China Is Making This S**t Illegal
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- čas přidán 21. 12. 2023
- If this law passes, we will see a brand new era of mobile video games.
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The fact that China is the first country that wants to try and implement laws like this is insane.
First China W
Not kind of the same, but lootboxes are already illegal in a couple of countries.
I live in netherlands and diablo immortal is banned there you can't download it unless you use VPN and i am glad
Wonder how this effects Gacha games who have there main audience in China, expecting a pivot towards global.
Not surprising at all, you couldn't do something like this in the USA because of "freedom".
As soon as i heard game development companies were hiring psychologists to help design games to be as addicting as humanly possible i assumed a government would step in to stop these greedy madmen.. when i saw that gambling was being shoehorned into games even with primarily child playerbases in the form of gotcha and/or lootboxes i thought "well surely now". The fact it took so many years surprised tf out of me, the fact china was the first to acknowledge this is even more surprising.
Yeah but asmons right companies should be allowed to do that because if we say they can’t that could lead to them doing stuff like taking advantage of kids to market to them. Wait a minute?
I don't know if this is true, because they are having the opposite effect at least for me.
America didnt step in to stop school shootings because of money. Why would some kids gambling matter to them 😂
Ultimately capitalism demards growth and many avenues of regular growth from the games industry is done, so they will find new ways
Exactly. Saying people are simply "dumb" when buying these things is simply wrong, it is specifically made with the help of psychologists to target those that are succeptible to these "tricks" they use in gacha games. Don't simply label people as dumb when they are in fact the target that the gacha aims to get.
Consumer science. Not entirely psychologist. The whole thing is supposed to help companies find the best way to meet consumers expectations but as money and market share exist, the dark side of it is that, consumers can be trained to get use to worse standards just like how they accustom to new advancement in technology and product.
As a Chinese, this brings back memory of when I started to play WOW after graduating from high school: since I was not 18 years old at that time and was considered a non-adult, so after playing 3 hours each day, my character (registered with personal id) would not gain any exp or looting, it was designed with the purpose of anti-game addiction for non-adult.
oh
could u vpn and use us/eu client?
@@Ryy86no point doing that for an MMO imo, lag aside, you wouldnt have fun playing a MMO not knowing what other player are talkin as much.
@@Ryy86The most simple way is using parents’ ID to register game account for non-adult in China. But not many parents would accept to do so for they are the main supporter of government to restrict game addiction.
I can concur to this.
People in west read headlines like "2 hour restriction of gaming in china" is like some gov agency would arrest people for excesive gaming or smth
but the regulation is basicly, targeted to gaming dev and company. Forcing them to implement what can be described as "kids lock" system
If your account is "kids" - after "allocated hour" used up. you wont get exp or getting kicked from the game
Underage Kids circumtances this by Using their parent ID, or buy "Adult" game account from Online "gray" market (which quite cheap - like 5 or 10 Yuan)
Kids have phone these days, and QR codes + digital wallet is used to buy everything in China. it basicly not so effective - after your Kids old enough to pick tricks like that
I think everyone is underestimating how dangerous systems like "Daily Log in Rewards" are. I know it seems silly, or even like a positive, but they are no less part of the gacha loop than the actual rolling. These things help pull people in every day. The core gameplay is not good enough to maintain daily play, but by encouraging players to log in you help keep them engaged and you get their eyes on pop up ads, new banners, and "exciting" seasonal content. Daily rewards do a LOT to keep the gravy train running.
Heck, in a lot of cases daily actually make games worse (since they implemented it to the core loop or resources grinding requirement) and made people burnt out completely by turning fun into chores. Remove it, make the game fun, push people fo play because they want to play -- would be a better experience for everyone.
@@zeroyuki92 Daily log ins are one of the most effective ways to make me quit a game long term. But I don't think they care. They don't need the majority of their players to stay. And the ones that leave it is an effective tactic to try and milk them before they go.
@@phantom-ri2tg if you quit a game because of daily logins, you are not the mark that game is after.
Just ask yourself, will you play everyday if there's no rewards?
@@farikkun1841 Sometimes yes.
The daily login is probably related to the omnipresent monthly pass: Spend $ and get your reward ONLY IF you login to the game, otherwise you lose your daily reward you already paid for.
Sounds like an unused gym membership
No, daily logins also create addictive behavior. They should be illegal.
The European Union and China driving proper regulations in gaming and the tech industry in general. The USA is all about the corporate, not the player or the customer, it's a joke asking them to do regulations that profit the customer over the corporation. Unless it's so abominable no one in their right mind would let it be in a game or life. Daily login should be illegal, it should be a weekly thing only.
@@SigmundIII Unfortunately not entire EU... and more like few countries... one?
No, the goal of the daily reward is keeping the population high. An online game is dead without players. Because of the daily stuff players log in and a lot of them stay.
I’m actually down for banning daily logins. It gets rid of some of the anxiety/fomo that can make a game a core routine or another job/chore to keep up with.
Agreed. That's that "extrinsic value" crap I've heard about before.
Well routine creates habbit, and habbit and addiction are nearly synonymous.
God I hate games that force you to log on to keep a login bonus going or it resets. I don't like when a game tells me I have to make it a chore to get valuable resources out of it. Having a cumulative one is fine to me as it encourages and rewards you for showing up, but on YOUR time.
Ban daily commissions and increase rewards. Win-win situation.
Dude the rewards are always shit, just ignore them
Sunk cost fallacy does in fact mean people chase losses in gacha games. I saw plenty of people in Lost Ark keep swiping because they had already swiped and "didn't want to lose what they had already invested". Most hit pity, but the fact that they did, only reinfornced the behavior that chasing a loss would eventuate into their desired outcome which changed the entire conversation that they were buying materials for pity and getting it early was just a bonus...
I think the difference he was trying to communicate was, with Gambling you have a goal to offramp that can dig you very deeply into debt.
If you are 20k in debt you might be tempted to borrow 10k more to try to "pay off the debt you are already in"
This Digging a Deeper Hole / Chasing losses into actual debt as a solution to debt they made viaGambling, isn't really a factor online, since you are at max chasing off Depression rather than hoping to make enough real life money to pay off debts
Sunk cost fallacy makes people chase losses in ALL kinds of RNG processes in games and it also keeps them playing. I've done it, I've seen it for years, even my close friends partake in it. And because it's not exactly 'gambling' like real life, they justify it better and do it longer. Meanwhile, people have ruined their lives gambling in games and there have been lawsuits and psychologists consensus, so yeah...
This is why I quit Fate/Grand Order. The actual gameplay was just a giant repetitive loop that tried to pressure you into getting specific flavor of the month OP characters out of the gacha, with the only real unique and interesting things to play against being the occasional boss. I realized that I could just watch the story via CZcams clips and save myself hours upon hours of playing what is effectively a mediocre old-school final fantasy clone.
