Retopology for Beginners in Blender 2.8 - Retopo the Correct Way

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  • čas přidán 21. 08. 2024

Komentáře • 1,1K

  • @JaredOwen
    @JaredOwen Před 5 lety +477

    I don't know if I've ever seen a tutorial done by 2 narrators. Well done!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +48

      Thanks! We really enjoy our format, makes it a lot more fun to do

    • @drterrynguyen4057
      @drterrynguyen4057 Před 3 lety +8

      great chemistry

    • @PrinceWesterburg
      @PrinceWesterburg Před 2 lety +3

      There was a SoftImage one with three, that was pretty crazy, felt like you where in a class :o)

    • @aifutureknowledge
      @aifutureknowledge Před 2 lety

      exactly my thoughts :)

    • @duhzilla590xYensitheninja
      @duhzilla590xYensitheninja Před 2 lety +1

      so retopology is just spawning in a plane and remaking the entire mesh by just wrapping skin around the base?

  • @activemotionpictures
    @activemotionpictures Před 5 lety +430

    13:20 - How to extend the polygons in a single click.
    20:00 - How to fill faces.
    21:20 - Fill grid
    26:40 - Repeat fill faces

  • @kokoze
    @kokoze Před 5 lety +466

    7:07 You can skip the making of materials and just set the vieport shading color from material to random
    10:15 You can set an offset in the shrinkwrap modifier (by default it's at 0) and the displacement modifier isn't nesecary
    19:09 You can add any operation to quick favorites by right clicking it and selecting the option. Then when you press your Q key it comes up.
    20:25 If you want the mesh in the middle to look like it's joined you have to move the subdivision modifier before the mirror one (it goes from top to bottom)

    • @Tobiu
      @Tobiu Před 5 lety +5

      Thought the same - thanks for pointing it out! :D

    • @Tobiu
      @Tobiu Před 5 lety

      @@bezoro-personal true.

    • @BaptisteG
      @BaptisteG Před 5 lety +6

      czcams.com/video/CuQzPDs99yM/video.html in the subdivision modifier select "simple" to have more geometry to work with.

    • @vitos1k
      @vitos1k Před 5 lety +6

      Also - F2 addon is sensitive to mouse position agains the selected point or edge. if there are more than 1 posibility to create a face, it will look at mouse cursor

    • @GaryParris
      @GaryParris Před 5 lety

      @@BaptisteG yes!

  • @PaperBenni
    @PaperBenni Před 5 lety +34

    This is awesome. The problem with blender being free is that everyone can just pretend that they know what they're doing and people from the industry stuck to Maya until now. This has been one of the best tutorials I've ever seen. Demonstrating it in the end without the tutorial pace is really helpful as well.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +5

      Thank you so much! We'll do a longer retopo demo soon too.

  • @yourfriendlygamedev
    @yourfriendlygamedev Před 4 lety +104

    I really like that there are two of you. This breathes a lot more life into the tutorial.

  • @sithmaster
    @sithmaster Před 5 lety +771

    Could you continue this series by keeping this model and then doing a proper unwrap and normal-baking? ♥ Awesome video, thank you!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +145

      Thats a great idea!

    • @Gravedrinker
      @Gravedrinker Před 5 lety +14

      Second that! That would make a great series.

    • @TheGamesHitman
      @TheGamesHitman Před 5 lety +13

      I third that !!
      That would include "seam positioning" and reason behind it (always struggled with that)

    • @CRW3DMedia
      @CRW3DMedia Před 5 lety +15

      OMG YES!!!!!!! A full character retopo all the way through rig ready. Including baking high res, laying textures, painting, etc. Really interested in retopo for rigging when it comes to deformation and weight painting.

    • @Fxnarji
      @Fxnarji Před 5 lety +1

      id love to see that happen

  • @mborok
    @mborok Před 5 lety +76

    You can set vertices to auto-merge once they're within a certain distance of each other. In edit mode, press "N" and select the "Active Tool" tab from the properties menu. There is an Auto Merge check box under "options".

  • @BlenderBurst
    @BlenderBurst Před 5 lety +401

    Plz Make more Blender Tutorials!

    • @DeltaNovum
      @DeltaNovum Před 5 lety +15

      I really hope they do! They are one of my favorite teachers and people, that I love to watch do sculpts and explain what they are doing and how they are doing it. But I don't use Maya :P.

    • @alexc7857
      @alexc7857 Před 5 lety +4

      I was about to ask them if they are interested in making some, but looks like they are 😊

    • @ponzgamer8303
      @ponzgamer8303 Před 5 lety +3

      eagerly waiting for more such quality tutorials from them.. thanks

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +35

      Thanks! We'll make all the blender tutorials :D

    • @DeltaNovum
      @DeltaNovum Před 5 lety +4

      @@FlippedNormals All of them!

