A Rant on Layoffs in Gaming | Asmongold Reacts
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- čas přidán 16. 06. 2024
- by @day9tv • Day[9] Rant - Recent L...
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Darksouls 3 took 3 years to make, I just think western devs are bloated with bureaucrats. Why do triple A games take 7 years?
The only AAA game that deserved 7 years development is RDR2 and no other game is near it. If RDR2 a 10 majority of games are 3
I dunno, I hear Witcher 3 was pretty popular, how long was its cycle?
@@Dhalinthree and a half years
Western devs used to be so efficient too. I remember when we got a new Elder Scrolls RPG every 4 years.
Because they change the scope, audience and requirements 3 times during the development completely. Just look at Skull & Bones.
No game, no studio. I don’t quite understand why these big companies could tolerate a studio without gaming for decades but focus on condemning toxic gamers and social movements instead.
one word: ideology
corporate executives with a businesss degree would rather do PR than try their own games
You don't understand Communists.
because you are not their customer, you are just a consumer for them to milk. Their customer were investors and the biggest was the ESG group there for they had to look good as much as possible even by turning evil inside out
They are religious zealots, on par with the most extreme in all of recorded history.
As someone who's worked in the games industry for 8 years, it's mad how much incompetence there is at the top level.
And guess what, most leaders at the top don’t even play the games they manage.
@@XSquidbeatsX bang on. My last design director told me he didn't play games, only Raid Shadow legends, no word of a lie...
@@seasidesandies3334😔
When I was at QA. The lead wouldn’t even play the game. 😂
For most big studios, the incompetence is at every level.
Layoff the entire DEI departments of all gaming companies
Didnt earn it
Dump all of Human Resources into the bin.
again, DEI is not a problem, it's just the execution
think of a good franchise, it probably has DEI
@@tpmunizz And is there any proof they're good because of DEI or just despite it?
@@tpmunizzno DEI IS the problem. It’s evil regardless of how good a game is.
to be honest the gaming industry has been working overtime to earn this ...
they deserve every bit of what is happening now...
Completely agree
The market is always right.
Hot take - NFTs are excellent and will be used in all forms of digital assets in a decade or two.
When you go public + Diss your core target fans + bending knee submission to DEI policy + chasing, pandering and pleasing for that ESG money loan + Do low-effort uncreative ideas + accepting unoptimized buggy slop to rush development:
Like The Boys Season 4. 🚮
Let's not say DEI anymore. Let's say the guy behind it (Larry Fink) and his people... Considering they view everything through the lens of ethnicity and group, it's time to view them the same way
nobody cares about DEI and ESG in real life dude to factor in their game purchase. you sound like the guy who went to Japan to get their reaction to Yasuke and nobody knew what he was talking about.
@@dondahighhh12 what do you think the company Sweet Baby Inc is they told you to your face that they are a DEI consulting company for gaming companies and get funding from the government to push DEI this is not a conspiracy no matter how much you wish for it just look at what Blizzard is going to focus on in their future projects making good game} hell no they told people they are going to focus on DEI
None of this would have mattered if the games were good, TBH.
Just look at the new Dragons Age game. You have a trailer that completely misses the mark and senior developers on the project telling people “this game isn’t made for you”. Should I feel bad if the game flops and BioWare gets shut down? Should I feel for the devs calling everyone Bigots that question the black samurai in the new AC? No!
mass effect andromeda doesn't look that bad now , at least they tried to stick with the rest of the series
Bioware got shut down a long, long time ago.
It's just that there is some new company, consisting of entirely different people, still masquerading as the old company, name included.
Any honest feedback during early stage of development could have prevented the upcoming disaster. But they didn't care and therefore I don't care what happens to them.
These studios who say things like the ones you mentioned have zero excuse to blame the gamers why they fail when they deliberately shooed away their potential market.
There's an agenda going on, but why?
And how does it affect the minds of the youth?
Because remember they're saying it's not for us (older gamers), they're going after the young ones...
this is why you shouldn't pick CEO from non gaming company.
games doesn't scale like conventional consumer product. it also suffers from multiple diminishing returns on many aspect of its development cycle.
its also terribly complex, its a science, an art, and a business. good luck juggling that if you dont care about game.
So only pick CEOs like Andrew Wilson? He was at EA since forever.
You're acting as if the choice isn't made because of money. Meritocracy isnt real in the business world. Money talks.
A CEO’s job is to efficiently allocate capital, and that is way easier if you already know how much stuff in that industry costs.
That's why you don't hire just any corpa shark, you have to hook a megalodon like ol' Bobby Kottick. Your IP's will be destroyed in the process but your stocks will go to Jupiter and beyond
Okay you seem very passionate about gaming and knowledgeable about gaming industry. You should apply, you must know it all from your outsider perspective. I hope to seee notyisan running a gaming company soon, and not sitting behind keyboard writing bunch of trash.
“People won’t like you if you’re ugly.” So dead pan I fuckin died!
Asmon's average looking IMO. But I think Asmon' voice , common sense and his opinions are upon par. I don't agree with everything he says but he has like a good radio voice.
But people don't like ugly faces, it's biological fact which can and have been proved scientifically several times already. People just love to pretend it is not the case, that is why ugly models in videogames do not appeal to large audiences.