The really scary thing is that all these forms of gambling and manipulation can lead to gambling problems later on, especially when exposed to it at a young age (brain can be wired to respond with more dopamine to gambling activities and less for anything else). These systems are specifically designed to be as addictive as possible and to prey on vulnerabilities in human cognition. Games in general can be addictive because it releases dopamine, but these mechanics are designed to the minute detail to be as addictive and predatory as possible. Even when loot boxes are only available to get through gameplay they can still be addictive. This can be a problem for adults as well of course, but a lot of these games specifically target kids and teens who are the most vulnerable. It's too early to say exactly how bad this can be, but soon we might have entire generations who have been gambling from the day they're old enough to hold an ipad.
In some ways going to a casino to gamble can be a deterrent to get people trying to gamble at all, it's bad once an addiction is there though if course. However downloading a free mobile game doesn't seem like a big deal to most.
@@Smulenify hopefully you could have a clearer distinction: $50-100 means the game is fully formed pays its own budget, while $0-50 would have the micro transactions with indies filling in the holes between them.
"Daily Log In Bonus" is a conditioning mechanism to get the player in the mindset that "I gotta log in and get my bonus!" which leads to having "Hey this shiny new thing is in the shop!" alerts following it up. The log in bonus is just the bait, man.
The log in bonus is there to create a habit. Breaking habits is incredibly difficult, so all they have to do is get it started.
As a psychology major and a gamer, I don't care that it's China that's doing it first, I'm just glad that there's some initiative towards this at least. I've been ashamed of myself and of this field of study ever since the news that these greedy corporate fuckheads have been using "educated" organisms in my field of study to perpetuate these garbage systems have been publicized, and now, even if it's not been actually done to its full extent yet, I just felt like a thorn had been pulled out of my chest. I can only hope for a gaming renaissance to come, and for everyone to step back and return to what gaming meant to gamers back then.
I know that that sense hasn't been completely lost from the players and the devs yet, and if not a renaissance, maybe at least a rediscovery, an unearthing of the past for the young ones.
I totally understand you mate, all I can say is if they really understood it like u seem to they would never use it this way
China is not the first doing it, Netherlands and Belgium already banned those games and some other european countries are planning to do rules for those games. it just no one created big news for it, like some other new EU rules.
As long i can continue playing my gachas everything is fine.
@@Sorkeeeen unfortunately I live in a third world shithole of a country, where survival was made to triumph and propagated regardless of the moral implications of one's actions. If even the so-called "professionals" of the academia isn't setting a standard, or even worse setting a standard themselves but overtly isn't following it, how can anyone expect the younger ones to follow?
That's the thing: They won't. Unless they themselves decisively choose to prioritize morality. But that's the thing, morality isn't gonna pay the damn bills. It's a crazy loop.
@@axellyann5085 the key word has always been "discipline", but then again, gambling systems have been designed to either break it and/or pull someone's gaze away from it.
A lot of these weird choices make perfect sense when you realize that China isn't trying to combat gambling addiction, it's trying to combat GAMING addiction. Gaming addiction has been considered a massive social issue over there for a very long time.
This is most certainly the correct one. At least I don't think the alternatives fit better than this one. That is, given the previous 2 hours(?) or so online play time limit on kids.
Honestly even if thats the case, does it matter? Id still consider this an overall good choice to make.
North Korea combated it best, no one has access to the internet, so it's fixed. /s
@@TheMrToxinif that the best solution for problems
Then everyone could be President lol even Fortnite kid😂😂
gaming addiction is just like any other, people fall into them trying to cope with other things in life... so tackling this is merelly applying a bandaid on the actual problem, whatever it may be... and who's to say the problem in this case isn't the chinese government itself, ironically.
About the "no forced PvP" part, I think it is about using PvP to encourage spending money for power-ups. It is about the malicious intent of using PvP to suck out player's money. Any game that doesn't have this evil intention should be fine. As such I am totally supporting this.
Another day China actually does something right. This is really a nice surprise.
This is really common in WoW private servers. They force the game to only have PVP functions despite there being a clear demand for PVE options, so that their whales that buy top tier gear that isn't even available to get via raiding/arena/battlegrounds/etc. to whichever expansion you're on, can come in and blow people up in the world, which creates a strong incentive to people who whale to go 'donate' to go and get their own unavailable items.
I love that this is a slippery slope towards more good things. Once politicians admit that psychologically manipulating customers is, in fact, bad, a lot of practices in bigger industries than games will become harder and harder to defend.
A study was made in the UK a while back that lasted 2 years and determined that gatcha and other rng micro-transactions had a very similar psychological effect to gambling for money in real life. The psychologists told the British gov to do something about it but it suddenly and mysteriously stopped there, never to be talked about again.
@@joshanonline And people said China is swift. Seems like even in good ol Brexit there is a conflict of interest bad enough to make researches disappear
companies should not be regulated like this. its the parents job. if someone wants to be a sucker and waste their paycheck on some pixels just let them get scammed.
No, they should. You're arguing against yourself. Parents should be like that, too.@@rjacks3284
@@rjacks3284cry harder that companies dont get to manipulate kids anymore.
I think daily logins are more important than Asmon says. That's one of the biggest strategies that's used to funnel users into the addictive mindset. Once the user is at that point, they're pretty much guaranteed to get into the directly malicious aspects of the game like gacha.
It's crazy how it works on people. For me, I literally never am able to complete daily challenges lmao.
one of the oldest and most famous. Certainly of of the worst strategy created to get people hooked before they know it.
I agree. I would love it if they removed daily logins and instead created actual content in the game that people could do whenever they felt like it to obtain rewards (like *real* games do).
I hate the daily login / stamina system so much. You're not playing a game anymore at that point; you're just doing chores. It always leads to burnout too. I hate it so much.
Yep, they use the fear of "missing out" and it actually works.
100%
Good law, needs to be implemented worldwide.
nope. like asmon said this is CN govt overreach. companies should be free monetize however they want and gamers should be free to spend however much they want.
Last thing anybody should want is the government regulating fun. _Especially_ when said government is ran by communists.
@@rjacks3284 Disagree.
@@rjacks3284oh boohoo companies cant manipulate kids anymore.
Don't like it, don't play it. No need to implement Psycho Pass worldwide or use harmful coercion to achieve your ends. Common sense.
we need this to go global for all games!
The fact that *China* is doing more to combat predatory and manipulative game design practices instead of the West is very telling
The west is too deeply controlled by the corporate overlords. The freedom that the west enjoys is a facade of capitalistic control. There are pros and cons to both systems.
1) This sort of game design existed in Asia for quite a bit longer compared to western markets. The actual problems caused by it are more pronounced there.
2) China is a totalitarian country, which makes it much simpler to introduce laws compared to democracies.
3) "The West" is combating it if you extend the definition of "The West" outside of the US.