  • @The_Last_of_K
    @The_Last_of_K Před 3 lety +18

    Well, at first when opened this vid I was terrified of a thought that retopology is not a procedural process but a manual process of remodeling your mesh. But once you set up all these modifiers everything became clear and easier to understand :)

  • @PrashanSubasinghe
    @PrashanSubasinghe Před 5 lety +71

    You guys are in a perfect position to explain blender to people who are working in production

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +10

      Thats one of the things we'll really try to get across :D

  • @quorrafromtron
    @quorrafromtron Před 4 lety +7

    I've been looking into character modelling recently, and have been wondering what you do with a complex mess of a model when you want to rig it. This video has single-handedly answered all those questions. Thank you very much for this, I will definitely be using it in the near future!

  • @OhDangTheJam
    @OhDangTheJam Před 4 lety +1

    Thank you thank you thank you. Thirty minutes and you guys didn't waste a second. So much useful information in such a clear well presented way. More 2.8 videos please, these are invaluable.

  • @CanberkSezer
    @CanberkSezer Před 5 lety +54

    What! A blender tutorial on flipped normals? I'm super excited!

  • @Avsword
    @Avsword Před 5 lety +15

    I never knew about the f2 addon.. You actually just saved so many hours of my life

  • @mashonoid
    @mashonoid Před 5 lety +1

    Cant get any more happy to see you guys teach Blender. Please do not stop Blender 2.8 tutorials. Thank you soo much you guys, you are really helping a lot of people here (including me). Thank you so much again.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      Thank you so much! We'll keep getting the Blender content out. We have another one coming out on Thursday.

  • @greanhare5270
    @greanhare5270 Před 3 lety

    I'd spent several hours trying to retopologize a character. Decided to scrap it and start over with this advice and I've caught up with much better results in one hour.

  • @DannyMac3d
    @DannyMac3d Před 5 lety +116

    Now we're talking!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +10

      Thanks Danny! We love your 2.8 tutorials

    • @albaneedge
      @albaneedge Před 5 lety +3

      @@FlippedNormals sorry for being off topic but since you have a reply here I wanted to share a little trick about Alt+M since you mentioned it in the video. Thing is you can use it with one hand if you can get used to hit Alt with your pinky finger and M with your index finger, which might be unconfortable at first but you can get used to it really quick. Hope it helps and thanks for the video.

    • @mascarademermelada8746
      @mascarademermelada8746 Před 5 lety

      Pretty Nice but i still rather use 3DCoat, it's just way too good.

    • @john3d376
      @john3d376 Před 4 lety

      Omg haha. Nice to see u here.
      - Subscriber

  • @gnightrow4020
    @gnightrow4020 Před 5 lety +39

    I didn't realise you can add new geometry with Ctrl right click, thanks for that, please do more blender related content in the future.

    • @Userdoesnotexit
      @Userdoesnotexit Před 5 lety

      same here

    • @ChristinaMcKay
      @ChristinaMcKay Před 5 lety +1

      Ctrl right click is the shortcut for the extrude. You can also do that with vertices (mesh and curve).

    • @BaptisteG
      @BaptisteG Před 5 lety

      if you select a vert with right click select and hold down the button, just drag mouse and the vert follows. confirm with left click. That is the fastest way to move verts.

  • @janahoeningmusic
    @janahoeningmusic Před rokem +1

    They say too many cooks will spoil the broth but you two really complement one another. Great tutorials!

  • @EnriqueSilvaWebDev
    @EnriqueSilvaWebDev Před 2 lety

    First time I don't 1.5x a blender tutorial, everything is perfectly explained, catchy material, thanks a bunch

  • @trillneato9040
    @trillneato9040 Před 5 lety +39

    The subdivision modifier would work fine for retopo if you had the subdivision mode set to simple. This way you are guaranteed quads without changing the edge flow.

    • @rbettsx
      @rbettsx Před 5 lety +8

      Completely agree .. and as a sub-d modeler, if you're outside retopo .. it's perfectly OK to model under sub-d, even Catmull-Clark, *if you know that's the production resolution*. Sometimes block out a level lower than final resolution and then apply sub-d to get all quads before moving on to detail. It can save a lot of time. In hard-surface, sometimes it's essential to model under sub-d to know the dimensions of the finished object.

    • @afish2281
      @afish2281 Před 3 lety

      The only downside is now you have unnecessary vertices.

