmost Pen(n)insula: I was one of the people who believed that it referred to the eagle's wingtip in Dungeon 1. The arrangement of rooms is very peninsula-like, while the hollowed-out tree in the upper-right corner of the map doesn't, unless you are paying special attention to the coastline. After watching this video, I think the clue was INTENDED to be the invisible wall, but it's still interesting how it works for both.
    2. Hidden Power in the Arrow: Like you said, this could refer to Ganon or it could refer to Pols Voice. You might not believe that the it refers to Pols Voice, but with everything else you mentioned, I think that it does. The developers did localization, and the developers added a weakness to arrows to compensate for the lack of microphone in the NES; so that would be a perfect place to add a replacement hint regarding the new mechanic.
    3. If You Go in the Direction of the Arrow: In Dungeon 4 of the Second Quest, we get this little gem. Most of my online research of this phrase suggests that it is saying that Dungeon 9 is at the top left corner of the map (there's an arrow in the top of the map, one tile away from the white sword, that ponts to the left). But to me, the "arrow" was the shape of the Triforce room. That was the clue that made me think that there was an invisible wall at the top, which lead me to the raft.

  • @SoulsOfWisdom
    @SoulsOfWisdom Před měsícem +5

    I guess it'll be a secret to everybody.

  • @mattsmith8160
    @mattsmith8160 Před měsícem

    @3:42 That second hypothesis has always been the one I subscribed to. It makes the most sense to me. Anybody arguing that that room with the first triforce piece isn't really a peninsula hasn't considered the fact that people don't always use words correctly, especially when they can't even spell them correctly. It seems an obvious clue to where the end of that dungeon is.

  • @FormerlyDuck2
    @FormerlyDuck2 Před měsícem +4

    Interesting that Dejima is in the same location as the spiral peninsula in Akkala in the distant future.

    • @mrgreatbigmoose
      @mrgreatbigmoose Před měsícem

      I would suggest Tingle Island, given the locations of the Zora Waterfall, Death Mountain, and the Lost Woods. I think the map needs to be skewed about 30 degrees to line up.

  • @the.nostalginaut
    @the.nostalginaut Před měsícem

    Neat idea to unpack this - and kudos for getting in touch with Gail!

  • @JohnSmith-sk7cg
    @JohnSmith-sk7cg Před měsícem +5

    13:02 It wasn't funny to 5 year old me trying to play the flute over and over with nothing happening. However, current me finds what 5 year old me went through hilarious.

    • @MonsterMaze
      @MonsterMaze  Před měsícem +2

      Games like Zelda shaped us into hardcore gamers, haha. I have no idea how I even managed to through it back in the day. Granted, I was a little older probably. Around 14.

  • @tinfoilcat5446
    @tinfoilcat5446 Před měsícem +1

    Spent forever when everyone knows he was talking of the triforce piece in the first level

  • @TraxFighter
    @TraxFighter Před měsícem +5

    You saved me from boredom!

  • @dominiquelafortune4056
    @dominiquelafortune4056 Před měsícem +1

    Small mistake at 13:28, the Japanese text that "bumps" the other does not translate to the Spectacle Rock bit (actually translates to "some creatures are weak to sound" (oto ni yowai ikimono ga iru) )
    But I want to say, as always your videos are great fun, thank you for your hard work!!!