Using HDRIs in Blender 2.8 - Instant Realistic Lighting

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  • čas přidán 25. 07. 2024
  • In this Blender 2.8 lighting video tutorial, we cover how to use HDRIs.
    Make sure you enable the Node Wrangler addon.
    4:14 - setting up HDRIs in Blender 2.8
    7:13 - Remove Background / Replace with a constant color
    Finding HDRIs
    hdrihaven.com/
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    #blender #b3d #blender3d

Komentáře • 147

  • @pstuddy
    @pstuddy Před 4 lety

    Hey guys, thanx for making blender tutorials! Extremely excited that many artists are using blender now! Also at 7:00 when you are opening the hdri, you can click on the icon with four tiny squares in the upper left to get thumbnail previews of your images to know exactly which hdri you're opening👍 keep up the awesome work!!!

  • @ondrejskalnik7836
    @ondrejskalnik7836 Před 4 lety

    Thank you guys, so much! I really love the way you teach. It's simple and easy understandable. Your introduction substance painter course help me understand the software so much faster than any tutorial i try before. I really look forward to your blender introduction series. Thank you for everything, you’re doing a great job.

  • @leandrom5783
    @leandrom5783 Před 4 lety +4

    This is amazing. I've always wondered how to render just the hdri lights with custom backgrounds! Thank you and keep up the good work :)

  • @FuranTenshiFK
    @FuranTenshiFK Před 4 lety

    I turned on notifications for your beautiful blender 2.8 sculpting videos! Now I'm going to watch this other video ♥️

  • @JohnGetchel
    @JohnGetchel Před 4 lety +9

    Love that trick for replacing the background color! I'd really love to see a good hard surface modeling tutorial for a spacecraft.

  • @DGVFX
    @DGVFX Před 4 lety

    This might be the best CGI youtube channel out there, the quality of the info is something rarely seen on most free videos. Subed!

  • @Renzsu
    @Renzsu Před 4 lety

    Thanks, this was very helpful! Going through your other videos now to learn the basics of Blender.

  • @adamnerva
    @adamnerva Před 4 lety

    Thank you for showing the background/backplate trick. Good stuff. I will be using that for sure.

  • @Patchnote2.0
    @Patchnote2.0 Před 4 lety

    A solid go-to tutorial if you ever forget the basics. Thanks!

  • @Visualsofkarthik
    @Visualsofkarthik Před rokem

    Great! Thanks for detailed explaination and clear tutorial

  • @vikkol9-8
    @vikkol9-8 Před 3 lety

    I am a total newbie. Made a scene with free stock assets and now I could light the scene pretty well :D thank you I learned something !

  • @erica.7008
    @erica.7008 Před 4 lety

    Thanks guys, I was not able to figure out how to keep the lighting information but replace the transparent background with a solid color.

  • @shontysonartworks
    @shontysonartworks Před 4 lety

    very helpful. Thanks so much

  • @corigo3
    @corigo3 Před 3 lety

    Good tutorial, directly on the point

  • @chubbydunkers78
    @chubbydunkers78 Před 3 lety

    This was so great, thank you!

  • @LordzChilight
    @LordzChilight Před 3 lety

    Thank you very much, this video is very helpful.

  • @user-oc8cr1ib2u
    @user-oc8cr1ib2u Před 2 lety

    thank you so much for this!!!

  • @mypd1422
    @mypd1422 Před 4 lety

    Amazing guys, great for your tutorial.

  • @georgeleo490
    @georgeleo490 Před 4 lety +32

    I want to see blender/substance painter workflow: )!!😁

  • @benpebbles4111
    @benpebbles4111 Před 2 lety +1

    I was kinds sleepy while watching this and freaked out when I heard a second voice hahaha

  • @Captain-Cat
    @Captain-Cat Před 4 lety

    What I'd find really helpful is an in depth guide about baking textures for game assets, in particular character models and clothing, including what kind of HDR set up for that and what kind of settings in general really. Thanks for the vids so far 👍

  • @Userdoesnotexit
    @Userdoesnotexit Před 4 lety +2

    Awesome work guys as always !
    I would love to see maybe PBR or VFX workflow using blender maybe or other since you guys got the experience and maybe talk about how things works. that would cool to and informative.