    • @FaithWasntTaken
      @FaithWasntTaken Před 3 lety

      @@afish2281 And you need to apply the subdision so you can edit the model or move it.

    • @afish2281
      @afish2281 Před 3 lety +1

      @@FaithWasntTaken
      One of us is misunderstanding the other. So I want to keep my model below 5,000 verts but also want to fix the mesh: I can't just subdivide, that'll likely make my mesh go above my limit.

  • @MrDrimakus
    @MrDrimakus Před 5 lety +12

    Kudos for Blender tutorial!
    Im waiting for RetopoFlow for 2.8, best retopo solution EVER!

    • @AImagery4444
      @AImagery4444 Před 5 lety +1

      It'll send me an email when ready for 2.8x : )

    • @Wakka9000
      @Wakka9000 Před 4 lety

      I never seen anyone use it or recommend, or even acknowledge it as an option. Its actually slows you down.

  • @rodrigososa6098
    @rodrigososa6098 Před 10 měsíci

    I've seen so many tutorials do crazy shit with add ons and modifiers and thank god I found you guys, I can't belive retopo could be so simple and stright forward

  • @DavidPatMathis81
    @DavidPatMathis81 Před rokem

    my jaw is sore from dropping when yall started doing control rmb.
    I'm sitting here thinking i'm doing e, move, e, move, e move.
    Yall just did 15 minutes of work in 2 seconds.
    I don't know shit about blender...
    THANK YOU!!!

  • @rafaelpuyana
    @rafaelpuyana Před 5 lety +11

    Great video. I love the conversational aspect. Thanks guys.

  • @cleansingajax1399
    @cleansingajax1399 Před 5 lety +10

    11:36 with subdivision modeling if you change it to simple from catmull Clark(don’t know how to spell it) it litterally just subdivides each quad so it doesn’t smooth and average out the subdivision points, and also it can work in conjunction with the shrink wrap and so each subdivided point will also be snapped onto the model

  • @BITE_MECHANISM
    @BITE_MECHANISM Před 4 lety +2

    Viewing this after the donut series, this is like sharing all your love with me

  • @chuckocheret4115
    @chuckocheret4115 Před 5 lety +2

    Super thrilled to see Blender getting attention in here. A couple of quick tips. With the shrinkwrap modifier, I recommend occasionally Copy-ing the modifier and then applying the first shrinkwrap in the modifier stack. This guarantees that over time the actual mesh is not too distant from the shrinkwrapped mesh. Otherwise you can get some unpredictable behavior during editing and when you finally apply all modifiers.

  • @Jeacom
    @Jeacom Před 5 lety +9

    11:02 To work with subsurf for retopo the ideal is to have subsurf in simple mode and swrinkwrap below set to surface normal project and a displace modifier.

  • @johnsmith56920
    @johnsmith56920 Před 4 lety +3

    Great tutorial. Informative, precise and efficient. As every beginner I got a lot of meshes that are poorly done (not riggable) but they render great in the position they have. With this tutorial I'll be able to use them in more than one position. Thanks a bundle.

  • @MarkOfArgyll
    @MarkOfArgyll Před 5 lety +1

    Speaking as a newcomer to Blender and 3d modeling in general I really appreciate these kind of tutorials. Thanks guys.

  • @isabel5066
    @isabel5066 Před 3 lety +1

    i was just watching this for a few minutes, planning on saving the video for another time,... but i ended up watching all of it xD great tutorial! I just started and cant wait to do character modelling

  • @Gapbrick
    @Gapbrick Před 5 lety +19

    This really solved all of my problems I had with retopology in Blender. Finally I can trash Maya! Thank you so much!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +3

      Brilliant! Thank you

    • @47Mortuus
      @47Mortuus Před 4 lety +4

      @Zed O Not for long. And given the fee (which isn't nothing, to be polite), the only place to be for Maya truly is the trashcan.

    • @ale-pg3xb
      @ale-pg3xb Před 4 lety

      CobraA O “wElL mAyA cAn Do tHiD, blEndeR cAn’T” or ”maYa iS a iNdUsTrY sTanDarD, bIg sTuDioS uSe MaYa” well do you work in big studio?
      Even if you did I wouldn’t care that much because you probably haven’t used another software other than Maya. And if you did use Blender it was not a recent version. I use whatever I want, I don’t care if it is Houdini or Blender. I use the tool that is best for the specified task. No one asked for your opinion. So shut up and don’t be toxic.

