How physically based, photometric lighting can improve 3D renders + FREE Blender addons for it

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  • čas přidán 13. 04. 2020
  • Introducing physically based, photometric lighting for Cycles and Eevee. Learn about the strength and color of lights and how those two properties interact.
    Starting with Blender? Watch the free tutorial series "Getting Started with Blender" b3d.cgcookie.com/V43LvB
    Get the full Extra Lights addon with 60+ presets on the Blender market 👉 b3d.cgcookie.com/WJlgXO
    You can also find it with the 20 basic presets on GitHub: github.com/jlampel/extra_lights
    Also check out the Photographer addon! gumroad.com/chafouin#FWQf
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Komentáře • 280

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +38

    1:10 The technical term for that soft shadow edge is the “penumbra”.

  • @jacklloyd-parker5348
    @jacklloyd-parker5348 Před 4 lety +86

    Wow, this should be in the Blender default addons!!!

  • @elfferich1212
    @elfferich1212 Před 4 lety +24

    You're a true hero to the blender community. When I just got started I was always fiddling around with lighting for hours and hours and would end up being confused because it wouldn't look very real, after all that wasted time. This is the answer to all of my questions regarding this. Thanks!

  • @Rotem_S
    @Rotem_S Před 4 lety +34

    Hey, physicist here. Note that sometimes light is even more complex than that: even with exact temperatures, wattage and so on, an LED lamp will only look like the sun if you stare at them directly, not at the things they light up. The full spectrum of LED lamps is still different, and different materials (paints, plants, tissues, tinted glasses) can look very different under two "matching" lights.
    Oh and there's polarisation, but that only matters if you want realistic looks through sunglasses or something, otherwise just adding a bit of color filtering would be enough to mask any apparent effect it might've had

    • @FedericoStra
      @FedericoStra Před 3 lety +1

      A relevant buzzword in this context is "metamerism". But then avoid at all cost going down the rabbit hole of color spaces...

    • @vast634
      @vast634 Před 5 měsíci

      I remember some LED Chrismas tree lights. They appeared pretty bright, but barely illuminated the tree itself. In the end the tree just looked like a bunch of bright dots.

  • @DanielThiele
    @DanielThiele Před 3 lety +2

    I am writing an entire book about color and light and zou are the first Artist on CZcams actually learned something from since my Masters Degree about 9 years ago...

  • @A.J.Interactive
    @A.J.Interactive Před 4 lety +91

    I really liked how you used scientific facts to make your add on, and I’m really great full that you have a free version! I’m currently a student so I Can really use these type of things!

    • @cg_cookie
      @cg_cookie  Před 4 lety +18

      Thank you, glad it was helpful!

  • @hypersonicmonkeybrains3418

    This is mind blowing... A lot of this stuff needs to be integrated into blender as standard especially the default scene.

  • @JamieDunbar
    @JamieDunbar Před 4 lety +13

    Thank you!! This lighting stuff always drives me nuts and I've never been able to figure out what measurements Blender's lights are in.
    Here's to hoping this addon will eventually get integrated into the main Blender build, but until then, I'll go grab your addon.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 4 lety +1

      Blender’s source code at intern/cycles/util/util_ies.cpp defines a conversion factor between IES lights and Cycles lighting intensities, which might be useful.

  • @marioCazares
    @marioCazares Před 4 lety +3

    Thanks for this video! I was beginning to learn this as well during ACES research and so with real world scale scene I'm not afraid to even crank my sun and sky to 400 and 30 and use exposure to bring down. Makes a huge difference in light bounce

  • @ciaranpmryan
    @ciaranpmryan Před 4 lety +3

    I love the Photographer addon. It’s super useful.
    I’ll definitely be getting stuck into some of these lighting setups.

  • @indmych
    @indmych Před 4 lety +1

    This is a top-tier CZcams video aside from the real information and totally useful design concepts. Great presenter too, exceptional really. Really solid, good job. And well lit :)

  • @Blendercage
    @Blendercage Před rokem

    I found this addon just this morning( Oct 3 2022)while surfing around Blendermarket. I saw this video (very nice information, btw) and I bought it immediately.
    I built some cool light textures using the node setup you provided in this video, but the fact that you’ve organized so many lights and settings overwhelmed me. I had to have the lot.

  • @yohangunathunga552
    @yohangunathunga552 Před 2 lety

    WWoooww like a short documentary about light. Thank you 👍👍👍👍👍

  • @bakbees
    @bakbees Před 4 lety +8

    What a well researched video, proper content!

