Learn RetopoFlow3 - Ultimate Retopo Tutorial

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  • čas přidán 26. 07. 2024
  • Learn how to use RetopoFlow 3 for Blender! We cover both how to use the different retopo tools as well as solid retopo concept.
    00:00 - Intro
    00:26 - Going into RetopoFlow 3
    01:44 - Contours Tool
    02:55 - Accessing the Help Menu
    03:37 - PolyStrips Tool
    05:43 - Strokes Tool
    08:00 - Patches Tool
    09:01 - PolyPen Tool
    10:48 - RetopoFlow Tools Pie Menu
    12:43 - Loops Tool
    13:18 - Tweak Tool
    14:28 - Relax Tool
    16:11 - Retopology Concepts and Practice
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Komentáře • 292

  • @JonathanDenning
    @JonathanDenning Před 3 lety +341

    Great review, and excellent retopology tips! Thanks!
    A few notes:
    - don't need to select the high-poly source mesh before starting. any mesh that is visible is considered as source.
    - to continue retopoing, switch into edit mode on the low-poly target mesh, then start RetopoFlow.
    - symmetry is actually fully done by a modifier (not baked in)! so, you're not stuck with the mirrored side if you work with symmetry enabled.
    - you can adjust the effect of the symmetry under display and symmetry options.
    - if the UI is distracting and you only use keyboard shortcuts, you can close windows and minimize the tools window, or F9 toggles visibility of all UI.
    - if you find a bug/issue, let us know!
    Cheers!

    • @animatorizwan
      @animatorizwan Před 3 lety +2

      CG cookie Developer is here. ✌️😀

    • @LP_Nard
      @LP_Nard Před 3 lety +2

      There is a problem that retopoflow becomes very slow from the moment the 2000 polygon is exceeded. high mesh polygon is 900,000

    • @maddinlicious
      @maddinlicious Před 10 měsíci

      Can you edit the high poly source a bit after your retopo?

    • @JonathanDenning
      @JonathanDenning Před 10 měsíci +1

      @@maddinlicious yes. the low poly target will not auto update to those changes, but there is a button in RF to snap all target verts to source.

    • @maddinlicious
      @maddinlicious Před 10 měsíci

      @@JonathanDenning also there is no selecting tool? I have to switch to polypen and select every single vert?

  • @WalkingJellyfish
    @WalkingJellyfish Před 3 lety +25

    Oh my god, I spent a whole day yesterday doing the retopology manually. This was my first time. I thought this is what hell looks like.

  • @PrimordialStrange
    @PrimordialStrange Před 3 lety +159

    This really needs to be a feature not an addon in my opinion. That'll make blender retopo king with all these features.

    • @vladyslavsvyryd5315
      @vladyslavsvyryd5315 Před 3 lety +10

      All that present in maya, thats why maya was beast of reto.

    • @PrimordialStrange
      @PrimordialStrange Před 3 lety

      @@vladyslavsvyryd5315 I agree. I love maya!

    • @nictanghe98
      @nictanghe98 Před 3 lety +11

      @@PrimordialStrange How can anyone possible love that heap of buggs ?

    • @PrimordialStrange
      @PrimordialStrange Před 3 lety +2

      @@nictanghe98 to be precise... Which one? and Which version?

    • @albiceleste101
      @albiceleste101 Před 3 lety +31

      @@vladyslavsvyryd5315 Maya costs like $1000 a year mate

  • @CaraDees
    @CaraDees Před 2 lety +8

    WTH! Why is it that every time I desperately NEED a very particular tutorial you guys are the ones that have the exact thing I need. HEROS! AAAAAAAAAA! REAL HEROS!
    For those like me that didn't know: To Decimate a sculpt use the decimate modifier first.... this lowers the polycount of your mesh without changing its shape to much.

  • @christianjohnson901
    @christianjohnson901 Před 3 lety +64

    I always recommend that the models are sculpted with eyes closed and mouth slightly open as this often helps prep a model for rigging and texturing. Particularly for styled characters. Also having matching verts for upper eyelid and lower and also matchig spans and verts for upper and lower lips.