  • @stefanodejana4863
    @stefanodejana4863 Před 4 lety

    Thank you guys, it is very hepful!! :)

  • @asadbakr4707
    @asadbakr4707 Před 4 lety

    i was looking for that hdri name thank you guys it was very helpful

  • @user-lz6ss5by4k
    @user-lz6ss5by4k Před 4 lety

    Keep the good work, liked❤️

  • @dimitardimitrov7950
    @dimitardimitrov7950 Před 4 lety

    Thank you so helpful and for the web site :D my scene is coming along cheers guys

  • @matrxmusic
    @matrxmusic Před 2 lety

    Thank you! ❤️

  • @BrettKromkamp
    @BrettKromkamp Před 2 lety

    Nice one, guys!

  • @franksaint-ghislain9010

    it took you guys a loooooong time to get to the point.

  • @cherthecat
    @cherthecat Před rokem

    thank you!!

  • @JeffNet3D
    @JeffNet3D Před 4 lety

    Really good info and a video on adding/using backplates with an HDRI would be great too

  • @dengel72
    @dengel72 Před 3 lety

    Amazingly simple explanation. Well done!!! Another idea that I just came up with; if you want to have some control over the light source, I am testing an idea using a sphere with an alpha image of mist, holes, etc that encapsulates the scene. Set the blend modes of that image in the Material to Alpha Blend, and the shadow mode to Alpha Clip. Then, one can animate that sphere, and it should block some of the light from the HDRI . Could be cool for making spinning clouds, Bokeh, disco lighting, etc....

  • @JaKlaro
    @JaKlaro Před 4 lety

    thank you!

  • @architgupta3d
    @architgupta3d Před 4 lety

    Such a nice video. :)

  • @JosephAli93
    @JosephAli93 Před 4 lety

    super thanks

  • @BGFutureBG
    @BGFutureBG Před 4 lety +7

    I was thinking I accidentally started two CZcams videos at once when a second guy suddenly started talking there xD

  • @aaronjohnson4604
    @aaronjohnson4604 Před 3 lety

    Thank you!

  • @PHASES_OFFICIAL
    @PHASES_OFFICIAL Před 3 lety +4

    Dude that reminds me so much of the Faun from Pans Labyrinth! Is it based off that? Nice vid btw.

  • @ozbayalperen1
    @ozbayalperen1 Před 2 lety

    Thats a great tut.

  • @user-tu7rh2hr1n
    @user-tu7rh2hr1n Před 3 lety

    wanted exactly this :-)

  • @xox8717
    @xox8717 Před 4 lety +11

    no longer needed to setup this way , Cycles now has material preview in 2.81 and can use the built-in HDRIs for lighting same as Eevee from the shading popover, it was committed today with more options coming later :)

    • @RomboutVersluijs
      @RomboutVersluijs Před 3 lety

      Yes you do, they are not used on render time. Or do you have setup for that?

  • @chuukoart3869
    @chuukoart3869 Před 4 lety +2

    marmoset toolbag has hdri packs for purchase and you dont have to use them for toolbag, they come in the toolbag tbsky format and the actual hdris to use in other programs and they go on sale pretty often and they are really good

  • @b4fun82
    @b4fun82 Před 4 lety +1

    u can also go to world/ray visibility and turn off camera to disable the HDRI and end up with a black back

  • @RealDaveTheFreak
    @RealDaveTheFreak Před 4 lety

    I combined this with a 3D tracked scene and a self-made hdri (Google Cam Spherical-Mode) and wow. THX!

  • @polymix2971
    @polymix2971 Před 4 lety

    Best channel on CZcams.