  • @ldeen7142
    @ldeen7142 Před 4 lety +3

    Very helpful resource even for more seasoned lighting artists, thank you!

  • @Trymmelym
    @Trymmelym Před 4 lety +47

    This was amazingly informative! I'll probably rewatch a couple times. Very well done!

  • @chakravarthye
    @chakravarthye Před 4 lety +1

    You absolutely rock. I loved the technical depth in your content. Thank you for the plugin and keep rocking.

  • @tingotony6332
    @tingotony6332 Před 4 lety +1

    I’m definitely gonna download that ! Thank u so much helped me understand lighting more

  • @bradleyheer
    @bradleyheer Před 4 lety +1

    I'm looking forward to your digital light course. Thanks for the add-ons.

  • @aluxado
    @aluxado Před 4 lety +1

    Very interesting video and plugin! Coming from a photography background, having some explanation of how Blender manages the power of the light is very useful! And it's great that this is matching with the awesome Photographer plugin that we're already using with great satisfaction!

  • @YGODueltainer
    @YGODueltainer Před 3 lety

    I like it when people are technical.

  • @matmachina
    @matmachina Před rokem

    my dude, both your stuff and you are absolutely awesome. Thank you

  • @AngusJ1995
    @AngusJ1995 Před 4 lety +1

    Dude! This was wonderful. Thank you!

  • @g3x978
    @g3x978 Před 3 lety +1

    Such a beautiful addon! i always knew that the blender default lights were wack, and have rarely seen tutorials on using nodes for lights. Lighting is where my scenes always fail! So I am really excited to give this a try.

  • @3dteacher
    @3dteacher Před 4 lety +6

    This video is exceptional. Thank you so much for posting this!

    • @cg_cookie
      @cg_cookie  Před 4 lety

      Thank you, glad it was helpful!

  • @noobcitiey2442
    @noobcitiey2442 Před 4 lety +3

    Thank you, this vid was so helpful, lightening is actually so important. Definitely gonna download it.

  • @Misaqcieli
    @Misaqcieli Před 4 lety

    Good add-ons.Thank you!

  • @MrSkarman
    @MrSkarman Před 4 lety

    So many pieces of knowledge and information shared here, very impressive and very useful... thank you very much

  • @fretstain
    @fretstain Před 4 lety +2

    linked sky texture alone is kind of a big deal. Thanks for doing that! I'd always wished that was something Blender had as a default feature

  • @eddieirvin789
    @eddieirvin789 Před 4 lety

    Dude you’re a genius. Love your enthusiasm and drive here

  • @stuartwakefield244
    @stuartwakefield244 Před 3 lety +2

    Wow! This is amazing. Great work! Can't wait to try the plugin out and looking forward to the course. I'd been having a hard time figuring out what the lighting values should be even when I'd been hot on making sure my units match.

    • @cg_cookie
      @cg_cookie  Před 3 lety +1

      Thanks Stuart, glad it helped! -JL

  • @MondyTS
    @MondyTS Před 4 lety

    Man that's incredibly cool, I reeeeaaally wanted an add-on like this one

  • @josueluna2165
    @josueluna2165 Před 4 lety

    Thank you so much for the video. I can't wait to put your advice is into practice

  • @sumguy5978
    @sumguy5978 Před 4 lety +2

    I knew about the real world factors but I didn't know how to input them into Blender. Thanks.

  • @escardo3d
    @escardo3d Před 3 lety

    You are a real light BLENDER Guru!

  • @Puckerization
    @Puckerization Před 4 lety +1

    Brilliant! ...literally and figuratively...Thank you!

  • @sanse4409
    @sanse4409 Před měsícem

    Wow very good tutorial! Thank you

  • @GenericInternetter
    @GenericInternetter Před 4 lety

    thank you for this video! based on this advice i went to me eevee settings, changed exposure to -9, gamma to 1.2, and set my main sun light to 500 strength. it works amazing.
    if i want the "overbrightness" look, i can still increase my light to 1000, on the other hand if i want smooth, dark looks i can set it to about 100 or 200. it works amazingly, thank you!!!

  • @manojlogulic4234
    @manojlogulic4234 Před 4 lety +1

    Thank you for this wonderful and very informative video.

  • @Morraak
    @Morraak Před 2 lety

    Really cool stuff!

  • @JesseJuup
    @JesseJuup Před 4 lety +4

    Finally some sense! Thank you!!!

