The Samus You Know is a Lie - Know Your Moves

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  • čas přidán 2. 06. 2024
  • Thanks to Keeps for sponsoring this video! Head to keeps.com/Relax to get 50% off your first order of Keeps hair loss treatment.
    Know Your Moves playlist: • Know Your Moves - Ful...
    If you've played Metroid Dread you may have noticed something - Samus is WAY cooler than many of her iterations may lead on. And in Smash, it feels like she's a fraction of the character she appears as in the Metroid series. So today, we look at Samus (in 3 different flavors), her many overpowered abilities, and why many of her Smash Bros. moves are half-truths.
    0:00 Intro
    0:44 Sponsor - Keeps
    2:02 Fighter 04 : Samus
    2:53 Part 1: The Moves
    12:43 Part 0: Zero Suit Moves
    16:41 Dark Part 1: The Dark Moves
    18:02 Part 2: The Design...?
    23:17 thankz 5 watchin !1!
    Thumbnail Art by Dr. Crafty:
    / doctor_crafty
    patreon: / relaxalax
    twitch: / relaxalax
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Komentáře • 1K

  • @relaxalax
    @relaxalax  Před 2 lety +415

    Hope I didn't come off too mad about Samus but c'est la vie - I just have fun talking about these characters and when I get to ranting it comes out funny. I don't think she's horrible but I'm excited for future Smash games and the potential for the veteran fighters. I seriously recommend playing the Metroid series though. Thankfully, you can get through the original on the Nintendo NES Online. That only took me a few hours going in blind. Super Metroid also is there on the SNES online if you have a membership. Both of those I wish I could replay again blind, it's just one of those immersive experiences that always reminds me why I love gaming. Zero Mission and Fusion, are amazing games in their own right but have been MIA since they haven't had any recent re-releases. Luckily the GBA is easy enough to emulate, so you can get to experience the best of these games pretty easily. I guess there's Metroid 2 - I played that on console and let's say I think you can skip it. So I recommend giving it a shot. I gained a new appreciation for the history of this series, and I hope this video is evidence of that. Next up I have a bigger non KYM video coming next month, but beyond that I have some Kingdom Hearts to play. Wish me luck.

    • @olah547
      @olah547 Před 2 lety +5

      play AM2R or get a 3ds samus returns (preferably am2r)

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +5

      I think you did a good job to represent some of the... frustrations I've seen regarding Samus.
      I've said this about Ridley before, but it makes sense to mention here. It feels like there's a distinct lack of passion when it comes to representing Metroid, like they know it has a few dedicated fans so they do the bare minimum to check the boxes, but they don't really care about it at all.

    • @ebbandfloatzel
      @ebbandfloatzel Před 2 lety +2

      You did a good job explaining the problems you have about her representation in Smash... Though I honestly think that's okay for her. Samus in Smash fills a unique feel than the other zoners, that I think represents her character more than her games. Other zoners are NOT good neutral characters, but Samus has strong options for when characters get on her. She's got a lot of knock back on these moves too, which I would say is a nod to her alien blood, the chozo, increasing her physical abilities. One of her best kill options is STILL her Screw Attack despite the flack you gave her for it, which is true for the games. It's probably a stretch, but that's how I see it at least. She's a character I enjoy a lot, and have for a long time. And the connections are close enough to make her feel like "Samus," imo.

    • @conkerkiller21
      @conkerkiller21 Před 2 lety

      What about project m Samus she plays different a little bit if you taunt and project m with Samus you move change from fire to ice

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +1

      @@conkerkiller21 PM Samus is quite agreeably based af

  • @needlewind9053
    @needlewind9053 Před 2 lety +313

    The saddest thing about the lack of Ice beam is that there's a Metroid assist trophy in the game and Samus cannot kill it on her own.
    Ice Climbers can totally kill Metroids though. No problem.

    • @astori9796
      @astori9796 Před 2 lety +54

      Who fares better against a lethal, brain sucking, viral parasite whose only known vulnerability is sheer cold?
      A bounty hunter, decked with a pretty wide futuristic arsenal of energy weapons and expertise with martial combat and acrobatics?
      Nah, a pair of kids in winter coats with mallets will get the job done! In fact, they can conjure small mountains of ice!

    • @taiphonix9232
      @taiphonix9232 Před rokem +7

      Does that smile look friendly to you?

  • @Zactoshi
    @Zactoshi Před 2 lety +1485

    The life of a Samus fan is not for the faint of heart.

    • @ArynBacklogDragon
      @ArynBacklogDragon Před 2 lety +29

      can't be worse than being a Sonic fan.

    • @DonutZX386
      @DonutZX386 Před 2 lety +26

      @@ArynBacklogDragon As a Sonic main and fan I can confirm, not only his latest games haven't been that great, but also his Smash moveset has been really bland since Brawl...
      At least Metroid Dread is a great game and Metroid Prime 4 is in development so Metroid fans can be happy with that

    • @ArynBacklogDragon
      @ArynBacklogDragon Před 2 lety +6

      @@DonutZX386 Honestly, as Sonic fan and former Sonic Main (I can't bring myself to listen to Roger Craig Smith anymore. and YES, that's why I stopped). I was more thinking about the fact that people stay sh*tting on half the franchise for no good reason (Shadow, 06, and the Meta Era are the bad ones, not the other 3D games that came before the 2010s).
      But yeah, I get what you mean. They could've given Sonic the Light Dash, made his animations better, gave him moves from Battle, etc.
      I only hope "Sonic Frontiers" finally turns that franchise around. (but if I'm being completely honest, if Pontac and Graff come out and say their writing, I'm not gonna play it, no matter how good the gameplay is).

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 Před 2 lety +1

      Am a Klonoa fan and all we got for years was a canceled movie
      count your blessings

    • @galegopaulista4564
      @galegopaulista4564 Před 2 lety

      I would mention Captain Falcon, but at least his moveset is actually good.

  • @nelomalkevain4129
    @nelomalkevain4129 Před 2 lety +1152

    Man I would give my kidneys to see a Samus in smash with a beam switching mechanic, aion abilities and melee counter or hell maybe even some moves from Other M

    • @treddox5880
      @treddox5880 Před 2 lety +31

      Project M does that.

    • @aurafox1
      @aurafox1 Před 2 lety +30

      @@treddox5880 No, that's the Other other M.

    • @bobismad1362
      @bobismad1362 Před 2 lety +4

      my goal is 22 kidney’s

    • @itsknighttime9572
      @itsknighttime9572 Před 2 lety +3

      I'd give you my kidneys if you decided to subscribe to pewdiepie

    • @nelomalkevain4129
      @nelomalkevain4129 Před 2 lety +7

      @@itsknighttime9572 Allready did, now hand them over

  • @ryangray363
    @ryangray363 Před 2 lety +313

    I’m actually surprised you didn’t mention this since I figured you’d be one of the people who would actually notice it. But a small detail that samus has in smash is that the lights on her suit and arm canon and visor change color as she fires missiles, which is a reference to how the same thing would happen in the original Metroid on NES when you switch to “missile mode” help the player keep track of which firing mode they’re in

  • @pixellord2370
    @pixellord2370 Před 2 lety +210

    The Man, the Myth, The One who Cannot Crawl-- Metroid

    • @meta4knight
      @meta4knight Před 2 lety +3

      Luckily sora can crawl for him

    • @IsabellaCV
      @IsabellaCV Před 2 lety +4

      Luckily, after Dread...it isn't that far fetched to call her Metrois

  • @ricknaturalls2065
    @ricknaturalls2065 Před 2 lety +277

    Problem with Samus is the mobility. Just look at how agile she is in Dread, and then look at her in Smash.

    • @aagamer43
      @aagamer43 Před 2 lety +2

      She moved like a tank

    • @meta9492
      @meta9492 Před 2 lety +31

      They make her move like she did in metroid 1, its so clunky

    • @waffleman8053
      @waffleman8053 Před 2 lety +8

      To be fair, the older Metroid games where a bit clunky at times.

    • @Cri_Jackal
      @Cri_Jackal Před 2 lety +27

      @@waffleman8053 Only metroid 1 and 2 were truly clunky, in Super she was pretty tanky if you were inexperienced with how movement worked, but the moment you figured out the physics and how the run button and wall jump play into things, you could absolutely speed through rooms as smoothly as butter.
      And that's the perfect sort of archetype that Smash loves to adapt into gameplay, a character that changes almost completely as you learn how they work to reflect how both they and the player progressed within their own games, that's how Link, Kirby, Sora, Steve, Bayonetta, Mega Man, Shulk, and all the fighting game characters work, how they play when a player is inexperienced vs how they play when the player is experienced look exactly the same between their home series and Smash.