  • @Anvarynn
    @Anvarynn Před 3 lety +5

    If you add "00:00 - Intro" to your timestamps in the description it'll carve the timebar on the video to each timestamp with labels

  • @drawhou9356
    @drawhou9356 Před 3 lety

    Thanks a lot!. I first learned Maya in school but since it´s a pay program I couldn´t retopologize my model. But blender now does everything, such a blessing for an amateur

  • @drphdmd7064
    @drphdmd7064 Před 3 lety

    Snapping to the surface of the other model is the most wonderful thing in the world. Thank you so much for showing me that amazingly useful tool.

  • @11markrodgers11
    @11markrodgers11 Před 5 lety +4

    Love love love to see you guys making Blender content ❤️

  • @erik....
    @erik.... Před 5 lety +8

    You could just open up the Alt+M-menu, right-click "at center" and add to quick favorites.. Then just use the Q-key instead of Alt+M.
    And btw, I think this is probably seen as an intermediate or advanced tutorial in "the blender world"... But maybe that will change now when more professionals are starting to use it. :)

    • @SegaMegaLoh
      @SegaMegaLoh Před 5 lety +1

      Actually they added merge vertices commands in the vertices menu(Ctrl+V)

    • @NotSoAccurate
      @NotSoAccurate Před 5 lety +1

      Well there's beginner course, and then there's opening any modeling software for the first time so you need 30 minutes to learn how to navigate course.

  • @mk2onion537
    @mk2onion537 Před 4 lety

    03:34 Enable the F2 addon
    04:20 make highpoly-mesh unselectable
    05:45 Snapping - enable 'Project Onto Self' and 'Project Individual Elements'
    06:00 Select tool - W a few times (tweak mode)
    06:44 Object Context - Viewport Display - enable 'In front'
    06:53 Enable Backface culling
    07:11 Material - Viewport Display - Give it a color
    08:02 ShrinkWrap - Select target object - otherwise default settings
    09:25 Mirror - Enable 'clipping'
    10:18 Displacement modifier
    11:04 Subdivision Surface - Use for sanity checking ONLY.
    Thanks for a very nice tutorial !

  • @Luciferdelight
    @Luciferdelight Před 2 lety

    I Love you guys ... 2 weeks looking at CZcams and noone has these tutorials in vanilla tutorial with a industry focus. Thnx 🍾💯

  • @rossterry3002
    @rossterry3002 Před 4 lety +7

    Just some useful timestamp notes I made for myself.
    4:20 Make high poly mesh unselectable (so you dont accidentally select it)
    5:41 enable snapping for easier working
    6:35 enable "in front" view on low poly object so you always see on top of high poly
    6:50 enable "back face culling" in view port options for an easier time seeing what your doing
    8:07 add a shrinkwrap modifier to low poly object (I didnt use this one as the snapping thing seemed to work fine for this on its own?)

  • @beneilts7104
    @beneilts7104 Před 5 lety +3

    Wow, great vid! I’m new to 3D modeling. I kind of knew what retopo was but this tutorial really cleared things up. Hope you do more Blender stuff!

  • @mckosar874
    @mckosar874 Před 4 lety

    Bam! Now that's what I call a tutorial. You're explaining every single action, that You're doing, unlike several other so called tutorials, which just consist of uncommented timelapses.

  • @csmemarketing
    @csmemarketing Před 5 lety

    Guys, excellent video. You will be a great asset to the Blender Community with your industry experience. I'm glad you're genuinely enjoying working in Blender. Version 2.8 is really bringing in experts from all over.

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +1

      Thank you! It's a lot of fun learning Blender and there will be a lot more to come.

  • @malinegor
    @malinegor Před 5 lety +3

    Thanks so much for the tutorial, guys!
    Today is Blender day:
    first, you, guys, uploaded Blender tut, and second, Peter Stammbach is back with Blender video :)

  • @5m4r27
    @5m4r27 Před 5 lety +5

    wow the perfect time I was retopoing my character!

  • @MIKKSDH
    @MIKKSDH Před rokem

    Been coming back to this video several times for years, very helpful

  • @marcfuchs6938
    @marcfuchs6938 Před 3 lety +1

    That was one fantastic tutorial. Good examples, clear audio, good narrators, showing clearly all the somewhat simple steps you have to do. I was hesitating to watch 30 minutes, but incredibly worth it. I even downloaded the video in order to never lose it if I might forget a few details for my next project, because retopology will be needed all the time, but it will take a couple projects, until everything is burned into my brain.
    Great stuff, you are helping a lot forming new 3D artists.

