Using HDRIs in Blender 2.8 - Instant Realistic Lighting
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- čas přidán 25. 07. 2024
- In this Blender 2.8 lighting video tutorial, we cover how to use HDRIs.
Make sure you enable the Node Wrangler addon.
4:14 - setting up HDRIs in Blender 2.8
7:13 - Remove Background / Replace with a constant color
Finding HDRIs
hdrihaven.com/
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Hey guys, thanx for making blender tutorials! Extremely excited that many artists are using blender now! Also at 7:00 when you are opening the hdri, you can click on the icon with four tiny squares in the upper left to get thumbnail previews of your images to know exactly which hdri you're opening👍 keep up the awesome work!!!
Thank you guys, so much! I really love the way you teach. It's simple and easy understandable. Your introduction substance painter course help me understand the software so much faster than any tutorial i try before. I really look forward to your blender introduction series. Thank you for everything, you’re doing a great job.
This is amazing. I've always wondered how to render just the hdri lights with custom backgrounds! Thank you and keep up the good work :)
I turned on notifications for your beautiful blender 2.8 sculpting videos! Now I'm going to watch this other video ♥️
Love that trick for replacing the background color! I'd really love to see a good hard surface modeling tutorial for a spacecraft.
This might be the best CGI youtube channel out there, the quality of the info is something rarely seen on most free videos. Subed!
Thanks, this was very helpful! Going through your other videos now to learn the basics of Blender.
Thank you for showing the background/backplate trick. Good stuff. I will be using that for sure.
A solid go-to tutorial if you ever forget the basics. Thanks!
Great! Thanks for detailed explaination and clear tutorial
I am a total newbie. Made a scene with free stock assets and now I could light the scene pretty well :D thank you I learned something !
Thanks guys, I was not able to figure out how to keep the lighting information but replace the transparent background with a solid color.
very helpful. Thanks so much
Good tutorial, directly on the point
This was so great, thank you!
Thank you very much, this video is very helpful.
thank you so much for this!!!
Amazing guys, great for your tutorial.
I want to see blender/substance painter workflow: )!!😁
I was kinds sleepy while watching this and freaked out when I heard a second voice hahaha
What I'd find really helpful is an in depth guide about baking textures for game assets, in particular character models and clothing, including what kind of HDR set up for that and what kind of settings in general really. Thanks for the vids so far 👍
Awesome work guys as always !
I would love to see maybe PBR or VFX workflow using blender maybe or other since you guys got the experience and maybe talk about how things works. that would cool to and informative.
Thank you guys, it is very hepful!! :)
i was looking for that hdri name thank you guys it was very helpful
Keep the good work, liked❤️
Thank you so helpful and for the web site :D my scene is coming along cheers guys
Thank you! ❤️
Nice one, guys!
it took you guys a loooooong time to get to the point.
thank you!!
Really good info and a video on adding/using backplates with an HDRI would be great too
Amazingly simple explanation. Well done!!! Another idea that I just came up with; if you want to have some control over the light source, I am testing an idea using a sphere with an alpha image of mist, holes, etc that encapsulates the scene. Set the blend modes of that image in the Material to Alpha Blend, and the shadow mode to Alpha Clip. Then, one can animate that sphere, and it should block some of the light from the HDRI . Could be cool for making spinning clouds, Bokeh, disco lighting, etc....
thank you!
Such a nice video. :)
super thanks
I was thinking I accidentally started two CZcams videos at once when a second guy suddenly started talking there xD
Thank you!
Dude that reminds me so much of the Faun from Pans Labyrinth! Is it based off that? Nice vid btw.
Thats a great tut.
Thank you!
wanted exactly this :-)
no longer needed to setup this way , Cycles now has material preview in 2.81 and can use the built-in HDRIs for lighting same as Eevee from the shading popover, it was committed today with more options coming later :)
Yes you do, they are not used on render time. Or do you have setup for that?
marmoset toolbag has hdri packs for purchase and you dont have to use them for toolbag, they come in the toolbag tbsky format and the actual hdris to use in other programs and they go on sale pretty often and they are really good
u can also go to world/ray visibility and turn off camera to disable the HDRI and end up with a black back
I combined this with a 3D tracked scene and a self-made hdri (Google Cam Spherical-Mode) and wow. THX!
Best channel on CZcams.
Thanks
If you wanna use a back plate with the matching HDRI for lighting you can put a simple plane underneath your object, try to align the perspective as best you can and then turn on "Shadow Catcher" under the plane's Object Properties > Cycle Settings > Ray Visibility. Really useful for product renders like cars etc.
Love u!
Ohh yeah... Thanks for that tuto !
I was fighting aver an hour to find that "transparent" setting ! xD followed a tuto, but they did that ain't explained it !
thank u
Another great tutorial! Have you tried your studio HDRi pack in blender? Those were pretty impressive, could have been plug here.
what I like to do is save this as a default startup so I always at least have an HDRI in place. then I can work from there.
Thank you for explaining the "node wrangler" addon! I have been using a 42 pixel blur on my hdri's, then using the transparent setting. Does your process also take care of the hdri reflection on glass, and, water surfaces? That's my main reason for blurring my images, but, it also helps with light coloring as well, in my opinion. I got to try this set up now, though!
there was a SIBL add on .. I played with it around a few years ago so maybe something changed a lot.. but it was setting HDRI background nicely with divverent resolution imagery for lightning, reflections and background.
io_import_sibl_gui.py - look for that
This is exactly what i was looking for.. thank you so much. Although i have one doubt: if i add a ground plane to this (like the subject is resting on ground), then the plane will be a 3d object and it will affect how the lighting interacts with the subject right? can i have a ground plane without it affecting the HDRI lighting?