Asmond out here being a scholar of the black pill and he doesn't even know it.
It's just not true, I get why you would think it is if you never leave your house but if you actually interact with people you'll see immediately its not true
@@kennymichaelalanya7134 have u seen asmond outside of his stream. He's not average, definitely below
People who prioritize graphics in video games are people who don't actually like video games.
I wish people cared this much about average folks being laid off.
You get way more virtue points for pretending to care about the shitty developer who got laid off after making the shitty game you made fun of and didn't buy than pretending to care about the cashier at walmart who got laid off after the store got robbed too many times.
After getting a look at the kinds of devs who work at these major game studios (Blizzard for example) I don't give a shit if they get laid off. Gives them more time to complain about their pet causes on reddit and take care of their six cats.
Every industry cares about itself first. Asmon's stream is primarily about games so they take the highlight. If you want to hear about layoffs in other sectors you should probably go to channels that talk about those sectors.
why should i care? most of these "average folks" hate me for my opinions/biological characteristics.....
@@Guardsmen4 this isn’t about your own insecurities though.
Good ol' Day9
Maybe Sweet Baby Inc can help the situation /s
Just pay them 5 million to tell you to make your main character black and gay. If you refuse they'll sic IGN and Kotaku on you.
Unironically no /s, they'll speed up the process. Then when there is nowhere left for sweet baby inc to go, they will finally be gone and all the DEI activists in gaming will be forever unemployed. I hope that arrives early.
@@The8bitbeard oh no, maybe the 13 people who follow those sights will be mad! Seriously how do those companies stay afloat?
>Let’s make the Persians black with black people hair.
>one of the biggest surprises in audience not liking it
Bruh those devs really need to get out and touch grass. Made shit game, game not sell, not get paid, studio gone, and they still blame others like wtf
They still get paid. They lose their jobs because too much of the revenue went to paying them.
It’s not the devs, it’s the execs and the useless departments. Let the artists do art, don’t have execs pushing dumb games as a service or dei bullshit.
@@DankasorusRex Most of the devs are useless.
@@NuchiAsaki where is your evidence of this? Or are you just a pissy lil kid on the internet?
@@DankasorusRex Have you seen some western game devs lately, some of them look and talk like those working in DEI consultants, not all execs bad and not all devs bad i know but cmon let's admit that they are also responsible for the state of western game industry
I was one of the people affected by this. our QA department in the UK got wiped out and they decided to transfer all testing to India
what does a QA do for a game company? i'm curious
i'm just a small solo dev
dont work in QA imo
@@Maplefoxx-vl2ew They are the ones that actually test the game and spend time finding bugs before a game releases and even post release. I believe there are many kinds of QAs. Game testers, customer service, customer support, etc.
What is a qa? We need gamedev studios with less than 10 people to come back. There is no soul in AAA
@@Maplefoxx-vl2ew I'm not OP but QA does a lot of stuff, they test the game to identify bugs, glitches and other issues, they also test the compatibility of the various versions of games (For different consoles and so on), they also help optimizing games performance and other things.
oh you mean employment in an industry filled with collective failure is starting to diminish?
let me guess, definitely AI's fault and not the fact that 80% of game developers shouldn't be developing games.
Yeah I'm sure all the blue-haired actidevs only want to make the best game possible, NOT just use it as their personal soapbox for whatever social issue is bothering them at the moment.
One big issue is ultra specialisation and the fact that there are not as many jack of all trade middle men who can get all the stuff working right together. Specialists often wont work on something even slightly outside of their ultra specilised niche and this means that bugs often go unfixed or systems dont work well together.
This right here, being a generalist is frowned upon in AA-AAA xD
Not a game dev, but I was explicitly told that I was kept during our company layoffs because I could do both technical work and front office work. They got rid of the tech that never showed up and the service writer who always made mistakes. Tbh my workload didn't really change at all because I spent less time dancing around half-done jobs.
@@AceofSpades0725 Its amazing how bad employees being fired makes work easier.
For real though, as a someone who has been working as a Developer for over a decade now, there has been a huge influx of absolutely dog shit programmers that have come into the industry because people told them online that it's easy money and they've lucked their way into it.
Why are programmers even needed anymore with the rise of AI?
@@TheZeroSbr Because AI sucks at programming.
You won't be able to tell unless you actually try to make all of the many, many, many pieces of a code that are required to work together for a functioning software
The influx is from hiring prioritizing those people. I can assure you they have a common nationality and good programers aren't wanted.
The easy money people are not going int gaming though. We would all laugh at anyone who said that was easy money as a coder.
recently got hired as a 3d artist they literally gave me 2 art tests because they thought I wasnt good enough only to see after they hired me (they saw my portfolio btw) that I was literally better than everyone else there people in the higher up seem to dont know who they hire lol
people always rush to defend developers, but games are still broken 1-2 years after launch with same problems. They don't seem to have any pride in work or even know what to do with these problems
You have 3 types of people. The passionate, the just showing up to pay bills and the I want a promotion types.