Netherlands and Belgium have already banned loot boxes. It’s just a matter of time before the EU starts taking action, but now they are too busy screwing with American tech companies
they aren't doing it for the reasons you think
West is still too bussy sniffing its own woke farts and tactical "underdelivering".
This will be huge if it goes into law. China is the main market for mobile gaming.
not to mention that most lootboxes and gambling shit was invented to get a market share from the chinese economy
It already is. Tencent alone has lost, like, over 25% of their stock or somethin like that. The damage has already been done, really
The only time I’m okay with secondary currencies like you mentioned is when they’re either tradable or earnable in game so that the money part becomes optional.
A lot of gatcha games let you earn the secondary money in game. I don't it's bad to have one level of special money, the real problem is when you start getting it all layered together which a lot of games do.
The best part is that any gatcha or lootbox item must also be available directly with no random mechanics. It'll probably cost a lot but still it's a good change imo.
This will be massive for changing the course of the entire gaming industry. Market value for games with gambling systems targeting children has been higher than any other system largely because of the profit such games pull from China.
China specifically has had a much larger problem with gambling games targeting kids than other countries (which is really saying something). And they have already tried passing legislation to curtail the issue, but none of that has had any significant effect so far.
I’m curious if this doesn’t have the intended effect either, if then China will go with the nuclear option and ban all games.
" the entire gaming industry" Yes. In China. Their laws are not your laws.
What? Do you know all Chinese mobile companies' stocks dropped instantly and this is before China implemented the rule? China is asking players for opinions about the implementation instead of straight away implementing it and that's saying something. Also, does China have much larger problems with gambling games than other countries? What I see is that CS GO gatcha has been there for years and nobody does any shit about it
@@zjsopro "asking players for opinions" Yeah, the good old Chinese democracy. Please do your research before arguing.
East asia has insane an insane p2w gamba culture man. Just looking at population they are far larger than US + EU combined, cant deny its a large issue. Aint saying the west doesn't have that problem but its on a different level. And at least they are willing to do something about it, not regarding their actual intentions. Good luck implementing this kind of thing in the USA, would never happen @@zjsopro
This won't affect other countries. Since China already requires companies to make a China Only version of all online games.
About freaking time. Glad that at least somewhere in the world goverment decides to take action against this bullshit.
complimenting china the biggest spenders in gacha games come on now
@@vincenthammons-kd9du Maybe that's why their government is taking action? Just like the U.S. had with gambling sites / boxes.
@@vincenthammons-kd9duWell they are taking action against it so? 😂
@@induelist4745 people stop spending we would not have this problem to begin with then more quality games would be made but people have more money they brains these days which I find weird.
@@vincenthammons-kd9du he isn't complimenting their spending or how they do it now. He is complimenting them taking action against the issue their country has.
My issue with gacha (Genshin as an example), currencies are worth less and less the longer you play. When you start, you get something whether you like it or not, but after you get the last constellation, you're basically burning money.
Also, on the issue of daily login bonus - 90% of resources are here, playing whenever you want isn't an option if you want to progress at all
My opinion, a limit of days per week/month or a way to recover some days lost could provide some balance.
Here in Belgium we were one of the first to actually talk seriously about banning lootboxes, but as we're such a small market it's easier for companies like TenCent to just block the installation and sale of their games to people in this country. So it never really changed a thing. Im glad larger countries are now following.
ANyway, one thing particular here is that our law actually has it literally written into the law that there's an exception for printed cards, because this law was written back in the 1990s originally, and back then Wizards of the Coast printed their Magic cards here in our country, and they lobbied HARD to get that exception. The crazy thing about the law is that because it literally mentions printed cards, technically the Magic videogames (and competitors like HEarthstone etc) would also be illegal here even though the hard copy version of the game is legal. Though the government also doesn't open their own investigations. THey wont go after those games until they receive complaints about them.
I think secondary currencies are also used to deal with laws about storing real currency. If your game allows people to just deposit dollars, then buy stuff with those dollars, you are subject to a ton of banking laws. But use a dozen dollars to buy a dozen crystals, and now those crystals are just virtual items subject to rules and whims of the game designer.
Daily logins for gacha games is bad because it's like "forcing" you to go to the casino everyday enticing you with free buffet.
Yeah it's a marketing ploy to maximize having their advertisements in front of your face as many times possible and for as long as possible. &They are structured around requiring the users to log in in order to compete in any regard rather than just incentiving them to do so. So if you don't collect all 30 days consecutively then you don't get the final daily log in reward of a 5 star anime waifu that will automatically carries you to the end game content.
&The clowns will say you can get it for free but that requires 1000hrs of tedious, repetitive farming, in order to gather the materials to get another waifu to 5 stars but that waifu doesn't come with machine gun tits so you still suck comparatively.
@@A_Goat TRUE THO
@rogersmith3094
There's a good reason why you made no point and shrug it off as just trying to be cool.
If you had a point you would have made it.
Asmon himself has talked about this exact thing a many times before. Predatory marketing has been a hot topic for some time. It's not just daily log ins, big guy. That's just one of the examples given by the video we all just watched. Just because you walk into a room mid conversation doesn't mean the conversation wasn't happening. Everyone else's experiences don't revolve around you.
In no way does me commenting this make me cool. It's a youtube comment about video games so relax on the cool kid shtick.
Want to give it an actual attempt or you just talking out your ass with this one?
I don't know about forcing, but definitely incentivizing the player until it rewires their brain to feel like their day isn't completed until they've logged in. Habitual Behavioral Psychology is the most potent school of Psychology there is, it's more powerful in some cases than Psychiatry and designer drugs are and most people never realize it
It’s more so like conditioning people to logging into a game everyday with stuff, and enticing them to spend money on more stuff
The CCP "informs", they don't ask citizen input.
幽默风趣
I have always regarded such gacha as genshin and hsr (in which there is a guaranteed chance to get) how "OK, the price is 180 spins, cool if you're lucky, but the price is still 180", to cheat it earlier is like getting a coupon for half the price
I think that one review from my friend recently POINTING DIRECTLY the issue of gacha & gambling, that one really hits hard. Especially this happened immediately 1 WEEK after. Tho, we were pretty sure the issue is spinning out of hand by last year since GI, Diablo Immoral and other Chinese gacha games.
I assume that “Forced PvP” is in regards to games such as Gacha games where there are resources locked behind PvP that are required for basic progression. For example, there may be an Arena currency that can be used to purchase upgrade materials that end up being necessary in late game content.
So like games such as Valorant that are pvp games wouldn’t be “Forced pvp” games, as you’re playing the game for nothing but pvp. It’s not as if it’s a pve game where you have to join pvp content and pay to win in order to continue with pve content.
I just redownload honkai SR to put in some codes. I see a red dot, clicked on my dailies and was forced into playing the game's new tutorial. This is to grab returning players and push them through the door. Aka the "first step". This might be related to that. (The forced tutorial is new, and likely a result of declining returners, i.g. not getting log in rewards = lost customer.)