    • @waffleman8053
      @waffleman8053 Před 2 lety +2

      @@Cri_Jackal Great point.

  • @thepastaprogenitor851
    @thepastaprogenitor851 Před 2 lety +303

    I had an idea about how to implement her energy tanks into smash. In her home series, she's not really a tanky character, she's closer to a glass cannon and way more mobile. I think it would be interesting if he was changed to be slightly lighter than midweight in exchange for some speed but had the ability to have different percent bars per stock. You could balance it by making her locked to a tank (take away her ability to switch) anywhere between 60-80%.

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety +25

      She is pretty tanky in her games, even in her zero suit her endurance and resilience is super human. Altho ofc that even the toughest person in the world can't really withstand guns from space pirates
      Despite how animes like to pretend they do

    • @spinyjustspiny3289
      @spinyjustspiny3289 Před 2 lety +23

      "She's not really a tanky character"
      After getting the Fusion suit, yeah. But the look she's sporting is from Super Metroid and Other M, and within that timeframe she's able to have like fourteen energy tanks and two added layers of power suit upgrades protecting her from extreme heat and reducing the damage she takes.
      What makes her terrifying is that despite that she's STILL as fast as a formula one car.

    • @gu3z185
      @gu3z185 Před 2 lety +9

      @@spinyjustspiny3289 Canonically Samus was never really tanky, Super Metroid was literally the only game where she was basically unkillable of all the 2D entries. In NEStroid she died in 5 seconds, Metroid 2 was pretty fuckin hard, Fusion obviously had her die even faster, and Dread is even harder than Fusion in this regard. Even in Super Metroid she could fly back pretty far when getting hit by certain attacks, like Alucard but less annoying. A lightweight makes more sense, she literally does like 10 front flips on an everyday jump ark.

    • @dukemon6163
      @dukemon6163 Před 2 lety +8

      @@gu3z185 If we go canonically, then Zero Mission and Samus Returns replace Metroid 1 and 2. Samus becomes unkillable near the end (Difficulty of SR aside). Also she has a lot of tanks in the Prime games. It was only the surgery in Fusion what made her fragile in that game.

    • @littlemisseevee2309
      @littlemisseevee2309 Před 2 lety +1

      she was tanky in the first 3 games

  • @hankboog462
    @hankboog462 Před 2 lety +242

    Can confirm. Dread was my first Metroid and I was just like "since when is the combat this fluid? Since when is Samus this badass? I feel cheated"

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety +5

      Being fair, the last 2D samus game was in the Gameboy (Other M doesn't exist)
      And in a console like that you can't actually make movement that fluid, it would require too much coding which the CPU could not handle
      The 1st person games just had nothing to gain from such movement, it would be too disorienting to actually use by the player
      So it's possible that it was just system limitations

    • @TravelocityKirby
      @TravelocityKirby Před 2 lety +26

      @@rompevuevitos222 Samus Returns on 3DS says hello.
      Sure it’s still a remake like Zero Mission but a loooot of Dread comes from the foundation that game built.
      Cuz, y’know, same dev studio.

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety +2

      @@TravelocityKirby Oh right, forgot that one existed

    • @Cri_Jackal
      @Cri_Jackal Před 2 lety +18

      @@rompevuevitos222 Samus is still fast as all fuck in Fusion and Zero Mission, can fire her beam and missiles _as fast as you can press the button_ in all 8 directions, wall jump all over the place, and jump infinitely.
      Her speed and fluidity is perfectly exemplified in speedruns, but even in casual playthroughs, she can weave around enemies and blast them away before they even knew what hit them.
      It would be like if they made _Sonic slow._

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety

      @@Cri_Jackal She is tanky and fast, but i guess that would be busted for Smash

  • @gooey7745
    @gooey7745 Před 2 lety +199

    kinda funny how ya didn't talk about the fact that Dark Samus had a more unique moveset in 4 as an assist trophy

    • @Portersona69420
      @Portersona69420 Před 2 lety +14

      OOF- BURN.

    • @CalzoneStudiozOfficial
      @CalzoneStudiozOfficial Před 2 lety +8

      you're kinda right, Dark Samus should've stayed as an assist trophy

    • @tjlnintendo
      @tjlnintendo Před 2 lety +6

      @@CalzoneStudiozOfficial
      So the people that like her design can’t play as her. No. Just ignore her if her being an echo bothers you.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +2

      @@tjlnintendo Zoner characters are hard to balance.

    • @leofont6026
      @leofont6026 Před 2 lety +1

      FAX

  • @chaoticcranium
    @chaoticcranium Před 2 lety +327

    Besides fixing the Charge Shot to act more like the games (can charge while moving [hold neutral B first and then can move] but make it weaker, meanwhile let Mewtwo keep his Shadow Ball stationary and hit just as hard, to make them more different), I was thinking while playing Dread that it would be cool to modernize Samus in Smash by giving her ammo management, kinda like Banjo Kazooie's Wonder Wing.
    You have 5 ice missiles per stock. The missiles act like normal (regular, tilt for super), but use a Smash forward input but with B to use an Ice Missile which is like the Super Missile but it has an ice stun effect and does more damage.
    You get one power bomb per stock. This acts almost exactly like the Smart Bomb item, or like Hero's Magic Burst but with less KO potential. Activate by doing a down Smash input but with B.
    Can nerf the missiles and normal bombs to balance if needed. This idea mostly would work for a future Smash game where they are more interested in changing old characters movesets to be more relevant, so assume the overall game balance would change accordingly.
    It would also be cool if Dark Samus could be differentiated here by having different buffs that match the abilities from the Prime series instead. Maybe a Phazon meter to power certain attacks?

    • @zettovii1367
      @zettovii1367 Před 2 lety +6

      Talking about changing Samus moves, itd be fun if the parries were incorporated somehow, with her final smash also potentially reflecting one of those many parry sequences in Dread, instead of just one big blast. Thinking something along the lines of that beam/missile spam you do against Raven Beak, except the "One inch Punch" is a massive Hyper Beam.

    • @itsknighttime9572
      @itsknighttime9572 Před 2 lety +2

      You should subscribe to pewdiepie

    • @the0therethan
      @the0therethan Před 2 lety +3

      As accurate as it would be, a charge shot that you can charge while moving would be so broken I’m ok with how that is now
      Everything else needs to change tho

    • @chaoticcranium
      @chaoticcranium Před 2 lety +2

      @@the0therethan Maybe. But I think you could tinker with knockback and damage to make it work.
      Also, another idea to balance it would be if you can't store the shot (which is not something Samus can do in her games anyway; the only thing you can store without holding a button in Metroid is ShineSpark [very briefly]). Another words, the second you stop holding B or use any other attack or get hit, you'd lose your charge. So, charging the shot would make it pretty telegraphed, making it easy to see coming.

    • @SteelTiamat
      @SteelTiamat Před 2 lety

      The change to Charge Shot is a terrible idea. That's one of Samus's best moves. Requiring the player to hold a button while moving works well in 2D side scrollers where the fire button is positioned slightly to the left and above the jump button, but not in fighting games. You require to press several buttons at once so forcing to hold down the special button while moving would be murder on your fingers. They've done this with Zero in the MvC games, and while there are ways to work around this, is not an ideal setup.
      On top of requiring extra button input, you are also making it weaker. That is a fantastic kill move at mid-high percents even if not fully charged. And it's not only a great kill move; uncharged shots at mid to close range grants you follow up into grabs, dash attacks or side smash. The hit stun that the move provides is so good that most high level players never fully charge it. The changes that the move received in Ultimate improved it a lot. Being able to charge it in the air or jump cancel out of it makes Samus a more serious threat. There is no need to hold a button when you can wave bounce and B reverse with it which grants the player better movement options.
      This is the thing that most people don't understand about designing movesets. They just want to cram as many references into Samus without any thought of balance, practicality or moveset cohesion, trying to make it work exactly as it does in her game of origin. In your attempt to "fix it" (there's nothing to fix btw) you are inadvertently ruining it because you haven't thought that much about the role that move plays in Samus's arsenal. I prefer to have a moveset that works well over a 100% accuracy, and you should to.

  • @arthurpprado
    @arthurpprado Před 2 lety +245

    The thing that really annoys me about her is that the devs could either have reworked Samus and made Dark Samus into the echo with the previous moveset, like Link and Young Link, or made Dark Samus into her own character, with more attacks she actually uses as a boss, but they did neither

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +10

      Even if they were to keep her an echo they could have easily swapped out a move or two from other existing characters, like they did with Chrom.
      This is especially egregious since Dark Samus uses neither Screw attack nor Morph ball Bombs in the games, but she does use moves that are very close to other characters specials.
      Her Up-B should have been a copy of Incineroars, since she actually uses an attack identical to that, where she flies up in a Ball of Phazon armor and crashes it diagonally downward.Her Down-B also could have been made a reflector like Nayrus love, since she uses a move almost completely identical to that as well.
      Dark Samus uses a curtain of Phazon Tendrils to deflect your Hyper Missiles in MP3. It has a fairly decent hitbox if you stand to close, but it has a set duration, and you can sneak a Hyper Missile in afterwards if you wait it out. This is almost a Textbook example of how reflectors work in Smash, so it could easily be converted one-to-one.