It is not their fault. It really isnt. They are just the workers. The fastest project gets financing. On top of it all you have DEI & HR thatt hire based on it instead of hiring the best. If the best is 10 white dudes DEI says you shouldnt hire the 10 white dudes. You should hire the best asian, best black dude, best women but if those "bests x race/gender" are not skilled for what the project is doing you have the core that is overworked and the DEI hired ppl that does half the job or less, on top of it all you need help from the overworked core team.
DEI just does not work in programming. It cripples any project. Programming cannot work without meritocracy.
Starfield is a prime example, horrible garbage game and people rushed to defend it like their life depended on it (because they literally identify with a video game company LOL)
Some games are broken😂😂. Most western games are broken.
They don't decide what is getting fixed or what feature is added, it is what producer and tech director decides, and those are constantly under a pressure of a game director and investors who asking "Why we dont have this feature yet?".
The biggest take away I had from this is “god I miss Warcraft II”
I was just explaining that game to my 8 year old son. I used to play it back in 1999.
Oh man, they'd never survive in oil and gas... we get 10k man layoffs in waves every time a project finishes. Imagine an irl ban wave at work every 12- 16 months
This has been the norm in game dev since forever, too. They're just making a stink about it now because a super majority of game devs in 2024 are communists. They subscribe to the labor theory of value, so they think everything they work on has value simply because they worked on it. That's not how things work in a free market economy like video games. People are not obligated to financially support your overtly progressive wannabe movie masquerading as a video game.
Oil/gas is one of the most highly paid jobs out there but the disability due to injury rate is also high. I know a couple guys who got nearly permanently crippled doing that. One got hooked on pain killers and other drugs and his wife left him.
@banhammer3904 yeah that sounds about right. Layoffs are a reality. Save your money kids.
FR so tired of bad developers getting a pass for their quality of their bad work because they got bad managers. 1. Get in line. 2. You still cashed that paycheck.
Maybe some of them got laid off because they are not good at their jobs.
Facts. The good developers that are fired would make their own studio and games and get rich
You can be a great dev but you are still forced to do whatever your manager says to not get fired or worse that's litteraly just how working for a company works
@@chiquita683 That's not how it works. Just because someone is a good developer doesn't mean he will be a good manager
Doesn't take much skill to manage a small studio of 10 or less people, and that's about average for most indie games. Let's be real, for every dev who's actually good at their job, there are easily a dozen who are barely competent and only got into game development because they were chasing whatever field was popular at the time. That and companies hiring to check diversity boxes over actual skill and its fair to assume that most of these laid-off devs aren't going to be missed.
@@chiquita683 Oh yeh... So how about the design side of things? A good developer can't always design. That includes sounds, music, scripts, 2D and 3D assets, and story writing. Now let's get onto developers... Does this game have any online experience? Well that developer better know how to work with APIs and cloud computing? Hold on now that opens the door that they better know how to protect their data from hackers because they risk being sued for no protecting their data correctly. Hold on you say let's add some simple multiplayer features? Sure how do you effectively sync movements and actions between players and the environment, so every player see's the same thing. How do the physics work in a multiplayer environment? You have a physics engine? So how do you sync that physics engine with the environment? Player's need accounts to play? Ok so where do we hold that data and how much is the traffic on the servers going to cost each month? What about hackers in game lobbies what do you have to code to stop them? Peer to Peer? Well that'd open up people's IPs to hackers who can DDOS the lobbies easily. Even simple features can have a major impact. It's nothing to do with being an amazing developer. Time can be sparse and you can't do all of this on your own without cutting corners else where. Ignorant gamers know absolutely nothing about the amount of work simple features they take for granted can take.
Layoffs for shit games? 😂 .survivalist
it's not like they are hiring again
Not necessarily, Microsoft closed the studio that made Hi-Fi Rush. Sometimes, being competent means nothing. And they wonder why we have no loyalty.
@@SpieleSuchti894new companies will form making new games.
Companies that hired Sweet Baby Inc deserve to be layoff.
@@keyanklupacs6333 new companies have no money. you are not playing the games they make
"The road to hell is paved with good intentions"
The start of this video really drives home the meaning of this phrase. It's not about what you intend to do, it's about what you actually do. The impact of your actions has more weight than the intent of your heart.
22:00 That's where you're wrong. Asian cultures see boring Western names as exotic The original name for Terra from FF 6 was Tina.
They change their names to English when they live here because their name are assumed too hard to pronounce. They are cool with English.
Doesn't mean Yangyang isn't a dumb name and Asmon is allowed to think that.
@@BussinandDiscussin Really depends on culture. In Chinese culture, it's pretty standard for people to adopt a native name in whatever language they're speaking. In Japanese culture, it's standard to adapt the original name to Japanese phonetics or vice versa. In American culture, it's standard to just defer to whatever the other culture normally does, so Americans in China use Chinese names and Americans in Japan use American names converted to Japanese pronunciation.
The real reason: the federal reserve printed loads of new money (lowered interest rates) and is now destroying existing money (raising interest rates). When money was easily available, everyone hired. Now that money is harder to get, everyone is being laid off. Everyone is laser focused and missing the big picture.
That's true, but it's a boring answer, so people won't accept that one.
There were also changes to how public companies need to report labour costs (in america), which, if they kept the same number of staff, would make it appear to investors as if they made far less profit than they did before, which would lead to falling stock prices. To avoid this, reduce labour costs so the graphs look consistent.