    • @Zeriel00
      @Zeriel00 Před 2 lety +3

      How do you sculpt the eye lids over the eyes?

    • @barrymccarthy3047
      @barrymccarthy3047 Před rokem

      Excellent point. I realised I should have done that after my most recent sculpt was finished :-).

    • @barrymccarthy3047
      @barrymccarthy3047 Před rokem +1

      For clarification, the above point was in reply to Christian.

    • @nahashammon1081
      @nahashammon1081 Před rokem +1

      hey man, thanks for this tip, by any chance do you have more tips regarding the whole workflow of stylised characters ?

    • @rauchu5861
      @rauchu5861 Před 11 měsíci

      i think it easier to sculpt the eyelids like this right?

  • @FreakazoidRobots
    @FreakazoidRobots Před 3 lety +3

    Thanks! Retopoflow helped a lot with an object I was just working on. I'm also thinking of flipping a few normals.

  • @user-es7ss3yo3s
    @user-es7ss3yo3s Před 3 lety +1

    hank you very much for explaining the principle of the add-on, now it has become much clearer. The main thing is not to rush and not start increasing the detail right away, thank you)

  • @mkdc9573
    @mkdc9573 Před 2 lety

    this is so nice and easy to use. highly recommend it. thanks !

  • @t_o_x_i_c_astudio769
    @t_o_x_i_c_astudio769 Před 3 lety +5

    OML YOU GUYS SAVED MY LIFE

  • @danimal519
    @danimal519 Před 15 dny

    This was SOOO GOOD. THANK YOU!

  • @zmg1995
    @zmg1995 Před 3 lety +15

    It would be nice to hear your thoughts when problems arise and how do you solve them. I was hoping you would finish up the front of the face, because now the real problems start in this last stage. It would also be cool if you talked about topology for animation, which brings another layer of complexity. Guess I'm rooting for a intermediate tutorial next.. :) Good example would be if you have this model and you need topo to be able to blink, that is something not so straight forward and you have to get more creative with your tools.

  • @TheMarkko30
    @TheMarkko30 Před 3 lety

    you guys are the best to introduce new tools ...thx guys

  • @_polargaming
    @_polargaming Před 3 lety

    Awesome tool! Thanks for the video

  • @gaston.
    @gaston. Před 2 lety

    excellent tutorial... very helpful info.. thank you!

  • @fabbrobbaf
    @fabbrobbaf Před 3 lety +2

    After this update the add-on got amazing!

  • @basiccomponents
    @basiccomponents Před rokem

    this was extremely useful, thank you!

  • @brandonjacksoon
    @brandonjacksoon Před 3 lety

    Thank you! Really excelent tutorial))

  • @Fano2311
    @Fano2311 Před rokem

    Woah! I like the Thumbnail! I’m pretty new to 3d and by coincidence I was doing my first retopology attempt on a character that looks a bit like this! Cool stuff!

  • @nojavi8821
    @nojavi8821 Před rokem

    Thank you so much for this lesson!

  • @Iconpicture
    @Iconpicture Před 3 lety

    thank you guys, it really helpfull

  • @dudex104
    @dudex104 Před 3 lety

    Awesome, as usual

  • @cansukose8005
    @cansukose8005 Před rokem

    it worked! thank you so much!!

  • @funkyn1
    @funkyn1 Před 8 měsíci

    Thanks for the great tutorial it helped me a lot :)

  • @slothsarecool
    @slothsarecool Před 3 lety +2

    very helpful, thanks!

  • @JoeCentralGaming
    @JoeCentralGaming Před 3 lety +27

    More, a full head would be amazing. The addon looks great I picked up in a sale a while ago and can't wait to use the new version !

    • @sbstratos79
      @sbstratos79 Před 3 lety +5

      Don't know if you know but Retopo is also available for free on Github. Of course, you can and should buy the add on if you want to support the devs.

    • @zapyray3371
      @zapyray3371 Před 3 lety

      they have a course on offer where they did the whole head , its on sale and amazing !!
      They also do the horn and inside on eyes ,nose and mouth

  • @DevAmbis
    @DevAmbis Před 3 lety

    WOW GREAT. This is so usefull. thank you.