@@CMatt007yeah, but what is it do with pvp tho? Its a single player game
@@arufianz instead of fighting players, you fight the game. It's still in the same vain as pvp, but instead it's pv fake p. Or pve.
@ the OP: no that's wrong, open/Flaggng-Up PvP is there to psychologically keep a person "On Edge" if their Gear Score isn't already completely maxed out. For example you might be farming some mobs on the "Average" gearscore for that area and in a game with consensual PvP you would be relaxed and focused on PvE. But in these open PvP games you can't ever relax UNLESS you spent real world moneyt to STAY on top of the meta, usually maxing out the latest FOTM class also
@@CMatt007 That's not PVP, the PVP problem addressed here you guys are less likely gonna see as it is a plague in Chinese exclusive MMO that was never released to global. Its exactly as what Asmongold said its P2W issues.
I think China is more concerned with video game adiction which they apparently have a big problem with than the financial factor. It definitely explains the issue with log in rewards
When you take into account the 2h max of gaming per day law they have it becomes very ovbious this is all about fighting adiction.
@@joaocunha4813but that’s limited to kids under 18. The main audience and spenders are age 20-35. Which accounts to about 63.7% of total mobile gamers in china. It’s actually similar statistics for the west as well. In a high stress working environment and society like China. Gaming is something they use to release that stress.
@@joaocunha4813 If they made real life conditions better, people wouldn't have to become addicted to gaming that much, tho
@@xLuis89x addiction exits anyway. those rules just make sure companies focusing on the game itself not on making people addicted.
China isn't doing it because they care... and the fact that people don't understand that is sad.
Here is an idea: secondary currency that you can not actually purchase, but acts more like store credit. This way, the reward of getting a secondary currency for completing tasks still exists, and you can still buy from the item shop as a f2p, but you can also buy items with money directly and use the secondary currency as a coupon.
The difference is that a corporation generally cannot be held "criminally" liable in the traditional sense, as since a corporation is not a person, they cannot serve jail time and the only real consequences a corporation can face are fines, and these fines generally are smaller than the amount of money they have exploited as a result of the criminal action.
Corporations actually can be held criminally liable, it is just very difficult to do so (and not desirable) because you are essentially charging that the entire organization is in someway responsible for an illegal act. Most criminal actions by limited companies are leveled at individuals who were responsible. Otherwise, you'd be punishing the employees who were not involved or the owners who are legally prevented from being involved and must transfer control and operative control to intermediates (the board and exceutives).
@@lewisyeadon4046I agree, that's precisely the problem because it can be impossible to narrow down who was responsible for a certain action. You can look at the recent scandal with Nexon KR and the Maplestory Cubes, through discovery it was shown that they generated some 400+ million in revenue selling the cubes, but the FTC fine was only 9 million. I heard they are purusing a class action lawsuit in Korea regarding it, but again the punishment will likely be a monetary settlement that is less than the amount of money they made, so there is no effective way to discourage such behavior in the future. Not to mention, iirc this is the second time Nexon has gotten in trouble for rigging rates without disclosure, which is illegal.
Daily login reward is evil. They usually amount to a daily no login penalty. A game shouldn't compel the player to login just to keep pace with other people that are logging in.
And why is that?
A FREE game isnt allowed to compel players to login? Then explain that to me?
@@swordxart1443 Conditional login rewards that are withheld unless a player engages in a specific behvaior don't compel a player to have more fun when playing the game; they compel the player into feeling bad if they do NOT play the game. This is a subtle but psychologically significant difference. It is inherently anti-player because it compels players into adopting behaviors and mindsets that aren't healthy and which they wouldn't otherwise have if the "reward" was not present.
@@Jammonstrald Anyone that fall for that need mental health in a psych ward not changes in gaming
@@Chippaization Ironic you mention mental health; because the people who are educated to help with mental health can't earn a living by doing so, and are instead coerced into working for game companies to find ways to capitalize on peoples' mental and emotional weaknesses. Sounds like a game industry problem to me.
China is now ahead of America in fighting corruption and greed in gaming lmao.
Fighting corruption?What a joke🤣
That's not exactly a surprise for anyone who's not completely brainwashed
Are you serious ? They want the goverment to be the only one controlling the people. That's all, China and corruption are almost synonyms
@@tsenyenlee9437 keep reading. "corruption and greed IN GAMING"
China's ahead in pretty much every other way too if you don't buy into western propaganda lmao
Trading cards are 100% gacha. The word gacha originates from gachapon which is onomatopoeia for the sound those randomized toy dispensers make. I remember buying trading cards from a gachapon machine in Japan. It's 100% the same system lol
The perceived value of the in-game item is where the "chasing losses" come from. You win an item you perceive to be more valuable than the money you invested. IE I got this helm for 20 bucks gambling but you have to buy it in-store for 150. I saved 130 bucks gambling.
For gatcha games, a lot of them power creep the game so you need to keep up somewhat with new releases, among other serious problems.
On the take on forced PVP
There was a tactic utilized by game company to hire people to beat and win against potential paying customer.
Piss off the player just enough so they will pay money to boost their character to win against the game company employee.
There were cases so ridiculous, where they created a guild of dummy accounts, lure the potential paying customer into that guild. Did a play of "our guild were bullied by another guild." The guild leader started a crowd funding campaign in their own guild. Give players the illusion of most guild members spent money on their character to beat the rival guild. A massive collected efford. After the guy spent the money and beat the rival guild. Turns out everyone in both his guild and rival guild were created by the game company. Both disbanded shortly after.
Like I said, Chinese gaming market was built different.
what? so basically fake profiles, but instead of just boosting player numbers it's to push you to buy stuff? seems very stupid though, normally you'd simply design the mechanics to cause that - it makes little sense to hire a bunch of people to act as gamers to push pvp when your system can push pvp intrinsically without need for further influence.
@@JewTube001 They didn't hire a bunch of people to fake the whole thing. All accounts were run by a very small group of people.
This case is quiet rare, even among Chinese MMOs. Most of the time, they will just have several leader boards set up with the highest spending player/players with highest stats on top. Then the game company will fake a character that is slightly more powerful than the top paying players, then initiate forced PVP, to push them to spend more money on the character. In some cases, up to millions.
@@JewTube001 There's also tactics surrounding "server rolling" It would be a bit lengthy to explain, but bear with me.
"Server rolling" or "滚服" Basically means the act of separate and merge "server" It was an essential operation back when network bandwidth was limited, so effectively manage your server to make the game run smoothly is crucial.
Then the game company realized they can pretty much control the number and demography of whales and low/non spending player. By separate servers, They can avoid too many whales competing with each other, which would cause most whales that are close to the top board, but not quiet powerful enough to be on the board to bail on the game entirety.
When player numbers dwindles, they can effectively pit whales on different servers compete with each other, by announcing server merge, usually with an event called server invasion.