In tech after COVID, the companies realised how many useless people they hired during the pandemic, they didn't do anything useful yet they had to get paid, that's how we got the mass layoffs, this is happening to gaming specifically right now.
A side effect of everyone working remotely is that you quickly lose track of how large your workforce is. People on a contact list isn't as visual as looking across the office and seeing dozens of employees fking off.
In fairness, they also decided to have no care for reality and expected the COVID market to last forever, which is beyond stupid. They overhired and now have to pay severance and PR for it.
@@dojelnotmyrealname4018it would only be bad if they expected the pandemic market to stay, but they expected to grow further beyond. THAT is delusional
False, they've laid off more than double the count they hired
Companies scaled up when gaming ballooned. They're scaling down now that it leveled off and started contracting to normal levels. The pandemic was a bubble and it popped. That's all.
if marketing were the reason games succeed or fail, indie games wouldnt exist. and big games like....diablo 4, mass effect 4, starfield.....would be unimaginable successes
Yep. Traditional marketing is having less and less of an impact. Viral marketing accomplishes way more, and its basically free. All it takes is a good game and word tends to spread. You didn't see many ads for Vampire Survivors, but everyone was still playing it.
Yeah but the marketing problem we have now is that they are trying to give their game a bad name
@@christianalanwilson434 i just wonder when companies will realise that. Sure marketing still works, you usually still get a positive return on the spent adds, even in gaming, getting bombarded with adds for a game may cause some people to try it just to see why they can afford all that marketing.
But the real issue is, i think, that they try to use marketing to make up for bad game design.
See Diablo 4 getting all the celebrities like Goldberg to say what great of a game it is, and all the money spent on telling people its the best diablo ever. And sure there might have been a few casuals who never played a diablo game before thatmight have been convinced to try it but the people tried it, hated it, and quit. im curious how the addon is gonna sell.
The other issues is gamers....i dont know why people still buy games at release. Wait a year or two you get a patched, improved game, usually with all DLCs and potential addon for half the initial price, and all the sweet mods on top.
I still have games to play back from 2012 that i just handt had the time to play yet. Why do i need to buy on release?
yet somehow a lotof gamers are willing to spend 100eds of dollars on an inferior unfinished unpolished product just to have it in a broken state, but have it NOW.
i prefer to spend my money on games that are actually good. I spend afew hundred bucks on cosmetics in path of exile. its free to play, yet i spent more money on it than on any other game i ever played just because i klike it, come back every other season and buy something ti show my appreciation
@@christianalanwilson434bro nobody knows what vampire survivors is
We've been talking about this for over a decade. Does anybody still believe anything will ever change for the better? These companies will go BROKE before they change their ways. And good riddance.
They lay off people who do the actual work and keep the people who balloon the budgets and don't do anything of value.
The devs getting laid off aren't doing anything of value either.
That happens at every company, I've been laid off 3 times in my working life, all the shopfloor gone, all the management stay
Thats cope.
@@NuchiAsaki That's not true because most of the time the people who are in charge of deciding who get's laid off have no idea which one of the employee are valuable and which aren't. I've seen this happened way too many times, really good workers got laid off because the people at the top have no clue how important they were, they just see the price tag and decided they don't want to spend that money when in reality not having this person on the team would cost them even more. If you think the management doesn't play the biggest role into a failure of a large scale project then you've never worked in a large scale company before.
@@None38389 The valuable ones leave before layoffs happen because they can see it coming well in advance.
"Twitter sucks now."
Twitter has sucked since day 1.
While this is true, the tumblr containment zone breach definitely killed it
yea bro im sure u were there day 1
“Twitter” sucked when it was a mass censorship platform. So many legit people got banned because the white house demanded it. That of course was illegal. In case you missed it, the government is getting sued for this. They had an entire censorship organization set up even for this. If you think that was better you are truly ignorant of what happened.
Not really. Twitter wasn’t bad in its earlier days. Most people could still post whatever without a timeout coming their way for using the “r word slur” or “being homophobic” for calling someone a limp-wristed “mean word”. No one ever went out of their way to report others because it was seen as lame; that someone couldn’t handle being on the internet if they reported or blocked someone.
Hence why most peoples’ old tweets are scoured through in attempts constantly to cancel them in the current culture if they’ve had an account for a long time. Didn’t really start going to shite until 2014-2015 in all honesty (when more companies started to use social media for marketing).
Yea, all social media sucks and has had detrimental effects on society, so they should all go and suck for that alone … but some genuinely were not bad in their days of infancy. Facebook, for example, was nice …. back when you _had_ to have an invite to even make an account and needed an edu address to show you were in college or were an alumni of one before you could even create an account. It was nice during that era as it wasn’t something widely used by everyone and their grandma. Things were more “exclusive” but interactions were so much better.
@purpleey lol I remember my friend corey got Twitter the first week it was out. He wanted me to join but it looked gay.
The gaming industry needs to return to having relatively small teams of people who make the game they would enjoy playing
Nothing would exist then 😂 you don't understand how much work goes into making stuff do you
@@jtowensbyiii6018 ah yes because there's never been small teams that make good games nowadays, let alone solo devs
Oh wait
@@jtowensbyiii6018 I guess indie games don't exist.
