Star Wars Rebellion: Solo Variant Playthrough Rounds 6 & 7
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- čas přidán 26. 08. 2024
- WHOA! What an ending thanks so much for watching! Hope you enjoyed the series! Make sure to turn on your Klingon subtitles, made some errors due to recording this late at night. Appreciate you watching and hope you enjoyed this first variant on the channel!
Round 6 Assignment phase: 0:15
Round 6 Command Phase: 0:50
Round 6 Refresh Phase: 14:53
Round 7 Assignment Phase: 16:50
Round 7 Command Phase: 17:59
Final Thoughts: 32:54
As always, any errors, please let me know!
You can find the rules for the solo variant here: boardgamegeek....
Review and Video Listing Geeklist: boardgamegeek....
Upcoming Playthrough GeekList: boardgamegeek....
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As always thank you for watching!
That was such an amazing series of videos to watch. I only regret not watching them sooner. While you made mistakes, they were overshadowed by your excellent commentary and emotional reactions. Absent a guide of your rules, I will have to rewatch them to write down all the changes you made.
Thanks so much it was a blast to play! Appreciate you watching!
Tough luck but overall i think the playthrough told a great narrative and had some wonderful thematic moments! Thanks for turning me towards this game.
Thank YOU for watching and May the Force be with you in your future plays of the game!
One of my favourite parts was destroying the interdictor and jumping into a hyper space such a rebel moment
After having watched all the rounds, I think the AI has a couple quirks that can be taken advantage of. I believe it states in the solo rules if there is any question as to what the best move for Empire is when it is unclear to make the best move for them when random die roll gives a poor decision. This is a matter of interpretation of the player of course.
One adjustment I would make is to change the odds of a d6 roll when sending a leader to oppose a mission who does not have that missions required skill(especially when there is no other imperial leader present). Yes, it makes you have the rebels roll to make sure, but that leader could probably be best used elsewhere. So I think a d6 roll of 1-2(leader without required skill still opposes) d6 roll of 3-6(does not oppose).
Also, I think the AI could benefit from having an overall strategy(this way the AI could provide variety in different games and not always do the same course each game).
An overall guideline strategy that favors movement of units towards rebels, or locating rebel base, or producing most possible units by targeting highest production planets sre some examples.
Great series, it peaked my interest in playing this solo, looking forward to giving this a go. Glad you included the expansion, I can't ever play this game without it any more.
Cool idea I like it!! Thanks so much for watching!
Please please please do another playthrough of this game :)
Maybe at some point but that was a trek to do a playthrough!
Great playthrough! I've been playing this solo while watching your video. It's still best played at 2 players! Thanks for this playthrough!
So much better 2 player but still to get it to the table sometimes solo is the only way! Thanks for watching!
Great vid 👍 what a service you provide to the community. Thank you for your great work!
So glad you enjoyed this I loved playing this so much!!
This series got me to finally pull the trigger and pickup this game. I have it, now to just find the time to play it.
Good luck and may the force be with you! The game is fun but it does take time to play!!
Thank you so much for this wonderful play through. I just finish watching it and I really loved thanks again 👍👍👍
Thanks for watching and commenting!
Awesome playthrough, had a blast watching them! Loving your emotional commentary. Thanks for that! Im just struggling seeing all the changes you made to the Solo rules…. I think one huge change (for the better!) is using dice to decide wether the empire opposes a mission or not and wether they do a mission or move? Am I right? I know it’s been a while, maybe you remember… ;)
Yeah that was the biggest change was just seeing if the empire went for more production or finding your base! Thanks for watching!!
Appreciated this series both for entertainment and some clarification on how to play it myself. I misinterpreted some of the Solo game rules and couldnt really know it since i had noone to correct me, so thanks!
Haha well I made my own fair share of errors as well. But lots of fun what a great game! Thanks for watching ann oldie!
alright I may be wrong but they couldn’t move that fleet for another turn and then at the end of the last turn you could discard a card to gain a reputation and you would win I might be wrong tho
You are 100% right!