  • @StaleCookies
    @StaleCookies Před 4 lety +7

    Oh. this explains why I was getting annoyed when my brush was slowing down on my 1.2m vert scuplt. :'D

  • @VitorGuerreiroVideos
    @VitorGuerreiroVideos Před 5 lety +5

    Nice vid overall. A couple of notes:
    . The displacement modifier tip isn't really a correct approach - just use the Offset option in the shrink wrap modifier
    . Unless you specifically need it to be at center I never use the ALT+M to merge vertices - you should activate the auto merge vertex option on the N panel for efficiency.
    . Blender has had professional use for quite some time now - lot of individuals use and teach blender and are industry pros, there are a couple of advertisement and animation production studios using it and most recently Ubisoft Animation announced they're switching their pipeline to use blender, so that's a bit of an outdated misconception - damn entrie Netflix feature films were made with blender. Either way nice vid on the topic of retopo in blender :)

    • @VitorGuerreiroVideos
      @VitorGuerreiroVideos Před 5 lety +2

      Just wanted to add a thing in regards to how ppl sometimes regard blender - Blender has TONS of pro users, the thing is that it's used for so many industries not just entertainment so that might make it a little obscure in our sight (even though there are tons of pros from our industry using as I've stated above). What I want to say is that a big part of why blender is important is that It's being used by tons of different areas, I've seen simulation projects, Product and Arch viz, Medical/Dental viz, engineering, Archeology reconstruction etc etc. Another fact that is some times overlooked is the 'social' importance of the 'pure free' of the tool. A group of kids with barely any working conditions are suddenly enabled to create their own videogame, animation, vfx films, etc, bc it runs on a potato (almost) and it's free it democratizes the technology which is amazing. That's why its community is so big and from so many walks of life :). That's it, just wanted to add this little curiosity that I find is particular in Blender. The rest (the "is x better than y" discussions/arguments) is a useless discussion these are just tools what matters the most is still the guy using them, as you've said in the video :D.

  • @toffotin
    @toffotin Před rokem +1

    Oh man, has Blender gotten good!
    I remember trying it back in the day and it was just the most unintuitive thing ever.
    Now everything works just like I'd expect!
    I installed just a moment ago and started playing around with it. Was thinking "hmm, wonder how to retopo with this thing", watched a copule of minutes of this (awesome) tutorial and now I'm just clicking away. Everything seems to work beautifully!
    And it's wasn't just retopoing. Pretty much everything just works! Even the things I didn't find right away are really obvious after googling them.
    I had the opposite experience when our Studio moved from XSI to Maya a couple years back, so it's great to see it doesn't always have to be like that :D

  • @littleblockser8d840
    @littleblockser8d840 Před 3 měsíci

    I’ve really taken a liking to retopology (informationwise, I’ve never done it myself) and this is just making me more excited to try it out. Thank you both so much!!! 😁

  • @ocri998
    @ocri998 Před 5 lety +3

    Pls more Blender Tutorials. Thank you so much for that :D

  • @Stylusofwonders
    @Stylusofwonders Před 5 lety +27

    With all it's new features , Will blender be now used by professionals?

    • @FlippedNormals
      @FlippedNormals  Před 5 lety +34

      It will probably be used more by professionals, but it will not replace Maya at the current state. It could reach higher levels of adoption in the future though!

    • @magnumbollocks9320
      @magnumbollocks9320 Před 5 lety +7

      Ubisoft notably announced they'd be doing so, at the very least. That's a far cry from wide adoption, but they also said they'd be contributing developers and financial support to the project directly while they're at it. They've been posting update logs showing off what features they're working on with the additional resources, which is pretty interesting to keep an eye on.

    • @Stylusofwonders
      @Stylusofwonders Před 5 lety +1

      @@FlippedNormals Hope to see more blender tutorial!
      Just another question:
      I wanted to know it is important to have a diploma to work in the entertainment industry?
      My environment keeps telling me that if i don't get a diploma, i'll not have a job in a studio, And even if i'm employed, people will exploit me, and i won't be paid as good as those possessing it , Even if i have better technical skills than them.

    • @user-ip1uz2vj4m
      @user-ip1uz2vj4m Před 5 lety +7

      This is my advice: If it works for you and you can do all your projects with it, it shouldn't matter who uses it or not. There will always be sects in everything.
      Just focus on your own work and let others do theirs.

    • @Frozen_Death_Knight
      @Frozen_Death_Knight Před 5 lety +2

      @@magnumbollocks9320 Do you have a link to those update blogs from Ubisoft? Really interested in what they're up to. :)

  • @lukakuleshov1422
    @lukakuleshov1422 Před 5 lety +1

    I cannot explain just how useful this was. You have answered everything I needed to know and threw in multiple useful tips(like F2) that I will be using a lot more now. I would love to see more tutorials like this on things like light setups, baking, materials and texturing, etc. Many thanks, mates.