This is how it works. The game hit the market → start announcing new server in quick succession usually several servers a day → Weeks into the release, start charging a snall fee for server transfer → months into the release until player number stabilize → Start server merging with events like realm invasion or national conflicts. → The game dies, the company make a new game that is mechanically the same game, but with different graphics and gimmick. The cycle repeat.
Forced PVP scams remains operational throughout the whole cycle.
Lmao brings a new twist to having fake friends. Victims have their entire game be a simulation within a game.
The PvP thing should obviously be taken in context - it only applies to games with both PvE and PvP, not sure how that is hard to grasp it obviously doesn't apply to games with only competitive PvP.
Overall I think this is all good and I'm sure other countries will do the same eventually, I think the Netherlands or Belgium already have rules like this.
hold up, don't forget the Activision patent request to force players into match making against high ELO -whales- "dolphins" in order to make them think the items those players Bought were the only reason they beat the newbs.
pvp in survival games is mentally unhealthy if those events happen in real life human extinction is faster, its better to make a survival game that all players can coop and rebuild together. just make npc or mobs more smarter and tougher like f😮ck it will be a good game. teach player how to rebuild the broken world dont teach to kill other and took their hard earn belongings.
How is it good. Maybe it's an annoying mechanic but it's massive overreach to have government ban it. You really want the government to abolish dark souls just because of mixed PvE/PvP elements? You're insane.
@@JewTube001It's about abolishing forced pvp, in the end we lose DS2, which is a sacrifice i'm whilling to make.
@@JewTube001 there's no pay to win incentive in dark souls PVP. There is in most gatcha games with PVP.
Dark Souls PVP is also voluntary already, so nothing would change for them.
Forced PVP is related to forcing a player to pvp in order to progress the story, or unlock specific perks in the game itself that are necessary.
And?
If they gonna make every game design illegal because it might be associated with encouraging payment, we might as well just stop developing games all together.
There are games where players are forced to attack other players to complete in game quests or unlock certain areas/game features.
There are other games where once every 2 weeks, a 24 hours PVP kill event is on where the player can be attacked by any random player or a team of players.
The players who were peaceful will have to start playing PVP and become aggressive because of the game environment.
What I think China is doing here is just trimming everything that can be construed as manipulating the customer's habits by presenting systems and situations that influence them.
You have to offer a value that your customers buy upfront. You cannot create systems and situations that influence your customer's spending habits.
Gacha's systems are designed to influence spending habits.
@@stormystrifevodchannel9689
Yeah but the "caveat" is that it's not gambling and not a "hook". You're not being forced to participate into the 'gacha'.. unless it's one of those mobile games with integrated and sometimes forced PVP.
Thats a W for the consumer.
*except for forced propaganda of "socialism", which we all know is double-speak for CCP support.
'cuz a good way to exit the chatroom is to expose Xi Jinping as an incompetent leader in regards to the communal good.
@AT-lv7yx please explain how this promotes any of that
@@kinglewis6553cuz no one can easily _bypass_ things and be OP by spending their cash
Massive L for freedom
@@MartinWoad freedom of what? bad company behaviours, gacha for kids? ok
I'd love if they banned "currencies". I think it would be the most effective way (or at least one of them) to curtail predatory monetization. 2000 "crystals" for skin doesn't sound bad, but 20$ for skin and suddenly your wallet starts to ache at least a little.
@rogersmith3094 I'll be honest I'm not exactly sure how psychology behind it works, but currencies exist solely to muddle the true price of items. You most likely wouldn't be able to buy exactly 2k "crystals," but something like "Best value 4000 crystals + 350 free crystals! at -15% of base crystal value!" for 30-something $. And now you must calculate how much the skin truly costs and who has time for that? Also, it most likely wouldn't be as simple as 100C = 1$, what's more, "crystals" are funny-money, so spending them feels less real than spending true $. And the bundles are often made, so you'll be left with some leftovers, and it will be gnawing at you that you're wasting them, but you'll be a bit short to buy that next thing so you'll swipe again and the cycle continues.
I bet Upper Echelon, Skill up, Yong Yea, or some similar channels have vids with better explanations, but at the very core, it's about making it so players don't see exactly how much they are spending by showing prices in made up currencies that can't be translated into real money value without bothering with some math.
@rogersmith3094 because buying 2,000 of something for $20 sounds better than buying 1 of something for $20. Disassociating real-world american cash with a different currency you are less familiar with increases spending substantially for the majority of the population. That's something that was learned from the psychologists gaming developers hired to maximize their profits and milk gamers for as much money as they could.
@@rogersmith3094 that's great for you but this a proven tactic regardless if you're too cool for it or not.
@@rogersmith3094 most of times they put like you buy 2000 subcoin and what you want to buy is 2100, so you are forced to buy more.
I'm against banning all premium currencies without second thought, because there is a way to make them make sense. Originally the idea was, that it's a currency that you can get both by playing as a rare-ish reward and by buying. Any game that does not allow you to farm premium currency should be forced to remove it, agree there, because it's lost it's intended meaning. But games like Warframe, which have ways to farm premium currency built into the game should be allowed to keep it. There is plenty of F2Ps in Warframe that can afford to throw plat around for cosmetics and stuff, because they farm and sell items for plat to other players. It's probably the one and only healthy-ish implementation of premium currency I've seen in the last decade.
Absolutely agree with the random chance gambling element being the biggest problem
He's a little off the mark with the secondary currencies though. They are a little annoying, but there are valid reasons for them to exist. The real problem is the pricing of currency vs items. You know, the whole "You can buy currency in increments of 10, but the items cost 11. So you got 9 extra you don't need." You should be able to purchase the amount you want.
this is huge! and at the moment it looks like it could be healthy and major pivot for gaming in general but imagine if this only makes gaming even worse because people always come up with schemes that will abuse the law in order to receive a profit
Laws are made to protect the majority, and not to punish the minority.
If laws are based on fear of the very small group of bad people behaving badly, then the laws will be punishing good people and bad people.
It will spiral downward fast.
I think the US needs more laws like this, I'd love to see a renaissance in gaming where publishers pushed development toward game quality over loot boxes. For a lot of investors, it just isn't worth it to fund an amazing triple A game over a mediocre game with loot boxes. Might get Warcraft 4 or Starcraft 3 someday.
Lottery stations and gamba websites are everywhere in China and the U.S. The real reason real life gambling is evil is because it brings the worst greed out of people, which is becoming rich for doing nothing and creating no value. You don't get that in video games. Not to mention the major reason why we get more and more p2w games is simply because the drastically increasing wealth inequality. Controlling such a trivial problem while ignoring the real problems is not a good thing.
It's not that it wouldn't make those Shareholders a lot of money, it's that it wouldn't make them the **double digit** dividends they're addicted right now
@@yingleifang8953 All gaming creates no real-world value, so why not just ban the entire industry?