  • @FlorianCordier
    @FlorianCordier Před 2 lety

    Hello and first, thanks a lot! Your videos are among the most helpful for beginners like me. Really clear and not too fast. Love it. I have a couple questions about retopo and I'd be thankful if you could answer it. First, I was wondering if (and probably why) I need to retopo each objects (for ex, clothing, body, head) separately. And my seconde question is if we're allowed to use triangle sometimes and not quadrants, as I feel like 100% quadrants are making it way more complicated to craft.

  • @Sodomantis
    @Sodomantis Před 3 lety

    Great tutorial! Maybe not the "Ultimate" tutorial on the subject but great non the less.

  • @aslack6145
    @aslack6145 Před 2 lety

    Incredible tool

  • @vladimirxoxoxoxox2938
    @vladimirxoxoxoxox2938 Před 3 lety

    Very useful!

  • @Synapticsnap
    @Synapticsnap Před 3 lety

    Excellent !

  • @milo20060
    @milo20060 Před rokem

    I kinda enjoy it ^^

  • @MrPali12345
    @MrPali12345 Před 3 lety +1

    amazing!

  • @T0mT4yl0r
    @T0mT4yl0r Před 3 lety

    Awesome tool

  • @_MGPz
    @_MGPz Před 3 lety

    Great video guys.
    It would have been awesome checking also how to retopo a maybe trickier part of the face like nose or ears.
    Anyway great tut.

  • @lachielvaher9168
    @lachielvaher9168 Před 3 lety

    Fantastic.

  • @cosmoart
    @cosmoart Před 2 lety

    Great video!!

  • @tuxgirl
    @tuxgirl Před rokem

    Id also love to see more about how to handle the issues that come up during retopology. I'm always getting to some point where I have a pentagon that I need to fill, or I have a pole that shows up in some really visible part of my mesh. How do you avoid those types of issues? Or, what do you do when one area needs more topology, so it has 10 cuts, and then it needs to connect to an area that has 6 or 8 cuts?

  • @flightsaitek4087
    @flightsaitek4087 Před 3 lety +5

    A better version of what Modo offered I did not think was possible. But they done did it!

  • @gabrielpettersson2069
    @gabrielpettersson2069 Před 3 lety

    I have to try this. I still havent found a workflow I like, maby this will be it.

  • @zjx158
    @zjx158 Před 3 lety

    不错 讲的很好 学习了

  • @MenchisMenagerie
    @MenchisMenagerie Před 3 lety

    With a lot of tools like this coming to the fore, have you ever considered doing a new vid regarding retop in Maya, to compare and contrast your thoughts on the original methods used for retop compared to the advances in plugins and such that have come out for blender? Was a thought that came to mind while going through personal revision on retop and seeing the dates of your maya retop tutorials and discussions.

  • @dreamyrhodes
    @dreamyrhodes Před 2 lety +1

    It's so great that you can get with Blender all these great tools for free or a reasonable price. And I rather pay 20, 50 or 100 USD for a useful plugin than subscribing to a monthly usage fee for a commercial 3d program or paying a few thousand.

  • @Masterbleu1
    @Masterbleu1 Před 3 lety

    Thanks for the video it was very helpful. The part I always seem to get stuck on are things like ears. mesh that is tinner and two-sided. Any tips?

  • @ConorFenlon
    @ConorFenlon Před 3 lety +1

    Very informative instructional video. Huge thanks to Theon Greyjoy and Varys for making this👍🏻

  • @MikeMike-wc8on
    @MikeMike-wc8on Před 3 lety +1

    Hello! Thank you! And btw there are some issues on the Blender 2.93 versions (and 3.00 too) The Poly stripsф - you cannot use HAND instrument to modify the strip.

  • @kaiwetlesen9114
    @kaiwetlesen9114 Před 3 lety +1

    I’d love to see you guys take a look at retopologizing an arm or something similar. Also, what do you do with the original sculpt? Does it come into play later if you were to rig it, or is it just the new mesh?