  • @dev4lifetime
    @dev4lifetime Před 3 lety

    This is by FAR the easiest to understand blender tutorial of retopology. I am definitely subscribing!

  • @fotistsantilas39
    @fotistsantilas39 Před 5 lety +3

    Thanks for the video, you can also try the polybuild tool . Its great for retopo.

  • @CariagaXIII
    @CariagaXIII Před 5 lety +3

    blender without retopoflow is slower and the previewing before applying needs to be added
    i prefer 3d-coat without the weird modifier it has better ghosting and z- offsetting and a built auto coloring on separate topology and tools are a more visually obvious with naming and icons this will help alot if your a beginner also after testing alot of retopology softwares 3d-coat has the most features for retopology but no retopo tool is perfect
    in the mean time ill just wait for blender retopoflow

  • @WobblyPython
    @WobblyPython Před 3 lety

    "Alright yeah, I feel equipped"
    Actual words that fell out of my mouth after watching this video. Big thanks!

  • @elizabethhamilton1166
    @elizabethhamilton1166 Před 5 lety

    Best retopo tut I've ever seen. Until Blender comes out with a neural link direct to my brain, I will watch your excellent tutorials!

  • @BlenderBurst
    @BlenderBurst Před 5 lety +5

    Yes!!! Blender!

  • @marsmotion
    @marsmotion Před 5 lety +3

    why not use the poly build tool (icon with a five sided poly). its pretty good and has some nice functionality like two ways to pull out a face. using the ctrl button is an alt mode which is nice. great topic. essential. thanks for making. also machine 3 tools , free, enables a nice auto merge verts toggle which is great for retopo btw my pie x menu looks diff than yours maybe ill have to disable a tool?

  • @coffeediction
    @coffeediction Před rokem

    this is the best method by FAR. Legendary Tier Quality
    I tried a few, this feels more like "topogun fluent"
    thanks

  • @westonbahr3037
    @westonbahr3037 Před 5 lety +2

    Try the default addon "Extra Meshes", it allows you to create a single vertex which will speed up the start of retopo as you would need to place a plane. Just place your 3D cursor when you want to start.
    Also, a helpful trick for shrinkwrap is to copy the modifier, then apply one of them. This essentially resets the mesh to the shrinkwrap result, which can help if youve been making large changes to a shrinkwrapped mesh, or if the manipulator is floating away from the visible vertex. I really enjoyed your blender tutorial and look forward to more. I have been using this technique for retopo (with a few differences) for the last 4 years in a production environment, and can attest to blenders capability to be a fully fledged production tool.

  • @rubendrakkar
    @rubendrakkar Před 4 lety +5

    when I press F to extrude a quad from a vertex it will make a triangle how can I correct this?

    •  Před 4 lety

      Same here... even when I have 4 connections like they said

    • @xiaofan1228
      @xiaofan1228 Před 3 lety

      You need to enable the F2 add-on first

  • @mihaelkardum8000
    @mihaelkardum8000 Před 4 lety +36

    In the video:
    So we won't be using any add-ons so lets start by enabling the f2 add-on

    • @remon563
      @remon563 Před 4 lety +3

      no idea why that isn't a native Blender tool xD
      ps. Pro tip! : machinetools (add-on) has an even better tool than f2.. called f3 ! go check it out :)

    • @Wohodix
      @Wohodix Před 4 lety +8

      he said external

    • @GapcrozMx
      @GapcrozMx Před 3 lety

      I had a lot of complication because I can't completely understand about the add on "f2" you save me, thanks

  • @c4pt4ina69
    @c4pt4ina69 Před 5 lety +2

    blender community is really nice

  • @erica.7008
    @erica.7008 Před 5 lety +1

    This tutorial is just perfect! Thank you very much guys! I have a 3.5M tris sculpt in Blender And I didn’t have any idea how to start the retopology. Can’t wait for the next videos

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Thank you! We're really happy to hear that. More to come

  • @Amgeezy
    @Amgeezy Před 2 lety

    This tutorial is how I learned retopology. Later I realized that gravity sketch allows you to do all of this in the most streamlined way. It takes this tedious process amd makes it a breeze (lies its still tedious). I would have never realized without this tutorial.

  • @ActivelyVacant
    @ActivelyVacant Před 4 lety

    Really appreciate that you go over all of the steps and commands used in the description.

  • @harrysanders818
    @harrysanders818 Před 5 lety

    Great to see you guys discovered the power of retopoing in blender and spreading the word!