Blender nodes are hellava subject it seems, mixing and passing and such. If you were to consider talking more about them, that would be great.
Very clear and helpful video, as always.
Love your work! But i'm still waiting tips and trick of retopology :()
Nice video, I would like to see hair Grooming content, or the new UDIMs for Blender
hey ! do you have any clue of when the retopo video of the mass effect character will come ? :p thank you
To change the background color, I think it's better to set that up in the Compositing window after turning the film mode to transparent and using an Alpha Over node. This way, it doesn't have to re-render the scene just because the shader for the background color changes, because it references the final render as an image.
Thanks. How dis you setup the 2 shaders balls in the bottom please ? And what their goals please ?
I saved this setup as default scene
5:00 - skip to where they actually tell you how to add an IBL...sorta....
reminds me of entagma. lol
I'm just getting a reddish background. I am following what you guys are doing exactly.
That usually happens if the hrdi isn't being loaded
@@FlippedNormals What I discovered is that you have to be in a camera view to get the effect.
I'd really like to see a video where you compare Blender and ZBrush!
Thanks guys, you're great!
Thank you Jakob!
SO MY STUFF WASNT RENDERING BECAUSE I HAD 'EEVEE' SET ON THIS WHOLE TIME INSTEAD OF CYCLES. THANK YOU SO MUCH ASFDASRG
Would love to see a tutorial where you retopo a head and bake the maps, focusing on the eyes and mouthbag which most tutorials don't cover well.
There is a free addon by Greg Zaal (the guy who created HDRIHaven) Look up "greg zaal gaffer" on youtube and its basically an easy to use lighting setup addon with HDRI asset manager in all.
I've used the old light path diversion tactics before which is great but for a long time, I've wanted to know if there is a way you can remove or bluff the reflections off of shiny or metallic surfaces? For instance, if you could keep the light data but not the reflection data of the HDRI environment. Obviously, that poses the problem of 'what' does the reflection contain if there isn't something to reflect but just a problem I've had with metallic objects using the studio lighting HDRI, I don't want a flipping umbrella on my amazing Blender 2.8 EEVEE render!
How well is the texture painter in blender compared to substance painter or mari ?
you don't have to do fancy node setups to hide hdri in render, just go to world tab>ray visibility>uncheck camera
if you can't see the hdri, go under surface, go to color and pick environment texture
is there any addon for blender like "file texture manager" for maya?
How do you use a macbeth chart for lookdev?
I would really like to see the process of creating an asset for games from beginning to production ready in blender. Modeling, High poly bake, decimation, UV, texturing etc.
I doubt decimate is used in high to low poly game asset workflow
@@TheWartechgaming I was listing a topic, not a step in the process. Decimation is used for LODs and colliders.
I bet you love that gpu rendering, don't ya !
I Loveeee U
my hdri feels really washed out? anyone have any idea why? it's in the same color space
Gleb alexandrov has a detailed vedio about hdri lighting.
how do you scale down the hdri?
How to save the `illumination map ??
could you guys do a video on how to save ALPHA channels using Cycles? I do the process. I click transparent under scene and render, I see my alpha in the channels but when I save it as a PNG.TARGA. EXR I dont see my alpha. all I see is my diffuse (beauty image).
any ideas. Help!!! thanks guys.
how do you get rid of the glitter
Is there a way to make this hdri background color a parametric node (HDRi input, HDRi Strength, HDRi toggle visible, background-color) to use it easily ? I'm new to Blender may be a silly question, sorry
Yay ! Blender is aliens gift
I'd love to see a Blender vs. 3DS MAX video.
I sometimes set the HDRI as SRGB and it looks much more colourful, but I guess they are meant to be alwasy set as linear?
amazing did not know that HDRI create strong shadow so t
billy killer if the HDR image is correctly made, the best way to know if the image should give you hard shadows is to lower the exposure, if you can see the shape of the sun/light source, it will project hard shadows.
You can fake it if the image is poorly done by painting where the strong light source should be (in a 32 bit workspace).
You can make very strong shadows with it, if you use high bitdepth images
Even for lousier images, long as the light source is small and the contrast is high
I made some myself by just putting a sphere with an emitter material in the sky and rendering the image panoramic 2048x1024
I would really appreciate a tutorial on how to make the darkest shadows pitch black without destroying any other part of the image.Kind of like the ink of a comicbook. I think it's possible through some methods here but I'm not sure. Great video!
Increase the exposure, the latest pixels to go bright are the darkest ones, pick those as the darkest value.
@@leecaste good idea. Thanks
8:30 thanks
I would like to see how to make normal maps from my sculpts.
Is it possible to use a HDR movie from a 360 camera to light a scene?
I was using Material preview to make procedural steel.
I then noticed that Render view doesn't use Hdris
oh my god, what windows do you have up? I've been using Blender for a few months but I still don't get how to recognize what windows people are using because it's all so customizable. How do I find my node editor and if what I think is the node editor is what I have up, how come it won't let me add nodes?
I can only see my HDRI in rendered preview mode. In material preview mode I do get an HDRI, but it's not the one I've imported, it's some outdoors scene. Looks like a default. Any suggestions?
Is there any way to add fog but at the same time use hdri as light source? When I add a cube and give it a principled volume shader, it just turns black... Any idea why this is happening?
Why does none of the tutorials I have found talk about the exposure of the HDRIs? I mean, that would be an extremely obvious thing you would want to do, adjust the intensity of the lighting of the HDRI. How do I do this? I read somewhere about a slider ('strength' value in the 'world' tab). Unfortunately, no such slider exists in my version of Blender (2.90).
I can't recommand the gaffer hdri manager. Its from the same guys from hdri haven. all the hdris all automatically added to blender
❤💖🧡👍
I have a question guys, can you put a HDRI environment in a specific object? without affecting other objects?