Why every 3D artist should be using HDRs

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  • čas přidán 29. 08. 2024
  • Lighting is important. Discover why HDRs are the best way to get photorealistic renderings. Text version: www.poliigon.c...

Komentáře • 46

  • @gijs9328
    @gijs9328 Před 7 lety +70

    I don't even 3D model and I love watching these...

    • @AmeerQ99
      @AmeerQ99 Před 7 lety

      NaPz I have the software but don't know how to use it😂😂

    • @gijs9328
      @gijs9328 Před 7 lety

      Ameer Qan very nice 👌😂

    • @aarongrooves
      @aarongrooves Před 7 lety

      I have Blender and have gone through a few tutorials, but I'm basically a spectator lol

    • @fiev
      @fiev Před 5 lety

      I'm here just to watch the explanation

  • @Gredran
    @Gredran Před 4 lety +3

    It’s amazing what HDRs do. Definitely support Poliigon, but also HDRIhaven is phenomenal

  • @CoUwazaszJedziesz
    @CoUwazaszJedziesz Před 7 lety +40

    no,no, no Andrew today it's not christmas day!!!!
    You can't give people the best things in the world just like that
    It's too much.
    It's too much good in one person.
    You are the best Santa Claus ever.

  • @skywalker778
    @skywalker778 Před 6 lety +2

    I kinda wanna know how to make them by myself. I guess that companies I'm gonna work for later will probably want me to create it by myself

  • @Sean-kp6pi
    @Sean-kp6pi Před 6 lety

    It's also useful to learn how to take your own HDRs of your surroundings.

  • @Spanky872
    @Spanky872 Před 7 lety

    these videos are very well produced. compliments.

  • @tylermustardloooser386
    @tylermustardloooser386 Před 6 lety +3

    Kinda sucks that the whole bottom half is black :(

  • @mihaelkardum8000
    @mihaelkardum8000 Před 4 lety +2

    Actually jpeg images can work just as good because you don't need 10bit images for lighting because the rough surfaces on your model are going to blur it and if they have 0 roughness the renders are usually 8bit images and you won't notice it unless you change the exposure of the camera.
    Also it is not HDR(high dynamic range)
    it is HDRI(high dynamic range image)
    or HDR image

  • @gurcangokdemir
    @gurcangokdemir Před 7 lety

    i admire your passion and your will to share some info.

  • @RobertDigitalArtist
    @RobertDigitalArtist Před 6 lety +1

    With the regular textures and the Lite plan, can you download *up to* or only *below* 3K textures?
    During the trial I wasn't able to use the credits for 3K textures (and often the one below it was only 1k) so is that normal
    or only during the trial? 🤔

  • @pro_rookie_gamedev
    @pro_rookie_gamedev Před 2 lety

    Just wanted to ask, does this video talk about the use of HDR (High Dynamic Range) or HDRIs which are basically HDR images for lighting an environment?

  • @AliHasan-ig5vf
    @AliHasan-ig5vf Před 7 lety

    A very useful science. Thanks a lot for all this

  • @RobotFilmProductionsTMcom

    OOO, Me like.

  • @alexanderherzog3064
    @alexanderherzog3064 Před 7 lety

    I feel dumb, but when I add an hdr in blender it makes everything blue. Why is this and how can I fix it?

  • @fyce
    @fyce Před 7 lety +7

    Hoy! Are these HRDs (Poliigon ones) the same as the ones available on Pro Lighting Skies? Or are they different? If they are different, are they compatible with the plugin (I'd assume yes, since it's quite easy to add any HDR to ProLS)?

    • @poliigonofficial
      @poliigonofficial  Před 7 lety +7

      Hey! They're the same as the ones in Pro-Lighting Skies. Poliigon now has the raw HDR files for users who don't need a plugin, or are using a different 3d software/renderer. Cheers!

    • @SlyNine
      @SlyNine Před 7 lety

      Do you recommend the plugin? I'm having trouble figuring out where to get it.

    • @fyce
      @fyce Před 7 lety +2

      +SlyNine
      blenderguru.com/product/pro-lighting-skies/
      It's a bit expensive, and I think the demo version was removed (if there was even one, can't remember). You're mostly paying for the HDRs and not the plugin itself, so if you have access to Poliigon, you are probably fine without the plugin. It (the plugin) is quite easy to use and makes things more user-friendly, but there's nothing you can't do without it.
      So, to be honest, since Poliigon is waaaay cheaper (and isn't limited to HDRs), I cannot really recommand Pro-Lighting Skies, unless you're really in need for an easy way to set up your HDRs in your scene. But even if that's the case, just go with the Lite version. There are more HDRs in the Ultimate version than there are on Poliigon, but heh...
      Bottom line is: only getting a Poliigon sub (or even the free trial) is more than enough to get started with HDRs. Lite version of Pro-Lighting Skies is only good if you want the plugin. Ultimate version is only if you want the plugin and a more complete collection of HDRs.

  • @sumdude2999
    @sumdude2999 Před 5 lety +9

    $300 for 30 HDRi's? Um no, I have over 75 and I didnt pay for any of them. Some are just free, you just have to look.