    • @theherohartmut
      @theherohartmut Před 2 lety +7

      The whole conceit of echo fighters was that they were easy to implement by working off the template of an existing fighter, thereby freeing up time and resources for other things. Neither of the things you described here could have happened, because, in both scenarios, they'd have to dedicate resources into making those changes. The end choice in this regard would either be to have Dark Samus as a Samus clone, or not to have Dark Samus as a fighter at all.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +3

      @@theherohartmut But I'm suggesting to literally keep her a clone and copypaste moves from other characters, and there were several animations that were already in Smash 4 in the Assist trophy. They did the same with Chrom, and they seem to have no qualms about putting new animations in anyway since they changed so many animations already that don't really matter, so that is fully in the scope of what an echo fighter would be.
      No, this is a similar case to the Daisy and Peach Turnip. Even when there were meaningful differences by pure accident, they even spent *extra* effort to erase them.
      This isn't a resource thing, they just want those echoes to be disappointing.
      Oh. you were talking to him, not me. Oh well. Regarding that, I think he's right in that I'd really rather have her not at all if this is what she's gonna look like, because it will destroy all the potential she has as a Character in the future. Smash is pretty bad at decloning (when you're not Falco). Being initially introduced as one still haunts Ganon to this day, and now the same is the case for Dark Samus.

    • @theherohartmut
      @theherohartmut Před 2 lety +1

      @@marzipancutter8144 I was responding to OP. Sorry, didn't see your reply.
      I did have a concept before about shaking Samus' moveset up, involving a charge meter that influenced the power of her Mega Man-style regular attacks, and giving her at least one more jump to reflect the Space Jump ability.

    • @Geneolgia
      @Geneolgia Před 2 lety +1

      I would accept this only if they still add the unique moves Dark Samus does and not just copy and paste Samus' old moveset just to keep it.

  • @DeltaFrazzle
    @DeltaFrazzle Před 2 lety +112

    ill admit, they got dark samus' creepy movements perfectly. but the fact that she was an assist trophy in smash 4 with obvious move differences, and how she was just relegated to a costume change was a punch to the guts for me tbh.

    • @BlueAmpharos
      @BlueAmpharos Před 2 lety +14

      Dark Samus was my biggest disappointment in Smash Bros. More than tripping in Brawl. She had a phazon wave attack which would have been a very unique move no other character had. Or they could have included that move where she hovers into the air and charges in the direction that is inputted before it goes off. Also her phazon shrapnel attack, which could have been a variation of Samus's charge shot that had a wider range of attack with the shotgun-like spread the further you are away but each projectile is on the whole weaker meaning unlike Samus, you want to be up close when you unleash that shot to get the full effect... but then having a wider spread is good too if you just want to do some chip damage but I imagine that you'd have to fully charge the shot to get the full distance of the move. There's a lot more than just that which you could do with Dark Samus, maybe have a Dark Samus ECHO fighter... no I don't mean another clone, I mean like how she splits apart in the final showdown in Metroid Prime 3: Corruption. Echoes was the subtitle of Metroid Prime 2 so... was a bit of a joke reference. Anyway there's a character in a game inspired by Smash Bros, called Rivals of Aether, a character who creates smoke and can create a clone, though it is destroyed in one hit and I don't think hiding in phazon would really work, but anyway the implementation is there and shows that it can work in a platformer fighter, and with some tweaking could be a viable special move. They just... did the bare minimum aside from the fantastic animation, but the moves... oh she holds her arm cannon lower... and... that's it! That's all they did outside of aesthetic stuff! She moves more creepily and her missiles look weird, and there's more blue, and she holds her arm cannon lower to hit characters like pichu and kirby when he's ducking. So much potential as a character... and all she does is hold her arm cannon closer to the ground.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +7

      @@BlueAmpharos I've said this verbatum somewhere else, but even if they were to keep her an echo they could have easily swapped out a move or two from other existing characters, like they did with Chrom.
      This is especially egregious since Dark Samus uses neither Screw attack nor Morph ball Bombs in the games, but she does use moves that are very close to other characters specials.
      Her Up-B should have been a copy of Incineroars, since she actually uses an attack identical to that, the one charge move where she flies up in a Ball of Phazon armor and crashes it diagonally downward. Now that Mythra is out, her Ray of Punishment also resembles Dark Samus other armored charge move.
      Her Down-B also could have been made a reflector like Nayrus love, since she uses a move almost completely identical to that as well.
      When you shoot a Hyper Missiles at her in MP3, Dark Samus uses a curtain of Phazon Tendrils to deflect it. It has a fairly decent hitbox if you stand to close, and it has a set duration, so you can sneak a Hyper Missile in afterwards if you wait it out. This is almost a Textbook example of how reflectors work in Smash, so it could easily be converted one-to-one.
      Those changes would have been easy to make since the moves already exist, so it's a real pity.
      Also, yeah, a shotgun-style Charge move needs to happen, it would be a way better Spin on charge shots than "Power Orb"

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +1

      @@marzipancutter8144 Samus in Smash fills a unique feel than the other zoners, that I think represents her character more than her games. Other zoners are NOT good neutral characters, but Samus has strong options for when characters get on her. She's got a lot of knock back on these moves too, which I would say is a nod to her alien blood, the chozo, increasing her physical abilities. One of her best kill options is STILL her Screw Attack despite the flack you gave her for it, which is true for the games. It's probably a stretch, but that's how I see it at least. She's a character I enjoy a lot, and have for a long time. And the connections are close enough to make her feel like "Samus," imo.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +1

      @@BlueAmpharos Zoners are hard to balance.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 Před rokem

      @@orangeslash1667 Doesn’t Link fill the exact niche of a zoner that’s good in neutral?

  • @MrAuthor3DS
    @MrAuthor3DS Před 2 lety +121

    I guess if I wanted to revamp Samus, I'd give these changes:
    - *Neutral Attack, Side Tilt Attack:* Power Beam: Fire up to three shots forth. Hold to fire a strong Charge Beam.
    - *Neutral Air Attack:* Power Beam: Fire up to three shots forth, or in tilted directions.
    - *Forward Air Attack, Back Air Attack:* Wide Beam: Fires three fanned beams in the given direction.
    - *Side Smash:* Wave Beam: A long piercing beam forth (not a projectile).
    - *Neutral Special: Plasma Beam:* Chargeable heat beam. High charge can yield strong shield damage.
    - *Side Special (Smash): Ice Missile:* A variant with a chance of freezing opponents.
    - *Up Special: Screw Attack:* Continues damaging spin on the way down. Can be canceled by other moves (like Mr. Game & Watch's Fire).
    - *Down Special: Morph Ball:* Takes on Morph Ball form to move around quickly with a smaller frame. Press attack button or special move button to plant a Morph Ball Bomb, which sticks in midair and explodes after time or on contact with opponents. Press shield button to resume normal form.
    - *Shield Special: Melee Counter:* If this attack hits an opponent, she'll blast them with a strong shot.
    Dark Samus could keep the Super Missile in this situation, though her Charge Shot could probably become a Phazon Beam with a poison effect.
    Also, what do you think of giving every fighter their own shield special?

    • @AIETHERRENEGADE
      @AIETHERRENEGADE Před 2 lety +1

      Explain "shield special".... Like a specific OOS option?

    • @TravelocityKirby
      @TravelocityKirby Před 2 lety +13

      @@AIETHERRENEGADE Like how the Inklings use the shield+special buttons to refill ink and the Minecraft quartet can bring their crafting box to their location.
      So more utility type stuff I guess.

    • @3kojimbles895
      @3kojimbles895 Před 2 lety +5

      @@AIETHERRENEGADE or Terry with his up tilt out of shield as a thing

    • @AIETHERRENEGADE
      @AIETHERRENEGADE Před 2 lety

      Oooh OK OK. I see now.

    • @AIETHERRENEGADE
      @AIETHERRENEGADE Před 2 lety +3

      Y'know... Her up special could be he shinespark as well... It would perform like Sephrioths octa-slash but rather that doing multiple hits, it does mild damage (like 8%) to anyone on the dash path and heavy damage (15-20%) to anyone than happens to be at the exact end of the shinespark. If performed in air, it makes her vulnerable at the end and if performed on the ground, she just does a medium speed, recovery animation. A kinda risk/reward scenario.
      Edit: would it be wrong to just make her double-jump do damage on the way up? Like no launch, but like 1.3% every tick.