What is wrong with you? I literally just said it provides emotional value and it's different from monetary value.@@kirbyjoe7484
Sports contribute to no real-world value except entertainment. Why don’t we just remove the sports industry itself? Here is where your logic is flawed: Like the sports industry, the gaming industry creates jobs which mitigates the issue of *unemployment* that y’all keep complaining about. The gaming industry INFLUENCED the rise of computer science professions and its popularity among students seeking higher education. The industry not only serves to provide entertainment but it also contributes to the GDP of countries in a market economy.
Further, your statement is innocently vague. The gaming industry includes Kahoot, ABCYa, and other educational sites used within schools or as entertainment for children. It isn’t entirely restricted to MMO or shooter games, etc. Do you want to get rid of these games too?
Content creators and streaming sites, specifically Twitch, will fall out of favor among the public if all gaming were to cease to exist. This includes the guy that you are watching now.
I would LOVE this. I hate the games that gives me daily login bonuses, I always feel like it immediately becomes a chore I need to do.
Poker chip is perfect example, A tiny plastic token that is worthless anywhere but the casino, lots of games have them included with it and are worth nothing, then you sit down drunk playing a game fixed against you, and the conversion rate in video games makes it so the currency is worth a lot less than your cash money and everything costs just a little more than the amount of currency you bought so you have to then buy more and leaves you with just enough to almost buy another item needing to spend more cash again.
the main difference between ccgs and gacha video games [not gachapon] is basically because you receive a physical product that can be traded with no restrictions. this is not the case for most digital items. i would say that in that way, hearthstone cards are gacha, but something like wow tcg cards are not.
If they were to implement these laws, I don't think it'd do much to gacha games outside of China. Most gacha games usually have separate versions for different regions like China and global, so any changes that need to be made with this law I imagine would not affect the global versions of the games because $$$. A lot of games were starting to merge the two in recent years, but I think this law will just cause them to be separate again. I mean, if all you gotta do is copy and paste the game and just restrict the Chinese version in the app stores to China, why not do that AND keep your global income from all the gamba?
This is exactly what I was thinking.
This will be the law in China, and nowhere else.
usually these separate version are different just visually but here we're talking about the games fundamental design
Except China is such a huge market and this change would require such a dramatic shift.
Pretty much. In terms of Chinese games, these laws would only affect China and nowhere else. For overseas games though, these mechanics will be taken out of their versions of the games or just straight up not released there
Good thing is that less gacha are gonna come out of future development because maintaining 2 different version are gonna be costly either in terms of funding or PR management.
The most egregious thing about the 2ndary currency is the packs of points never lining up so you are incentivized to buy more packs. It makes me want to spend 0 dollars when i would otherwise give some to these gacha games.
Dude this 100%
Honestly the daily login is the smaller of the come back and play later stuff. Every gatcha limits how much stuff you can do, and if you want to do more you gotta pay or wait. All of this is also tied to being able to use the new shinny gatcha thing you just bought.
The daily login bonus steadily inflate the in-game stat's for frequent players.
Players who are not playing frequently because they are busy with work or family commitments will be left behind. This forces them to spend to catch up.
The daily login bonus also create addiction where the players feel compelled to login so they don't fall behind.
This will create a large percent of players who kept playing not because they are enjoying the game, but because they have been conditioned to play daily.
This is one of the sneakiest trick, especially when the game is endless.
I agree with China on targeting gatcha games and not on all games.
In case anyone's wondering, the point of "secondary currencies" is not to trick players about how much money they are spending, it's to get around gambling laws. If you charge directly for gacha pulls, then it's gambling. If you charge for currency, then it's not. It is in fact illegal to pay money and not know what you are getting, which is why you get an exact amount of crystals when you pay money :^)
I learned something today.
not really, in most countries gambling is defined by the ability to withdraw real money from for ex. winnings. In Gacha you cant do that
To be fair, dancing along the line of gambling AND tricking the player with confusing currency arent mutually exclusive and compliment eachother rather well in the scummy gatcha industry.
Yep, but one doesnt exclude the other. Both benefits the companies and you can see the currency-mayham also in games that dont have Lootboxes/gambling and Co.
that.... kinda also doesn't make sense because over the years I stumbled upon several games that indeed sold you "loot boxes" or some variation of a loot box directly for a moneytransaction without any premium ingame currencies involved in the process...
but I agree with the first part. it definitely isn't done to confuse people, because anyone with an IQ above room temperature wouldn't be outsmarted this easily..
I think the daily login bonus is getting ban is because they don’t want kids forced into playing every day.
I saw a lot of comments that say because their phones are taken away during camp. They can’t login for a long time and it ruins the rewards bonus for logging in every day.
China singlehandedly trying to save gaming is a plot I've never expected
this will ruin gaming. cn will kill gacha games if this passes. regulation is bad let people decide for themselves. if ppl wanna play gacha let them play gacha
@@rjacks3284oh boohoo companies cant manipulate kids anymore.
The in-game currency has it pros. In most of the games, it is something you can earn by playing/farming/grinding the game. It can be used interchangeably or together with what can buy. So in some cases, you can earn everything you need from playing the game and spend a bit more or not spend at all.
At the end of the day, self discipline is a good quality to develop early.
Come on Asmon, you can't tell me that most corporations don't have a history of abusive behaviour towards employees, share holders, and even customers.
Rare China W
Maybe stop reading western propaganda so much, and you'd see that isn't as 'rare' as you think?
Rarest of W’s
@@TheMrToxinsmokin that commie pack
@@TheMrToxin Uhh, it's pretty rare, you don't need to watch western propaganda to see that.
@@ElizordSounds like something a true believer of propaganda would say.
The very fact that Great Firewall has more freedom of expression and makes better quality games than the 'free' West, speaks volumes how true your claim is.
The reason for secondary currency is not to dissociate the value for the end user. It's for legal and practical terms. At least in europe, you have to exactly and explicitly declare all the purchasable items.
This becomes very quickly a tedious job for your lawyers and you would spent insane amounts of money for nothing when you could just simply define 10 different secondary currency packs and be done with it forever.
9:15 having a secondary currency isn't necessarily a problem so much as currency packs are a problem. There's the disconnect, but the bigger problem is that they have packs of 5, 25, and 50 but items that cost 6, 28, and 57. If it was just "buy currency in equivalent value to what you're buying in game" then it would be easy for people to know the exchange rate and learn how much they were spending over time. Having the excess, the wallet, screws with the math.
The forced pvp is not about League of Legends, where you can choose to, or not to engage in a match and only lose something if you engage.
The rule refers to persistent games in the vein of Clash of Clans very popular in China, where you can always be attacked whether you are online or not, and can lose everything you have spent real money to get.
Predatory Chinese companies have employees passing as players, with all the best items and perks in the game, steamroll players to wipe everything they own and prod them to spend more money to rebuild and try to get revenge.