@@redridingcape it takes 100s of people to make an mmo, you just talk shit to shit
@@jtowensbyiii6018 You are the first person to mention MMO in this comment thread. Pretty obvious those are not the games we are talking about lol.
If you use sweet baby inc, you deserve to close.
Maybe they should fight against dei and start making good games and they wouldn't get laid off.
DEI isn't the problem, budget bloat is.
@@NuchiAsaki DEI is a huge problem.
@@NuchiAsaki DEI has a giant impact on budget bloat
@@avggpl It's a symptom.
@@NuchiAsaki DEI is one of the main problems even in development process because of employees hired with DEI metrics. They are unskilled and incompetent because skills are not a requirement to hire, DEI is a requirement. Thats why modern games so bad, DEI workers can't even code.
When did Day 9 become a Buddhist monk?
bad management and training sounds like every job in my work history.
99% of jobs.
Sadly about 75% of the time it is not the management but the worker complaining that is incompetent.
@@Dead_GoatI was about to say incorrect but you put in the 75% and that's in the right ballpark.
But don't be delusional, bad managers exist. In fact most managers are bad managers.
@@Dead_Goat no, 100 percent management and owner.
Tbh, my current job has solid management and training. Not perfect, but pretty good.
The most stupidity I see is from newer employees who don't pick up things quickly and some stupid fkers who manage to do the bare minimum to not get fired.
Always happy to see Day9 ❤
If you ever watched ford v ferrari.
It doesnt take committees to make a race car team. It takes race car drivers and people who know what they are talking about.
Same goes for everything else
Maybe they should stop pushing dei
Day9 is amazing
More like DEI 9 amirite fellas?
We are seeing the go broke stage of get woke go broke.
"they didn't sponsor me and I'm the only one who actually played the game!"
well.... why would they pay you to play the game if you already do?
Basically, they found out you don’t need 40,000 employees to make a top selling game, more like 20-30 employees max
The size isn't the issue, the AAA shareholders are. That's why small companies make great games; they aren't under a someone else's thumb. The size of the company isn't the main issue
@@RedHoodFHMany small companies make crap games. People don’t seem to understand that the vast majority of indie games and AA games are failures.
@raskolnikov6443 of course but there's also several successful ones. With smaller companies you tend to get both extremes but lately with big studios, you're getting mediocre at best with a lot of disappointments
Seeing solo devs succeed makes me happy.
I swear there is a lightbulb joke in here somewhere. ;p
Shocker, if you do a Bad Job you get Fired, like with any Job.
unless u it politics u get promoted
Unless youre a doctor or police
Painful memories about that one time we had a banger game. Everyone at the company was hyped about it and playing it. Marketing goes and hires some professional race car driver to market the thing cause it was vaguesly racing themed, though had nothing to do with racing.
Big surprise: Dude didn't care about the game nor really understand it. We still got tons of players cause the game was good but prepare for strike two:
They didn't have a good monetisation scheme but high income expectations for the game, so they put some terrible loot boxes in there last minute that noone bought.
Then it got cancelled and it still hurts.
From software is the only AAA gaming company worthy of respect and loyalty still.
There are way more than that. Bandai Namco, certain divisions of Capcom and Square Enix, RGG studio, ATLUS: these are just the ones that immediately come to mind but there are definitely more.
Fun fact: notice how all of these, including FromSoftware, are all Japanese companies. It's the western AAA studios that is dead, the east is still thriving because they haven't lost the touch with their audiences.
I can already tell this wont age well
Nobody deserves loyalty lol. If a company wants me to be "loyal" then they should start paying me.
@@johnhighway7399 I guess what I mean by loyalty is they still deserve a basic constructive criticism community compared to a hateful one “which is totally deserved and has been brought on by all the companies with there garbage games that bought into corporate greed over quality content”
@@atelierbagur3831are you implying that shadow of the erdtree won’t be good?
How many of these layoffs are of sensitivity trainers and other useless dead weight?
Very few unfortunately. Developers are being cut left and right, whole studios have been shut down.
none, they remain hired
@@MoleUK1 We don't know what percentage of those studios have sensitivity trainers etc...
@@christopherhall619rule of thumb: if they get harassed online for dumb reasons, they refused to give extortion money to DEI people. If they don’t get harassed they are either so indie that they flew under their radar, or…
I work for a global IT group and can tell you most people can be let go and the company wouldn’t tell a difference
Maybe they should learn to code. Oh wait...
They should.
They should, problem is most of them don't. And many who do, they choose the most miserable, slog codemonkey positions possible.
Honestly those are excellent news. Maybe now more people with actual talent will fill the gaps, instead of ideological brain rotten activists
A literal mass hysteria event took over many of these companies based in the silicon valley region but history would suggest there will be a correction back to reality once this event play's it's course...
@@Tina-mt9cl And if not, Asian devs are already compensating that lack of good games, because they noticed that the western gaming industry isn't competitive anymore
fat chance for time being they are still neck deep in religious zealots/Communists etc running the show only the low men are being canned
who's to say ideologicaal drones aren't gonna refill them up anyway?
@@angel_of_rust Hope brother, hope
Man, it’s almost like our economy is crap and we are in some kind of recession or something. 🤦🏻♂️ But hey, let’s keep re-electing the same people who caused this. I’m sure it will just magically get better. 🙄
The gaming layoffs are good. Why?