  • @Oveyz
    @Oveyz Před 4 lety +2

    LOVE YOU GUYS!!! This was amazing. I've just started with Blender and 3D in general, did a first sculpt, loved it, and was looking for a clear tutorial to take it further down the production line so I get to try everything, and you delivered like nobody's business. Thanks SO much, especially for your professional approach and tips. Learning is where bad habits are formed, so thanks!

  • @mikerusby
    @mikerusby Před 2 lety

    a nice little tip picked up from another retopo addon was to go in to the materials 'viewport display' tab, click on the 'color' and knock the alpha down to virtually zero. then you get
    a nice see through retopo mesh without the issues you with back face culling.
    It works in solid display mode, no need to rurn on xray

  • @S.Theodore
    @S.Theodore Před 2 lety

    one of the most informative modeling videos that I've seen so far!

  • @cacahuata742
    @cacahuata742 Před 5 lety

    This is literally the stage I am at with 3d modeling/Blender. I'm trying to learn how to retopologize, AND overcoming destructive edge flow for rigging/animating. It's so hard for me to find good resources that teach you in the way a professor or professional would, but glad you just posted this. Too relevant. You guys are teaching very methodically, up front answering probable questions/issues people would have, going through in detail how everything relates. Keep making more videos like these please! You'll save my life, and many others to create their imaginations creations. Also love, you guys aren't distracted as you're teaching, with showing too much personality, like other people do. I find that too much in other Blender tutorials, (general CZcams tutorials) where people get too caught up showing their personality, then they change the subject completely, disorganize themselves, blah...just gets bad...Hahaha. Thank you again and glad I found your page.
    Art de la Vaillance
    Brigitte Trevino
    ❤️

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Thank you so much! We really appreciate your thoughtful and kind comment. We spend a lot of time making sure our videos are of a good level, so it's amazing to hear you appreciate that❤️

  • @stephenmendoza7745
    @stephenmendoza7745 Před 4 lety

    This video really helped even beyond the topo methods. Shortcuts like GG to slide and extruding with ctrl + RMB is super useful. Thanks for putting in the time to make this video! Blender4life!

  • @C-M-E
    @C-M-E Před 3 lety

    Like a lot of people, they probably have 20-odd programs in their pipeline and have a copy of blender that's a few editions out of date, which is also me, as I've never jived with Blender's UI. I picked it up in 2010 and wish I'd pushed myself to use it more as I'd probably be a master by now, but I think I'm finally there where it's time to jump back in the deep end and really learn it.
    These type of vids are invaluable as I see how much I've got to learn and what I can transfer from stuff like zbrush.

  • @GPEART1
    @GPEART1 Před 4 lety +1

    I really like the casual but very practical style of your tutorials, thank you!

  • @ninicookie6300
    @ninicookie6300 Před 4 lety +1

    I'm still fairly new to 3D modelling, but I like how you guys are explaining things, this was very pleasant and informative to watch, thank you for doing this and also for showing how it would be professionally done and what the blender community might've been doing wrong so far, like not using the subdivision surface while modelling, I've seen so so many people suggesting to do that

  • @highlytrained_unemployed
    @highlytrained_unemployed Před 2 měsíci

    Wow guys thats really amazing, all you need in one tutorial

  • @RubenSterlingS
    @RubenSterlingS Před 5 lety

    I just checked the comments and I guess I'm not the only one exited when I found this video.. I love the way you explain and thank you for sharing your knowledge. Keep up the awesome work and hope we can have more and more in the future :)

  • @frumpypoptart6709
    @frumpypoptart6709 Před 5 lety

    This is the first video of yours I have seen, and now I feel like I am getting a grasp on concepts that were super foreign to me. Now on to your full retopo demo! Thanks fellas!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Awesome! Thanks a lot. We have a lot more CG videos on our channel, and a bunch more Blender videos coming.

  • @josephvanwyk2088
    @josephvanwyk2088 Před 2 lety

    Took me A LONG TIME to understand this, because mostly people suck at explaining this. You are essentially creating an illusion.
    1) Sculpt fancy high poly model. (don't need to retoplogize if it's just a piece of art with no intention to animate or used in game).
    2) Retoplogize via addons (to create a copy - but in Low poly version)
    3) Then Bake the high poly detail (normal&diffuse&light) and apply it on the low poly mesh. = thus illusion.
    4) Rig low poly to animate. / use in game as asset.

  • @n7darren
    @n7darren Před 4 lety

    I'm addicted to your channel

  • @tadwyn
    @tadwyn Před 4 lety

    Thanks for a well made video with voice clearly describing what you're doing and why. Several key shortcuts were useful ones I'd searched for but couldn't find until now.