  • @user-ur6px6cx9i
    @user-ur6px6cx9i Před 4 lety +1

    Extremely valuable informations. Thanks a lot.

  • @uberCRITICAL
    @uberCRITICAL Před 4 lety

    Wow, this is very impressive. Great video, great work. Keep it up!

  • @brunocastro4558
    @brunocastro4558 Před 4 lety

    Great job !!

  • @dafff08
    @dafff08 Před 2 lety

    as someone who struggles a lot with lightning and coloring, this will help quite a bit.

  • @omgitsaidsyay
    @omgitsaidsyay Před 4 lety

    This is brilliant. Thank you.

  • @enensis
    @enensis Před 3 lety

    Thanks mate very useful

  • @aboodOOsalfeet
    @aboodOOsalfeet Před 3 lety

    you've made it great. Thanks a lot

  • @EdLrandom
    @EdLrandom Před 4 lety +205

    One day your hair will fill the whole shot, and that's great!

  • @-Blender
    @-Blender Před 4 lety +1

    Very very useful stuff. Thank you !!!

  • @erans
    @erans Před 4 lety

    Thank you! so useful and full of value.

  • @hendrikbekker3319
    @hendrikbekker3319 Před 4 lety +1

    Awesome video.. Thanks mate!

  • @johng329
    @johng329 Před rokem

    Always a very good teacher this guy- big thanks!!!

  • @aitor.online
    @aitor.online Před 4 lety +1

    very *enlightening* video! :D

  • @3dgraphicmano550
    @3dgraphicmano550 Před 4 lety +2

    Nice tutorial!!

  • @rabjohn45
    @rabjohn45 Před 3 lety

    Brilliant Tutorial

  • @jb_
    @jb_ Před rokem

    I've just purchased this, it's a fantastic plugin! Thanks.

  • @langley8418
    @langley8418 Před 4 lety +1

    Holy crap. Fantastic!

  • @cg_cookie
    @cg_cookie  Před 4 lety +2

    Get the full Extra Lights addon with 60+ presets on the Blender Market 👉 blendermarket.com/products/extra-lights
    You can also find it with the 20 basic presets on GitHub: github.com/jlampel/extra_lights
    Also check out the Photographer addon! gumroad.com/chafouin#FWQf

  • @TheCourtsofChaos
    @TheCourtsofChaos Před 2 lety

    You are a true scholar sir. and thanks for the add-ons

  • @nixonmanuel6459
    @nixonmanuel6459 Před 2 měsíci

    Thank you immensely!

  • @mrZed-ko9zs
    @mrZed-ko9zs Před 4 lety +1

    thanks for the good work :)

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +9

    7:42 Yup, the intensity of solar radiation at the surface of the Earth, in fine weather, is a kilowatt per square metre. That’s why people get so excited about solar cells.
    But it’s worth noting that’s total energy, not just visible light.

  • @artemplatesales
    @artemplatesales Před 4 lety +8

    This is really a A++++ content

  • @scpk2246
    @scpk2246 Před 4 lety

    i undertand the sumarry of this - but not all the technical details - SALUTE TO YOU MAN - been waiting for this kind of idea

  • @jesperjee
    @jesperjee Před 2 lety

    This video proved once and for all that you have to be a genius in order to work in 3D

  • @TheMartinScott
    @TheMartinScott Před 4 lety +3

    Thank you. +Extra Cool Points for Peep Show clip :)

  • @oliverkky
    @oliverkky Před 4 lety

    You are a good man. Thank you.

  • @piker78
    @piker78 Před 4 lety +1

    wow, I'm getting those!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +2

    12:23 Also, part of the shenanigans with studio lighting could be to simulate non-inverse-square intensity falloffs. Blender has alternative falloffs available as an extra built-in node type.

  • @everydayabstract5270
    @everydayabstract5270 Před 17 hodinami

    excellent video!

  • @Parmigiano1
    @Parmigiano1 Před 3 lety

    I like how you literally said "blip" and then bleeped it out instead of swearing :D

  • @jaih12
    @jaih12 Před 4 lety +1

    Great vid Johnathan! I'll be getting the addon

    • @cg_cookie
      @cg_cookie  Před 4 lety

      Thank you, glad you found it useful!

  • @maverick.gaurav
    @maverick.gaurav Před 4 lety

    Thanks a lot 👍

  • @blahuhm6782
    @blahuhm6782 Před 4 lety +2

    Good job. Since you used photos as reference, it might be a good idea to talk about the difference between cameras and our human eyes.