    • @moje0076
      @moje0076 Před 3 lety +2

      You bake the normals and cavity maps on to the low poly model. It'll make it look like the high poly model

  • @TangleWireTube
    @TangleWireTube Před 3 lety +10

    That’s awesome. Blender’s now got one of Cinema 4D’s best modelling tools now. The Polly Pen.

    • @ChristinaMcKay
      @ChristinaMcKay Před 3 lety +2

      Native Blender has that for quite some time now. It is the Quick poly tool in the edit mode.

    • @cyber_robot889
      @cyber_robot889 Před 3 lety +1

      It's always has been

    • @Megalomaniakaal
      @Megalomaniakaal Před 3 lety

      This one is indeed probably visually closer.

  • @starwarz8479
    @starwarz8479 Před 3 lety

    Can you make a comparison video between Retopoflow vs Quad Remesher please?
    And what's the best semi-auto UV unwrapping tool?

  • @kenzietownsend6644
    @kenzietownsend6644 Před 5 měsíci

    Retopo 3.41 seemed to remove CTRL-(Tilda) at 11:15 the pie menu after a Tilda press still works. Just, if you were also watching this.

  • @mate_nezo
    @mate_nezo Před 3 lety

    cool stuf!

  • @ryanforbes5275
    @ryanforbes5275 Před rokem

    I just picked this up for my project, I would like to be able to select multiple verts or lines and deleat them. like a lasso select.

  • @elmirage6005
    @elmirage6005 Před 2 lety

    amazing tool, when exiting retopoflow how is it possible to keep working on it later? It seems once outside the tool the geometry cannot be updated further or am I mistaken

  • @sebastianbastian9933
    @sebastianbastian9933 Před 3 lety

    would be nice to see how you guys solves a closed mouth with both retop and baking. If the mouth will be using animations where it opens.

  • @jeanmariecannie
    @jeanmariecannie Před 3 lety +3

    You can also try the free Instant Meshes (in case you didn't cover that yet).

    • @alexmehler6765
      @alexmehler6765 Před 3 lety +3

      For a character clearly not , maybe for a random stone or whatever but even then retopoflow is better and faster in my opinion

  • @philmehrart
    @philmehrart Před 3 lety +1

    Blender represent

  • @belphh3d
    @belphh3d Před 3 lety

    Hey guys is there a way to add multiple loops like in normal modeling toolkit? or do I have to add one by one ?

  • @HervertPimentel
    @HervertPimentel Před 3 lety

    Very cool dude... Have option backface?

  • @joshua42777
    @joshua42777 Před 2 lety

    Would this be useful for hard surface modeling? (Machines and so forth)

  • @shennamaepadayao3255
    @shennamaepadayao3255 Před 3 lety

    For retopology- how would you compare RetopoFlow3 to Maya's Quaddraw?

  • @marciomolezini239
    @marciomolezini239 Před 3 lety

    Very good! thanks for the video! I have a question: Can I subdivide my retopo after it's done? Thanks again!

  • @bohomazdesign725
    @bohomazdesign725 Před 3 lety +2

    I had to retopo for the first time a character. It took me a week or so. What a pain in the ass, so I see myself buying that addon the next time I have to retopo.

    • @davids3282
      @davids3282 Před 3 lety +1

      You can get it for free from github

    • @burakozcan9526
      @burakozcan9526 Před 3 lety

      @@davids3282 do u have a link? I couldnt find it..

  • @IGarrettI
    @IGarrettI Před 3 lety +7

    anyone else noticing that it wont let them select points unless theyre zoomed out?
    Edit: Make sure your model is up to scale , even if your scene scale is set up

  • @kirubakaranc8440
    @kirubakaranc8440 Před 3 lety

    your videos are good can you go with goleam and bifrost

  • @ten-ub4xd
    @ten-ub4xd Před 9 měsíci

    great tutorial thanks, does any one know how to simply join 2 vertacies ? thanks!

  • @akshaytripathi16
    @akshaytripathi16 Před 3 lety +2

    Hey guys, would be interesting to show what work you guys showed to land your first jobs. Could be a cool video idea.