  • @n30hrtgdv
    @n30hrtgdv Před 4 lety

    one year after this video was made I find it and love it, I jus started learning blender a couple months ago and I'm amazed by how good it is, and retopo was one of the topics I dreaded the most (that and armatures/rigging), but this video makes it feel actuallly approachable!! I legit was dismayed when the blender cloud video showed us the animation workflow and it says to retopo like three times, everyone on the comment section was demoralized but this looks like more of a task like crochet where you have to keep your mind focused and your hands synced, not easy but doable if you go in with the right tools and mindset.

  • @TylerDane
    @TylerDane Před 5 lety +2

    No tutorials I've tried have spoken about the principles of where to lay down which loops, so I am really looking forward to the video where you explain it.

    • @edvinas643
      @edvinas643 Před 5 lety

      check out dannymac's tutorials. He has one for retopoing a face and another for the body.

    • @IGarrettI
      @IGarrettI Před 5 lety

      Danny Mac is pretty good. It's all self explanatory tbh

  • @aizefyre2572
    @aizefyre2572 Před 5 lety +4

    20:05 IIRC, the F2 addon will try to fill geometry in the direction of the mouse cursor. I'm pretty sure that would have worked if you had just moved the cursor a bit to the right. Thanks for the vid!

  • @AaaaNinja
    @AaaaNinja Před 2 lety

    AUGH I just spent the whole video taking notes just so I have something to return to if I go too long and get rusty..... and you put it all in the video desc. XD

  • @KaijuMike
    @KaijuMike Před 4 lety

    i wish i had known about this sooner, the concept of re-topology was completely alien to me until today. i had a sculpted model i took forever t make and it had like a million faces and twice that in tris. let's just say it was a nightmare and i didn't know how to do anything to fix it, but now i can do that and much more! thank you for making this video.

    • @FlippedNormals
      @FlippedNormals  Před 4 lety +1

      Thanks lot for watching! A lot of people feel like this, so we're glad it helped.

  • @noosman16
    @noosman16 Před 5 lety

    Ten years of character modeling in production and started to have fun retopoing with blender 2.8 :D

  • @dzebbu1
    @dzebbu1 Před 2 lety

    Guys! Thx a lot! i come back here over and over again! that's my handy tutor!

  • @mccrizzletg3336
    @mccrizzletg3336 Před 4 lety +1

    i just wanted to say a huge thank you for this this tutorial and especially the F2 addon. For my retopo it was a literal lifesaver, thank you!

  • @MoriAnimations
    @MoriAnimations Před 4 lety

    Thanks guys, I had just spent hours re-topologizing my model point by point, until you guys snowed me the snap feature. Suddenly lots of progress. Awesome tutorial too.

  • @OscarTorresWork
    @OscarTorresWork Před 5 lety

    Have been a Maya user for years looking to jump into Blender now. It's always intrigued me especially how mature it's been and continues to do so. It's definitely giving Maya a run for it's money.

  • @ACosmicCastaway
    @ACosmicCastaway Před 5 lety

    I'm revisiting Blender after so many years. The software changed A LOT, but now I'm about to import a scan for retopo for the first time. Wish me luck. I'll probably will be needing it.

  • @beepbeep-m6m
    @beepbeep-m6m Před 4 lety

    I love the format of your videos. The two person setup works really well, because as a beginner there are tons of small details or newbie questions that don't make sense at first. I really appreciated the conversation aspect and a second person to point certain things out. It makes for a really effective learning situation. Great work!!!

  • @jeffg4686
    @jeffg4686 Před 4 lety

    Been watching a lot of retopo videos the last 2 days, and learned a lot in this one I didn't learn in others. Great job on this, and thanks for sharing.

  • @lelanicarver2428
    @lelanicarver2428 Před 5 lety

    Thank you, thank you, thank you. Perennial confused learner here; just when I start to "get" Blender, there's a major overhaul and I get frustrated and quit. Have been taking online classes weekly since January with 2.79, and last week we "converted" to 2.8 and it's been... interesting! This tutorial showed me a way forward on a student project. Sure, I may figure out how to get bsurfaces/grease pencil working again, but this tut showed me another method, and also gave me a good grounding in the principles of good topology.

  • @abrahamwondafrash7549
    @abrahamwondafrash7549 Před 5 lety

    (I smell Zacharias's(cg boost) retopo tutorial)...greate 2.8 lesson... I have learned 1,2,3 keys for(point, edge, face) selection, viewport display under object data(in front). I have missed you guys ...and now you are back with a blender tutorial! my favorite 3d software!..and yes pls make more blender tutorials!

    • @FlippedNormals
      @FlippedNormals  Před 5 lety

      Thanks for the tips! We'll make a lot more Blender tutorials :D