We were on the verge of greatness we were this close
Tell me about it!
This was exactly my though in the end so I went searching the comments for someone to agree with me. Thanks for posting :D
@@lantinian same
Thank you so much for this awesome playthrough!!
Appreciate you watching it! May the force be with you on your own playthrough's!
So with the extension, the combat rule from the SOLO variant is not used? So I use the new combat system from the extension?
SOLO variant COMBAT rules
1) Any Special Icons rolled are considered “hits” vs. Rebel Units
2) You MUST reroll up to the number of “hits” equal to the Theater-specific Tactics Value of the Empire’s Leader (starting with the “Direct Hit” followed by regular/single hits) until they’re all used; balance may carry-over to later rounds.
3) The Empire will assign hits vs. Rebel Units with the following priority: Ion Cannon, Weakest Units (Remaining Health); and Greatest Firepower (i.e. number of attack dice rolled) [Note: Use Golden Rule to break ties]
THE DEATH STAR: The Empire will ONLY target the Rebel Base, a PRB, or a System with Rebel Loyalty and/or any Rebel Ground Units
You can use whatever works for you!
Are you going to do more of this because this is some of the best gameplay on CZcams
HA! You don't want to know how long this took to make. Probably not? I wish I could come up with even better solo rules but it really is a 2 player game that's the problem!
Yeah do you know if it’s on table top simulator
I do not thinking it's not though. Just my guess
Imo this game is a modern classic and it's worth buying just to have on your game shelf.
Couldn't agree more!
I think you would have won. The solo rules indicate that a fleet can still only move once per turn even though a leader in system doesn’t prevent movement. You would have survived until the refresh phase
Raymond you are right!! However, I really don't think I could have moved units out of Saw G. space to Naboo, so I Would have been 1 influence short! Still a close game!
That's the way I read it too.
"when the difference between the Turn and Reputation Markers is ≤ 5, Imperial fleets may move (once/turn) even if there’s a Leader in the starting System"... '(once/turn)' being the pertinent bit.
I think you won dude :).
Not to be too whiney here but when you reroll during this serie you sometimes keep the dies in the tray and then when some get knocked over you use the new result also, so its like you got too many rerolls ;) But its been fun watching this! I wont play it myself though since theres too mcuh roll to resolve and Rebellion is such a great game wiht 2 players, the whole mindgame thing and so on, but still fun too have seen this as solo variant :)
Ha oops on the dice, didn't really even pay attention, don't think it changed it much. Yeah it was fun to try a fan made variant! And I LOVE the game so excited I could showcase it! Thanks for watching!!!
So close!
Page 9 of the RRG implies that Saw does prevent movement.
"Units cannot move out of a system that already contains a leader from its faction". It doesn't say anything about activation.
Ah bummer! If you do look at the captured section it does specifically say the units can move out of the area. I felt like since he was "delayed" it was similar to capture. Do you disagree? Regardless a FUN game!
Ooh, that's a rough question.
@@OneStopCoopShop Letter of the rulebook says no. That's what makes it such a cutting card.
have a nice trip to alaska!!
Thanks we leave this weekend for 2 WEEKS! So excited!!
Oof. RIP Rebellion, 2018-2018. They managed to, through those dice to determine what system they would move towards, get lucky and target your base. Unfortunate, but that 33% chance got ya. Not sure how what I suggested in the previous video could have made this any better though.
HAHAHA That is one short lived rebellion! Thanks so much for watching! If I had gone for the Death Star and gained 2 Reputation, I could have WON it with that last one! Gah!