There's endless completely clueless people working in games nowaday. People who have no idea how to program, people with no useful ideas, people with no useful skills, people with no passion other than to work in gaming because it makes them money.
These people make any games they work on worse because they simply leech on the budget and manage 0.1 man hours for every hour that a competent developer would. They're in every larger company, which is also why larger projects are sluggish and suffer. They're the people who have only done programming in the context of school before being employed in programming, and thus understand nothing of it. Programming languages are called languages for a reason. Imagine hiring a translator for your company that only did 3 years of spanish in school. This is the state of game development, honestly.
There was a video Asmongold watched a while back of a fallout dev talking through development woes and incompetence. He was being kind and understating the issue.
It’s not even just the gaming studios getting hit with layoffs, it’s the entire world and the job markets. My wife lost her job, and I know at least 4-6 others who had as well over the last year.
Do a simple calculation of equity market capitalization divided by the total employees. Ubisoft needs to fire half it's workforce. A good rule of thumb for the entire industry
And of course in turn, as long as the devs that are still there have heart for making the game, it will end up being better. Too many ducks in the pond.
Yea the gaming industry got too bloated and it's time for a contraction. Simple as that. Happens in other industries all the time when growth expectations are too high
Past 100 people is just bloat and politics.
This is why I'd be keeping the number of employees at any company I make at a smaller number.
And why I wouldn't listen to or touch "consulting companies" like SBI with a 50-foot pole.
This video is also a very good take on how to start as a streamer. Maybe an idea to the editors to clip that out and make it as a video on its own :)?
There’s way too many people that contribute absolutely nothing to the development of the game. They’re just collecting a check, getting in the way, and trying to implement their politics.
The industry takes a while to react to the consumer because games take years to make. But how long do you guys think AAA is going to keep releasing woke games and floping them?
It is not the “wokeness” that is making them flop. It is actually the Fortnite approach that is doing them in. They want to reach a bigger audience but it’s back firing on them.
@@michaelsotomayor5001 I agree that this is anoying and won't work for everyone. But Fortnite makes a lot of money, copying it makes sense. If you follow a successful formula and fail you are just incompetent. My question is when will they stop following a formula that does not work.
@@lordrams9058 Copying Fortnite makes no sense. If you make a perfect Fortnite clone, it will fail. I mean a perfect, 10/10, bug free, amazing graphics, flawless gameplay, Fortnite clone. It will fail because everyone who wants that is already playing Fortnite and they aren't going to stop and switch over to your game because they have spent too much time and money in Fortnite to abandon it. This is also why every "WoW killer" mmo has flopped.
It’s not just the video games industry… strap in because we are almost at the peak of this global economic recession
As a software engineer I have no doubt that some of these studios have to some extent 10% of really good employees that are efficient and downright obsessed with the work they do ... But the rest mainly is just coasting by doing the bare minimum to not get fired. I think the majority of them are either incompetent or just lazy where they would take ages to do some of easiest tasks because they've been conditioned to have no consequences on their actions. That's how you get 7 years to make a sequel for a game that already shares the same engine and boilerplate
And as if right on cue upon clicking this video, I got a pre-roll ad for _'Dustborn'_ . Talk about a future source of layoffs XD
This video reminds me of a plot point from Le Petit Prince where an Islamic (Turk?) scholar discovers some novel astronomical fact and goes to present it at a European convention. There, due to his foreign attire, he is laughed off and dismissed as the Europeans were so concerned with fashion. Later, the scholar comes back with a suit and tie and what was immediately ridiculed and dismissed is now discussed with intrigue. Another example presented was the difference between children and adults of how they describe others - the child focuses on such things as the sound of their voice or what their favourite colour might be but the adults ask of their family name, their income and what brickwork their home has.
In this vein, the developers seem to be adults/Europeans who are concerned with all manner of things tangential to what actually matters. They care for optics and impressing their philosophy upon others in a paternalistic, patronising fashion and in ways approaching spite and ridicule but not for the artform itself and what it can express - with games, you can simulate real life, perfected, or dystopian futurescapes, but these developers have no care for that beyond contemporary political shitflinging
2:01 Ngl you dont really understand game development. EVERY. SINGLE. DECISION is reviewed by higher ups, every bug is tagged and need to be reviewed. Your entire job is doing what someone else (your managers/art directors project lead) wants you to do. So yeah 99% of the time it is higher up incompetence and poor decision making
We have also seen more games, dlcs etc being made than any other year.
The gaming industry has been bloated for years, churning out "AAA" garbage that most people don't want. They're hiring way too many devs (I'm sure most are useless and talentless), many games taking way too long in development. On top of that, the mega corps keep swallowing the dev studios for hundreds of millions to billions of dollars.
The industry is burning through money, with little efficiency, and terrible/unfinished games.
15:04 Asmon still doesn't realize he doesn't get sponsored by games because he actually plays them....free advertising.
"If you're good at something, never do it for free." -- Joker, _The Dark Knight_
Asmon's doing it for free, so why pay him?
i think he got more sponsors that he says, for example, the 2 last games he played he was sponsored ( the 2.5d shooter and now the souls-like with masks ). I think he just doesnt want to admit it to keep the funs around about that.
