Using Poliigon HDRs to light a scene in Blender
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- čas přidán 25. 03. 2019
- In this tutorial we will look at how to light a scene in Blender using Poliigon HDRs.
We will also explore the advantages of using a low resolution EXR to light the scene whilst using a high resolution JPG to provide the camera backdrop.
Links:
HDR Outdoor Residential Road Cloudy - www.poliigon.com/hdr/hdr-outd...
Linking to your own website where you gotta pay for a subscription to even do what this tutorial says. Great job guys.
thanks
for the lighting that's also in the HDR section, but is specifically for lighting a person, car, or product, is there anything about using that, that may not be obvious? thanks.
Does the HDR background cast reflections onto the scene? What I mean is if there is a tree or something in the HDR would it be visible in a glossy/reflective surface?
Yes it will
I imagine that using the low res hdr file for lighting and high-res jpg file for the background significantly reduces the processing power needed?
I can't render out the backdrop. I don't know what's wrong with the node setup :/
check if under the film seconds transparent is off
I can't see shadows
make sure ur in cycles render mode
Good explanation however, its kind of clickbait. Going from your last step, to final result. Just applying the HDR is ultra noicy, not like you show it off at last
I'm afraid optimising render settings was a little outside of the scope of this tutorial, I merely wanted to focus on the actual HDR lighting. The feedback is appreciated though, I'll consider making a specific video on the subject if I get a significant amount of people requesting the same thing.