Why would they even need to pay employees to do that? They can just attack the player with a preprogrammed bot
@@grantkeller4634 In China labor is so cheap it's debatable whether it's easier to write a bot or get some peon to do it.
The lack of understanding on China in comment section is hilarious
I think what he was trying to it articulate Is that with the gacha There is an exchange that happens You always receive something of relative value. Even if it's not something you want it you always get something. With gambling you stand to lose everything you have and get nothing in return
Platinum for example in Warframe is use to make access to premium stuff to people who don't spend real money. And that economy in game works well.
Finally a goverment who realises and act upon this shady, evergrowing online scamdustry.
The premium currency thing is being used in Street Fighter 6. I was so annoyed that if I wanted to buy 1 skin for the character I play, the exchange rate for the premium currency is screwing me over to buy 2 skins. So I'm just gonna boycott the skins.
Imagine being able to unlock skins by playing like in games from ages past.
That shit pissed me off so much when I saw it lmao Capcom are snakey af for that
Having premium skins in a full priced game should be illegal
maybe you shouldn't have bought the game in the first place idunno ?
i've boycotted paid cosmetics since day 1.
Thanks for joining the club nearly 20 years later...
At 7:19, I feel the exact same way about arcade tokens. You put in some amount of money for some amount of tokens and you better use all of the tokens or you've just wasted money.
For example they make currency puchaseable in batches of say 1000, then they offer the best glamour/mounts/skins at a price like 1100. Basically forcing you to spend money for a second 1000 in order to get the extra 100 you need. Effectively making you spend extra for things you want and giving you curency for things you didn't really want.
That law is actually really good, other countries should implement it as well. It's will game to be what game supposed to be.
most of it is fine - the problem is what is good for society is subjective at best. Having a violent outlet that causes no harm to other people is, generally speaking useful; however for many people this is deemed wrong and bad, and has been blamed for societal problems - just as so many other forms of entertainment has been blamed, for the singular purpose that some percent of the population DOES NOT WANT to look inward and ask "Did I do something to exasperate this problem, and what can I do to make things better?" after all - far easier to point to an external factor and blame it despite what the evidence and reality actually shows to be true.
That being said: Restricting the type of cyclical rewards, and avoiding habitual practices through reward kick backs is good for a form of entertainment is probably a good idea conceptually - but the wording, and approach matters. For instance: If you require digial assets to be sold in the currency of the nation the digital asset is being sold in, that would be useful; but a caveate for a currency earned through play should not necessarily be translatable into real money for a variety of reasons.
nah. this will be for china only. companies should be free to be as predatory as possible if people don't like it just dont play it. if a idiot wants to throw away money on a game why should the govt stop that? heck let then throw money away and stimulate the economy.
2:52
"promote revolutionary culture"
something tells me, by "revolutionary culture" they didn't mean something like "free Hong Kong", huh?
That would be reactionary, not revolutionary
That's the same as the social credit thing people still think exists, but was only tried out in different ways in a couple provinces and abandoned for public backlash.
It still exists, but I don’t get it why it is memed so hard, it’s basically a credit system that punishes people who are not trustworthy, for example scammers or those who don’t pay their debts back
@@Cazzo1231 Cause it's naive to think any government can be trusted to judge who can't be trusted.
As someone who play both Gacha game and Casino (in moderation).
Casino gambling is far worse because in Gacha pulling a S tier character just only that moment and that's it.
For Casino yes, the moment of striking huge is one hype but when you loose and if there is no control, you will be thinking of "I will recoup my lost in the next game"
The Loss Aversion is the different between both situation.
As someone who also worked on a gatcha game for a few months really early in my career (when Facebook games were all the rage). What that chatter said was absolutely true, BUT after the "store" and other monetization features were added the game was heavily modified to be gatcha. Before that moment is was just a collection of features we could plug and play and will but once the decision was made to be a gatcha style game the best characters were enticed to players and then sold. Game systems were created to create problems and buying characters a solution.
gacha not gatcha
Big sad
Its also simply possible they did not work at a high enough level to hear about the monetization or that convo was kept separate from their department. I work on a live service game where things definitely revolve around live service but despite working directly with the designers monetization basically never comes up. So the monetization conversation primarily happens at upper levels. HOWEVER, my extended knowledge via my connections is how I know that the things we work on are in fact determined by monetization. What thing they release at what time is determined by monetization. Features its going to have are determined by monetization. But we don't get that line, we just get delivered the spec. Or in more freeform cases we are told to develop systems without being told how those systems are going to tie into the monetization and they'll generally stay hands off unless we implement aspects of the system in ways they don't want. And even then they often wont tell us the real reasons why, or something why at all, and its only through my extended contacts within the company I learn than much of it is monetization related.
The guy arguing with Asmongold is prolly just one of those people that is in one of those bubbles and does their job but isn't particularly socially adept and so doesn't have all those friends in different parts of the company to keep him informed on things.
The problem with daily logins, is that they make the player hostage of the game.
You MUST login daily to get all event rewards, even if you don't want to, or have something important to do.
You don't have to get all event rewards. You're allowed to not play if logging in daily is an inconvenience just like you're allowed to not play when you don't want to
Genshin's pass doesn't even give you the reward you paid for if you don't login and that's fck up. Let me play my 30 days whenever
It's not Hostage. The reason daily logins are there to reward those players who wishes to login for that day, in other words, they are incentivized. No player is held hostage here, they can just forget about it and continue their day.
I've played a good chunk of free to play mmorpgs, where they had like 15~30 days attendance event, which you had to login every day WITHOUT MISSING ANY to get the reward from the final day, which is literally the best reward of the attendance.
If you missed one single day, goodbye final reward.
I'd guess it's because some games have systems that let you pay for days you missed.
using secondary currency is necessary because you need financial lisence like bank lisence to collect primary currency from people. and that will be a huge task for gaming company.
obfuscating the value is just one part of premium currencies. i think the biggest reason is that it forces you to never have enough and always having to buy more than you need. so then you always have leftover so you feel like you have to add more to afford something else or else you "waste" money by not spend the rest.
There is always 1001 way to work around such regulations. For example, if you forbid loot boxes and currencies devs will implement a ticket to a boss fight that you can buy for real money. But the boss is so easy it is technically loot piñata. Technically players are getting items through gameplay.
But Asmon's clause of "get teh F outta here with that shit" can apply and be enforced if people are trying to be smart about it and pass it up under false pretenses
"You are not allowed to monetize chance-based rewards for anyone under the age of 18." Boom, solved. Wording makes all the difference.
@@Ahbahl you didn't solve shit, I'm selling a ticket to a boss fight, the ticket itself is not chance-based.
@@ssdeaglez That's like saying gacha isn't chance-based because you're selling a pull and the pull itself isn't chance-based. Every x amount of money gives x amount of pulls, guaranteed. Just the result of the pull is random... Oh, that's literally the same as your scenario with selling a boss ticket to a boss with a random drop table.