  • @prometheus7275
    @prometheus7275 Před 3 lety

    Thanks

  • @fusobotic
    @fusobotic Před 4 lety

    If you wanna use a back plate with the matching HDRI for lighting you can put a simple plane underneath your object, try to align the perspective as best you can and then turn on "Shadow Catcher" under the plane's Object Properties > Cycle Settings > Ray Visibility. Really useful for product renders like cars etc.

  • @elpalito2000
    @elpalito2000 Před 4 lety

    Love u!

  • @FlorentCurk
    @FlorentCurk Před 4 lety +1

    Ohh yeah... Thanks for that tuto !
    I was fighting aver an hour to find that "transparent" setting ! xD followed a tuto, but they did that ain't explained it !

  • @arshareyka391
    @arshareyka391 Před 3 lety

    thank u

  • @PrashanSubasinghe
    @PrashanSubasinghe Před 4 lety

    Another great tutorial! Have you tried your studio HDRi pack in blender? Those were pretty impressive, could have been plug here.

  • @Diceyed
    @Diceyed Před 4 lety +5

    what I like to do is save this as a default startup so I always at least have an HDRI in place. then I can work from there.

  • @dedhead9322
    @dedhead9322 Před 4 lety +6

    Thank you for explaining the "node wrangler" addon! I have been using a 42 pixel blur on my hdri's, then using the transparent setting. Does your process also take care of the hdri reflection on glass, and, water surfaces? That's my main reason for blurring my images, but, it also helps with light coloring as well, in my opinion. I got to try this set up now, though!

    • @tomaszdrgas8811
      @tomaszdrgas8811 Před 3 lety

      there was a SIBL add on .. I played with it around a few years ago so maybe something changed a lot.. but it was setting HDRI background nicely with divverent resolution imagery for lightning, reflections and background.
      io_import_sibl_gui.py - look for that

  • @hetpatel1250
    @hetpatel1250 Před 3 lety

    This is exactly what i was looking for.. thank you so much. Although i have one doubt: if i add a ground plane to this (like the subject is resting on ground), then the plane will be a 3d object and it will affect how the lighting interacts with the subject right? can i have a ground plane without it affecting the HDRI lighting?

  • @alyxgurr755
    @alyxgurr755 Před 4 lety

    Blender nodes are hellava subject it seems, mixing and passing and such. If you were to consider talking more about them, that would be great.
    Very clear and helpful video, as always.

  • @admiralamel9563
    @admiralamel9563 Před 4 lety +3

    Love your work! But i'm still waiting tips and trick of retopology :()

  • @MRJACG1990
    @MRJACG1990 Před 4 lety +1

    Nice video, I would like to see hair Grooming content, or the new UDIMs for Blender

  • @stevensapasse5839
    @stevensapasse5839 Před 4 lety +2

    hey ! do you have any clue of when the retopo video of the mass effect character will come ? :p thank you

  • @ethanwest3393
    @ethanwest3393 Před 4 lety

    To change the background color, I think it's better to set that up in the Compositing window after turning the film mode to transparent and using an Alpha Over node. This way, it doesn't have to re-render the scene just because the shader for the background color changes, because it references the final render as an image.

  • @Hgopher007
    @Hgopher007 Před 4 lety

    Thanks. How dis you setup the 2 shaders balls in the bottom please ? And what their goals please ?

  • @ajaygamedeveloper6148
    @ajaygamedeveloper6148 Před 4 lety +1

    I saved this setup as default scene

  • @BryonLape
    @BryonLape Před 3 lety +7

    5:00 - skip to where they actually tell you how to add an IBL...sorta....

  • @PeterSotosEPT
    @PeterSotosEPT Před 4 lety

    I'm just getting a reddish background. I am following what you guys are doing exactly.

    • @FlippedNormals
      @FlippedNormals  Před 4 lety

      That usually happens if the hrdi isn't being loaded

    • @PeterSotosEPT
      @PeterSotosEPT Před 4 lety

      @@FlippedNormals What I discovered is that you have to be in a camera view to get the effect.

