I Learned Ultimate Doom Builder And All I Made Was This Lousy Video
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- čas přidán 2. 09. 2023
- I leave out the part where I almost lose my mind.
DOWNLOAD MY LEVELS HERE -
drive.google.com/file/d/1JmFR...
big thank you to these UDB CZcamsrs -
@DavidXNewton
@NirvanaCZcams
thank you to my friend Jamie Faith who played all my dumb levels and made the mega WAD possible
shoutout to the game devs i show at the end of the video. go watch their games! they deserve it.
/ sheepladdev
/ b0tster
/ schaefferaustin
/ posttraumagame
/ jorygriffis
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Follow me on my socials!
Twitter - / sputnik345
Buy Me A Ko-Fi - ko-fi.com/sputnik34
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Twitch - / sputnik34
#doom #gamedesign #videoessay - Hry
What game would you like to see me attempt levels for next?
Another big thank you to my friend, Jamie Faith who helped with some play testing And the mega wad!
Thanks for watching. Love your face, love your show :')
maybe like Halo? or Mario World?
Quake or Wolfenstein
Dude, get you some Build Engine and do Blood!!!
Build engine for the interactive stuff. Hammer is good too.
[Subs]
@@evelin1006 Yes! :D quake1&quake2 RTC Wolfenstein(its quake3 engine), Doom3/doom3bfg :D
I know you said this making this video was particularly draining, but I'm glad you pulled through cause this was some really solid stuff! I totally enjoyed seeing how your creative process evolved with each level, and the breakdown of your choices was also pretty insightful.
And rejoice now, for you are finally free of this hellish project!
I'm shaking and crying in da club rn
@@Sputnik34 You're tired. You're exhausted. These DooM Maps will kill you, but it was totally worth it.
I think for your channel what if you just made content about whatever you wanted. Not trying to stick to one particular theme, similar to what wendigoon makes content about. Hes made arg videos, gun videos, conspiracy videos, and even bible study videos. Just focus on making the content that you really enjoy making!
Tl;dr just have fun making stuff and try not to focus to a niche
Well done Spud, its insane to me that I've never even seen the doom level editor until now (i knew it existed). I loved hearing the ins and outs of the level design and if you made more of these, id be 100% on board to watch. I actually can NOT wait to play these. Next project should be making a mini narrative throughout a few levels >:) the Castle level had me poggin.
>:0
Always love to see someone with burgeoning skill improving on their craft. Love your work mate.
Don’t feel like a loser! I’ve been working on my iwad for two years and I only just figured out how to make a somewhat coherent map. Mapping is the ultimate convergence of programming, artistry, and writing.
This is so cool, man. Would welcome more of these look behind the curtain videos. I think its really enriching for everyone to have some perspective on how hard it is to make good game levels that feel exciting but still somehow internally consistent and intuitive to explore
I was gonna tell you this privately but I figured I'd do it here to help the algo. This is probably the best video you've ever made. It's the first of your videos that I've watched where I found myself just "watching a youtube video" rather than "watching my friend's youtube video." Never have I ever cared about custom Doom map creation, but somehow I just sat through 50 minutes of it. Good job
Thank you 😭😭😭
Great video, good to see the thought process behind your design choices. Looking forward to more in this series.
Mapping can be frustrating (I know the blank canvas feeling very well), but when you're in the zone and the ideas are flowing, its addictive! Scale and verticality can be tricky too. These maps had some cool ideas in them, like the Chaingun trap in MAP02.
what a cool concept! i think the execution of this was great, especially considering that i caught no pangs of the chaos that you dealt with from the tone of the vid; i feel like i would've let my stress bleed into the narrative had i been in your shoes.
i bet this experience gives you a better, richer "vocabulary" to talk about level design in the future, now that you took these levels from being ideas in your head thru to play testing and release to a wider audience. i can count the video essayists/reviewers i know of on one hand who actually developed something they would be willing to share like this. i love to see it! :)
Doom mapping is honestly a beginners dream. It's so simple to learn, yet it leaves you with so many options you rarely know what kind of level you even want to make. I had a leg up in that department, since i started learning Doom mapping as a kid, but over 10 years later, i have like 4 complete levels i would consider to be of quality, which in reality don't measure up in scale to most community projects released 15 years ago. Level design is both a talent and a skill, it requires complete understanding of the underlying mechanics, but also a lot of restrain, since it's too easy to design a super difficult level that seems extremely easy to you.
Blank canvases are so daunting every time fr, good job on this episode! 🫡
Thank you so much :')
This video nearly killed me so it's nice to know it paid off!
Oh, I can already tell this is gonna be a banger.
As someone who spent probably thousands of hours in Duke Nukem 3D's Build program back in the day, this video makes me very nostalgic and itchy to put my hands on it again
that's awesome to hear! :')
Dang this video is strangely relatable. Half Life 2 has always been one of my favorite games ever, and for a long time I was obsessed with playing fan-made mods & singleplayer mappacks. Eventually I decided to attempt to make my own singleplayer campaign for HL2. But to make levels in the source engine, you have to use Hammer, Valve's notoriously convoluted and dated level editor. The feeling of "being overwhelmed by the blank canvas" is all too real. I salute you for actually getting levels finished when I haven't successfully made a single one (yet).
In your defense UDB is much simpler than working with the source engine! Thanks for watching :')
Excellent video, completely inspiring; even to a person like myself who has been (on and off) making DOOM maps since 2001!
It's not hinted at, implied, or even possibly likely, but I hope you continue with making DOOM maps from this point. From the way you think about what you've made and your after-the-fact analysis, I think you've a LOT of potential in this area.
Thank you so much! :')
Cool video! Always fun to see people learning how to map and glad my videos might've helped a little bit. Good luck with future mapping!
I would try to podcast some of your videos while at work and would try to utilize your ideas as best I could :')
Oh hell yes, I've been waiting for years for someone to make a video like this. Thank you so much, I loved watching this.
Thanks so much for watching!! :')
This was a fun video seeing someone mess with Doom builder for the first time. My key takeaway about designing anything is that it takes a really, really long time. And I find it basically impossible to predict players in order to play with expectations. I think I'll play this (and maybe record a video with my ugly voice?) but I have to wait a few days to forget everything I saw.
That works be awesome! Let me know when you do!
@@Sputnik34
czcams.com/video/KdpvBmr4gYY/video.html !
My commentary sucks so I left a short, better, description as well.
Also, you shouldn't really listen to me for mapping advice, I don't know how to build nice things:
czcams.com/video/unpeseHkVOk/video.html
nice, those levels are pretty cool and i can relate since i'm working on a single level wad that's more akin to ULTRAKILL's prime sanctums
That's awesome! Thanks so much
how tf does this only have 1k views ????? Hello youtube algorythm ?????
Thanks so much 🥹
Love your face, love your show