Points to Pokemon Go: 😂
Like you'll get the base reward (XP and stardust), but then some of extra drops are random, and then you have a percentage to catch the pokemon you want - I watch people easily blow through $10-30 in an afternoon trying to get a shiny regardless of stats. You got gameplay and a reward but there's still the chase factor.
China after implementing anti gambling laws for video games: “Maybe I don’t want to be the bad guy anymore”
China is smeared in the west.
The people of china have a lot of respect for their government in reality
Im not entirely sure if im right, but i think the daily login ban refers to the paid bonus login packages a lot of these games offer. Similar to genshins monthly package that gets you a bonus everyday as well as an inital purchase bonus of the login pass
I’m pretty sure the regulations include any content that incentivizes daily interaction. The point of these regulations is to curb gaming addiction, so for Genshin this would include daily commissions and welkin. So to skirt around this regulation we might see something like commissions being weekly, but I’m not sure what will happen to the welkin.
One thing that should be implemented in any game were you can purchase items with real money is a text overlay on your screen that displays how much real world money you've spent on the game for that month and total for the life of the game. A lot of people spend money when it is just a dollar or two dollars without realizing that if you do that every day, your spending a large sum of money every month. Being able to see that amount would keep them informed on how much they are actually spending. For games that just have a subscription cost and nothing else, I don't think it's necessary since subscription rates are the same each month.
wow wtf, a china W?
i think the daily login stuff makes sense if the arguement is that it is promoting a behaviour that contributes to addiction. but even then i think its a grey area.
I think it sucks that these games have a paid daily login bonus but if you miss a day, say goodbye to that bonus you already paid for
nope, it's addicting that's it lol
I fucking hate dailies
no more loot boxes and no more gacha? well now you can buy the spoonmedaddy armor that offers +300% drop chance for better items , works if you deal the last hit to the boss or monster , it only costs 20000 dollars , enjoy
The one part where I'd disagree is that whereas Gacha/any type of online gambling unlike "Casino gambling" can be done from the safety of your couch and as mentionned thanks to "different in game money" you're not always aware of the money you spend.
i wonder how many companies had a "heads up" about this.
My gues will be that if they force games to remove gambling mechanics like gacha they will change into a system that requires you to spend a lot of "lower quality" units to evolve into higher ones. What I mean is, if there used to be a gacha where you can get a 5star unit instead you now need 100 1 star units to merge into the 5 star. Removes the chance and instead forced grinding or spending money on guaranteed amounts of units needed to evolve. Like a loop hole
With an increasing chance of failure, of course.
I think there was way too much focus on it being implemented by China in terms of the political discussion and people were overthinking it. I believe they are doing it for similar reasons anyone would do it, which is to crack down on video game gambling and FOMO/addiction mechanics especially ones that target kids.
I would argue that premium currency in the case of warframe actually isnt bad. The argument being that its purchasable but also freely tradeable between players which allows players to earn cosmetics by trading players to lazy to farm stuff for the premium currency so one could say its only purpose isnt just to confuse the player on how much money they are spending. Its the only thing i can think of like this but its something that should be considered.
What if instead of buying platinum in that game you buy just regular credits, and people can trade credits? No real need for platinum.
No one mentions this but Oblivion ambient soundtrack in the background is cozy af especially near a christmass tree.
Fully support all of these changes. If I see that a game has a daily login reward, I quit that game immediately. Daily login rewards fully ruin the gaming experience and give me anxiety that I’m going to miss necessary rewards if I go on vacation with my family. It’s completely irrational, but that’s how they want you to feel when they design games like that. Daily rewards are terrible. Monthly rewards that require you to play the game for a couple hours a month are perfectly fair.
If anything trading cards are closer to gambling than gacha because secondary markets exist for trading card games which means you can chase your losses. I know of people who have bought additional boxes of product trying to make back money by trying to grab chase cards or tournament staples that have higher value.
Seems like good news to me
( just the frontend at least, don't know how they would implement it)
for the small example, Imagine I could've get Jing Liu just by grind item or story, I would be so happy (but not in a sense that grinding became my 2nd job, ofc)
HSR is already super generous with how many pulls they give you.
30:55 I disagree. I was manipulated into spending a lot of money as a minor with these gacha apps, and became addicted to gambling at the time. That's no longer the case, but that lost money is something that still affects me to this day. I was too young, immature, and neurodivergent to know that this was what I was getting myself into. I literally could not have exercised my own judgement because I didn't have any, the game didn't advertise itself as a slot machine. Shit take.
Yeah Asmon is pretty big on bad takes.the only reason anyone thinks hes smart is because he only argues with bad arguments.
Dude would flop in an actual debate where the other person could prepare
The more time pass the more i like China in these times
I play a NetEase game, Lord of the Rings Rise to War. They recently decided to COMPLETELY remake the game into something entirely different, after TWO years of being out. New combat new skill system new item system (all your items changed into something different now). Characters that were good before are now not etc. They lost probably half the player population overnight.
Speaking to daily/weekly lockouts, I'd go even further and say I don't like lockouts at all. I enjoyed WoW most during prepatch when you could farm tokens for more rolls and do raid bosses over and over again. But I am also someone who would do that for 10 alts, so I would never really get bored or "run out of content".
i think having ONE secondary currency in a game is fine, as it balances out all the different currencies used to buy it, ie dollar/yen/euro, to help with inter-player trading across countries. i think a good compromise would be to have a tooltip for every secondary currency that actually shows how much it would cost you in your country''s currency to get that amount.
It also allows you to go around currency storage laws. You can't store a government currency or real life commodity on your game without following a TON of crazy banking and security laws that make no sense in your virtual universe. Let them buy your in game currency and now you get to set up a fair framework for interacting with it.
which is a good thing. obviously, when there are multiple premium currencies that exist solely to make it painful to buy anything with real world money its a bad thing for reasons asmon has covered multiple times, like in most gatchas. I look at a game like Warframe's premium currency system and see nothing wrong with it.
Things had to be at least regulated, right now it's literally a free-farming ground for the companies upon their customers, they could use whatever method to manipulate people into over-spending or even outright scammed them without any risk.
Wait, aren't we like free to make our own decisions? What will you want to ban next? Sugar and salt?
@@MartinWoad
Nice straw man, champ.
@@A_Goat It's not a strawman at all. If we allow this, responsible people will be affected because a few ones without self control couldn't help themselves. I bet f2p economy in games will take a huge hit after this law.
@@joaocunha4813actually yes they should ban sugar and salt if it’s unhealthy quantities for its citizens. That’s called common fucking sense and betterment of society.
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This has been a big thing with kids' toys for years, so many different "mystery box" toys now. Pokémon boosters, etc.
Trying to explain the issue about daily login ❌
Trying to flexing his max out Argentina✅