  • @isaackershnerART
    @isaackershnerART Před rokem

    is there a way to create straight lines with the stroke tool?

  • @aliakdogan9426
    @aliakdogan9426 Před 3 lety

    please do you encounter a problem where making large retopo faces over certain corners then later adding loops it snaps the loop under the mesh . this is quite an issue for me and trying to find a work around...any suggestions pelase , thanks .

  • @FFfan100100
    @FFfan100100 Před 2 lety

    Would you use this tool over maya quad draw tool?

  • @bunnyhere4346
    @bunnyhere4346 Před rokem

    I am stuck at tildi key, it is not showing the options for poly pen, Please help ! and Thankyou for such great help. I am doing my Final degree project !

  • @FPChris
    @FPChris Před 3 lety

    How do you use the knife tool while in this?

  • @Kiyamlol
    @Kiyamlol Před rokem

    how do ucontrol the snapping distance to the source object? also is it possible to focus the camera in a specific area? pressing ` doesnt work here.

  • @slovianskypierog
    @slovianskypierog Před měsícem

    Its possible to change color of retopologies mesh from grey to something more visible? For example in maya there is really good looking blue color and its easier to see whats done.

  • @huehue24_
    @huehue24_ Před 3 lety

    Oh yes~~~~

  • @IstyManame
    @IstyManame Před 5 měsíci

    Does it preserves uv structure?

  • @animatorizwan
    @animatorizwan Před 3 lety

    It is not necessary for the mesh tp be low poly. All mesh visible in the scene are targets. Create a source with less vertex like a plane or just a single vert. By having the single vert as selection if started Retopo mode, then it will work for even high dense model (As long as blender and the machine can handle)

  • @kumaranan0206
    @kumaranan0206 Před 3 lety

    how do I turn off x-ray mode in RetopoFlow mode? cant we turn off back face culling

  • @warzerdelta6496
    @warzerdelta6496 Před 9 měsíci

    what if you want to start with a pre existing retopo ?

  • @LauritsR
    @LauritsR Před 4 měsíci

    How do you have transparent retopo mesh?

  • @gorkemuzun7451
    @gorkemuzun7451 Před 3 lety +4

    Now we need Topogun 3 tutorial too :D

    • @WCCXtra
      @WCCXtra Před 3 lety

      How stable is it? It's only available as a beta right now, I think.

  • @halogenic
    @halogenic Před 3 lety

    In Modo, you can load the 2million+ poly model as a non-editable reference object, without needing to decimate.

    • @tech477
      @tech477 Před 3 lety

      I think it simplifies it in the background since there is no much reason to use a high-resolution mesh for retopology. Two millions of polygons take the same amount of memory in either program, an Modo viewport uses OpenGL too.

  • @marsmotion
    @marsmotion Před 2 lety

    this looks great. how stable is it? can you loose work in it? ive setup basic blender to do retopo and found it pretty useful. last model i used 3d coat to retopo which this reminded me of. maya is good but i find its interface looking very ugly now compared to blenders. knowing max maya blender i like blenders interface the best now.

    • @TheAdrixzProductions
      @TheAdrixzProductions Před 2 lety

      It's horribly optimized, only today I've lost multiple hours of work because of it crashing/freezing, and it somehow didn't save, twice. I found a reddit post form 2 years ago saying the same, so it seems it just won't get fixed. It sucks too because it's not hard to use, but as of now I find it nearly unusable.

  • @junginbaek9792
    @junginbaek9792 Před 3 lety

    Still can't see the high poly model underneath the low poly which is very important. Only topogun seems to have this right but yet it's got so many bugs and less options..

  • @Belarus9000
    @Belarus9000 Před 2 lety

    if you left the creation of the retopology and did not finish, how to start again without creating a new topology?

  • @JinzouArt
    @JinzouArt Před rokem

    Does retepoflow work with Blender 3.5

  • @rob7ho
    @rob7ho Před 3 lety +3

    For somebody starting to learn retopology, would this be a good option?