  • @JalesRosa
    @JalesRosa Před 4 lety +2

    Looking Forward to use this with ACES color management!

  • @etheleticengine
    @etheleticengine Před 3 lety

    Jonathan from CG Cookie: *Precisely Describing Light*
    Bob from Despicable Me: "IlluminAtion, IlluminAAtion, IlluminAAAtion...."

  • @michaelpenco546
    @michaelpenco546 Před rokem

    Much thanks to you.

  • @SunitaKumari-of9lu
    @SunitaKumari-of9lu Před 3 lety

    Very useful

  • @hazandthej
    @hazandthej Před 4 lety +1

    Sold. Great work mate

  • @juligvazquez
    @juligvazquez Před 4 lety +6

    Me:*Sees the sun based lightning*
    *c4d octane flashback noises*

  • @toozigooti
    @toozigooti Před 4 lety +1

    Came for the info, got an education instead. Love it!

  • @cactustactics
    @cactustactics Před 4 lety +4

    Heck dude, this is great work, thanks! I wonder if there's any chance of Blender including any of this as standard, at least more realistic defaults and the option to use lumens as units

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +3

    7:13 Fluorescent lights are not black bodies, though. The mercury vapour ionizes, emits UV, which hits the fluorescent coating on the bulb and is re-emitted as visible light.

  • @manonthedollar
    @manonthedollar Před 4 lety +1

    I haven't watched Peep Show since it went off the air, and I started re-watching it yesterday. Now this. Kind of spooky!

  • @timur7381
    @timur7381 Před 3 lety

    Got both this one and the photographer) I should've gotten the photographer addon ages ago, been doing photography for a while now and it would probably make it easier working with cameras in blender now :D looking forward to checking this out. I actually wanted to pickup the lighting addon cause I'm working on a scene now and default lights just don't look right to me. I'm a noob though, so I dunno if it's just my hands, but i'll try to fix it with Extra Lights)

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +5

    3:04 That washed-out effect is a common hazard of what you might call “naked emission shaders”. That is, objects with emission shaders in their materials that are directly visible to the camera. I can think of two ways to avoid the problem:
    1) Cheat. Use a Light Path node to adjust the emission strength, keeping it low for camera rays and high for other rays.
    2) Use a translucent shader for the visible lamp structure material, and hide the actual light emitter behind or inside it. This way you can preserve a lot of detail (bump map etc) in the appearance of the “lamp” object, even with the light set quite bright.

  • @jorgemdahuar
    @jorgemdahuar Před 3 lety

    JISUSCRAIST!!! Jonathan, I just can´t thank you enough for your amazing Add on , it is not only deliciously intuitive but also correct, congrats.....

  • @spaceman-pe5je
    @spaceman-pe5je Před 4 lety +1

    This is probably the highest production value Blender video I've ever watched.

  • @xenofrost69
    @xenofrost69 Před 4 lety +1

    Top notch.

  • @tiguianinikiema7180
    @tiguianinikiema7180 Před 4 lety +1

    thanks

  • @pheeeshy
    @pheeeshy Před 2 lety +1

    What a legend

  • @onesandzeroes
    @onesandzeroes Před 4 lety +17

    Next: hair tutorial

    • @nievous
      @nievous Před 4 lety +3

      Too slow, already did it blendermarket.com/products/creating-hair-cards-for-realtime-characters

  • @FarhanKhan18
    @FarhanKhan18 Před 4 lety

    This is awesome, please some one make this blender defaults

  • @PeterNerlich
    @PeterNerlich Před 4 lety +2

    As a perfectionist who is always distracting himself by wanting to add as much realism as possible, this is awesome! I don't get to work a lot with blender, unfortunately, but this makes me really want to dig around and try stuff and huge overblown projects again... :D

  • @espenstoro
    @espenstoro Před 4 lety +1

    This video is lit

  • @marcus_ohreallyus
    @marcus_ohreallyus Před 4 lety

    This stuff is good to regardless of which software you use

  • @scottpaul7427
    @scottpaul7427 Před 4 lety +2

    Just yesterday I opened some Blender files from 2013 that I had made for LuxCoreRender and was wondering how to convert the lights for Eevee or Cycles. This should be useful.

  • @blionart
    @blionart Před 4 lety +2

    Please what theme of blender is that, I love it!

  • @kreion
    @kreion Před 4 lety

    That hair is the bomb!