  • @jnthndrn64
    @jnthndrn64 Před 2 lety +52

    The funniest thing is how Metroids exist as an Assist Trophy and can be easily killed with ice moves while Samus doesnt have any ice moves

    • @crimplrimpl8442
      @crimplrimpl8442 Před 9 měsíci

      Samus can't kill Metroids in Smash, but 2 kids with hammers can.

  • @DefinitivNichtSascha
    @DefinitivNichtSascha Před 2 lety +61

    [There's a Dread Spoiler at the end here]
    The main thing I'd change would be for her normals to fire beams, as well as giving her a special mechanic, call it a gimmick, that lets the player hold the A button at all times and then release it to use charged version of the move (which would obviously only work on the normals that actually fire the beam).
    Of course, this would make the Charge Beam Neutral Special obsolete, so what do I suggest as a replacement? _Beam Switching_ à la Monado Arts (but probably without being time limited).
    We've got 4 Beam Types to use:
    - Power Beam: The standard one, high damage, yellow in colour
    - Ice Beam: Can freeze enemy on charged shots, low damage, medium knockback, blue in colour, freezing effect
    - Wave Beam: Bigger hitbox, so it's more likely to hit an enemy, medium damage, low knokback, purple in colour, electric effect
    - Plasma Beam: Doesn't disappear when hitting an enemy, medium damage, high knockaback, green in colour, flame effect
    Clean up the other Specials a bit with how exactly they work and there we go. Also, change the Final Smash to either Power Bombs or the Hyper Beam instead of just being a generic huge laser. It even works like that in Dread, so do that. Complete with the Metroid Suit, that'd be sick.

    • @Cri_Jackal
      @Cri_Jackal Před 2 lety +2

      I've always had the idea of keeping her charge shot as her special, having it be a move you have to hold and release like Sephiroth's while also being able to move, but it gains additional beam upgrades _as_ it charges, gaining the Spazer, Wave Beam, and Plasma Beam in that order, with plasma being what's added at max charge.

    • @johncronk8867
      @johncronk8867 Před 16 dny

      If they are ok with spoilers, they could make her grab pummel be her draining energy from the opponents, giving it a lifesteal effect and healing her a little bit proportional to the damage she deals with it. Absolutely no major healing, but it’d be a cool addition.

  • @MT_Rift
    @MT_Rift Před 2 lety +78

    Here to play devil's advocate:
    Samus is a very hard character to design to feel balanced merely because of the nature of Metroid gameplay. Metroid is a power fantasy: you start with nothing and end with just about everything. Simply plopping endgame Samus into Smash would be really overpowered, and it's not as easy as it is with Mega Man or the Belmonts. In a way it seems like they had to compromise to make a cohesive and balanced moveset. For example, having free aim and being able to charge a projectile while moving would be pretty overpowered like I mentioned before; having some of her normals fire in different directions works well, and storing Charge Shot having the illusion of charging it constantly is pretty clever.
    That said, she undoubtably has a lot of problems. She has weak and lack of references as you mentioned (Ice Beam, Morph Ball, Melee Counter, etc.). Her particle effects and sound design just look and feel wrong. Biggest of all has to be how little she uses her Arm Cannon in her normals, with the biggest offenders being her up tilt and up aerial. If they gave her better references and utilized her Arm Cannon more, her design wouldn't be too bad. I have some ideas on how I'd change Samus but I've already typed a nice wall of text so maybe another time.

    • @CinnaSwirls
      @CinnaSwirls Před 2 lety +6

      You call this a wall? You haven't seen me type at least 6 paragraphs on (playable) Chicken in 100% Orange Juice, about how absolutely awful he is even compared to Robo Ball and Seagull. True, there are many impatient people who won't read this, but I will read pages and pages of character design ranting any day.

    • @deathserpent9747
      @deathserpent9747 Před 2 lety +2

      Im in agreement with my you dude. Samus is ok as she is now but i feel like project m samus was done the best so far. Being able to switch to ice beam is all i would need honestly. A lot of the other commentors want to change to a full on projectile dependent character which in my opinion would hurt her reputation more than it is already among smash fans.

    • @lorenzoniccoli99ln
      @lorenzoniccoli99ln Před 2 lety

      Yep, he went wayyy overboard with this video

    • @orangeslash1667
      @orangeslash1667 Před 2 lety +2

      @@deathserpent9747 I feel like Sakurai refuses to change third party characters, but likes to change Nintendo Characters if it's make things easy for him. This is why characters like Dante and Monster Hunter are Mii costumes because Sakurai doesn't believe that he can due them justice without changing who they are.

  • @JcFerggy
    @JcFerggy Před 2 lety +82

    I don't want to be all "But Project M/+", but seriously the way they adjusted Samus is amazing. Most of what you talked about was addressed, being able to use your morph ball at all times, adding the boost ball move as an attack while crouching, bomb jumping, and even using the side taunt switches from fire mode to ice mode, where her fire based melee attacks get swapped with ice based moves, while also changing how her missile worked. I would love to see a video talking about Project M/+ some day.

  • @TravTravYT
    @TravTravYT Před 2 lety +31

    Fusion came out 2002. I also came out 2002.
    I played Brawl AND Fusion in 2015.
    So for the past 6 years I have been eternally screaming that Metroid and Smash Samuses are two completely different entities and started screaming louder since Dread released.
    Anyway, can't wait to see her one singular change in the next Smash in 10 years.

  • @Horst_Radish
    @Horst_Radish Před 2 lety +40

    Talking about seeing a licensed doctor while showing Dr. Mario who doesn’t have a doctors license

  • @gub..
    @gub.. Před 2 lety +65

    I'd love to see Samus with a new cool badass moveset, instead of it all just being bombs and blasts.

  • @RedTHedge
    @RedTHedge Před 2 lety +4

    Fun Fact: Since my Brawl disc was very old and stuff, whenever you chose Samus in a game it was crashed.
    Then we realized it was selecting her.
    Then we realized it was literally just hovering over her.

  • @Garomasta
    @Garomasta Před 2 lety +15

    Samus actually has amazingly good close-range capabilities for a zoner, which does a good job of representing how easily she can switch from blasting enemies from afar to getting right up in their face in Other M, Returns and Dread.
    Seeing how popular Dread has been I think it's safe to expect some more changes to Samus in the next Smash that reflect her appearance in that game. These might include Ice Missiles, but I hope that's as far as it goes for specials since I'm quite fond of their current forms in Smash. Most likely we'll see some of her normals changed to include Melee Counter and possibly Dash Melee or some new throw animations.

  • @IcyDiamond
    @IcyDiamond Před 2 lety +48

    I’m glad you’re going back to do the older characters now

  • @orcuswells649
    @orcuswells649 Před 2 lety +21

    I can excuse Samus's design, since it seems to me that, like a lot of the original characters, her design is less about literally translating her gameplay and more about interpreting how she would fight in a fighting game. Like Captain Falcon, Pikachu, and Ness couldn't really go one-to-one, so they went with a loose interpretation of how their abilities would translate to a 2D brawler. She should have been updated in newer games, but I also get wanting to keep the same feel as older versions of the character.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      No the real Problem is, if Samus was one-to-one like her games. She would be Broken!!!!!

  • @MikeDaddyMCS
    @MikeDaddyMCS Před 2 lety +9

    I will always stand by the opinion that Sakurai was actually just a fan of Monty Oum and just got the idea for Samus' jet boots from his viral Haloid animation back in the day, it's the earliest reference I can find

  • @needlewind9053
    @needlewind9053 Před 2 lety +18

    I've been saying Samus should have had morphball as crouchwalk since Brawl, and a common rebuttal I got was "Well this would bring balancing issues to give a zoner the ability to crawl."
    Bitch have you seen Snake and Duck Hunt ? There are so many characters in smash with stupid OP shit, yet Samus' most iconic mechanic shouldn't be added, because of game balance ..?

    • @raiderrayer5195
      @raiderrayer5195 Před 2 lety

      Kinda a weird question but where you get your profile pic?

    • @needlewind9053
      @needlewind9053 Před 2 lety

      @@raiderrayer5195 drew it myself.

    • @raiderrayer5195
      @raiderrayer5195 Před 2 lety

      @@needlewind9053 Huh, neat.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@needlewind9053 Samus in Smash fills a unique feel than the other zoners, that I think represents her character more than her games. Other zoners are NOT good neutral characters, but Samus has strong options for when characters get on her. She's got a lot of knock back on these moves too, which I would say is a nod to her alien blood, the chozo, increasing her physical abilities. One of her best kill options is STILL her Screw Attack despite the flack you gave her for it, which is true for the games. It's probably a stretch, but that's how I see it at least. She's a character I enjoy a lot, and have for a long time. And the connections are close enough to make her feel like "Samus," imo.