Ahhh, right. I was a little surprised when you put back the second Death Star plans when you got that in this video; the Death Star was right next to one of your fleets, I figured you would for sure take it and try to go after the Death Star. Ah well, was still very enjoyable to watch and surprisingly, quite quick. I don't mean "haha, you lost so fast!" just that these came out quite promptly, and doing multiple turns per video let you get the series done in what, 3 or 4 videos? Even if you won it would have been the same number I'm pretty sure. So yeah, good game dude :)
Thanks man! Yeah I should have been more offensive I think, but oh well. I had fun. Thanks as always for watching! :)
att 10:00 minutes inn the intel test, i was sure i read somewhere that the captured leader also count when counting icons? or was this only when you try to free him, and anytime when a leader is captured they dont count for tests exept att trying to free them?
Can you explain how you changed the way the AI deployed troops please?
It took me almost a year from watching this AWESOME solo playthrough to completing the actual project but now, thanks to the awesome help and permission of BBG user Carl White, I have revised Carl's Rebellion solo turn tracker (with solo setup rules on the back) to try to mirror Colin's version of the solo rules.
It can be downloaded here for those interested:
drive.google.com/file/d/1bZZy7yHRq-E0EzQXtPhWuX3R2fRDzCwQ/view?usp=sharing
AWWWEESSSOOMMEEE!! Thanks for doing that!!
@@OneStopCoopShop Happy to do it as I love watching (and rewatching) your solo plays with awesome narration! Now I will just keep my fingers crossed that you will keep doing more "return to" videos like you have already done with Andor (and hopefully Runebound, and Rebellion and...). I just dont know how you do it with three small kids at home!
I have more to come! Runebound and Star trek this week and Robinson Crusoe next week! Now you are making me think of doing rebellion again!! Don't do this to me!!
THANKS!!!!!!!!!!!
Don’t thank me yet. I am playing through a game right now and found some spelling errors and places for improvement/clarification.
Version 2.0 will be even better!
Hi Colin
What about doing a solo play through of Twilight Imperium 4th edition that would be super cool 😀👍
Thanks
Haha is there a solo mode for it? I b think not otherwise I'd be interested!
One Stop Co-op Shop Hi Colin, there is a fan made solo mode posted on BBG, several players played the solo mode and they seem to like it. TI 4 is such a epic game and solo play through made by you would amazing. Thanks 👍
Commence looking it up! Thanks for that!
One Stop Co-op Shop awesome 👍
Move a trooper back to cato it's subjugated and needs one.
Thanks for that!
Could you let me know what changes you made?
Combat, using the advanced cards, movement/mission, and then how the new units get placed on the board for the empire.
Ok so around the 14:53 mark you mention in the solo rules that if the turn and rep marker is 5 or less difference OR the rebel base is revealed you can move units out of a starting leaders location. Do the imperials only get to do this ONCE per a an imp leaders turn (including other leaders from a starting location adjacent if applicable) during the command phase? So basically they pull the trigger on a turn and bring in all units from all adjacent systems with leaders in a starting point. Then they can’t do that type of move again until next command phase..
OR do we say that if either conditions have been met we let imperials move out of a starting location that has a leader every time for all remaining command phases? Including all units in adjacent locations that have leaders in the starting points
I'm sorry it's been too long on that one I don't remember!
@@OneStopCoopShop wouldn’t you agree that allowing the empire to break the movement rule of moving of a system that has a leader more than once is a bit much given the empires significant military advantage? You aren’t allowing this in a regular competitive game of 2 players. I ended up losing the game because the empire was able to break this rule. The empire was able to take consecutive movement actions as a result to get to my rebel base. Empire literally activated a system next to dantooine my rebel base. They won that battle decisively but since they knew my rebel base (all probe cards) they could move yet again (movement rule) to dantooine crushing the rebellion and winning the game. They crushed me with 1 swift stroke 😭 lol
I thought you could only play one objective card each round? Last round you played multiple.
You know it's been too long I can't remember sorry!
@@OneStopCoopShop no problem. I can just read the rules, to be honest.
Thanks for the series!
Thanks so much for watching it was a blast to play!!
Thank you for this wonderful play through. I just finish watching it and I really loved thanks again 👍👍👍
Thank you for watching!