Asmons audience was already marketed and captured by the game. They want to expand their audience.
Also Asmon gets a bunch of sponred games. He was paid to play that terrible action rpg that he repped for a solid month before ditching it like all the other streamers who were saying it was amazing and a d4/poe killer.
The warcraft 2 orc soundtrack in the background makes the rant all the better.
Ive been saying that im sick of the "the developers did nothing wrong! all fault belongs with the CEO and the suits!!!" is complete BS. Glad to see that people are waking up slowly and realizing that the developers suck too. The suits are only part of the problem.
Why is gaming the only industry where people seem to get way more upset over layoffs? You have people being fired/laid off all over or replaced by H1B foreign workers and it seems to get 1/10th of the outrage as someone making a shit game and getting “punished” for it.
Because you get a lot of virtue points when you pretend to care about the devs whose game you were just making fun of and didn't buy. No one even knows about the walmart cashiers who get laid off when the store gets robbed too many times.
entertainment industry. Game development moved from IT and tech to entertainment industry. Its the same reason when writers/actors strike or are fired it in the media everywhere.
Internet culture is directly tied to gaming culture.
Lay offs are not the problem, who is getting laid off and who isn't IS the problem.
Add to that, these days I'm never the target audience so I care even less.
According to the PMBOK (Project management Body of Knowledge) A project is defined by a start & end date. If it does not meet that minimum requirement, it is not a project.
Just came here to say, RIP Reckful. Miss you still today.
They're definitely being replaced by AI, no doubt.
@@jamespost8967Well yeah, but nobody uses AI to generate all their code, they use AI as a tool to assist them in which I will say its quite good
@@purpleey exactly, I'm a CS student and you probably don't know how much projects that I've done with the help of chatGPT.
It's very hard to have a game-breaking bug without
qa and product knowing about it, and pushing upper management to allocate time to fix it. If they don't priorities bugs, that's on management, or at least a whole team, and not one "bad" dev.
Depending on what causes the bug, it actually could be very easy to miss.
@@NuchiAsaki we're not talking about one bug though, and it does not matter what caused it but that it was not spotted, which means, again, priorities and bad workflow. I'm a dev, it's not so easy to miss big bugs.
Is it not the dev who created the bug in the first place? Of course bugs are inevitable, but shouldn’t the best of the best devs be able to avoid creating as many bugs as a worse dev?
@@Graestra this depends on so many things. It's not just like right one good code and then no bugs. You have connections and other people's code + preexisting code etc etc etc.
Even if you write perfect code you aren't a solo dev so if someone else writes bad code and you need to use that code inside your code then it could cause a bug despite your code itself being good. This is why it's (typically) not on an individual dev since even if one dev rights bad code that should be tested and reviewed before being put in.
bugs are bugs because they are unexpected. Of course a more experienced/better coder will create less bugs, but you also NEED to have newer people getting experience to learn.
@@Graestra that's not how development processes work, nor humans to that matter. Everyone makes mistakes, the question is does the team allocate enough time to (1) make less of them (2) find them (3) fix them.
the reality about software development is that bugs aren't result of someone making a mistake. most of the bugs are the result of different people writing different parts of the code and they use different methods which may lead to a code conflict somewhere and cause the bug . that again is the responsibility of the manager and supervisor to make sure everyone is on the same page. yes individuals make mistakes too but rarely
The more money that the business attracts the more it's going to be replaced by people that want to make money first instead of games. This is actually what led to the first video game crash in the 70s. People were pushing out shovel-ware and everyone lost interest.
Have you all seen college campuses and the products these institutions have been pumping out lately? All those people are entering the workforce and many are getting jobs within the gaming industry. Honestly, this single fact is the root of 90% of the problems within the industry today.
They go to college to get degrees but they come out activist with degrees
Too many in that don't have a passion or heart for it and too many coming in that do changing of the guard
within the society as a whole, but dont worry. companies will fire them as soon as profits go down.
Making vide games is an art. Going to college for art will kill creativity. They teach you to paint by numbers. That is what is killing the entertainment industry... too much focus on college education for writing, art, and game design. Games were much butter when it was designed by passionate programmers.
Why dont they just add more diversity to sell more games? 😂
I work in software and at my last company the team that was supposed to be responsible for gathering requirements for the product failed so badly we didn't know all the components of what we were building, we just had to 'start' so we didn't get 'behind'. Well six months later we're getting behind and yelled at, but it turns out it was literally impossible to meet the deadline because when the requirements team finally found the rest of the requirements, it would take another six months and a lot of rework to complete them. Long story short, this is how projects fail and waste a ton of money. The part about 'no wind being favorable' is pretty accurate when teams have no idea what they're working towards.
I just adore the original warcraft (1 or 2 I don't remember) backgound while this convo is happening
Asmon always makes this point of "Fixing the wrong problems" like water buoyancy or ship decay instead of endgame progression, what is the VFX artist whos only job it is gunna do a out endgame progrsssion, what is the 3D artist thats focusing on his designated area gunna do about endgame content or currencies whatever, these tasks dont take away hours spent developing endgame, I think asmon should be a part of or oversea a full game dev cycle, he'd find it interesting and also change a lot of these opinions
The obvious response to that is why do you need so many VFX or 3d artists then, especially once the game is already out? The answer is you don't, and corporate bloat is part of the industry problem that's being corrected with all these layoffs.