    • @needlewind9053
      @needlewind9053 Před 2 lety +1

      @@orangeslash1667 Sir, this is a comment about how Samus should be able to crouch walk with morphball. What are you on about?

  • @FrogInShorts
    @FrogInShorts Před 2 lety +8

    I love how Alex was at first so afraid of going bald by evidence of how he weaved his hair through the years, then eventually came to accept it so much that he now monetizes his baldness. Thats a chad move.

  • @doom3926
    @doom3926 Před 2 lety +5

    I remember when Sonic’s reveal for Brawl was new and one of the Brawl Dojo posts made it a point to highlight how Captain Falcon is bo longer the fastest runner in the game.
    That was when I finally realized, ya know, by all means Samus should’ve been one of the fastest runners in this series cause of her speed boots.

  • @gamefreakDX
    @gamefreakDX Před 2 lety +9

    If I'd change anything about Samus without really changing up any of her moves completely...
    I'd make dash attack got much further, maybe about as far as Kirby's dash attack, or maybe give it a charge up period by running, which then allows you to use dash attack in any desired direction.
    and I'd make the Screw Attack not put her in freefall.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety

      Her dash attack in 4 was such a beastly move, and her Missiles had been patched to be both several times faster while the Supers even had a bit of kill power. It was sad to see Ultimate brought them back to pre-patch (Basically useless in a projectile war), while Mii gunner still gets to kill with Supers.
      If you wanna see good Missiles, try using them in Ultimate Home Run contest. For *some reason* they decided she could have the good Missiles, but exclusively in that game mode. It also makes it really confusing because it adds this weird layer of intentionality behind Samus being bad.
      As for the Screw attack, I'm okay with freefall because that's how upspecials should work, and even as a Samus Main I can see that having Bombs and airdodge after Up-B would be insane. She already basically never has to touch the ground and can recover from anywhere. But I could do with it having actual knockback/killpower (also like in 4) and a bit more horizontal mobility. It is ridiculous how Screw Attack doesn't even kill when you catch an opponent way up in the air, and early on opponents can get down fast enough even from grounded screw that they can punish you for hitting them with your only decent OoS option.

  • @turtleninja16tn66
    @turtleninja16tn66 Před 2 lety +3

    Ok. Personally.
    How I would revamp the moveset would be this:
    •Neutral Special: Same attack, but you can aim your body around, the charge beam would be less powerful though for balancing purposes.
    •Side Special: Just make the missiles faster man. Also add some more options
    •Tap: Missile (Red): Fastest, Normal Damage
    •Press: Super Missile (Green): Slowest, Creates blast radius
    •Hold: Ice Missile (Blue): Fast, freeze on impact
    •Long Hold: Storm Missile (Orange): Normal Speed, Multiple aimable Missiles.
    •Up special:
    Screw attack, press B while midair to Screw attack again, maybe needs to be balanced.
    •Down Special:
    Use Cross Bomb instead, and more damage, yikes this ability needed a buff.
    •Dodge: add reference to Flash-Shift.
    •Dash Attack: Dash Melee, this would probably be orange to reflect the varia suit variant of the dash melee, as Samus is represented by that suit.
    Edit:
    •Final Smash:
    The Ωmega cannon from Metroid Dread:
    Instead of just a large laser (since other characters already do this)
    Let's make this something Unique.
    •Samus will still be stationary, but:
    Samus will start off with shooting a wide line of super fast bullets, after 2 seconds of being blasted the enemy will be completely stunned and "marked" (like the Emmi's without their face plate).
    •The second step is that Samus will take a second to charge up her beam before firing a very large bolt, dealing a ton of damage, enemies who were "marked" from the previous step will have 2x dmg dealt to them when this step hits.

  • @1337F0X
    @1337F0X Před 2 lety +16

    This know your moves feels more like a "why doesn't my main destroy planets, please buff" type of video. Samus fighting like MegaMan?. I don't know, I feel Samus is iconic as she is, because she is one of the originals, but I will give him that it would be cool to see a move where she can change her blaster/missiles. But it will return us to Smash 4 custom moves and we all know how loved that was.

  • @BingBangPoe
    @BingBangPoe Před 2 lety +12

    If they made Samus in Smash like she was in the Metroid games, she would be the most powerful character in the series.
    And I'm totally okay with it.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      I feel like 3rd party characters have to be faithful to their games. With Nintendo characters, Sakurai is allowed to take some liberties.

  • @Eer4000
    @Eer4000 Před 2 lety +34

    As a big Metroid fan I actually think smash’s interpretation of Samus is really good. Of course everything she does in smash isn’t 1 to 1 with something from her games but I personally don’t think that’s the point of a smash character. They got across that she’s a bulky yet nimble character with tons uniquely Metroid specific moves. I definitely agree with Alax that it’s kinda sad that in smash she’s an annoying enemy to fight instead of a intimidating one but I feel that’s more a problem with zoners in fighting games just always being pretty taxing to fight and like c’mon of course she was going to be a zoner pretty much 100% of her attacks in her games are projectiles.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety +2

      For being a Zoner she's pretty bad in Projectile wars though. All of her futuristic projectile arsenal loses to a single kids Boomerang, even a half charged Shot gets beat by just about everything, and you usually have more lag than the thing you clanked with as well.
      I mean, I like having a Zoner that has to go in more than your average projectiler, but then again she gets outclassed in Melee combat by said average projectilers as well.

    • @hscar-no8oz
      @hscar-no8oz Před 2 lety +1

      @@marzipancutter8144 In Melee her missiles were soooo good. They have not priority now 😔

    • @Licw-Luxus
      @Licw-Luxus Před 2 lety +1

      Of course it is good.
      This guys just clickbaits and complains for views, awful channel.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@hscar-no8oz Thank you.

  • @DuelingShade
    @DuelingShade Před rokem +2

    I think one word can explain a lot of the choices made in Samus' kit. Balance. If Samus had the mobility, firepower and the ice missiles from the games, the opponent would basically have to play a Tohou game just to get close, and then Samus could just run away and start all over.

  • @SteamedIguana
    @SteamedIguana Před 2 lety +4

    I mean... I guess her being so agile in the Zero Suit could be a reference to the manga? In her training she was hopping around like some super soldier

  • @yurazah
    @yurazah Před 2 lety +5

    samus could bomb jump, they took it out for brawl i think cause infinite air time is kinda strong in melee

  • @despacheeto
    @despacheeto Před 2 lety +6

    I'm ngl, this video is exactly how I felt after playing Dread. I felt so angry that Samus is so god damn cool and then she's just, in smash. Not only that, she's boring. She arguably one of the least favorite characters you want to fight which is a shame cuz she could literally rush someone down. I pray that in the next smash they give her a Dread overhaul cuz it's a genuine crime

  • @kingbash6466
    @kingbash6466 Před 2 lety +5

    I always wondered why Samus has never gotten a toggleable beam system in smash. It would be great to switch from something like the ice beam to the wave beam to the plasma beam. Hell, you could give the plasma beam fire properties like in Prime or even add the diffusion beam from Other M as a reliable kill move.

  • @davidsterling7570
    @davidsterling7570 Před 2 lety +4

    I love this so much. All my frustrations, all my appreciations... and that up-tilt 🤣
    I'd love to see someone mod in experimental "new" movesets for Samus; see what the community latches onto

  • @MuddyMoleMania
    @MuddyMoleMania Před 2 lety +4

    Was genuinely thinking about this after playing Metroid Dread, cool to see you putting it into words.
    I think Smash 64 wanted a melee fighting emphasis e.g. everyone can punch and kick, which is why they made her arsenal the special moves. They then kept her this way because her Smash moveset seemed "more popular/iconic"(?) than a more accurate moveset, like with Ganondorf.
    If the next Smash is a more stripped down, back to basics, from the ground up game like I think it will be, they might make every character accurate to their original games.

  • @bellyrubxl3164
    @bellyrubxl3164 Před 2 lety +7

    First 5 seconds is already a treat

  • @misterzygarde6431
    @misterzygarde6431 Před 2 lety +15

    I saw Duke of Dork’s video on a Samus redesign and I’ve got to say, I’d be down for the next Smash game to be a reboot that redesigns many pre-existing fighters.

    • @orangeslash1667
      @orangeslash1667 Před 5 měsíci

      I think that would make Samus overpowered in Smash.This is why Samus is split in two, regular Samus represents power while Zero Suit Samus represents speed.