    • @powerofthec5908
      @powerofthec5908 Před 4 lety

      I know right, I feel like andrew is using his fame in the blender community to sell poliigon.

    • @mihaelkardum8000
      @mihaelkardum8000 Před 4 lety +2

      I remember when he did a rock essentials video. And to demonstrate that you can't model them he made the worst mesh he could and used just the colour of the texture.

    • @gaminghood849
      @gaminghood849 Před 3 lety

      @@mihaelkardum8000 it does prove the point that it is hard to model good looking rocks

  • @georgeneverland896
    @georgeneverland896 Před 7 lety

    Hi! Can you prepare some tutorial like the materials ones? I don't have control above this images... RGB level, Output amount, Camera settings... I'm working with 3DS Max, Corona, your HDRI, a plane and two objects and I'm going crazy :-D

  • @emmanulbouvier99
    @emmanulbouvier99 Před 7 lety

    Thanx Andrew price!!!!

  • @Sandra-hc4vo
    @Sandra-hc4vo Před 7 lety

    silly question i know but how do i know which size to use for a particular scene. I have some hdri's and sometimes when I put them in, they look too big in the scene. ( i generally had been using a 4k size).
    But wanted to know before downloading any.

    • @RobertHildebrandt
      @RobertHildebrandt Před 7 lety +2

      Hmm, good question. I don't have the definitive answer, just an educated guess:
      Try to fulfill both conditions:
      hdr_resolution.x > render_resolution.x * 360° / fov_h
      hdr_resolution.y > render_resolution.y * 180° / fov_v
      Idea behind it:
      1. When looking at a perfectly smooth surface, the fov you see through the reflection doesn't change.
      2. When the surface is not perfectly smooth, you need less resolution of the hdr, as the incoming light is integrated over a larger angle
      3. When looking directly at the sky, the camera fov is used
      4. As Environment maps are ignoring the camera's position, 3. and 1. are resulting in the same requirements.
      => So the only scene property, your hdr resolution depends on would be the fov of the camera.
      5. The fov says, how much of the environment map you can see at once within a planar reflection or by looking directly at the sky.
      6. So the relation between the full equirectangular environment map and the fov describes, how much of the environment map is actually seen at one at the rendered image, which gives us a relation, to map the rendered image and the environment map resolution.
      As Equirectangular environment maps are representing 360° in horizontal direction and 180° in vertical direction, we have to take account of different directions.
      7. just multiply the relation of the environment and the fov with the image resolution, you get an educated guess of how much pixels you need at least for the environment map.

    • @Sandra-hc4vo
      @Sandra-hc4vo Před 7 lety

      Thank you very much and for the add on!

  • @Sparagas
    @Sparagas Před 5 lety +11

    I din't even knew I was watching commercial

  • @privategramcracker01
    @privategramcracker01 Před 7 lety +4

    Andrew, while you're not wrong, using an HDR image is on of the best ways to light a scene, you are wrong on that artists would just use a sun lamp and a blue background. Most if not all renderers support realistic sun/sky models that give a realistic sky and realistic parameters according to the position of the sun lamp (horizon gradients, atmospheric scattering, turbidity, etc.). Some of the biggest advantages of HDRs over sun/sky models is ease of use, and looking more realistic because the pictures are taken from the real world. But in turn you lose artist control. I'm not trying to bash you or your product but what you did say about how artists would light outdoor scenes was greatly inaccurate.

  • @zatlanibrahim5438
    @zatlanibrahim5438 Před 6 lety +1

    Hey andrew , I'm a student for now ,how can I get a free trial ?

  • @TheUkuleleXD
    @TheUkuleleXD Před 6 lety +1

    Can you please help me how to set HDRs in UE4?

  • @myamoto
    @myamoto Před 7 lety +1

    awesome!. Hello, im new to this channel but im also really new to this 3d thing and I really wanted to learn more on how to improve/make it better. This helps me so much and thank you. btw +1 sub +1 like ;)

  • @emmanulbouvier99
    @emmanulbouvier99 Před 7 lety +1

    yay,!!!

  • @RomboutVersluijs
    @RomboutVersluijs Před 7 lety +1

    One small mistake in your video. JPGs dont hold that much info you would really need a HDR for that.

    • @RobertHildebrandt
      @RobertHildebrandt Před 7 lety +4

      I just rewatched the whole video to find the place you are referring to. The only place I could find he was mentioning JPEGs was 1:10
      There he actually is saying, that JPEGs don't contain as much information as an HDR, despite seemingly looking the same at first glance

    • @RomboutVersluijs
      @RomboutVersluijs Před 7 lety +4

      No he said it correct, i was skipping a bit... so my bad.

  • @Lexxaro
    @Lexxaro Před 4 lety +1

    Never heard of HDRI haven?
    Ps. Who says HDRs? High definition ranges?

  • @kes_r
    @kes_r Před 6 lety

    0:00 Am I the only one who thought he was going to say "lighting is a bitch"?

  • @40oz82
    @40oz82 Před 7 lety

    These videos make me want to get back to CG