Are developers some kind of sacred cows that can't be fired from their job?
Without developers you don't have a game, so kind of.
Sure people who are bad are their jobs should probably get fired in any industry but there's companies making shit loads of money and firing competent devs
And Pisces Interactive (Alone in the Dark) was just shut down after this stream.
so what i gather from "if you're asking you've already failed" is that if you're the kinda person that needs to ask you're essentially directionless and wont move unless directed to while people that just find their way are either already interesting and just need to work out showing it or make themselves more interesting with their internal motivation to achieve
the person who asked might be interesting but they wont or cant express it themselves and need someone else to show them how they're interesting
Easiest way to maximise profits is to pay less staff.
No profits when people ain't buying the games lol
@@smokeybacon10 all the more reason to fire staff
@@irishbob26 All it really highlights is that those who make financial decisions in these development/publishing companies are generally bad at their job all while hoovering up the largest or close to the largest salary in the company. It's important to understand that even stupid people can specialize in one role, what they can't do is think outside of that role, so a CFO cuts essential development staff because all they see in their world is money, not creativity.... in fact I've met a couple of execs in my time and they've all been utterly UTTERLY boring individuals with little in the way of self-awareness.
You ain't seen nothing yet.
Just wait for the AI developed games to remove nearly all employees from gaming...and everywhere else
This is why we should be against AI anything
AI can't use a trowel.
Solo gamedev with AI tools can outperform small teams, and small team with AI can outperform AAA
AI is only as smart as the data it's fed. Ask it anything about working out specific muscles and it'd spit out garbage from 20 different websites because it can't determine what actually is the right workout for isolations when half the sources are trust me bro. The more nuanced the request, the more AI sucks
AI sucks for difficult problems, and game creation is hard as fuck
Old games were made by small passionate teams of people who wanted to work together to bring a game into existence. Making huge amounts of money was never part of their plans.
Modern games are made by massive teams of people communicating through zoom and email about a project they have zero passion for and are just trying to make into their 9-5. Even most of the indie games coming out are just trying to capitalize on trends or old staples and not creating new concepts.
The industry needs a full reset, which will never happen.
1:38 The thing is that even if there are devs who don't know what they're doing, the fault still comes down to who put that developer in that position. Appropriate staffing is management's responsibility. Thus, incompetence of the dev team is just mismanagement.
Asmon giving advice on how to become a streamer is like a boomer giving advice on how to get a job. Times were different, the whole environment was different, there wasn't as much competition etc etc. Pointless to ask. But he's right that if you have to ask you've already failed.
Lol this is mega cope. He still pulls huge numbers to this day. He's not some streamer that came and went. 😂
I disagree with Asmon that gameplay is king for everyone. I think in fact that the majority of gamers don't care about gameplay as much as the experience as a whole.
Just look at how massively successful Red Dead 2 and Genshin is. Mediocre gameplay, but the graphics are good and people like the characters.
Gameplay is not just combat and other obvious clearly defined mechanics, it whatever it is that players are doing the majority of the time they are engaging with the game, this could be riding around on a horse looking at pretty terrain, and if that is done good enough that people are satisfied to do it, then it's good gameplay. Not for everyone, but games for everyone are not interesting to anyone.
The problem here is that there are people who enter the industry only for the money and nothing else
If you want to find a good developer or artist, just look for people on the Internet who do something non-stop for free and have a lot of passion for making it.
Bugs don't work like that.
I've worked on different games for around a decade. It's INSANE to see people get it SO wrong. DEI isn't the problem. The problem is execs and ceos treating game studios like franchise businesses.
Try this, have strong male leads and attractive female leads.
"Attractive" is subjective.
@@peekaboo6622not really
@@AA-BB You haven't lived in other countries.
"Attractive" changes in different age groups too.
"What is that hot chick doing with that (pejorative)-looking guy?"
- her perception of "attractive" is different because it's subjective.
The layoffs should come from the top down, not the bottom up hierarchy wise.
Thats because the industry is filled with leeches in management who get paid too much while making awful decisions.
Plus they are out of touch with the gaming world and stifle developers creative freedom.
Someone tell me what DEI is? missed whenever that was talked about.
My small addition to this conversation. One great example, for me, about how important a fun and engaging gameplay loop is was Kingdoms of Amalur Reckoning for me. The game, even for 2011-2012, had average graphics a bit cartonish almost WoW feeling and the story was meeh at best. But the gameplay was stellar and the loop never got boring. Almost every weapon was fun, the progression and combination one could do were myriad!
Hard to follow conversation with this good music in the background :3
If they took the budget of one AAA game they could have released 10 AA games and I bet a few would’ve sold as much as the 1 AAA game.
Mount and Blade's been my go-to example of a fugly game that’s an absolute blast to play
Any product that is very subjective I.E. entertainment is very difficult to tell how good it is till it's ready for public consumption. Of course you can tell alot easier if it's garbage or not but once you get into the mediocre, good and great level it gets alot more difficult to tell. So the inherent financial risk level is much higher.