  • @whatthewhatthe9117
    @whatthewhatthe9117 Před 2 lety +2

    7:50 technically he got his wish because in the Metroid 2 remake samus returns it is shown in the cutscene and in game that the gamma and zeta Metroid are capable of crawling. Furthermore in chozo Metroid translates into ultimate warrior and as samus is the ultimate warrior known as the greatest bounty hunter in the galaxy this applies to zero mission’s crawling.

  • @dextra_24703
    @dextra_24703 Před 2 lety +4

    Giving dark Samus an echo clone instead of Missiles with the AI of the pokemon Sciccor without attacking it would have worked perfectly and would reflect her better and giving dark Samus a higher damage charge shot with way less knockback, that's how Dark Samus feels in whats she does in her games.

  • @AnimusPrime87
    @AnimusPrime87 Před 2 lety +4

    I have video of KO’ing opponents with the morph ball bomb. It’s actually one of my favorite tools in her kit. It’s amazing for recovery, evasion, and setups.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety

      Don't forget edgeguarding.
      It's also easily the best stalling tool in the game, it makes landing entirely optional.

  • @Harmless_Music
    @Harmless_Music Před 2 lety +2

    Pretty neat video, though a few comments on things:
    Samus has received small, though noticeable changes throughout the smash games that do affect her playstyle. In Melee, if you trigger a bomb jump, you can act immediately out of it. If you use a bomb next to an opponent (or their shield), it will immediately explode, triggering bomb jump. I don’t know about 64/Brawl, but what this does mean is Samus actually has a lot of great offensive pressure, especially if you score a knockdown on a platform, because you’ll almost always be plus.
    Neutral Air was changed from Brawl onwards to a double kick, from a single outstretched kick. Not the biggest fan of this change personally, but it does let Samus’s nair be safer on shield if you land both hits, meaning you could potentially follow up with something safer up close.
    At least from my personal perspective, getting hit by Samus up-tilt feels like one of the most impactful moves you can get hit with, in terms of sheet aesthetic oomph
    She’s a zoner, but she can absolutely fight up close and personal

  • @omnibusofbo2484
    @omnibusofbo2484 Před 2 lety +1

    Here's what I'd Change
    Make Zero suit and Varia into one samus
    Make the screw attack her nair
    Make the ice missiles apart of the super missiles.
    you can stay in the morph ball for about 20 seconds and you press a to morph back,
    You can go up walls but slowly like the spider ball and if you press down-b again samus drops a power bomb

  • @jacobwillson2545
    @jacobwillson2545 Před 2 lety +5

    I'd like to see a know your moves for a newer character who is more faithful to their series. Inkling sounds really fun to analyze.

    • @waffleman8053
      @waffleman8053 Před 2 lety +1

      Funny that you say this because Samus and inkling both have very "smash" like moves with punches and kicks, people gripe about Samuses moveset but ignore inkling because there new.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@waffleman8053 Zoner characters are kinda hard to Balance.

  • @quesleedanner7288
    @quesleedanner7288 Před 2 lety +3

    I say give her a new way to dodge things like how she can dodge more significantly in other m. It would in the same fashion as mythra's foresight, and give her the counter move she has in dread and let's not forget how she can get multiple enemies in fully charged shot in other m. That can be a better improvement to her Neutral special.

  • @ELFBOYMUSIC
    @ELFBOYMUSIC Před 2 měsíci +1

    This "Know Your Moves" series is one of my favorite things on CZcams.

  • @rosebarrett1267
    @rosebarrett1267 Před 2 lety +1

    I've been waiting for this for quite a while, thanks for doing the series justice even if Sakurai won't. I'd love to hear your extended thoughts on dread but that's up to you. Can't wait for the next vid!

  • @cceider
    @cceider Před 2 lety +3

    I'm surprised you didn't say anything about zero suit's whip which she doesn't use in games. Also I wish Samus' jab was changed to the melee counter from Samus Returns and Dread

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      The whip is a reference the Reptilicus Hunters from Prime 3.

  • @rompevuevitos222
    @rompevuevitos222 Před 2 lety +7

    akshually: Samus does not get her suit destroyed in Zero Mission, she just looses the ability to keep it active. The suit is actually integrated with her and can't be removed nor destroyed that easily
    The suit is connected to her brain and requires a great deal of concentration and temperance to keep working, so much than a normal person could never be able to pull off (hence why only her can use the suit) even doubt or some fear can cause the suit to come apart and become uncontrollable
    She was trained since she was a child in an inhospitable enviroment. In zero mission she feels real vulnerability for the first time as her ship is taken down and can't concentrate enough to activate it

    • @thomased22legoyodagaming
      @thomased22legoyodagaming Před 2 lety +2

      This is actually only the case *after* she gets the upgraded suit in Zero Mission from the weird Chozo ritual. The original suit is entirely different and pretty much like those old 70s/80s cartoon space suit designs. Hence why it sounds hollow and plasticky in Zero Mission. In Super Metroid it doesn't sound like that anymore because it just straight up isn't metal anymore, it's all made of biological materials. Hence why the SA-X in Fusion can totally steal and consume what's left of the outer shell of the suit and it's equipment.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@thomased22legoyodagaming Samus's Plasma whip is base on the energy whip used by the Reptilicus hunters in Prime 3. Her heels is basically an alternative version of the Screw attack.

  • @Metal_Blake
    @Metal_Blake Před 2 lety +2

    Honestly, despite the familiarity aspect, I do hope they can rework Samus to better reflect the games, hopefully including things like the counter from Samus Returns and Dread.
    And if they really want to keep the classic Samus move set?
    SA-X fighter, babyyyyyy
    Samus in her games has come a long way since Fusion, so they could have SA-X as a fighter with the classic move set while Samus herself gains things like ice missiles, counter parry, speed booster, and so on, kinda like how Young Link acts as the way to play the classic Link moveset in Ultimate without the new BoTW elements.

    • @Metal_Blake
      @Metal_Blake Před 2 lety

      Okay, so a bit more as I think about this:
      For this, I would have both Samus and Dark Samus redesigned moveset wise. Dark Samus would drop the classic moveset for a new set that derives from things the Samuses do in the Prime games specifically, such as beam switching, boost ball, etc. Meanwhile Samus herself would be given items from the 2D games, like ice missiles and speed booster. This way, when SA-X takes over the classic Samus spot for movesets, there is no confusion between SA-X and Dark Samus over who is now supposed to be an echo fighter of who, on top of getting better representation for both Metroid playstyles. Then for SA-X, we just take current Samus and just edit the name plate, problem solved.
      Then when it comes to costumes, in order to tell players apart, all of Samus' current costumes would go to SA-X, but would be adapted to the bulkier power suit design from Super Metroid and such that we saw used in Brawl, as opposed to the sleeker Other M design we got in Sm4sh and Ultimate, largely because this is cannonically how the SA-X appears. Samus, on the other hand, I imagine having 2 different costumes with 4 colors each: the Fusion Suit and the Dread Suit. Both would have their power, varia, and gravity color schemes, but I imagine the Fusion suit's last one would be the Omega suit, while the Dread suit could either have the 4th be based on Raven beak, or a certain other suit I don't wanna spoil for anyone who hasn't beaten Dread. With these new costumes, it also means that there won't be confusion over whether someone is playing SA-X or Samus in a fight, since the Dread and Fusion suits are visually distinct from the classic power suit design.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@Metal_Blake Samus in Smash fills a unique feel than the other zoners, that I think represents her character more than her games. Other zoners are NOT good neutral characters, but Samus has strong options for when characters get on her. She's got a lot of knock back on these moves too, which I would say is a nod to her alien blood, the chozo, increasing her physical abilities. One of her best kill options is STILL her Screw Attack despite the flack you gave her for it, which is true for the games. It's probably a stretch, but that's how I see it at least. She's a character I enjoy a lot, and have for a long time. And the connections are close enough to make her feel like "Samus," imo.

  • @RyderMK
    @RyderMK Před 2 lety +1

    That transition to the “know your moves” is probably one of the coolest ones I’ve seen.

  • @Birdthefeatheredone
    @Birdthefeatheredone Před 2 lety +5

    I’d be interested in seeing a series about reimagining early fights as if they were newcomers.
    Some character representation just isn’t accurate.

  • @Poker2735
    @Poker2735 Před 2 lety +3

    I think it’d be cool if she got a third jump where she did a space jump animation

  • @society1876
    @society1876 Před 2 lety +1

    13:20 absolute masterpiece. especially the BOOOM scream, that one brings me back....

  • @onetruecragenag1547
    @onetruecragenag1547 Před 2 lety

    I've been patiently waiting for this since the Samus/Steve poll!