  • @jarmadax
    @jarmadax Před 4 lety +1

    I'd really like to see a video where you compare Blender and ZBrush!

  • @JakobScheidt
    @JakobScheidt Před 4 lety +3

    Thanks guys, you're great!

  • @OmanAMNOTGOODWITHCOMPUTER

    SO MY STUFF WASNT RENDERING BECAUSE I HAD 'EEVEE' SET ON THIS WHOLE TIME INSTEAD OF CYCLES. THANK YOU SO MUCH ASFDASRG

  • @Arkibus108
    @Arkibus108 Před 4 lety

    Would love to see a tutorial where you retopo a head and bake the maps, focusing on the eyes and mouthbag which most tutorials don't cover well.

  • @AkshayKumarX
    @AkshayKumarX Před 4 lety +2

    There is a free addon by Greg Zaal (the guy who created HDRIHaven) Look up "greg zaal gaffer" on youtube and its basically an easy to use lighting setup addon with HDRI asset manager in all.

  • @byrondejager6273
    @byrondejager6273 Před 4 lety +1

    I've used the old light path diversion tactics before which is great but for a long time, I've wanted to know if there is a way you can remove or bluff the reflections off of shiny or metallic surfaces? For instance, if you could keep the light data but not the reflection data of the HDRI environment. Obviously, that poses the problem of 'what' does the reflection contain if there isn't something to reflect but just a problem I've had with metallic objects using the studio lighting HDRI, I don't want a flipping umbrella on my amazing Blender 2.8 EEVEE render!

  • @steflinga
    @steflinga Před 4 lety +1

    How well is the texture painter in blender compared to substance painter or mari ?

  • @Harikrishna-tj9om
    @Harikrishna-tj9om Před 4 lety

    you don't have to do fancy node setups to hide hdri in render, just go to world tab>ray visibility>uncheck camera

  • @drakelarsencustoms5192

    if you can't see the hdri, go under surface, go to color and pick environment texture

  • @jkartz92
    @jkartz92 Před 4 lety

    is there any addon for blender like "file texture manager" for maya?

  • @jaythechou2056
    @jaythechou2056 Před 4 lety

    How do you use a macbeth chart for lookdev?

  • @LumberingTroll
    @LumberingTroll Před 4 lety +3

    I would really like to see the process of creating an asset for games from beginning to production ready in blender. Modeling, High poly bake, decimation, UV, texturing etc.

    • @TheWartechgaming
      @TheWartechgaming Před 4 lety

      I doubt decimate is used in high to low poly game asset workflow

    • @LumberingTroll
      @LumberingTroll Před 4 lety

      @@TheWartechgaming I was listing a topic, not a step in the process. Decimation is used for LODs and colliders.

  • @IGarrettI
    @IGarrettI Před 4 lety +1

    I bet you love that gpu rendering, don't ya !

  • @papemomar9326
    @papemomar9326 Před 2 lety

    I Loveeee U

  • @CherylynnLima
    @CherylynnLima Před rokem +1

    my hdri feels really washed out? anyone have any idea why? it's in the same color space

  • @9232303961
    @9232303961 Před 4 lety +1

    Gleb alexandrov has a detailed vedio about hdri lighting.

  • @baryafe
    @baryafe Před 3 lety

    how do you scale down the hdri?

  • @fusionworld2473
    @fusionworld2473 Před 4 lety

    How to save the `illumination map ??

  • @mae2309
    @mae2309 Před 4 lety

    could you guys do a video on how to save ALPHA channels using Cycles? I do the process. I click transparent under scene and render, I see my alpha in the channels but when I save it as a PNG.TARGA. EXR I dont see my alpha. all I see is my diffuse (beauty image).
    any ideas. Help!!! thanks guys.