    • @tomoyaogawa4485
      @tomoyaogawa4485 Před 3 lety +3

      This is just a tool so It will make your life easier but it will not help you understand the technical aspects of retopo.
      If you are completely new, then I would recommend trying out speed retopo. It’s not as good but it’s free and you can build up foundation with this.

  • @rskityaev
    @rskityaev Před 3 lety +1

    That's a nice video, guys! But i have a question though. What's a workflow for retoping a hardsurface model? I imagine it would me quite tedious to do this kind of workflow manualy for all the bits and bobs here and there. Thanks in advance - cheers!

    • @googleslocik
      @googleslocik Před 3 lety +2

      You mix stuff like this, with redoing the mesh from scratch and simplifying the high poly by removing and merging edges.
      Best is to keep it in mind when doing high poly so you can easyli duplicate prarts and just remove geo till you get a low poly model.

    • @rskityaev
      @rskityaev Před 3 lety

      @@googleslocik Thanks!

  • @arechikitsune
    @arechikitsune Před 3 lety +1

    I just need to know how to transfer the uv from my high poly to my new retopologized model.
    I found a really useful feature in 3dmax but would really like it if I could do the same or similar in blender

    • @gower1973
      @gower1973 Před 3 lety +1

      You bake a normal map

    • @moje0076
      @moje0076 Před 3 lety +1

      @@gower1973 and cavity maps

  • @waltage
    @waltage Před 3 lety +1

    god bless him

  • @mrh6325
    @mrh6325 Před 3 lety

    Does it work in 2.83 ????

  • @hameddesign70
    @hameddesign70 Před 3 lety

    instant meshes is the best

  • @hectorescobar9450
    @hectorescobar9450 Před 3 lety +1

    Finally out!?

  • @rakshith_4eal
    @rakshith_4eal Před 3 lety +3

    Could you also try this on a hardsurface asset

    • @element1111
      @element1111 Před 3 lety +1

      yeah, 100%.
      I'm in blender right now, and it works fine on hard surface models

    • @rakshith_4eal
      @rakshith_4eal Před 3 lety

      @@element1111 great

  • @jamesklark6562
    @jamesklark6562 Před 3 lety

    ok, how do I get back into retopoflow if I exit it?

  • @lostcrusader8053
    @lostcrusader8053 Před 3 lety

    Such a cool add-on! It’s a pity I don’t have enough money to buy it 😢

    • @exile55
      @exile55 Před 3 lety +3

      You can use it without purchasing it. Buying it helps support them. Just search "Retopoflow 3 GitHub" and after you find the GitHub page for it, there will be version(s) on the right-hand side of the page. Go there and find the Zip download link and save it. Open Blender, in preferences, go to add-ons and install the Zip of it. If you use it enough and like it, I would recommend buying a license so it can help support this great guys for their continued development of it.

    • @lostcrusader8053
      @lostcrusader8053 Před 3 lety +1

      @@exile55 thanks for the response. That’s great they released a free version but it makes me feel guilty using their program freely they worked so hard.

  • @kunemann
    @kunemann Před 3 lety +3

    Is there a way to continue the work or is this impossible once you've left the workspace?

    • @kunemann
      @kunemann Před 3 lety +1

      resume*

    • @zapyray3371
      @zapyray3371 Před 3 lety +2

      @@kunemann its possible
      click on the retopo object
      activate edit mode
      click on retopoflow icon and select one of the tools to resume using that tool
      ofcourse u can change tool once in retopo mode

  • @kokoze
    @kokoze Před 3 lety

    yeah the key above the tab is referred as the tilda key

    • @DisgruntledPigumon
      @DisgruntledPigumon Před 3 lety

      No. Tilda is a girl’s name. Tilde is the little squiggle mark above the tab key.

  • @elvaaan
    @elvaaan Před rokem

    I cant adjust the scales or how many edges I want. dragging with shift and plus minus doesn't work as well.

  • @grzeskowebazgroy9845
    @grzeskowebazgroy9845 Před 2 lety

    I've autosave but can't restore, can you help?

  • @Zeriel00
    @Zeriel00 Před 2 lety

    Hey can't you make the head avaiable so we can follow along?