  • @meta9492
    @meta9492 Před 2 lety +7

    I long for the day they make samus actually accurate in smash, honestly its torture playing her knowing what could’ve been

  • @LARAUJO_0
    @LARAUJO_0 Před 2 lety +6

    20:06 Link in Ultimate isn't at all a close representation of Breath of The Wild. Sure they changed his look, but mechanically and design-wise he's still nearly identical to how he is in the rest of the games

    • @tjtribble9932
      @tjtribble9932 Před 2 lety +1

      Honestly the remote bomb alone makes him feel so much more like BotW imo. Yeah there’s no references like champions abilities or weapon durability. But the creativity and simplicity of all the crazy stuff you can do with the bomb is exactly the spirit of BotW. It’s one mechanic that can be interacted with in many different ways

  • @dominickf6095
    @dominickf6095 Před 2 lety +1

    I like how the ending is showing the costume origins now. They don’t take up too much time, but important information isn’t lost

  • @banatg
    @banatg Před 2 lety +1

    Props for using Brinstar Greens as background music.

  • @logandulken163
    @logandulken163 Před 2 lety +3

    I guess you could also argue that if she was more accurate. She’d be broken as hell

  • @Inferno144
    @Inferno144 Před 2 lety +3

    There she is. The one I've been waiting for ever since this series came into existence.

  • @methanebrain7375
    @methanebrain7375 Před 2 lety +1

    10:37 A "bird" flying over a disproportionately "small" gap

  • @skeepodoop5197
    @skeepodoop5197 Před 2 lety +2

    Ngl, Know your moves has to still be one of my favorite series on youtube.

  • @luigiboi4244
    @luigiboi4244 Před 2 lety +3

    Man, Keeps must love rubbing salt in the “You don’t have head hair” wound if they keep sponsoring you.
    Love your videos Alax! There’s not a lot of channels that are as creative as you!

  • @nickjo1492
    @nickjo1492 Před 2 lety +9

    In all honesty, if (and when) we get a new Smash game I’d rather see old characters get redesigns if it meant less newcomers.

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety +2

      Ultimate took a lot of focus on fan-servicing meelee fans (since they where the only ones that where still unhappy with the games), that's why they didn't risk to rethink most characters
      So now that they have ultimate i hope the next game can do something else. If they don't like it they can go back to ultimate like they did with meelee and everything's solved

    • @atre5763
      @atre5763 Před 2 lety +1

      Why??

    • @BitchChill
      @BitchChill Před 2 lety

      Nah, it's not that seriouS

    • @D_YellowMadness
      @D_YellowMadness Před 2 lety

      Removing lots of characters & making big changes to the old ones at the same time just sounds like a good way to kill the series. It would likely end up feeling like nearly every character got cut since even the old ones wouldn't have their old movesets.

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety

      @@D_YellowMadness This is because Smash players are way too nostalgic
      Usually when they re-release a game and fix the stuff people celebrate, Smash players start crying because they can't perform a 3 button combo whos' only purpose is to swag or skip the very much intended start up movement animations and save less frames than they know what to do with

  • @insanelyscaryawful1937
    @insanelyscaryawful1937 Před 2 lety +2

    I love this series so much. Every time I see the thumbnail I get so happy

  • @McBehrer
    @McBehrer Před 2 lety +1

    Homing missiles (as in, missiles that home in on opponents, not the seeker missiles, which are different) first appeared in Metroid Prime 1, which was released the same year as Melee. So, not "WELL after Melee."

  • @Sacren365
    @Sacren365 Před 2 lety +3

    It’s sad that Smash 4’s Dark Samus’ assist trophy is a better representations the series than all four of the current playable Metroid reps. Prime has been my favorite game series ever since I can remember and I honestly wish Dark Samus stayed as a trophy or wasn’t even included in Smash Ultimate, that’s how bad they’ve screwed up.
    Little side note: Check out Brawl Minus, it’s similar to Project M but a lot of the moves are changed drastically. Samus can actually change her beam and middle attacks to ice variations with her taunt.

  • @SonicTheCutehog
    @SonicTheCutehog Před 2 lety +12

    Eh, Ganondorf is still easily the worst represented character in Smash.

    • @BJGvideos
      @BJGvideos Před 2 lety

      Totally. Though it would probably be hard to implement Dead Man's Volley

    • @SonicTheCutehog
      @SonicTheCutehog Před 2 lety

      @@BJGvideos Not really. It can use a similar homing system to Samus' regular missiles and can be reflected by attacks like King Dedede's Gordos.

    • @tjtribble9932
      @tjtribble9932 Před 2 lety

      It’s not a competition but ok

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@SonicTheCutehog The Zelda Wiki confirms that Ganon is called the Gerudo King of Thieves. So Maybe Ganon used the Triforce of Power to steal Caption Falcons Move-set??? Think of the Monstars from Space Jam it's kinda like that.

  • @andymcclurg9916
    @andymcclurg9916 Před 2 lety +1

    "How would I fix Samus?"
    Duke of Dorks: *It's Showtime*

  • @smothmoongazer
    @smothmoongazer Před 2 lety

    i was waiting for you to say something about the up tilt, but i wasn't expecting that!

  • @dee7352
    @dee7352 Před 2 lety

    The end card was sick af. Loved the video

  • @noctstrife
    @noctstrife Před 2 lety

    I’ve been waiting for this video all my life.

  • @MountainHomeJerrel
    @MountainHomeJerrel Před 2 lety

    Great video! Thanks for keeping up the awesome work.

  • @ShadwSonic
    @ShadwSonic Před 2 lety +2

    As far as the Link transition is concerned, they actually _did_ keep his standard setup... with Young Link. That worked because the original moveset was made with Ocarina in mind, and that's Young Link's entire reference point. Samus... didn't have a similar "out" to introduce a new moveset while keeping the old one.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety

      You say that, but she has Dark Samus who has an identical moveset, even though by all means she shouldn't have. At that point, let's face it, they just didn't really care.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      ​@@marzipancutter8144 Maybe Samus is so overpowered in her games that she had to be nerfed?????

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety

      @@orangeslash1667 That would be a tuning issue, not a kit one. Samus gets to have a lot of abilities by the end of her games, but you don't need to take them away to balance them, just tone their strength. Making her kit full of the same original moves that were given to Captain Falcon is not a way to "nerf" someone.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@marzipancutter8144 Brawler characters like Captain Falcon are easy to balance, sadly the same can't be said for zoners. You see Samus is not known for close combat in her games, so Sakurai gave her physical attacks, but it also came with the cost of changing and taking away her projectiles. Another problem is weight, the only thing that is keeping Sephiroth from being over powered is the fact that he is as light as Kirby😅. Since Samus is heavy weight, it's not possible to improve Samus without making her lighter. Not every character in Smash can be exactly as powerful as their games, I'm looking at YOU Bayonetta, Sora, and Olimar.

    • @marzipancutter8144
      @marzipancutter8144 Před 2 lety

      @@orangeslash1667 Balance is NOT a good argument to explain how badly Samus is represented in her Moveset.
      There's a huge difference between making her more powerful and making her more faithful, and the two can be done independently.
      You're just making excuses, and poor ones at that.
      There's several characters in this game who fill the same Zoner archetype while having both better Normals and also being easily able to out-projectile Samus because of how slow she fires. Hell, there's Rushdown chars whose only projectile can overpower Samus whole arsenal.
      There's really no reason for Samus to be the way she is other than a lack of care.

  • @dominicamato679
    @dominicamato679 Před 2 lety +1

    She should at least be able to jump mid air with the space jump/screw attack a few times before falling. Kind of like Kirby's floaty jump.

  • @mustard_96
    @mustard_96 Před 2 lety

    I’ve
    Been
    WAITING
    for this one

  • @frescopino7866
    @frescopino7866 Před 2 lety +2

    When the echo fighter fits the source more than the original you know it's a problem.

  • @starfalchion4404
    @starfalchion4404 Před 2 lety

    YES! FINALLY!! I’VE BEEN WAITING FOR THIS!!!

  • @onegrinchyboi4279
    @onegrinchyboi4279 Před 2 lety

    The editing is so good.

  • @jadeaaron2003
    @jadeaaron2003 Před 2 lety

    "Yoshi had his spine replaced" is now stuck in my head

  • @meriotroid
    @meriotroid Před 2 lety

    11:33 Like that little "not yet" in the corner. Sweet Dread plot reference

  • @crowsenpai5625
    @crowsenpai5625 Před 2 lety +1

    “May I introduce the namesake of the series. The Metroids.” (Zooms in on Samus) “Not. Her.”
    Metroid Dread “are you sure about that?”