  • @jasonp.l5817
    @jasonp.l5817 Před 4 lety

    how do you get rid of the glitter

  • @stephanechataignie
    @stephanechataignie Před 4 lety

    Is there a way to make this hdri background color a parametric node (HDRi input, HDRi Strength, HDRi toggle visible, background-color) to use it easily ? I'm new to Blender may be a silly question, sorry

  • @Lubawaandme
    @Lubawaandme Před 4 lety

    Yay ! Blender is aliens gift

  • @richard29sher
    @richard29sher Před 4 lety

    I'd love to see a Blender vs. 3DS MAX video.

  • @mikerusby
    @mikerusby Před rokem

    I sometimes set the HDRI as SRGB and it looks much more colourful, but I guess they are meant to be alwasy set as linear?

  • @billykiller
    @billykiller Před 4 lety

    amazing did not know that HDRI create strong shadow so t

    • @leecaste
      @leecaste Před 4 lety

      billy killer if the HDR image is correctly made, the best way to know if the image should give you hard shadows is to lower the exposure, if you can see the shape of the sun/light source, it will project hard shadows.
      You can fake it if the image is poorly done by painting where the strong light source should be (in a 32 bit workspace).

    • @dutchdykefinger
      @dutchdykefinger Před 4 lety +1

      You can make very strong shadows with it, if you use high bitdepth images
      Even for lousier images, long as the light source is small and the contrast is high
      I made some myself by just putting a sphere with an emitter material in the sky and rendering the image panoramic 2048x1024

  • @edwardgarrity7841
    @edwardgarrity7841 Před 4 lety

    I would really appreciate a tutorial on how to make the darkest shadows pitch black without destroying any other part of the image.Kind of like the ink of a comicbook. I think it's possible through some methods here but I'm not sure. Great video!

    • @leecaste
      @leecaste Před 4 lety

      Increase the exposure, the latest pixels to go bright are the darkest ones, pick those as the darkest value.

    • @edwardgarrity7841
      @edwardgarrity7841 Před 4 lety +1

      @@leecaste good idea. Thanks

  • @yrop6188
    @yrop6188 Před 3 lety

    8:30 thanks

  • @Xraller
    @Xraller Před 4 lety

    I would like to see how to make normal maps from my sculpts.

  • @OroNZ
    @OroNZ Před 4 lety

    Is it possible to use a HDR movie from a 360 camera to light a scene?

  • @phantomstriker7996
    @phantomstriker7996 Před 2 lety

    I was using Material preview to make procedural steel.
    I then noticed that Render view doesn't use Hdris

  • @dreamscapefx.studio4111

    oh my god, what windows do you have up? I've been using Blender for a few months but I still don't get how to recognize what windows people are using because it's all so customizable. How do I find my node editor and if what I think is the node editor is what I have up, how come it won't let me add nodes?

  • @Lomaxient
    @Lomaxient Před 3 lety

    I can only see my HDRI in rendered preview mode. In material preview mode I do get an HDRI, but it's not the one I've imported, it's some outdoors scene. Looks like a default. Any suggestions?

  • @jobz9150
    @jobz9150 Před 4 lety

    Is there any way to add fog but at the same time use hdri as light source? When I add a cube and give it a principled volume shader, it just turns black... Any idea why this is happening?

  • @volker2714
    @volker2714 Před 3 lety

    Why does none of the tutorials I have found talk about the exposure of the HDRIs? I mean, that would be an extremely obvious thing you would want to do, adjust the intensity of the lighting of the HDRI. How do I do this? I read somewhere about a slider ('strength' value in the 'world' tab). Unfortunately, no such slider exists in my version of Blender (2.90).

  • @ccb4911
    @ccb4911 Před 4 lety

    I can't recommand the gaffer hdri manager. Its from the same guys from hdri haven. all the hdris all automatically added to blender

  • @hamednasri1081
    @hamednasri1081 Před 4 lety

    ❤💖🧡👍

  • @kerbycruz4203
    @kerbycruz4203 Před 3 lety

    I have a question guys, can you put a HDRI environment in a specific object? without affecting other objects?