  • @ElecManEXE
    @ElecManEXE Před 2 lety

    So based on this video I can gather that you want Samus to...
    - Have the majority of her normals as projectiles (and they have to be full projectiles, "projectile-simulating physical fireballs" are off limits)
    - Have a fully invincible UpB that goes way higher than it does now, also has a horizontal variant, and has extreme kill power
    - Have an invincible dash attack that covers the entire stage
    - Have omni-directional aiming on her neutral special which would become a rapid-fire or projectile, possibly with a charge mode on top of that
    - Have a quick-fire straight line projectile that does, say, 10% damage with a smash variant that does at least 20% damage (because "only 12% is lame"). And it's also aimable.
    - Shrink her hitbox to Pichu size at will and drop bombs that hit half the screen
    - Have an instant ranged grab
    - Have a projectile that freezes enemies for easy combos
    Absolutely, cut and print, wonderful character that's definitely not completely broken and horribly annoying to fight against in any way. To quote a certain spiffy British fellow, that sounds perfectly balanced with no exploits.
    Like, could they do more with her moveset? Absolutely. I don't agree with her having *all* projectiles (and I'm fine with the fireball smashes personally as facsimile for close range gun shots), but in the current Smash landscape with characters like Mega Man she could have a couple normals changed to projectiles. But half of the comments in this video basically being "why isn't it as good as it is in Metroid?!" illustrates pretty clearly that she would be broken as hell if she was a 1-to-1 representation of how she plays in her source games. Samus is amazingly strong in Metroid once she gets all her upgrades. Easily one of the strongest characters of anyone in Smash, just going by her in-game abilities and how she plays in her games. Because that's the kind of series Metroid is, it's a series where you come across obstacles you can't pass and you're weak and outclassed then you get upgrades and by the end of the game you're an unstoppable 1-woman killing machine.
    There's gotta be balance somewhere, because you can't have an unstoppable killing machine in a fighting game. Because Samus feels so strong in her games and a fighting game needs to be balanced, the result is that she can never feel that strong in Smash as she does in Metroid. And that's just kind of the nature of the character I think. You can make her more interesting, more accurate, but she's never going to be perfectly representative because her being an overpowered one woman army is kind of central to the feel of the character.

  • @ThePika78
    @ThePika78 Před 2 lety +1

    I feel it should be mentioned that her Smash Neutral B, could've inspired the Omega Cannon that Samus uses in Dread to destroy the EMMIs after defeating the miniboss of that area. It pre-charges and when fully charged, she shoots a giant ball of energy towards the enemy and she can't move while charging it, similar to Smash (But not 1 to 1, obviously)
    But that's an unsure, and I get why Alax wouldn't have mentioned it and felt it was not worth pointing out, if he noticed, tbh.

  • @Gallaer_
    @Gallaer_ Před 2 lety

    Some Changes that would go a long way to make Samus much more Unique
    Jab - Replaces her Neutral Special and allows her to roam and shoot freely. Also allows her to use Charge Beam while moving and hold it while moving. The Charge Shot is no longer as big.
    Jumps - Samus now has Five Midair Jumps but controls similarly to Space Jump making it a bit more awkward.
    Side Special - Able to Switch Between Standard, Ice, and Super Missiles. Standard Missile fires at a much faster pace, Only a bit slower than her regular shot. They also deal much more damage. Ice Missiles Go at the Same Speed as Standard Missiles but do little damage and just freeze the opponent. Super Missiles go slower than the Standard Missiles but deal heavy damage.
    Grab Attack - Grabs Enemy by the Neck Area and does Drain Damage, healing herself.
    Grab - Grappling Beam is now one fast straight shot instead of a flexible slower shot
    Down Special - Able To Switch Between Bombs and Power Bombs. Bombs now do way more damage and give Samus an iffy way to Bomb Jump. Power Bombs are used by holding Down Special and charging it. Once fully charged lets out a bigger explosion. Easily Counterable.
    Shield - Instead of Normally Shielding, Samus turns into her Morph Bomb Form making her a much smaller hitbox. She can no longer Shield. In Morph Ball form, she can roll across the stage and still use bombs.
    Final Smash - Samus' Ship Laser Beam (Cinematic)

    • @dragonbornexpress5650
      @dragonbornexpress5650 Před 2 lety

      Some cool ideas are in here for sure, but others seem like they sacrifice a character being playable or balanced in favor of just accuracy to the character. In my eyes, that's a shitty idea. In my opinion, with Smash Bros, the goal should always be to keep usability and game balance while also representing the character. Too far in either direction, in my eyes, only results in problems. Too far towards representing the character? I feel I don't even need to bring up the Belmonts or Inkling. Too far towards game balancing and usability? Mario. By stabilizing both ends, I feel like the problems become way more reduced both in quantity and power.

    • @orangeslash1667
      @orangeslash1667 Před 2 lety

      @@dragonbornexpress5650 I feel the characters that represent their series the best, are the ones from Fighting games, Arcade like games, or Hero, Steve, and Banjo where the games allow a simple way to use an inventory System. You can check out Duke of Dorks Smash tier list for more detail. He really does not care about Balance.

  • @mattiviljanen8109
    @mattiviljanen8109 Před 2 lety

    Wanna know what is the second most goose bumps inducing song? Bird That Carries You Over A Disproportionately Small Gap.

  • @jaydenpaulus4423
    @jaydenpaulus4423 Před 2 lety +1

    Samus' Final Smash should be her leaving the planet and it just explodes on its own.

  • @the_real_boogeyman
    @the_real_boogeyman Před 2 lety +1

    Bruh Alax's sponsor segways are some of the cleanest I've ever seen

  • @AdamFSmith
    @AdamFSmith Před 2 lety +1

    It's a crime that Samus can't roll around in morph ball as a crawl.

  • @mellow6268
    @mellow6268 Před 3 měsíci

    I feel like they should rearrange her whole moveset. Move Samus' grab animation to a tether up b, move the screw attack to be a kill move nair, make her crouch the morph ball and her down tilt the bomb, make side b the dash attack so you can hold it forward as much as you like, make neutral B a omnidireccional regular laser that she can use while moving and change down b to be like min min's, where she switches her neutral B between small lasers, missiles and her charge beam
    finally her new dash attack could be her Metroid Dread melee counter (and if you want to, give it super armor or something so it actually works like a counter)

  • @tituswaugh4367
    @tituswaugh4367 Před 2 lety +1

    man we need more videos revolving around the more interesting characters of the roster

  • @mellow6268
    @mellow6268 Před 2 lety

    Imagine if neutral B was sort of like shulk monado arts, but with projectiles
    if you tap neutral B you fire a selected shot but if you hold it you get a selection of different projectiles e.g. ice beam, charge beam, spazer beam, wave beam etc

  • @caraprism9074
    @caraprism9074 Před měsícem +1

    I used to agree a lot more about wishing her moveset was way more accurate but now I’m kinda torn… (for context I am a really big Metroid fan so this isn’t a smash bros perspective)
    Obviously I agree that it’s really disappointing how little Samus’s series is represented and that there definitely should be changes. On the other hand I honestly don’t want to change her moveset that much because I feel that Smash kind of adds another element to Samus’s character that we don’t get to see too much in Metroid, which is her being very capable in close up fighting.
    I don’t know if it’s just me but the idea of her being able to go up close to enemies and just beat their shit with and without her arm cannon just feels right for her. I understand that this isn’t a very canon perspective of her character but she’s already been shown to be very agile so it doesn’t feel like much of a logical leap to assume she could be fighting more traditionally as well as using her arm cannon. I’m not even saying it should be as important as her arm cannon, that’s obviously more of a focal point and also just a lot stronger than say punches or kicks but I still think it feels right for her to be doing the stuff in smash. Although I still think she needs more proper representation of her series and abilities. Again, this is all just my personal thoughts about it, my perspective is also heavily based on how I personally see and imagine Samus so if you see/imagine her differently it’s very likely you’ll disagree which is obviously fine! I just wanted to give my thoughts on the matter.
    Small note the idea of Samus shooting much smaller rapid shots in smash bros like Mega Man just feels wrong to me but that’s just a personal thought and not even really an argument it or anything.

  • @gadrielvanorion9872
    @gadrielvanorion9872 Před 2 lety

    ive had an idea where samus gets a mechanic the more damage she deals and the more stocks she takes without dying
    she always starts a bit weaker BUT
    after 1 takedown 2 OR 75-100 / 180-220% dmg done she gains a suit and ability upgrade
    1 varia suit
    2 gravity suit
    varia gives her spazer beam, dmg reduction, and let her jump an additonal time
    gravity gives her plasma beam, permanent screw attack, and gives her increased % dmg
    if done correctly she could be a high stakes high reward character that gets incredibly strong
    and if you die you get demoted 1 stage of her suit.